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53 Commits

Author SHA1 Message Date
redraz
85ffded054 Ultra 2.5|R2 2025-08-07 12:14:35 +03:00
redraz
7d6a8eb2b1 modified: README.md 2025-08-02 20:53:08 +03:00
redraz
69db804029 Ultra 2.5|Pre2 2025-08-02 20:41:35 +03:00
redraz
d18b6d94c4 Ultra 2.5|R1 2025-07-18 10:24:32 +03:00
redraz
6c1c55d929 Ultra 2.4|R2.1 UPD 2025-06-22 02:37:27 +03:00
redraz
220ef77d17 Ultra 2.4|R2.1 2025-06-12 11:07:50 +03:00
redraz
ece8bc4858 Update README 2025-06-06 10:59:10 +03:00
redraz
081eaa7c7d Ultra 2.4|R2x 2025-06-05 07:07:30 +03:00
redraz
eda99e7881 Ultra 2.4|R2 2025-06-03 05:12:58 +03:00
redraz
d28855fd34 Upd 2025-05-20 09:18:51 +03:00
redraz
d0b97525a8 Ultra 2.4|R1.1 2025-05-19 23:24:52 +03:00
redraz
bf48033941 Ultra 2.4|R1+ fix 2025-05-16 12:38:42 +03:00
redraz
9adc60b135 Ultra 2.4|R1 2025-05-13 04:27:17 +03:00
redraz
5153b2d17a modified: README.md 2025-05-10 13:01:13 +03:00
redraz
9d661b1d18 modified: README.md 2025-05-10 13:00:05 +03:00
redraz
1fc80bcbdb modified: README.md 2025-05-10 10:44:12 +03:00
redraz
985a53995a Ultra 2.4|RC1 2025-05-10 09:41:45 +03:00
redraz
4e42f73191 modified: README.md 2025-03-26 08:46:53 +03:00
redraz
b144b70918 Ultra 2.3|R4+ 2025-03-26 08:45:47 +03:00
redraz
b546edec8f Fix with old SaltyNX+FPSLocker & minvolt 550 2025-02-04 12:14:04 +03:00
redraz
aacfd99915 modified: README.md 2025-01-24 18:12:45 +03:00
redraz
da2cbbb2f6 Ultra 2.3|R3+ 2025-01-04 17:27:06 +03:00
redraz
9c3765e08c Ultra 2.3|R3 2025-01-04 11:42:49 +03:00
redraz
65461efd23 Ultra 2.3|R2+ 2024-11-22 04:38:50 +03:00
redraz
b9b4dd45c0 modified: README.md 2024-11-15 12:52:10 +03:00
redraz
e1812455bb Ultra 2.3|R2 2024-11-15 12:49:24 +03:00
redraz
73b0904544 Hotfix 2024-10-26 23:29:10 +03:00
redraz
d8daa54862 Upd sys-patch 2024-10-26 21:49:26 +03:00
redraz
c846ee9fb3 modified: README.md 2024-10-26 21:23:11 +03:00
redraz
65e6b17a73 Ultra 2.3|R1 2024-10-26 20:51:08 +03:00
redraz
09492db032 Ultra 2.3|RC2 2024-10-23 13:18:00 +03:00
redraz
10e4d13a27 modified: README.md 2024-10-17 07:45:50 +03:00
redraz
db5b3ab00e Ultra 2.3|RC1 2024-10-17 07:39:00 +03:00
redraz
5a927b499a Ultra 2.3|A1 2024-10-14 20:07:00 +03:00
redraz
a4f670dd3c modified: README.md 2024-09-17 04:43:02 +03:00
redraz
adf02bc085 Ultra 2.2|R4+ 2024-09-02 20:51:09 +03:00
redraz
cd4b0c933d Update Ultrahand -> 1.7.1 2024-08-29 08:38:00 +03:00
redraz
324f971d50 modified: README.md 2024-08-29 06:51:27 +03:00
redraz
cafa4e44c6 Ultra 2.2|R4 2024-08-27 15:45:17 +03:00
redraz
093c181ec1 Ultra 2.2|R3 2024-08-09 20:52:50 +03:00
redraz
fc203edb0f deleted: Ultra.zip 2024-08-08 19:52:28 +03:00
Pugemon
b3de870f9f
Add notes about force USB 3.0 2024-07-30 16:21:30 +03:00
redraz
04d19fe456 Ultra 2.2|R2 Plus 2024-07-23 19:24:59 +03:00
redraz
fd85e37b2c Ultra 2.2|R2 2024-07-09 22:39:59 +03:00
redraz
fd2f17b9b4 Fix + Hekate 6.2.1 2024-07-03 12:31:37 +03:00
redraz
ad232cfee7 Ultra 2.2 Release 1 2024-07-02 12:50:28 +03:00
redraz
309c2e7b4f modified: README.md 2024-06-14 19:00:14 +03:00
redraz
9c7679ce71 Ultra 2.1|R1 2024-05-11 18:26:14 +03:00
Pugemon
a6d8c99bf5
Fix dbi.config after DBI update with breaking changes 2024-05-08 23:41:07 +03:00
Pugemon
88563d9ce7
Update dbi.config
Updated configuration settings and sources to optimize functionality and streamline access. Adjustments include changes to browsing options, network configurations, and the addition of a new path for enhanced mod management
2024-05-08 23:21:57 +03:00
redraz
53ee94de8c modified: README_ENG.md 2024-04-24 03:31:54 +03:00
redraz
0d8c08c106 Change Ultra Paw to Ultrahand 2024-04-24 03:31:07 +03:00
redraz
a03e86fd9c Ultra 2.1|RC3 2024-04-22 16:28:30 +03:00
1051 changed files with 20861 additions and 54164 deletions

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# Ultra-NX by **[redraz](https://github.com/redraz)**
# UltraNX by **[redraz](https://github.com/redraz)**
![](https://github.com/Ultra-NX/Ultra-Resources/raw/main/Ultra.png)
### [English Readme](README_ENG.md) | [Группа в телеграме](https://t.me/UltraNX) | [Wiki](https://github.com/Ultra-NX/Ultra/wiki)
# [English Readme](README_ENG.md)
### [Группа в телеграме](https://t.me/UltraNX) | [Wiki](https://github.com/Ultra-NX/Ultra/wiki)
### Ultra - это функциональная кастомная прошивка для Nintendo Switch, с упором в разгон и улучшенный пользовательский опыт.
### [Ultra 2.1](https://github.com/Ultra-NX/Ultra/releases/tag/2.1-R1) Поддерживает HOS 18 и все ревизии консолей
### [Ultra 2.5|R1](https://github.com/Ultra-NX/UltraNX/releases) Поддерживает HOS 20.2.0
### [Ultra 2.5|Pre2](https://github.com/Ultra-NX/UltraNX/releases/tag/2.5-R2) Частично поддерживает HOS 20.3.0 (Только Safe Mode)
## Особенности Ultra
* Предварительно настроенный OC Switchcraft (Преемник OC-Suite) с пресетами.
* По умолчанию уже есть андервольт, который заметно снижает потребление консоли, и небольшой разгон памяти, который сделает игры плавнее.
* Лучший кастомизатор разгона для Свитч - [Ultra-Tuner](https://github.com/Ultra-NX/Ultra/wiki/Tuner-RU#Ultra-Tuner), позволяющий настраивать разгон прямо с консоли. Был первым, и остается неповторимым.
* Сборка максимально легкая и не нагруженная. В ней нет лишнего, минимум необходимый для разгона и комфортного использования.
* Модульная конструкция. В составе минимум приложений/плагинов/оверлеев, но вы всегда можете поставить еще через комплектный [Updater](https://github.com/Ultra-NX/Ultra/wiki/Tuner-RU#Updater).
* Выбор пресета работы системы охлаждения, либо шумно но холодно, либо тихо но горячо.
* Кастомный Ultra Monitor c FPS и системными метриками.
* Регулярные обновления, и активное коммьюнити.
* Модульная конструкция. В составе минимум приложений/плагинов/оверлеев, но вы всегда можете поставить еще через [Ultra Tuner](https://github.com/Ultra-NX/Ultra/wiki/Tuner-RU#Updater).
* Кастомная настройка работы системы охлаждения, и пресеты на выбор.
* Регулярные обновления, и активное комьюнити.
* DBI с встроенным notUltraNX репозиторием игр, больше не нужно каждый раз искать новый шоп Тинфоила.
* Подробная [Wiki](https://github.com/Ultra-NX/Ultra/wiki) в которой есть ответы почти на все вопросы.
* [Форки](https://github.com/Ultra-NX/Ultra-Resources/tree/main/patches) (свои модификации) программ и компонентов, нужные для удобства, безопасности и расширения возможностей:
* Форк Атмосферы с прописанной версией Ультры в информации о системе, и отключенными репортами, обычно засоряющими сд карту, тратящими ее ресурс и ломающими файловую систему. Так же исправлена работа старых форвардеров (важно для хоумбрю игр/эмуляторов).
* Форк Mission Control, с вырезанной "пасхалкой", делающей джойконы жовто-блакитными.
## Состав Ultra
1. **[Atmosphere](https://github.com/Atmosphere-NX/Atmosphere)** - Atmosphère, кастомная прошивка для Nintendo Switch.
1. **[Hekate](https://github.com/CTCaer/hekate)** - Пользовательский графический загрузчик Nintendo Switch, патчер прошивки, инструментарий и многое другое.
1. **[Ultra Tuner](https://github.com/Ultra-NX/Ultra-Tuner)** - Пакет для Ultra Paw (форка Ultrahand), позволяющий произвести тонкую настройку параметров под свою консоль. В случае нестабильной работы разгона, или при желании увеличить производительность консоли, Ultra Tuner - Ваш незаменимый помощник.
1. **`OC-Switchcraft`**, форк **[OC-Suite](https://github.com/hanai3Bi/Switch-OC-Suite/)** - Лоадер атмосферы с разгоном от B3711, позволяет выжать из N.Switch мощность Xbox One. Вовремя обновляется для поддержки новых возможностей Атмосферы.
1. **[Ultra Tuner](https://github.com/Ultra-NX/Ultra-Tuner)** - Пакет для Ultrahand, позволяющий произвести тонкую настройку параметров под свою консоль. В случае нестабильной работы разгона, или при желании увеличить производительность консоли, Ultra Tuner - Ваш незаменимый помощник.
1. **[OC-Switchcraft](https://github.com/halop/OC-Switchcraft-EOS/releases)**, форк **[OC-Suite](https://github.com/hanai3Bi/Switch-OC-Suite/)** - Лоадер атмосферы с разгоном от B3711, позволяет выжать из N.Switch мощность Xbox One. Вовремя обновляется для поддержки новых возможностей Атмосферы.
1. **Установленные пейлоады**:
* [Lockpick_RCM](https://sigmapatches.su) - Программа для снятия ключей консоли.
* [Lockpick RCM](https://github.com/impeeza/Lockpick_RCMDecScots) - Программа для снятия ключей консоли.
* [TegraExplorer](https://github.com/suchmememanyskill/TegraExplorer) - Низкоуровневый файловый менеджер для работы с системой.
1. **Установленные Homebrew**
* [Sphaira](https://github.com/ITotalJustice/sphaira) - Современное Хоумбрю Меню, аналог nx-hbmenu
* [AiO Switch Updater](https://github.com/HamletDuFromage/aio-switch-updater) - Программа для обновления Ultra до актуальной версии, а так же для скачивания читов.
* [Daybreak](https://codeberg.org/rashevskyv/kefir) - Программа для обновления системного ПО.
* [DBI](https://github.com/rashevskyv/dbi) - Лучший файловый менеджер, менеджер сохранений и установщик программ на консоль. Если вам нужна другая локализация - в [Updater](https://github.com/Ultra-NX/Ultra/wiki/Tuner-RU#Updater) есть выбор из EN-RU-PTBR-ZHCN.
* [Daybreak](https://github.com/Atmosphere-NX/Atmosphere) - Программа для обновления системного ПО.
* [DBI](https://4pda.to/forum/index.php?showtopic=939714&st=1100#entry86288632) - Лучший файловый менеджер, менеджер сохранений и установщик программ на консоль.
1. **Установленные модули**
* [SaltyNX](https://github.com/masagrator/SaltyNX) - Фоновый модуль, позволяющий модифицировать файлы\процессы в консоли, поддерживает плагины. Не совместим с 32-х битными играми (список на гитхабе проекта).
* [sys-clk](https://github.com/hanai3Bi/Switch-OC-Suite) - Модуль отвечающий за разгон процессора, памяти и видеочипа - для лучшей производительности. Периодически меняю версии от разных авторов. Оригинальные авторы: Meha/hanai3Bi, lineon, p-sam.
* [nx-ovlloader](https://github.com/zdm65477730/nx-ovlloader/) - С помощью этого модуля осуществляется переключение установленных модулей.
* [sys-patch](https://sigmapatches.su) - Патчит систему на работу неподписанного софта вместо сигпатчей.
* [Ultra Paw Overlay](https://github.com/Ultra-NX/Ultra-Paw-Overlay), форк [Ultrahand Overlay](https://github.com/ppkantorski/Ultrahand-Overlay) - Специальное оверлей-меню для взаимодействия с системой: разгон, управление режимами через ReverseNX, включение читов, прочее. Так же позволяет использовать самописные пакеты, например - Ultra Tuner.
- **`Ultra-Overlay`**, мод [sys-clk](https://github.com/hanai3Bi/Switch-OC-Suite) - Оверлей для управления модулем sys-clk. Немного изменен мной, но без копания в исходниках.
- [Ultra Status Monitor](https://github.com/Ultra-NX/Ultra-Status-Monitor), форк [Status Monitor](https://github.com/hanai3Bi/Status-Monitor-Overlay) - Оверлей позволяющий следить за параметрами консоли в реальном времени. Может выступать в качестве счетчика FPS. Сменить пресет Micro-оверлея можно в Updater.
* [sys-clk](https://github.com/ppkantorski/sys-clk) - Модуль отвечающий за разгон процессора, памяти и видеочипа - для лучшей производительности. Периодически меняю версии от разных авторов. Оригинальные авторы: Meha/hanai3Bi, lineon, p-sam.
* [nx-ovlloader](https://github.com/ppkantorski/nx-ovlloader) - С помощью этого модуля осуществляется переключение установленных модулей.
* [sys-patch](https://github.com/impeeza/sys-patch) - Патчит систему на работу неподписанного софта вместо сигпатчей.
* [Mission Control](https://github.com/ndeadly/MissionControl) - Модуль, позволяющий подключать практически любые геймпады к консоли по Bluetooth.
* [sys-con](https://github.com/o0Zz/sys-con) - Модуль, позволяющий подключать практически любые геймпады к консоли по USB.
* [Ultrahand Overlay](https://github.com/ppkantorski/Ultrahand-Overlay) - Специальное оверлей-меню для взаимодействия с системой: разгон, управление режимами через ReverseNX, включение читов, прочее. Так же позволяет использовать самописные пакеты, например - Ultra Tuner.
- **`Ultra OC (sys-clk)`**, мод [sys-clk](https://github.com/ppkantorski/sys-clk) - Оверлей для управления модулем sys-clk. Немного изменен мной, но без копания в исходниках (Так как они закрыты).
- [Status Monitor](https://github.com/ppkantorski/Status-Monitor-Overlay), форк [Status Monitor](https://github.com/hanai3Bi/Status-Monitor-Overlay) - Оверлей позволяющий следить за параметрами консоли в реальном времени. Может выступать в качестве счетчика FPS. Сменить пресет Micro-оверлея можно в Updater.
- [FPSLocker](https://github.com/masagrator/FPSLocker) - Оверлей, позволяющий разблокировать 60 FPS в играх.
- [EdiZon](https://github.com/proferabg/EdiZon-Overlay) - Оверлей для использования читов.
- [ReverseNX-RT](https://github.com/masagrator/ReverseNX-RT) - Оверлей для управления ReverseNX.
- [Sysmodules](https://github.com/WerWolv/ovl-sysmodules/) - Оверлей для включения и отключения установленных системных модулей.
1. **Доступные для скачивания через [Updater](https://github.com/Ultra-NX/Ultra/wiki/Tuner-RU#Updater)**
* [Linkalho](https://github.com/rdmrocha/linkalho) - Программа для привязки аккаунта.
* [ReverseNX Tool](https://github.com/masagrator/ReverseNX-Tool) - Программа для управления ReverseNX.
* [Battery Desync Fix](https://github.com/CTCaer/battery_desync_fix_nx) - Программа для сброса контроллера батареи. Не используйте просто так!
* [HB App Store](https://github.com/fortheusers/hb-appstore) - Бесплатный магазин для скачивания Homebrew приложений.
* [SysDVR-conf](https://github.com/exelix11/SysDVR) - Программа для установки/удаления dvr патчей для игр. Патчи включают возможность записи в тех играх, где она отключена, но ломают некоторые другие игры, например "Ведьмак 3".
* [sys-ftpd](https://github.com/tomvita/sys-ftpd-light) - FTP сервер, работающий на фоне.
* [sys-con](https://github.com/cathery/sys-con) - Модуль, позволяющий подключать практически любые геймпады к консоли по USB.
* [Mission Control](https://codeberg.org/rashevskyv/kefir) - Модуль, позволяющий подключать практически любые геймпады к консоли по Bluetooth.
* [Observer-Tool](https://github.com/rkuchkarov/Observer-Tool) - Оверлей с максимально подробным отображением статистики системы, напоминает Afterburner на PC.
* **`MemToolkitNX`** - Бенчмарк и Тестер памяти. Результат сильно зависит от разгона CPU.
- [ReverseNX-RT](https://github.com/ppkantorski/ReverseNX-RT) - Оверлей для управления ReverseNX.
- [Sysmodules](https://github.com/ppkantorski/ovl-sysmodules) - Оверлей для включения и отключения установленных системных модулей.
1. **Доступные для скачивания через [Ultra Tuner](https://github.com/Ultra-NX/UltraNX/wiki/Tuner-RU#ultra-tuner)**
* Homebrews:
* [DBI](https://4pda.to/forum/index.php?showtopic=939714&st=1100#entry86288632) - Здесь можно скачать DBI или обновить имеющийся.
* [Linkalho](https://gbatemp.net/download/linkalho.38822) - Программа для привязки аккаунта.
* [HB App Store](https://github.com/fortheusers/hb-appstore) - Бесплатный магазин для скачивания Homebrew приложений.
* [PPSSPP](https://gbatemp.net/threads/ppsspp-switch-standalone-beta.544071/post-10492671) - Эмулятор PSP.
* [Moonlight](https://github.com/XITRIX/Moonlight-Switch) - Клиент Moonlight, позволяет транслировать на консоль игры с PC.
* [ThemezerNX](https://github.com/suchmememanyskill/themezer-nx) + [NXThemes Installer](https://github.com/exelix11/SwitchThemeInjector) + [Theme Patches](https://github.com/exelix11/theme-patches) - Поиск и установка тем на свитч.
* [Battery Desync Fix](https://github.com/CTCaer/battery_desync_fix_nx) - Программа для сброса контроллера батареи. Не используйте просто так!
* [MemToolkitNX](https://discord.com/channels/854839758815363072/1173171845139288114/1324099100202766408) - Бенчмарк и Тестер памяти. Результат сильно зависит от разгона CPU.
* [MemToolkitNX OLD](https://discord.com/channels/854839758815363072/1173171845139288114/1276196700750479480) - Бенчмарк и Тестер памяти. Результат сильно зависит от разгона CPU. Старая версия, которая многим нравится больше новой.
* [MicroMemBench](https://github.com/rashevskyv/4IFIR) - Бенчмарк. Результат сильно зависит от разгона CPU. Версия из Чифира которая в реальном времени тестирует CPU Copy, что позволяет быстро узнать результат после изменения таймингов.
* Overlays:
* [Status Monitor](https://github.com/ppkantorski/Status-Monitor-Overlay) - Форк Status Monitor от kantorski.
* [Tetris](https://github.com/ppkantorski/Tetris-Overlay) - Та самая игра в виде оверлея. Работает только на последних версиях Ultrahand.
* [MasterVolume](https://github.com/averne/MasterVolume) - Регулировка глобальной громкости, позволяет поднять громкость выше максимума. Использовать аккуратно!
* [NX-FanControl](https://github.com/Zathawo/NX-FanControl) - Модуль для ручной регулировки оборотов кулера. Изменения применяются сразу, модуль смотрит на температуру SOC а не Skin, как Атмосфера.
* [BT Audio](https://github.com/masagrator/BT_Audio-ovl) - Оверлей, позволяющий быстро отключаться/подключаться к bluetooth-гарнитуре.
* [Fizeau](https://github.com/averne/Fizeau) - Модуль для изменения цветового профиля экрана.
* [sys-tune](https://github.com/HookedBehemoth/sys-tune) - Оверлей-музыкальный плеер, работает в фоне.
* Other:
* [FPSLocker Patches](https://github.com/masagrator/FPSLocker-Warehouse) - Патчи для FPSLocker, что бы не качать отдельно патч для каждой игры через оверлей.
* [DVR Patches](https://github.com/exelix11/dvr-patches) - Патчи SysDVR, работают и без системного модуля, активируя фоновую запись в играх, где это изначально запрещено.
* [Mod Alchemist](https://github.com/ppkantorski/Mod-Alchemist) - Пакет для скачивания, установки и управления модами для игр.
* [sys-ftpd](https://github.com/tomvita/sys-ftpd-light) - FTP сервер, работающий на фоне.
## Лицензии
@ -65,32 +105,38 @@
* [Atmosphere](https://github.com/Atmosphere-NX/Atmosphere)
* [Status-Monitor-Overlay](https://github.com/masagrator/Status-Monitor-Overlay)
[CC-BY-NC-4.0 License](https://github.com/ppkantorski/Ultrahand-Overlay/blob/main/LICENSE)
* [Ultrahand-Overlay](https://github.com/ppkantorski/Ultrahand-Overlay)
[MIT License](https://github.com/masagrator/FPSLocker/blob/main/LICENSE)
* [FPSLocker](https://github.com/masagrator/FPSLocker)
## Благодарности
* Meha
* B3711
* ppkantorski
* Cooler3D
* rashevskyv
* Meha
* duckbill
* snupt
* 4PDA
#### А так же - отдельная благодарность администрации и участникам Ultra Group
## Поддержка
Если вам нравится проект, и у вас появилось желание поддержать меня копеечкой - я буду очень благодарен.
У меня в данный момент нет других заработков, так что любая денежная помощь очень ценна для меня.
У меня в данный момент нет других заработков, так что любая денежная помощь очень ценна для меня.
```
СБП : +79168089980
Альфа : 2200152336577997
Tinkoff : 2200700170486970
Сбер : 2202200513345833
TON: UQA9My51bkGZHbYhbdRZfp6B60N7VJfsnKl0sakgw9YhAPct
BTC: 18K6NN8NEavvMJL5Do3VTyJbL8NeZPHo93
USDT TRC20: TUZ5szAmRsnvBuC4rFB8RaAoCbN6Ucy4sL
```
### Tinkoff QR
![](https://github.com/Ultra-NX/Ultra-Resources/raw/main/Tinkoff%20small.png)
```
TON: UQDioCnnPI5sk4KvxWzfPWsWbAyWCkzwhaYjy8Qpg2QwWMiL
BTC: 1HsC4z8X1YkZzcSKZz1t7MXRa7rPi8qChV
USDT: TQi3qLVrNGcr6avfVQBXRjpPTyvp5JZ7i2
Сбербанк: 2202200513345833
Tinkoff: 2200700170486970
```
![](https://github.com/Ultra-NX/Ultra-Resources/raw/main/Tinkoff%20small.png)

View File

@ -1,59 +1,95 @@
# Ultra-NX by **[redraz](https://github.com/redraz)**
# UltraNX by **[redraz](https://github.com/redraz)**
![](https://github.com/Ultra-NX/Ultra-Resources/raw/main/Ultra.png)
### [Russian Readme](README.md) | [Telegram group](https://t.me/UltraNX)
### [Telegram group](https://t.me/UltraNX) - Don't be afraid to write in English, we will understand everything and answer you!
#
### Ultra is a functional custom firmware for Nintendo Switch, with a focus on overclocking and an improved user experience.
### [Ultra 2.1](https://github.com/Ultra-NX/Ultra/releases/tag/2.1-R1) Supports HOS 18 and all console revisions
### [Ultra 2.5|R1](https://github.com/Ultra-NX/UltraNX/releases) Supports HOS 20.2.0
### [Ultra 2.5|Pre2](https://github.com/Ultra-NX/UltraNX/releases/tag/2.5-R2) Partially supports HOS 20.3.0 (Safe Mode Only)
## Features of Ultra
* Pre-configured OC Switchcraft (Successor to OC-Suite) with presets.
* By default, there's already an undervolt that noticeably reduces the console's consumption, and a slight memory overclock that will make games smoother.
* The best overclocking customizer for Switch - Ultra-Tuner, that allows you to customize overclocking right from the console. It was the first, and remains unique.
* The CFW is as light as possible. There are no unnecessary things in it, only minimum necessary for overclocking and comfortable use.
* Modular design. A minimum of applications/plugins/overlays are included, but you can always add more via the bundled Updater.
* Choice of cooling system preset, either noisy but cold or quiet but hot.
* Custom Ultra Monitor with FPS and system metrics.
* Modular design. A minimum of applications/plugins/overlays are included, but you can always add more via the Ultra Tuner.
* Manual adjustment of cooling system curves, and presets.
* Regular updates, and an active community.
* [Forks](https://github.com/Ultra-NX/Ultra-Resources/tree/main/patches) (own modifications) of programs and components needed for convenience, security and empowerment:
* Atmosphere fork with Ultra version in system information, and disabled reports, which usually clogs up the SD card, wastes its resource and breaks the file system.
* Mission Control fork, with the “easter egg” cut out, making the joycons yellow-blue.
## Composition of Ultra
## Content of Ultra
1. **[Atmosphere](https://github.com/Atmosphere-NX/Atmosphere)** - Atmosphère, custom firmware for the Nintendo Switch.
1. **[Hekate](https://github.com/CTCaer/hekate)** - Custom Nintendo Switch graphical bootloader, firmware patcher, toolkit and more.
1. **[Ultra Tuner](https://github.com/Ultra-NX/Ultra-Tuner)** - Package for Ultra Paw (fork of Ultrahand), which allows you to fine-tune the OC parameters for your console. In case of unstable overclocking, or if you want to increase the performance of your console, Ultra Tuner is your indispensable assistant.
1. **`OC-Switchcraft`**, a fork of **[OC-Suite](https://github.com/hanai3Bi/Switch-OC-Suite/)** - The overclocked atmosphere loader by B3711, allows you to squeeze the power of the Xbox One out of the N.Switch. Updated in time to support new Atmosphere features.
1. **[Ultra Tuner](https://github.com/Ultra-NX/Ultra-Tuner)** - Package for Ultrahand, which allows you to fine-tune the OC parameters for your console. In case of unstable overclocking, or if you want to increase the performance of your console, Ultra Tuner is your indispensable assistant.
1. **[OC-Switchcraft](https://github.com/halop/OC-Switchcraft-EOS/releases)**, a fork of **[OC-Suite](https://github.com/hanai3Bi/Switch-OC-Suite/)** - Atmosphere Loader with overclocking from B3711, allows you to reach from N.Switch power Xbox One. Updated in time to support new Atmosphere features.
1. **Installed Payloads**:
* [Lockpick_RCM](https://sigmapatches.su) - Program for dumping console keys.
* [Lockpick RCM](https://github.com/impeeza/Lockpick_RCMDecScots) - Program for dumping console keys.
* [TegraExplorer](https://github.com/suchmememanyskill/TegraExplorer) - A low-level file manager for working with the system.
1. **Installed Homebrew**
* [Sphaira](https://github.com/ITotalJustice/sphaira) - Modern Homebrew Menu, analogous to nx-hbmenu
* [AiO Switch Updater](https://github.com/HamletDuFromage/aio-switch-updater) - Program to update Ultra to the current version, as well as to download cheats.
* [Daybreak](https://codeberg.org/rashevskyv/kefir) - A program for updating OS.
* [DBI](https://github.com/rashevskyv/dbi) - The best file manager, save manager and program installer on the console. If you need a different localization - Updater has a choice of EN-RU-PTBR-ZHCN.
* [Daybreak](https://github.com/Atmosphere-NX/Atmosphere) - A program for updating OS.
* [DBI](https://4pda.to/forum/index.php?showtopic=939714&st=1100#entry86288632) - The best file manager, save manager and program installer on the console.
1. **Installed Modules**
* [SaltyNX](https://github.com/masagrator/SaltyNX) - Background module allowing to modify files/processes in console, supports plugins. Not compatible with 32-bit games (list on the project's github).
* [sys-clk](https://github.com/hanai3Bi/Switch-OC-Suite) - Module responsible for overclocking CPU, memory and GPU - for better performance. I change versions from different authors from time to time. Original authors: Meha/hanai3Bi, lineon, p-sam.
* [nx-ovlloader](https://github.com/zdm65477730/nx-ovlloader/) - This module is used to switch the installed modules.
* [sys-patch](https://sigmapatches.su) - Patches the system to run unsigned software instead of sigpatches.
* [Ultra Paw Overlay](https://github.com/Ultra-NX/Ultra-Paw-Overlay), a fork of [Ultrahand Overlay](https://github.com/ppkantorski/Ultrahand-Overlay) - Special overlay-menu for interacting with the system: overclocking, controlling modes via ReverseNX, enabling cheats, etc. Also allows to use your own packages, for example, Ultra Tuner.
- **`Ultra-Overlay`**, a mod of [sys-clk](https://github.com/hanai3Bi/Switch-OC-Suite) - Overlay for controlling sys-clk module. Slightly modified by me, but without digging into sources.
- [Ultra Status Monitor](https://github.com/Ultra-NX/Ultra-Status-Monitor), a fork of [Status Monitor](https://github.com/masagrator/Status-Monitor-Overlay) - Overlay that allows you to monitor console parameters in real time. It can act as an FPS counter. You change preset of Micro-overlay appearance in Updater.
* [sys-clk](https://github.com/ppkantorski/sys-clk) - Module responsible for overclocking CPU, memory and GPU - for better performance. I change versions from different authors from time to time. Original authors: Meha/hanai3Bi, lineon, p-sam.
* [nx-ovlloader](https://github.com/ppkantorski/nx-ovlloader) - This module is used to switch the installed modules.
* [sys-patch](https://github.com/impeeza/sys-patch) - Patches the system to run unsigned software instead of sigpatches.
* [Mission Control](https://github.com/ndeadly/MissionControl) - A module that allows you to connect almost any gamepads to the console via bluetooth.
* [sys-con](https://github.com/o0Zz/sys-con) - A module that allows you to connect almost any gamepads to the console via USB.
* [Ultrahand Overlay](https://github.com/ppkantorski/Ultrahand-Overlay) - Special overlay-menu for interacting with the system: overclocking, controlling modes via ReverseNX, enabling cheats, etc. Also allows to use your own packages, for example, Ultra Tuner.
- **`Ultra OC (sys-clk)`**, a mod of [sys-clk](https://github.com/ppkantorski/sys-clk) - Overlay for controlling sys-clk module. Slightly modified by me, but without digging into sources (Since they're closed).
- [Status Monitor](https://github.com/ppkantorski/Status-Monitor-Overlay), a fork of [Status Monitor](https://github.com/masagrator/Status-Monitor-Overlay) - Overlay that allows you to monitor console parameters in real time. It can act as an FPS counter. You change preset of Micro-overlay appearance in Updater.
- [FPSLocker](https://github.com/masagrator/FPSLocker) - An overlay that allows you to unlock 60 FPS in games.
- [EdiZon](https://github.com/proferabg/EdiZon-Overlay) - An overlay for using cheats.
- [ReverseNX-RT](https://github.com/masagrator/ReverseNX-RT) - ReverseNX control overlay.
- [Sysmodules](https://github.com/WerWolv/ovl-sysmodules/) - Overlay for enabling and disabling installed system modules.
- [ReverseNX-RT](https://github.com/ppkantorski/ReverseNX-RT) - ReverseNX control overlay.
- [Sysmodules](https://github.com/ppkantorski/ovl-sysmodules) - Overlay for enabling and disabling installed system modules.
1. **Available for download via [Updater](https://github.com/Ultra-NX/Ultra/wiki/Tuner-RU#Updater)**
* [Linkalho](https://github.com/rdmrocha/linkalho) - Account linking program.
* [ReverseNX Tool](https://github.com/masagrator/ReverseNX-Tool) - ReverseNX control program.
* [Battery Desync Fix](https://github.com/CTCaer/battery_desync_fix_nx) - Program to reset the battery controller. Do not use unnecessarily!
* [HB App Store](https://github.com/fortheusers/hb-appstore) - A free store for downloading Homebrew apps.
* [SysDVR-conf](https://github.com/exelix11/SysDVR) - A program to install/uninstall dvr patches for games. Patches enable recording in games where it is disabled, but break some other games like "The Witcher 3".
* [sys-ftpd](https://github.com/tomvita/sys-ftpd-light) - FTP server running in background.
* [sys-con](https://github.com/cathery/sys-con) - A module that allows you to connect almost any gamepads to the console via USB.
* [Mission Control](https://codeberg.org/rashevskyv/kefir) - A module that allows you to connect almost any gamepads to the console via bluetooth.
* [Observer-Tool](https://github.com/rkuchkarov/Observer-Tool) - An overlay with the most detailed display of system statistics, similar to Afterburner on PC.
* **`MemToolkitNX`** - Benchmark and Memory Tester. The result is highly dependent on CPU overclocking.
* Homebrews:
* [DBI](https://4pda.to/forum/index.php?showtopic=939714&st=1100#entry86288632) - Here you can download a DBI or update an existing one.
* [Linkalho](https://gbatemp.net/download/linkalho.38822/) - Account linking program.
* [HB App Store](https://github.com/fortheusers/hb-appstore) - A free store for downloading Homebrew apps.
* [PPSSPP](https://gbatemp.net/threads/ppsspp-switch-standalone-beta.544071/post-10492671) - PSP emulator.
* [Moonlight](https://github.com/XITRIX/Moonlight-Switch) - Moonlight client, allows to stream games from PC.
* [ThemezerNX](https://github.com/suchmememanyskill/themezer-nx) + [NXThemes Installer](https://github.com/exelix11/SwitchThemeInjector) + [Theme Patches](https://github.com/exelix11/theme-patches) - Searching and installing themes on Switch.
* [Battery Desync Fix](https://github.com/CTCaer/battery_desync_fix_nx) - Program to reset the battery controller. Do not use unnecessarily!
* [MemToolkitNX](https://discord.com/channels/854839758815363072/1173171845139288114/1324099100202766408) - Benchmark and Memory Tester. The result is highly dependent on CPU overclocking.
* [MemToolkitNX OLD](https://discord.com/channels/854839758815363072/1173171845139288114/1276196700750479480) - Benchmark and Memory Tester. The result is highly dependent on CPU overclocking. The old version, which many people like better than the new one.
* [MicroMemBench](https://github.com/rashevskyv/4IFIR) - Benchmark. The result is highly dependent on CPU overclocking. A version from 4ifir that tests CPU Copy in real time, which allows you to quickly find out the result after changing timings.
* Overlays:
* [Status Monitor](https://github.com/ppkantorski/Status-Monitor-Overlay) - Status Monitor fork from kantorski.
* [Tetris](https://github.com/ppkantorski/Tetris-Overlay/) - "That" game in the form of an overlay. Works only on the latest versions of Ultrahand.
* [MasterVolume](https://github.com/averne/MasterVolume) - Global volume control, allows you to raise the volume above the maximum. Use with care!
* [NX-FanControl](https://github.com/Zathawo/NX-FanControl) - Module for manually adjusting the speed of the cooler. The changes are applied immediately, the module works from SOC temperature and not Skin temperature like Atmosphere.
* [BT Audio](https://github.com/masagrator/BT_Audio-ovl) - An overlay that allows you to quickly disconnect/connect to a bluetooth headset.
* [Fizeau](https://github.com/averne/Fizeau) - Module for changing the screen color profile.
* [sys-tune](https://github.com/HookedBehemoth/sys-tune) - Overlay music player, works in background.
* Other:
* [FPSLocker Patches](https://github.com/masagrator/FPSLocker-Warehouse) - Patches for FPSLocker, so you don't have to download a separate patch for each game through the overlay.
* [DVR Patches](https://github.com/exelix11/dvr-patches) - SysDVR patches, work without the system module, activating background recording in games where it is initially prohibited.
* [Mod Alchemist](https://github.com/ppkantorski/Mod-Alchemist) - A package for downloading, installing, and managing mods for games.
* [sys-ftpd](https://github.com/cathery/sys-ftpd) - FTP server running in background.
## License
@ -64,26 +100,28 @@ Listed below are the licenses of those programs that have been modified specific
* [Atmosphere](https://github.com/Atmosphere-NX/Atmosphere)
* [Status-Monitor-Overlay](https://github.com/masagrator/Status-Monitor-Overlay)
[CC-BY-NC-4.0 License](https://github.com/ppkantorski/Ultrahand-Overlay/blob/main/LICENSE)
* [Ultrahand-Overlay](https://github.com/ppkantorski/Ultrahand-Overlay)
[MIT License](https://github.com/masagrator/FPSLocker/blob/main/LICENSE)
* [FPSLocker](https://github.com/masagrator/FPSLocker)
## Credits
* Meha
* B3711
* ppkantorski
* Cooler3D
* rashevskyv
* Meha
* duckbill
* snupt
* 4PDA
#### And also - a special thanks to the administration and members of Ultra Group
## Support
If you like the project and you have a desire to support me with a penny - I will be very grateful.
I have no other income at the moment, so any monetary help is very valuable to me.
```
TON: UQDioCnnPI5sk4KvxWzfPWsWbAyWCkzwhaYjy8Qpg2QwWMiL
BTC: 1HsC4z8X1YkZzcSKZz1t7MXRa7rPi8qChV
USDT: TQi3qLVrNGcr6avfVQBXRjpPTyvp5JZ7i2
TON: UQA9My51bkGZHbYhbdRZfp6B60N7VJfsnKl0sakgw9YhAPct
BTC: 18K6NN8NEavvMJL5Do3VTyJbL8NeZPHo93
USDT TRC20: TUZ5szAmRsnvBuC4rFB8RaAoCbN6Ucy4sL
```

View File

@ -14,10 +14,6 @@ X01003A400C3DA000
;1.1_46609 - 1.1.4_60709 crash on first loading
010075D00E8BA000
;Grandia Collection
;Only launcher is 64-bit, games are 32-bit
0100E0600BBC8000
;Immortals Fenyx Rising
;1.0.3, 1.3.4 crash
01004A600EC0A000
@ -28,7 +24,7 @@ X0100964012528000
;Olympic Games Tokyo 2020 The Official Video Game
;1.0.0 crash on boot
010034B00E14C000
X010034B00E14C000
;Mario Strikers: Battle League
;1.0.0 crash on boot
@ -53,4 +49,12 @@ X0100964012528000
;Donkey Kong Country: Tropical Freeze
;Crash at second level
X0100C1F0051B6000
X0100C1F0051B6000
;Death Road to Canada
;1.0.8 crash
X0100423009358000
;Splatoon 3
;10.0.0 upwards crashes after online match
X0100C2500FC20000

View File

@ -1,213 +0,0 @@
# Horizon Chase 2 1.5.5
# BID: 1C95A999050892E0
unsafeCheck: true
15FPS:
# r.VSync
-
type: write
address: [MAIN, 0x6F91398, 0]
value_type: int32
value: [0, 0]
# t.MaxFPS
-
type: write
address: [MAIN, 0x778C8A8, 0]
value_type: float
value: [15, 15]
# r.DynamicRes.FrameTimeBudget = 0.978 * (1000/FPS)
-
type: write
address: [MAIN, 0x775ECE8, 0]
value_type: float
value: [65.2, 65.2]
20FPS:
# r.VSync
-
type: write
address: [MAIN, 0x6F91398, 0]
value_type: int32
value: [0, 0]
# t.MaxFPS
-
type: write
address: [MAIN, 0x778C8A8, 0]
value_type: float
value: [20, 20]
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x775ECE8, 0]
value_type: float
value: [48.9, 48.9]
25FPS:
# r.VSync
-
type: write
address: [MAIN, 0x6F91398, 0]
value_type: int32
value: [0, 0]
# t.MaxFPS
-
type: write
address: [MAIN, 0x778C8A8, 0]
value_type: float
value: [25, 25]
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x775ECE8, 0]
value_type: float
value: [39.12, 39.12]
-
type: block
what: timing
30FPS:
# r.VSync (default value is 1)
-
type: write
address: [MAIN, 0x6F91398, 0]
value_type: int32
value: [0, 0]
# t.MaxFPS (default value is 30)
-
type: write
address: [MAIN, 0x778C8A8, 0]
value_type: float
value: [0, 0]
# r.DynamicRes.FrameTimeBudget (by default it's 16.3)
-
type: write
address: [MAIN, 0x775ECE8, 0]
value_type: float
value: [32.6, 32.6]
35FPS:
# r.VSync
-
type: write
address: [MAIN, 0x6F91398, 0]
value_type: int32
value: [0, 0]
# t.MaxFPS
-
type: write
address: [MAIN, 0x778C8A8, 0]
value_type: float
value: [35, 35]
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x775ECE8, 0]
value_type: float
value: [27.942, 27.942]
-
type: block
what: timing
40FPS:
# r.VSync
-
type: write
address: [MAIN, 0x6F91398, 0]
value_type: int32
value: [0, 0]
# t.MaxFPS
-
type: write
address: [MAIN, 0x778C8A8, 0]
value_type: float
value: [40, 40]
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x775ECE8, 0]
value_type: float
value: [24.45, 24.45]
-
type: block
what: timing
45FPS:
# r.VSync
-
type: write
address: [MAIN, 0x6F91398, 0]
value_type: int32
value: [0, 0]
# t.MaxFPS
-
type: write
address: [MAIN, 0x778C8A8, 0]
value_type: float
value: [45, 45]
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x775ECE8, 0]
value_type: float
value: [21.733, 21.733]
-
type: block
what: timing
50FPS:
# r.VSync
-
type: write
address: [MAIN, 0x6F91398, 0]
value_type: int32
value: [0, 0]
# t.MaxFPS
-
type: write
address: [MAIN, 0x778C8A8, 0]
value_type: float
value: [50, 50]
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x775ECE8, 0]
value_type: float
value: [19.56, 19.56]
-
type: block
what: timing
55FPS:
# r.VSync
-
type: write
address: [MAIN, 0x6F91398, 0]
value_type: int32
value: [0, 0]
# t.MaxFPS
-
type: write
address: [MAIN, 0x778C8A8, 0]
value_type: float
value: [55, 55]
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x775ECE8, 0]
value_type: float
value: [17.781, 17.781]
-
type: block
what: timing
60FPS:
# r.VSync
-
type: write
address: [MAIN, 0x6F91398, 0]
value_type: int32
value: [0, 0]
# t.MaxFPS
-
type: write
address: [MAIN, 0x778C8A8, 0]
value_type: float
value: [0, 0]
# r.DynamicRes.FrameTimeBudget (default value)
-
type: write
address: [MAIN, 0x775ECE8, 0]
value_type: float
value: [16.3, 16.3]

View File

@ -1,153 +0,0 @@
# Horizon Chase 2 1.5.2
# BID: 3CE4DB955A23026E
unsafeCheck: true
15FPS:
# r.VSync
-
type: write
address: [MAIN, 0x6F8C398, 0]
value_type: int32
value: [0, 0]
# t.MaxFPS
-
type: write
address: [MAIN, 0x77878A8, 0]
value_type: float
value: [15, 15]
20FPS:
# r.VSync
-
type: write
address: [MAIN, 0x6F8C398, 0]
value_type: int32
value: [0, 0]
# t.MaxFPS
-
type: write
address: [MAIN, 0x77878A8, 0]
value_type: float
value: [20, 20]
25FPS:
# r.VSync
-
type: write
address: [MAIN, 0x6F8C398, 0]
value_type: int32
value: [0, 0]
# t.MaxFPS
-
type: write
address: [MAIN, 0x77878A8, 0]
value_type: float
value: [25, 25]
-
type: block
what: timing
30FPS:
# r.VSync (default value is 1)
-
type: write
address: [MAIN, 0x6F8C398, 0]
value_type: int32
value: [0, 0]
# t.MaxFPS (default value is 30)
-
type: write
address: [MAIN, 0x77878A8, 0]
value_type: float
value: [0, 0]
35FPS:
# r.VSync
-
type: write
address: [MAIN, 0x6F8C398, 0]
value_type: int32
value: [0, 0]
# t.MaxFPS
-
type: write
address: [MAIN, 0x77878A8, 0]
value_type: float
value: [35, 35]
-
type: block
what: timing
40FPS:
# r.VSync
-
type: write
address: [MAIN, 0x6F8C398, 0]
value_type: int32
value: [0, 0]
# t.MaxFPS
-
type: write
address: [MAIN, 0x77878A8, 0]
value_type: float
value: [40, 40]
-
type: block
what: timing
45FPS:
# r.VSync
-
type: write
address: [MAIN, 0x6F8C398, 0]
value_type: int32
value: [0, 0]
# t.MaxFPS
-
type: write
address: [MAIN, 0x77878A8, 0]
value_type: float
value: [45, 45]
-
type: block
what: timing
50FPS:
# r.VSync
-
type: write
address: [MAIN, 0x6F8C398, 0]
value_type: int32
value: [0, 0]
# t.MaxFPS
-
type: write
address: [MAIN, 0x77878A8, 0]
value_type: float
value: [50, 50]
-
type: block
what: timing
55FPS:
# r.VSync
-
type: write
address: [MAIN, 0x6F8C398, 0]
value_type: int32
value: [0, 0]
# t.MaxFPS
-
type: write
address: [MAIN, 0x77878A8, 0]
value_type: float
value: [55, 55]
-
type: block
what: timing
60FPS:
# r.VSync
-
type: write
address: [MAIN, 0x6F8C398, 0]
value_type: int32
value: [0, 0]
# t.MaxFPS
-
type: write
address: [MAIN, 0x77878A8, 0]
value_type: float
value: [0, 0]

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@ -1,153 +0,0 @@
# Horizon Chase 2 1.5.4
# BID: 95B2E97C5D16385A
unsafeCheck: true
15FPS:
# r.VSync
-
type: write
address: [MAIN, 0x6F8D398, 0]
value_type: int32
value: [0, 0]
# t.MaxFPS
-
type: write
address: [MAIN, 0x77888A8, 0]
value_type: float
value: [15, 15]
20FPS:
# r.VSync
-
type: write
address: [MAIN, 0x6F8D398, 0]
value_type: int32
value: [0, 0]
# t.MaxFPS
-
type: write
address: [MAIN, 0x77888A8, 0]
value_type: float
value: [20, 20]
25FPS:
# r.VSync
-
type: write
address: [MAIN, 0x6F8D398, 0]
value_type: int32
value: [0, 0]
# t.MaxFPS
-
type: write
address: [MAIN, 0x77888A8, 0]
value_type: float
value: [25, 25]
-
type: block
what: timing
30FPS:
# r.VSync (default value is 1)
-
type: write
address: [MAIN, 0x6F8D398, 0]
value_type: int32
value: [0, 0]
# t.MaxFPS (default value is 30)
-
type: write
address: [MAIN, 0x77888A8, 0]
value_type: float
value: [0, 0]
35FPS:
# r.VSync
-
type: write
address: [MAIN, 0x6F8D398, 0]
value_type: int32
value: [0, 0]
# t.MaxFPS
-
type: write
address: [MAIN, 0x77888A8, 0]
value_type: float
value: [35, 35]
-
type: block
what: timing
40FPS:
# r.VSync
-
type: write
address: [MAIN, 0x6F8D398, 0]
value_type: int32
value: [0, 0]
# t.MaxFPS
-
type: write
address: [MAIN, 0x77888A8, 0]
value_type: float
value: [40, 40]
-
type: block
what: timing
45FPS:
# r.VSync
-
type: write
address: [MAIN, 0x6F8D398, 0]
value_type: int32
value: [0, 0]
# t.MaxFPS
-
type: write
address: [MAIN, 0x77888A8, 0]
value_type: float
value: [45, 45]
-
type: block
what: timing
50FPS:
# r.VSync
-
type: write
address: [MAIN, 0x6F8D398, 0]
value_type: int32
value: [0, 0]
# t.MaxFPS
-
type: write
address: [MAIN, 0x77888A8, 0]
value_type: float
value: [50, 50]
-
type: block
what: timing
55FPS:
# r.VSync
-
type: write
address: [MAIN, 0x6F8D398, 0]
value_type: int32
value: [0, 0]
# t.MaxFPS
-
type: write
address: [MAIN, 0x77888A8, 0]
value_type: float
value: [55, 55]
-
type: block
what: timing
60FPS:
# r.VSync
-
type: write
address: [MAIN, 0x6F8D398, 0]
value_type: int32
value: [0, 0]
# t.MaxFPS
-
type: write
address: [MAIN, 0x77888A8, 0]
value_type: float
value: [0, 0]

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@ -0,0 +1,27 @@
# Horizon Chase 2 1.6.6
# BID: D60A7F43A98034BE
unsafeCheck: true
ALL_FPS:
# r.VSync
-
type: write
address: [MAIN, 0x833A760, 0]
value_type: int32
value: [0, 0]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x8B27A30, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x8B02598, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
-
type: block
what: timing

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@ -0,0 +1,27 @@
# Horizon Chase 2 1.6.9
# BID: E13F632FC2A66EEB
unsafeCheck: true
ALL_FPS:
# r.VSync
-
type: write
address: [MAIN, 0x8349850, 0]
value_type: int32
value: [0, 0]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x8B36A30, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x8B11598, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
-
type: block
what: timing

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@ -0,0 +1,27 @@
# Horizon Chase 2 1.6.3
# BID: F80EEC237D0963EE
unsafeCheck: true
ALL_FPS:
# r.VSync
-
type: write
address: [MAIN, 0x8325D00, 0]
value_type: int32
value: [0, 0]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x8B13A30, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.DynamicRes.FrameTimeBudget = 0.978 * (1000/FPS)
-
type: evaluate_write
address: [MAIN, 0x8AEE598, 0]
value_type: float
value: ["TruncDec(0.978 * FRAMETIME_TARGET, 1)", "TruncDec(0.978 * FRAMETIME_TARGET, 1)"]
-
type: block
what: timing

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@ -3,73 +3,10 @@
unsafeCheck: true
15FPS:
ALL_FPS:
# OptimalFrameDuration_ms = 0.96 * (1000/FPS)
-
type: write
type: evaluate_write
address: [MAIN, 0x2153CFC]
value_type: float
value: 64
20FPS:
# OptimalFrameDuration_ms
-
type: write
address: [MAIN, 0x2153CFC]
value_type: float
value: 48
25FPS:
# OptimalFrameDuration_ms
-
type: write
address: [MAIN, 0x2153CFC]
value_type: float
value: 38.4
30FPS:
# OptimalFrameDuration_ms (default value)
-
type: write
address: [MAIN, 0x2153CFC]
value_type: float
value: 32
35FPS:
# OptimalFrameDuration_ms
-
type: write
address: [MAIN, 0x2153CFC]
value_type: float
value: 27.42
40FPS:
# OptimalFrameDuration_ms
-
type: write
address: [MAIN, 0x2153CFC]
value_type: float
value: 24
45FPS:
# OptimalFrameDuration_ms
-
type: write
address: [MAIN, 0x2153CFC]
value_type: float
value: 21.333333
50FPS:
# OptimalFrameDuration_ms
-
type: write
address: [MAIN, 0x2153CFC]
value_type: float
value: 19.2
55FPS:
# OptimalFrameDuration_ms
-
type: write
address: [MAIN, 0x2153CFC]
value_type: float
value: 17.454545
60FPS:
# OptimalFrameDuration_ms
-
type: write
address: [MAIN, 0x2153CFC]
value_type: float
value: 16
value: "0.96 * FRAMETIME_TARGET"

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@ -1,99 +1,16 @@
# Rad Rogers: Radical Edition 1.2.0
# Rad Rodgers: Radical Edition 1.2.0
# BID: 78885A1CA987C04C
unsafeCheck: true
15FPS:
ALL_FPS:
# t.MaxFPS
-
type: write
type: evaluate_write
address: [MAIN, 0x579C208, 0]
value_type: float
value: [15, 15]
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
-
type: block
what: timing
20FPS:
# t.MaxFPS
-
type: write
address: [MAIN, 0x579C208, 0]
value_type: float
value: [20, 20]
-
type: block
what: timing
25FPS:
# t.MaxFPS
-
type: write
address: [MAIN, 0x579C208, 0]
value_type: float
value: [25, 25]
-
type: block
what: timing
30FPS:
# t.MaxFPS (default value)
-
type: write
address: [MAIN, 0x579C208, 0]
value_type: float
value: [0, 0]
35FPS:
# t.MaxFPS
-
type: write
address: [MAIN, 0x579C208, 0]
value_type: float
value: [35, 35]
-
type: block
what: timing
40FPS:
# t.MaxFPS
-
type: write
address: [MAIN, 0x579C208, 0]
value_type: float
value: [40, 40]
-
type: block
what: timing
45FPS:
# t.MaxFPS
-
type: write
address: [MAIN, 0x579C208, 0]
value_type: float
value: [45, 45]
-
type: block
what: timing
50FPS:
# t.MaxFPS
-
type: write
address: [MAIN, 0x579C208, 0]
value_type: float
value: [50, 50]
-
type: block
what: timing
55FPS:
# t.MaxFPS
-
type: write
address: [MAIN, 0x579C208, 0]
value_type: float
value: [55, 55]
-
type: block
what: timing
60FPS:
# t.MaxFPS (100 to ensure than NVN itself will handle 60 FPS while not enabling SmoothedFrameRateRange)
-
type: write
address: [MAIN, 0x579C208, 0]
value_type: float
value: [100, 100]

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@ -0,0 +1,27 @@
# Gori: Cuddly Carnage 1.0.6
# BID: 1146A5AA87A93969
unsafeCheck: true
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x6A02E68, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x6A3C938, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x6245AA8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

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@ -0,0 +1,27 @@
# Gori: Cuddly Carnage 1.0.7
# BID: A21FFE97D09DCE4E
unsafeCheck: true
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x6A02E68, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x6A3C938, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x6245AA8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

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@ -0,0 +1,27 @@
# Gori: Cuddly Carnage 1.0.5
# BID: EEE598377C0A5966
unsafeCheck: true
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x69FDE68, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x6A37938, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x6240AA8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

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@ -0,0 +1,33 @@
# Jujutsu Kaisen Cursed Clash US 1.3.0
# BID: 2E7487767D0CA0EE
unsafeCheck: true
ALL_FPS:
# r.DynamicRes.FrameTimeBudget (1000/FPS) rounded to 2 decimals
-
type: evaluate_write
address: [MAIN, 0x81A5A48, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x81E8F50, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x752A248, 0]
value_type: uint32
value: [0, 0]
# Disable bUseFixedFrameRate
-
type: write
address: [MAIN, 0x81E87A8, 0x9C4]
value_type: uint32
value: 7
-
type: block
what: timing

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@ -0,0 +1,33 @@
# Jujutsu Kaisen Cursed Clash US 1.2.0
# BID: 2F33996FD9C81253
unsafeCheck: true
ALL_FPS:
# r.DynamicRes.FrameTimeBudget (1000/FPS) rounded to 2 decimals
-
type: evaluate_write
address: [MAIN, 0x8069A48, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x80ACF50, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x73EE7C8, 0]
value_type: uint32
value: [0, 0]
# Disable bUseFixedFrameRate
-
type: write
address: [MAIN, 0x80AC7A8, 0x9C4]
value_type: uint32
value: 7
-
type: block
what: timing

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@ -0,0 +1,33 @@
# Jujutsu Kaisen Cursed Clash US 1.4.0
# BID: 7C724F497564C027
unsafeCheck: true
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x8458A48, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x849BF50, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x77DD548, 0]
value_type: uint32
value: [0, 0]
# Disable bUseFixedFrameRate
-
type: write
address: [MAIN, 0x849B7A8, 0x9C4]
value_type: uint32
value: 7
-
type: block
what: timing

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@ -0,0 +1,33 @@
# Jujutsu Kaisen Cursed Clash US 1.1.0
# BID: 95761555A341B190
unsafeCheck: true
ALL_FPS:
# r.DynamicRes.FrameTimeBudget (1000/FPS) rounded to 2 decimals
-
type: evaluate_write
address: [MAIN, 0x8036A48, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x8079F50, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x73BB0C8, 0]
value_type: uint32
value: [0, 0]
# Disable bUseFixedFrameRate
-
type: write
address: [MAIN, 0x80797A8, 0x9C4]
value_type: uint32
value: 7
-
type: block
what: timing

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@ -1,279 +0,0 @@
# Jujutsu Kaisen Cursed Clash US 1.0.2
# BID: EA01C4BA969E8159
unsafeCheck: true
15FPS:
# r.DynamicRes.FrameTimeBudget (1000/FPS) rounded to 2 decimals
-
type: write
address: [MAIN, 0x8014A48, 0]
value_type: float
value: [66.66, 66.66]
# t.MaxFPS
-
type: write
address: [MAIN, 0x8057F50, 0]
value_type: float
value: [15, 15]
# r.VSync
-
type: write
address: [MAIN, 0x73990C8, 0]
value_type: uint32
value: [0, 0]
# Disable bUseFixedFrameRate
-
type: write
address: [MAIN, 0x80577A8, 0x9C4]
value_type: uint32
value: 7
-
type: block
what: timing
20FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x8014A48, 0]
value_type: float
value: [50, 50]
# t.MaxFPS
-
type: write
address: [MAIN, 0x8057F50, 0]
value_type: float
value: [20, 20]
# r.VSync
-
type: write
address: [MAIN, 0x73990C8, 0]
value_type: uint32
value: [0, 0]
# Disable bUseFixedFrameRate
-
type: write
address: [MAIN, 0x80577A8, 0x9C4]
value_type: uint32
value: 7
-
type: block
what: timing
25FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x8014A48, 0]
value_type: float
value: [40, 40]
# t.MaxFPS
-
type: write
address: [MAIN, 0x8057F50, 0]
value_type: float
value: [25, 25]
# r.VSync
-
type: write
address: [MAIN, 0x73990C8, 0]
value_type: uint32
value: [0, 0]
# Disable bUseFixedFrameRate
-
type: write
address: [MAIN, 0x80577A8, 0x9C4]
value_type: uint32
value: 7
-
type: block
what: timing
30FPS:
# r.DynamicRes.FrameTimeBudget (default value)
-
type: write
address: [MAIN, 0x8014A48, 0]
value_type: float
value: [33.33, 33.33]
# t.MaxFPS (default value is 60)
-
type: write
address: [MAIN, 0x8057F50, 0]
value_type: float
value: [0, 0]
# r.VSync (default value is 1)
-
type: write
address: [MAIN, 0x73990C8, 0]
value_type: uint32
value: [0, 0]
# Disable bUseFixedFrameRate
-
type: write
address: [MAIN, 0x80577A8, 0x9C4]
value_type: uint32
value: 7
35FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x8014A48, 0]
value_type: float
value: [28.51, 28.51]
# t.MaxFPS
-
type: write
address: [MAIN, 0x8057F50, 0]
value_type: float
value: [35, 35]
# r.VSync
-
type: write
address: [MAIN, 0x73990C8, 0]
value_type: uint32
value: [0, 0]
# Disable bUseFixedFrameRate
-
type: write
address: [MAIN, 0x80577A8, 0x9C4]
value_type: uint32
value: 7
-
type: block
what: timing
40FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x8014A48, 0]
value_type: float
value: [25, 25]
# t.MaxFPS
-
type: write
address: [MAIN, 0x8057F50, 0]
value_type: float
value: [40, 40]
# r.VSync
-
type: write
address: [MAIN, 0x73990C8, 0]
value_type: uint32
value: [0, 0]
# Disable bUseFixedFrameRate
-
type: write
address: [MAIN, 0x80577A8, 0x9C4]
value_type: uint32
value: 7
-
type: block
what: timing
45FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x8014A48, 0]
value_type: float
value: [22.22, 22.22]
# t.MaxFPS
-
type: write
address: [MAIN, 0x8057F50, 0]
value_type: float
value: [45, 45]
# r.VSync
-
type: write
address: [MAIN, 0x73990C8, 0]
value_type: uint32
value: [0, 0]
# Disable bUseFixedFrameRate
-
type: write
address: [MAIN, 0x80577A8, 0x9C4]
value_type: uint32
value: 7
-
type: block
what: timing
50FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x8014A48, 0]
value_type: float
value: [20, 20]
# t.MaxFPS
-
type: write
address: [MAIN, 0x8057F50, 0]
value_type: float
value: [50, 50]
# r.VSync
-
type: write
address: [MAIN, 0x73990C8, 0]
value_type: uint32
value: [0, 0]
# Disable bUseFixedFrameRate
-
type: write
address: [MAIN, 0x80577A8, 0x9C4]
value_type: uint32
value: 7
-
type: block
what: timing
55FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x8014A48, 0]
value_type: float
value: [18.18, 18.18]
# t.MaxFPS
-
type: write
address: [MAIN, 0x8057F50, 0]
value_type: float
value: [55, 55]
# r.VSync
-
type: write
address: [MAIN, 0x73990C8, 0]
value_type: uint32
value: [0, 0]
# Disable bUseFixedFrameRate
-
type: write
address: [MAIN, 0x80577A8, 0x9C4]
value_type: uint32
value: 7
-
type: block
what: timing
60FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x8014A48, 0]
value_type: float
value: [16.66, 16.66]
# t.MaxFPS
-
type: write
address: [MAIN, 0x8057F50, 0]
value_type: float
value: [0, 0]
# r.VSync
-
type: write
address: [MAIN, 0x73990C8, 0]
value_type: uint32
value: [0, 0]
# Disable bUseFixedFrameRate
-
type: write
address: [MAIN, 0x80577A8, 0x9C4]
value_type: uint32
value: 7

View File

@ -3,73 +3,10 @@
unsafeCheck: true
15FPS:
ALL_FPS:
# fixedDeltaTime
-
type: write
type: evaluate_write
address: [MAIN, 0x4B3E500, 0x48]
value_type: float
value: 0.0333333333
20FPS:
# fixedDeltaTime
-
type: write
address: [MAIN, 0x4B3E500, 0x48]
value_type: float
value: 0.0333333333
25FPS:
# fixedDeltaTime
-
type: write
address: [MAIN, 0x4B3E500, 0x48]
value_type: float
value: 0.0333333333
30FPS:
# fixedDeltaTime
-
type: write
address: [MAIN, 0x4B3E500, 0x48]
value_type: float
value: 0.0333333333
35FPS:
# fixedDeltaTime
-
type: write
address: [MAIN, 0x4B3E500, 0x48]
value_type: float
value: 0.0166666666
40FPS:
# fixedDeltaTime
-
type: write
address: [MAIN, 0x4B3E500, 0x48]
value_type: float
value: 0.0166666666
45FPS:
# fixedDeltaTime
-
type: write
address: [MAIN, 0x4B3E500, 0x48]
value_type: float
value: 0.0166666666
50FPS:
# fixedDeltaTime
-
type: write
address: [MAIN, 0x4B3E500, 0x48]
value_type: float
value: 0.0166666666
55FPS:
# fixedDeltaTime
-
type: write
address: [MAIN, 0x4B3E500, 0x48]
value_type: float
value: 0.0166666666
60FPS:
# fixedDeltaTime
-
type: write
address: [MAIN, 0x4B3E500, 0x48]
value_type: float
value: 0.0166666666
value: "FRAMETIME_TARGET / 1000"

View File

@ -79,70 +79,7 @@ MASTER_WRITE:
main_offset: 0x5F8C
value_type: uint32
value: 0xD2A032A2
15FPS:
# dummy
-
type: write
address: [MAIN, 0x188CF00]
value_type: uint8
value: 0
20FPS:
# dummy
-
type: write
address: [MAIN, 0x188CF00]
value_type: uint8
value: 0
25FPS:
# dummy
-
type: write
address: [MAIN, 0x188CF00]
value_type: uint8
value: 0
30FPS:
# dummy
-
type: write
address: [MAIN, 0x188CF00]
value_type: uint8
value: 0
35FPS:
# dummy
-
type: write
address: [MAIN, 0x188CF00]
value_type: uint8
value: 0
40FPS:
# dummy
-
type: write
address: [MAIN, 0x188CF00]
value_type: uint8
value: 0
45FPS:
# dummy
-
type: write
address: [MAIN, 0x188CF00]
value_type: uint8
value: 0
50FPS:
# dummy
-
type: write
address: [MAIN, 0x188CF00]
value_type: uint8
value: 0
55FPS:
# dummy
-
type: write
address: [MAIN, 0x188CF00]
value_type: uint8
value: 0
60FPS:
ALL_FPS:
# dummy
-
type: write

View File

@ -3,105 +3,20 @@
unsafeCheck: true
15FPS:
ALL_FPS:
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
-
type: write
type: evaluate_write
address: [MAIN, 0x69B8C78, 0]
value_type: float
value: [66.66, 66.66]
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
# t.MaxFPS
-
type: write
type: evaluate_write
address: [MAIN, 0x69AEE10, 0]
value_type: float
value: [15, 15]
# t.VSync (default value) - game really struggles to get 60 FPS with this turned on
-
type: write
address: [MAIN, 0x6220790, 0]
value_type: int32
value: [1, 1]
-
type: block
what: timing
20FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x69B8C78, 0]
value_type: float
value: [50, 50]
# t.MaxFPS
-
type: write
address: [MAIN, 0x69AEE10, 0]
value_type: float
value: [20, 20]
# t.VSync (default value)
-
type: write
address: [MAIN, 0x6220790, 0]
value_type: int32
value: [1, 1]
-
type: block
what: timing
25FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x69B8C78, 0]
value_type: float
value: [40, 40]
# t.MaxFPS
-
type: write
address: [MAIN, 0x69AEE10, 0]
value_type: float
value: [25, 25]
# t.VSync (default value)
-
type: write
address: [MAIN, 0x6220790, 0]
value_type: int32
value: [1, 1]
-
type: block
what: timing
30FPS:
# r.DynamicRes.FrameTimeBudget (default value)
-
type: write
address: [MAIN, 0x69B8C78, 0]
value_type: float
value: [33.33, 33.33]
# t.MaxFPS (default value)
-
type: write
address: [MAIN, 0x69AEE10, 0]
value_type: float
value: [0, 0]
# t.VSync (default value)
-
type: write
address: [MAIN, 0x6220790, 0]
value_type: int32
value: [1, 1]
35FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x69B8C78, 0]
value_type: float
value: [28.51, 28.51]
# t.MaxFPS
-
type: write
address: [MAIN, 0x69AEE10, 0]
value_type: float
value: [35, 35]
# t.VSync
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x6220790, 0]
@ -110,110 +25,3 @@ unsafeCheck: true
-
type: block
what: timing
40FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x69B8C78, 0]
value_type: float
value: [25, 25]
# t.MaxFPS
-
type: write
address: [MAIN, 0x69AEE10, 0]
value_type: float
value: [40, 40]
# t.VSync
-
type: write
address: [MAIN, 0x6220790, 0]
value_type: int32
value: [0, 0]
-
type: block
what: timing
45FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x69B8C78, 0]
value_type: float
value: [22.22, 22.22]
# t.MaxFPS
-
type: write
address: [MAIN, 0x69AEE10, 0]
value_type: float
value: [45, 45]
# t.VSync
-
type: write
address: [MAIN, 0x6220790, 0]
value_type: int32
value: [0, 0]
-
type: block
what: timing
50FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x69B8C78, 0]
value_type: float
value: [20, 20]
# t.MaxFPS
-
type: write
address: [MAIN, 0x69AEE10, 0]
value_type: float
value: [50, 50]
# t.VSync
-
type: write
address: [MAIN, 0x6220790, 0]
value_type: int32
value: [0, 0]
-
type: block
what: timing
55FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x69B8C78, 0]
value_type: float
value: [18.18, 18.18]
# t.MaxFPS
-
type: write
address: [MAIN, 0x69AEE10, 0]
value_type: float
value: [55, 55]
# t.VSync
-
type: write
address: [MAIN, 0x6220790, 0]
value_type: int32
value: [0, 0]
-
type: block
what: timing
60FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x69B8C78, 0]
value_type: float
value: [16.66, 16.66]
# t.MaxFPS
-
type: write
address: [MAIN, 0x69AEE10, 0]
value_type: float
value: [60, 60]
# t.VSync
-
type: write
address: [MAIN, 0x6220790, 0]
value_type: int32
value: [0, 0]

View File

@ -3,73 +3,10 @@
unsafeCheck: true
15FPS:
ALL_FPS:
# OptimalFrameDuration_ms = (1000/FPS) - (0.07 * (1000/30)
-
type: write
type: evaluate_write
address: [MAIN, 0x2D5A83C]
value_type: float
value: 64.333333
20FPS:
# OptimalFrameDuration_ms
-
type: write
address: [MAIN, 0x2D5A83C]
value_type: float
value: 47.666666
25FPS:
# OptimalFrameDuration_ms
-
type: write
address: [MAIN, 0x2D5A83C]
value_type: float
value: 37.666666
30FPS:
# OptimalFrameDuration_ms (default value)
-
type: write
address: [MAIN, 0x2D5A83C]
value_type: float
value: 31
35FPS:
# OptimalFrameDuration_ms
-
type: write
address: [MAIN, 0x2D5A83C]
value_type: float
value: 26.238095
40FPS:
# OptimalFrameDuration_ms
-
type: write
address: [MAIN, 0x2D5A83C]
value_type: float
value: 22.666666
45FPS:
# OptimalFrameDuration_ms
-
type: write
address: [MAIN, 0x2D5A83C]
value_type: float
value: 19.888888
50FPS:
# OptimalFrameDuration_ms
-
type: write
address: [MAIN, 0x2D5A83C]
value_type: float
value: 17.666666
55FPS:
# OptimalFrameDuration_ms
-
type: write
address: [MAIN, 0x2D5A83C]
value_type: float
value: 15.848484
60FPS:
# OptimalFrameDuration_ms
-
type: write
address: [MAIN, 0x2D5A83C]
value_type: float
value: 14.333333
value: "FRAMETIME_TARGET - (0.07 * (1000/30))"

View File

@ -0,0 +1,22 @@
# Gal*Gun Returns 1.0.4
# BID: 7E65E5BC3564BE46
# Buffers are hardcoded into fixed size class, so it's hard to get triple buffer
unsafeCheck: true
ALL_FPS:
# FPS Target + FPS Lock
-
type: evaluate_write
address: [MAIN, 0x16CE8A8, 0x20]
value_type: float
value: "60 / FPS_TARGET"
# Lipsync fix
-
type: evaluate_write
address: [MAIN, 0x1BA0A1C]
value_type: uint32
value: FPS_TARGET
-
type: block
what: timing

View File

@ -1,22 +1,22 @@
# TRANSFORMERS: EARTHSPARK - Expedition 1.0.5
# BID: F87BEAF2C5CE13E3
# Game is using double buffer, everything is hardcoded
# Game is using double frontbuffer and single backbuffer, everything is hardcoded
unsafeCheck: true
15FPS:
ALL_FPS:
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
-
type: write
type: evaluate_write
address: [MAIN, 0x6B9BDD8, 0]
value_type: float
value: [66.66, 66.66]
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
# t.MaxFPS
-
type: write
type: evaluate_write
address: [MAIN, 0x6BD58A8, 0]
value_type: float
value: [15, 15]
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
@ -26,195 +26,3 @@ unsafeCheck: true
-
type: block
what: timing
20FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x6B9BDD8, 0]
value_type: float
value: [50, 50]
# t.MaxFPS
-
type: write
address: [MAIN, 0x6BD58A8, 0]
value_type: float
value: [20, 20]
# r.VSync
-
type: write
address: [MAIN, 0x63DCAE8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing
25FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x6B9BDD8, 0]
value_type: float
value: [40, 40]
# t.MaxFPS
-
type: write
address: [MAIN, 0x6BD58A8, 0]
value_type: float
value: [25, 25]
# r.VSync
-
type: write
address: [MAIN, 0x63DCAE8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing
30FPS:
# r.DynamicRes.FrameTimeBudget (default value)
-
type: write
address: [MAIN, 0x6B9BDD8, 0]
value_type: float
value: [33.33, 33.33]
# t.MaxFPS (default value is 30)
-
type: write
address: [MAIN, 0x6BD58A8, 0]
value_type: float
value: [0, 0]
# r.VSync (default is 1)
-
type: write
address: [MAIN, 0x63DCAE8, 0]
value_type: uint32
value: [0, 0]
35FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x6B9BDD8, 0]
value_type: float
value: [28.51, 28.51]
# t.MaxFPS
-
type: write
address: [MAIN, 0x6BD58A8, 0]
value_type: float
value: [35, 35]
# r.VSync
-
type: write
address: [MAIN, 0x63DCAE8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing
40FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x6B9BDD8, 0]
value_type: float
value: [25, 25]
# t.MaxFPS
-
type: write
address: [MAIN, 0x6BD58A8, 0]
value_type: float
value: [40, 40]
# r.VSync
-
type: write
address: [MAIN, 0x63DCAE8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing
45FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x6B9BDD8, 0]
value_type: float
value: [22.22, 22.22]
# t.MaxFPS
-
type: write
address: [MAIN, 0x6BD58A8, 0]
value_type: float
value: [45, 45]
# r.VSync
-
type: write
address: [MAIN, 0x63DCAE8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing
50FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x6B9BDD8, 0]
value_type: float
value: [20, 20]
# t.MaxFPS
-
type: write
address: [MAIN, 0x6BD58A8, 0]
value_type: float
value: [50, 50]
# r.VSync
-
type: write
address: [MAIN, 0x63DCAE8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing
55FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x6B9BDD8, 0]
value_type: float
value: [18.18, 18.18]
# t.MaxFPS
-
type: write
address: [MAIN, 0x6BD58A8, 0]
value_type: float
value: [55, 55]
# r.VSync
-
type: write
address: [MAIN, 0x63DCAE8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing
60FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x6B9BDD8, 0]
value_type: float
value: [16.66, 16.66]
# t.MaxFPS (default value)
-
type: write
address: [MAIN, 0x6BD58A8, 0]
value_type: float
value: [0, 0]
# r.VSync
-
type: write
address: [MAIN, 0x63DCAE8, 0]
value_type: uint32
value: [0, 0]

View File

@ -3,73 +3,10 @@
unsafeCheck: true
15FPS:
# Dynamic Resolution frame time target = (32.3/(1000/30)) * (1000/FPS)
-
type: write
address: [MAIN, 0x2D7A974]
value_type: float
value: 64.6
20FPS:
ALL_FPS:
# Dynamic Resolution frame time target
-
type: write
type: evaluate_write
address: [MAIN, 0x2D7A974]
value_type: float
value: 48.45
25FPS:
# Dynamic Resolution frame time target
-
type: write
address: [MAIN, 0x2D7A974]
value_type: float
value: 38.76
30FPS:
# Dynamic Resolution frame time target (default value)
-
type: write
address: [MAIN, 0x2D7A974]
value_type: float
value: 32.3
35FPS:
# Dynamic Resolution frame time target
-
type: write
address: [MAIN, 0x2D7A974]
value_type: float
value: 27.68
40FPS:
# Dynamic Resolution frame time target
-
type: write
address: [MAIN, 0x2D7A974]
value_type: float
value: 24.225
45FPS:
# Dynamic Resolution frame time target
-
type: write
address: [MAIN, 0x2D7A974]
value_type: float
value: 21.53
50FPS:
# Dynamic Resolution frame time target
-
type: write
address: [MAIN, 0x2D7A974]
value_type: float
value: 19.38
55FPS:
# Dynamic Resolution frame time target
-
type: write
address: [MAIN, 0x2D7A974]
value_type: float
value: 17.61
60FPS:
# Dynamic Resolution frame time target
-
type: write
address: [MAIN, 0x2D7A974]
value_type: float
value: 16.15
value: "0.969 * FRAMETIME_TARGET"

View File

@ -0,0 +1,36 @@
# Tiebreak+: Official Game of the ATP and WTA 1.1.0
# BID: 2A5244CCB17B44AC
unsafeCheck: true
MASTER_WRITE:
# Triple buffer
# REF: 00 40 00 00 00 04 00 00 00 88 00 00 02 00 00 00
-
type: bytes
main_offset: 0x1A81E6C
value_type: uint32
value: 3
# Redirect Dynamic Resolution target reading to MAIN + 0x30C2F00
# REF: 0C 9A 88 52 0C 6B A7 72
-
type: bytes
main_offset: 0x147AA94
value_type: uint32
value:
- 0x9000E248 # ADRP X8, 0x30C2000
- 0xBD4F0103 # LDR S3, [X8, 0xF00]
- 0xD503201F # NOP
## Default values
-
type: bytes
main_offset: 0x30C2F00
value_type: float
value: 0.03333333333
ALL_FPS:
# Adjust Dynamic Resolution target, we are using this trick because function is overengineered and it's not easy to just use standard 1 / FPS_TARGET
-
type: evaluate_write
address: [MAIN, 0x30C2F00]
value_type: float
value: "0.8 / FPS_TARGET"

View File

@ -0,0 +1,36 @@
# Tiebreak+: Official Game of the ATP and WTA 1.2.0
# BID: 5BCA5C20C8F8A9B4
unsafeCheck: true
MASTER_WRITE:
# Triple buffer
# REF: 00 40 00 00 00 04 00 00 00 88 00 00 02 00 00 00
-
type: bytes
main_offset: 0x1A82EAC
value_type: uint32
value: 3
# Redirect Dynamic Resolution target reading to MAIN + 0x30C3F00
# REF: 28 11 91 52 08 A1 A7 72 03 01 27 1E
-
type: bytes
main_offset: 0x147B474
value_type: uint32
value:
- 0x9000E248 # ADRP X8, 0x30C3000
- 0xBD4F0103 # LDR S3, [X8, 0xF00]
- 0xD503201F # NOP
## Default values
-
type: bytes
main_offset: 0x30C3F00
value_type: float
value: 0.03333333333
ALL_FPS:
# Adjust Dynamic Resolution target, we are using this trick because function is overengineered and it's not easy to just use standard 1 / FPS_TARGET
-
type: evaluate_write
address: [MAIN, 0x30C3F00]
value_type: float
value: "0.8 / FPS_TARGET"

View File

@ -0,0 +1,36 @@
# Tiebreak+: Official Game of the ATP and WTA 1.3.0
# BID: 88CC45A195E0BDA8
unsafeCheck: true
MASTER_WRITE:
# Triple buffer
# REF: 00 40 00 00 00 04 00 00 00 88 00 00 02 00 00 00
-
type: bytes
main_offset: 0x1A82F0C
value_type: uint32
value: 3
# Redirect Dynamic Resolution target reading to MAIN + 0x30C3F00
# REF: 28 11 91 52 08 A1 A7 72 03 01 27 1E
-
type: bytes
main_offset: 0x147BE04
value_type: uint32
value:
- 0x9000E248 # ADRP X8, 0x30C3000
- 0xBD4F0103 # LDR S3, [X8, 0xF00]
- 0xD503201F # NOP
## Default values
-
type: bytes
main_offset: 0x30C3F00
value_type: float
value: 0.03333333333
ALL_FPS:
# Adjust Dynamic Resolution target, we are using this trick because function is overengineered and it's not easy to just use standard 1 / FPS_TARGET
-
type: evaluate_write
address: [MAIN, 0x30C3F00]
value_type: float
value: "0.8 / FPS_TARGET"

View File

@ -0,0 +1,30 @@
# S.T.A.L.K.E.R.: Call of Prypiat 1.0.1
# BID: 823FE359B4A99A4D
unsafeCheck: true
ALL_FPS:
# psLoadedFrameLimitFps
-
type: evaluate_write
address: [MAIN, 0x17DD77C]
value_type: float
value: FPS_LOCK_TARGET
# psCurrentFrameLimitFps
-
type: evaluate_write
address: [MAIN, 0x17FA8A0]
value_type: float
value: FPS_LOCK_TARGET
# psCurrentFrameLimitMs
-
type: evaluate_write
address: [MAIN, 0x1A6490C]
value_type: float
value: "1000 / FPS_LOCK_TARGET"
# ResolutionInfo::sDynresGPUBudgetMs
-
type: evaluate_write
address: [MAIN, 0x17DD758]
value_type: float
value: "0.99 * FRAMETIME_TARGET"

View File

@ -0,0 +1,30 @@
# S.T.A.L.K.E.R.: Call of Prypiat 1.0.3
# BID: AD4CBC4878008E1E
unsafeCheck: true
ALL_FPS:
# psLoadedFrameLimitFps
-
type: evaluate_write
address: [MAIN, 0x17F9784]
value_type: float
value: FPS_LOCK_TARGET
# psCurrentFrameLimitFps
-
type: evaluate_write
address: [MAIN, 0x18168A0]
value_type: float
value: FPS_LOCK_TARGET
# psCurrentFrameLimitMs
-
type: evaluate_write
address: [MAIN, 0x1A8490C]
value_type: float
value: "1000 / FPS_LOCK_TARGET"
# ResolutionInfo::sDynresGPUBudgetMs
-
type: evaluate_write
address: [MAIN, 0x17F9760]
value_type: float
value: "FRAMETIME_TARGET - (1/30)"

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@ -0,0 +1,30 @@
# S.T.A.L.K.E.R.: Call of Prypiat 1.0.2
# BID: BBA39C65C1CC6463
unsafeCheck: true
ALL_FPS:
# psLoadedFrameLimitFps
-
type: evaluate_write
address: [MAIN, 0x17F9784]
value_type: float
value: FPS_LOCK_TARGET
# psCurrentFrameLimitFps
-
type: evaluate_write
address: [MAIN, 0x18168A0]
value_type: float
value: FPS_LOCK_TARGET
# psCurrentFrameLimitMs
-
type: evaluate_write
address: [MAIN, 0x1A8490C]
value_type: float
value: "1000 / FPS_LOCK_TARGET"
# ResolutionInfo::sDynresGPUBudgetMs
-
type: evaluate_write
address: [MAIN, 0x17F9760]
value_type: float
value: "0.99 * FRAMETIME_TARGET"

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@ -0,0 +1,27 @@
# SWORD ART ONLINE Fractured Daydream JAP 1.2.2
# BID: 012A8C2C413E79B8
unsafeCheck: true
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x8F57748, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x8F92210, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x8791EC8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

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@ -0,0 +1,27 @@
# SWORD ART ONLINE Fractured Daydream JAP 1.2.1
# BID: 26C1E658E9B5B612
unsafeCheck: true
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x8F41748, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x8F7C210, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x877BEC8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

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@ -0,0 +1,27 @@
# SWORD ART ONLINE Fractured Daydream JAP 1.1.3
# BID: 3889588A60E1F399
unsafeCheck: true
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x8EA4728, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x8EDF1F0, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x86DEEC8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

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@ -0,0 +1,27 @@
# SWORD ART ONLINE Fractured Daydream 1.1.1
# BID: 3AAA28C9CB8367B9
unsafeCheck: true
ALL_FPS:
# r.DynamicRes.FrameTimeBudget (1000/FPS) rounded to 2 decimals
-
type: evaluate_write
address: [MAIN, 0x8E90728, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x8ECB1F0, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x86CAEC8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

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@ -0,0 +1,27 @@
# SWORD ART ONLINE Fractured Daydream JAP 1.2.0
# BID: 46094C03E2EC668B
unsafeCheck: true
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x8F3C748, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x8F77210, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x8776EC8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

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@ -0,0 +1,27 @@
# SWORD ART ONLINE Fractured Daydream JAP 1.1.2
# BID: 520620FBA0B196A3
unsafeCheck: true
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x8E95728, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x8ED01F0, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x86CFEC8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

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@ -0,0 +1,27 @@
# SWORD ART ONLINE Fractured Daydream JAP 1.3.0
# BID: C2F2C4B700B30598
unsafeCheck: true
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x8FD6748, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x9011290, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x8810F08, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

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@ -3,133 +3,16 @@
unsafeCheck: true
15FPS:
ALL_FPS:
# Dynamic Resolution Frame Time Min = 0.9 * (1000/FPS)
-
type: write
type: evaluate_write
address: [MAIN, 0x3356FC8]
value_type: float
value: 60
value: "0.9 * FRAMETIME_TARGET"
# Dynamic Resolution Frame Time Max = 0.99 * (1000/FPS)
-
type: write
type: evaluate_write
address: [MAIN, 0x3356FB0]
value_type: float
value: 66
20FPS:
# Dynamic Resolution Frame Time Min
-
type: write
address: [MAIN, 0x3356FC8]
value_type: float
value: 45
# Dynamic Resolution Frame Time Max
-
type: write
address: [MAIN, 0x3356FB0]
value_type: float
value: 49.5
25FPS:
# Dynamic Resolution Frame Time Min
-
type: write
address: [MAIN, 0x3356FC8]
value_type: float
value: 36
# Dynamic Resolution Frame Time Max
-
type: write
address: [MAIN, 0x3356FB0]
value_type: float
value: 39.6
30FPS:
# Dynamic Resolution Frame Time Min (default value)
-
type: write
address: [MAIN, 0x3356FC8]
value_type: float
value: 30
# Dynamic Resolution Frame Time Max (default value)
-
type: write
address: [MAIN, 0x3356FB0]
value_type: float
value: 33
35FPS:
# Dynamic Resolution Frame Time Min
-
type: write
address: [MAIN, 0x3356FC8]
value_type: float
value: 25.71
# Dynamic Resolution Frame Time Max
-
type: write
address: [MAIN, 0x3356FB0]
value_type: float
value: 28.28
40FPS:
# Dynamic Resolution Frame Time Min
-
type: write
address: [MAIN, 0x3356FC8]
value_type: float
value: 22.5
# Dynamic Resolution Frame Time Max
-
type: write
address: [MAIN, 0x3356FB0]
value_type: float
value: 24.75
45FPS:
# Dynamic Resolution Frame Time Min
-
type: write
address: [MAIN, 0x3356FC8]
value_type: float
value: 20
# Dynamic Resolution Frame Time Max
-
type: write
address: [MAIN, 0x3356FB0]
value_type: float
value: 22
50FPS:
# Dynamic Resolution Frame Time Min
-
type: write
address: [MAIN, 0x3356FC8]
value_type: float
value: 18
# Dynamic Resolution Frame Time Max
-
type: write
address: [MAIN, 0x3356FB0]
value_type: float
value: 19.8
55FPS:
# Dynamic Resolution Frame Time Min
-
type: write
address: [MAIN, 0x3356FC8]
value_type: float
value: 16.36
# Dynamic Resolution Frame Time Max
-
type: write
address: [MAIN, 0x3356FB0]
value_type: float
value: 18
60FPS:
# Dynamic Resolution Frame Time Min
-
type: write
address: [MAIN, 0x3356FC8]
value_type: float
value: 15
# Dynamic Resolution Frame Time Max
-
type: write
address: [MAIN, 0x3356FB0]
value_type: float
value: 16.5
value: "0.99 * FRAMETIME_TARGET"

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@ -1,135 +0,0 @@
# The Elder Scrolls V: Skyrim 1.1.177.3285177
# BID: 771BDFB65F8D0AF7
unsafeCheck: true
15FPS:
# Dynamic Resolution Frame Time Min = 0.9 * (1000/FPS)
-
type: write
address: [MAIN, 0x33178C8]
value_type: float
value: 60
# Dynamic Resolution Frame Time Max = 0.99 * (1000/FPS)
-
type: write
address: [MAIN, 0x33178B0]
value_type: float
value: 66
20FPS:
# Dynamic Resolution Frame Time Min
-
type: write
address: [MAIN, 0x33178C8]
value_type: float
value: 45
# Dynamic Resolution Frame Time Max
-
type: write
address: [MAIN, 0x33178B0]
value_type: float
value: 49.5
25FPS:
# Dynamic Resolution Frame Time Min
-
type: write
address: [MAIN, 0x33178C8]
value_type: float
value: 36
# Dynamic Resolution Frame Time Max
-
type: write
address: [MAIN, 0x33178B0]
value_type: float
value: 39.6
30FPS:
# Dynamic Resolution Frame Time Min (default value)
-
type: write
address: [MAIN, 0x33178C8]
value_type: float
value: 30
# Dynamic Resolution Frame Time Max (default value)
-
type: write
address: [MAIN, 0x33178B0]
value_type: float
value: 33
35FPS:
# Dynamic Resolution Frame Time Min
-
type: write
address: [MAIN, 0x33178C8]
value_type: float
value: 25.71
# Dynamic Resolution Frame Time Max
-
type: write
address: [MAIN, 0x33178B0]
value_type: float
value: 28.28
40FPS:
# Dynamic Resolution Frame Time Min
-
type: write
address: [MAIN, 0x33178C8]
value_type: float
value: 22.5
# Dynamic Resolution Frame Time Max
-
type: write
address: [MAIN, 0x33178B0]
value_type: float
value: 24.75
45FPS:
# Dynamic Resolution Frame Time Min
-
type: write
address: [MAIN, 0x33178C8]
value_type: float
value: 20
# Dynamic Resolution Frame Time Max
-
type: write
address: [MAIN, 0x33178B0]
value_type: float
value: 22
50FPS:
# Dynamic Resolution Frame Time Min
-
type: write
address: [MAIN, 0x33178C8]
value_type: float
value: 18
# Dynamic Resolution Frame Time Max
-
type: write
address: [MAIN, 0x33178B0]
value_type: float
value: 19.8
55FPS:
# Dynamic Resolution Frame Time Min
-
type: write
address: [MAIN, 0x33178C8]
value_type: float
value: 16.36
# Dynamic Resolution Frame Time Max
-
type: write
address: [MAIN, 0x33178B0]
value_type: float
value: 18
60FPS:
# Dynamic Resolution Frame Time Min
-
type: write
address: [MAIN, 0x33178C8]
value_type: float
value: 15
# Dynamic Resolution Frame Time Max
-
type: write
address: [MAIN, 0x33178B0]
value_type: float
value: 16.5

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@ -0,0 +1,27 @@
# Breathedge 1.0.2
# BID: B26DE1669B729335
unsafeCheck: false
ALL_FPS:
# Disable bUseFixedFrameRate
-
type: write
address: [MAIN, 0x55CB668, 0x7F0]
value_type: uint32
value: 7
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x55CBDE0, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x4E6A7B8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

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@ -0,0 +1,24 @@
# Chernobylite 1.1
# BID: 2D2065AEBF94F9AE
unsafeCheck: true
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x641EAB8, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x644C838, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x5C83700, 0]
value_type: int32
value: [0, 0]

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@ -0,0 +1,24 @@
# Chernobylite 1.2
# BID: 657F40EEBD955F31
unsafeCheck: true
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x641EAB8, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x644C838, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x5C83700, 0]
value_type: int32
value: [0, 0]

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@ -0,0 +1,27 @@
# Tony Hawk's Pro Skater 3 + 4 1.05
# BID: 65A9705A4BB35AA2
unsafeCheck: true
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x77DD4B8, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x780B6A0, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x7006068, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

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@ -0,0 +1,27 @@
# Tony Hawk's Pro Skater 3 + 4 1.0.3
# BID: A31FE9B8AF1156D4
unsafeCheck: true
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x77CF4B8, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x77FD6A0, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x6FF83C8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

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@ -0,0 +1,12 @@
# DreadOut Remastered Collection 1.0.2
# BID: 725731C74E4CA6A9
unsafeCheck: false
ALL_FPS:
# REF: DynamicResolution::.cctor
-
type: evaluate_write
address: [MAIN, 0x3E01640, 0, 0xB8, 8]
value_type: double
value: [FPS_TARGET, FRAMETIME_TARGET]

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@ -0,0 +1,27 @@
# The Witcher 3: Wild Hund - Complete Edition 4.04b
# BID: 4BC4A8A814FD46A4
unsafeCheck: true
ALL_FPS:
# DRGameTargetFrameTimeInMs
-
type: evaluate_write
address: [MAIN, 0x41312B4]
value_type: float
value: "0.945 * FRAMETIME_TARGET"
# DRCinematicTargetFrameTimeInMs
-
type: evaluate_write
address: [MAIN, 0x41312E4]
value_type: float
value: "0.945 * FRAMETIME_TARGET"
# LimitFPS
-
type: evaluate_write
address: [MAIN, 0x411DCFC]
value_type: int32
value: FPS_LOCK_TARGET
-
type: block
what: timing

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@ -1,224 +0,0 @@
# The Witcher 3 3.7
# BID: 4FFB62F1CD9E17F8
unsafeCheck: false
15FPS:
# DRGameTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x4FDA8F4]
value_type: float
value: 63
# DRCinematicTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x4FDA924]
value_type: float
value: 63
# LimitFPS
-
type: write
address: [MAIN, 0x4C983EC]
value_type: int32
value: 15
-
type: block
what: timing
20FPS:
# DRGameTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x4FDA8F4]
value_type: float
value: 47.25
# DRCinematicTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x4FDA924]
value_type: float
value: 47.25
# LimitFPS
-
type: write
address: [MAIN, 0x4C983EC]
value_type: int32
value: 20
-
type: block
what: timing
25FPS:
# DRGameTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x4FDA8F4]
value_type: float
value: 37.8
# DRCinematicTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x4FDA924]
value_type: float
value: 37.8
# LimitFPS
-
type: write
address: [MAIN, 0x4C983EC]
value_type: int32
value: 25
-
type: block
what: timing
30FPS:
# DRGameTargetFrameTimeInMs (original value)
-
type: write
address: [MAIN, 0x4FDA8F4]
value_type: float
value: 31.5
# DRCinematicTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x4FDA924]
value_type: float
value: 31.5
# LimitFPS (original value)
-
type: write
address: [MAIN, 0x4C983EC]
value_type: int32
value: 60
# For 35-60 FPS check if cutscene is played. If it is, set 30 FPS lock. If not, disable it.
35FPS:
# DRGameTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x4FDA8F4]
value_type: float
value: 27
# DRCinematicTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x4FDA924]
value_type: float
value: 27
# LimitFPS
-
type: write
address: [MAIN, 0x4C983EC]
value_type: int32
value: 35
-
type: block
what: timing
40FPS:
# DRGameTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x4FDA8F4]
value_type: float
value: 23.625
# DRCinematicTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x4FDA924]
value_type: float
value: 23.625
# LimitFPS
-
type: write
address: [MAIN, 0x4C983EC]
value_type: int32
value: 40
-
type: block
what: timing
45FPS:
# DRGameTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x4FDA8F4]
value_type: float
value: 21
# DRCinematicTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x4FDA924]
value_type: float
value: 21
# LimitFPS
-
type: write
address: [MAIN, 0x4C983EC]
value_type: int32
value: 45
-
type: block
what: timing
50FPS:
# DRGameTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x4FDA8F4]
value_type: float
value: 18.9
# DRCinematicTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x4FDA924]
value_type: float
value: 18.9
# LimitFPS
-
type: write
address: [MAIN, 0x4C983EC]
value_type: int32
value: 50
-
type: block
what: timing
55FPS:
# DRGameTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x4FDA8F4]
value_type: float
value: 17.1818181818
# DRCinematicTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x4FDA924]
value_type: float
value: 17.1818181818
# LimitFPS
-
type: write
address: [MAIN, 0x4C983EC]
value_type: int32
value: 55
-
type: block
what: timing
60FPS:
# DRGameTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x4FDA8F4]
value_type: float
value: 15.75
# DRCinematicTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x4FDA924]
value_type: float
value: 15.75
# LimitFPS
-
type: write
address: [MAIN, 0x4C983EC]
value_type: int32
value: 60
-
type: block
what: timing

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@ -1,224 +0,0 @@
# The Witcher 3: Wild Hund - Complete Edition 4.04b
# BID: D27FD8A515077F34
unsafeCheck: true
15FPS:
# DRGameTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x41312B4]
value_type: float
value: 63
# DRCinematicTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x41312E4]
value_type: float
value: 63
# LimitFPS
-
type: write
address: [MAIN, 0x411DCFC]
value_type: int32
value: 15
-
type: block
what: timing
20FPS:
# DRGameTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x41312B4]
value_type: float
value: 47.25
# DRCinematicTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x41312E4]
value_type: float
value: 47.25
# LimitFPS
-
type: write
address: [MAIN, 0x411DCFC]
value_type: int32
value: 20
-
type: block
what: timing
25FPS:
# DRGameTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x41312B4]
value_type: float
value: 37.8
# DRCinematicTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x41312E4]
value_type: float
value: 37.8
# LimitFPS
-
type: write
address: [MAIN, 0x411DCFC]
value_type: int32
value: 25
-
type: block
what: timing
30FPS:
# DRGameTargetFrameTimeInMs (original value)
-
type: write
address: [MAIN, 0x41312B4]
value_type: float
value: 31.5
# DRCinematicTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x41312E4]
value_type: float
value: 31.5
# LimitFPS (original value)
-
type: write
address: [MAIN, 0x411DCFC]
value_type: int32
value: 60
# For 35-60 FPS check if cutscene is played. If it is, set 30 FPS lock. If not, disable it.
35FPS:
# DRGameTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x41312B4]
value_type: float
value: 27
# DRCinematicTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x41312E4]
value_type: float
value: 27
# LimitFPS
-
type: write
address: [MAIN, 0x411DCFC]
value_type: int32
value: 35
-
type: block
what: timing
40FPS:
# DRGameTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x41312B4]
value_type: float
value: 23.625
# DRCinematicTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x41312E4]
value_type: float
value: 23.625
# LimitFPS
-
type: write
address: [MAIN, 0x411DCFC]
value_type: int32
value: 40
-
type: block
what: timing
45FPS:
# DRGameTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x41312B4]
value_type: float
value: 21
# DRCinematicTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x41312E4]
value_type: float
value: 21
# LimitFPS
-
type: write
address: [MAIN, 0x411DCFC]
value_type: int32
value: 45
-
type: block
what: timing
50FPS:
# DRGameTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x41312B4]
value_type: float
value: 18.9
# DRCinematicTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x41312E4]
value_type: float
value: 18.9
# LimitFPS
-
type: write
address: [MAIN, 0x411DCFC]
value_type: int32
value: 50
-
type: block
what: timing
55FPS:
# DRGameTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x41312B4]
value_type: float
value: 17.1818181818
# DRCinematicTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x41312E4]
value_type: float
value: 17.1818181818
# LimitFPS
-
type: write
address: [MAIN, 0x411DCFC]
value_type: int32
value: 55
-
type: block
what: timing
60FPS:
# DRGameTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x41312B4]
value_type: float
value: 15.75
# DRCinematicTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x41312E4]
value_type: float
value: 15.75
# LimitFPS
-
type: write
address: [MAIN, 0x411DCFC]
value_type: int32
value: 60
-
type: block
what: timing

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@ -3,157 +3,19 @@
unsafeCheck: true
15FPS:
ALL_FPS:
# r.DynResTargetFPS
-
type: write
type: evaluate_write
address: [MAIN, 0x71A31F8, 0]
value_type: int32
value: [15, 15]
value: [FPS_TARGET, FPS_TARGET]
# t.MaxFPS
-
type: write
type: evaluate_write
address: [MAIN, 0x71B2BD0, 0]
value_type: float
value: [15, 15]
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
-
type: block
what: timing
20FPS:
# r.DynResTargetFPS
-
type: write
address: [MAIN, 0x71A31F8, 0]
value_type: int32
value: [20, 20]
# t.MaxFPS
-
type: write
address: [MAIN, 0x71B2BD0, 0]
value_type: float
value: [20, 20]
-
type: block
what: timing
25FPS:
# r.DynResTargetFPS
-
type: write
address: [MAIN, 0x71A31F8, 0]
value_type: int32
value: [25, 25]
# t.MaxFPS
-
type: write
address: [MAIN, 0x71B2BD0, 0]
value_type: float
value: [25, 25]
-
type: block
what: timing
30FPS:
# r.DynResTargetFPS (default value)
-
type: write
address: [MAIN, 0x71A31F8, 0]
value_type: int32
value: [30, 30]
# t.MaxFPS (default value)
-
type: write
address: [MAIN, 0x71B2BD0, 0]
value_type: float
value: [0, 0]
35FPS:
# r.DynResTargetFPS
-
type: write
address: [MAIN, 0x71A31F8, 0]
value_type: int32
value: [35, 35]
# t.MaxFPS
-
type: write
address: [MAIN, 0x71B2BD0, 0]
value_type: float
value: [35, 35]
-
type: block
what: timing
40FPS:
# r.DynResTargetFPS
-
type: write
address: [MAIN, 0x71A31F8, 0]
value_type: int32
value: [40, 40]
# t.MaxFPS
-
type: write
address: [MAIN, 0x71B2BD0, 0]
value_type: float
value: [40, 40]
-
type: block
what: timing
45FPS:
# r.DynResTargetFPS
-
type: write
address: [MAIN, 0x71A31F8, 0]
value_type: int32
value: [45, 45]
# t.MaxFPS
-
type: write
address: [MAIN, 0x71B2BD0, 0]
value_type: float
value: [45, 45]
-
type: block
what: timing
50FPS:
# r.DynResTargetFPS
-
type: write
address: [MAIN, 0x71A31F8, 0]
value_type: int32
value: [50, 50]
# t.MaxFPS
-
type: write
address: [MAIN, 0x71B2BD0, 0]
value_type: float
value: [50, 50]
-
type: block
what: timing
55FPS:
# r.DynResTargetFPS
-
type: write
address: [MAIN, 0x71A31F8, 0]
value_type: int32
value: [55, 55]
# t.MaxFPS
-
type: write
address: [MAIN, 0x71B2BD0, 0]
value_type: float
value: [55, 55]
-
type: block
what: timing
60FPS:
# r.DynResTargetFPS
-
type: write
address: [MAIN, 0x71A31F8, 0]
value_type: int32
value: [60, 60]
# t.MaxFPS
-
type: write
address: [MAIN, 0x71B2BD0, 0]
value_type: float
value: [0, 0]

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@ -3,73 +3,10 @@
unsafeCheck: true
15FPS:
ALL_FPS:
# Dynamic Resolution FPS Target
-
type: write
type: evaluate_write
address: [MAIN, 0x179EF64]
value_type: float
value: 15
20FPS:
# Dynamic Resolution FPS Target
-
type: write
address: [MAIN, 0x179EF64]
value_type: float
value: 20
25FPS:
# Dynamic Resolution FPS Target
-
type: write
address: [MAIN, 0x179EF64]
value_type: float
value: 25
30FPS:
# Dynamic Resolution FPS Target (default value)
-
type: write
address: [MAIN, 0x179EF64]
value_type: float
value: 30
35FPS:
# Dynamic Resolution FPS Target
-
type: write
address: [MAIN, 0x179EF64]
value_type: float
value: 35
40FPS:
# Dynamic Resolution FPS Target
-
type: write
address: [MAIN, 0x179EF64]
value_type: float
value: 40
45FPS:
# Dynamic Resolution FPS Target
-
type: write
address: [MAIN, 0x179EF64]
value_type: float
value: 45
50FPS:
# Dynamic Resolution FPS Target
-
type: write
address: [MAIN, 0x179EF64]
value_type: float
value: 50
55FPS:
# Dynamic Resolution FPS Target
-
type: write
address: [MAIN, 0x179EF64]
value_type: float
value: 55
60FPS:
# Dynamic Resolution FPS Target
-
type: write
address: [MAIN, 0x179EF64]
value_type: float
value: 60
value: FPS_TARGET

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@ -0,0 +1,17 @@
# The LEGO NINJAGO Movie Video Game 1.0.3
# BID: 346959B36CD9F14D
unsafeCheck: true
ALL_FPS:
# Block to 30 FPS when prerendered cutscene is played
# REF: LegoCutscenes::s_fmvCutsceneAudioInstance
-
type: compare
compare_address: [MAIN, 0x44C3468]
compare_type: "!="
compare_value_type: uint64
compare_value: 0
address: [MAIN]
value_type: refresh_rate
value: 30

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@ -0,0 +1,15 @@
# OCTOPATH TRAVELER 歧路旅人 1.0.5
# BID: 9E6B0D0023F9DB3B
unsafeCheck: true
ALL_FPS:
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x50B5698, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
-
type: block
what: timing

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@ -3,73 +3,10 @@
unsafeCheck: false
15FPS:
# DynamicResolution_TypeInfo (MAX = 0.96 * (1000/FPS), MIN = 0.9375 * (1000/FPS)), min range 0.75
ALL_FPS:
# DynamicResolution_TypeInfo
-
type: write
type: evaluate_write
address: [MAIN, 0x4B320A0, 0xB8, 0]
value_type: double
value: [64, 62.5]
20FPS:
# DynamicResolution_TypeInfo
-
type: write
address: [MAIN, 0x4B320A0, 0xB8, 0]
value_type: double
value: [48, 46.875]
25FPS:
# DynamicResolution_TypeInfo
-
type: write
address: [MAIN, 0x4B320A0, 0xB8, 0]
value_type: double
value: [38.4, 37.5]
30FPS:
# DynamicResolution_TypeInfo (default values)
-
type: write
address: [MAIN, 0x4B320A0, 0xB8, 0]
value_type: double
value: [32, 31.25]
35FPS:
# DynamicResolution_TypeInfo
-
type: write
address: [MAIN, 0x4B320A0, 0xB8, 0]
value_type: double
value: [27.43, 26.68]
40FPS:
# DynamicResolution_TypeInfo
-
type: write
address: [MAIN, 0x4B320A0, 0xB8, 0]
value_type: double
value: [24, 23.25]
45FPS:
# DynamicResolution_TypeInfo
-
type: write
address: [MAIN, 0x4B320A0, 0xB8, 0]
value_type: double
value: [21.33, 20.58]
50FPS:
# DynamicResolution_TypeInfo
-
type: write
address: [MAIN, 0x4B320A0, 0xB8, 0]
value_type: double
value: [19.2, 18.45]
55FPS:
# DynamicResolution_TypeInfo
-
type: write
address: [MAIN, 0x4B320A0, 0xB8, 0]
value_type: double
value: [17.45, 16.7]
60FPS:
# DynamicResolution_TypeInfo
-
type: write
address: [MAIN, 0x4B320A0, 0xB8, 0]
value_type: double
value: [16, 15.25]
value: ["0.96 * FRAMETIME_TARGET", "(0.96 * FRAMETIME_TARGET) - 0.75"]

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@ -1,75 +0,0 @@
# The Forest Quartet 4.0.1
# BID: C66F68F53A4A7053
unsafeCheck: false
15FPS:
# DynamicResolution_TypeInfo (MAX = 0.96 * (1000/FPS), MIN = 0.9375 * (1000/FPS)), min range 0.75
-
type: write
address: [MAIN, 0x4A87920, 0xB8, 0]
value_type: double
value: [64, 62.5]
20FPS:
# DynamicResolution_TypeInfo
-
type: write
address: [MAIN, 0x4A87920, 0xB8, 0]
value_type: double
value: [48, 46.875]
25FPS:
# DynamicResolution_TypeInfo
-
type: write
address: [MAIN, 0x4A87920, 0xB8, 0]
value_type: double
value: [38.4, 37.5]
30FPS:
# DynamicResolution_TypeInfo (default values)
-
type: write
address: [MAIN, 0x4A87920, 0xB8, 0]
value_type: double
value: [32, 31.25]
35FPS:
# DynamicResolution_TypeInfo
-
type: write
address: [MAIN, 0x4A87920, 0xB8, 0]
value_type: double
value: [27.43, 26.68]
40FPS:
# DynamicResolution_TypeInfo
-
type: write
address: [MAIN, 0x4A87920, 0xB8, 0]
value_type: double
value: [24, 23.25]
45FPS:
# DynamicResolution_TypeInfo
-
type: write
address: [MAIN, 0x4A87920, 0xB8, 0]
value_type: double
value: [21.33, 20.58]
50FPS:
# DynamicResolution_TypeInfo
-
type: write
address: [MAIN, 0x4A87920, 0xB8, 0]
value_type: double
value: [19.2, 18.45]
55FPS:
# DynamicResolution_TypeInfo
-
type: write
address: [MAIN, 0x4A87920, 0xB8, 0]
value_type: double
value: [17.45, 16.7]
60FPS:
# DynamicResolution_TypeInfo
-
type: write
address: [MAIN, 0x4A87920, 0xB8, 0]
value_type: double
value: [16, 15.25]

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@ -3,157 +3,19 @@
unsafeCheck: true
15FPS:
ALL_FPS:
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
-
type: write
type: evaluate_write
address: [MAIN, 0x6B461B8, 0]
value_type: float
value: [66.66, 66.66]
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
# t.MaxFPS
-
type: write
type: evaluate_write
address: [MAIN, 0x6B3C330, 0]
value_type: float
value: [15, 15]
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
-
type: block
what: timing
20FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x6B461B8, 0]
value_type: float
value: [50, 50]
# t.MaxFPS
-
type: write
address: [MAIN, 0x6B3C330, 0]
value_type: float
value: [20, 20]
-
type: block
what: timing
25FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x6B461B8, 0]
value_type: float
value: [40, 40]
# t.MaxFPS
-
type: write
address: [MAIN, 0x6B3C330, 0]
value_type: float
value: [25, 25]
-
type: block
what: timing
30FPS:
# r.DynamicRes.FrameTimeBudget (default value)
-
type: write
address: [MAIN, 0x6B461B8, 0]
value_type: float
value: [33.33, 33.33]
# t.MaxFPS (default value)
-
type: write
address: [MAIN, 0x6B3C330, 0]
value_type: float
value: [0, 0]
35FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x6B461B8, 0]
value_type: float
value: [28.51, 28.51]
# t.MaxFPS
-
type: write
address: [MAIN, 0x6B3C330, 0]
value_type: float
value: [35, 35]
-
type: block
what: timing
40FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x6B461B8, 0]
value_type: float
value: [25, 25]
# t.MaxFPS
-
type: write
address: [MAIN, 0x6B3C330, 0]
value_type: float
value: [40, 40]
-
type: block
what: timing
45FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x6B461B8, 0]
value_type: float
value: [22.22, 22.22]
# t.MaxFPS
-
type: write
address: [MAIN, 0x6B3C330, 0]
value_type: float
value: [45, 45]
-
type: block
what: timing
50FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x6B461B8, 0]
value_type: float
value: [20, 20]
# t.MaxFPS
-
type: write
address: [MAIN, 0x6B3C330, 0]
value_type: float
value: [50, 50]
-
type: block
what: timing
55FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x6B461B8, 0]
value_type: float
value: [18.18, 18.18]
# t.MaxFPS
-
type: write
address: [MAIN, 0x6B3C330, 0]
value_type: float
value: [55, 55]
-
type: block
what: timing
60FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x6B461B8, 0]
value_type: float
value: [16.66, 16.66]
# t.MaxFPS (default value)
-
type: write
address: [MAIN, 0x6B3C330, 0]
value_type: float
value: [0, 0]

View File

@ -3,337 +3,37 @@
unsafeCheck: false
15FPS:
ALL_FPS:
# r.DynamicRes.MaxGPUTime ((1000/FPS) * 0.93)
-
type: write
type: evaluate_write
address: [MAIN, 0x7E23AF0, 0]
value_type: float
value: [62, 62]
value: ["0.93 * FRAMETIME_TARGET", "0.93 * FRAMETIME_TARGET"]
# r.DynamicRes.MinGPUTime ((1000/FPS) * 0.87)
-
type: write
type: evaluate_write
address: [MAIN, 0x7E23B08, 0]
value_type: float
value: [58, 58]
value: ["0.87 * FRAMETIME_TARGET", "0.87 * FRAMETIME_TARGET"]
# r.DynamicRes.MaxGPUTimeStill ((1000/FPS) * 0.945)
-
type: write
type: evaluate_write
address: [MAIN, 0x7E23B20, 0]
value_type: float
value: [63, 63]
value: ["0.945 * FRAMETIME_TARGET", "0.945 * FRAMETIME_TARGET"]
# r.DynamicRes.MinGPUTimeStill ((1000/FPS) * 0.93)
-
type: write
type: evaluate_write
address: [MAIN, 0x7E23B38, 0]
value_type: float
value: [62, 62]
value: ["0.93 * FRAMETIME_TARGET", "0.93 * FRAMETIME_TARGET"]
# t.MaxFPS
-
type: write
type: evaluate_write
address: [MAIN, 0x7E46698, 0]
value_type: float
value: [15, 15]
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
-
type: block
what: timing
20FPS:
# r.DynamicRes.MaxGPUTime
-
type: write
address: [MAIN, 0x7E23AF0, 0]
value_type: float
value: [46.5, 46.5]
# r.DynamicRes.MinGPUTime
-
type: write
address: [MAIN, 0x7E23B08, 0]
value_type: float
value: [43.5, 43.5]
# r.DynamicRes.MaxGPUTimeStill
-
type: write
address: [MAIN, 0x7E23B20, 0]
value_type: float
value: [47.25, 47.25]
# r.DynamicRes.MinGPUTimeStill
-
type: write
address: [MAIN, 0x7E23B38, 0]
value_type: float
value: [46.25, 46.25]
# t.MaxFPS
-
type: write
address: [MAIN, 0x7E46698, 0]
value_type: float
value: [20, 20]
-
type: block
what: timing
25FPS:
# r.DynamicRes.MaxGPUTime
-
type: write
address: [MAIN, 0x7E23AF0, 0]
value_type: float
value: [37.2, 37.2]
# r.DynamicRes.MinGPUTime
-
type: write
address: [MAIN, 0x7E23B08, 0]
value_type: float
value: [34.2, 34.2]
# r.DynamicRes.MaxGPUTimeStill
-
type: write
address: [MAIN, 0x7E23B20, 0]
value_type: float
value: [37.8, 37.8]
# r.DynamicRes.MinGPUTimeStill
-
type: write
address: [MAIN, 0x7E23B38, 0]
value_type: float
value: [37.2, 37.2]
# t.MaxFPS
-
type: write
address: [MAIN, 0x7E46698, 0]
value_type: float
value: [25, 25]
-
type: block
what: timing
30FPS:
# r.DynamicRes.MaxGPUTime (default value)
-
type: write
address: [MAIN, 0x7E23AF0, 0]
value_type: float
value: [31, 31]
# r.DynamicRes.MinGPUTime (default value)
-
type: write
address: [MAIN, 0x7E23B08, 0]
value_type: float
value: [29, 29]
# r.DynamicRes.MaxGPUTimeStill (default value)
-
type: write
address: [MAIN, 0x7E23B20, 0]
value_type: float
value: [31.5, 31.5]
# r.DynamicRes.MinGPUTimeStill (default value)
-
type: write
address: [MAIN, 0x7E23B38, 0]
value_type: float
value: [31, 31]
# t.MaxFPS (default value)
-
type: write
address: [MAIN, 0x7E46698, 0]
value_type: float
value: [0, 0]
35FPS:
# r.DynamicRes.MaxGPUTime
-
type: write
address: [MAIN, 0x7E23AF0, 0]
value_type: float
value: [26.57, 26.57]
# r.DynamicRes.MinGPUTime
-
type: write
address: [MAIN, 0x7E23B08, 0]
value_type: float
value: [24.85, 24.85]
# r.DynamicRes.MaxGPUTimeStill
-
type: write
address: [MAIN, 0x7E23B20, 0]
value_type: float
value: [27, 27]
# r.DynamicRes.MinGPUTimeStill
-
type: write
address: [MAIN, 0x7E23B38, 0]
value_type: float
value: [26.57, 26.57]
# t.MaxFPS
-
type: write
address: [MAIN, 0x7E46698, 0]
value_type: float
value: [35, 35]
-
type: block
what: timing
40FPS:
# r.DynamicRes.MaxGPUTime
-
type: write
address: [MAIN, 0x7E23AF0, 0]
value_type: float
value: [23.25, 23.25]
# r.DynamicRes.MinGPUTime
-
type: write
address: [MAIN, 0x7E23B08, 0]
value_type: float
value: [21.75, 21.75]
# r.DynamicRes.MaxGPUTimeStill
-
type: write
address: [MAIN, 0x7E23B20, 0]
value_type: float
value: [23.625, 23.625]
# r.DynamicRes.MinGPUTimeStill
-
type: write
address: [MAIN, 0x7E23B38, 0]
value_type: float
value: [23.25, 23.25]
# t.MaxFPS
-
type: write
address: [MAIN, 0x7E46698, 0]
value_type: float
value: [40, 40]
-
type: block
what: timing
45FPS:
# r.DynamicRes.MaxGPUTime
-
type: write
address: [MAIN, 0x7E23AF0, 0]
value_type: float
value: [20.66, 20.66]
# r.DynamicRes.MinGPUTime
-
type: write
address: [MAIN, 0x7E23B08, 0]
value_type: float
value: [19.33, 19.33]
# r.DynamicRes.MaxGPUTimeStill
-
type: write
address: [MAIN, 0x7E23B20, 0]
value_type: float
value: [21, 21]
# r.DynamicRes.MinGPUTimeStill
-
type: write
address: [MAIN, 0x7E23B38, 0]
value_type: float
value: [20.66, 20.66]
# t.MaxFPS
-
type: write
address: [MAIN, 0x7E46698, 0]
value_type: float
value: [45, 45]
-
type: block
what: timing
50FPS:
# r.DynamicRes.MaxGPUTime
-
type: write
address: [MAIN, 0x7E23AF0, 0]
value_type: float
value: [18.6, 18.6]
# r.DynamicRes.MinGPUTime
-
type: write
address: [MAIN, 0x7E23B08, 0]
value_type: float
value: [17.4, 17.4]
# r.DynamicRes.MaxGPUTimeStill
-
type: write
address: [MAIN, 0x7E23B20, 0]
value_type: float
value: [18.9, 18.9]
# r.DynamicRes.MinGPUTimeStill
-
type: write
address: [MAIN, 0x7E23B38, 0]
value_type: float
value: [18.6, 18.6]
# t.MaxFPS
-
type: write
address: [MAIN, 0x7E46698, 0]
value_type: float
value: [50, 50]
-
type: block
what: timing
55FPS:
# r.DynamicRes.MaxGPUTime
-
type: write
address: [MAIN, 0x7E23AF0, 0]
value_type: float
value: [16.9, 16.9]
# r.DynamicRes.MinGPUTime
-
type: write
address: [MAIN, 0x7E23B08, 0]
value_type: float
value: [15.81, 15.81]
# r.DynamicRes.MaxGPUTimeStill
-
type: write
address: [MAIN, 0x7E23B20, 0]
value_type: float
value: [17.18, 17.18]
# r.DynamicRes.MinGPUTimeStill
-
type: write
address: [MAIN, 0x7E23B38, 0]
value_type: float
value: [16.9, 16.9]
# t.MaxFPS
-
type: write
address: [MAIN, 0x7E46698, 0]
value_type: float
value: [55, 55]
-
type: block
what: timing
60FPS:
# r.DynamicRes.MaxGPUTime
-
type: write
address: [MAIN, 0x7E23AF0, 0]
value_type: float
value: [15.5, 15.5]
# r.DynamicRes.MinGPUTime
-
type: write
address: [MAIN, 0x7E23B08, 0]
value_type: float
value: [14.5, 14.5]
# r.DynamicRes.MaxGPUTimeStill
-
type: write
address: [MAIN, 0x7E23B20, 0]
value_type: float
value: [15.75, 15.75]
# r.DynamicRes.MinGPUTimeStill
-
type: write
address: [MAIN, 0x7E23B38, 0]
value_type: float
value: [15.5, 15.5]
# t.MaxFPS
-
type: write
address: [MAIN, 0x7E46698, 0]
value_type: float
value: [0, 0]

View File

@ -1,7 +1,6 @@
# SONIC FORCES 1.1.0
# BID: 6D9EA94F8AAC00A8
# Game speed is tied to framerate
# Above 30 FPS level 8 is harder to beat and level 20 impossible to beat
unsafeCheck: true
@ -12,73 +11,27 @@ MASTER_WRITE:
main_offset: 0xAD40FC
value_type: uint32
value: 0x52800068
15FPS:
# FPS target (FPS * 2)
# Block switching back to 30 FPS mode on loading screens
-
type: bytes
main_offset: 0x6173B0
value_type: uint32
value: 0xD503201F
ALL_FPS:
# Switch to 60 FPS Mode
-
type: write
address: [MAIN, 0x1C38C28, 0x1C]
value_type: float
value: 30
20FPS:
address: [MAIN, 0x1CAC518, 0x28, 0x20, 0x14]
value_type: uint32
value: 1
# FPS target
-
type: write
type: evaluate_write
address: [MAIN, 0x1C38C28, 0x1C]
value_type: float
value: 40
25FPS:
# FPS target
value: FPS_TARGET
-
type: write
address: [MAIN, 0x1C38C28, 0x1C]
type: evaluate_write
address: [MAIN, 0x1C38C28, 0x14C]
value_type: float
value: 50
30FPS:
# FPS target (default value)
-
type: write
address: [MAIN, 0x1C38C28, 0x1C]
value_type: float
value: 60
35FPS:
# FPS target
-
type: write
address: [MAIN, 0x1C38C28, 0x1C]
value_type: float
value: 70
40FPS:
# FPS target
-
type: write
address: [MAIN, 0x1C38C28, 0x1C]
value_type: float
value: 80
45FPS:
# FPS target
-
type: write
address: [MAIN, 0x1C38C28, 0x1C]
value_type: float
value: 90
50FPS:
# FPS target
-
type: write
address: [MAIN, 0x1C38C28, 0x1C]
value_type: float
value: 100
55FPS:
# FPS target
-
type: write
address: [MAIN, 0x1C38C28, 0x1C]
value_type: float
value: 110
60FPS:
# FPS target
-
type: write
address: [MAIN, 0x1C38C28, 0x1C]
value_type: float
value: 120
value: FPS_TARGET

View File

@ -1,7 +1,6 @@
# SONIC FORCES 1.1.0
# BID: 6D9EA94F8AAC00A8
# Game speed is tied to framerate
# Above 30 FPS level 8 is harder to beat and level 20 impossible to beat
unsafeCheck: true
@ -12,73 +11,27 @@ MASTER_WRITE:
main_offset: 0xAD40FC
value_type: uint32
value: 0x52800068
15FPS:
# FPS target (FPS * 2)
# Block switching back to 30 FPS mode on loading screens
-
type: bytes
main_offset: 0x6173B0
value_type: uint32
value: 0xD503201F
ALL_FPS:
# Switch to 60 FPS Mode
-
type: write
address: [MAIN, 0x1C38C28, 0x1C]
value_type: float
value: 30
20FPS:
address: [MAIN, 0x1CAC518, 0x28, 0x20, 0x14]
value_type: uint32
value: 1
# FPS target
-
type: write
type: evaluate_write
address: [MAIN, 0x1C38C28, 0x1C]
value_type: float
value: 40
25FPS:
# FPS target
value: FPS_TARGET
-
type: write
address: [MAIN, 0x1C38C28, 0x1C]
type: evaluate_write
address: [MAIN, 0x1C38C28, 0x14C]
value_type: float
value: 50
30FPS:
# FPS target (default value)
-
type: write
address: [MAIN, 0x1C38C28, 0x1C]
value_type: float
value: 60
35FPS:
# FPS target
-
type: write
address: [MAIN, 0x1C38C28, 0x1C]
value_type: float
value: 70
40FPS:
# FPS target
-
type: write
address: [MAIN, 0x1C38C28, 0x1C]
value_type: float
value: 80
45FPS:
# FPS target
-
type: write
address: [MAIN, 0x1C38C28, 0x1C]
value_type: float
value: 90
50FPS:
# FPS target
-
type: write
address: [MAIN, 0x1C38C28, 0x1C]
value_type: float
value: 100
55FPS:
# FPS target
-
type: write
address: [MAIN, 0x1C38C28, 0x1C]
value_type: float
value: 110
60FPS:
# FPS target
-
type: write
address: [MAIN, 0x1C38C28, 0x1C]
value_type: float
value: 120
value: FPS_TARGET

View File

@ -3,13 +3,13 @@
unsafeCheck: true
15FPS:
ALL_FPS:
# t.MaxFPS
-
type: write
type: evaluate_write
address: [MAIN, 0x8001888, 0]
value_type: float
value: [15, 15]
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
@ -19,141 +19,3 @@ unsafeCheck: true
-
type: block
what: timing
20FPS:
# t.MaxFPS
-
type: write
address: [MAIN, 0x8001888, 0]
value_type: float
value: [20, 20]
# r.VSync
-
type: write
address: [MAIN, 0x7806CC8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing
25FPS:
# t.MaxFPS
-
type: write
address: [MAIN, 0x8001888, 0]
value_type: float
value: [25, 25]
# r.VSync
-
type: write
address: [MAIN, 0x7806CC8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing
30FPS:
# t.MaxFPS (default value at first game boot, with next boot it's 30)
-
type: write
address: [MAIN, 0x8001888, 0]
value_type: float
value: [0, 0]
# r.VSync (default value is 1)
-
type: write
address: [MAIN, 0x7806CC8, 0]
value_type: uint32
value: [0, 0]
35FPS:
# t.MaxFPS
-
type: write
address: [MAIN, 0x8001888, 0]
value_type: float
value: [35, 35]
# r.VSync
-
type: write
address: [MAIN, 0x7806CC8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing
40FPS:
# t.MaxFPS
-
type: write
address: [MAIN, 0x8001888, 0]
value_type: float
value: [40, 40]
# r.VSync
-
type: write
address: [MAIN, 0x7806CC8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing
45FPS:
# t.MaxFPS
-
type: write
address: [MAIN, 0x8001888, 0]
value_type: float
value: [45, 45]
# r.VSync
-
type: write
address: [MAIN, 0x7806CC8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing
50FPS:
# t.MaxFPS
-
type: write
address: [MAIN, 0x8001888, 0]
value_type: float
value: [50, 50]
# r.VSync
-
type: write
address: [MAIN, 0x7806CC8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing
55FPS:
# t.MaxFPS
-
type: write
address: [MAIN, 0x8001888, 0]
value_type: float
value: [55, 55]
# r.VSync
-
type: write
address: [MAIN, 0x7806CC8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing
60FPS:
# t.MaxFPS
-
type: write
address: [MAIN, 0x8001888, 0]
value_type: float
value: [0, 0]
# r.VSync
-
type: write
address: [MAIN, 0x7806CC8, 0]
value_type: uint32
value: [0, 0]

View File

@ -3,157 +3,19 @@
unsafeCheck: true
15FPS:
ALL_FPS:
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
-
type: write
type: evaluate_write
address: [MAIN, 0x6ACCBD8, 0]
value_type: float
value: [66.66, 66.66]
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
# t.MaxFPS
-
type: write
type: evaluate_write
address: [MAIN, 0x6AEF760, 0]
value_type: float
value: [15, 15]
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
-
type: block
what: timing
20FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x6ACCBD8, 0]
value_type: float
value: [50, 50]
# t.MaxFPS
-
type: write
address: [MAIN, 0x6AEF760, 0]
value_type: float
value: [20, 20]
-
type: block
what: timing
25FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x6ACCBD8, 0]
value_type: float
value: [40, 40]
# t.MaxFPS
-
type: write
address: [MAIN, 0x6AEF760, 0]
value_type: float
value: [25, 25]
-
type: block
what: timing
30FPS:
# r.DynamicRes.FrameTimeBudget (default value)
-
type: write
address: [MAIN, 0x6ACCBD8, 0]
value_type: float
value: [33.33, 33.33]
# t.MaxFPS (default is 1000)
-
type: write
address: [MAIN, 0x6AEF760, 0]
value_type: float
value: [0, 0]
35FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x6ACCBD8, 0]
value_type: float
value: [28.51, 28.51]
# t.MaxFPS
-
type: write
address: [MAIN, 0x6AEF760, 0]
value_type: float
value: [35, 35]
-
type: block
what: timing
40FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x6ACCBD8, 0]
value_type: float
value: [25, 25]
# t.MaxFPS
-
type: write
address: [MAIN, 0x6AEF760, 0]
value_type: float
value: [40, 40]
-
type: block
what: timing
45FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x6ACCBD8, 0]
value_type: float
value: [22.22, 22.22]
# t.MaxFPS
-
type: write
address: [MAIN, 0x6AEF760, 0]
value_type: float
value: [45, 45]
-
type: block
what: timing
50FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x6ACCBD8, 0]
value_type: float
value: [20, 20]
# t.MaxFPS
-
type: write
address: [MAIN, 0x6AEF760, 0]
value_type: float
value: [50, 50]
-
type: block
what: timing
55FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x6ACCBD8, 0]
value_type: float
value: [18.18, 18.18]
# t.MaxFPS
-
type: write
address: [MAIN, 0x6AEF760, 0]
value_type: float
value: [55, 55]
-
type: block
what: timing
60FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x6ACCBD8, 0]
value_type: float
value: [16.66, 16.66]
# t.MaxFPS (default value)
-
type: write
address: [MAIN, 0x6AEF760, 0]
value_type: float
value: [0, 0]

View File

@ -1,159 +0,0 @@
# Mortal Shell 1.0.1
# BID: BE2D1A84420113EC
unsafeCheck: true
15FPS:
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
-
type: write
address: [MAIN, 0x6ACCBD8, 0]
value_type: float
value: [66.66, 66.66]
# t.MaxFPS
-
type: write
address: [MAIN, 0x6AEF760, 0]
value_type: float
value: [15, 15]
-
type: block
what: timing
20FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x6ACCBD8, 0]
value_type: float
value: [50, 50]
# t.MaxFPS
-
type: write
address: [MAIN, 0x6AEF760, 0]
value_type: float
value: [20, 20]
-
type: block
what: timing
25FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x6ACCBD8, 0]
value_type: float
value: [40, 40]
# t.MaxFPS
-
type: write
address: [MAIN, 0x6AEF760, 0]
value_type: float
value: [25, 25]
-
type: block
what: timing
30FPS:
# r.DynamicRes.FrameTimeBudget (default value)
-
type: write
address: [MAIN, 0x6ACCBD8, 0]
value_type: float
value: [33.33, 33.33]
# t.MaxFPS (default value)
-
type: write
address: [MAIN, 0x6AEF760, 0]
value_type: float
value: [0, 0]
35FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x6ACCBD8, 0]
value_type: float
value: [28.51, 28.51]
# t.MaxFPS
-
type: write
address: [MAIN, 0x6AEF760, 0]
value_type: float
value: [35, 35]
-
type: block
what: timing
40FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x6ACCBD8, 0]
value_type: float
value: [25, 25]
# t.MaxFPS
-
type: write
address: [MAIN, 0x6AEF760, 0]
value_type: float
value: [40, 40]
-
type: block
what: timing
45FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x6ACCBD8, 0]
value_type: float
value: [22.22, 22.22]
# t.MaxFPS
-
type: write
address: [MAIN, 0x6AEF760, 0]
value_type: float
value: [45, 45]
-
type: block
what: timing
50FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x6ACCBD8, 0]
value_type: float
value: [20, 20]
# t.MaxFPS
-
type: write
address: [MAIN, 0x6AEF760, 0]
value_type: float
value: [50, 50]
-
type: block
what: timing
55FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x6ACCBD8, 0]
value_type: float
value: [18.18, 18.18]
# t.MaxFPS
-
type: write
address: [MAIN, 0x6AEF760, 0]
value_type: float
value: [55, 55]
-
type: block
what: timing
60FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x6ACCBD8, 0]
value_type: float
value: [16.66, 16.66]
# t.MaxFPS (default value)
-
type: write
address: [MAIN, 0x6AEF760, 0]
value_type: float
value: [0, 0]

View File

@ -1,135 +0,0 @@
# From Space 1.0.357
# BID: 593BD545295A65FB
unsafeCheck: true
15FPS:
# vSyncCount (we are resetting it to 0 so game will calculate Dynamic Resolution for specified FPS target)
-
type: write
address: [MAIN, 0x68A9828, 0x210, 0x68]
value_type: int32
value: 0
# targetFrameRate
-
type: write
address: [MAIN, 0x6483A70]
value_type: int32
value: 15
20FPS:
# vSyncCount
-
type: write
address: [MAIN, 0x68A9828, 0x210, 0x68]
value_type: int32
value: 0
# targetFrameRate
-
type: write
address: [MAIN, 0x6483A70]
value_type: int32
value: 20
25FPS:
# vSyncCount
-
type: write
address: [MAIN, 0x68A9828, 0x210, 0x68]
value_type: int32
value: 0
# targetFrameRate
-
type: write
address: [MAIN, 0x6483A70]
value_type: int32
value: 25
30FPS:
# vSyncCount (default value)
-
type: write
address: [MAIN, 0x68A9828, 0x210, 0x68]
value_type: int32
value: 2
# targetFrameRate (default value)
-
type: write
address: [MAIN, 0x6483A70]
value_type: int32
value: 0
35FPS:
# vSyncCount
-
type: write
address: [MAIN, 0x68A9828, 0x210, 0x68]
value_type: int32
value: 0
# targetFrameRate
-
type: write
address: [MAIN, 0x6483A70]
value_type: int32
value: 35
40FPS:
# vSyncCount
-
type: write
address: [MAIN, 0x68A9828, 0x210, 0x68]
value_type: int32
value: 0
# targetFrameRate
-
type: write
address: [MAIN, 0x6483A70]
value_type: int32
value: 40
45FPS:
# vSyncCount
-
type: write
address: [MAIN, 0x68A9828, 0x210, 0x68]
value_type: int32
value: 0
# targetFrameRate
-
type: write
address: [MAIN, 0x6483A70]
value_type: int32
value: 45
50FPS:
# vSyncCount
-
type: write
address: [MAIN, 0x68A9828, 0x210, 0x68]
value_type: int32
value: 0
# targetFrameRate
-
type: write
address: [MAIN, 0x6483A70]
value_type: int32
value: 50
55FPS:
# vSyncCount
-
type: write
address: [MAIN, 0x68A9828, 0x210, 0x68]
value_type: int32
value: 0
# targetFrameRate
-
type: write
address: [MAIN, 0x6483A70]
value_type: int32
value: 55
60FPS:
# vSyncCount
-
type: write
address: [MAIN, 0x68A9828, 0x210, 0x68]
value_type: int32
value: 1
# targetFrameRate (default value)
-
type: write
address: [MAIN, 0x6483A70]
value_type: int32
value: 0

View File

@ -3,73 +3,10 @@
unsafeCheck: true
15FPS:
ALL_FPS:
# UnityEngine.Application::targetFrameRate (to adjust Dynamic Resolution)
-
type: write
type: evaluate_write
address: [MAIN, 0x6F3F760]
value_type: int32
value: 15
20FPS:
# UnityEngine.Application::targetFrameRate
-
type: write
address: [MAIN, 0x6F3F760]
value_type: int32
value: 20
25FPS:
# UnityEngine.Application::targetFrameRate
-
type: write
address: [MAIN, 0x6F3F760]
value_type: int32
value: 25
30FPS:
# UnityEngine.Application::targetFrameRate (default value)
-
type: write
address: [MAIN, 0x6F3F760]
value_type: int32
value: 30
35FPS:
# UnityEngine.Application::targetFrameRate
-
type: write
address: [MAIN, 0x6F3F760]
value_type: int32
value: 35
40FPS:
# UnityEngine.Application::targetFrameRate
-
type: write
address: [MAIN, 0x6F3F760]
value_type: int32
value: 40
45FPS:
# UnityEngine.Application::targetFrameRate
-
type: write
address: [MAIN, 0x6F3F760]
value_type: int32
value: 45
50FPS:
# UnityEngine.Application::targetFrameRate
-
type: write
address: [MAIN, 0x6F3F760]
value_type: int32
value: 50
55FPS:
# UnityEngine.Application::targetFrameRate
-
type: write
address: [MAIN, 0x6F3F760]
value_type: int32
value: 55
60FPS:
# UnityEngine.Application::targetFrameRate
-
type: write
address: [MAIN, 0x6F3F760]
value_type: int32
value: 60
value: FPS_TARGET

View File

@ -1,66 +1,83 @@
# WARRIORS OROCHI 4 1.0.13
# BID: 5C9CCD358BE85FC9
# Credits to Hazerou for figuring out the offset
# Main offset stores address to start of .bss of NRO
## REF: 02 00 00 00 3C 00 00 00
unsafeCheck: true
15FPS:
ALL_FPS:
# Without DLC Ultimate Edition installed
-
type: write
address: [MAIN, 0x3AF80, -0x931F4]
value_type: int32
value: 2
20FPS:
type: evaluate_compare
compare_value_type: uint64
compare_type: "=="
compare_value: 0xE2CFDAC9EAC20398
compare_address: [MAIN, 0x3AF80, -0x1A92FC0]
address: [MAIN, 0x3AF80, -0x934A8]
value_type: uint32
value: [VSYNC_TARGET, FPS_TARGET]
-
type: write
address: [MAIN, 0x3AF80, -0x931F4]
value_type: int32
value: 2
25FPS:
type: evaluate_compare
compare_value_type: uint64
compare_type: "=="
compare_value: 0xE2CFDAC9EAC20398
compare_address: [MAIN, 0x3AF80, -0x1A92FC0]
address: [MAIN, 0x3AF80, -0x934A0]
value_type: float
value: FPS_TARGET
-
type: write
address: [MAIN, 0x3AF80, -0x931F4]
value_type: int32
value: 2
30FPS:
type: evaluate_compare
compare_value_type: uint64
compare_type: "=="
compare_value: 0xE2CFDAC9EAC20398
compare_address: [MAIN, 0x3AF80, -0x1A92FC0]
address: [MAIN, 0x3AF80, -0x9349C]
value_type: uint32
value: [VSYNC_TARGET, FPS_TARGET]
-
type: write
address: [MAIN, 0x3AF80, -0x931F4]
value_type: int32
value: 2
35FPS:
type: evaluate_compare
compare_value_type: uint64
compare_type: "=="
compare_value: 0xE2CFDAC9EAC20398
compare_address: [MAIN, 0x3AF80, -0x1A92FC0]
address: [MAIN, 0x3AF80, -0x93494]
value_type: float
value: FPS_TARGET
# With DLC Ultimate Edition installed
-
type: write
address: [MAIN, 0x3AF80, -0x931F4]
value_type: int32
value: 1
40FPS:
type: evaluate_compare
compare_value_type: uint64
compare_type: "!="
compare_value: 0xE2CFDAC9EAC20398
compare_address: [MAIN, 0x3AF80, -0x1A92FC0]
address: [MAIN, 0x3AF80, -0x93200]
value_type: uint32
value: [VSYNC_TARGET, FPS_TARGET]
-
type: write
address: [MAIN, 0x3AF80, -0x931F4]
value_type: int32
value: 1
45FPS:
type: evaluate_compare
compare_value_type: uint64
compare_type: "!="
compare_value: 0xE2CFDAC9EAC20398
compare_address: [MAIN, 0x3AF80, -0x1A92FC0]
address: [MAIN, 0x3AF80, -0x931F8]
value_type: float
value: FPS_TARGET
-
type: write
type: evaluate_compare
compare_value_type: uint64
compare_type: "!="
compare_value: 0xE2CFDAC9EAC20398
compare_address: [MAIN, 0x3AF80, -0x1A92FC0]
address: [MAIN, 0x3AF80, -0x931F4]
value_type: int32
value: 1
50FPS:
value_type: uint32
value: [VSYNC_TARGET, FPS_TARGET]
-
type: write
address: [MAIN, 0x3AF80, -0x931F4]
value_type: int32
value: 1
55FPS:
-
type: write
address: [MAIN, 0x3AF80, -0x931F4]
value_type: int32
value: 1
60FPS:
-
type: write
address: [MAIN, 0x3AF80, -0x931F4]
value_type: int32
value: 1
type: evaluate_compare
compare_value_type: uint64
compare_type: "!="
compare_value: 0xE2CFDAC9EAC20398
compare_address: [MAIN, 0x3AF80, -0x1A92FC0]
address: [MAIN, 0x3AF80, -0x931EC]
value_type: float
value: FPS_TARGET

View File

@ -4,199 +4,22 @@
unsafeCheck: true
15FPS:
ALL_FPS:
# Internal FPS Lock, pointer ref: 00 01 40 F9 E5 03 04 2A
-
type: write
type: evaluate_write
address: [MAIN, 0x2AEDA08, 704]
value_type: uint32
value: 4
value: VSYNC_TARGET
# Game Speed, pointer ref: F3 03 00 AA 20 00 80 52 F4 03 01 AA
-
type: write
type: evaluate_write
address: [MAIN, 0x2AEF6D0, 1360]
value_type: uint32
value: 4
value: VSYNC_TARGET
# UI Speed
-
type: write
type: evaluate_write
address: [MAIN, 0x2AEF6D0, 2554]
value_type: uint8
value: 15
-
type: block
what: timing
20FPS:
# Internal FPS Lock
-
type: write
address: [MAIN, 0x2AEDA08, 704]
value_type: uint32
value: 3
# Game Speed
-
type: write
address: [MAIN, 0x2AEF6D0, 1360]
value_type: uint32
value: 3
# UI Speed
-
type: write
address: [MAIN, 0x2AEF6D0, 2554]
value_type: uint8
value: 20
-
type: block
what: timing
25FPS:
# Internal FPS Lock
-
type: write
address: [MAIN, 0x2AEDA08, 704]
value_type: uint32
value: 2
# Game Speed
-
type: write
address: [MAIN, 0x2AEF6D0, 1360]
value_type: uint32
value: 2
# UI Speed
-
type: write
address: [MAIN, 0x2AEF6D0, 2554]
value_type: uint8
value: 25
30FPS:
# Internal FPS Lock
-
type: write
address: [MAIN, 0x2AEDA08, 704]
value_type: uint32
value: 2
# Game Speed
-
type: write
address: [MAIN, 0x2AEF6D0, 1360]
value_type: uint32
value: 2
# UI Speed
-
type: write
address: [MAIN, 0x2AEF6D0, 2554]
value_type: uint8
value: 30
35FPS:
# Internal FPS Lock
-
type: write
address: [MAIN, 0x2AEDA08, 704]
value_type: uint32
value: 1
# Game Speed
-
type: write
address: [MAIN, 0x2AEF6D0, 1360]
value_type: uint32
value: 1
# UI Speed
-
type: write
address: [MAIN, 0x2AEF6D0, 2554]
value_type: uint8
value: 35
40FPS:
# Internal FPS Lock
-
type: write
address: [MAIN, 0x2AEDA08, 704]
value_type: uint32
value: 1
# Game Speed
-
type: write
address: [MAIN, 0x2AEF6D0, 1360]
value_type: uint32
value: 1
# UI Speed
-
type: write
address: [MAIN, 0x2AEF6D0, 2554]
value_type: uint8
value: 40
45FPS:
# Internal FPS Lock
-
type: write
address: [MAIN, 0x2AEDA08, 704]
value_type: uint32
value: 1
# Game Speed
-
type: write
address: [MAIN, 0x2AEF6D0, 1360]
value_type: uint32
value: 1
# UI Speed
-
type: write
address: [MAIN, 0x2AEF6D0, 2554]
value_type: uint8
value: 45
50FPS:
# Internal FPS Lock
-
type: write
address: [MAIN, 0x2AEDA08, 704]
value_type: uint32
value: 1
# Game Speed
-
type: write
address: [MAIN, 0x2AEF6D0, 1360]
value_type: uint32
value: 1
# UI Speed
-
type: write
address: [MAIN, 0x2AEF6D0, 2554]
value_type: uint8
value: 50
55FPS:
# Internal FPS Lock
-
type: write
address: [MAIN, 0x2AEDA08, 704]
value_type: uint32
value: 1
# Game Speed
-
type: write
address: [MAIN, 0x2AEF6D0, 1360]
value_type: uint32
value: 1
# UI Speed
-
type: write
address: [MAIN, 0x2AEF6D0, 2554]
value_type: uint8
value: 55
60FPS:
# Internal FPS Lock
-
type: write
address: [MAIN, 0x2AEDA08, 704]
value_type: uint32
value: 1
# Game Speed
-
type: write
address: [MAIN, 0x2AEF6D0, 1360]
value_type: uint32
value: 1
# UI Speed
-
type: write
address: [MAIN, 0x2AEF6D0, 2554]
value_type: uint8
value: 60
value: FPS_TARGET

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@ -1,199 +0,0 @@
# Jojo's Bizarre Adventure: All-Star Battle R 2.3.0
# BID: B2FA8FF1240615F1
# There are small issues with animations in cutscenes at higher framerates
# REF: 28 1C 00 12 89 07 80 52 2A 09 C8 1A
unsafeCheck: true
15FPS:
# Internal FPS Lock
-
type: write
address: [MAIN, 0x2AEEA08, 704]
value_type: uint32
value: 4
-
type: write
address: [MAIN, 0x2AF06D0, 1360]
value_type: uint32
value: 4
# UI Speed
-
type: write
address: [MAIN, 0x2AF06D0, 2554]
value_type: uint8
value: 15
-
type: block
what: timing
20FPS:
# Internal FPS Lock
-
type: write
address: [MAIN, 0x2AEEA08, 704]
value_type: uint32
value: 3
-
type: write
address: [MAIN, 0x2AF06D0, 1360]
value_type: uint32
value: 3
# UI Speed
-
type: write
address: [MAIN, 0x2AF06D0, 2554]
value_type: uint8
value: 20
-
type: block
what: timing
25FPS:
# Internal FPS Lock
-
type: write
address: [MAIN, 0x2AEEA08, 704]
value_type: uint32
value: 2
-
type: write
address: [MAIN, 0x2AF06D0, 1360]
value_type: uint32
value: 2
# UI Speed
-
type: write
address: [MAIN, 0x2AF06D0, 2554]
value_type: uint8
value: 25
30FPS:
# Internal FPS Lock
-
type: write
address: [MAIN, 0x2AEEA08, 704]
value_type: uint32
value: 2
-
type: write
address: [MAIN, 0x2AF06D0, 1360]
value_type: uint32
value: 2
# UI Speed
-
type: write
address: [MAIN, 0x2AF06D0, 2554]
value_type: uint8
value: 30
35FPS:
# Internal FPS Lock
-
type: write
address: [MAIN, 0x2AEEA08, 704]
value_type: uint32
value: 1
# Game Speed
-
type: write
address: [MAIN, 0x2AF06D0, 1360]
value_type: uint32
value: 1
# UI Speed
-
type: write
address: [MAIN, 0x2AF06D0, 2554]
value_type: uint8
value: 35
40FPS:
# Internal FPS Lock
-
type: write
address: [MAIN, 0x2AEEA08, 704]
value_type: uint32
value: 1
# Game Speed
-
type: write
address: [MAIN, 0x2AF06D0, 1360]
value_type: uint32
value: 1
# UI Speed
-
type: write
address: [MAIN, 0x2AF06D0, 2554]
value_type: uint8
value: 40
45FPS:
# Internal FPS Lock
-
type: write
address: [MAIN, 0x2AEEA08, 704]
value_type: uint32
value: 1
# Game Speed
-
type: write
address: [MAIN, 0x2AF06D0, 1360]
value_type: uint32
value: 1
# UI Speed
-
type: write
address: [MAIN, 0x2AF06D0, 2554]
value_type: uint8
value: 45
50FPS:
# Internal FPS Lock
-
type: write
address: [MAIN, 0x2AEEA08, 704]
value_type: uint32
value: 1
# Game Speed
-
type: write
address: [MAIN, 0x2AF06D0, 1360]
value_type: uint32
value: 1
# UI Speed
-
type: write
address: [MAIN, 0x2AF06D0, 2554]
value_type: uint8
value: 50
55FPS:
# Internal FPS Lock
-
type: write
address: [MAIN, 0x2AEEA08, 704]
value_type: uint32
value: 1
# Game Speed
-
type: write
address: [MAIN, 0x2AF06D0, 1360]
value_type: uint32
value: 1
# UI Speed
-
type: write
address: [MAIN, 0x2AF06D0, 2554]
value_type: uint8
value: 55
60FPS:
# Internal FPS Lock
-
type: write
address: [MAIN, 0x2AEEA08, 704]
value_type: uint32
value: 1
# Game Speed
-
type: write
address: [MAIN, 0x2AF06D0, 1360]
value_type: uint32
value: 1
# UI Speed
-
type: write
address: [MAIN, 0x2AF06D0, 2554]
value_type: uint8
value: 60

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@ -3,157 +3,19 @@
unsafeCheck: true
15FPS:
ALL_FPS:
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 1 decimal
-
type: write
type: evaluate_write
address: [MAIN, 0x7565298, 0]
value_type: float
value: [66.6, 66.6]
value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
# t.MaxFPS
-
type: write
type: evaluate_write
address: [MAIN, 0x7589FE0, 0]
value_type: float
value: [15, 15]
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
-
type: block
what: timing
20FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x7565298, 0]
value_type: float
value: [50, 50]
# t.MaxFPS
-
type: write
address: [MAIN, 0x7589FE0, 0]
value_type: float
value: [20, 20]
-
type: block
what: timing
25FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x7565298, 0]
value_type: float
value: [40, 40]
# t.MaxFPS
-
type: write
address: [MAIN, 0x7589FE0, 0]
value_type: float
value: [25, 25]
-
type: block
what: timing
30FPS:
# r.DynamicRes.FrameTimeBudget (default value is 36.5, obviously we don't want it)
-
type: write
address: [MAIN, 0x7565298, 0]
value_type: float
value: [33.3, 33.3]
# t.MaxFPS
-
type: write
address: [MAIN, 0x7589FE0, 0]
value_type: float
value: [30, 30]
35FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x7565298, 0]
value_type: float
value: [28.5, 28.5]
# t.MaxFPS
-
type: write
address: [MAIN, 0x7589FE0, 0]
value_type: float
value: [35, 35]
-
type: block
what: timing
40FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x7565298, 0]
value_type: float
value: [25, 25]
# t.MaxFPS
-
type: write
address: [MAIN, 0x7589FE0, 0]
value_type: float
value: [40, 40]
-
type: block
what: timing
45FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x7565298, 0]
value_type: float
value: [22.2, 22.2]
# t.MaxFPS
-
type: write
address: [MAIN, 0x7589FE0, 0]
value_type: float
value: [45, 45]
-
type: block
what: timing
50FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x7565298, 0]
value_type: float
value: [20, 20]
# t.MaxFPS
-
type: write
address: [MAIN, 0x7589FE0, 0]
value_type: float
value: [50, 50]
-
type: block
what: timing
55FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x7565298, 0]
value_type: float
value: [18.1, 18.1]
# t.MaxFPS
-
type: write
address: [MAIN, 0x7589FE0, 0]
value_type: float
value: [55, 55]
-
type: block
what: timing
60FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x7565298, 0]
value_type: float
value: [16.6, 16.6]
# t.MaxFPS
-
type: write
address: [MAIN, 0x7589FE0, 0]
value_type: float
value: [0, 0]

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@ -0,0 +1,27 @@
# Grand Theft Auto: Vice City - Definitive Edition 1.0.8
# BID: 9151E53EE514B03A
unsafeCheck: true
ALL_FPS:
# r.DynamicRes.FrameTimeBudget (Default is 36.5 ms)
-
type: evaluate_write
address: [MAIN, 0x7608988, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x762D640, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x6E7AA00, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

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@ -0,0 +1,32 @@
# Bakery Simulator 1.1.0
# BID: 31A37D73E22F1059
unsafeCheck: false
ALL_FPS:
# Disable bUseFixedFrameRate to untie game speed from framerate and unlock FPS
-
type: write
address: [MAIN, 0x5F9B6A8, 0x7A4]
value_type: uint32
# Default is 0x47, bUseFixedFrameRate |= 0x40
# By writing 7 we are making sure that other flags are maintained:
# bAllowMultiThreadedAnimationUpdate |= 4
# bOptimizeAnimBlueprintMemberVariableAccess |= 2
# bCanBlueprintsTickByDefault |= 1
value: 7
# r.VSync
-
type: write
address: [MAIN, 0x57A0B58, 0]
value_type: int32
value: [0, 0]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x5F9BFC8, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
-
type: block
what: timing

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@ -0,0 +1,27 @@
# Gigantosaurus: Dino Kart 1.1.0
# BID: 512FB8C2D12C4F36
unsafeCheck: true
ALL_FPS:
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
-
type: evaluate_write
address: [MAIN, 0x6D186C8, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
# r.VSync
-
type: write
address: [MAIN, 0x6581EB0, 0]
value_type: uint32
value: [0, 0]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x6D45C58, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
-
type: block
what: timing

View File

@ -3,157 +3,19 @@
unsafeCheck: true
15FPS:
ALL_FPS:
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
-
type: write
type: evaluate_write
address: [MAIN, 0x6D196C8, 0]
value_type: float
value: [66.66, 66.66]
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
# t.MaxFPS
-
type: write
type: evaluate_write
address: [MAIN, 0x6D46C58, 0]
value_type: float
value: [15, 15]
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
-
type: block
what: timing
20FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x6D196C8, 0]
value_type: float
value: [50, 50]
# t.MaxFPS
-
type: write
address: [MAIN, 0x6D46C58, 0]
value_type: float
value: [20, 20]
-
type: block
what: timing
25FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x6D196C8, 0]
value_type: float
value: [40, 40]
# t.MaxFPS
-
type: write
address: [MAIN, 0x6D46C58, 0]
value_type: float
value: [25, 25]
-
type: block
what: timing
30FPS:
# r.DynamicRes.FrameTimeBudget (default value)
-
type: write
address: [MAIN, 0x6D196C8, 0]
value_type: float
value: [33.33, 33.33]
# t.MaxFPS (default is 30)
-
type: write
address: [MAIN, 0x6D46C58, 0]
value_type: float
value: [0, 0]
35FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x6D196C8, 0]
value_type: float
value: [28.51, 28.51]
# t.MaxFPS
-
type: write
address: [MAIN, 0x6D46C58, 0]
value_type: float
value: [35, 35]
-
type: block
what: timing
40FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x6D196C8, 0]
value_type: float
value: [25, 25]
# t.MaxFPS
-
type: write
address: [MAIN, 0x6D46C58, 0]
value_type: float
value: [40, 40]
-
type: block
what: timing
45FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x6D196C8, 0]
value_type: float
value: [22.22, 22.22]
# t.MaxFPS
-
type: write
address: [MAIN, 0x6D46C58, 0]
value_type: float
value: [45, 45]
-
type: block
what: timing
50FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x6D196C8, 0]
value_type: float
value: [20, 20]
# t.MaxFPS
-
type: write
address: [MAIN, 0x6D46C58, 0]
value_type: float
value: [50, 50]
-
type: block
what: timing
55FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x6D196C8, 0]
value_type: float
value: [18.18, 18.18]
# t.MaxFPS
-
type: write
address: [MAIN, 0x6D46C58, 0]
value_type: float
value: [55, 55]
-
type: block
what: timing
60FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x6D196C8, 0]
value_type: float
value: [16.66, 16.66]
# t.MaxFPS (default value)
-
type: write
address: [MAIN, 0x6D46C58, 0]
value_type: float
value: [0, 0]

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@ -3,157 +3,19 @@
unsafeCheck: true
15FPS:
ALL_FPS:
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
-
type: write
type: evaluate_write
address: [MAIN, 0x7D46658, 0]
value_type: float
value: [66.66, 66.66]
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
# t.MaxFPS
-
type: write
type: evaluate_write
address: [MAIN, 0x7D73FF8, 0]
value_type: float
value: [15, 15]
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
-
type: block
what: timing
20FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x7D46658, 0]
value_type: float
value: [50, 50]
# t.MaxFPS
-
type: write
address: [MAIN, 0x7D73FF8, 0]
value_type: float
value: [20, 20]
-
type: block
what: timing
25FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x7D46658, 0]
value_type: float
value: [40, 40]
# t.MaxFPS
-
type: write
address: [MAIN, 0x7D73FF8, 0]
value_type: float
value: [25, 25]
-
type: block
what: timing
30FPS:
# r.DynamicRes.FrameTimeBudget (default value)
-
type: write
address: [MAIN, 0x7D46658, 0]
value_type: float
value: [33.33, 33.33]
# t.MaxFPS (default value is 30)
-
type: write
address: [MAIN, 0x7D73FF8, 0]
value_type: float
value: [0, 0]
35FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x7D46658, 0]
value_type: float
value: [28.51, 28.51]
# t.MaxFPS
-
type: write
address: [MAIN, 0x7D73FF8, 0]
value_type: float
value: [35, 35]
-
type: block
what: timing
40FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x7D46658, 0]
value_type: float
value: [25, 25]
# t.MaxFPS
-
type: write
address: [MAIN, 0x7D73FF8, 0]
value_type: float
value: [40, 40]
-
type: block
what: timing
45FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x7D46658, 0]
value_type: float
value: [22.22, 22.22]
# t.MaxFPS
-
type: write
address: [MAIN, 0x7D73FF8, 0]
value_type: float
value: [45, 45]
-
type: block
what: timing
50FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x7D46658, 0]
value_type: float
value: [20, 20]
# t.MaxFPS
-
type: write
address: [MAIN, 0x7D73FF8, 0]
value_type: float
value: [50, 50]
-
type: block
what: timing
55FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x7D46658, 0]
value_type: float
value: [18.18, 18.18]
# t.MaxFPS
-
type: write
address: [MAIN, 0x7D73FF8, 0]
value_type: float
value: [55, 55]
-
type: block
what: timing
60FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x7D46658, 0]
value_type: float
value: [16.66, 16.66]
# t.MaxFPS
-
type: write
address: [MAIN, 0x7D73FF8, 0]
value_type: float
value: [0, 0]

View File

@ -0,0 +1,13 @@
# Cel Damage HD 1.0.0
# BID: 03B058B1F6BE7195
# Credit to Hazerou for finding offset
# His note: 60 FPS may cause some Graphical Glitches like huge shadow and flashing light/colors appearing out of nowhere.
unsafeCheck: true
ALL_FPS:
-
type: evaluate_write
address: [MAIN, 0x32EE1C]
value_type: float
value: ["1/FPS_TARGET", "FPS_TARGET"]

View File

@ -0,0 +1,27 @@
# The Witcher 3: Wild Hund - Complete Edition 4.04b
# BID: 4BC4A8A814FD46A4
unsafeCheck: true
ALL_FPS:
# DRGameTargetFrameTimeInMs
-
type: evaluate_write
address: [MAIN, 0x41312B4]
value_type: float
value: "0.945 * FRAMETIME_TARGET"
# DRCinematicTargetFrameTimeInMs
-
type: evaluate_write
address: [MAIN, 0x41312E4]
value_type: float
value: "0.945 * FRAMETIME_TARGET"
# LimitFPS
-
type: evaluate_write
address: [MAIN, 0x411DCFC]
value_type: int32
value: FPS_LOCK_TARGET
-
type: block
what: timing

View File

@ -1,224 +0,0 @@
# The Witcher 3 3.7
# BID: 4FFB62F1CD9E17F8
unsafeCheck: false
15FPS:
# DRGameTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x4FDA8F4]
value_type: float
value: 63
# DRCinematicTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x4FDA924]
value_type: float
value: 63
# LimitFPS
-
type: write
address: [MAIN, 0x4C983EC]
value_type: int32
value: 15
-
type: block
what: timing
20FPS:
# DRGameTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x4FDA8F4]
value_type: float
value: 47.25
# DRCinematicTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x4FDA924]
value_type: float
value: 47.25
# LimitFPS
-
type: write
address: [MAIN, 0x4C983EC]
value_type: int32
value: 20
-
type: block
what: timing
25FPS:
# DRGameTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x4FDA8F4]
value_type: float
value: 37.8
# DRCinematicTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x4FDA924]
value_type: float
value: 37.8
# LimitFPS
-
type: write
address: [MAIN, 0x4C983EC]
value_type: int32
value: 25
-
type: block
what: timing
30FPS:
# DRGameTargetFrameTimeInMs (original value)
-
type: write
address: [MAIN, 0x4FDA8F4]
value_type: float
value: 31.5
# DRCinematicTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x4FDA924]
value_type: float
value: 31.5
# LimitFPS (original value)
-
type: write
address: [MAIN, 0x4C983EC]
value_type: int32
value: 60
# For 35-60 FPS check if cutscene is played. If it is, set 30 FPS lock. If not, disable it.
35FPS:
# DRGameTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x4FDA8F4]
value_type: float
value: 27
# DRCinematicTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x4FDA924]
value_type: float
value: 27
# LimitFPS
-
type: write
address: [MAIN, 0x4C983EC]
value_type: int32
value: 35
-
type: block
what: timing
40FPS:
# DRGameTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x4FDA8F4]
value_type: float
value: 23.625
# DRCinematicTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x4FDA924]
value_type: float
value: 23.625
# LimitFPS
-
type: write
address: [MAIN, 0x4C983EC]
value_type: int32
value: 40
-
type: block
what: timing
45FPS:
# DRGameTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x4FDA8F4]
value_type: float
value: 21
# DRCinematicTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x4FDA924]
value_type: float
value: 21
# LimitFPS
-
type: write
address: [MAIN, 0x4C983EC]
value_type: int32
value: 45
-
type: block
what: timing
50FPS:
# DRGameTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x4FDA8F4]
value_type: float
value: 18.9
# DRCinematicTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x4FDA924]
value_type: float
value: 18.9
# LimitFPS
-
type: write
address: [MAIN, 0x4C983EC]
value_type: int32
value: 50
-
type: block
what: timing
55FPS:
# DRGameTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x4FDA8F4]
value_type: float
value: 17.1818181818
# DRCinematicTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x4FDA924]
value_type: float
value: 17.1818181818
# LimitFPS
-
type: write
address: [MAIN, 0x4C983EC]
value_type: int32
value: 55
-
type: block
what: timing
60FPS:
# DRGameTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x4FDA8F4]
value_type: float
value: 15.75
# DRCinematicTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x4FDA924]
value_type: float
value: 15.75
# LimitFPS
-
type: write
address: [MAIN, 0x4C983EC]
value_type: int32
value: 60
-
type: block
what: timing

View File

@ -1,224 +0,0 @@
# The Witcher 3: Wild Hund - Complete Edition 4.04b
# BID: D27FD8A515077F34
unsafeCheck: true
15FPS:
# DRGameTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x41312B4]
value_type: float
value: 63
# DRCinematicTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x41312E4]
value_type: float
value: 63
# LimitFPS
-
type: write
address: [MAIN, 0x411DCFC]
value_type: int32
value: 15
-
type: block
what: timing
20FPS:
# DRGameTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x41312B4]
value_type: float
value: 47.25
# DRCinematicTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x41312E4]
value_type: float
value: 47.25
# LimitFPS
-
type: write
address: [MAIN, 0x411DCFC]
value_type: int32
value: 20
-
type: block
what: timing
25FPS:
# DRGameTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x41312B4]
value_type: float
value: 37.8
# DRCinematicTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x41312E4]
value_type: float
value: 37.8
# LimitFPS
-
type: write
address: [MAIN, 0x411DCFC]
value_type: int32
value: 25
-
type: block
what: timing
30FPS:
# DRGameTargetFrameTimeInMs (original value)
-
type: write
address: [MAIN, 0x41312B4]
value_type: float
value: 31.5
# DRCinematicTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x41312E4]
value_type: float
value: 31.5
# LimitFPS (original value)
-
type: write
address: [MAIN, 0x411DCFC]
value_type: int32
value: 60
# For 35-60 FPS check if cutscene is played. If it is, set 30 FPS lock. If not, disable it.
35FPS:
# DRGameTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x41312B4]
value_type: float
value: 27
# DRCinematicTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x41312E4]
value_type: float
value: 27
# LimitFPS
-
type: write
address: [MAIN, 0x411DCFC]
value_type: int32
value: 35
-
type: block
what: timing
40FPS:
# DRGameTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x41312B4]
value_type: float
value: 23.625
# DRCinematicTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x41312E4]
value_type: float
value: 23.625
# LimitFPS
-
type: write
address: [MAIN, 0x411DCFC]
value_type: int32
value: 40
-
type: block
what: timing
45FPS:
# DRGameTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x41312B4]
value_type: float
value: 21
# DRCinematicTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x41312E4]
value_type: float
value: 21
# LimitFPS
-
type: write
address: [MAIN, 0x411DCFC]
value_type: int32
value: 45
-
type: block
what: timing
50FPS:
# DRGameTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x41312B4]
value_type: float
value: 18.9
# DRCinematicTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x41312E4]
value_type: float
value: 18.9
# LimitFPS
-
type: write
address: [MAIN, 0x411DCFC]
value_type: int32
value: 50
-
type: block
what: timing
55FPS:
# DRGameTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x41312B4]
value_type: float
value: 17.1818181818
# DRCinematicTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x41312E4]
value_type: float
value: 17.1818181818
# LimitFPS
-
type: write
address: [MAIN, 0x411DCFC]
value_type: int32
value: 55
-
type: block
what: timing
60FPS:
# DRGameTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x41312B4]
value_type: float
value: 15.75
# DRCinematicTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x41312E4]
value_type: float
value: 15.75
# LimitFPS
-
type: write
address: [MAIN, 0x411DCFC]
value_type: int32
value: 60
-
type: block
what: timing

View File

@ -3,73 +3,10 @@
unsafeCheck: true
15FPS:
ALL_FPS:
# OptimalFrameDuration_ms = (1000/FPS) - (0.07 * (1000/30)
-
type: write
type: evaluate_write
address: [MAIN, 0x27C4B0C]
value_type: float
value: 64.333333
20FPS:
# OptimalFrameDuration_ms
-
type: write
address: [MAIN, 0x27C4B0C]
value_type: float
value: 47.666666
25FPS:
# OptimalFrameDuration_ms
-
type: write
address: [MAIN, 0x27C4B0C]
value_type: float
value: 37.666666
30FPS:
# OptimalFrameDuration_ms (default value)
-
type: write
address: [MAIN, 0x27C4B0C]
value_type: float
value: 31
35FPS:
# OptimalFrameDuration_ms
-
type: write
address: [MAIN, 0x27C4B0C]
value_type: float
value: 26.238095
40FPS:
# OptimalFrameDuration_ms
-
type: write
address: [MAIN, 0x27C4B0C]
value_type: float
value: 22.666666
45FPS:
# OptimalFrameDuration_ms
-
type: write
address: [MAIN, 0x27C4B0C]
value_type: float
value: 19.888888
50FPS:
# OptimalFrameDuration_ms
-
type: write
address: [MAIN, 0x27C4B0C]
value_type: float
value: 17.666666
55FPS:
# OptimalFrameDuration_ms
-
type: write
address: [MAIN, 0x27C4B0C]
value_type: float
value: 15.848484
60FPS:
# OptimalFrameDuration_ms
-
type: write
address: [MAIN, 0x27C4B0C]
value_type: float
value: 14.333333
value: "FRAMETIME_TARGET - (0.07 * (1000/30))"

View File

@ -10,64 +10,10 @@ MASTER_WRITE:
main_offset: 0x6B41E4
value_type: uint32
value: 0xB20007E8
15FPS:
ALL_FPS:
# DUMMY
-
type: write
address: [MAIN, 0x4740500]
value_type: uint8
value: 0
20FPS:
-
type: write
address: [MAIN, 0x4740500]
value_type: uint8
value: 0
25FPS:
-
type: write
address: [MAIN, 0x4740500]
value_type: uint8
value: 0
30FPS:
-
type: write
address: [MAIN, 0x4740500]
value_type: uint8
value: 0
35FPS:
-
type: write
address: [MAIN, 0x4740500]
value_type: uint8
value: 0
40FPS:
-
type: write
address: [MAIN, 0x4740500]
value_type: uint8
value: 0
45FPS:
-
type: write
address: [MAIN, 0x4740500]
value_type: uint8
value: 0
50FPS:
-
type: write
address: [MAIN, 0x4740500]
value_type: uint8
value: 0
55FPS:
-
type: write
address: [MAIN, 0x4740500]
value_type: uint8
value: 0
60FPS:
-
type: write
address: [MAIN, 0x4740500]
value_type: uint8
value: 0

View File

@ -1,159 +0,0 @@
# Bright Memory: Infinite Gold Edition 1.2
# BID: 323631B628A32D84
unsafeCheck: true
15FPS:
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
-
type: write
address: [MAIN, 0x69CE1D8, 0]
value_type: float
value: [66.66, 66.66]
# t.MaxFPS
-
type: write
address: [MAIN, 0x69FBA78, 0]
value_type: float
value: [15, 15]
-
type: block
what: timing
20FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x69CE1D8, 0]
value_type: float
value: [50, 50]
# t.MaxFPS
-
type: write
address: [MAIN, 0x69FBA78, 0]
value_type: float
value: [20, 20]
-
type: block
what: timing
25FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x69CE1D8, 0]
value_type: float
value: [40, 40]
# t.MaxFPS
-
type: write
address: [MAIN, 0x69FBA78, 0]
value_type: float
value: [25, 25]
-
type: block
what: timing
30FPS:
# r.DynamicRes.FrameTimeBudget (default value)
-
type: write
address: [MAIN, 0x69CE1D8, 0]
value_type: float
value: [33.33, 33.33]
# t.MaxFPS (default value)
-
type: write
address: [MAIN, 0x69FBA78, 0]
value_type: float
value: [0, 0]
35FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x69CE1D8, 0]
value_type: float
value: [28.51, 28.51]
# t.MaxFPS
-
type: write
address: [MAIN, 0x69FBA78, 0]
value_type: float
value: [35, 35]
-
type: block
what: timing
40FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x69CE1D8, 0]
value_type: float
value: [25, 25]
# t.MaxFPS
-
type: write
address: [MAIN, 0x69FBA78, 0]
value_type: float
value: [40, 40]
-
type: block
what: timing
45FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x69CE1D8, 0]
value_type: float
value: [22.22, 22.22]
# t.MaxFPS
-
type: write
address: [MAIN, 0x69FBA78, 0]
value_type: float
value: [45, 45]
-
type: block
what: timing
50FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x69CE1D8, 0]
value_type: float
value: [20, 20]
# t.MaxFPS
-
type: write
address: [MAIN, 0x69FBA78, 0]
value_type: float
value: [50, 50]
-
type: block
what: timing
55FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x69CE1D8, 0]
value_type: float
value: [18.18, 18.18]
# t.MaxFPS
-
type: write
address: [MAIN, 0x69FBA78, 0]
value_type: float
value: [55, 55]
-
type: block
what: timing
60FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x69CE1D8, 0]
value_type: float
value: [16.66, 16.66]
# t.MaxFPS (default value)
-
type: write
address: [MAIN, 0x69FBA78, 0]
value_type: float
value: [0, 0]

View File

@ -3,19 +3,19 @@
unsafeCheck: true
15FPS:
ALL_FPS:
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
-
type: write
type: evaluate_write
address: [MAIN, 0x6B031D8, 0]
value_type: float
value: [66.66, 66.66]
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
# t.MaxFPS
-
type: write
type: evaluate_write
address: [MAIN, 0x6B30A78, 0]
value_type: float
value: [15, 15]
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
@ -25,195 +25,3 @@ unsafeCheck: true
-
type: block
what: timing
20FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x6B031D8, 0]
value_type: float
value: [50, 50]
# t.MaxFPS
-
type: write
address: [MAIN, 0x6B30A78, 0]
value_type: float
value: [20, 20]
# r.VSync
-
type: write
address: [MAIN, 0x63376C8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing
25FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x6B031D8, 0]
value_type: float
value: [40, 40]
# t.MaxFPS
-
type: write
address: [MAIN, 0x6B30A78, 0]
value_type: float
value: [25, 25]
# r.VSync
-
type: write
address: [MAIN, 0x63376C8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing
30FPS:
# r.DynamicRes.FrameTimeBudget (default value)
-
type: write
address: [MAIN, 0x6B031D8, 0]
value_type: float
value: [33.33, 33.33]
# t.MaxFPS (default value is 30)
-
type: write
address: [MAIN, 0x6B30A78, 0]
value_type: float
value: [0, 0]
# r.VSync (default value is 1)
-
type: write
address: [MAIN, 0x63376C8, 0]
value_type: uint32
value: [0, 0]
35FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x6B031D8, 0]
value_type: float
value: [28.51, 28.51]
# t.MaxFPS
-
type: write
address: [MAIN, 0x6B30A78, 0]
value_type: float
value: [35, 35]
# r.VSync
-
type: write
address: [MAIN, 0x63376C8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing
40FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x6B031D8, 0]
value_type: float
value: [25, 25]
# t.MaxFPS
-
type: write
address: [MAIN, 0x6B30A78, 0]
value_type: float
value: [40, 40]
# r.VSync
-
type: write
address: [MAIN, 0x63376C8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing
45FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x6B031D8, 0]
value_type: float
value: [22.22, 22.22]
# t.MaxFPS
-
type: write
address: [MAIN, 0x6B30A78, 0]
value_type: float
value: [45, 45]
# r.VSync
-
type: write
address: [MAIN, 0x63376C8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing
50FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x6B031D8, 0]
value_type: float
value: [20, 20]
# t.MaxFPS
-
type: write
address: [MAIN, 0x6B30A78, 0]
value_type: float
value: [50, 50]
# r.VSync
-
type: write
address: [MAIN, 0x63376C8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing
55FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x6B031D8, 0]
value_type: float
value: [18.18, 18.18]
# t.MaxFPS
-
type: write
address: [MAIN, 0x6B30A78, 0]
value_type: float
value: [55, 55]
# r.VSync
-
type: write
address: [MAIN, 0x63376C8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing
60FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x6B031D8, 0]
value_type: float
value: [16.66, 16.66]
# t.MaxFPS (default value)
-
type: write
address: [MAIN, 0x6B30A78, 0]
value_type: float
value: [0, 0]
# r.VSync
-
type: write
address: [MAIN, 0x63376C8, 0]
value_type: uint32
value: [0, 0]

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@ -1,164 +0,0 @@
# Hot Wheels Unleashed 2 1.0.1
# BID: 012294C1E2D28A79
# It is recommended to disable FSR. When FSR is enabled,
# Dynamic Resolution is also disabled and it has worse performance
# at higher FPS, and quality wise it compares to dynamic resolution
# set to lowest res
unsafeCheck: true
15FPS:
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
-
type: write
address: [MAIN, 0xAC83268, 0]
value_type: float
value: [66.66, 66.66]
# t.MaxFPS
-
type: write
address: [MAIN, 0xACB1730, 0]
value_type: float
value: [15, 15]
-
type: block
what: timing
20FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0xAC83268, 0]
value_type: float
value: [50, 50]
# t.MaxFPS
-
type: write
address: [MAIN, 0xACB1730, 0]
value_type: float
value: [20, 20]
-
type: block
what: timing
25FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0xAC83268, 0]
value_type: float
value: [40, 40]
# t.MaxFPS
-
type: write
address: [MAIN, 0xACB1730, 0]
value_type: float
value: [25, 25]
-
type: block
what: timing
30FPS:
# r.DynamicRes.FrameTimeBudget (default value)
-
type: write
address: [MAIN, 0xAC83268, 0]
value_type: float
value: [33.33, 33.33]
# t.MaxFPS (default value)
-
type: write
address: [MAIN, 0xACB1730, 0]
value_type: float
value: [0, 0]
35FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0xAC83268, 0]
value_type: float
value: [28.51, 28.51]
# t.MaxFPS
-
type: write
address: [MAIN, 0xACB1730, 0]
value_type: float
value: [35, 35]
-
type: block
what: timing
40FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0xAC83268, 0]
value_type: float
value: [25, 25]
# t.MaxFPS
-
type: write
address: [MAIN, 0xACB1730, 0]
value_type: float
value: [40, 40]
-
type: block
what: timing
45FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0xAC83268, 0]
value_type: float
value: [22.22, 22.22]
# t.MaxFPS
-
type: write
address: [MAIN, 0xACB1730, 0]
value_type: float
value: [45, 45]
-
type: block
what: timing
50FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0xAC83268, 0]
value_type: float
value: [20, 20]
# t.MaxFPS
-
type: write
address: [MAIN, 0xACB1730, 0]
value_type: float
value: [50, 50]
-
type: block
what: timing
55FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0xAC83268, 0]
value_type: float
value: [18.18, 18.18]
# t.MaxFPS
-
type: write
address: [MAIN, 0xACB1730, 0]
value_type: float
value: [55, 55]
-
type: block
what: timing
60FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0xAC83268, 0]
value_type: float
value: [16.66, 16.66]
# t.MaxFPS
-
type: write
address: [MAIN, 0xACB1730, 0]
value_type: float
value: [0, 0]

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@ -1,224 +0,0 @@
# Hot Wheels Unleashed 2 1.0.5
# BID: 3973FB8AC2750BE4
# It is recommended to disable FSR. When FSR is enabled,
# Dynamic Resolution is also disabled and it has worse performance
# at higher FPS, and quality wise it compares to dynamic resolution
# set to lowest res
unsafeCheck: true
15FPS:
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
-
type: write
address: [MAIN, 0xB4BC090, 0]
value_type: float
value: [66.66, 66.66]
# t.MaxFPS
-
type: write
address: [MAIN, 0xB560E08, 0]
value_type: float
value: [15, 15]
# r.VSync
-
type: write
address: [MAIN, 0xACA1CA8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing
20FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0xB4BC090, 0]
value_type: float
value: [50, 50]
# t.MaxFPS
-
type: write
address: [MAIN, 0xB560E08, 0]
value_type: float
value: [20, 20]
# r.VSync
-
type: write
address: [MAIN, 0xACA1CA8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing
25FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0xB4BC090, 0]
value_type: float
value: [40, 40]
# t.MaxFPS
-
type: write
address: [MAIN, 0xB560E08, 0]
value_type: float
value: [25, 25]
# r.VSync
-
type: write
address: [MAIN, 0xACA1CA8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing
30FPS:
# r.DynamicRes.FrameTimeBudget (default value)
-
type: write
address: [MAIN, 0xB4BC090, 0]
value_type: float
value: [33.33, 33.33]
# t.MaxFPS (default value)
-
type: write
address: [MAIN, 0xB560E08, 0]
value_type: float
value: [0, 0]
# r.VSync (default is 1)
-
type: write
address: [MAIN, 0xACA1CA8, 0]
value_type: uint32
value: [0, 0]
35FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0xB4BC090, 0]
value_type: float
value: [28.51, 28.51]
# t.MaxFPS
-
type: write
address: [MAIN, 0xB560E08, 0]
value_type: float
value: [35, 35]
# r.VSync
-
type: write
address: [MAIN, 0xACA1CA8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing
40FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0xB4BC090, 0]
value_type: float
value: [25, 25]
# t.MaxFPS
-
type: write
address: [MAIN, 0xB560E08, 0]
value_type: float
value: [40, 40]
# r.VSync
-
type: write
address: [MAIN, 0xACA1CA8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing
45FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0xB4BC090, 0]
value_type: float
value: [22.22, 22.22]
# t.MaxFPS
-
type: write
address: [MAIN, 0xB560E08, 0]
value_type: float
value: [45, 45]
# r.VSync
-
type: write
address: [MAIN, 0xACA1CA8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing
50FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0xB4BC090, 0]
value_type: float
value: [20, 20]
# t.MaxFPS
-
type: write
address: [MAIN, 0xB560E08, 0]
value_type: float
value: [50, 50]
# r.VSync
-
type: write
address: [MAIN, 0xACA1CA8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing
55FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0xB4BC090, 0]
value_type: float
value: [18.18, 18.18]
# t.MaxFPS
-
type: write
address: [MAIN, 0xB560E08, 0]
value_type: float
value: [55, 55]
# r.VSync
-
type: write
address: [MAIN, 0xACA1CA8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing
60FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0xB4BC090, 0]
value_type: float
value: [16.66, 16.66]
# t.MaxFPS
-
type: write
address: [MAIN, 0xB560E08, 0]
value_type: float
value: [0, 0]
# r.VSync
-
type: write
address: [MAIN, 0xACA1CA8, 0]
value_type: uint32
value: [0, 0]

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@ -1,224 +0,0 @@
# Hot Wheels Unleashed 2 1.0.6
# BID: 53E622E32DB8780F
# It is recommended to disable FSR. When FSR is enabled,
# Dynamic Resolution is also disabled and it has worse performance
# at higher FPS, and quality wise it compares to dynamic resolution
# set to lowest res
unsafeCheck: true
15FPS:
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
-
type: write
address: [MAIN, 0xB51D278, 0]
value_type: float
value: [66.66, 66.66]
# t.MaxFPS
-
type: write
address: [MAIN, 0xB54B740, 0]
value_type: float
value: [15, 15]
# r.VSync
-
type: write
address: [MAIN, 0xAD49CF8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing
20FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0xB51D278, 0]
value_type: float
value: [50, 50]
# t.MaxFPS
-
type: write
address: [MAIN, 0xB54B740, 0]
value_type: float
value: [20, 20]
# r.VSync
-
type: write
address: [MAIN, 0xAD49CF8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing
25FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0xB51D278, 0]
value_type: float
value: [40, 40]
# t.MaxFPS
-
type: write
address: [MAIN, 0xB54B740, 0]
value_type: float
value: [25, 25]
# r.VSync
-
type: write
address: [MAIN, 0xAD49CF8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing
30FPS:
# r.DynamicRes.FrameTimeBudget (default value)
-
type: write
address: [MAIN, 0xB51D278, 0]
value_type: float
value: [33.33, 33.33]
# t.MaxFPS (default value)
-
type: write
address: [MAIN, 0xB54B740, 0]
value_type: float
value: [0, 0]
# r.VSync (default is 1)
-
type: write
address: [MAIN, 0xAD49CF8, 0]
value_type: uint32
value: [0, 0]
35FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0xB51D278, 0]
value_type: float
value: [28.51, 28.51]
# t.MaxFPS
-
type: write
address: [MAIN, 0xB54B740, 0]
value_type: float
value: [35, 35]
# r.VSync
-
type: write
address: [MAIN, 0xAD49CF8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing
40FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0xB51D278, 0]
value_type: float
value: [25, 25]
# t.MaxFPS
-
type: write
address: [MAIN, 0xB54B740, 0]
value_type: float
value: [40, 40]
# r.VSync
-
type: write
address: [MAIN, 0xAD49CF8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing
45FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0xB51D278, 0]
value_type: float
value: [22.22, 22.22]
# t.MaxFPS
-
type: write
address: [MAIN, 0xB54B740, 0]
value_type: float
value: [45, 45]
# r.VSync
-
type: write
address: [MAIN, 0xAD49CF8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing
50FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0xB51D278, 0]
value_type: float
value: [20, 20]
# t.MaxFPS
-
type: write
address: [MAIN, 0xB54B740, 0]
value_type: float
value: [50, 50]
# r.VSync
-
type: write
address: [MAIN, 0xAD49CF8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing
55FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0xB51D278, 0]
value_type: float
value: [18.18, 18.18]
# t.MaxFPS
-
type: write
address: [MAIN, 0xB54B740, 0]
value_type: float
value: [55, 55]
# r.VSync
-
type: write
address: [MAIN, 0xAD49CF8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing
60FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0xB51D278, 0]
value_type: float
value: [16.66, 16.66]
# t.MaxFPS
-
type: write
address: [MAIN, 0xB54B740, 0]
value_type: float
value: [0, 0]
# r.VSync
-
type: write
address: [MAIN, 0xAD49CF8, 0]
value_type: uint32
value: [0, 0]

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@ -0,0 +1,32 @@
# Hot Wheels Unleashed 2 1.0.9
# BID: C95F34910CE1CDC0
# It is recommended to disable FSR. When FSR is enabled,
# Dynamic Resolution is also disabled and it has worse performance
# at higher FPS, and quality wise it compares to dynamic resolution
# set to lowest res
unsafeCheck: true
ALL_FPS:
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
-
type: evaluate_write
address: [MAIN, 0xB58F090, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0xB633E08, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0xAD75A78, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

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@ -1,224 +0,0 @@
# Hot Wheels Unleashed 2 1.0.7
# BID: DF0F7D04FC02C9BB
# It is recommended to disable FSR. When FSR is enabled,
# Dynamic Resolution is also disabled and it has worse performance
# at higher FPS, and quality wise it compares to dynamic resolution
# set to lowest res
unsafeCheck: true
15FPS:
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
-
type: write
address: [MAIN, 0xB58F090, 0]
value_type: float
value: [66.66, 66.66]
# t.MaxFPS
-
type: write
address: [MAIN, 0xB633E08, 0]
value_type: float
value: [15, 15]
# r.VSync
-
type: write
address: [MAIN, 0xAD75A98, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing
20FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0xB58F090, 0]
value_type: float
value: [50, 50]
# t.MaxFPS
-
type: write
address: [MAIN, 0xB633E08, 0]
value_type: float
value: [20, 20]
# r.VSync
-
type: write
address: [MAIN, 0xAD75A98, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing
25FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0xB58F090, 0]
value_type: float
value: [40, 40]
# t.MaxFPS
-
type: write
address: [MAIN, 0xB633E08, 0]
value_type: float
value: [25, 25]
# r.VSync
-
type: write
address: [MAIN, 0xAD75A98, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing
30FPS:
# r.DynamicRes.FrameTimeBudget (default value)
-
type: write
address: [MAIN, 0xB58F090, 0]
value_type: float
value: [33.33, 33.33]
# t.MaxFPS (default value)
-
type: write
address: [MAIN, 0xB633E08, 0]
value_type: float
value: [0, 0]
# r.VSync (default is 1)
-
type: write
address: [MAIN, 0xAD75A98, 0]
value_type: uint32
value: [0, 0]
35FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0xB58F090, 0]
value_type: float
value: [28.51, 28.51]
# t.MaxFPS
-
type: write
address: [MAIN, 0xB633E08, 0]
value_type: float
value: [35, 35]
# r.VSync
-
type: write
address: [MAIN, 0xAD75A98, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing
40FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0xB58F090, 0]
value_type: float
value: [25, 25]
# t.MaxFPS
-
type: write
address: [MAIN, 0xB633E08, 0]
value_type: float
value: [40, 40]
# r.VSync
-
type: write
address: [MAIN, 0xAD75A98, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing
45FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0xB58F090, 0]
value_type: float
value: [22.22, 22.22]
# t.MaxFPS
-
type: write
address: [MAIN, 0xB633E08, 0]
value_type: float
value: [45, 45]
# r.VSync
-
type: write
address: [MAIN, 0xAD75A98, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing
50FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0xB58F090, 0]
value_type: float
value: [20, 20]
# t.MaxFPS
-
type: write
address: [MAIN, 0xB633E08, 0]
value_type: float
value: [50, 50]
# r.VSync
-
type: write
address: [MAIN, 0xAD75A98, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing
55FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0xB58F090, 0]
value_type: float
value: [18.18, 18.18]
# t.MaxFPS
-
type: write
address: [MAIN, 0xB633E08, 0]
value_type: float
value: [55, 55]
# r.VSync
-
type: write
address: [MAIN, 0xAD75A98, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing
60FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0xB58F090, 0]
value_type: float
value: [16.66, 16.66]
# t.MaxFPS
-
type: write
address: [MAIN, 0xB633E08, 0]
value_type: float
value: [0, 0]
# r.VSync
-
type: write
address: [MAIN, 0xAD75A98, 0]
value_type: uint32
value: [0, 0]

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@ -0,0 +1,27 @@
# HOT WHEELS UNLEASHED 2 1.0.10
# BID: E1F81DC590FDE0B5
unsafeCheck: true
ALL_FPS:
# r.VSync
-
type: write
address: [MAIN, 0xAD74458, 0]
value_type: int32
value: [0, 0]
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
-
type: evaluate_write
address: [MAIN, 0xB58E090, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0xB632E08, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
-
type: block
what: timing

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@ -1,224 +0,0 @@
# Hot Wheels Unleashed 2 1.0.4
# BID: EBD417A7EB6B5486
# It is recommended to disable FSR. When FSR is enabled,
# Dynamic Resolution is also disabled and it has worse performance
# at higher FPS, and quality wise it compares to dynamic resolution
# set to lowest res
unsafeCheck: true
15FPS:
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
-
type: write
address: [MAIN, 0xADC3278, 0]
value_type: float
value: [66.66, 66.66]
# t.MaxFPS
-
type: write
address: [MAIN, 0xADF1740, 0]
value_type: float
value: [15, 15]
# r.VSync
-
type: write
address: [MAIN, 0xA5F0238, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing
20FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0xADC3278, 0]
value_type: float
value: [50, 50]
# t.MaxFPS
-
type: write
address: [MAIN, 0xADF1740, 0]
value_type: float
value: [20, 20]
# r.VSync
-
type: write
address: [MAIN, 0xA5F0238, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing
25FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0xADC3278, 0]
value_type: float
value: [40, 40]
# t.MaxFPS
-
type: write
address: [MAIN, 0xADF1740, 0]
value_type: float
value: [25, 25]
# r.VSync
-
type: write
address: [MAIN, 0xA5F0238, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing
30FPS:
# r.DynamicRes.FrameTimeBudget (default value)
-
type: write
address: [MAIN, 0xADC3278, 0]
value_type: float
value: [33.33, 33.33]
# t.MaxFPS (default value)
-
type: write
address: [MAIN, 0xADF1740, 0]
value_type: float
value: [0, 0]
# r.VSync (default is 1)
-
type: write
address: [MAIN, 0xA5F0238, 0]
value_type: uint32
value: [0, 0]
35FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0xADC3278, 0]
value_type: float
value: [28.51, 28.51]
# t.MaxFPS
-
type: write
address: [MAIN, 0xADF1740, 0]
value_type: float
value: [35, 35]
# r.VSync
-
type: write
address: [MAIN, 0xA5F0238, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing
40FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0xADC3278, 0]
value_type: float
value: [25, 25]
# t.MaxFPS
-
type: write
address: [MAIN, 0xADF1740, 0]
value_type: float
value: [40, 40]
# r.VSync
-
type: write
address: [MAIN, 0xA5F0238, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing
45FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0xADC3278, 0]
value_type: float
value: [22.22, 22.22]
# t.MaxFPS
-
type: write
address: [MAIN, 0xADF1740, 0]
value_type: float
value: [45, 45]
# r.VSync
-
type: write
address: [MAIN, 0xA5F0238, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing
50FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0xADC3278, 0]
value_type: float
value: [20, 20]
# t.MaxFPS
-
type: write
address: [MAIN, 0xADF1740, 0]
value_type: float
value: [50, 50]
# r.VSync
-
type: write
address: [MAIN, 0xA5F0238, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing
55FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0xADC3278, 0]
value_type: float
value: [18.18, 18.18]
# t.MaxFPS
-
type: write
address: [MAIN, 0xADF1740, 0]
value_type: float
value: [55, 55]
# r.VSync
-
type: write
address: [MAIN, 0xA5F0238, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing
60FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0xADC3278, 0]
value_type: float
value: [16.66, 16.66]
# t.MaxFPS
-
type: write
address: [MAIN, 0xADF1740, 0]
value_type: float
value: [0, 0]
# r.VSync
-
type: write
address: [MAIN, 0xA5F0238, 0]
value_type: uint32
value: [0, 0]

View File

@ -0,0 +1,27 @@
# HOT WHEELS UNLEASHED 2 1.0.11
# BID: FE78C7B94C4E791A
unsafeCheck: true
ALL_FPS:
# r.VSync
-
type: write
address: [MAIN, 0xAD73888, 0]
value_type: int32
value: [0, 0]
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
-
type: evaluate_write
address: [MAIN, 0xB58D090, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0xB631E08, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
-
type: block
what: timing

View File

@ -3,190 +3,22 @@
unsafeCheck: true
15FPS:
ALL_FPS:
-
type: write
type: evaluate_write
address: [MAIN, 0x1D15228]
value_type: int32
value: [15, 2]
value: [FPS_LOCK_TARGET, VSYNC_TARGET]
-
type: write
type: evaluate_write
address: [MAIN, 0x1D28CB8]
value_type: float
value: 15
value: FPS_TARGET
-
type: write
type: evaluate_write
address: [MAIN, 0x2A88DC0]
value_type: int32
value: 1
-
type: block
what: timing
20FPS:
-
type: write
address: [MAIN, 0x1D15228]
value_type: int32
value: [20, 2]
-
type: write
address: [MAIN, 0x1D28CB8]
value_type: float
value: 20
-
type: write
address: [MAIN, 0x2A88DC0]
value_type: int32
value: 1
-
type: block
what: timing
25FPS:
-
type: write
address: [MAIN, 0x1D15228]
value_type: int32
value: [25, 2]
-
type: write
address: [MAIN, 0x1D28CB8]
value_type: float
value: 25
-
type: write
address: [MAIN, 0x2A88DC0]
value_type: int32
value: 1
-
type: block
what: timing
30FPS:
-
type: write
address: [MAIN, 0x1D15228]
value_type: int32
value: [30, 2]
-
type: write
address: [MAIN, 0x1D28CB8]
value_type: float
value: 30
-
type: write
address: [MAIN, 0x2A88DC0]
value_type: int32
value: 1
35FPS:
-
type: write
address: [MAIN, 0x1D15228]
value_type: int32
value: [35, 1]
-
type: write
address: [MAIN, 0x1D28CB8]
value_type: float
value: 35
-
type: write
address: [MAIN, 0x2A88DC0]
value_type: int32
value: 0
-
type: block
what: timing
40FPS:
-
type: write
address: [MAIN, 0x1D15228]
value_type: int32
value: [40, 1]
-
type: write
address: [MAIN, 0x1D28CB8]
value_type: float
value: 40
-
type: write
address: [MAIN, 0x2A88DC0]
value_type: int32
value: 0
-
type: block
what: timing
45FPS:
-
type: write
address: [MAIN, 0x1D15228]
value_type: int32
value: [45, 1]
-
type: write
address: [MAIN, 0x1D28CB8]
value_type: float
value: 45
-
type: write
address: [MAIN, 0x2A88DC0]
value_type: int32
value: 0
-
type: block
what: timing
50FPS:
-
type: write
address: [MAIN, 0x1D15228]
value_type: int32
value: [50, 1]
-
type: write
address: [MAIN, 0x1D28CB8]
value_type: float
value: 50
-
type: write
address: [MAIN, 0x2A88DC0]
value_type: int32
value: 0
-
type: block
what: timing
55FPS:
-
type: write
address: [MAIN, 0x1D15228]
value_type: int32
value: [55, 1]
-
type: write
address: [MAIN, 0x1D28CB8]
value_type: float
value: 55
-
type: write
address: [MAIN, 0x2A88DC0]
value_type: int32
value: 0
-
type: block
what: timing
60FPS:
-
type: write
address: [MAIN, 0x1D15228]
value_type: int32
value: [60, 1]
-
type: write
address: [MAIN, 0x1D28CB8]
value_type: float
value: 60
-
type: write
address: [MAIN, 0x2A88DC0]
value_type: int32
value: 0
value: "VSYNC_TARGET - 1"
-
type: block
what: timing

View File

@ -10,64 +10,10 @@ MASTER_WRITE:
main_offset: 0xEA22EC
value_type: uint32
value: 0xB20007E8
15FPS:
ALL_FPS:
# DUMMY
-
type: write
address: [MAIN, 0xA7FA900]
value_type: uint8
value: 0
20FPS:
-
type: write
address: [MAIN, 0xA7FA900]
value_type: uint8
value: 0
25FPS:
-
type: write
address: [MAIN, 0xA7FA900]
value_type: uint8
value: 0
30FPS:
-
type: write
address: [MAIN, 0xA7FA900]
value_type: uint8
value: 0
35FPS:
-
type: write
address: [MAIN, 0xA7FA900]
value_type: uint8
value: 0
40FPS:
-
type: write
address: [MAIN, 0xA7FA900]
value_type: uint8
value: 0
45FPS:
-
type: write
address: [MAIN, 0xA7FA900]
value_type: uint8
value: 0
50FPS:
-
type: write
address: [MAIN, 0xA7FA900]
value_type: uint8
value: 0
55FPS:
-
type: write
address: [MAIN, 0xA7FA900]
value_type: uint8
value: 0
60FPS:
-
type: write
address: [MAIN, 0xA7FA900]
value_type: uint8
value: 0

View File

@ -0,0 +1,27 @@
# Goat Simulator 3 1.0.7.1
# BID: 0DE3020411F4232B
unsafeCheck: true
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x934C2F8, 0]
value_type: float
value: ["0.81 * FRAMETIME_TARGET", "0.81 * FRAMETIME_TARGET"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x9371F70, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x8B7C198, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

View File

@ -0,0 +1,27 @@
# Goat Simulator 3 1.0.7.3
# BID: 26AB1CB54DD4508D
unsafeCheck: false
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x934D2F8, 0]
value_type: float
value: ["0.81 * FRAMETIME_TARGET", "0.81 * FRAMETIME_TARGET"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x9372F70, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x8B7D1C8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

View File

@ -0,0 +1,27 @@
# Goat Simulator 3 1.0.7.7
# BID: 504EBEAB62E802AD
unsafeCheck: true
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x99DC468, 0]
value_type: float
value: ["0.81 * FRAMETIME_TARGET", "0.81 * FRAMETIME_TARGET"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x9A02290, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x920CBF8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

View File

@ -0,0 +1,27 @@
# Goat Simulator 3 1.0.7.6
# BID: 8D4FD57DB7D63120
unsafeCheck: false
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x99DD468, 0]
value_type: float
value: ["0.81 * FRAMETIME_TARGET", "0.81 * FRAMETIME_TARGET"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x9A03290, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x920DB48, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

View File

@ -0,0 +1,27 @@
# Goat Simulator 3 1.0.7.8
# BID: A45BCB8A63C50DC8
unsafeCheck: true
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x99DC468, 0]
value_type: float
value: ["0.81 * FRAMETIME_TARGET", "0.81 * FRAMETIME_TARGET"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x9A02290, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x920CBF8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

View File

@ -0,0 +1,27 @@
# Goat Simulator 3 1.0.7.4
# BID: A5DA93E6537350D8
unsafeCheck: false
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x92FE2F8, 0]
value_type: float
value: ["0.81 * FRAMETIME_TARGET", "0.81 * FRAMETIME_TARGET"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x9323F60, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x8B2E1E8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

View File

@ -0,0 +1,27 @@
# Goat Simulator 3 1.0.7.5
# BID: C606C7DC1C0EC88F
unsafeCheck: false
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x954E2F8, 0]
value_type: float
value: ["0.81 * FRAMETIME_TARGET", "0.81 * FRAMETIME_TARGET"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x9573F60, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x8D7E218, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

View File

@ -3,157 +3,19 @@
unsafeCheck: true
15FPS:
ALL_FPS:
# r.DynamicRes.FrameTimeBudget = (1000/FPS) cutted to 2 decimals
-
type: write
type: evaluate_write
address: [MAIN, 0x680CAB8, 0]
value_type: float
value: [66.66, 66.66]
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
# t.MaxFPS
-
type: write
type: evaluate_write
address: [MAIN, 0x683A358, 0]
value_type: float
value: [15, 15]
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
-
type: block
what: timing
20FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x680CAB8, 0]
value_type: float
value: [50, 50]
# t.MaxFPS
-
type: write
address: [MAIN, 0x683A358, 0]
value_type: float
value: [20, 20]
-
type: block
what: timing
25FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x680CAB8, 0]
value_type: float
value: [40, 40]
# t.MaxFPS
-
type: write
address: [MAIN, 0x683A358, 0]
value_type: float
value: [25, 25]
-
type: block
what: timing
30FPS:
# r.DynamicRes.FrameTimeBudget (default value)
-
type: write
address: [MAIN, 0x680CAB8, 0]
value_type: float
value: [33.33, 33.33]
# t.MaxFPS (default value)
-
type: write
address: [MAIN, 0x683A358, 0]
value_type: float
value: [0, 0]
35FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x680CAB8, 0]
value_type: float
value: [28.51, 28.51]
# t.MaxFPS
-
type: write
address: [MAIN, 0x683A358, 0]
value_type: float
value: [35, 35]
-
type: block
what: timing
40FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x680CAB8, 0]
value_type: float
value: [25, 25]
# t.MaxFPS
-
type: write
address: [MAIN, 0x683A358, 0]
value_type: float
value: [40, 40]
-
type: block
what: timing
45FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x680CAB8, 0]
value_type: float
value: [22.22, 22.22]
# t.MaxFPS
-
type: write
address: [MAIN, 0x683A358, 0]
value_type: float
value: [45, 45]
-
type: block
what: timing
50FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x680CAB8, 0]
value_type: float
value: [20, 20]
# t.MaxFPS
-
type: write
address: [MAIN, 0x683A358, 0]
value_type: float
value: [50, 50]
-
type: block
what: timing
55FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x680CAB8, 0]
value_type: float
value: [18.18, 18.18]
# t.MaxFPS
-
type: write
address: [MAIN, 0x683A358, 0]
value_type: float
value: [55, 55]
-
type: block
what: timing
60FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x680CAB8, 0]
value_type: float
value: [16.66, 16.66]
# t.MaxFPS (default value)
-
type: write
address: [MAIN, 0x683A358, 0]
value_type: float
value: [0, 0]

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