UltraNX/SaltySD/plugins/FPSLocker/patches/010017A0128C4000/B2FA8FF1240615F1.yaml
2024-02-16 00:58:22 +03:00

200 lines
3.5 KiB
YAML

# Jojo's Bizarre Adventure: All-Star Battle R 2.3.0
# BID: B2FA8FF1240615F1
# There are small issues with animations in cutscenes at higher framerates
# REF: 28 1C 00 12 89 07 80 52 2A 09 C8 1A
unsafeCheck: true
15FPS:
# Internal FPS Lock
-
type: write
address: [MAIN, 0x2AEEA08, 704]
value_type: uint32
value: 4
-
type: write
address: [MAIN, 0x2AF06D0, 1360]
value_type: uint32
value: 4
# UI Speed
-
type: write
address: [MAIN, 0x2AF06D0, 2554]
value_type: uint8
value: 15
-
type: block
what: timing
20FPS:
# Internal FPS Lock
-
type: write
address: [MAIN, 0x2AEEA08, 704]
value_type: uint32
value: 3
-
type: write
address: [MAIN, 0x2AF06D0, 1360]
value_type: uint32
value: 3
# UI Speed
-
type: write
address: [MAIN, 0x2AF06D0, 2554]
value_type: uint8
value: 20
-
type: block
what: timing
25FPS:
# Internal FPS Lock
-
type: write
address: [MAIN, 0x2AEEA08, 704]
value_type: uint32
value: 2
-
type: write
address: [MAIN, 0x2AF06D0, 1360]
value_type: uint32
value: 2
# UI Speed
-
type: write
address: [MAIN, 0x2AF06D0, 2554]
value_type: uint8
value: 25
30FPS:
# Internal FPS Lock
-
type: write
address: [MAIN, 0x2AEEA08, 704]
value_type: uint32
value: 2
-
type: write
address: [MAIN, 0x2AF06D0, 1360]
value_type: uint32
value: 2
# UI Speed
-
type: write
address: [MAIN, 0x2AF06D0, 2554]
value_type: uint8
value: 30
35FPS:
# Internal FPS Lock
-
type: write
address: [MAIN, 0x2AEEA08, 704]
value_type: uint32
value: 1
# Game Speed
-
type: write
address: [MAIN, 0x2AF06D0, 1360]
value_type: uint32
value: 1
# UI Speed
-
type: write
address: [MAIN, 0x2AF06D0, 2554]
value_type: uint8
value: 35
40FPS:
# Internal FPS Lock
-
type: write
address: [MAIN, 0x2AEEA08, 704]
value_type: uint32
value: 1
# Game Speed
-
type: write
address: [MAIN, 0x2AF06D0, 1360]
value_type: uint32
value: 1
# UI Speed
-
type: write
address: [MAIN, 0x2AF06D0, 2554]
value_type: uint8
value: 40
45FPS:
# Internal FPS Lock
-
type: write
address: [MAIN, 0x2AEEA08, 704]
value_type: uint32
value: 1
# Game Speed
-
type: write
address: [MAIN, 0x2AF06D0, 1360]
value_type: uint32
value: 1
# UI Speed
-
type: write
address: [MAIN, 0x2AF06D0, 2554]
value_type: uint8
value: 45
50FPS:
# Internal FPS Lock
-
type: write
address: [MAIN, 0x2AEEA08, 704]
value_type: uint32
value: 1
# Game Speed
-
type: write
address: [MAIN, 0x2AF06D0, 1360]
value_type: uint32
value: 1
# UI Speed
-
type: write
address: [MAIN, 0x2AF06D0, 2554]
value_type: uint8
value: 50
55FPS:
# Internal FPS Lock
-
type: write
address: [MAIN, 0x2AEEA08, 704]
value_type: uint32
value: 1
# Game Speed
-
type: write
address: [MAIN, 0x2AF06D0, 1360]
value_type: uint32
value: 1
# UI Speed
-
type: write
address: [MAIN, 0x2AF06D0, 2554]
value_type: uint8
value: 55
60FPS:
# Internal FPS Lock
-
type: write
address: [MAIN, 0x2AEEA08, 704]
value_type: uint32
value: 1
# Game Speed
-
type: write
address: [MAIN, 0x2AF06D0, 1360]
value_type: uint32
value: 1
# UI Speed
-
type: write
address: [MAIN, 0x2AF06D0, 2554]
value_type: uint8
value: 60