Ultra 2.3|R2+

This commit is contained in:
redraz 2024-11-22 04:38:50 +03:00
parent b9b4dd45c0
commit 65461efd23
48 changed files with 855 additions and 139 deletions

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# Gori: Cuddly Carnage 1.0.7
# BID: A21FFE97D09DCE4E
unsafeCheck: true
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x6A02E68, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x6A3C938, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x6245AA8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

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# Jujutsu Kaisen Cursed Clash US 1.4.0
# BID: 7C724F497564C027
unsafeCheck: true
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x8458A48, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x849BF50, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x77DD548, 0]
value_type: uint32
value: [0, 0]
# Disable bUseFixedFrameRate
-
type: write
address: [MAIN, 0x849B7A8, 0x9C4]
value_type: uint32
value: 7
-
type: block
what: timing

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# SWORD ART ONLINE Fractured Daydream JAP 1.1.3
# BID: 3889588A60E1F399
unsafeCheck: true
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x8EA4728, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x8EDF1F0, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x86DEEC8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

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# SWORD ART ONLINE Fractured Daydream JAP 1.1.2
# BID: 520620FBA0B196A3
unsafeCheck: true
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x8E95728, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x8ED01F0, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x86CFEC8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

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# Grand Theft Auto: Vice City - Definitive Edition 1.0.8
# BID: 9151E53EE514B03A
unsafeCheck: true
ALL_FPS:
# r.DynamicRes.FrameTimeBudget (Default is 36.5 ms)
-
type: evaluate_write
address: [MAIN, 0x7608988, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x762D640, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x6E7AA00, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

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@ -8,17 +8,17 @@ ALL_FPS:
type: evaluate_write
address: [MAIN, 0x1D15228]
value_type: int32
value: [FPS_LOCK_TARGET, "1"]
value: [FPS_LOCK_TARGET, VSYNC_TARGET]
-
type: evaluate_write
address: [MAIN, 0x1D28CB8]
value_type: float
value: FPS_TARGET
-
type: write
type: evaluate_write
address: [MAIN, 0x2A88DC0]
value_type: int32
value: 0
value: "VSYNC_TARGET - 1"
-
type: block
what: timing

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# Expeditions: A Mudrunner Game 1.12.0.0
# BID: 225B47BDEC7C2D4E
# REF: 01 04 0C 5E 00 10 2E 1E
unsafeCheck: true
MASTER_WRITE:
# Redirect DR frametime target to MAIN+0x3623F00
-
type: bytes
main_offset: 0x16AB5C0
value_type: uint32
value:
- 0x9000FBCC
- 0xBD4F0182
# default value
-
type: bytes
main_offset: 0x3623F00
value_type: float
value: 33.3333333333
ALL_FPS:
-
type: evaluate_write
address: [MAIN, 0x3623F00]
value_type: float
value: FRAMETIME_TARGET

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# Jujutsu Kaisen Cursed Clash JP 1.4.0
# BID: 7C724F497564C027
unsafeCheck: true
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x8458A48, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x849BF50, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x77DD548, 0]
value_type: uint32
value: [0, 0]
# Disable bUseFixedFrameRate
-
type: write
address: [MAIN, 0x849B7A8, 0x9C4]
value_type: uint32
value: 7
-
type: block
what: timing

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@ -3,22 +3,6 @@
unsafeCheck: true
MASTER_WRITE:
# Redirect reading DR timing in DynamicResolution::UpdateResolution() to MAIN + 0xC88AF00
# only for handheld (default handheld: 31.25 ms, docked: 46.875 ms - probably to block DR from working without disabling it)
-
type: bytes
main_offset: 0x74F5118
value_type: uint32
value:
- 0xB0029CA8
- 0xB94F0108
# Default handheld value
-
type: bytes
main_offset: 0xC88AF00
value_type: uint32
value: 600000
ALL_FPS:
# fixedDeltaTime = 1/FPS
-
@ -31,9 +15,3 @@ ALL_FPS:
address: [MAIN, 0xC809DA0, 0x100]
value_type: float
value: 0.0666666666
# Dynamic Resolution Timing = (0.9375/FPS) * 19200000
-
type: evaluate_write
address: [MAIN, 0xC88AF00]
value_type: uint32
value: "(0.9375 / FPS_TARGET) * 19200000"

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@ -3,22 +3,6 @@
unsafeCheck: true
MASTER_WRITE:
# Redirect reading DR timing in DynamicResolution::UpdateResolution() to MAIN + 0xC8C2F00
# only for handheld (default handheld: 31.25 ms, docked: 46.875 ms - probably to block DR from working without disabling it)
-
type: bytes
main_offset: 0x74BF438
value_type: uint32
value:
- 0xF002A008
- 0xB94F0108
# Default handheld value
-
type: bytes
main_offset: 0xC8C2F00
value_type: uint32
value: 600000
ALL_FPS:
# fixedDeltaTime = 1/FPS
-
@ -31,9 +15,3 @@ ALL_FPS:
address: [MAIN, 0xC841820, 0x100]
value_type: float
value: 0.0666666666
# Dynamic Resolution Timing = (0.9375/FPS) * 19200000
-
type: evaluate_write
address: [MAIN, 0xC8C2F00]
value_type: uint32
value: "(0.9375 / FPS_TARGET) * 19200000"

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@ -3,22 +3,6 @@
unsafeCheck: true
MASTER_WRITE:
# Redirect reading DR timing in DynamicResolution::UpdateResolution() to MAIN + 0xC8CBF00
# only for handheld (default handheld: 31.25 ms, docked: 46.875 ms - probably to block DR from working without disabling it)
-
type: bytes
main_offset: 0x74ADA58
value_type: uint32
value:
- 0xD002A0E8
- 0xB94F0108
# Default handheld value
-
type: bytes
main_offset: 0xC8CBF00
value_type: uint32
value: 600000
ALL_FPS:
# fixedDeltaTime = 1/FPS
-
@ -31,9 +15,3 @@ ALL_FPS:
address: [MAIN, 0xC84AD60, 0x100]
value_type: float
value: 0.0666666666
# Dynamic Resolution Timing = (0.9375/FPS) * 19200000
-
type: evaluate_write
address: [MAIN, 0xC8CBF00]
value_type: uint32
value: "(0.9375 / FPS_TARGET) * 19200000"

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@ -3,22 +3,6 @@
unsafeCheck: true
MASTER_WRITE:
# Redirect reading DR timing in DynamicResolution::UpdateResolution() to MAIN + 0xC8CBF00
# only for handheld (default handheld: 31.25 ms, docked: 46.875 ms - probably to block DR from working without disabling it)
-
type: bytes
main_offset: 0x78910F8
value_type: uint32
value:
- 0xD00281C8
- 0xB94F0108
# Default handheld value
-
type: bytes
main_offset: 0xC8CBF00
value_type: uint32
value: 600000
ALL_FPS:
# fixedDeltaTime = 1/FPS
-
@ -31,9 +15,3 @@ ALL_FPS:
address: [MAIN, 0xC84AD20, 0x100]
value_type: float
value: 0.0666666666
# Dynamic Resolution Timing = (0.9375/FPS) * 19200000
-
type: evaluate_write
address: [MAIN, 0xC8CBF00]
value_type: uint32
value: "(0.9375 / FPS_TARGET) * 19200000"

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@ -3,22 +3,6 @@
unsafeCheck: true
MASTER_WRITE:
# Redirect reading DR timing in DynamicResolution::UpdateResolution() to MAIN + 0xC8CBF00
# only for handheld (default handheld: 31.25 ms, docked: 46.875 ms - probably to block DR from working without disabling it)
-
type: bytes
main_offset: 0x74AD958
value_type: uint32
value:
- 0xD002A0E8
- 0xB94F0108
# Default handheld value
-
type: bytes
main_offset: 0xC8CBF00
value_type: uint32
value: 600000
ALL_FPS:
# fixedDeltaTime = 1/FPS
-
@ -31,9 +15,3 @@ ALL_FPS:
address: [MAIN, 0xC84AD60, 0x100]
value_type: float
value: 0.0666666666
# Dynamic Resolution Timing = (0.9375/FPS) * 19200000
-
type: evaluate_write
address: [MAIN, 0xC8CBF00]
value_type: uint32
value: "(0.9375 / FPS_TARGET) * 19200000"

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@ -0,0 +1,37 @@
# REYNATIS (US/EU) 1.0.5
# BID: C370209AECC8D2FB
unsafeCheck: true
MASTER_WRITE:
# Redirect reading DR timing in DynamicResolution::LowerResSW() to MAIN + 0x7C0DF00
-
type: bytes
main_offset: 0x30A752C
value_type: uint32
value:
- 0xD0025B34 # to update with newer updates
- 0xFD478281 # to update if offset 0xF00 is still not enough
- 0x1E612010
- 0x2D482269
- 0x540002CD # branch possible to update with newer updates
- 0xBD40626A
-
type: bytes
main_offset: 0x30A7594
value_type: uint32
value:
- 0xFD478681 # to update if offset 0xF00+8 is still not enough
# Default handheld value
-
type: bytes
main_offset: 0x7C0DF00
value_type: double
value: [31, 29]
ALL_FPS:
# Dynamic Resolution Timing
-
type: evaluate_write
address: [MAIN, 0x7C0DF00]
value_type: double
value: ["(0.9 * FRAMETIME_TARGET) + 1", "(0.9 * FRAMETIME_TARGET) - 1"]

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# EA SPORTS FC 25 1.75.48c1
# BID: 25636E9F2595CFFD
unsafeCheck: true
ALL_FPS:
# Internal FPS Lock
-
type: evaluate_write
address: [MAIN, 0xCE06A68, 8]
value_type: double
value: FPS_TARGET

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# Grand Theft Auto: San Andreas - Definitive Edition 1.0.8
# BID: B898981D361D0201
unsafeCheck: true
ALL_FPS:
# r.DynamicRes.FrameTimeBudget (Default is 36.5 ms)
-
type: evaluate_write
address: [MAIN, 0x79B5988, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x79DA640, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x7228260, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

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@ -0,0 +1,21 @@
# Grounded 1.11
# BID: F89171E031F95ADC
unsafeCheck: true
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x8E3C418, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x8E62560, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
-
type: block
what: timing

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# Twilight Survivors 1.0.9
# BID: 66FCB9B306005BBA
unsafeCheck: true
ALL_FPS:
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x6570898, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x5D74998, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

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@ -0,0 +1,27 @@
# F1 Manager 2024 1.9
# BID: 1BFD68BCB8481BC9
unsafeCheck: true
ALL_FPS:
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
-
type: evaluate_write
address: [MAIN, 0x7FC8A28, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x8002AA0, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x7805AA8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

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@ -0,0 +1,33 @@
# Stray 1.6.0
# BID: 109D974E180A5AA1
unsafeCheck: true
ALL_FPS:
# Disable bUseFixedFrameRate
-
type: write
address: [MAIN, 0x5DC7368, 0x7A4]
value_type: int32
value: 7
# r.VSync
-
type: write
address: [MAIN, 0x55CB068, 0]
value_type: int32
value: [0, 0]
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x5D99F08, 0]
value_type: float
value: ["0.99 * FRAMETIME_TARGET", "0.99 * FRAMETIME_TARGET"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x5DC7C88, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
-
type: block
what: timing

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# DRAGON BALL XENOVERSE 2 FOR NINTENDO SWITCH 1.23.00
# BID: 1B58983BDFAE165A
# Double buffer is hardcoded in class, getting triple buffer is hard.
# Some graphical effects like aura have wrong speed outside of 15, 20, 30 and 60 FPS
unsafeCheck: true
ALL_FPS:
# Search those in Edizon by searching for 1/60 in title menu, then 1/30 when FPS lock is applied.
# FPS Lock
-
type: write
address: [MAIN, 0x4AE9D78, 0x698]
value_type: float
value: 0.0
# Unknown
-
type: write
address: [MAIN, 0x4AE9D78, 0x6A4]
value_type: float
value: 0.0
# Game Battle Speed Factor
-
type: evaluate_write
address: [MAIN, 0x4AE9D78, 0x6B0]
value_type: uint32
value: VSYNC_TARGET
# Cutscenes Speed Factor
-
type: evaluate_write
address: [MAIN, 0x4AE9D78, 0x6B4]
value_type: uint32
value: VSYNC_TARGET
# Target Speed
# REF: E9 03 00 32 09 01 00 39 C0 03 5F D6, first result, LDR instruction
-
type: evaluate_write
address: [MAIN, 0x24151D0]
value_type: float
value: "(1 / FPS_TARGET) / VSYNC_TARGET"
# Dynamic Resolution FPS Target
# REF: 16 4E A8 52 F7 03 60 B2, LDR above that
-
type: evaluate_write
address: [MAIN, 0x23F53C0, 0x1844]
value_type: float
value: FPS_TARGET

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@ -3,22 +3,80 @@
unsafeCheck: true
MASTER_WRITE:
# Block updating values
-
type: bytes
main_offset: 0x4F3D68
value_type: uint32
value: 0xD503201F
-
type: bytes
main_offset: 0x4F3D7C
value_type: uint32
value: 0xD503201F
-
type: bytes
main_offset: 0x4F3D8C
value_type: uint32
value: 0xD503201F
-
type: bytes
main_offset: 0x4F3D94
value_type: uint32
value: 0xD503201F
-
type: bytes
main_offset: 0x4D8748
value_type: uint32
value: 0xD503201F
-
type: bytes
main_offset: 0x4D8754
value_type: uint32
value: 0xD503201F
-
type: bytes
main_offset: 0x4D8760
value_type: uint32
value: 0xD503201F
-
type: bytes
main_offset: 0x4D876C
value_type: uint32
value: 0xD503201F
# Default 30 FPS values
-
type: bytes
main_offset: 0x1D584F8
value_type: int32
value: [30, 2]
-
type: bytes
main_offset: 0x1D6BFA0
value_type: float
value: 30
-
type: bytes
main_offset: 0x2AEFB30
value_type: uint32
value: 1
ALL_FPS:
-
type: evaluate_write
address: [MAIN, 0x1D584F8]
value_type: int32
value: [FPS_LOCK_TARGET, "1"]
value: [FPS_TARGET, VSYNC_TARGET]
-
type: evaluate_write
address: [MAIN, 0x1D6BFA0]
value_type: float
value: FPS_TARGET
-
type: write
type: evaluate_write
address: [MAIN, 0x2AEFB30]
value_type: int32
value: 0
value: "VSYNC_TARGET - 1"
-
type: block
what: timing

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@ -0,0 +1,32 @@
# No Man's Sky 5.2.5
# BID: 184D48D1AFF6A941
unsafeCheck: true
MASTER_WRITE:
# Redirect DR frametime target to MAIN+0x4963F00
-
type: bytes
main_offset: 0x1F9BD08
value_type: uint32
value: 0xD503201F
-
type: bytes
main_offset: 0x1F9BD14
value_type: uint32
value:
- 0x90014E52
- 0xB9400408
- 0xBD4F0240
# default value
-
type: bytes
main_offset: 0x4963F00
value_type: float
value: 33.3333333333
ALL_FPS:
-
type: evaluate_write
address: [MAIN, 0x4963F00]
value_type: float
value: FRAMETIME_TARGET

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@ -0,0 +1,33 @@
# Jujutsu Kaisen Cursed Clash EUR 1.4.0
# BID: 7C724F497564C027
unsafeCheck: true
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x8458A48, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x849BF50, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x77DD548, 0]
value_type: uint32
value: [0, 0]
# Disable bUseFixedFrameRate
-
type: write
address: [MAIN, 0x849B7A8, 0x9C4]
value_type: uint32
value: 7
-
type: block
what: timing

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@ -0,0 +1,12 @@
# SpongeBob SquarePants: The Patrick Star Game 1.0.2
# BID: 222C0A2546723943
unsafeCheck: true
ALL_FPS:
# UnityEngine.Time::fixedDeltaTime
-
type: evaluate_write
address: [MAIN, 0x6A54CF8, 0x48]
value_type: float
value: "1 / FPS_TARGET"

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@ -0,0 +1,12 @@
# DAVE THE DIVER 1.0.3.957
# BID: 491561854A6DC444
unsafeCheck: true
ALL_FPS:
# UnityEngine.Time::fixedDeltaTime
-
type: evaluate_write
address: [MAIN, 0x97343C0, 0x48]
value_type: float
value: "1 / FPS_TARGET"

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@ -8,17 +8,17 @@ ALL_FPS:
type: evaluate_write
address: [MAIN, 0x1D07538]
value_type: int32
value: [FPS_LOCK_TARGET, "1"]
value: [FPS_TARGET, VSYNC_TARGET]
-
type: evaluate_write
address: [MAIN, 0x1D1AFC8]
value_type: float
value: FPS_TARGET
-
type: write
type: evaluate_write
address: [MAIN, 0x2A7A8D0]
value_type: int32
value: 0
value: "VSYNC_TARGET - 1"
-
type: block
what: timing

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@ -0,0 +1,27 @@
# HOT WHEELS UNLEASHED 1.0.14
# BID: A7F32A28D882D046
unsafeCheck: true
ALL_FPS:
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
-
type: evaluate_write
address: [MAIN, 0x9A10988, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x9A3E4E0, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x92726B0, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

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@ -0,0 +1,42 @@
# DOOM Eternal 1.15
# BID: 3AAA4D3E5A1A0F88
unsafeCheck: true
ALL_FPS:
# rs_force460 (default)
-
type: write
address: [MAIN, 0x78DAC38, 8]
value_type: int32
value: 1
# rs_raiseThreshold = 0.948 * (30/FPS)
-
type: evaluate_write
address: [MAIN, 0x78DA3C8, 0xC]
value_type: float
value: "(30 / FPS_TARGET) * 0.948"
# rs_dropThreshold = 0.97 * (30/FPS)
-
type: evaluate_write
address: [MAIN, 0x78DA350, 0xC]
value_type: float
value: "(30 / FPS_TARGET) * 0.97"
# rs_raiseMilliseconds = 0.96 * (1000/FPS)
-
type: evaluate_write
address: [MAIN, 0x78D9F78, 0xC]
value_type: float
value: "0.96 * FRAMETIME_TARGET"
# rs_dropMilliseconds = 0.99 * (1000/FPS)
-
type: evaluate_write
address: [MAIN, 0x78D9F00, 0xC]
value_type: float
value: "0.99 * FRAMETIME_TARGET"
# com_adaptiveTickMaxHz (default)
-
type: evaluate_write
address: [MAIN, 0x6A12F38, 8]
value_type: int32
value: FPS_TARGET

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@ -0,0 +1,21 @@
# Life is Strange: Double Exposure 1.0.1
# BID: C4DD7E5256163FF1
unsafeCheck: true
ALL_FPS:
# r.VSync
-
type: write
address: [MAIN, 0x68FCE90, 0]
value_type: int32
value: [0, 0]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x790A2E8, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
-
type: block
what: timing

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@ -0,0 +1,21 @@
# Garden Witch Life 1.0.4
# BID: CFC1C6A56575F83A
unsafeCheck: true
ALL_FPS:
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x863C140, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x7644978, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

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@ -0,0 +1,14 @@
# Ys X: Nordics US/EU 1.0.3
# BID: C55F6B8AEFA54324
# Credits to StevensND for finding assembly instruction from which I have derived pointer address
unsafeCheck: true
ALL_FPS:
# Used to set min delta timing for various parts of game + DR target
# REF: C9 03 80 52 C1 03 80 52 first ADRP above it
-
type: evaluate_write
address: [MAIN, 0xC50788, 0x34]
value_type: uint32
value: FPS_TARGET

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@ -0,0 +1,33 @@
# Poppy Playtime: Chapter 3 1.0.0.2
# BID: 5AF163DEF288F098
unsafeCheck: true
ALL_FPS:
# Disable bUseFixedFrameRate
-
type: write
address: [MAIN, 0x778C438, 0xAA4]
value_type: int32
value: 6
# r.VSync
-
type: write
address: [MAIN, 0x676D6E8, 0]
value_type: int32
value: [0, 0]
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x7754230, 0]
value_type: float
value: ["0.99 * FRAMETIME_TARGET", "0.99 * FRAMETIME_TARGET"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x778D990, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
-
type: block
what: timing

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@ -0,0 +1,27 @@
# Grand Theft Auto III - Definitive Edition 1.0.8
# BID: BB2DDA80E83D0B2F
unsafeCheck: true
ALL_FPS:
# r.DynamicRes.FrameTimeBudget (Default is 36.5 ms)
-
type: evaluate_write
address: [MAIN, 0x755F988, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x7584640, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x6DD2210, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

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@ -1,4 +1,4 @@
# Europa 1.3.0
# Europa 1.4.0
# BID: 3F2E96A4396944A1
unsafeCheck: true

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@ -0,0 +1,13 @@
# Ancient Weapon Holly 1.7.1
# BID: 3BBD72F0EB13C1AE
unsafeCheck: true
ALL_FPS:
# UnityEngine.Time::fixedDeltaTime
# Required for main character to not have jittery movement
-
type: evaluate_write
address: [MAIN, 0x5538BA0, 0x48]
value_type: float
value: "1 / FPS_TARGET"

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@ -0,0 +1,27 @@
# SnowRunner 1.0.35
# BID: 9976A5B49537F7D7
# Just search for 0x42055555
unsafeCheck: true
MASTER_WRITE:
# Redirect DR frametime target to MAIN+0x3041F00
-
type: bytes
main_offset: 0x18F82B4
value_type: uint32
value:
- 0xB000BA4A
- 0xBD4F0142
# default value
-
type: bytes
main_offset: 0x3041F00
value_type: float
value: 33.3333333333
ALL_FPS:
-
type: evaluate_write
address: [MAIN, 0x3041F00]
value_type: float
value: FRAMETIME_TARGET

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@ -3,6 +3,6 @@
"[PACK] UltraNX": "https://github.com/Ultra-NX/Ultra/releases/latest/download/Ultra.zip"
},
"misc": {
"Refresh AIO": "https://github.com/Ultra-NX/Ultra/releases/latest/download/AIO.zip"
"Refresh AIO": "https://github.com/Ultra-NX/Ultra-Resources/releases/download/Homebrews/AIO.zip"
}
}

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@ -9,17 +9,19 @@ click_alpha=7
click_color=#00AAFF
click_text_color=#000000
clock_color=#FFFFFF
default_overlay_color=#FFFFFF
default_package_color=#00FF00
default_script_color=#FF33FF
disable_colorful_logo=false
disable_selection_bg=true
dynamic_logo_color_1=#00AAFF
dynamic_logo_color_2=#FFFFFF
header_separator_color=#FFFFFF
header_text_color=#FFFFFF
highlight_color_1=#2288CC
highlight_color_2=#88FFFF
highlight_color_3=#FFFF45
highlight_color_4=#00FF99
highlight_color_1=#00AAFF
highlight_color_2=#FFFFFF
highlight_color_3=#00AAFF
highlight_color_4=#FFFFFF
inprogress_text_color=#00FF99
invalid_text_color=#FF0000
invert_bg_click_color=false
@ -38,12 +40,12 @@ seperator_color=#777777
star_color=#FFFFFF
table_bg_alpha=10
table_bg_color=#303030
table_info_text_color=#00DDFF
table_info_text_color=#AADDFF
table_section_text_color=#FFFFFF
text_color=#FFFFFF
trackbar_color=#555555
trackbar_empty_color=#404040
trackbar_full_color=#00FFDD
trackbar_full_color=#AADDFF
trackbar_slider_border_color=#505050
trackbar_slider_color=#606060
trackbar_slider_malleable_color=#A0A0A0

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@ -9,7 +9,9 @@ click_alpha=7
click_color=#00AAFF
click_text_color=#000000
clock_color=#FFFFFF
default_overlay_color=#FFFFFF
default_package_color=#00FF00
default_script_color=#FF33FF
disable_colorful_logo=true
disable_selection_bg=false
dynamic_logo_color_1=#00AAFF
@ -18,8 +20,8 @@ header_separator_color=#FFFFFF
header_text_color=#FFFFFF
highlight_color_1=#2288CC
highlight_color_2=#88FFFF
highlight_color_3=#FFFF45
highlight_color_4=#F7253E
highlight_color_3=#FFFFFF
highlight_color_4=#88FFFF
inprogress_text_color=#FFFF45
invalid_text_color=#FF0000
invert_bg_click_color=false
@ -27,6 +29,8 @@ logo_color_1=#FFFFFF
logo_color_2=#FFFFFF
off_text_color=#CCAAAA
on_text_color=#999999
progress_alpha=7
progress_color=#777777
selection_bg_alpha=13
selection_bg_color=#000000
selection_star_color=#FFFFFF
@ -36,7 +40,7 @@ seperator_color=#777777
star_color=#FFFFFF
table_bg_alpha=10
table_bg_color=#303030
table_info_text_color=#999999
table_info_text_color=#AAEEFF
table_section_text_color=#FFFFFF
text_color=#FFFFFF
trackbar_color=#555555
@ -46,3 +50,4 @@ trackbar_slider_border_color=#505050
trackbar_slider_color=#606060
trackbar_slider_malleable_color=#A0A0A0
version_text_color=#AAAAAA
warning_text_color=#FF7777

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@ -9,17 +9,19 @@ click_alpha=7
click_color=#00AAFF
click_text_color=#000000
clock_color=#FFFFFF
default_overlay_color=#FFFFFF
default_package_color=#00FF00
default_script_color=#FF33FF
disable_colorful_logo=false
disable_selection_bg=true
dynamic_logo_color_1=#00AAFF
dynamic_logo_color_2=#FFFFFF
header_separator_color=#FFFFFF
header_text_color=#FFFFFF
highlight_color_1=#2288CC
highlight_color_2=#88FFFF
highlight_color_3=#FFFF45
highlight_color_4=#00FF99
highlight_color_1=#00AAFF
highlight_color_2=#FFFFFF
highlight_color_3=#00AAFF
highlight_color_4=#FFFFFF
inprogress_text_color=#00FF99
invalid_text_color=#FF0000
invert_bg_click_color=false
@ -38,12 +40,12 @@ seperator_color=#777777
star_color=#FFFFFF
table_bg_alpha=10
table_bg_color=#303030
table_info_text_color=#00DDFF
table_info_text_color=#AADDFF
table_section_text_color=#FFFFFF
text_color=#FFFFFF
trackbar_color=#555555
trackbar_empty_color=#404040
trackbar_full_color=#00FFDD
trackbar_full_color=#AADDFF
trackbar_slider_border_color=#505050
trackbar_slider_color=#606060
trackbar_slider_malleable_color=#A0A0A0

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@ -1,5 +1,24 @@
[Reboot]
[*Reboot To]
[Atmosphere - Auto]
set-ini-val /bootloader/hekate_ipl.ini config autoboot 1
set-ini-val /bootloader/hekate_ipl.ini config autoboot_list 0
reboot
[Shutdown]
shutdown
[Semi-Stock - Forced]
set-ini-val /bootloader/hekate_ipl.ini config autoboot 1
set-ini-val /bootloader/hekate_ipl.ini config autoboot_list 1
reboot
[$]
;mode=table
;background=false
;gap=17
[Other]
;mode=table
;header_indent=true
;section_text_color=#FFFFFF
;gap=20
'Other' = ''
[Shutdown - Power Off]
shutdown