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Ultra 2.4|R2.1
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README.md
12
README.md
@ -8,7 +8,7 @@
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### Ultra - это функциональная кастомная прошивка для Nintendo Switch, с упором в разгон и улучшенный пользовательский опыт.
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### [Ultra 2.4|R2](https://github.com/Ultra-NX/UltraNX/releases) Поддерживает HOS 20.1.1 и все ревизии консолей
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### [Ultra 2.4|R2.1](https://github.com/Ultra-NX/UltraNX/releases) Поддерживает HOS 20.1.1 и все ревизии консолей
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@ -92,6 +92,7 @@
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* Other:
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* [FPSLocker Patches](https://github.com/masagrator/FPSLocker-Warehouse) - Патчи для FPSLocker, что бы не качать отдельно патч для каждой игры через оверлей.
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* [DVR Patches](https://github.com/exelix11/dvr-patches) - Патчи SysDVR, работают и без системного модуля, активируя фоновую запись в играх, где это изначально запрещено.
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* [Mod Alchemist](https://github.com/ppkantorski/Mod-Alchemist) - Пакет для скачивания, установки и управления модами для игр.
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* [sys-ftpd](https://github.com/tomvita/sys-ftpd-light) - FTP сервер, работающий на фоне.
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@ -129,14 +130,15 @@
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Если вам нравится проект, и у вас появилось желание поддержать меня копеечкой - я буду очень благодарен.
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У меня в данный момент нет других заработков, так что любая денежная помощь очень ценна для меня.
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```
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TON: UQDioCnnPI5sk4KvxWzfPWsWbAyWCkzwhaYjy8Qpg2QwWMiL
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BTC: 1HsC4z8X1YkZzcSKZz1t7MXRa7rPi8qChV
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USDT: TQi3qLVrNGcr6avfVQBXRjpPTyvp5JZ7i2
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СБП : +79168089980
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Альфа : 2200152336577997
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Tinkoff : 2200700170486970
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Сбер : 2202200513345833
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TON: UQA9My51bkGZHbYhbdRZfp6B60N7VJfsnKl0sakgw9YhAPct
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BTC: 18K6NN8NEavvMJL5Do3VTyJbL8NeZPHo93
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USDT TRC20: TUZ5szAmRsnvBuC4rFB8RaAoCbN6Ucy4sL
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```
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### Tinkoff QR
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@ -6,7 +6,7 @@
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#
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### Ultra is a functional custom firmware for Nintendo Switch, with a focus on overclocking and an improved user experience.
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### [Ultra 2.4|R2](https://github.com/Ultra-NX/UltraNX/releases) Supports HOS 20.1.1 and all console revisions
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### [Ultra 2.4|R2.1](https://github.com/Ultra-NX/UltraNX/releases) Supports HOS 20.1.1 and all console revisions
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@ -88,6 +88,7 @@
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* Other:
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* [FPSLocker Patches](https://github.com/masagrator/FPSLocker-Warehouse) - Patches for FPSLocker, so you don't have to download a separate patch for each game through the overlay.
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* [DVR Patches](https://github.com/exelix11/dvr-patches) - SysDVR patches, work without the system module, activating background recording in games where it is initially prohibited.
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* [Mod Alchemist](https://github.com/ppkantorski/Mod-Alchemist) - A package for downloading, installing, and managing mods for games.
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* [sys-ftpd](https://github.com/cathery/sys-ftpd) - FTP server running in background.
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@ -123,7 +124,7 @@ Listed below are the licenses of those programs that have been modified specific
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If you like the project and you have a desire to support me with a penny - I will be very grateful.
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I have no other income at the moment, so any monetary help is very valuable to me.
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```
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TON: UQDioCnnPI5sk4KvxWzfPWsWbAyWCkzwhaYjy8Qpg2QwWMiL
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BTC: 1HsC4z8X1YkZzcSKZz1t7MXRa7rPi8qChV
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USDT: TQi3qLVrNGcr6avfVQBXRjpPTyvp5JZ7i2
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TON: UQA9My51bkGZHbYhbdRZfp6B60N7VJfsnKl0sakgw9YhAPct
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BTC: 18K6NN8NEavvMJL5Do3VTyJbL8NeZPHo93
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USDT TRC20: TUZ5szAmRsnvBuC4rFB8RaAoCbN6Ucy4sL
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```
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@ -0,0 +1,12 @@
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# EA SPORTS FC 25 1.7b.3ca3
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# BID: EE92CAF016873D08
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unsafeCheck: true
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ALL_FPS:
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# Internal FPS Lock
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-
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type: evaluate_write
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address: [MAIN, 0xCE91A68, 8]
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value_type: double
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value: FPS_TARGET
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# The Legend of Zelda: Tears of The Kingdom 1.4.0
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# BID: 6265F94D606242CE
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Addons:
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- atmosphere/contents/0100F2C0115B6000/exefs/main.npdm
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unsafeCheck: true
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MASTER_WRITE:
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# Remove double buffer
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## REF: A0 2A 40 F9 61 A2 40 39
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-
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type: bytes
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main_offset: 0xBD1F08
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value_type: uint32
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value: 0x52800021
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# Code Injected, $x1 + 0xD8 - last frametime without compensation long ticks, $x0 + 0x50 - fps target used for calculatuon int,
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# $x0 + 0x24 - our fps target used for calculation but as float, originally is stored there 30 FPS int that seems to do nothing outside of this function
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## MAIN + 0x3ACFFFC = FPS target for reference
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## REF: nvnWindowSetPresentInterval
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-
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type: bytes
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main_offset: 0x3E0F64
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value_type: uint32
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value:
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- 0xF001B762
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- 0xBD4FFC49
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- 0xAA0003F4
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- 0xAA0103F5
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- 0xF9406C20
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- 0x949F20BE
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- 0xF0014902
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- 0xB9480842
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- 0x1E220042
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- 0x9E220001
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- 0x1E211841
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- 0x1E292020
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- 0x1E21CD21
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- 0x1E25D009
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- 0x1E292020
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- 0x1E21BD21
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- 0x1E390022
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- 0xB9005282
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- 0xBD002681
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- 0x1400002B
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## Use our fps target
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-
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type: bytes
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main_offset: 0x3E082C
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value_type: uint32
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value: 0xBD422660
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-
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type: bytes
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main_offset: 0x3E0844
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value_type: uint32
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value: 0xD503201F
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-
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type: bytes
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main_offset: 0x4B4F8C
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value_type: uint32
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value: 0xBD4226C0
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-
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type: bytes
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main_offset: 0x4B4F98
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value_type: uint32
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value: 0xD503201F
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# When prerendered cutscene is active write flag to MAIN + 0x3ACFFFB
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## REF: 68 52 40 79 08 01 19 32 68 52 00 79
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-
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type: bytes
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main_offset: 0x2B2A608
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value_type: uint32
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value: 0x9762DA6E
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## REF: 68 52 40 79 08 79 18 12 68 52 00 79
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-
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type: bytes
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main_offset: 0x2B27E20
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value_type: uint32
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value: 0x1762E46C
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## CODE CAVE
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-
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type: bytes
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main_offset: 0x3E0FC0
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value_type: uint32
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value:
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- 0x52800022
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- 0xF001B763
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- 0x393FEC62
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- 0x14196AF3
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-
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type: bytes
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main_offset: 0x3E0FD0
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value_type: uint32
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value:
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- 0xF001B763
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- 0x393FEC60
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- 0x149F263A
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# Adjust DR timing to factor from MAIN + 0x3ACFFF4
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# REF: 0x46823555
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-
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type: bytes
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main_offset: 0x18CB20
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value_type: uint32
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value:
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- 0xF001CA08
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- 0xBD4FF501
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# Fix black background for D-pad menu
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-
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type: bytes
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main_offset: 0x5ECA90
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value_type: uint32
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value:
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- 0x17F7D153
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- 0x1E202008
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## CODE CAVE
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-
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type: bytes
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main_offset: 0x3E0FDC
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value_type: uint32
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value:
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- 0x1E202028
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- 0x54000101
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- 0x785FA328
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- 0x7100151F
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- 0x540000A1
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- 0x785F8328
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- 0x7100151F
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- 0x54000041
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- 0x1E2E1008
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- 0x1F080409
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- 0x14082EA4
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# Default values
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## FPS Target
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-
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type: bytes
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main_offset: 0x3ACFFFC
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value_type: float
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value: 30
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## Cutscene flag
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-
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type: bytes
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main_offset: 0x3ACFFFB
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value_type: uint8
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value: 0
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## Dynamic Resolution timing factor
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-
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type: bytes
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main_offset: 0x3ACFFF4
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value_type: float
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value: 0.001
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ALL_FPS:
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-
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type: evaluate_write
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address: [MAIN, 0x3ACFFFC]
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value_type: float
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value: FPS_TARGET
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-
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type: evaluate_write
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address: [MAIN, 0x3ACFFF4]
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value_type: float
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value: "0.001 * (FPS_TARGET / 30)"
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-
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type: compare
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compare_address: [MAIN, 0x3ACFFFB]
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compare_value_type: uint8
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compare_value: 1
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compare_type: "=="
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address: [MAIN]
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value_type: refresh_rate
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value: 30
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;Loaded once during startup, if you change it you need to restart the console
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[global]
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polling_frequency_ms=1
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; polling_timeout_ms determines how long (in ms) the polling_thread waits for data from the controller before retrying to poll it.
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; For controllers with multiple interface (Like XBOX360 wireless) this value will determine how fast sys-con will read controllers.
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; For all other controllers, this value doesn't really impact controller responsiveness, so keep it high to avoid high CPU usage.
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polling_timeout_ms=10
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; thread_priority (0-63)
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; Lower number means higher priority
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; 44 is the usual priority of the main thread
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; 59 is a special priority on cores 0..2 that enables preemptive multithreading
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; 63 is a special priority on core 3 that enables preemptive multithreading
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polling_thread_priority=48
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polling_thread_priority=30
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;log_level Trace=0, Debug=1, Performance=2, Info=3, Warning=4, Error=5
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;Important note, if you set the log level to Debug or Trace, the polling_frequency_ms will be automatically increase otherwise it will generate too many logs
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log_level=3
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;Discovery mode:
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rstick_up=+Z
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rstick_down=-Z
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[1292-4647] ;USB micro-B NES controller hub
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b=2
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a=1
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x=3
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y=4
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l=5
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r=6
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zl=7
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zr=8
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minus=11
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plus=12
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capture=9
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home=10
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[046d-c294]; Logitech Driving Force GT (Wheel)
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B=1
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A=3
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