2025-05-19 23:24:52 +03:00

36 lines
940 B
YAML

# Tiebreak+: Official Game of the ATP and WTA 1.1.0
# BID: 2A5244CCB17B44AC
unsafeCheck: true
MASTER_WRITE:
# Triple buffer
# REF: 00 40 00 00 00 04 00 00 00 88 00 00 02 00 00 00
-
type: bytes
main_offset: 0x1A81E6C
value_type: uint32
value: 3
# Redirect Dynamic Resolution target reading to MAIN + 0x30C2F00
# REF: 0C 9A 88 52 0C 6B A7 72
-
type: bytes
main_offset: 0x147AA94
value_type: uint32
value:
- 0x9000E248 # ADRP X8, 0x30C2000
- 0xBD4F0103 # LDR S3, [X8, 0xF00]
- 0xD503201F # NOP
## Default values
-
type: bytes
main_offset: 0x30C2F00
value_type: float
value: 0.03333333333
ALL_FPS:
# Adjust Dynamic Resolution target, we are using this trick because function is overengineered and it's not easy to just use standard 1 / FPS_TARGET
-
type: evaluate_write
address: [MAIN, 0x30C2F00]
value_type: float
value: "0.8 / FPS_TARGET"