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137
README.md
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README.md
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# UltraNX by **[redraz](https://github.com/redraz)**
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# [English Readme](README_ENG.md)
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### [Группа в телеграме](https://t.me/UltraNX) | [Wiki](https://github.com/Ultra-NX/Ultra/wiki)
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### Ultra - это функциональная кастомная прошивка для Nintendo Switch, с упором в разгон и улучшенный пользовательский опыт.
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### [Ultra 2.5|R2](https://github.com/Ultra-NX/UltraNX/releases) Поддерживает все HOS, включая 20.3.0
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## Особенности Ultra
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* Предварительно настроенный OC Switchcraft (Преемник OC-Suite, аналог 4IFIR) с пресетами.
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* Небольшой андервольт (сниженные вольтажи) в стоке, что заметно снижает потребление консоли, и заметный разгон памяти, который сделает игры плавнее.
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* Лучший кастомизатор разгона для Свитч - [Ultra-Tuner](https://github.com/Ultra-NX/Ultra/wiki/Tuner-RU#Ultra-Tuner), позволяющий настраивать разгон прямо с консоли. Был первым, и остается неповторимым.
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* Сборка максимально легкая и не нагруженная. В ней нет лишнего, минимум необходимый для разгона и комфортного использования.
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* Модульная конструкция. В составе минимум приложений/плагинов/оверлеев, но вы всегда можете поставить еще через [Ultra Tuner](https://github.com/Ultra-NX/Ultra/wiki/Tuner-RU#Updater).
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* Кастомная настройка работы системы охлаждения, и пресеты на выбор.
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* Регулярные обновления, и активное комьюнити.
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* DBI с встроенным notUltraNX репозиторием игр, больше не нужно каждый раз искать новый шоп Тинфоила.
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* Подробная [Wiki](https://github.com/Ultra-NX/Ultra/wiki) в которой есть ответы почти на все вопросы.
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* [Форки](https://github.com/Ultra-NX/Ultra-Resources/tree/main/patches) (свои модификации) программ и компонентов, нужные для удобства, безопасности и расширения возможностей:
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* Форк Атмосферы с прописанной версией Ультры в информации о системе, и отключенными репортами, обычно засоряющими сд карту, тратящими ее ресурс и ломающими файловую систему.
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* Форк Mission Control, с вырезанной "пасхалкой", делающей джойконы жовто-блакитными.
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## Состав Ultra
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1. **[Atmosphere](https://github.com/Atmosphere-NX/Atmosphere)** - Atmosphère, кастомная прошивка для Nintendo Switch.
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1. **[Hekate](https://github.com/CTCaer/hekate)** - Пользовательский графический загрузчик Nintendo Switch, патчер прошивки, инструментарий и многое другое.
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1. **[Ultra Tuner](https://github.com/Ultra-NX/Ultra-Tuner)** - Пакет для Ultrahand, позволяющий произвести тонкую настройку параметров под свою консоль. В случае нестабильной работы разгона, или при желании увеличить производительность консоли, Ultra Tuner - Ваш незаменимый помощник.
|
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1. **[OC-Switchcraft](https://github.com/halop/OC-Switchcraft-EOS/releases)**, форк **[OC-Suite](https://github.com/hanai3Bi/Switch-OC-Suite/)** - Загрузчик Атмосферы с разгоном от B3711 и Meha, позволяет выжать из N.Switch мощность Xbox One. Вовремя обновляется для поддержки новых возможностей Атмосферы.
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1. **Установленные пейлоады**:
|
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|
* [Lockpick RCM](https://github.com/impeeza/Lockpick_RCMDecScots) - Программа для снятия ключей консоли.
|
||||||
|
* [TegraExplorer](https://github.com/suchmememanyskill/TegraExplorer) - Низкоуровневый файловый менеджер для работы с системой.
|
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||||||
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1. **Установленные Homebrew**
|
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|
* [Sphaira](https://github.com/ITotalJustice/sphaira) - Современное Хоумбрю Меню, аналог nx-hbmenu
|
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|
* [AiO Switch Updater](https://github.com/HamletDuFromage/aio-switch-updater) - Программа для обновления UltraNX до актуальной версии, а так же для скачивания читов и HOS.
|
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* [Daybreak](https://github.com/Atmosphere-NX/Atmosphere) - Программа для обновления HOS (системного ПО).
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* [DBI](https://4pda.to/forum/index.php?showtopic=939714&st=1100#entry86288632) - Лучший файловый менеджер, менеджер сохранений и установщик программ на консоль.
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1. **Установленные модули**
|
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* [SaltyNX](https://github.com/masagrator/SaltyNX) - Фоновый модуль, позволяющий модифицировать файлы\процессы в консоли, поддерживает плагины.
|
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* [sys-clk](https://github.com/ppkantorski/sys-clk) - Модуль отвечающий за разгон процессора, памяти и видеочипа - для лучшей производительности.
|
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|
* [nx-ovlloader](https://github.com/ppkantorski/nx-ovlloader) - С помощью этого модуля осуществляется переключение установленных модулей.
|
||||||
|
* [sys-patch](https://github.com/impeeza/sys-patch) - Патчит систему на работу неподписанного софта вместо сигпатчей.
|
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|
* [Mission Control](https://github.com/ndeadly/MissionControl) - Модуль, позволяющий подключать практически любые геймпады к консоли по Bluetooth.
|
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* [sys-con](https://github.com/o0Zz/sys-con) - Модуль, позволяющий подключать практически любые геймпады к консоли по USB.
|
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* [Ultrahand Overlay](https://github.com/ppkantorski/Ultrahand-Overlay) - Специальное оверлей-меню для взаимодействия с системой: разгон, управление режимами через ReverseNX, включение читов, прочее. Также позволяет использовать самописные пакеты, например - Ultra Tuner.
|
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|
- **`Ultra OC (sys-clk)`**, мод [sys-clk](https://github.com/ppkantorski/sys-clk) - Оверлей для управления модулем sys-clk. Немного изменен мной, но без копания в исходниках (Так как они закрыты).
|
||||||
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- [Status Monitor](https://github.com/ppkantorski/Status-Monitor-Overlay), форк [Status Monitor](https://github.com/hanai3Bi/Status-Monitor-Overlay) - Оверлей позволяющий следить за параметрами консоли в реальном времени. Может выступать в качестве счетчика FPS. Сменить пресет Micro-оверлея можно в Tuner.
|
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- [FPSLocker](https://github.com/masagrator/FPSLocker) - Оверлей, позволяющий разблокировать 60 FPS в играх.
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- [EdiZon](https://github.com/proferabg/EdiZon-Overlay) - Оверлей для использования читов, включая графические.
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- [ReverseNX-RT](https://github.com/ppkantorski/ReverseNX-RT) - Оверлей для переключения запущенной игры в портатив\док, меняет настройки графики\разрешения в играх.
|
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- [Sysmodules](https://github.com/ppkantorski/ovl-sysmodules) - Оверлей для включения\отключения установленных системных модулей.
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1. **Доступные для скачивания через [Ultra Tuner](https://github.com/Ultra-NX/UltraNX/wiki/Tuner-RU#ultra-tuner)**
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* Homebrews:
|
||||||
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* [DBI](https://4pda.to/forum/index.php?showtopic=939714&st=1100#entry86288632) - Здесь можно скачать DBI или обновить имеющийся.
|
||||||
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* [Linkalho](https://gbatemp.net/download/linkalho.38822) - Программа для привязки аккаунта. Без привязки не будут работать некоторые игры.
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* [Sphaira](https://github.com/ITotalJustice/sphaira) - Здесь можно обновить Sphaira\обновить ее конфиг.
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* [PPSSPP](https://gbatemp.net/threads/ppsspp-switch-standalone-beta.544071/post-10492671) - Эмулятор PSP.
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* [Moonlight](https://github.com/XITRIX/Moonlight-Switch) - Клиент Moonlight, позволяет транслировать на консоль игры с PC.
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* [ThemezerNX](https://github.com/suchmememanyskill/themezer-nx) + [NXThemes Installer](https://github.com/exelix11/SwitchThemeInjector) + [Theme Patches](https://github.com/exelix11/theme-patches) - Поиск и установка тем на свитч.
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* [Battery Desync Fix](https://github.com/CTCaer/battery_desync_fix_nx) - Программа для сброса контроллера батареи. Не используйте просто так!
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* [MemToolkitNX](https://discord.com/channels/854839758815363072/1173171845139288114/1324099100202766408) - Бенчмарк и Тестер памяти. Результат сильно зависит от разгона CPU.
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* [MemToolkitNX OLD](https://discord.com/channels/854839758815363072/1173171845139288114/1276196700750479480) - Бенчмарк и Тестер памяти. Результат сильно зависит от разгона CPU. Старая версия, которая многим нравится больше новой.
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* [MicroMemBench](https://github.com/rashevskyv/4IFIR) - Бенчмарк. Результат сильно зависит от разгона CPU. Версия из Чифира которая в реальном времени тестирует CPU Copy, что позволяет быстро узнать результат после изменения таймингов.
|
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* Overlays:
|
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* [Status Monitor](https://github.com/ppkantorski/Status-Monitor-Overlay) - Форк Status Monitor от kantorski.
|
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* [Tetris](https://github.com/ppkantorski/Tetris-Overlay) - Та самая игра в виде оверлея. Работает только на последних версиях Ultrahand.
|
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* [MasterVolume](https://github.com/averne/MasterVolume) - Регулировка глобальной громкости, позволяет поднять громкость выше максимума. Использовать аккуратно!
|
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|
* [NX-FanControl](https://github.com/Zathawo/NX-FanControl) - Модуль для ручной регулировки оборотов кулера. Изменения применяются сразу, модуль смотрит на температуру SOC а не Skin, как Атмосфера.
|
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|
* [BT Audio](https://github.com/masagrator/BT_Audio-ovl) - Оверлей, позволяющий быстро отключаться\подключаться к bluetooth-гарнитуре.
|
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|
* [Fizeau](https://github.com/averne/Fizeau) - Модуль для изменения цветового профиля экрана.
|
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|
* [sys-tune](https://github.com/HookedBehemoth/sys-tune) - Оверлей-музыкальный плеер, работает в фоне.
|
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|
|
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|
* Other:
|
||||||
|
* [FPSLocker Patches](https://github.com/masagrator/FPSLocker-Warehouse) - Пакет патчей для FPSLocker, позволяет обновить все патчи сразу, вместо скачивания по одному через оверлей FPSLocker'а. В Ультре по умолчанию всегда последние патчи, так что достаточно своевременно обновлять сборку.
|
||||||
|
* [DVR Patches](https://github.com/exelix11/dvr-patches) - Патчи SysDVR, работают и без системного модуля, активируя фоновую запись в играх, где это изначально запрещено.
|
||||||
|
* [Mod Alchemist](https://github.com/ppkantorski/Mod-Alchemist) - Пакет для скачивания, установки и управления модами для игр.
|
||||||
|
* [sys-ftpd](https://github.com/tomvita/sys-ftpd-light) - FTP сервер, работающий на фоне.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
## Лицензии
|
||||||
|
|
||||||
|
Ниже перечислены лицензии тех программ, которые были модифицированы специально для Ultra. Следуя положениям этих лицензий, весь код в модификациях распространяется под той же лицензией
|
||||||
|
|
||||||
|
[GPL 2.0](https://github.com/Atmosphere-NX/Atmosphere/blob/master/LICENSE):
|
||||||
|
* [Atmosphere](https://github.com/Atmosphere-NX/Atmosphere)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
## Благодарности
|
||||||
|
|
||||||
|
* B3711
|
||||||
|
* ppkantorski
|
||||||
|
* Meha
|
||||||
|
* duckbill
|
||||||
|
* snupt
|
||||||
|
#### А так же - отдельная благодарность администрации и участникам Ultra Group
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
## Поддержка
|
||||||
|
|
||||||
|
Если вам нравится проект, и у вас появилось желание поддержать меня копеечкой - я буду очень благодарен.
|
||||||
|
У меня в данный момент нет других заработков, так что любая денежная помощь очень ценна для меня.
|
||||||
|
```
|
||||||
|
СБП (Т-Банк): +79168089980
|
||||||
|
|
||||||
|
Альфа : 2200152336577997
|
||||||
|
Т-Банк : 2200700170486970
|
||||||
|
Сбер : 2202200513345833
|
||||||
|
|
||||||
|
TON: UQA9My51bkGZHbYhbdRZfp6B60N7VJfsnKl0sakgw9YhAPct
|
||||||
|
BTC: 18K6NN8NEavvMJL5Do3VTyJbL8NeZPHo93
|
||||||
|
USDT TRC20: TUZ5szAmRsnvBuC4rFB8RaAoCbN6Ucy4sL
|
||||||
|
```
|
||||||
|
|
||||||
|
### Т-Банк QR
|
||||||
|

|
122
README_ENG.md
Normal file
122
README_ENG.md
Normal file
@ -0,0 +1,122 @@
|
|||||||
|
# UltraNX by **[redraz](https://github.com/redraz)**
|
||||||
|
|
||||||
|

|
||||||
|
|
||||||
|
### [Telegram group](https://t.me/UltraNX) - Don't be afraid to write in English, we will understand everything and answer you!
|
||||||
|
#
|
||||||
|
### Ultra is a functional custom firmware for Nintendo Switch, with a focus on overclocking and an improved user experience.
|
||||||
|
|
||||||
|
### [Ultra 2.5|R2](https://github.com/Ultra-NX/UltraNX/releases) Supports all HOS, including 20.3.0
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
## Features of Ultra
|
||||||
|
|
||||||
|
* Pre-configured OC Switchcraft (Successor to OC-Suite) with presets.
|
||||||
|
* By default, there's already an undervolt that noticeably reduces the console's consumption, and a slight memory overclock that will make games smoother.
|
||||||
|
* The best overclocking customizer for Switch - Ultra-Tuner, that allows you to customize overclocking right from the console. It was the first, and remains unique.
|
||||||
|
* The CFW is as light as possible. There are no unnecessary things in it, only minimum necessary for overclocking and comfortable use.
|
||||||
|
* Modular design. A minimum of applications/plugins/overlays are included, but you can always add more via the Ultra Tuner.
|
||||||
|
* Manual adjustment of cooling system curves, and presets.
|
||||||
|
* Regular updates, and an active community.
|
||||||
|
* [Forks](https://github.com/Ultra-NX/Ultra-Resources/tree/main/patches) (own modifications) of programs and components needed for convenience, security and empowerment:
|
||||||
|
* Atmosphere fork with Ultra version in system information, and disabled reports, which usually clogs up the SD card, wastes its resource and breaks the file system.
|
||||||
|
* Mission Control fork, with the “easter egg” cut out, making the joycons yellow-blue.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
## Content of Ultra
|
||||||
|
|
||||||
|
1. **[Atmosphere](https://github.com/Atmosphere-NX/Atmosphere)** - Atmosphère, custom firmware for the Nintendo Switch.
|
||||||
|
1. **[Hekate](https://github.com/CTCaer/hekate)** - Custom Nintendo Switch graphical bootloader, firmware patcher, toolkit and more.
|
||||||
|
1. **[Ultra Tuner](https://github.com/Ultra-NX/Ultra-Tuner)** - Package for Ultrahand, which allows you to fine-tune the OC parameters for your console. In case of unstable overclocking, or if you want to increase the performance of your console, Ultra Tuner is your indispensable assistant.
|
||||||
|
1. **[OC-Switchcraft](https://github.com/halop/OC-Switchcraft-EOS/releases)**, a fork of **[OC-Suite](https://github.com/hanai3Bi/Switch-OC-Suite/)** - Atmosphere Loader with overclocking from B3711 & Meha, allows you to reach from N.Switch power Xbox One. Updated in time to support new Atmosphere features.
|
||||||
|
|
||||||
|
|
||||||
|
1. **Installed Payloads**:
|
||||||
|
* [Lockpick RCM](https://github.com/impeeza/Lockpick_RCMDecScots) - Program for dumping console keys.
|
||||||
|
* [TegraExplorer](https://github.com/suchmememanyskill/TegraExplorer) - A low-level file manager for working with the system.
|
||||||
|
|
||||||
|
|
||||||
|
1. **Installed Homebrew**
|
||||||
|
* [Sphaira](https://github.com/ITotalJustice/sphaira) - Modern Homebrew Menu, analogous to nx-hbmenu
|
||||||
|
* [AiO Switch Updater](https://github.com/HamletDuFromage/aio-switch-updater) - Program to update Ultra to the current version, as well as to download cheats & HOS.
|
||||||
|
* [Daybreak](https://github.com/Atmosphere-NX/Atmosphere) - A program for updating HOS.
|
||||||
|
* [DBI](https://4pda.to/forum/index.php?showtopic=939714&st=1100#entry86288632) - The best file manager, save manager and program installer on the console.
|
||||||
|
|
||||||
|
|
||||||
|
1. **Installed Modules**
|
||||||
|
* [SaltyNX](https://github.com/masagrator/SaltyNX) - Background module allowing to modify files/processes in console, supports plugins.
|
||||||
|
* [sys-clk](https://github.com/ppkantorski/sys-clk) - Module responsible for overclocking CPU, memory and GPU - for better performance.
|
||||||
|
* [nx-ovlloader](https://github.com/ppkantorski/nx-ovlloader) - This module is used to switch the installed modules.
|
||||||
|
* [sys-patch](https://github.com/impeeza/sys-patch) - Patches the system to run unsigned software instead of sigpatches.
|
||||||
|
* [Mission Control](https://github.com/ndeadly/MissionControl) - A module that allows you to connect almost any gamepads to the console via bluetooth.
|
||||||
|
* [sys-con](https://github.com/o0Zz/sys-con) - A module that allows you to connect almost any gamepads to the console via USB.
|
||||||
|
* [Ultrahand Overlay](https://github.com/ppkantorski/Ultrahand-Overlay) - Special overlay-menu for interacting with the system: overclocking, controlling modes via ReverseNX, enabling cheats, etc. Also allows to use your own packages, for example, Ultra Tuner.
|
||||||
|
- **`Ultra OC (sys-clk)`**, a mod of [sys-clk](https://github.com/ppkantorski/sys-clk) - Overlay for controlling sys-clk module. Slightly modified by me, but without digging into sources (Since they're closed).
|
||||||
|
- [Status Monitor](https://github.com/ppkantorski/Status-Monitor-Overlay), a fork of [Status Monitor](https://github.com/masagrator/Status-Monitor-Overlay) - Overlay that allows you to monitor console parameters in real time. It can act as an FPS counter. You change preset of Micro-overlay appearance in Tuner.
|
||||||
|
- [FPSLocker](https://github.com/masagrator/FPSLocker) - An overlay that allows you to unlock 60 FPS in games.
|
||||||
|
- [EdiZon](https://github.com/proferabg/EdiZon-Overlay) - An overlay for using cheats.
|
||||||
|
- [ReverseNX-RT](https://github.com/ppkantorski/ReverseNX-RT) - An overlay for switching a running game to a handheld\dock mode, which changes the graphics and resolution settings in games.
|
||||||
|
- [Sysmodules](https://github.com/ppkantorski/ovl-sysmodules) - Overlay for enabling\disabling installed system modules.
|
||||||
|
|
||||||
|
|
||||||
|
1. **Available for download via [Updater](https://github.com/Ultra-NX/Ultra/wiki/Tuner-RU#Updater)**
|
||||||
|
* Homebrews:
|
||||||
|
* [DBI](https://4pda.to/forum/index.php?showtopic=939714&st=1100#entry86288632) - Here you can download a DBI or update an existing one.
|
||||||
|
* [Linkalho](https://gbatemp.net/download/linkalho.38822/) - Account linking program. Some games won't work without the link.
|
||||||
|
* [Sphaira](https://github.com/ITotalJustice/sphaira) - Here you can update Sphaira\update its config.
|
||||||
|
* [PPSSPP](https://gbatemp.net/threads/ppsspp-switch-standalone-beta.544071/post-10492671) - PSP emulator.
|
||||||
|
* [Moonlight](https://github.com/XITRIX/Moonlight-Switch) - Moonlight client, allows to stream games from PC.
|
||||||
|
* [ThemezerNX](https://github.com/suchmememanyskill/themezer-nx) + [NXThemes Installer](https://github.com/exelix11/SwitchThemeInjector) + [Theme Patches](https://github.com/exelix11/theme-patches) - Searching and installing themes on Switch.
|
||||||
|
* [Battery Desync Fix](https://github.com/CTCaer/battery_desync_fix_nx) - Program to reset the battery controller. Do not use unnecessarily!
|
||||||
|
* [MemToolkitNX](https://discord.com/channels/854839758815363072/1173171845139288114/1324099100202766408) - Benchmark and Memory Tester. The result is highly dependent on CPU overclocking.
|
||||||
|
* [MemToolkitNX OLD](https://discord.com/channels/854839758815363072/1173171845139288114/1276196700750479480) - Benchmark and Memory Tester. The result is highly dependent on CPU overclocking. The old version, which many people like better than the new one.
|
||||||
|
* [MicroMemBench](https://github.com/rashevskyv/4IFIR) - Benchmark. The result is highly dependent on CPU overclocking. A version from 4ifir that tests CPU Copy in real time, which allows you to quickly find out the result after changing timings.
|
||||||
|
|
||||||
|
* Overlays:
|
||||||
|
* [Status Monitor](https://github.com/ppkantorski/Status-Monitor-Overlay) - Status Monitor fork from kantorski.
|
||||||
|
* [Tetris](https://github.com/ppkantorski/Tetris-Overlay/) - "That" game in the form of an overlay. Works only on the latest versions of Ultrahand.
|
||||||
|
* [MasterVolume](https://github.com/averne/MasterVolume) - Global volume control, allows you to raise the volume above the maximum. Use with care!
|
||||||
|
* [NX-FanControl](https://github.com/Zathawo/NX-FanControl) - Module for manually adjusting the speed of the cooler. The changes are applied immediately, the module works from SOC temperature and not Skin temperature like Atmosphere.
|
||||||
|
* [BT Audio](https://github.com/masagrator/BT_Audio-ovl) - An overlay that allows you to quickly disconnect\connect to a bluetooth headset.
|
||||||
|
* [Fizeau](https://github.com/averne/Fizeau) - Module for changing the screen color profile.
|
||||||
|
* [sys-tune](https://github.com/HookedBehemoth/sys-tune) - Overlay music player, works in background.
|
||||||
|
|
||||||
|
* Other:
|
||||||
|
* [FPSLocker Patches](https://github.com/masagrator/FPSLocker-Warehouse) - The patch package for FPSLocker allows you to update all patches at once, instead of downloading one at a time through the FPSLocker overlay. UltraNX always has the latest patches by default, so it's enough to update the CFW in a timely manner.
|
||||||
|
* [DVR Patches](https://github.com/exelix11/dvr-patches) - SysDVR patches, work without the system module, activating background recording in games where it is initially prohibited.
|
||||||
|
* [Mod Alchemist](https://github.com/ppkantorski/Mod-Alchemist) - A package for downloading, installing, and managing mods for games.
|
||||||
|
* [sys-ftpd](https://github.com/cathery/sys-ftpd) - FTP server running in background.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
## License
|
||||||
|
|
||||||
|
Listed below are the licenses of those programs that have been modified specifically for Ultra. Following the provisions of these licenses, all code in the modifications is distributed under the same license
|
||||||
|
|
||||||
|
[GPL 2.0](https://github.com/Atmosphere-NX/Atmosphere/blob/master/LICENSE):
|
||||||
|
* [Atmosphere](https://github.com/Atmosphere-NX/Atmosphere)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
## Credits
|
||||||
|
|
||||||
|
* B3711
|
||||||
|
* ppkantorski
|
||||||
|
* Meha
|
||||||
|
* duckbill
|
||||||
|
* snupt
|
||||||
|
#### And also - a special thanks to the administration and members of Ultra Group
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
## Support
|
||||||
|
|
||||||
|
If you like the project and you have a desire to support me with a penny - I will be very grateful.
|
||||||
|
I have no other income at the moment, so any monetary help is very valuable to me.
|
||||||
|
```
|
||||||
|
TON: UQA9My51bkGZHbYhbdRZfp6B60N7VJfsnKl0sakgw9YhAPct
|
||||||
|
BTC: 18K6NN8NEavvMJL5Do3VTyJbL8NeZPHo93
|
||||||
|
USDT TRC20: TUZ5szAmRsnvBuC4rFB8RaAoCbN6Ucy4sL
|
||||||
|
```
|
@ -14,10 +14,6 @@ X01003A400C3DA000
|
|||||||
;1.1_46609 - 1.1.4_60709 crash on first loading
|
;1.1_46609 - 1.1.4_60709 crash on first loading
|
||||||
010075D00E8BA000
|
010075D00E8BA000
|
||||||
|
|
||||||
;Grandia Collection
|
|
||||||
;Only launcher is 64-bit, games are 32-bit
|
|
||||||
0100E0600BBC8000
|
|
||||||
|
|
||||||
;Immortals Fenyx Rising
|
;Immortals Fenyx Rising
|
||||||
;1.0.3, 1.3.4 crash
|
;1.0.3, 1.3.4 crash
|
||||||
01004A600EC0A000
|
01004A600EC0A000
|
||||||
@ -28,7 +24,7 @@ X0100964012528000
|
|||||||
|
|
||||||
;Olympic Games Tokyo 2020 – The Official Video Game
|
;Olympic Games Tokyo 2020 – The Official Video Game
|
||||||
;1.0.0 crash on boot
|
;1.0.0 crash on boot
|
||||||
010034B00E14C000
|
X010034B00E14C000
|
||||||
|
|
||||||
;Mario Strikers: Battle League
|
;Mario Strikers: Battle League
|
||||||
;1.0.0 crash on boot
|
;1.0.0 crash on boot
|
||||||
@ -44,9 +40,21 @@ X0100964012528000
|
|||||||
0100C56010FD8000
|
0100C56010FD8000
|
||||||
|
|
||||||
;EA SPORTS FC 24
|
;EA SPORTS FC 24
|
||||||
;1.0.0 - v1.53.dd6d crash
|
;1.0.0 - v1.55.bc14 crash
|
||||||
0100BDB01A0E6000
|
0100BDB01A0E6000
|
||||||
|
|
||||||
;Company of Heroes Collection
|
;Company of Heroes Collection
|
||||||
;1.5_66915 crash on boot
|
;1.5_66915 crashes
|
||||||
0100ABD0156F8000
|
0100ABD0156F8000
|
||||||
|
|
||||||
|
;Donkey Kong Country: Tropical Freeze
|
||||||
|
;Crash at second level
|
||||||
|
X0100C1F0051B6000
|
||||||
|
|
||||||
|
;Death Road to Canada
|
||||||
|
;1.0.8 crash
|
||||||
|
X0100423009358000
|
||||||
|
|
||||||
|
;Splatoon 3
|
||||||
|
;10.0.0 upwards crashes after online match
|
||||||
|
X0100C2500FC20000
|
||||||
|
@ -0,0 +1,27 @@
|
|||||||
|
# Horizon Chase 2 1.6.6
|
||||||
|
# BID: D60A7F43A98034BE
|
||||||
|
|
||||||
|
unsafeCheck: true
|
||||||
|
|
||||||
|
ALL_FPS:
|
||||||
|
# r.VSync
|
||||||
|
-
|
||||||
|
type: write
|
||||||
|
address: [MAIN, 0x833A760, 0]
|
||||||
|
value_type: int32
|
||||||
|
value: [0, 0]
|
||||||
|
# t.MaxFPS
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x8B27A30, 0]
|
||||||
|
value_type: float
|
||||||
|
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||||
|
# r.DynamicRes.FrameTimeBudget
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x8B02598, 0]
|
||||||
|
value_type: float
|
||||||
|
value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
|
||||||
|
-
|
||||||
|
type: block
|
||||||
|
what: timing
|
@ -0,0 +1,27 @@
|
|||||||
|
# Horizon Chase 2 1.6.9
|
||||||
|
# BID: E13F632FC2A66EEB
|
||||||
|
|
||||||
|
unsafeCheck: true
|
||||||
|
|
||||||
|
ALL_FPS:
|
||||||
|
# r.VSync
|
||||||
|
-
|
||||||
|
type: write
|
||||||
|
address: [MAIN, 0x8349850, 0]
|
||||||
|
value_type: int32
|
||||||
|
value: [0, 0]
|
||||||
|
# t.MaxFPS
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x8B36A30, 0]
|
||||||
|
value_type: float
|
||||||
|
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||||
|
# r.DynamicRes.FrameTimeBudget
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x8B11598, 0]
|
||||||
|
value_type: float
|
||||||
|
value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
|
||||||
|
-
|
||||||
|
type: block
|
||||||
|
what: timing
|
@ -0,0 +1,27 @@
|
|||||||
|
# Horizon Chase 2 1.6.3
|
||||||
|
# BID: F80EEC237D0963EE
|
||||||
|
|
||||||
|
unsafeCheck: true
|
||||||
|
|
||||||
|
ALL_FPS:
|
||||||
|
# r.VSync
|
||||||
|
-
|
||||||
|
type: write
|
||||||
|
address: [MAIN, 0x8325D00, 0]
|
||||||
|
value_type: int32
|
||||||
|
value: [0, 0]
|
||||||
|
# t.MaxFPS
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x8B13A30, 0]
|
||||||
|
value_type: float
|
||||||
|
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||||
|
# r.DynamicRes.FrameTimeBudget = 0.978 * (1000/FPS)
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x8AEE598, 0]
|
||||||
|
value_type: float
|
||||||
|
value: ["TruncDec(0.978 * FRAMETIME_TARGET, 1)", "TruncDec(0.978 * FRAMETIME_TARGET, 1)"]
|
||||||
|
-
|
||||||
|
type: block
|
||||||
|
what: timing
|
@ -3,73 +3,10 @@
|
|||||||
|
|
||||||
unsafeCheck: true
|
unsafeCheck: true
|
||||||
|
|
||||||
15FPS:
|
ALL_FPS:
|
||||||
# OptimalFrameDuration_ms = 0.96 * (1000/FPS)
|
# OptimalFrameDuration_ms = 0.96 * (1000/FPS)
|
||||||
-
|
-
|
||||||
type: write
|
type: evaluate_write
|
||||||
address: [MAIN, 0x2153CFC]
|
address: [MAIN, 0x2153CFC]
|
||||||
value_type: float
|
value_type: float
|
||||||
value: 64
|
value: "0.96 * FRAMETIME_TARGET"
|
||||||
20FPS:
|
|
||||||
# OptimalFrameDuration_ms
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x2153CFC]
|
|
||||||
value_type: float
|
|
||||||
value: 48
|
|
||||||
25FPS:
|
|
||||||
# OptimalFrameDuration_ms
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x2153CFC]
|
|
||||||
value_type: float
|
|
||||||
value: 38.4
|
|
||||||
30FPS:
|
|
||||||
# OptimalFrameDuration_ms (default value)
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x2153CFC]
|
|
||||||
value_type: float
|
|
||||||
value: 32
|
|
||||||
35FPS:
|
|
||||||
# OptimalFrameDuration_ms
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x2153CFC]
|
|
||||||
value_type: float
|
|
||||||
value: 27.42
|
|
||||||
40FPS:
|
|
||||||
# OptimalFrameDuration_ms
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x2153CFC]
|
|
||||||
value_type: float
|
|
||||||
value: 24
|
|
||||||
45FPS:
|
|
||||||
# OptimalFrameDuration_ms
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x2153CFC]
|
|
||||||
value_type: float
|
|
||||||
value: 21.333333
|
|
||||||
50FPS:
|
|
||||||
# OptimalFrameDuration_ms
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x2153CFC]
|
|
||||||
value_type: float
|
|
||||||
value: 19.2
|
|
||||||
55FPS:
|
|
||||||
# OptimalFrameDuration_ms
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x2153CFC]
|
|
||||||
value_type: float
|
|
||||||
value: 17.454545
|
|
||||||
60FPS:
|
|
||||||
# OptimalFrameDuration_ms
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x2153CFC]
|
|
||||||
value_type: float
|
|
||||||
value: 16
|
|
||||||
|
@ -1,99 +1,16 @@
|
|||||||
# Rad Rogers: Radical Edition 1.2.0
|
# Rad Rodgers: Radical Edition 1.2.0
|
||||||
# BID: 78885A1CA987C04C
|
# BID: 78885A1CA987C04C
|
||||||
|
|
||||||
unsafeCheck: true
|
unsafeCheck: true
|
||||||
|
|
||||||
15FPS:
|
ALL_FPS:
|
||||||
# t.MaxFPS
|
# t.MaxFPS
|
||||||
-
|
-
|
||||||
type: write
|
type: evaluate_write
|
||||||
address: [MAIN, 0x579C208, 0]
|
address: [MAIN, 0x579C208, 0]
|
||||||
value_type: float
|
value_type: float
|
||||||
value: [15, 15]
|
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||||
-
|
-
|
||||||
type: block
|
type: block
|
||||||
what: timing
|
what: timing
|
||||||
20FPS:
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x579C208, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [20, 20]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
25FPS:
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x579C208, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [25, 25]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
30FPS:
|
|
||||||
# t.MaxFPS (default value)
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x579C208, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [0, 0]
|
|
||||||
35FPS:
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x579C208, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [35, 35]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
40FPS:
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x579C208, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [40, 40]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
45FPS:
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x579C208, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [45, 45]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
50FPS:
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x579C208, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [50, 50]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
55FPS:
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x579C208, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [55, 55]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
60FPS:
|
|
||||||
# t.MaxFPS (100 to ensure than NVN itself will handle 60 FPS while not enabling SmoothedFrameRateRange)
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x579C208, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [100, 100]
|
|
||||||
|
@ -0,0 +1,27 @@
|
|||||||
|
# Gori: Cuddly Carnage 1.0.6
|
||||||
|
# BID: 1146A5AA87A93969
|
||||||
|
|
||||||
|
unsafeCheck: true
|
||||||
|
|
||||||
|
ALL_FPS:
|
||||||
|
# r.DynamicRes.FrameTimeBudget
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x6A02E68, 0]
|
||||||
|
value_type: float
|
||||||
|
value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
|
||||||
|
# t.MaxFPS
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x6A3C938, 0]
|
||||||
|
value_type: float
|
||||||
|
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||||
|
# r.VSync
|
||||||
|
-
|
||||||
|
type: write
|
||||||
|
address: [MAIN, 0x6245AA8, 0]
|
||||||
|
value_type: uint32
|
||||||
|
value: [0, 0]
|
||||||
|
-
|
||||||
|
type: block
|
||||||
|
what: timing
|
@ -0,0 +1,27 @@
|
|||||||
|
# Gori: Cuddly Carnage 1.0.7
|
||||||
|
# BID: A21FFE97D09DCE4E
|
||||||
|
|
||||||
|
unsafeCheck: true
|
||||||
|
|
||||||
|
ALL_FPS:
|
||||||
|
# r.DynamicRes.FrameTimeBudget
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x6A02E68, 0]
|
||||||
|
value_type: float
|
||||||
|
value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
|
||||||
|
# t.MaxFPS
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x6A3C938, 0]
|
||||||
|
value_type: float
|
||||||
|
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||||
|
# r.VSync
|
||||||
|
-
|
||||||
|
type: write
|
||||||
|
address: [MAIN, 0x6245AA8, 0]
|
||||||
|
value_type: uint32
|
||||||
|
value: [0, 0]
|
||||||
|
-
|
||||||
|
type: block
|
||||||
|
what: timing
|
@ -0,0 +1,27 @@
|
|||||||
|
# Gori: Cuddly Carnage 1.0.5
|
||||||
|
# BID: EEE598377C0A5966
|
||||||
|
|
||||||
|
unsafeCheck: true
|
||||||
|
|
||||||
|
ALL_FPS:
|
||||||
|
# r.DynamicRes.FrameTimeBudget
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x69FDE68, 0]
|
||||||
|
value_type: float
|
||||||
|
value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
|
||||||
|
# t.MaxFPS
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x6A37938, 0]
|
||||||
|
value_type: float
|
||||||
|
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||||
|
# r.VSync
|
||||||
|
-
|
||||||
|
type: write
|
||||||
|
address: [MAIN, 0x6240AA8, 0]
|
||||||
|
value_type: uint32
|
||||||
|
value: [0, 0]
|
||||||
|
-
|
||||||
|
type: block
|
||||||
|
what: timing
|
@ -0,0 +1,33 @@
|
|||||||
|
# Jujutsu Kaisen Cursed Clash US 1.3.0
|
||||||
|
# BID: 2E7487767D0CA0EE
|
||||||
|
|
||||||
|
unsafeCheck: true
|
||||||
|
|
||||||
|
ALL_FPS:
|
||||||
|
# r.DynamicRes.FrameTimeBudget (1000/FPS) rounded to 2 decimals
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x81A5A48, 0]
|
||||||
|
value_type: float
|
||||||
|
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
|
||||||
|
# t.MaxFPS
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x81E8F50, 0]
|
||||||
|
value_type: float
|
||||||
|
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||||
|
# r.VSync
|
||||||
|
-
|
||||||
|
type: write
|
||||||
|
address: [MAIN, 0x752A248, 0]
|
||||||
|
value_type: uint32
|
||||||
|
value: [0, 0]
|
||||||
|
# Disable bUseFixedFrameRate
|
||||||
|
-
|
||||||
|
type: write
|
||||||
|
address: [MAIN, 0x81E87A8, 0x9C4]
|
||||||
|
value_type: uint32
|
||||||
|
value: 7
|
||||||
|
-
|
||||||
|
type: block
|
||||||
|
what: timing
|
@ -0,0 +1,33 @@
|
|||||||
|
# Jujutsu Kaisen Cursed Clash US 1.2.0
|
||||||
|
# BID: 2F33996FD9C81253
|
||||||
|
|
||||||
|
unsafeCheck: true
|
||||||
|
|
||||||
|
ALL_FPS:
|
||||||
|
# r.DynamicRes.FrameTimeBudget (1000/FPS) rounded to 2 decimals
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x8069A48, 0]
|
||||||
|
value_type: float
|
||||||
|
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
|
||||||
|
# t.MaxFPS
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x80ACF50, 0]
|
||||||
|
value_type: float
|
||||||
|
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||||
|
# r.VSync
|
||||||
|
-
|
||||||
|
type: write
|
||||||
|
address: [MAIN, 0x73EE7C8, 0]
|
||||||
|
value_type: uint32
|
||||||
|
value: [0, 0]
|
||||||
|
# Disable bUseFixedFrameRate
|
||||||
|
-
|
||||||
|
type: write
|
||||||
|
address: [MAIN, 0x80AC7A8, 0x9C4]
|
||||||
|
value_type: uint32
|
||||||
|
value: 7
|
||||||
|
-
|
||||||
|
type: block
|
||||||
|
what: timing
|
@ -0,0 +1,33 @@
|
|||||||
|
# Jujutsu Kaisen Cursed Clash US 1.4.0
|
||||||
|
# BID: 7C724F497564C027
|
||||||
|
|
||||||
|
unsafeCheck: true
|
||||||
|
|
||||||
|
ALL_FPS:
|
||||||
|
# r.DynamicRes.FrameTimeBudget
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x8458A48, 0]
|
||||||
|
value_type: float
|
||||||
|
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
|
||||||
|
# t.MaxFPS
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x849BF50, 0]
|
||||||
|
value_type: float
|
||||||
|
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||||
|
# r.VSync
|
||||||
|
-
|
||||||
|
type: write
|
||||||
|
address: [MAIN, 0x77DD548, 0]
|
||||||
|
value_type: uint32
|
||||||
|
value: [0, 0]
|
||||||
|
# Disable bUseFixedFrameRate
|
||||||
|
-
|
||||||
|
type: write
|
||||||
|
address: [MAIN, 0x849B7A8, 0x9C4]
|
||||||
|
value_type: uint32
|
||||||
|
value: 7
|
||||||
|
-
|
||||||
|
type: block
|
||||||
|
what: timing
|
@ -0,0 +1,33 @@
|
|||||||
|
# Jujutsu Kaisen Cursed Clash US 1.1.0
|
||||||
|
# BID: 95761555A341B190
|
||||||
|
|
||||||
|
unsafeCheck: true
|
||||||
|
|
||||||
|
ALL_FPS:
|
||||||
|
# r.DynamicRes.FrameTimeBudget (1000/FPS) rounded to 2 decimals
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x8036A48, 0]
|
||||||
|
value_type: float
|
||||||
|
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
|
||||||
|
# t.MaxFPS
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x8079F50, 0]
|
||||||
|
value_type: float
|
||||||
|
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||||
|
# r.VSync
|
||||||
|
-
|
||||||
|
type: write
|
||||||
|
address: [MAIN, 0x73BB0C8, 0]
|
||||||
|
value_type: uint32
|
||||||
|
value: [0, 0]
|
||||||
|
# Disable bUseFixedFrameRate
|
||||||
|
-
|
||||||
|
type: write
|
||||||
|
address: [MAIN, 0x80797A8, 0x9C4]
|
||||||
|
value_type: uint32
|
||||||
|
value: 7
|
||||||
|
-
|
||||||
|
type: block
|
||||||
|
what: timing
|
@ -0,0 +1,12 @@
|
|||||||
|
# Agatha Christie - Hercule Poirot: The First Cases 1.0.3
|
||||||
|
# BID: 1570FE23108B93C4
|
||||||
|
|
||||||
|
unsafeCheck: true
|
||||||
|
|
||||||
|
ALL_FPS:
|
||||||
|
# fixedDeltaTime
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x4B3E500, 0x48]
|
||||||
|
value_type: float
|
||||||
|
value: "FRAMETIME_TARGET / 1000"
|
@ -0,0 +1,88 @@
|
|||||||
|
# Batman - The Telltale Series 1.0.4
|
||||||
|
# BID: A3A998AF3252D110
|
||||||
|
|
||||||
|
unsafeCheck: true
|
||||||
|
|
||||||
|
MASTER_WRITE:
|
||||||
|
# Remove double buffer
|
||||||
|
-
|
||||||
|
type: bytes
|
||||||
|
main_offset: 0x6440
|
||||||
|
value_type: uint32
|
||||||
|
value:
|
||||||
|
- 0x52800062
|
||||||
|
- 0x9B022501
|
||||||
|
-
|
||||||
|
type: bytes
|
||||||
|
main_offset: 0xC5A6D8
|
||||||
|
value_type: uint32
|
||||||
|
value: 0x188CC50
|
||||||
|
-
|
||||||
|
type: bytes
|
||||||
|
main_offset: 0x1758A90
|
||||||
|
value_type: uint32
|
||||||
|
value: 0x188CC50
|
||||||
|
-
|
||||||
|
type: bytes
|
||||||
|
main_offset: 0xC56550
|
||||||
|
value_type: uint32
|
||||||
|
value:
|
||||||
|
- 0xF9400B40
|
||||||
|
- 0xB40000C0
|
||||||
|
- 0xD0005808
|
||||||
|
- 0xF9404908
|
||||||
|
- 0xF9400108
|
||||||
|
- 0xD63F0100
|
||||||
|
- 0x14000004
|
||||||
|
- 0x321A07E0
|
||||||
|
- 0x97EB7BC4
|
||||||
|
- 0xF9000B40
|
||||||
|
- 0xF9400376
|
||||||
|
- 0xB000581B
|
||||||
|
- 0xF9400335
|
||||||
|
- 0xF9479F7B
|
||||||
|
- 0xD0005817
|
||||||
|
- 0xF9400368
|
||||||
|
- 0xF9453AF7
|
||||||
|
- 0xAA1703E0
|
||||||
|
- 0xD63F0100
|
||||||
|
- 0xAA0003E2
|
||||||
|
- 0xAA1503E0
|
||||||
|
- 0xAA1603E1
|
||||||
|
- 0x97CEAD3A
|
||||||
|
- 0xAA0003F5
|
||||||
|
- 0xF9400320
|
||||||
|
- 0x97CEAD47
|
||||||
|
- 0xF9400388
|
||||||
|
- 0xAA0003E1
|
||||||
|
- 0xAA1703E0
|
||||||
|
- 0xAA1503E2
|
||||||
|
- 0xD63F0100
|
||||||
|
- 0xF9400B40
|
||||||
|
- 0xF9400308
|
||||||
|
- 0xAA1703E1
|
||||||
|
- 0xD63F0100
|
||||||
|
- 0xD0005816
|
||||||
|
- 0x17CEBE43
|
||||||
|
-
|
||||||
|
type: bytes
|
||||||
|
main_offset: 0x5EE8
|
||||||
|
value_type: uint32
|
||||||
|
value: 0x1431419A
|
||||||
|
-
|
||||||
|
type: bytes
|
||||||
|
main_offset: 0x5FC0
|
||||||
|
value_type: uint32
|
||||||
|
value: 0x52800061
|
||||||
|
-
|
||||||
|
type: bytes
|
||||||
|
main_offset: 0x5F8C
|
||||||
|
value_type: uint32
|
||||||
|
value: 0xD2A032A2
|
||||||
|
ALL_FPS:
|
||||||
|
# dummy
|
||||||
|
-
|
||||||
|
type: write
|
||||||
|
address: [MAIN, 0x188CF00]
|
||||||
|
value_type: uint8
|
||||||
|
value: 0
|
@ -3,105 +3,20 @@
|
|||||||
|
|
||||||
unsafeCheck: true
|
unsafeCheck: true
|
||||||
|
|
||||||
15FPS:
|
ALL_FPS:
|
||||||
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
|
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
|
||||||
-
|
-
|
||||||
type: write
|
type: evaluate_write
|
||||||
address: [MAIN, 0x69B8C78, 0]
|
address: [MAIN, 0x69B8C78, 0]
|
||||||
value_type: float
|
value_type: float
|
||||||
value: [66.66, 66.66]
|
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
|
||||||
# t.MaxFPS
|
# t.MaxFPS
|
||||||
-
|
-
|
||||||
type: write
|
type: evaluate_write
|
||||||
address: [MAIN, 0x69AEE10, 0]
|
address: [MAIN, 0x69AEE10, 0]
|
||||||
value_type: float
|
value_type: float
|
||||||
value: [15, 15]
|
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||||
# t.VSync (default value) - game really struggles to get 60 FPS with this turned on
|
# r.VSync
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x6220790, 0]
|
|
||||||
value_type: int32
|
|
||||||
value: [1, 1]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
20FPS:
|
|
||||||
# r.DynamicRes.FrameTimeBudget
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x69B8C78, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [50, 50]
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x69AEE10, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [20, 20]
|
|
||||||
# t.VSync (default value)
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x6220790, 0]
|
|
||||||
value_type: int32
|
|
||||||
value: [1, 1]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
25FPS:
|
|
||||||
# r.DynamicRes.FrameTimeBudget
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x69B8C78, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [40, 40]
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x69AEE10, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [25, 25]
|
|
||||||
# t.VSync (default value)
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x6220790, 0]
|
|
||||||
value_type: int32
|
|
||||||
value: [1, 1]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
30FPS:
|
|
||||||
# r.DynamicRes.FrameTimeBudget (default value)
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x69B8C78, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [33.33, 33.33]
|
|
||||||
# t.MaxFPS (default value)
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x69AEE10, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [0, 0]
|
|
||||||
# t.VSync (default value)
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x6220790, 0]
|
|
||||||
value_type: int32
|
|
||||||
value: [1, 1]
|
|
||||||
35FPS:
|
|
||||||
# r.DynamicRes.FrameTimeBudget
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x69B8C78, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [28.51, 28.51]
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x69AEE10, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [35, 35]
|
|
||||||
# t.VSync
|
|
||||||
-
|
-
|
||||||
type: write
|
type: write
|
||||||
address: [MAIN, 0x6220790, 0]
|
address: [MAIN, 0x6220790, 0]
|
||||||
@ -110,110 +25,3 @@ unsafeCheck: true
|
|||||||
-
|
-
|
||||||
type: block
|
type: block
|
||||||
what: timing
|
what: timing
|
||||||
40FPS:
|
|
||||||
# r.DynamicRes.FrameTimeBudget
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x69B8C78, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [25, 25]
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x69AEE10, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [40, 40]
|
|
||||||
# t.VSync
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x6220790, 0]
|
|
||||||
value_type: int32
|
|
||||||
value: [0, 0]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
45FPS:
|
|
||||||
# r.DynamicRes.FrameTimeBudget
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x69B8C78, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [22.22, 22.22]
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x69AEE10, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [45, 45]
|
|
||||||
# t.VSync
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x6220790, 0]
|
|
||||||
value_type: int32
|
|
||||||
value: [0, 0]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
50FPS:
|
|
||||||
# r.DynamicRes.FrameTimeBudget
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x69B8C78, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [20, 20]
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x69AEE10, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [50, 50]
|
|
||||||
# t.VSync
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x6220790, 0]
|
|
||||||
value_type: int32
|
|
||||||
value: [0, 0]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
55FPS:
|
|
||||||
# r.DynamicRes.FrameTimeBudget
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x69B8C78, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [18.18, 18.18]
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x69AEE10, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [55, 55]
|
|
||||||
# t.VSync
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x6220790, 0]
|
|
||||||
value_type: int32
|
|
||||||
value: [0, 0]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
60FPS:
|
|
||||||
# r.DynamicRes.FrameTimeBudget
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x69B8C78, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [16.66, 16.66]
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x69AEE10, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [60, 60]
|
|
||||||
# t.VSync
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x6220790, 0]
|
|
||||||
value_type: int32
|
|
||||||
value: [0, 0]
|
|
||||||
|
@ -3,73 +3,10 @@
|
|||||||
|
|
||||||
unsafeCheck: true
|
unsafeCheck: true
|
||||||
|
|
||||||
15FPS:
|
ALL_FPS:
|
||||||
# OptimalFrameDuration_ms = (1000/FPS) - (0.07 * (1000/30)
|
# OptimalFrameDuration_ms = (1000/FPS) - (0.07 * (1000/30)
|
||||||
-
|
-
|
||||||
type: write
|
type: evaluate_write
|
||||||
address: [MAIN, 0x2D5A83C]
|
address: [MAIN, 0x2D5A83C]
|
||||||
value_type: float
|
value_type: float
|
||||||
value: 64.333333
|
value: "FRAMETIME_TARGET - (0.07 * (1000/30))"
|
||||||
20FPS:
|
|
||||||
# OptimalFrameDuration_ms
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x2D5A83C]
|
|
||||||
value_type: float
|
|
||||||
value: 47.666666
|
|
||||||
25FPS:
|
|
||||||
# OptimalFrameDuration_ms
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x2D5A83C]
|
|
||||||
value_type: float
|
|
||||||
value: 37.666666
|
|
||||||
30FPS:
|
|
||||||
# OptimalFrameDuration_ms (default value)
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x2D5A83C]
|
|
||||||
value_type: float
|
|
||||||
value: 31
|
|
||||||
35FPS:
|
|
||||||
# OptimalFrameDuration_ms
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x2D5A83C]
|
|
||||||
value_type: float
|
|
||||||
value: 26.238095
|
|
||||||
40FPS:
|
|
||||||
# OptimalFrameDuration_ms
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x2D5A83C]
|
|
||||||
value_type: float
|
|
||||||
value: 22.666666
|
|
||||||
45FPS:
|
|
||||||
# OptimalFrameDuration_ms
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x2D5A83C]
|
|
||||||
value_type: float
|
|
||||||
value: 19.888888
|
|
||||||
50FPS:
|
|
||||||
# OptimalFrameDuration_ms
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x2D5A83C]
|
|
||||||
value_type: float
|
|
||||||
value: 17.666666
|
|
||||||
55FPS:
|
|
||||||
# OptimalFrameDuration_ms
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x2D5A83C]
|
|
||||||
value_type: float
|
|
||||||
value: 15.848484
|
|
||||||
60FPS:
|
|
||||||
# OptimalFrameDuration_ms
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x2D5A83C]
|
|
||||||
value_type: float
|
|
||||||
value: 14.333333
|
|
||||||
|
@ -0,0 +1,22 @@
|
|||||||
|
# Gal*Gun Returns 1.0.4
|
||||||
|
# BID: 7E65E5BC3564BE46
|
||||||
|
# Buffers are hardcoded into fixed size class, so it's hard to get triple buffer
|
||||||
|
|
||||||
|
unsafeCheck: true
|
||||||
|
|
||||||
|
ALL_FPS:
|
||||||
|
# FPS Target + FPS Lock
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x16CE8A8, 0x20]
|
||||||
|
value_type: float
|
||||||
|
value: "60 / FPS_TARGET"
|
||||||
|
# Lipsync fix
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x1BA0A1C]
|
||||||
|
value_type: uint32
|
||||||
|
value: FPS_TARGET
|
||||||
|
-
|
||||||
|
type: block
|
||||||
|
what: timing
|
@ -0,0 +1,28 @@
|
|||||||
|
# TRANSFORMERS: EARTHSPARK - Expedition 1.0.5
|
||||||
|
# BID: F87BEAF2C5CE13E3
|
||||||
|
# Game is using double frontbuffer and single backbuffer, everything is hardcoded
|
||||||
|
|
||||||
|
unsafeCheck: true
|
||||||
|
|
||||||
|
ALL_FPS:
|
||||||
|
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x6B9BDD8, 0]
|
||||||
|
value_type: float
|
||||||
|
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
|
||||||
|
# t.MaxFPS
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x6BD58A8, 0]
|
||||||
|
value_type: float
|
||||||
|
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||||
|
# r.VSync
|
||||||
|
-
|
||||||
|
type: write
|
||||||
|
address: [MAIN, 0x63DCAE8, 0]
|
||||||
|
value_type: uint32
|
||||||
|
value: [0, 0]
|
||||||
|
-
|
||||||
|
type: block
|
||||||
|
what: timing
|
@ -3,73 +3,10 @@
|
|||||||
|
|
||||||
unsafeCheck: true
|
unsafeCheck: true
|
||||||
|
|
||||||
15FPS:
|
ALL_FPS:
|
||||||
# Dynamic Resolution frame time target = (32.3/(1000/30)) * (1000/FPS)
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x2D7A974]
|
|
||||||
value_type: float
|
|
||||||
value: 64.6
|
|
||||||
20FPS:
|
|
||||||
# Dynamic Resolution frame time target
|
# Dynamic Resolution frame time target
|
||||||
-
|
-
|
||||||
type: write
|
type: evaluate_write
|
||||||
address: [MAIN, 0x2D7A974]
|
address: [MAIN, 0x2D7A974]
|
||||||
value_type: float
|
value_type: float
|
||||||
value: 48.45
|
value: "0.969 * FRAMETIME_TARGET"
|
||||||
25FPS:
|
|
||||||
# Dynamic Resolution frame time target
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x2D7A974]
|
|
||||||
value_type: float
|
|
||||||
value: 38.76
|
|
||||||
30FPS:
|
|
||||||
# Dynamic Resolution frame time target (default value)
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x2D7A974]
|
|
||||||
value_type: float
|
|
||||||
value: 32.3
|
|
||||||
35FPS:
|
|
||||||
# Dynamic Resolution frame time target
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x2D7A974]
|
|
||||||
value_type: float
|
|
||||||
value: 27.68
|
|
||||||
40FPS:
|
|
||||||
# Dynamic Resolution frame time target
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x2D7A974]
|
|
||||||
value_type: float
|
|
||||||
value: 24.225
|
|
||||||
45FPS:
|
|
||||||
# Dynamic Resolution frame time target
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x2D7A974]
|
|
||||||
value_type: float
|
|
||||||
value: 21.53
|
|
||||||
50FPS:
|
|
||||||
# Dynamic Resolution frame time target
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x2D7A974]
|
|
||||||
value_type: float
|
|
||||||
value: 19.38
|
|
||||||
55FPS:
|
|
||||||
# Dynamic Resolution frame time target
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x2D7A974]
|
|
||||||
value_type: float
|
|
||||||
value: 17.61
|
|
||||||
60FPS:
|
|
||||||
# Dynamic Resolution frame time target
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x2D7A974]
|
|
||||||
value_type: float
|
|
||||||
value: 16.15
|
|
||||||
|
@ -0,0 +1,36 @@
|
|||||||
|
# Tiebreak+: Official Game of the ATP and WTA 1.1.0
|
||||||
|
# BID: 2A5244CCB17B44AC
|
||||||
|
|
||||||
|
unsafeCheck: true
|
||||||
|
|
||||||
|
MASTER_WRITE:
|
||||||
|
# Triple buffer
|
||||||
|
# REF: 00 40 00 00 00 04 00 00 00 88 00 00 02 00 00 00
|
||||||
|
-
|
||||||
|
type: bytes
|
||||||
|
main_offset: 0x1A81E6C
|
||||||
|
value_type: uint32
|
||||||
|
value: 3
|
||||||
|
# Redirect Dynamic Resolution target reading to MAIN + 0x30C2F00
|
||||||
|
# REF: 0C 9A 88 52 0C 6B A7 72
|
||||||
|
-
|
||||||
|
type: bytes
|
||||||
|
main_offset: 0x147AA94
|
||||||
|
value_type: uint32
|
||||||
|
value:
|
||||||
|
- 0x9000E248 # ADRP X8, 0x30C2000
|
||||||
|
- 0xBD4F0103 # LDR S3, [X8, 0xF00]
|
||||||
|
- 0xD503201F # NOP
|
||||||
|
## Default values
|
||||||
|
-
|
||||||
|
type: bytes
|
||||||
|
main_offset: 0x30C2F00
|
||||||
|
value_type: float
|
||||||
|
value: 0.03333333333
|
||||||
|
ALL_FPS:
|
||||||
|
# Adjust Dynamic Resolution target, we are using this trick because function is overengineered and it's not easy to just use standard 1 / FPS_TARGET
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x30C2F00]
|
||||||
|
value_type: float
|
||||||
|
value: "0.8 / FPS_TARGET"
|
@ -0,0 +1,36 @@
|
|||||||
|
# Tiebreak+: Official Game of the ATP and WTA 1.2.0
|
||||||
|
# BID: 5BCA5C20C8F8A9B4
|
||||||
|
|
||||||
|
unsafeCheck: true
|
||||||
|
|
||||||
|
MASTER_WRITE:
|
||||||
|
# Triple buffer
|
||||||
|
# REF: 00 40 00 00 00 04 00 00 00 88 00 00 02 00 00 00
|
||||||
|
-
|
||||||
|
type: bytes
|
||||||
|
main_offset: 0x1A82EAC
|
||||||
|
value_type: uint32
|
||||||
|
value: 3
|
||||||
|
# Redirect Dynamic Resolution target reading to MAIN + 0x30C3F00
|
||||||
|
# REF: 28 11 91 52 08 A1 A7 72 03 01 27 1E
|
||||||
|
-
|
||||||
|
type: bytes
|
||||||
|
main_offset: 0x147B474
|
||||||
|
value_type: uint32
|
||||||
|
value:
|
||||||
|
- 0x9000E248 # ADRP X8, 0x30C3000
|
||||||
|
- 0xBD4F0103 # LDR S3, [X8, 0xF00]
|
||||||
|
- 0xD503201F # NOP
|
||||||
|
## Default values
|
||||||
|
-
|
||||||
|
type: bytes
|
||||||
|
main_offset: 0x30C3F00
|
||||||
|
value_type: float
|
||||||
|
value: 0.03333333333
|
||||||
|
ALL_FPS:
|
||||||
|
# Adjust Dynamic Resolution target, we are using this trick because function is overengineered and it's not easy to just use standard 1 / FPS_TARGET
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x30C3F00]
|
||||||
|
value_type: float
|
||||||
|
value: "0.8 / FPS_TARGET"
|
@ -0,0 +1,36 @@
|
|||||||
|
# Tiebreak+: Official Game of the ATP and WTA 1.3.0
|
||||||
|
# BID: 88CC45A195E0BDA8
|
||||||
|
|
||||||
|
unsafeCheck: true
|
||||||
|
|
||||||
|
MASTER_WRITE:
|
||||||
|
# Triple buffer
|
||||||
|
# REF: 00 40 00 00 00 04 00 00 00 88 00 00 02 00 00 00
|
||||||
|
-
|
||||||
|
type: bytes
|
||||||
|
main_offset: 0x1A82F0C
|
||||||
|
value_type: uint32
|
||||||
|
value: 3
|
||||||
|
# Redirect Dynamic Resolution target reading to MAIN + 0x30C3F00
|
||||||
|
# REF: 28 11 91 52 08 A1 A7 72 03 01 27 1E
|
||||||
|
-
|
||||||
|
type: bytes
|
||||||
|
main_offset: 0x147BE04
|
||||||
|
value_type: uint32
|
||||||
|
value:
|
||||||
|
- 0x9000E248 # ADRP X8, 0x30C3000
|
||||||
|
- 0xBD4F0103 # LDR S3, [X8, 0xF00]
|
||||||
|
- 0xD503201F # NOP
|
||||||
|
## Default values
|
||||||
|
-
|
||||||
|
type: bytes
|
||||||
|
main_offset: 0x30C3F00
|
||||||
|
value_type: float
|
||||||
|
value: 0.03333333333
|
||||||
|
ALL_FPS:
|
||||||
|
# Adjust Dynamic Resolution target, we are using this trick because function is overengineered and it's not easy to just use standard 1 / FPS_TARGET
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x30C3F00]
|
||||||
|
value_type: float
|
||||||
|
value: "0.8 / FPS_TARGET"
|
@ -0,0 +1,30 @@
|
|||||||
|
# S.T.A.L.K.E.R.: Call of Prypiat 1.0.1
|
||||||
|
# BID: 823FE359B4A99A4D
|
||||||
|
|
||||||
|
unsafeCheck: true
|
||||||
|
|
||||||
|
ALL_FPS:
|
||||||
|
# psLoadedFrameLimitFps
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x17DD77C]
|
||||||
|
value_type: float
|
||||||
|
value: FPS_LOCK_TARGET
|
||||||
|
# psCurrentFrameLimitFps
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x17FA8A0]
|
||||||
|
value_type: float
|
||||||
|
value: FPS_LOCK_TARGET
|
||||||
|
# psCurrentFrameLimitMs
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x1A6490C]
|
||||||
|
value_type: float
|
||||||
|
value: "1000 / FPS_LOCK_TARGET"
|
||||||
|
# ResolutionInfo::sDynresGPUBudgetMs
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x17DD758]
|
||||||
|
value_type: float
|
||||||
|
value: "0.99 * FRAMETIME_TARGET"
|
@ -0,0 +1,30 @@
|
|||||||
|
# S.T.A.L.K.E.R.: Call of Prypiat 1.0.3
|
||||||
|
# BID: AD4CBC4878008E1E
|
||||||
|
|
||||||
|
unsafeCheck: true
|
||||||
|
|
||||||
|
ALL_FPS:
|
||||||
|
# psLoadedFrameLimitFps
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x17F9784]
|
||||||
|
value_type: float
|
||||||
|
value: FPS_LOCK_TARGET
|
||||||
|
# psCurrentFrameLimitFps
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x18168A0]
|
||||||
|
value_type: float
|
||||||
|
value: FPS_LOCK_TARGET
|
||||||
|
# psCurrentFrameLimitMs
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x1A8490C]
|
||||||
|
value_type: float
|
||||||
|
value: "1000 / FPS_LOCK_TARGET"
|
||||||
|
# ResolutionInfo::sDynresGPUBudgetMs
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x17F9760]
|
||||||
|
value_type: float
|
||||||
|
value: "FRAMETIME_TARGET - (1/30)"
|
@ -0,0 +1,30 @@
|
|||||||
|
# S.T.A.L.K.E.R.: Call of Prypiat 1.0.2
|
||||||
|
# BID: BBA39C65C1CC6463
|
||||||
|
|
||||||
|
unsafeCheck: true
|
||||||
|
|
||||||
|
ALL_FPS:
|
||||||
|
# psLoadedFrameLimitFps
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x17F9784]
|
||||||
|
value_type: float
|
||||||
|
value: FPS_LOCK_TARGET
|
||||||
|
# psCurrentFrameLimitFps
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x18168A0]
|
||||||
|
value_type: float
|
||||||
|
value: FPS_LOCK_TARGET
|
||||||
|
# psCurrentFrameLimitMs
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x1A8490C]
|
||||||
|
value_type: float
|
||||||
|
value: "1000 / FPS_LOCK_TARGET"
|
||||||
|
# ResolutionInfo::sDynresGPUBudgetMs
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x17F9760]
|
||||||
|
value_type: float
|
||||||
|
value: "0.99 * FRAMETIME_TARGET"
|
@ -0,0 +1,27 @@
|
|||||||
|
# SWORD ART ONLINE Fractured Daydream JAP 1.2.2
|
||||||
|
# BID: 012A8C2C413E79B8
|
||||||
|
|
||||||
|
unsafeCheck: true
|
||||||
|
|
||||||
|
ALL_FPS:
|
||||||
|
# r.DynamicRes.FrameTimeBudget
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x8F57748, 0]
|
||||||
|
value_type: float
|
||||||
|
value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
|
||||||
|
# t.MaxFPS
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x8F92210, 0]
|
||||||
|
value_type: float
|
||||||
|
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||||
|
# r.VSync
|
||||||
|
-
|
||||||
|
type: write
|
||||||
|
address: [MAIN, 0x8791EC8, 0]
|
||||||
|
value_type: uint32
|
||||||
|
value: [0, 0]
|
||||||
|
-
|
||||||
|
type: block
|
||||||
|
what: timing
|
@ -0,0 +1,27 @@
|
|||||||
|
# SWORD ART ONLINE Fractured Daydream JAP 1.2.1
|
||||||
|
# BID: 26C1E658E9B5B612
|
||||||
|
|
||||||
|
unsafeCheck: true
|
||||||
|
|
||||||
|
ALL_FPS:
|
||||||
|
# r.DynamicRes.FrameTimeBudget
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x8F41748, 0]
|
||||||
|
value_type: float
|
||||||
|
value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
|
||||||
|
# t.MaxFPS
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x8F7C210, 0]
|
||||||
|
value_type: float
|
||||||
|
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||||
|
# r.VSync
|
||||||
|
-
|
||||||
|
type: write
|
||||||
|
address: [MAIN, 0x877BEC8, 0]
|
||||||
|
value_type: uint32
|
||||||
|
value: [0, 0]
|
||||||
|
-
|
||||||
|
type: block
|
||||||
|
what: timing
|
@ -0,0 +1,27 @@
|
|||||||
|
# SWORD ART ONLINE Fractured Daydream JAP 1.1.3
|
||||||
|
# BID: 3889588A60E1F399
|
||||||
|
|
||||||
|
unsafeCheck: true
|
||||||
|
|
||||||
|
ALL_FPS:
|
||||||
|
# r.DynamicRes.FrameTimeBudget
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x8EA4728, 0]
|
||||||
|
value_type: float
|
||||||
|
value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
|
||||||
|
# t.MaxFPS
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x8EDF1F0, 0]
|
||||||
|
value_type: float
|
||||||
|
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||||
|
# r.VSync
|
||||||
|
-
|
||||||
|
type: write
|
||||||
|
address: [MAIN, 0x86DEEC8, 0]
|
||||||
|
value_type: uint32
|
||||||
|
value: [0, 0]
|
||||||
|
-
|
||||||
|
type: block
|
||||||
|
what: timing
|
@ -0,0 +1,27 @@
|
|||||||
|
# SWORD ART ONLINE Fractured Daydream 1.1.1
|
||||||
|
# BID: 3AAA28C9CB8367B9
|
||||||
|
|
||||||
|
unsafeCheck: true
|
||||||
|
|
||||||
|
ALL_FPS:
|
||||||
|
# r.DynamicRes.FrameTimeBudget (1000/FPS) rounded to 2 decimals
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x8E90728, 0]
|
||||||
|
value_type: float
|
||||||
|
value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
|
||||||
|
# t.MaxFPS
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x8ECB1F0, 0]
|
||||||
|
value_type: float
|
||||||
|
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||||
|
# r.VSync
|
||||||
|
-
|
||||||
|
type: write
|
||||||
|
address: [MAIN, 0x86CAEC8, 0]
|
||||||
|
value_type: uint32
|
||||||
|
value: [0, 0]
|
||||||
|
-
|
||||||
|
type: block
|
||||||
|
what: timing
|
@ -0,0 +1,27 @@
|
|||||||
|
# SWORD ART ONLINE Fractured Daydream JAP 1.2.0
|
||||||
|
# BID: 46094C03E2EC668B
|
||||||
|
|
||||||
|
unsafeCheck: true
|
||||||
|
|
||||||
|
ALL_FPS:
|
||||||
|
# r.DynamicRes.FrameTimeBudget
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x8F3C748, 0]
|
||||||
|
value_type: float
|
||||||
|
value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
|
||||||
|
# t.MaxFPS
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x8F77210, 0]
|
||||||
|
value_type: float
|
||||||
|
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||||
|
# r.VSync
|
||||||
|
-
|
||||||
|
type: write
|
||||||
|
address: [MAIN, 0x8776EC8, 0]
|
||||||
|
value_type: uint32
|
||||||
|
value: [0, 0]
|
||||||
|
-
|
||||||
|
type: block
|
||||||
|
what: timing
|
@ -0,0 +1,27 @@
|
|||||||
|
# SWORD ART ONLINE Fractured Daydream JAP 1.1.2
|
||||||
|
# BID: 520620FBA0B196A3
|
||||||
|
|
||||||
|
unsafeCheck: true
|
||||||
|
|
||||||
|
ALL_FPS:
|
||||||
|
# r.DynamicRes.FrameTimeBudget
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x8E95728, 0]
|
||||||
|
value_type: float
|
||||||
|
value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
|
||||||
|
# t.MaxFPS
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x8ED01F0, 0]
|
||||||
|
value_type: float
|
||||||
|
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||||
|
# r.VSync
|
||||||
|
-
|
||||||
|
type: write
|
||||||
|
address: [MAIN, 0x86CFEC8, 0]
|
||||||
|
value_type: uint32
|
||||||
|
value: [0, 0]
|
||||||
|
-
|
||||||
|
type: block
|
||||||
|
what: timing
|
@ -0,0 +1,27 @@
|
|||||||
|
# SWORD ART ONLINE Fractured Daydream JAP 1.3.0
|
||||||
|
# BID: C2F2C4B700B30598
|
||||||
|
|
||||||
|
unsafeCheck: true
|
||||||
|
|
||||||
|
ALL_FPS:
|
||||||
|
# r.DynamicRes.FrameTimeBudget
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x8FD6748, 0]
|
||||||
|
value_type: float
|
||||||
|
value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
|
||||||
|
# t.MaxFPS
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x9011290, 0]
|
||||||
|
value_type: float
|
||||||
|
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||||
|
# r.VSync
|
||||||
|
-
|
||||||
|
type: write
|
||||||
|
address: [MAIN, 0x8810F08, 0]
|
||||||
|
value_type: uint32
|
||||||
|
value: [0, 0]
|
||||||
|
-
|
||||||
|
type: block
|
||||||
|
what: timing
|
@ -0,0 +1,18 @@
|
|||||||
|
# The Elder Scrolls V: Skyrim 1.1.392.3925134
|
||||||
|
# BID: 4F7995092FAA5DC0
|
||||||
|
|
||||||
|
unsafeCheck: true
|
||||||
|
|
||||||
|
ALL_FPS:
|
||||||
|
# Dynamic Resolution Frame Time Min = 0.9 * (1000/FPS)
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x3356FC8]
|
||||||
|
value_type: float
|
||||||
|
value: "0.9 * FRAMETIME_TARGET"
|
||||||
|
# Dynamic Resolution Frame Time Max = 0.99 * (1000/FPS)
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x3356FB0]
|
||||||
|
value_type: float
|
||||||
|
value: "0.99 * FRAMETIME_TARGET"
|
@ -1,135 +0,0 @@
|
|||||||
# The Elder Scrolls V: Skyrim 1.1.177.3285177
|
|
||||||
# BID: 771BDFB65F8D0AF7
|
|
||||||
|
|
||||||
unsafeCheck: true
|
|
||||||
|
|
||||||
15FPS:
|
|
||||||
# Dynamic Resolution Frame Time Min = 0.9 * (1000/FPS)
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x33178C8]
|
|
||||||
value_type: float
|
|
||||||
value: 60
|
|
||||||
# Dynamic Resolution Frame Time Max = 0.99 * (1000/FPS)
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x33178B0]
|
|
||||||
value_type: float
|
|
||||||
value: 66
|
|
||||||
20FPS:
|
|
||||||
# Dynamic Resolution Frame Time Min
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x33178C8]
|
|
||||||
value_type: float
|
|
||||||
value: 45
|
|
||||||
# Dynamic Resolution Frame Time Max
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x33178B0]
|
|
||||||
value_type: float
|
|
||||||
value: 49.5
|
|
||||||
25FPS:
|
|
||||||
# Dynamic Resolution Frame Time Min
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x33178C8]
|
|
||||||
value_type: float
|
|
||||||
value: 36
|
|
||||||
# Dynamic Resolution Frame Time Max
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x33178B0]
|
|
||||||
value_type: float
|
|
||||||
value: 39.6
|
|
||||||
30FPS:
|
|
||||||
# Dynamic Resolution Frame Time Min (default value)
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x33178C8]
|
|
||||||
value_type: float
|
|
||||||
value: 30
|
|
||||||
# Dynamic Resolution Frame Time Max (default value)
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x33178B0]
|
|
||||||
value_type: float
|
|
||||||
value: 33
|
|
||||||
35FPS:
|
|
||||||
# Dynamic Resolution Frame Time Min
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x33178C8]
|
|
||||||
value_type: float
|
|
||||||
value: 25.71
|
|
||||||
# Dynamic Resolution Frame Time Max
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x33178B0]
|
|
||||||
value_type: float
|
|
||||||
value: 28.28
|
|
||||||
40FPS:
|
|
||||||
# Dynamic Resolution Frame Time Min
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x33178C8]
|
|
||||||
value_type: float
|
|
||||||
value: 22.5
|
|
||||||
# Dynamic Resolution Frame Time Max
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x33178B0]
|
|
||||||
value_type: float
|
|
||||||
value: 24.75
|
|
||||||
45FPS:
|
|
||||||
# Dynamic Resolution Frame Time Min
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x33178C8]
|
|
||||||
value_type: float
|
|
||||||
value: 20
|
|
||||||
# Dynamic Resolution Frame Time Max
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x33178B0]
|
|
||||||
value_type: float
|
|
||||||
value: 22
|
|
||||||
50FPS:
|
|
||||||
# Dynamic Resolution Frame Time Min
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x33178C8]
|
|
||||||
value_type: float
|
|
||||||
value: 18
|
|
||||||
# Dynamic Resolution Frame Time Max
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x33178B0]
|
|
||||||
value_type: float
|
|
||||||
value: 19.8
|
|
||||||
55FPS:
|
|
||||||
# Dynamic Resolution Frame Time Min
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x33178C8]
|
|
||||||
value_type: float
|
|
||||||
value: 16.36
|
|
||||||
# Dynamic Resolution Frame Time Max
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x33178B0]
|
|
||||||
value_type: float
|
|
||||||
value: 18
|
|
||||||
60FPS:
|
|
||||||
# Dynamic Resolution Frame Time Min
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x33178C8]
|
|
||||||
value_type: float
|
|
||||||
value: 15
|
|
||||||
# Dynamic Resolution Frame Time Max
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x33178B0]
|
|
||||||
value_type: float
|
|
||||||
value: 16.5
|
|
@ -0,0 +1,27 @@
|
|||||||
|
# Breathedge 1.0.2
|
||||||
|
# BID: B26DE1669B729335
|
||||||
|
|
||||||
|
unsafeCheck: false
|
||||||
|
|
||||||
|
ALL_FPS:
|
||||||
|
# Disable bUseFixedFrameRate
|
||||||
|
-
|
||||||
|
type: write
|
||||||
|
address: [MAIN, 0x55CB668, 0x7F0]
|
||||||
|
value_type: uint32
|
||||||
|
value: 7
|
||||||
|
# t.MaxFPS
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x55CBDE0, 0]
|
||||||
|
value_type: float
|
||||||
|
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||||
|
# r.VSync
|
||||||
|
-
|
||||||
|
type: write
|
||||||
|
address: [MAIN, 0x4E6A7B8, 0]
|
||||||
|
value_type: uint32
|
||||||
|
value: [0, 0]
|
||||||
|
-
|
||||||
|
type: block
|
||||||
|
what: timing
|
@ -0,0 +1,24 @@
|
|||||||
|
# Chernobylite 1.1
|
||||||
|
# BID: 2D2065AEBF94F9AE
|
||||||
|
|
||||||
|
unsafeCheck: true
|
||||||
|
|
||||||
|
ALL_FPS:
|
||||||
|
# r.DynamicRes.FrameTimeBudget
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x641EAB8, 0]
|
||||||
|
value_type: float
|
||||||
|
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
|
||||||
|
# t.MaxFPS
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x644C838, 0]
|
||||||
|
value_type: float
|
||||||
|
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||||
|
# r.VSync
|
||||||
|
-
|
||||||
|
type: write
|
||||||
|
address: [MAIN, 0x5C83700, 0]
|
||||||
|
value_type: int32
|
||||||
|
value: [0, 0]
|
@ -0,0 +1,24 @@
|
|||||||
|
# Chernobylite 1.2
|
||||||
|
# BID: 657F40EEBD955F31
|
||||||
|
|
||||||
|
unsafeCheck: true
|
||||||
|
|
||||||
|
ALL_FPS:
|
||||||
|
# r.DynamicRes.FrameTimeBudget
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x641EAB8, 0]
|
||||||
|
value_type: float
|
||||||
|
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
|
||||||
|
# t.MaxFPS
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x644C838, 0]
|
||||||
|
value_type: float
|
||||||
|
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||||
|
# r.VSync
|
||||||
|
-
|
||||||
|
type: write
|
||||||
|
address: [MAIN, 0x5C83700, 0]
|
||||||
|
value_type: int32
|
||||||
|
value: [0, 0]
|
@ -0,0 +1,27 @@
|
|||||||
|
# Tony Hawk's Pro Skater 3 + 4 1.05
|
||||||
|
# BID: 65A9705A4BB35AA2
|
||||||
|
|
||||||
|
unsafeCheck: true
|
||||||
|
|
||||||
|
ALL_FPS:
|
||||||
|
# r.DynamicRes.FrameTimeBudget
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x77DD4B8, 0]
|
||||||
|
value_type: float
|
||||||
|
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
|
||||||
|
# t.MaxFPS
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x780B6A0, 0]
|
||||||
|
value_type: float
|
||||||
|
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||||
|
# r.VSync
|
||||||
|
-
|
||||||
|
type: write
|
||||||
|
address: [MAIN, 0x7006068, 0]
|
||||||
|
value_type: uint32
|
||||||
|
value: [0, 0]
|
||||||
|
-
|
||||||
|
type: block
|
||||||
|
what: timing
|
@ -0,0 +1,27 @@
|
|||||||
|
# Tony Hawk's Pro Skater 3 + 4 1.0.3
|
||||||
|
# BID: A31FE9B8AF1156D4
|
||||||
|
|
||||||
|
unsafeCheck: true
|
||||||
|
|
||||||
|
ALL_FPS:
|
||||||
|
# r.DynamicRes.FrameTimeBudget
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x77CF4B8, 0]
|
||||||
|
value_type: float
|
||||||
|
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
|
||||||
|
# t.MaxFPS
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x77FD6A0, 0]
|
||||||
|
value_type: float
|
||||||
|
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||||
|
# r.VSync
|
||||||
|
-
|
||||||
|
type: write
|
||||||
|
address: [MAIN, 0x6FF83C8, 0]
|
||||||
|
value_type: uint32
|
||||||
|
value: [0, 0]
|
||||||
|
-
|
||||||
|
type: block
|
||||||
|
what: timing
|
@ -0,0 +1,12 @@
|
|||||||
|
# DreadOut Remastered Collection 1.0.2
|
||||||
|
# BID: 725731C74E4CA6A9
|
||||||
|
|
||||||
|
unsafeCheck: false
|
||||||
|
|
||||||
|
ALL_FPS:
|
||||||
|
# REF: DynamicResolution::.cctor
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x3E01640, 0, 0xB8, 8]
|
||||||
|
value_type: double
|
||||||
|
value: [FPS_TARGET, FRAMETIME_TARGET]
|
@ -0,0 +1,27 @@
|
|||||||
|
# The Witcher 3: Wild Hund - Complete Edition 4.04b
|
||||||
|
# BID: 4BC4A8A814FD46A4
|
||||||
|
|
||||||
|
unsafeCheck: true
|
||||||
|
|
||||||
|
ALL_FPS:
|
||||||
|
# DRGameTargetFrameTimeInMs
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x41312B4]
|
||||||
|
value_type: float
|
||||||
|
value: "0.945 * FRAMETIME_TARGET"
|
||||||
|
# DRCinematicTargetFrameTimeInMs
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x41312E4]
|
||||||
|
value_type: float
|
||||||
|
value: "0.945 * FRAMETIME_TARGET"
|
||||||
|
# LimitFPS
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x411DCFC]
|
||||||
|
value_type: int32
|
||||||
|
value: FPS_LOCK_TARGET
|
||||||
|
-
|
||||||
|
type: block
|
||||||
|
what: timing
|
@ -1,224 +0,0 @@
|
|||||||
# The Witcher 3 3.7
|
|
||||||
# BID: 4FFB62F1CD9E17F8
|
|
||||||
|
|
||||||
unsafeCheck: false
|
|
||||||
|
|
||||||
15FPS:
|
|
||||||
# DRGameTargetFrameTimeInMs
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x4FDA8F4]
|
|
||||||
value_type: float
|
|
||||||
value: 63
|
|
||||||
# DRCinematicTargetFrameTimeInMs
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x4FDA924]
|
|
||||||
value_type: float
|
|
||||||
value: 63
|
|
||||||
# LimitFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x4C983EC]
|
|
||||||
value_type: int32
|
|
||||||
value: 15
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
20FPS:
|
|
||||||
# DRGameTargetFrameTimeInMs
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x4FDA8F4]
|
|
||||||
value_type: float
|
|
||||||
value: 47.25
|
|
||||||
# DRCinematicTargetFrameTimeInMs
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x4FDA924]
|
|
||||||
value_type: float
|
|
||||||
value: 47.25
|
|
||||||
# LimitFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x4C983EC]
|
|
||||||
value_type: int32
|
|
||||||
value: 20
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
25FPS:
|
|
||||||
# DRGameTargetFrameTimeInMs
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x4FDA8F4]
|
|
||||||
value_type: float
|
|
||||||
value: 37.8
|
|
||||||
# DRCinematicTargetFrameTimeInMs
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x4FDA924]
|
|
||||||
value_type: float
|
|
||||||
value: 37.8
|
|
||||||
# LimitFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x4C983EC]
|
|
||||||
value_type: int32
|
|
||||||
value: 25
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
30FPS:
|
|
||||||
# DRGameTargetFrameTimeInMs (original value)
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x4FDA8F4]
|
|
||||||
value_type: float
|
|
||||||
value: 31.5
|
|
||||||
# DRCinematicTargetFrameTimeInMs
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x4FDA924]
|
|
||||||
value_type: float
|
|
||||||
value: 31.5
|
|
||||||
# LimitFPS (original value)
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x4C983EC]
|
|
||||||
value_type: int32
|
|
||||||
value: 60
|
|
||||||
|
|
||||||
# For 35-60 FPS check if cutscene is played. If it is, set 30 FPS lock. If not, disable it.
|
|
||||||
35FPS:
|
|
||||||
# DRGameTargetFrameTimeInMs
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x4FDA8F4]
|
|
||||||
value_type: float
|
|
||||||
value: 27
|
|
||||||
# DRCinematicTargetFrameTimeInMs
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x4FDA924]
|
|
||||||
value_type: float
|
|
||||||
value: 27
|
|
||||||
# LimitFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x4C983EC]
|
|
||||||
value_type: int32
|
|
||||||
value: 35
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
40FPS:
|
|
||||||
# DRGameTargetFrameTimeInMs
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x4FDA8F4]
|
|
||||||
value_type: float
|
|
||||||
value: 23.625
|
|
||||||
# DRCinematicTargetFrameTimeInMs
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x4FDA924]
|
|
||||||
value_type: float
|
|
||||||
value: 23.625
|
|
||||||
# LimitFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x4C983EC]
|
|
||||||
value_type: int32
|
|
||||||
value: 40
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
45FPS:
|
|
||||||
# DRGameTargetFrameTimeInMs
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x4FDA8F4]
|
|
||||||
value_type: float
|
|
||||||
value: 21
|
|
||||||
# DRCinematicTargetFrameTimeInMs
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x4FDA924]
|
|
||||||
value_type: float
|
|
||||||
value: 21
|
|
||||||
# LimitFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x4C983EC]
|
|
||||||
value_type: int32
|
|
||||||
value: 45
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
50FPS:
|
|
||||||
# DRGameTargetFrameTimeInMs
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x4FDA8F4]
|
|
||||||
value_type: float
|
|
||||||
value: 18.9
|
|
||||||
# DRCinematicTargetFrameTimeInMs
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x4FDA924]
|
|
||||||
value_type: float
|
|
||||||
value: 18.9
|
|
||||||
# LimitFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x4C983EC]
|
|
||||||
value_type: int32
|
|
||||||
value: 50
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
55FPS:
|
|
||||||
# DRGameTargetFrameTimeInMs
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x4FDA8F4]
|
|
||||||
value_type: float
|
|
||||||
value: 17.1818181818
|
|
||||||
# DRCinematicTargetFrameTimeInMs
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x4FDA924]
|
|
||||||
value_type: float
|
|
||||||
value: 17.1818181818
|
|
||||||
# LimitFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x4C983EC]
|
|
||||||
value_type: int32
|
|
||||||
value: 55
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
60FPS:
|
|
||||||
# DRGameTargetFrameTimeInMs
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x4FDA8F4]
|
|
||||||
value_type: float
|
|
||||||
value: 15.75
|
|
||||||
# DRCinematicTargetFrameTimeInMs
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x4FDA924]
|
|
||||||
value_type: float
|
|
||||||
value: 15.75
|
|
||||||
# LimitFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x4C983EC]
|
|
||||||
value_type: int32
|
|
||||||
value: 60
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
@ -1,224 +0,0 @@
|
|||||||
# The Witcher 3: Wild Hund - Complete Edition 4.04b
|
|
||||||
# BID: D27FD8A515077F34
|
|
||||||
|
|
||||||
unsafeCheck: true
|
|
||||||
|
|
||||||
15FPS:
|
|
||||||
# DRGameTargetFrameTimeInMs
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x41312B4]
|
|
||||||
value_type: float
|
|
||||||
value: 63
|
|
||||||
# DRCinematicTargetFrameTimeInMs
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x41312E4]
|
|
||||||
value_type: float
|
|
||||||
value: 63
|
|
||||||
# LimitFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x411DCFC]
|
|
||||||
value_type: int32
|
|
||||||
value: 15
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
20FPS:
|
|
||||||
# DRGameTargetFrameTimeInMs
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x41312B4]
|
|
||||||
value_type: float
|
|
||||||
value: 47.25
|
|
||||||
# DRCinematicTargetFrameTimeInMs
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x41312E4]
|
|
||||||
value_type: float
|
|
||||||
value: 47.25
|
|
||||||
# LimitFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x411DCFC]
|
|
||||||
value_type: int32
|
|
||||||
value: 20
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
25FPS:
|
|
||||||
# DRGameTargetFrameTimeInMs
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x41312B4]
|
|
||||||
value_type: float
|
|
||||||
value: 37.8
|
|
||||||
# DRCinematicTargetFrameTimeInMs
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x41312E4]
|
|
||||||
value_type: float
|
|
||||||
value: 37.8
|
|
||||||
# LimitFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x411DCFC]
|
|
||||||
value_type: int32
|
|
||||||
value: 25
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
30FPS:
|
|
||||||
# DRGameTargetFrameTimeInMs (original value)
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x41312B4]
|
|
||||||
value_type: float
|
|
||||||
value: 31.5
|
|
||||||
# DRCinematicTargetFrameTimeInMs
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x41312E4]
|
|
||||||
value_type: float
|
|
||||||
value: 31.5
|
|
||||||
# LimitFPS (original value)
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x411DCFC]
|
|
||||||
value_type: int32
|
|
||||||
value: 60
|
|
||||||
|
|
||||||
# For 35-60 FPS check if cutscene is played. If it is, set 30 FPS lock. If not, disable it.
|
|
||||||
35FPS:
|
|
||||||
# DRGameTargetFrameTimeInMs
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x41312B4]
|
|
||||||
value_type: float
|
|
||||||
value: 27
|
|
||||||
# DRCinematicTargetFrameTimeInMs
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x41312E4]
|
|
||||||
value_type: float
|
|
||||||
value: 27
|
|
||||||
# LimitFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x411DCFC]
|
|
||||||
value_type: int32
|
|
||||||
value: 35
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
40FPS:
|
|
||||||
# DRGameTargetFrameTimeInMs
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x41312B4]
|
|
||||||
value_type: float
|
|
||||||
value: 23.625
|
|
||||||
# DRCinematicTargetFrameTimeInMs
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x41312E4]
|
|
||||||
value_type: float
|
|
||||||
value: 23.625
|
|
||||||
# LimitFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x411DCFC]
|
|
||||||
value_type: int32
|
|
||||||
value: 40
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
45FPS:
|
|
||||||
# DRGameTargetFrameTimeInMs
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x41312B4]
|
|
||||||
value_type: float
|
|
||||||
value: 21
|
|
||||||
# DRCinematicTargetFrameTimeInMs
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x41312E4]
|
|
||||||
value_type: float
|
|
||||||
value: 21
|
|
||||||
# LimitFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x411DCFC]
|
|
||||||
value_type: int32
|
|
||||||
value: 45
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
50FPS:
|
|
||||||
# DRGameTargetFrameTimeInMs
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x41312B4]
|
|
||||||
value_type: float
|
|
||||||
value: 18.9
|
|
||||||
# DRCinematicTargetFrameTimeInMs
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x41312E4]
|
|
||||||
value_type: float
|
|
||||||
value: 18.9
|
|
||||||
# LimitFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x411DCFC]
|
|
||||||
value_type: int32
|
|
||||||
value: 50
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
55FPS:
|
|
||||||
# DRGameTargetFrameTimeInMs
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x41312B4]
|
|
||||||
value_type: float
|
|
||||||
value: 17.1818181818
|
|
||||||
# DRCinematicTargetFrameTimeInMs
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x41312E4]
|
|
||||||
value_type: float
|
|
||||||
value: 17.1818181818
|
|
||||||
# LimitFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x411DCFC]
|
|
||||||
value_type: int32
|
|
||||||
value: 55
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
60FPS:
|
|
||||||
# DRGameTargetFrameTimeInMs
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x41312B4]
|
|
||||||
value_type: float
|
|
||||||
value: 15.75
|
|
||||||
# DRCinematicTargetFrameTimeInMs
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x41312E4]
|
|
||||||
value_type: float
|
|
||||||
value: 15.75
|
|
||||||
# LimitFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x411DCFC]
|
|
||||||
value_type: int32
|
|
||||||
value: 60
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
@ -3,157 +3,19 @@
|
|||||||
|
|
||||||
unsafeCheck: true
|
unsafeCheck: true
|
||||||
|
|
||||||
15FPS:
|
ALL_FPS:
|
||||||
# r.DynResTargetFPS
|
# r.DynResTargetFPS
|
||||||
-
|
-
|
||||||
type: write
|
type: evaluate_write
|
||||||
address: [MAIN, 0x71A31F8, 0]
|
address: [MAIN, 0x71A31F8, 0]
|
||||||
value_type: int32
|
value_type: int32
|
||||||
value: [15, 15]
|
value: [FPS_TARGET, FPS_TARGET]
|
||||||
# t.MaxFPS
|
# t.MaxFPS
|
||||||
-
|
-
|
||||||
type: write
|
type: evaluate_write
|
||||||
address: [MAIN, 0x71B2BD0, 0]
|
address: [MAIN, 0x71B2BD0, 0]
|
||||||
value_type: float
|
value_type: float
|
||||||
value: [15, 15]
|
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||||
-
|
-
|
||||||
type: block
|
type: block
|
||||||
what: timing
|
what: timing
|
||||||
20FPS:
|
|
||||||
# r.DynResTargetFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x71A31F8, 0]
|
|
||||||
value_type: int32
|
|
||||||
value: [20, 20]
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x71B2BD0, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [20, 20]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
25FPS:
|
|
||||||
# r.DynResTargetFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x71A31F8, 0]
|
|
||||||
value_type: int32
|
|
||||||
value: [25, 25]
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x71B2BD0, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [25, 25]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
30FPS:
|
|
||||||
# r.DynResTargetFPS (default value)
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x71A31F8, 0]
|
|
||||||
value_type: int32
|
|
||||||
value: [30, 30]
|
|
||||||
# t.MaxFPS (default value)
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x71B2BD0, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [0, 0]
|
|
||||||
35FPS:
|
|
||||||
# r.DynResTargetFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x71A31F8, 0]
|
|
||||||
value_type: int32
|
|
||||||
value: [35, 35]
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x71B2BD0, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [35, 35]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
40FPS:
|
|
||||||
# r.DynResTargetFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x71A31F8, 0]
|
|
||||||
value_type: int32
|
|
||||||
value: [40, 40]
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x71B2BD0, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [40, 40]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
45FPS:
|
|
||||||
# r.DynResTargetFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x71A31F8, 0]
|
|
||||||
value_type: int32
|
|
||||||
value: [45, 45]
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x71B2BD0, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [45, 45]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
50FPS:
|
|
||||||
# r.DynResTargetFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x71A31F8, 0]
|
|
||||||
value_type: int32
|
|
||||||
value: [50, 50]
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x71B2BD0, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [50, 50]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
55FPS:
|
|
||||||
# r.DynResTargetFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x71A31F8, 0]
|
|
||||||
value_type: int32
|
|
||||||
value: [55, 55]
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x71B2BD0, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [55, 55]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
60FPS:
|
|
||||||
# r.DynResTargetFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x71A31F8, 0]
|
|
||||||
value_type: int32
|
|
||||||
value: [60, 60]
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x71B2BD0, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [0, 0]
|
|
@ -3,73 +3,10 @@
|
|||||||
|
|
||||||
unsafeCheck: true
|
unsafeCheck: true
|
||||||
|
|
||||||
15FPS:
|
ALL_FPS:
|
||||||
# Dynamic Resolution FPS Target
|
# Dynamic Resolution FPS Target
|
||||||
-
|
-
|
||||||
type: write
|
type: evaluate_write
|
||||||
address: [MAIN, 0x179EF64]
|
address: [MAIN, 0x179EF64]
|
||||||
value_type: float
|
value_type: float
|
||||||
value: 15
|
value: FPS_TARGET
|
||||||
20FPS:
|
|
||||||
# Dynamic Resolution FPS Target
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x179EF64]
|
|
||||||
value_type: float
|
|
||||||
value: 20
|
|
||||||
25FPS:
|
|
||||||
# Dynamic Resolution FPS Target
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x179EF64]
|
|
||||||
value_type: float
|
|
||||||
value: 25
|
|
||||||
30FPS:
|
|
||||||
# Dynamic Resolution FPS Target (default value)
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x179EF64]
|
|
||||||
value_type: float
|
|
||||||
value: 30
|
|
||||||
35FPS:
|
|
||||||
# Dynamic Resolution FPS Target
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x179EF64]
|
|
||||||
value_type: float
|
|
||||||
value: 35
|
|
||||||
40FPS:
|
|
||||||
# Dynamic Resolution FPS Target
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x179EF64]
|
|
||||||
value_type: float
|
|
||||||
value: 40
|
|
||||||
45FPS:
|
|
||||||
# Dynamic Resolution FPS Target
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x179EF64]
|
|
||||||
value_type: float
|
|
||||||
value: 45
|
|
||||||
50FPS:
|
|
||||||
# Dynamic Resolution FPS Target
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x179EF64]
|
|
||||||
value_type: float
|
|
||||||
value: 50
|
|
||||||
55FPS:
|
|
||||||
# Dynamic Resolution FPS Target
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x179EF64]
|
|
||||||
value_type: float
|
|
||||||
value: 55
|
|
||||||
60FPS:
|
|
||||||
# Dynamic Resolution FPS Target
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x179EF64]
|
|
||||||
value_type: float
|
|
||||||
value: 60
|
|
||||||
|
@ -0,0 +1,17 @@
|
|||||||
|
# The LEGO NINJAGO Movie Video Game 1.0.3
|
||||||
|
# BID: 346959B36CD9F14D
|
||||||
|
|
||||||
|
unsafeCheck: true
|
||||||
|
|
||||||
|
ALL_FPS:
|
||||||
|
# Block to 30 FPS when prerendered cutscene is played
|
||||||
|
# REF: LegoCutscenes::s_fmvCutsceneAudioInstance
|
||||||
|
-
|
||||||
|
type: compare
|
||||||
|
compare_address: [MAIN, 0x44C3468]
|
||||||
|
compare_type: "!="
|
||||||
|
compare_value_type: uint64
|
||||||
|
compare_value: 0
|
||||||
|
address: [MAIN]
|
||||||
|
value_type: refresh_rate
|
||||||
|
value: 30
|
@ -0,0 +1,15 @@
|
|||||||
|
# OCTOPATH TRAVELER 歧路旅人 1.0.5
|
||||||
|
# BID: 9E6B0D0023F9DB3B
|
||||||
|
|
||||||
|
unsafeCheck: true
|
||||||
|
|
||||||
|
ALL_FPS:
|
||||||
|
# t.MaxFPS
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x50B5698, 0]
|
||||||
|
value_type: float
|
||||||
|
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||||
|
-
|
||||||
|
type: block
|
||||||
|
what: timing
|
@ -0,0 +1,12 @@
|
|||||||
|
# The Forest Quartet 4.0.2
|
||||||
|
# BID: 47A022F858BA09B1
|
||||||
|
|
||||||
|
unsafeCheck: false
|
||||||
|
|
||||||
|
ALL_FPS:
|
||||||
|
# DynamicResolution_TypeInfo
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x4B320A0, 0xB8, 0]
|
||||||
|
value_type: double
|
||||||
|
value: ["0.96 * FRAMETIME_TARGET", "(0.96 * FRAMETIME_TARGET) - 0.75"]
|
@ -3,157 +3,19 @@
|
|||||||
|
|
||||||
unsafeCheck: true
|
unsafeCheck: true
|
||||||
|
|
||||||
15FPS:
|
ALL_FPS:
|
||||||
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
|
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
|
||||||
-
|
-
|
||||||
type: write
|
type: evaluate_write
|
||||||
address: [MAIN, 0x6B461B8, 0]
|
address: [MAIN, 0x6B461B8, 0]
|
||||||
value_type: float
|
value_type: float
|
||||||
value: [66.66, 66.66]
|
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
|
||||||
# t.MaxFPS
|
# t.MaxFPS
|
||||||
-
|
-
|
||||||
type: write
|
type: evaluate_write
|
||||||
address: [MAIN, 0x6B3C330, 0]
|
address: [MAIN, 0x6B3C330, 0]
|
||||||
value_type: float
|
value_type: float
|
||||||
value: [15, 15]
|
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||||
-
|
-
|
||||||
type: block
|
type: block
|
||||||
what: timing
|
what: timing
|
||||||
20FPS:
|
|
||||||
# r.DynamicRes.FrameTimeBudget
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x6B461B8, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [50, 50]
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x6B3C330, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [20, 20]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
25FPS:
|
|
||||||
# r.DynamicRes.FrameTimeBudget
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x6B461B8, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [40, 40]
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x6B3C330, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [25, 25]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
30FPS:
|
|
||||||
# r.DynamicRes.FrameTimeBudget (default value)
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x6B461B8, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [33.33, 33.33]
|
|
||||||
# t.MaxFPS (default value)
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x6B3C330, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [0, 0]
|
|
||||||
35FPS:
|
|
||||||
# r.DynamicRes.FrameTimeBudget
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x6B461B8, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [28.51, 28.51]
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x6B3C330, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [35, 35]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
40FPS:
|
|
||||||
# r.DynamicRes.FrameTimeBudget
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x6B461B8, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [25, 25]
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x6B3C330, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [40, 40]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
45FPS:
|
|
||||||
# r.DynamicRes.FrameTimeBudget
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x6B461B8, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [22.22, 22.22]
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x6B3C330, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [45, 45]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
50FPS:
|
|
||||||
# r.DynamicRes.FrameTimeBudget
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x6B461B8, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [20, 20]
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x6B3C330, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [50, 50]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
55FPS:
|
|
||||||
# r.DynamicRes.FrameTimeBudget
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x6B461B8, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [18.18, 18.18]
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x6B3C330, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [55, 55]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
60FPS:
|
|
||||||
# r.DynamicRes.FrameTimeBudget
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x6B461B8, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [16.66, 16.66]
|
|
||||||
# t.MaxFPS (default value)
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x6B3C330, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [0, 0]
|
|
@ -3,337 +3,37 @@
|
|||||||
|
|
||||||
unsafeCheck: false
|
unsafeCheck: false
|
||||||
|
|
||||||
15FPS:
|
ALL_FPS:
|
||||||
# r.DynamicRes.MaxGPUTime ((1000/FPS) * 0.93)
|
# r.DynamicRes.MaxGPUTime ((1000/FPS) * 0.93)
|
||||||
-
|
-
|
||||||
type: write
|
type: evaluate_write
|
||||||
address: [MAIN, 0x7E23AF0, 0]
|
address: [MAIN, 0x7E23AF0, 0]
|
||||||
value_type: float
|
value_type: float
|
||||||
value: [62, 62]
|
value: ["0.93 * FRAMETIME_TARGET", "0.93 * FRAMETIME_TARGET"]
|
||||||
# r.DynamicRes.MinGPUTime ((1000/FPS) * 0.87)
|
# r.DynamicRes.MinGPUTime ((1000/FPS) * 0.87)
|
||||||
-
|
-
|
||||||
type: write
|
type: evaluate_write
|
||||||
address: [MAIN, 0x7E23B08, 0]
|
address: [MAIN, 0x7E23B08, 0]
|
||||||
value_type: float
|
value_type: float
|
||||||
value: [58, 58]
|
value: ["0.87 * FRAMETIME_TARGET", "0.87 * FRAMETIME_TARGET"]
|
||||||
# r.DynamicRes.MaxGPUTimeStill ((1000/FPS) * 0.945)
|
# r.DynamicRes.MaxGPUTimeStill ((1000/FPS) * 0.945)
|
||||||
-
|
-
|
||||||
type: write
|
type: evaluate_write
|
||||||
address: [MAIN, 0x7E23B20, 0]
|
address: [MAIN, 0x7E23B20, 0]
|
||||||
value_type: float
|
value_type: float
|
||||||
value: [63, 63]
|
value: ["0.945 * FRAMETIME_TARGET", "0.945 * FRAMETIME_TARGET"]
|
||||||
# r.DynamicRes.MinGPUTimeStill ((1000/FPS) * 0.93)
|
# r.DynamicRes.MinGPUTimeStill ((1000/FPS) * 0.93)
|
||||||
-
|
-
|
||||||
type: write
|
type: evaluate_write
|
||||||
address: [MAIN, 0x7E23B38, 0]
|
address: [MAIN, 0x7E23B38, 0]
|
||||||
value_type: float
|
value_type: float
|
||||||
value: [62, 62]
|
value: ["0.93 * FRAMETIME_TARGET", "0.93 * FRAMETIME_TARGET"]
|
||||||
# t.MaxFPS
|
# t.MaxFPS
|
||||||
-
|
-
|
||||||
type: write
|
type: evaluate_write
|
||||||
address: [MAIN, 0x7E46698, 0]
|
address: [MAIN, 0x7E46698, 0]
|
||||||
value_type: float
|
value_type: float
|
||||||
value: [15, 15]
|
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||||
-
|
-
|
||||||
type: block
|
type: block
|
||||||
what: timing
|
what: timing
|
||||||
20FPS:
|
|
||||||
# r.DynamicRes.MaxGPUTime
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x7E23AF0, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [46.5, 46.5]
|
|
||||||
# r.DynamicRes.MinGPUTime
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x7E23B08, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [43.5, 43.5]
|
|
||||||
# r.DynamicRes.MaxGPUTimeStill
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x7E23B20, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [47.25, 47.25]
|
|
||||||
# r.DynamicRes.MinGPUTimeStill
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x7E23B38, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [46.25, 46.25]
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x7E46698, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [20, 20]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
25FPS:
|
|
||||||
# r.DynamicRes.MaxGPUTime
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x7E23AF0, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [37.2, 37.2]
|
|
||||||
# r.DynamicRes.MinGPUTime
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x7E23B08, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [34.2, 34.2]
|
|
||||||
# r.DynamicRes.MaxGPUTimeStill
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x7E23B20, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [37.8, 37.8]
|
|
||||||
# r.DynamicRes.MinGPUTimeStill
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x7E23B38, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [37.2, 37.2]
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x7E46698, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [25, 25]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
30FPS:
|
|
||||||
# r.DynamicRes.MaxGPUTime (default value)
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x7E23AF0, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [31, 31]
|
|
||||||
# r.DynamicRes.MinGPUTime (default value)
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x7E23B08, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [29, 29]
|
|
||||||
# r.DynamicRes.MaxGPUTimeStill (default value)
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x7E23B20, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [31.5, 31.5]
|
|
||||||
# r.DynamicRes.MinGPUTimeStill (default value)
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x7E23B38, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [31, 31]
|
|
||||||
# t.MaxFPS (default value)
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x7E46698, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [0, 0]
|
|
||||||
35FPS:
|
|
||||||
# r.DynamicRes.MaxGPUTime
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x7E23AF0, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [26.57, 26.57]
|
|
||||||
# r.DynamicRes.MinGPUTime
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x7E23B08, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [24.85, 24.85]
|
|
||||||
# r.DynamicRes.MaxGPUTimeStill
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x7E23B20, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [27, 27]
|
|
||||||
# r.DynamicRes.MinGPUTimeStill
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x7E23B38, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [26.57, 26.57]
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x7E46698, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [35, 35]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
40FPS:
|
|
||||||
# r.DynamicRes.MaxGPUTime
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x7E23AF0, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [23.25, 23.25]
|
|
||||||
# r.DynamicRes.MinGPUTime
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x7E23B08, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [21.75, 21.75]
|
|
||||||
# r.DynamicRes.MaxGPUTimeStill
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x7E23B20, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [23.625, 23.625]
|
|
||||||
# r.DynamicRes.MinGPUTimeStill
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x7E23B38, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [23.25, 23.25]
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x7E46698, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [40, 40]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
45FPS:
|
|
||||||
# r.DynamicRes.MaxGPUTime
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x7E23AF0, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [20.66, 20.66]
|
|
||||||
# r.DynamicRes.MinGPUTime
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x7E23B08, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [19.33, 19.33]
|
|
||||||
# r.DynamicRes.MaxGPUTimeStill
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x7E23B20, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [21, 21]
|
|
||||||
# r.DynamicRes.MinGPUTimeStill
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x7E23B38, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [20.66, 20.66]
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x7E46698, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [45, 45]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
50FPS:
|
|
||||||
# r.DynamicRes.MaxGPUTime
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x7E23AF0, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [18.6, 18.6]
|
|
||||||
# r.DynamicRes.MinGPUTime
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x7E23B08, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [17.4, 17.4]
|
|
||||||
# r.DynamicRes.MaxGPUTimeStill
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x7E23B20, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [18.9, 18.9]
|
|
||||||
# r.DynamicRes.MinGPUTimeStill
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x7E23B38, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [18.6, 18.6]
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x7E46698, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [50, 50]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
55FPS:
|
|
||||||
# r.DynamicRes.MaxGPUTime
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x7E23AF0, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [16.9, 16.9]
|
|
||||||
# r.DynamicRes.MinGPUTime
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x7E23B08, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [15.81, 15.81]
|
|
||||||
# r.DynamicRes.MaxGPUTimeStill
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x7E23B20, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [17.18, 17.18]
|
|
||||||
# r.DynamicRes.MinGPUTimeStill
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x7E23B38, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [16.9, 16.9]
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x7E46698, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [55, 55]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
60FPS:
|
|
||||||
# r.DynamicRes.MaxGPUTime
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x7E23AF0, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [15.5, 15.5]
|
|
||||||
# r.DynamicRes.MinGPUTime
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x7E23B08, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [14.5, 14.5]
|
|
||||||
# r.DynamicRes.MaxGPUTimeStill
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x7E23B20, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [15.75, 15.75]
|
|
||||||
# r.DynamicRes.MinGPUTimeStill
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x7E23B38, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [15.5, 15.5]
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x7E46698, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [0, 0]
|
|
||||||
|
@ -0,0 +1,37 @@
|
|||||||
|
# SONIC FORCES 1.1.0
|
||||||
|
# BID: 6D9EA94F8AAC00A8
|
||||||
|
# Game speed is tied to framerate
|
||||||
|
|
||||||
|
unsafeCheck: true
|
||||||
|
|
||||||
|
MASTER_WRITE:
|
||||||
|
# Remove double buffer
|
||||||
|
-
|
||||||
|
type: bytes
|
||||||
|
main_offset: 0xAD40FC
|
||||||
|
value_type: uint32
|
||||||
|
value: 0x52800068
|
||||||
|
# Block switching back to 30 FPS mode on loading screens
|
||||||
|
-
|
||||||
|
type: bytes
|
||||||
|
main_offset: 0x6173B0
|
||||||
|
value_type: uint32
|
||||||
|
value: 0xD503201F
|
||||||
|
ALL_FPS:
|
||||||
|
# Switch to 60 FPS Mode
|
||||||
|
-
|
||||||
|
type: write
|
||||||
|
address: [MAIN, 0x1CAC518, 0x28, 0x20, 0x14]
|
||||||
|
value_type: uint32
|
||||||
|
value: 1
|
||||||
|
# FPS target
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x1C38C28, 0x1C]
|
||||||
|
value_type: float
|
||||||
|
value: FPS_TARGET
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x1C38C28, 0x14C]
|
||||||
|
value_type: float
|
||||||
|
value: FPS_TARGET
|
@ -0,0 +1,37 @@
|
|||||||
|
# SONIC FORCES 1.1.0
|
||||||
|
# BID: 6D9EA94F8AAC00A8
|
||||||
|
# Game speed is tied to framerate
|
||||||
|
|
||||||
|
unsafeCheck: true
|
||||||
|
|
||||||
|
MASTER_WRITE:
|
||||||
|
# Remove double buffer
|
||||||
|
-
|
||||||
|
type: bytes
|
||||||
|
main_offset: 0xAD40FC
|
||||||
|
value_type: uint32
|
||||||
|
value: 0x52800068
|
||||||
|
# Block switching back to 30 FPS mode on loading screens
|
||||||
|
-
|
||||||
|
type: bytes
|
||||||
|
main_offset: 0x6173B0
|
||||||
|
value_type: uint32
|
||||||
|
value: 0xD503201F
|
||||||
|
ALL_FPS:
|
||||||
|
# Switch to 60 FPS Mode
|
||||||
|
-
|
||||||
|
type: write
|
||||||
|
address: [MAIN, 0x1CAC518, 0x28, 0x20, 0x14]
|
||||||
|
value_type: uint32
|
||||||
|
value: 1
|
||||||
|
# FPS target
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x1C38C28, 0x1C]
|
||||||
|
value_type: float
|
||||||
|
value: FPS_TARGET
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x1C38C28, 0x14C]
|
||||||
|
value_type: float
|
||||||
|
value: FPS_TARGET
|
@ -0,0 +1,21 @@
|
|||||||
|
# Master Detective Archives: RAIN CODE 1.4.0 US
|
||||||
|
# BID: B9E42653FB44EF2B
|
||||||
|
|
||||||
|
unsafeCheck: true
|
||||||
|
|
||||||
|
ALL_FPS:
|
||||||
|
# t.MaxFPS
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x8001888, 0]
|
||||||
|
value_type: float
|
||||||
|
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||||
|
# r.VSync
|
||||||
|
-
|
||||||
|
type: write
|
||||||
|
address: [MAIN, 0x7806CC8, 0]
|
||||||
|
value_type: uint32
|
||||||
|
value: [0, 0]
|
||||||
|
-
|
||||||
|
type: block
|
||||||
|
what: timing
|
@ -0,0 +1,21 @@
|
|||||||
|
# Mortal Shell 1.2.0
|
||||||
|
# BID: 6D9F6C7B79F5197F
|
||||||
|
|
||||||
|
unsafeCheck: true
|
||||||
|
|
||||||
|
ALL_FPS:
|
||||||
|
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x6ACCBD8, 0]
|
||||||
|
value_type: float
|
||||||
|
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
|
||||||
|
# t.MaxFPS
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x6AEF760, 0]
|
||||||
|
value_type: float
|
||||||
|
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||||
|
-
|
||||||
|
type: block
|
||||||
|
what: timing
|
@ -1,159 +0,0 @@
|
|||||||
# Mortal Shell 1.0.1
|
|
||||||
# BID: BE2D1A84420113EC
|
|
||||||
|
|
||||||
unsafeCheck: true
|
|
||||||
|
|
||||||
15FPS:
|
|
||||||
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x6ACCBD8, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [66.66, 66.66]
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x6AEF760, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [15, 15]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
20FPS:
|
|
||||||
# r.DynamicRes.FrameTimeBudget
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x6ACCBD8, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [50, 50]
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x6AEF760, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [20, 20]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
25FPS:
|
|
||||||
# r.DynamicRes.FrameTimeBudget
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x6ACCBD8, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [40, 40]
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x6AEF760, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [25, 25]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
30FPS:
|
|
||||||
# r.DynamicRes.FrameTimeBudget (default value)
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x6ACCBD8, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [33.33, 33.33]
|
|
||||||
# t.MaxFPS (default value)
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x6AEF760, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [0, 0]
|
|
||||||
35FPS:
|
|
||||||
# r.DynamicRes.FrameTimeBudget
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x6ACCBD8, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [28.51, 28.51]
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x6AEF760, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [35, 35]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
40FPS:
|
|
||||||
# r.DynamicRes.FrameTimeBudget
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x6ACCBD8, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [25, 25]
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x6AEF760, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [40, 40]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
45FPS:
|
|
||||||
# r.DynamicRes.FrameTimeBudget
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x6ACCBD8, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [22.22, 22.22]
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x6AEF760, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [45, 45]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
50FPS:
|
|
||||||
# r.DynamicRes.FrameTimeBudget
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x6ACCBD8, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [20, 20]
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x6AEF760, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [50, 50]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
55FPS:
|
|
||||||
# r.DynamicRes.FrameTimeBudget
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x6ACCBD8, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [18.18, 18.18]
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x6AEF760, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [55, 55]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
60FPS:
|
|
||||||
# r.DynamicRes.FrameTimeBudget
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x6ACCBD8, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [16.66, 16.66]
|
|
||||||
# t.MaxFPS (default value)
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x6AEF760, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [0, 0]
|
|
@ -1,135 +0,0 @@
|
|||||||
# From Space 1.0.357
|
|
||||||
# BID: 593BD545295A65FB
|
|
||||||
|
|
||||||
unsafeCheck: true
|
|
||||||
|
|
||||||
15FPS:
|
|
||||||
# vSyncCount (we are resetting it to 0 so game will calculate Dynamic Resolution for specified FPS target)
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x68A9828, 0x210, 0x68]
|
|
||||||
value_type: int32
|
|
||||||
value: 0
|
|
||||||
# targetFrameRate
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x6483A70]
|
|
||||||
value_type: int32
|
|
||||||
value: 15
|
|
||||||
20FPS:
|
|
||||||
# vSyncCount
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x68A9828, 0x210, 0x68]
|
|
||||||
value_type: int32
|
|
||||||
value: 0
|
|
||||||
# targetFrameRate
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x6483A70]
|
|
||||||
value_type: int32
|
|
||||||
value: 20
|
|
||||||
25FPS:
|
|
||||||
# vSyncCount
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x68A9828, 0x210, 0x68]
|
|
||||||
value_type: int32
|
|
||||||
value: 0
|
|
||||||
# targetFrameRate
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x6483A70]
|
|
||||||
value_type: int32
|
|
||||||
value: 25
|
|
||||||
30FPS:
|
|
||||||
# vSyncCount (default value)
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x68A9828, 0x210, 0x68]
|
|
||||||
value_type: int32
|
|
||||||
value: 2
|
|
||||||
# targetFrameRate (default value)
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x6483A70]
|
|
||||||
value_type: int32
|
|
||||||
value: 0
|
|
||||||
35FPS:
|
|
||||||
# vSyncCount
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x68A9828, 0x210, 0x68]
|
|
||||||
value_type: int32
|
|
||||||
value: 0
|
|
||||||
# targetFrameRate
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x6483A70]
|
|
||||||
value_type: int32
|
|
||||||
value: 35
|
|
||||||
40FPS:
|
|
||||||
# vSyncCount
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x68A9828, 0x210, 0x68]
|
|
||||||
value_type: int32
|
|
||||||
value: 0
|
|
||||||
# targetFrameRate
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x6483A70]
|
|
||||||
value_type: int32
|
|
||||||
value: 40
|
|
||||||
45FPS:
|
|
||||||
# vSyncCount
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x68A9828, 0x210, 0x68]
|
|
||||||
value_type: int32
|
|
||||||
value: 0
|
|
||||||
# targetFrameRate
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x6483A70]
|
|
||||||
value_type: int32
|
|
||||||
value: 45
|
|
||||||
50FPS:
|
|
||||||
# vSyncCount
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x68A9828, 0x210, 0x68]
|
|
||||||
value_type: int32
|
|
||||||
value: 0
|
|
||||||
# targetFrameRate
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x6483A70]
|
|
||||||
value_type: int32
|
|
||||||
value: 50
|
|
||||||
55FPS:
|
|
||||||
# vSyncCount
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x68A9828, 0x210, 0x68]
|
|
||||||
value_type: int32
|
|
||||||
value: 0
|
|
||||||
# targetFrameRate
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x6483A70]
|
|
||||||
value_type: int32
|
|
||||||
value: 55
|
|
||||||
60FPS:
|
|
||||||
# vSyncCount
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x68A9828, 0x210, 0x68]
|
|
||||||
value_type: int32
|
|
||||||
value: 1
|
|
||||||
# targetFrameRate (default value)
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x6483A70]
|
|
||||||
value_type: int32
|
|
||||||
value: 0
|
|
@ -0,0 +1,12 @@
|
|||||||
|
# From Space 1.3.480
|
||||||
|
# BID: 9806FB67CE24E904
|
||||||
|
|
||||||
|
unsafeCheck: true
|
||||||
|
|
||||||
|
ALL_FPS:
|
||||||
|
# UnityEngine.Application::targetFrameRate (to adjust Dynamic Resolution)
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x6F3F760]
|
||||||
|
value_type: int32
|
||||||
|
value: FPS_TARGET
|
@ -1,66 +1,83 @@
|
|||||||
# WARRIORS OROCHI 4 1.0.13
|
# WARRIORS OROCHI 4 1.0.13
|
||||||
# BID: 5C9CCD358BE85FC9
|
# BID: 5C9CCD358BE85FC9
|
||||||
# Credits to Hazerou for figuring out the offset
|
# Credits to Hazerou for figuring out the offset
|
||||||
|
# Main offset stores address to start of .bss of NRO
|
||||||
|
## REF: 02 00 00 00 3C 00 00 00
|
||||||
|
|
||||||
unsafeCheck: true
|
unsafeCheck: true
|
||||||
|
|
||||||
15FPS:
|
ALL_FPS:
|
||||||
|
# Without DLC Ultimate Edition installed
|
||||||
-
|
-
|
||||||
type: write
|
type: evaluate_compare
|
||||||
address: [MAIN, 0x3AF80, -0x931F4]
|
compare_value_type: uint64
|
||||||
value_type: int32
|
compare_type: "=="
|
||||||
value: 2
|
compare_value: 0xE2CFDAC9EAC20398
|
||||||
20FPS:
|
compare_address: [MAIN, 0x3AF80, -0x1A92FC0]
|
||||||
|
address: [MAIN, 0x3AF80, -0x934A8]
|
||||||
|
value_type: uint32
|
||||||
|
value: [VSYNC_TARGET, FPS_TARGET]
|
||||||
-
|
-
|
||||||
type: write
|
type: evaluate_compare
|
||||||
address: [MAIN, 0x3AF80, -0x931F4]
|
compare_value_type: uint64
|
||||||
value_type: int32
|
compare_type: "=="
|
||||||
value: 2
|
compare_value: 0xE2CFDAC9EAC20398
|
||||||
25FPS:
|
compare_address: [MAIN, 0x3AF80, -0x1A92FC0]
|
||||||
|
address: [MAIN, 0x3AF80, -0x934A0]
|
||||||
|
value_type: float
|
||||||
|
value: FPS_TARGET
|
||||||
-
|
-
|
||||||
type: write
|
type: evaluate_compare
|
||||||
address: [MAIN, 0x3AF80, -0x931F4]
|
compare_value_type: uint64
|
||||||
value_type: int32
|
compare_type: "=="
|
||||||
value: 2
|
compare_value: 0xE2CFDAC9EAC20398
|
||||||
30FPS:
|
compare_address: [MAIN, 0x3AF80, -0x1A92FC0]
|
||||||
|
address: [MAIN, 0x3AF80, -0x9349C]
|
||||||
|
value_type: uint32
|
||||||
|
value: [VSYNC_TARGET, FPS_TARGET]
|
||||||
-
|
-
|
||||||
type: write
|
type: evaluate_compare
|
||||||
address: [MAIN, 0x3AF80, -0x931F4]
|
compare_value_type: uint64
|
||||||
value_type: int32
|
compare_type: "=="
|
||||||
value: 2
|
compare_value: 0xE2CFDAC9EAC20398
|
||||||
35FPS:
|
compare_address: [MAIN, 0x3AF80, -0x1A92FC0]
|
||||||
|
address: [MAIN, 0x3AF80, -0x93494]
|
||||||
|
value_type: float
|
||||||
|
value: FPS_TARGET
|
||||||
|
# With DLC Ultimate Edition installed
|
||||||
-
|
-
|
||||||
type: write
|
type: evaluate_compare
|
||||||
address: [MAIN, 0x3AF80, -0x931F4]
|
compare_value_type: uint64
|
||||||
value_type: int32
|
compare_type: "!="
|
||||||
value: 1
|
compare_value: 0xE2CFDAC9EAC20398
|
||||||
40FPS:
|
compare_address: [MAIN, 0x3AF80, -0x1A92FC0]
|
||||||
|
address: [MAIN, 0x3AF80, -0x93200]
|
||||||
|
value_type: uint32
|
||||||
|
value: [VSYNC_TARGET, FPS_TARGET]
|
||||||
-
|
-
|
||||||
type: write
|
type: evaluate_compare
|
||||||
address: [MAIN, 0x3AF80, -0x931F4]
|
compare_value_type: uint64
|
||||||
value_type: int32
|
compare_type: "!="
|
||||||
value: 1
|
compare_value: 0xE2CFDAC9EAC20398
|
||||||
45FPS:
|
compare_address: [MAIN, 0x3AF80, -0x1A92FC0]
|
||||||
|
address: [MAIN, 0x3AF80, -0x931F8]
|
||||||
|
value_type: float
|
||||||
|
value: FPS_TARGET
|
||||||
-
|
-
|
||||||
type: write
|
type: evaluate_compare
|
||||||
|
compare_value_type: uint64
|
||||||
|
compare_type: "!="
|
||||||
|
compare_value: 0xE2CFDAC9EAC20398
|
||||||
|
compare_address: [MAIN, 0x3AF80, -0x1A92FC0]
|
||||||
address: [MAIN, 0x3AF80, -0x931F4]
|
address: [MAIN, 0x3AF80, -0x931F4]
|
||||||
value_type: int32
|
value_type: uint32
|
||||||
value: 1
|
value: [VSYNC_TARGET, FPS_TARGET]
|
||||||
50FPS:
|
|
||||||
-
|
-
|
||||||
type: write
|
type: evaluate_compare
|
||||||
address: [MAIN, 0x3AF80, -0x931F4]
|
compare_value_type: uint64
|
||||||
value_type: int32
|
compare_type: "!="
|
||||||
value: 1
|
compare_value: 0xE2CFDAC9EAC20398
|
||||||
55FPS:
|
compare_address: [MAIN, 0x3AF80, -0x1A92FC0]
|
||||||
-
|
address: [MAIN, 0x3AF80, -0x931EC]
|
||||||
type: write
|
value_type: float
|
||||||
address: [MAIN, 0x3AF80, -0x931F4]
|
value: FPS_TARGET
|
||||||
value_type: int32
|
|
||||||
value: 1
|
|
||||||
60FPS:
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x3AF80, -0x931F4]
|
|
||||||
value_type: int32
|
|
||||||
value: 1
|
|
||||||
|
@ -0,0 +1,25 @@
|
|||||||
|
# Jojo's Bizarre Adventure: All-Star Battle R 2.3.3
|
||||||
|
# BID: 3D4E3A9252AA6C63
|
||||||
|
# There are small issues with animations in cutscenes at higher framerates
|
||||||
|
|
||||||
|
unsafeCheck: true
|
||||||
|
|
||||||
|
ALL_FPS:
|
||||||
|
# Internal FPS Lock, pointer ref: 00 01 40 F9 E5 03 04 2A
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x2AEDA08, 704]
|
||||||
|
value_type: uint32
|
||||||
|
value: VSYNC_TARGET
|
||||||
|
# Game Speed, pointer ref: F3 03 00 AA 20 00 80 52 F4 03 01 AA
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x2AEF6D0, 1360]
|
||||||
|
value_type: uint32
|
||||||
|
value: VSYNC_TARGET
|
||||||
|
# UI Speed
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x2AEF6D0, 2554]
|
||||||
|
value_type: uint8
|
||||||
|
value: FPS_TARGET
|
@ -3,157 +3,19 @@
|
|||||||
|
|
||||||
unsafeCheck: true
|
unsafeCheck: true
|
||||||
|
|
||||||
15FPS:
|
ALL_FPS:
|
||||||
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 1 decimal
|
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 1 decimal
|
||||||
-
|
-
|
||||||
type: write
|
type: evaluate_write
|
||||||
address: [MAIN, 0x7565298, 0]
|
address: [MAIN, 0x7565298, 0]
|
||||||
value_type: float
|
value_type: float
|
||||||
value: [66.6, 66.6]
|
value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
|
||||||
# t.MaxFPS
|
# t.MaxFPS
|
||||||
-
|
-
|
||||||
type: write
|
type: evaluate_write
|
||||||
address: [MAIN, 0x7589FE0, 0]
|
address: [MAIN, 0x7589FE0, 0]
|
||||||
value_type: float
|
value_type: float
|
||||||
value: [15, 15]
|
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||||
-
|
-
|
||||||
type: block
|
type: block
|
||||||
what: timing
|
what: timing
|
||||||
20FPS:
|
|
||||||
# r.DynamicRes.FrameTimeBudget
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x7565298, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [50, 50]
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x7589FE0, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [20, 20]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
25FPS:
|
|
||||||
# r.DynamicRes.FrameTimeBudget
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x7565298, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [40, 40]
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x7589FE0, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [25, 25]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
30FPS:
|
|
||||||
# r.DynamicRes.FrameTimeBudget (default value is 36.5, obviously we don't want it)
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x7565298, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [33.3, 33.3]
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x7589FE0, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [30, 30]
|
|
||||||
35FPS:
|
|
||||||
# r.DynamicRes.FrameTimeBudget
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x7565298, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [28.5, 28.5]
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x7589FE0, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [35, 35]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
40FPS:
|
|
||||||
# r.DynamicRes.FrameTimeBudget
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x7565298, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [25, 25]
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x7589FE0, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [40, 40]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
45FPS:
|
|
||||||
# r.DynamicRes.FrameTimeBudget
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x7565298, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [22.2, 22.2]
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x7589FE0, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [45, 45]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
50FPS:
|
|
||||||
# r.DynamicRes.FrameTimeBudget
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x7565298, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [20, 20]
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x7589FE0, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [50, 50]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
55FPS:
|
|
||||||
# r.DynamicRes.FrameTimeBudget
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x7565298, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [18.1, 18.1]
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x7589FE0, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [55, 55]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
60FPS:
|
|
||||||
# r.DynamicRes.FrameTimeBudget
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x7565298, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [16.6, 16.6]
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x7589FE0, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [0, 0]
|
|
@ -0,0 +1,27 @@
|
|||||||
|
# Grand Theft Auto: Vice City - Definitive Edition 1.0.8
|
||||||
|
# BID: 9151E53EE514B03A
|
||||||
|
|
||||||
|
unsafeCheck: true
|
||||||
|
|
||||||
|
ALL_FPS:
|
||||||
|
# r.DynamicRes.FrameTimeBudget (Default is 36.5 ms)
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x7608988, 0]
|
||||||
|
value_type: float
|
||||||
|
value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
|
||||||
|
# t.MaxFPS
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x762D640, 0]
|
||||||
|
value_type: float
|
||||||
|
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||||
|
# r.VSync
|
||||||
|
-
|
||||||
|
type: write
|
||||||
|
address: [MAIN, 0x6E7AA00, 0]
|
||||||
|
value_type: uint32
|
||||||
|
value: [0, 0]
|
||||||
|
-
|
||||||
|
type: block
|
||||||
|
what: timing
|
@ -0,0 +1,32 @@
|
|||||||
|
# Bakery Simulator 1.1.0
|
||||||
|
# BID: 31A37D73E22F1059
|
||||||
|
|
||||||
|
unsafeCheck: false
|
||||||
|
|
||||||
|
ALL_FPS:
|
||||||
|
# Disable bUseFixedFrameRate to untie game speed from framerate and unlock FPS
|
||||||
|
-
|
||||||
|
type: write
|
||||||
|
address: [MAIN, 0x5F9B6A8, 0x7A4]
|
||||||
|
value_type: uint32
|
||||||
|
# Default is 0x47, bUseFixedFrameRate |= 0x40
|
||||||
|
# By writing 7 we are making sure that other flags are maintained:
|
||||||
|
# bAllowMultiThreadedAnimationUpdate |= 4
|
||||||
|
# bOptimizeAnimBlueprintMemberVariableAccess |= 2
|
||||||
|
# bCanBlueprintsTickByDefault |= 1
|
||||||
|
value: 7
|
||||||
|
# r.VSync
|
||||||
|
-
|
||||||
|
type: write
|
||||||
|
address: [MAIN, 0x57A0B58, 0]
|
||||||
|
value_type: int32
|
||||||
|
value: [0, 0]
|
||||||
|
# t.MaxFPS
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x5F9BFC8, 0]
|
||||||
|
value_type: float
|
||||||
|
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||||
|
-
|
||||||
|
type: block
|
||||||
|
what: timing
|
@ -0,0 +1,27 @@
|
|||||||
|
# Gigantosaurus: Dino Kart 1.1.0
|
||||||
|
# BID: 512FB8C2D12C4F36
|
||||||
|
|
||||||
|
unsafeCheck: true
|
||||||
|
|
||||||
|
ALL_FPS:
|
||||||
|
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x6D186C8, 0]
|
||||||
|
value_type: float
|
||||||
|
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
|
||||||
|
# r.VSync
|
||||||
|
-
|
||||||
|
type: write
|
||||||
|
address: [MAIN, 0x6581EB0, 0]
|
||||||
|
value_type: uint32
|
||||||
|
value: [0, 0]
|
||||||
|
# t.MaxFPS
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x6D45C58, 0]
|
||||||
|
value_type: float
|
||||||
|
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||||
|
-
|
||||||
|
type: block
|
||||||
|
what: timing
|
@ -3,157 +3,19 @@
|
|||||||
|
|
||||||
unsafeCheck: true
|
unsafeCheck: true
|
||||||
|
|
||||||
15FPS:
|
ALL_FPS:
|
||||||
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
|
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
|
||||||
-
|
-
|
||||||
type: write
|
type: evaluate_write
|
||||||
address: [MAIN, 0x6D196C8, 0]
|
address: [MAIN, 0x6D196C8, 0]
|
||||||
value_type: float
|
value_type: float
|
||||||
value: [66.66, 66.66]
|
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
|
||||||
# t.MaxFPS
|
# t.MaxFPS
|
||||||
-
|
-
|
||||||
type: write
|
type: evaluate_write
|
||||||
address: [MAIN, 0x6D46C58, 0]
|
address: [MAIN, 0x6D46C58, 0]
|
||||||
value_type: float
|
value_type: float
|
||||||
value: [15, 15]
|
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||||
-
|
-
|
||||||
type: block
|
type: block
|
||||||
what: timing
|
what: timing
|
||||||
20FPS:
|
|
||||||
# r.DynamicRes.FrameTimeBudget
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x6D196C8, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [50, 50]
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x6D46C58, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [20, 20]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
25FPS:
|
|
||||||
# r.DynamicRes.FrameTimeBudget
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x6D196C8, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [40, 40]
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x6D46C58, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [25, 25]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
30FPS:
|
|
||||||
# r.DynamicRes.FrameTimeBudget (default value)
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x6D196C8, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [33.33, 33.33]
|
|
||||||
# t.MaxFPS (default is 30)
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x6D46C58, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [0, 0]
|
|
||||||
35FPS:
|
|
||||||
# r.DynamicRes.FrameTimeBudget
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x6D196C8, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [28.51, 28.51]
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x6D46C58, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [35, 35]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
40FPS:
|
|
||||||
# r.DynamicRes.FrameTimeBudget
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x6D196C8, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [25, 25]
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x6D46C58, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [40, 40]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
45FPS:
|
|
||||||
# r.DynamicRes.FrameTimeBudget
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x6D196C8, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [22.22, 22.22]
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x6D46C58, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [45, 45]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
50FPS:
|
|
||||||
# r.DynamicRes.FrameTimeBudget
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x6D196C8, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [20, 20]
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x6D46C58, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [50, 50]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
55FPS:
|
|
||||||
# r.DynamicRes.FrameTimeBudget
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x6D196C8, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [18.18, 18.18]
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x6D46C58, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [55, 55]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
60FPS:
|
|
||||||
# r.DynamicRes.FrameTimeBudget
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x6D196C8, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [16.66, 16.66]
|
|
||||||
# t.MaxFPS (default value)
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x6D46C58, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [0, 0]
|
|
||||||
|
@ -3,157 +3,19 @@
|
|||||||
|
|
||||||
unsafeCheck: true
|
unsafeCheck: true
|
||||||
|
|
||||||
15FPS:
|
ALL_FPS:
|
||||||
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
|
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
|
||||||
-
|
-
|
||||||
type: write
|
type: evaluate_write
|
||||||
address: [MAIN, 0x7D46658, 0]
|
address: [MAIN, 0x7D46658, 0]
|
||||||
value_type: float
|
value_type: float
|
||||||
value: [66.66, 66.66]
|
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
|
||||||
# t.MaxFPS
|
# t.MaxFPS
|
||||||
-
|
-
|
||||||
type: write
|
type: evaluate_write
|
||||||
address: [MAIN, 0x7D73FF8, 0]
|
address: [MAIN, 0x7D73FF8, 0]
|
||||||
value_type: float
|
value_type: float
|
||||||
value: [15, 15]
|
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||||
-
|
-
|
||||||
type: block
|
type: block
|
||||||
what: timing
|
what: timing
|
||||||
20FPS:
|
|
||||||
# r.DynamicRes.FrameTimeBudget
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x7D46658, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [50, 50]
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x7D73FF8, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [20, 20]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
25FPS:
|
|
||||||
# r.DynamicRes.FrameTimeBudget
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x7D46658, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [40, 40]
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x7D73FF8, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [25, 25]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
30FPS:
|
|
||||||
# r.DynamicRes.FrameTimeBudget (default value)
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x7D46658, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [33.33, 33.33]
|
|
||||||
# t.MaxFPS (default value is 30)
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x7D73FF8, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [0, 0]
|
|
||||||
35FPS:
|
|
||||||
# r.DynamicRes.FrameTimeBudget
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x7D46658, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [28.51, 28.51]
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x7D73FF8, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [35, 35]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
40FPS:
|
|
||||||
# r.DynamicRes.FrameTimeBudget
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x7D46658, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [25, 25]
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x7D73FF8, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [40, 40]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
45FPS:
|
|
||||||
# r.DynamicRes.FrameTimeBudget
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x7D46658, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [22.22, 22.22]
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x7D73FF8, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [45, 45]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
50FPS:
|
|
||||||
# r.DynamicRes.FrameTimeBudget
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x7D46658, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [20, 20]
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x7D73FF8, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [50, 50]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
55FPS:
|
|
||||||
# r.DynamicRes.FrameTimeBudget
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x7D46658, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [18.18, 18.18]
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x7D73FF8, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [55, 55]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
60FPS:
|
|
||||||
# r.DynamicRes.FrameTimeBudget
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x7D46658, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [16.66, 16.66]
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x7D73FF8, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [0, 0]
|
|
||||||
|
@ -0,0 +1,13 @@
|
|||||||
|
# Cel Damage HD 1.0.0
|
||||||
|
# BID: 03B058B1F6BE7195
|
||||||
|
# Credit to Hazerou for finding offset
|
||||||
|
# His note: 60 FPS may cause some Graphical Glitches like huge shadow and flashing light/colors appearing out of nowhere.
|
||||||
|
|
||||||
|
unsafeCheck: true
|
||||||
|
|
||||||
|
ALL_FPS:
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x32EE1C]
|
||||||
|
value_type: float
|
||||||
|
value: ["1/FPS_TARGET", "FPS_TARGET"]
|
@ -0,0 +1,27 @@
|
|||||||
|
# The Witcher 3: Wild Hund - Complete Edition 4.04b
|
||||||
|
# BID: 4BC4A8A814FD46A4
|
||||||
|
|
||||||
|
unsafeCheck: true
|
||||||
|
|
||||||
|
ALL_FPS:
|
||||||
|
# DRGameTargetFrameTimeInMs
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x41312B4]
|
||||||
|
value_type: float
|
||||||
|
value: "0.945 * FRAMETIME_TARGET"
|
||||||
|
# DRCinematicTargetFrameTimeInMs
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x41312E4]
|
||||||
|
value_type: float
|
||||||
|
value: "0.945 * FRAMETIME_TARGET"
|
||||||
|
# LimitFPS
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x411DCFC]
|
||||||
|
value_type: int32
|
||||||
|
value: FPS_LOCK_TARGET
|
||||||
|
-
|
||||||
|
type: block
|
||||||
|
what: timing
|
@ -1,224 +0,0 @@
|
|||||||
# The Witcher 3 3.7
|
|
||||||
# BID: 4FFB62F1CD9E17F8
|
|
||||||
|
|
||||||
unsafeCheck: false
|
|
||||||
|
|
||||||
15FPS:
|
|
||||||
# DRGameTargetFrameTimeInMs
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x4FDA8F4]
|
|
||||||
value_type: float
|
|
||||||
value: 63
|
|
||||||
# DRCinematicTargetFrameTimeInMs
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x4FDA924]
|
|
||||||
value_type: float
|
|
||||||
value: 63
|
|
||||||
# LimitFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x4C983EC]
|
|
||||||
value_type: int32
|
|
||||||
value: 15
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
20FPS:
|
|
||||||
# DRGameTargetFrameTimeInMs
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x4FDA8F4]
|
|
||||||
value_type: float
|
|
||||||
value: 47.25
|
|
||||||
# DRCinematicTargetFrameTimeInMs
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x4FDA924]
|
|
||||||
value_type: float
|
|
||||||
value: 47.25
|
|
||||||
# LimitFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x4C983EC]
|
|
||||||
value_type: int32
|
|
||||||
value: 20
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
25FPS:
|
|
||||||
# DRGameTargetFrameTimeInMs
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x4FDA8F4]
|
|
||||||
value_type: float
|
|
||||||
value: 37.8
|
|
||||||
# DRCinematicTargetFrameTimeInMs
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x4FDA924]
|
|
||||||
value_type: float
|
|
||||||
value: 37.8
|
|
||||||
# LimitFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x4C983EC]
|
|
||||||
value_type: int32
|
|
||||||
value: 25
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
30FPS:
|
|
||||||
# DRGameTargetFrameTimeInMs (original value)
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x4FDA8F4]
|
|
||||||
value_type: float
|
|
||||||
value: 31.5
|
|
||||||
# DRCinematicTargetFrameTimeInMs
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x4FDA924]
|
|
||||||
value_type: float
|
|
||||||
value: 31.5
|
|
||||||
# LimitFPS (original value)
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x4C983EC]
|
|
||||||
value_type: int32
|
|
||||||
value: 60
|
|
||||||
|
|
||||||
# For 35-60 FPS check if cutscene is played. If it is, set 30 FPS lock. If not, disable it.
|
|
||||||
35FPS:
|
|
||||||
# DRGameTargetFrameTimeInMs
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x4FDA8F4]
|
|
||||||
value_type: float
|
|
||||||
value: 27
|
|
||||||
# DRCinematicTargetFrameTimeInMs
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x4FDA924]
|
|
||||||
value_type: float
|
|
||||||
value: 27
|
|
||||||
# LimitFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x4C983EC]
|
|
||||||
value_type: int32
|
|
||||||
value: 35
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
40FPS:
|
|
||||||
# DRGameTargetFrameTimeInMs
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x4FDA8F4]
|
|
||||||
value_type: float
|
|
||||||
value: 23.625
|
|
||||||
# DRCinematicTargetFrameTimeInMs
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x4FDA924]
|
|
||||||
value_type: float
|
|
||||||
value: 23.625
|
|
||||||
# LimitFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x4C983EC]
|
|
||||||
value_type: int32
|
|
||||||
value: 40
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
45FPS:
|
|
||||||
# DRGameTargetFrameTimeInMs
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x4FDA8F4]
|
|
||||||
value_type: float
|
|
||||||
value: 21
|
|
||||||
# DRCinematicTargetFrameTimeInMs
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x4FDA924]
|
|
||||||
value_type: float
|
|
||||||
value: 21
|
|
||||||
# LimitFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x4C983EC]
|
|
||||||
value_type: int32
|
|
||||||
value: 45
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
50FPS:
|
|
||||||
# DRGameTargetFrameTimeInMs
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x4FDA8F4]
|
|
||||||
value_type: float
|
|
||||||
value: 18.9
|
|
||||||
# DRCinematicTargetFrameTimeInMs
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x4FDA924]
|
|
||||||
value_type: float
|
|
||||||
value: 18.9
|
|
||||||
# LimitFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x4C983EC]
|
|
||||||
value_type: int32
|
|
||||||
value: 50
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
55FPS:
|
|
||||||
# DRGameTargetFrameTimeInMs
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x4FDA8F4]
|
|
||||||
value_type: float
|
|
||||||
value: 17.1818181818
|
|
||||||
# DRCinematicTargetFrameTimeInMs
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x4FDA924]
|
|
||||||
value_type: float
|
|
||||||
value: 17.1818181818
|
|
||||||
# LimitFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x4C983EC]
|
|
||||||
value_type: int32
|
|
||||||
value: 55
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
60FPS:
|
|
||||||
# DRGameTargetFrameTimeInMs
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x4FDA8F4]
|
|
||||||
value_type: float
|
|
||||||
value: 15.75
|
|
||||||
# DRCinematicTargetFrameTimeInMs
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x4FDA924]
|
|
||||||
value_type: float
|
|
||||||
value: 15.75
|
|
||||||
# LimitFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x4C983EC]
|
|
||||||
value_type: int32
|
|
||||||
value: 60
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
@ -1,224 +0,0 @@
|
|||||||
# The Witcher 3: Wild Hund - Complete Edition 4.04b
|
|
||||||
# BID: D27FD8A515077F34
|
|
||||||
|
|
||||||
unsafeCheck: true
|
|
||||||
|
|
||||||
15FPS:
|
|
||||||
# DRGameTargetFrameTimeInMs
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x41312B4]
|
|
||||||
value_type: float
|
|
||||||
value: 63
|
|
||||||
# DRCinematicTargetFrameTimeInMs
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x41312E4]
|
|
||||||
value_type: float
|
|
||||||
value: 63
|
|
||||||
# LimitFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x411DCFC]
|
|
||||||
value_type: int32
|
|
||||||
value: 15
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
20FPS:
|
|
||||||
# DRGameTargetFrameTimeInMs
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x41312B4]
|
|
||||||
value_type: float
|
|
||||||
value: 47.25
|
|
||||||
# DRCinematicTargetFrameTimeInMs
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x41312E4]
|
|
||||||
value_type: float
|
|
||||||
value: 47.25
|
|
||||||
# LimitFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x411DCFC]
|
|
||||||
value_type: int32
|
|
||||||
value: 20
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
25FPS:
|
|
||||||
# DRGameTargetFrameTimeInMs
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x41312B4]
|
|
||||||
value_type: float
|
|
||||||
value: 37.8
|
|
||||||
# DRCinematicTargetFrameTimeInMs
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x41312E4]
|
|
||||||
value_type: float
|
|
||||||
value: 37.8
|
|
||||||
# LimitFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x411DCFC]
|
|
||||||
value_type: int32
|
|
||||||
value: 25
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
30FPS:
|
|
||||||
# DRGameTargetFrameTimeInMs (original value)
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x41312B4]
|
|
||||||
value_type: float
|
|
||||||
value: 31.5
|
|
||||||
# DRCinematicTargetFrameTimeInMs
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x41312E4]
|
|
||||||
value_type: float
|
|
||||||
value: 31.5
|
|
||||||
# LimitFPS (original value)
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x411DCFC]
|
|
||||||
value_type: int32
|
|
||||||
value: 60
|
|
||||||
|
|
||||||
# For 35-60 FPS check if cutscene is played. If it is, set 30 FPS lock. If not, disable it.
|
|
||||||
35FPS:
|
|
||||||
# DRGameTargetFrameTimeInMs
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x41312B4]
|
|
||||||
value_type: float
|
|
||||||
value: 27
|
|
||||||
# DRCinematicTargetFrameTimeInMs
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x41312E4]
|
|
||||||
value_type: float
|
|
||||||
value: 27
|
|
||||||
# LimitFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x411DCFC]
|
|
||||||
value_type: int32
|
|
||||||
value: 35
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
40FPS:
|
|
||||||
# DRGameTargetFrameTimeInMs
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x41312B4]
|
|
||||||
value_type: float
|
|
||||||
value: 23.625
|
|
||||||
# DRCinematicTargetFrameTimeInMs
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x41312E4]
|
|
||||||
value_type: float
|
|
||||||
value: 23.625
|
|
||||||
# LimitFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x411DCFC]
|
|
||||||
value_type: int32
|
|
||||||
value: 40
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
45FPS:
|
|
||||||
# DRGameTargetFrameTimeInMs
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x41312B4]
|
|
||||||
value_type: float
|
|
||||||
value: 21
|
|
||||||
# DRCinematicTargetFrameTimeInMs
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x41312E4]
|
|
||||||
value_type: float
|
|
||||||
value: 21
|
|
||||||
# LimitFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x411DCFC]
|
|
||||||
value_type: int32
|
|
||||||
value: 45
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
50FPS:
|
|
||||||
# DRGameTargetFrameTimeInMs
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x41312B4]
|
|
||||||
value_type: float
|
|
||||||
value: 18.9
|
|
||||||
# DRCinematicTargetFrameTimeInMs
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x41312E4]
|
|
||||||
value_type: float
|
|
||||||
value: 18.9
|
|
||||||
# LimitFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x411DCFC]
|
|
||||||
value_type: int32
|
|
||||||
value: 50
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
55FPS:
|
|
||||||
# DRGameTargetFrameTimeInMs
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x41312B4]
|
|
||||||
value_type: float
|
|
||||||
value: 17.1818181818
|
|
||||||
# DRCinematicTargetFrameTimeInMs
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x41312E4]
|
|
||||||
value_type: float
|
|
||||||
value: 17.1818181818
|
|
||||||
# LimitFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x411DCFC]
|
|
||||||
value_type: int32
|
|
||||||
value: 55
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
60FPS:
|
|
||||||
# DRGameTargetFrameTimeInMs
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x41312B4]
|
|
||||||
value_type: float
|
|
||||||
value: 15.75
|
|
||||||
# DRCinematicTargetFrameTimeInMs
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x41312E4]
|
|
||||||
value_type: float
|
|
||||||
value: 15.75
|
|
||||||
# LimitFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x411DCFC]
|
|
||||||
value_type: int32
|
|
||||||
value: 60
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
@ -3,73 +3,10 @@
|
|||||||
|
|
||||||
unsafeCheck: true
|
unsafeCheck: true
|
||||||
|
|
||||||
15FPS:
|
ALL_FPS:
|
||||||
# OptimalFrameDuration_ms = (1000/FPS) - (0.07 * (1000/30)
|
# OptimalFrameDuration_ms = (1000/FPS) - (0.07 * (1000/30)
|
||||||
-
|
-
|
||||||
type: write
|
type: evaluate_write
|
||||||
address: [MAIN, 0x27C4B0C]
|
address: [MAIN, 0x27C4B0C]
|
||||||
value_type: float
|
value_type: float
|
||||||
value: 64.333333
|
value: "FRAMETIME_TARGET - (0.07 * (1000/30))"
|
||||||
20FPS:
|
|
||||||
# OptimalFrameDuration_ms
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x27C4B0C]
|
|
||||||
value_type: float
|
|
||||||
value: 47.666666
|
|
||||||
25FPS:
|
|
||||||
# OptimalFrameDuration_ms
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x27C4B0C]
|
|
||||||
value_type: float
|
|
||||||
value: 37.666666
|
|
||||||
30FPS:
|
|
||||||
# OptimalFrameDuration_ms (default value)
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x27C4B0C]
|
|
||||||
value_type: float
|
|
||||||
value: 31
|
|
||||||
35FPS:
|
|
||||||
# OptimalFrameDuration_ms
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x27C4B0C]
|
|
||||||
value_type: float
|
|
||||||
value: 26.238095
|
|
||||||
40FPS:
|
|
||||||
# OptimalFrameDuration_ms
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x27C4B0C]
|
|
||||||
value_type: float
|
|
||||||
value: 22.666666
|
|
||||||
45FPS:
|
|
||||||
# OptimalFrameDuration_ms
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x27C4B0C]
|
|
||||||
value_type: float
|
|
||||||
value: 19.888888
|
|
||||||
50FPS:
|
|
||||||
# OptimalFrameDuration_ms
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x27C4B0C]
|
|
||||||
value_type: float
|
|
||||||
value: 17.666666
|
|
||||||
55FPS:
|
|
||||||
# OptimalFrameDuration_ms
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x27C4B0C]
|
|
||||||
value_type: float
|
|
||||||
value: 15.848484
|
|
||||||
60FPS:
|
|
||||||
# OptimalFrameDuration_ms
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x27C4B0C]
|
|
||||||
value_type: float
|
|
||||||
value: 14.333333
|
|
||||||
|
@ -0,0 +1,19 @@
|
|||||||
|
# Fate/EXTELLA LINK 1.0.2
|
||||||
|
# BID: 97FC79E063E26C9B
|
||||||
|
|
||||||
|
unsafeCheck: true
|
||||||
|
|
||||||
|
MASTER_WRITE:
|
||||||
|
# Remove double buffer
|
||||||
|
-
|
||||||
|
type: bytes
|
||||||
|
main_offset: 0x6B41E4
|
||||||
|
value_type: uint32
|
||||||
|
value: 0xB20007E8
|
||||||
|
ALL_FPS:
|
||||||
|
# DUMMY
|
||||||
|
-
|
||||||
|
type: write
|
||||||
|
address: [MAIN, 0x4740500]
|
||||||
|
value_type: uint8
|
||||||
|
value: 0
|
@ -1,159 +0,0 @@
|
|||||||
# Bright Memory: Infinite Gold Edition 1.2
|
|
||||||
# BID: 323631B628A32D84
|
|
||||||
|
|
||||||
unsafeCheck: true
|
|
||||||
|
|
||||||
15FPS:
|
|
||||||
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x69CE1D8, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [66.66, 66.66]
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x69FBA78, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [15, 15]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
20FPS:
|
|
||||||
# r.DynamicRes.FrameTimeBudget
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x69CE1D8, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [50, 50]
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x69FBA78, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [20, 20]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
25FPS:
|
|
||||||
# r.DynamicRes.FrameTimeBudget
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x69CE1D8, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [40, 40]
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x69FBA78, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [25, 25]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
30FPS:
|
|
||||||
# r.DynamicRes.FrameTimeBudget (default value)
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x69CE1D8, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [33.33, 33.33]
|
|
||||||
# t.MaxFPS (default value)
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x69FBA78, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [0, 0]
|
|
||||||
35FPS:
|
|
||||||
# r.DynamicRes.FrameTimeBudget
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x69CE1D8, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [28.51, 28.51]
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x69FBA78, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [35, 35]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
40FPS:
|
|
||||||
# r.DynamicRes.FrameTimeBudget
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x69CE1D8, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [25, 25]
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x69FBA78, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [40, 40]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
45FPS:
|
|
||||||
# r.DynamicRes.FrameTimeBudget
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x69CE1D8, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [22.22, 22.22]
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x69FBA78, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [45, 45]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
50FPS:
|
|
||||||
# r.DynamicRes.FrameTimeBudget
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x69CE1D8, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [20, 20]
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x69FBA78, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [50, 50]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
55FPS:
|
|
||||||
# r.DynamicRes.FrameTimeBudget
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x69CE1D8, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [18.18, 18.18]
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x69FBA78, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [55, 55]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
60FPS:
|
|
||||||
# r.DynamicRes.FrameTimeBudget
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x69CE1D8, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [16.66, 16.66]
|
|
||||||
# t.MaxFPS (default value)
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x69FBA78, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [0, 0]
|
|
@ -0,0 +1,27 @@
|
|||||||
|
# Bright Memory: Infinite Gold Edition 1.3
|
||||||
|
# BID: DD425ECC07C305DF
|
||||||
|
|
||||||
|
unsafeCheck: true
|
||||||
|
|
||||||
|
ALL_FPS:
|
||||||
|
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x6B031D8, 0]
|
||||||
|
value_type: float
|
||||||
|
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
|
||||||
|
# t.MaxFPS
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x6B30A78, 0]
|
||||||
|
value_type: float
|
||||||
|
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||||
|
# r.VSync
|
||||||
|
-
|
||||||
|
type: write
|
||||||
|
address: [MAIN, 0x63376C8, 0]
|
||||||
|
value_type: uint32
|
||||||
|
value: [0, 0]
|
||||||
|
-
|
||||||
|
type: block
|
||||||
|
what: timing
|
@ -0,0 +1,32 @@
|
|||||||
|
# Hot Wheels Unleashed 2 1.0.9
|
||||||
|
# BID: C95F34910CE1CDC0
|
||||||
|
|
||||||
|
# It is recommended to disable FSR. When FSR is enabled,
|
||||||
|
# Dynamic Resolution is also disabled and it has worse performance
|
||||||
|
# at higher FPS, and quality wise it compares to dynamic resolution
|
||||||
|
# set to lowest res
|
||||||
|
|
||||||
|
unsafeCheck: true
|
||||||
|
|
||||||
|
ALL_FPS:
|
||||||
|
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0xB58F090, 0]
|
||||||
|
value_type: float
|
||||||
|
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
|
||||||
|
# t.MaxFPS
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0xB633E08, 0]
|
||||||
|
value_type: float
|
||||||
|
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||||
|
# r.VSync
|
||||||
|
-
|
||||||
|
type: write
|
||||||
|
address: [MAIN, 0xAD75A78, 0]
|
||||||
|
value_type: uint32
|
||||||
|
value: [0, 0]
|
||||||
|
-
|
||||||
|
type: block
|
||||||
|
what: timing
|
@ -0,0 +1,27 @@
|
|||||||
|
# HOT WHEELS UNLEASHED 2 1.0.10
|
||||||
|
# BID: E1F81DC590FDE0B5
|
||||||
|
|
||||||
|
unsafeCheck: true
|
||||||
|
|
||||||
|
ALL_FPS:
|
||||||
|
# r.VSync
|
||||||
|
-
|
||||||
|
type: write
|
||||||
|
address: [MAIN, 0xAD74458, 0]
|
||||||
|
value_type: int32
|
||||||
|
value: [0, 0]
|
||||||
|
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0xB58E090, 0]
|
||||||
|
value_type: float
|
||||||
|
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
|
||||||
|
# t.MaxFPS
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0xB632E08, 0]
|
||||||
|
value_type: float
|
||||||
|
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||||
|
-
|
||||||
|
type: block
|
||||||
|
what: timing
|
@ -0,0 +1,27 @@
|
|||||||
|
# HOT WHEELS UNLEASHED 2 1.0.11
|
||||||
|
# BID: FE78C7B94C4E791A
|
||||||
|
|
||||||
|
unsafeCheck: true
|
||||||
|
|
||||||
|
ALL_FPS:
|
||||||
|
# r.VSync
|
||||||
|
-
|
||||||
|
type: write
|
||||||
|
address: [MAIN, 0xAD73888, 0]
|
||||||
|
value_type: int32
|
||||||
|
value: [0, 0]
|
||||||
|
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0xB58D090, 0]
|
||||||
|
value_type: float
|
||||||
|
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
|
||||||
|
# t.MaxFPS
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0xB631E08, 0]
|
||||||
|
value_type: float
|
||||||
|
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||||
|
-
|
||||||
|
type: block
|
||||||
|
what: timing
|
@ -3,190 +3,22 @@
|
|||||||
|
|
||||||
unsafeCheck: true
|
unsafeCheck: true
|
||||||
|
|
||||||
15FPS:
|
ALL_FPS:
|
||||||
-
|
-
|
||||||
type: write
|
type: evaluate_write
|
||||||
address: [MAIN, 0x1D15228]
|
address: [MAIN, 0x1D15228]
|
||||||
value_type: int32
|
value_type: int32
|
||||||
value: [15, 2]
|
value: [FPS_LOCK_TARGET, VSYNC_TARGET]
|
||||||
-
|
-
|
||||||
type: write
|
type: evaluate_write
|
||||||
address: [MAIN, 0x1D28CB8]
|
address: [MAIN, 0x1D28CB8]
|
||||||
value_type: float
|
value_type: float
|
||||||
value: 15
|
value: FPS_TARGET
|
||||||
-
|
-
|
||||||
type: write
|
type: evaluate_write
|
||||||
address: [MAIN, 0x2A88DC0]
|
address: [MAIN, 0x2A88DC0]
|
||||||
value_type: int32
|
value_type: int32
|
||||||
value: 1
|
value: "VSYNC_TARGET - 1"
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
20FPS:
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x1D15228]
|
|
||||||
value_type: int32
|
|
||||||
value: [20, 2]
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x1D28CB8]
|
|
||||||
value_type: float
|
|
||||||
value: 20
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x2A88DC0]
|
|
||||||
value_type: int32
|
|
||||||
value: 1
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
25FPS:
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x1D15228]
|
|
||||||
value_type: int32
|
|
||||||
value: [25, 2]
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x1D28CB8]
|
|
||||||
value_type: float
|
|
||||||
value: 25
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x2A88DC0]
|
|
||||||
value_type: int32
|
|
||||||
value: 1
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
30FPS:
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x1D15228]
|
|
||||||
value_type: int32
|
|
||||||
value: [30, 2]
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x1D28CB8]
|
|
||||||
value_type: float
|
|
||||||
value: 30
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x2A88DC0]
|
|
||||||
value_type: int32
|
|
||||||
value: 1
|
|
||||||
35FPS:
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x1D15228]
|
|
||||||
value_type: int32
|
|
||||||
value: [35, 1]
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x1D28CB8]
|
|
||||||
value_type: float
|
|
||||||
value: 35
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x2A88DC0]
|
|
||||||
value_type: int32
|
|
||||||
value: 0
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
40FPS:
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x1D15228]
|
|
||||||
value_type: int32
|
|
||||||
value: [40, 1]
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x1D28CB8]
|
|
||||||
value_type: float
|
|
||||||
value: 40
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x2A88DC0]
|
|
||||||
value_type: int32
|
|
||||||
value: 0
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
45FPS:
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x1D15228]
|
|
||||||
value_type: int32
|
|
||||||
value: [45, 1]
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x1D28CB8]
|
|
||||||
value_type: float
|
|
||||||
value: 45
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x2A88DC0]
|
|
||||||
value_type: int32
|
|
||||||
value: 0
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
50FPS:
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x1D15228]
|
|
||||||
value_type: int32
|
|
||||||
value: [50, 1]
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x1D28CB8]
|
|
||||||
value_type: float
|
|
||||||
value: 50
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x2A88DC0]
|
|
||||||
value_type: int32
|
|
||||||
value: 0
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
55FPS:
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x1D15228]
|
|
||||||
value_type: int32
|
|
||||||
value: [55, 1]
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x1D28CB8]
|
|
||||||
value_type: float
|
|
||||||
value: 55
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x2A88DC0]
|
|
||||||
value_type: int32
|
|
||||||
value: 0
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
60FPS:
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x1D15228]
|
|
||||||
value_type: int32
|
|
||||||
value: [60, 1]
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x1D28CB8]
|
|
||||||
value_type: float
|
|
||||||
value: 60
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x2A88DC0]
|
|
||||||
value_type: int32
|
|
||||||
value: 0
|
|
||||||
-
|
-
|
||||||
type: block
|
type: block
|
||||||
what: timing
|
what: timing
|
||||||
|
@ -0,0 +1,19 @@
|
|||||||
|
# GOD EATER 3 2.5.1
|
||||||
|
# BID: C0F144F5139F542E
|
||||||
|
|
||||||
|
unsafeCheck: true
|
||||||
|
|
||||||
|
MASTER_WRITE:
|
||||||
|
# Remove double buffer
|
||||||
|
-
|
||||||
|
type: bytes
|
||||||
|
main_offset: 0xEA22EC
|
||||||
|
value_type: uint32
|
||||||
|
value: 0xB20007E8
|
||||||
|
ALL_FPS:
|
||||||
|
# DUMMY
|
||||||
|
-
|
||||||
|
type: write
|
||||||
|
address: [MAIN, 0xA7FA900]
|
||||||
|
value_type: uint8
|
||||||
|
value: 0
|
@ -0,0 +1,27 @@
|
|||||||
|
# Goat Simulator 3 1.0.7.1
|
||||||
|
# BID: 0DE3020411F4232B
|
||||||
|
|
||||||
|
unsafeCheck: true
|
||||||
|
|
||||||
|
ALL_FPS:
|
||||||
|
# r.DynamicRes.FrameTimeBudget
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x934C2F8, 0]
|
||||||
|
value_type: float
|
||||||
|
value: ["0.81 * FRAMETIME_TARGET", "0.81 * FRAMETIME_TARGET"]
|
||||||
|
# t.MaxFPS
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x9371F70, 0]
|
||||||
|
value_type: float
|
||||||
|
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||||
|
# r.VSync
|
||||||
|
-
|
||||||
|
type: write
|
||||||
|
address: [MAIN, 0x8B7C198, 0]
|
||||||
|
value_type: uint32
|
||||||
|
value: [0, 0]
|
||||||
|
-
|
||||||
|
type: block
|
||||||
|
what: timing
|
@ -0,0 +1,27 @@
|
|||||||
|
# Goat Simulator 3 1.0.7.3
|
||||||
|
# BID: 26AB1CB54DD4508D
|
||||||
|
|
||||||
|
unsafeCheck: false
|
||||||
|
|
||||||
|
ALL_FPS:
|
||||||
|
# r.DynamicRes.FrameTimeBudget
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x934D2F8, 0]
|
||||||
|
value_type: float
|
||||||
|
value: ["0.81 * FRAMETIME_TARGET", "0.81 * FRAMETIME_TARGET"]
|
||||||
|
# t.MaxFPS
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x9372F70, 0]
|
||||||
|
value_type: float
|
||||||
|
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||||
|
# r.VSync
|
||||||
|
-
|
||||||
|
type: write
|
||||||
|
address: [MAIN, 0x8B7D1C8, 0]
|
||||||
|
value_type: uint32
|
||||||
|
value: [0, 0]
|
||||||
|
-
|
||||||
|
type: block
|
||||||
|
what: timing
|
@ -0,0 +1,27 @@
|
|||||||
|
# Goat Simulator 3 1.0.7.7
|
||||||
|
# BID: 504EBEAB62E802AD
|
||||||
|
|
||||||
|
unsafeCheck: true
|
||||||
|
|
||||||
|
ALL_FPS:
|
||||||
|
# r.DynamicRes.FrameTimeBudget
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x99DC468, 0]
|
||||||
|
value_type: float
|
||||||
|
value: ["0.81 * FRAMETIME_TARGET", "0.81 * FRAMETIME_TARGET"]
|
||||||
|
# t.MaxFPS
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x9A02290, 0]
|
||||||
|
value_type: float
|
||||||
|
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||||
|
# r.VSync
|
||||||
|
-
|
||||||
|
type: write
|
||||||
|
address: [MAIN, 0x920CBF8, 0]
|
||||||
|
value_type: uint32
|
||||||
|
value: [0, 0]
|
||||||
|
-
|
||||||
|
type: block
|
||||||
|
what: timing
|
@ -0,0 +1,27 @@
|
|||||||
|
# Goat Simulator 3 1.0.7.6
|
||||||
|
# BID: 8D4FD57DB7D63120
|
||||||
|
|
||||||
|
unsafeCheck: false
|
||||||
|
|
||||||
|
ALL_FPS:
|
||||||
|
# r.DynamicRes.FrameTimeBudget
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x99DD468, 0]
|
||||||
|
value_type: float
|
||||||
|
value: ["0.81 * FRAMETIME_TARGET", "0.81 * FRAMETIME_TARGET"]
|
||||||
|
# t.MaxFPS
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x9A03290, 0]
|
||||||
|
value_type: float
|
||||||
|
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||||
|
# r.VSync
|
||||||
|
-
|
||||||
|
type: write
|
||||||
|
address: [MAIN, 0x920DB48, 0]
|
||||||
|
value_type: uint32
|
||||||
|
value: [0, 0]
|
||||||
|
-
|
||||||
|
type: block
|
||||||
|
what: timing
|
@ -0,0 +1,27 @@
|
|||||||
|
# Goat Simulator 3 1.0.7.8
|
||||||
|
# BID: A45BCB8A63C50DC8
|
||||||
|
|
||||||
|
unsafeCheck: true
|
||||||
|
|
||||||
|
ALL_FPS:
|
||||||
|
# r.DynamicRes.FrameTimeBudget
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x99DC468, 0]
|
||||||
|
value_type: float
|
||||||
|
value: ["0.81 * FRAMETIME_TARGET", "0.81 * FRAMETIME_TARGET"]
|
||||||
|
# t.MaxFPS
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x9A02290, 0]
|
||||||
|
value_type: float
|
||||||
|
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||||
|
# r.VSync
|
||||||
|
-
|
||||||
|
type: write
|
||||||
|
address: [MAIN, 0x920CBF8, 0]
|
||||||
|
value_type: uint32
|
||||||
|
value: [0, 0]
|
||||||
|
-
|
||||||
|
type: block
|
||||||
|
what: timing
|
@ -0,0 +1,27 @@
|
|||||||
|
# Goat Simulator 3 1.0.7.4
|
||||||
|
# BID: A5DA93E6537350D8
|
||||||
|
|
||||||
|
unsafeCheck: false
|
||||||
|
|
||||||
|
ALL_FPS:
|
||||||
|
# r.DynamicRes.FrameTimeBudget
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x92FE2F8, 0]
|
||||||
|
value_type: float
|
||||||
|
value: ["0.81 * FRAMETIME_TARGET", "0.81 * FRAMETIME_TARGET"]
|
||||||
|
# t.MaxFPS
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x9323F60, 0]
|
||||||
|
value_type: float
|
||||||
|
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||||
|
# r.VSync
|
||||||
|
-
|
||||||
|
type: write
|
||||||
|
address: [MAIN, 0x8B2E1E8, 0]
|
||||||
|
value_type: uint32
|
||||||
|
value: [0, 0]
|
||||||
|
-
|
||||||
|
type: block
|
||||||
|
what: timing
|
@ -0,0 +1,27 @@
|
|||||||
|
# Goat Simulator 3 1.0.7.5
|
||||||
|
# BID: C606C7DC1C0EC88F
|
||||||
|
|
||||||
|
unsafeCheck: false
|
||||||
|
|
||||||
|
ALL_FPS:
|
||||||
|
# r.DynamicRes.FrameTimeBudget
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x954E2F8, 0]
|
||||||
|
value_type: float
|
||||||
|
value: ["0.81 * FRAMETIME_TARGET", "0.81 * FRAMETIME_TARGET"]
|
||||||
|
# t.MaxFPS
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x9573F60, 0]
|
||||||
|
value_type: float
|
||||||
|
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||||
|
# r.VSync
|
||||||
|
-
|
||||||
|
type: write
|
||||||
|
address: [MAIN, 0x8D7E218, 0]
|
||||||
|
value_type: uint32
|
||||||
|
value: [0, 0]
|
||||||
|
-
|
||||||
|
type: block
|
||||||
|
what: timing
|
@ -3,157 +3,19 @@
|
|||||||
|
|
||||||
unsafeCheck: true
|
unsafeCheck: true
|
||||||
|
|
||||||
15FPS:
|
ALL_FPS:
|
||||||
# r.DynamicRes.FrameTimeBudget = (1000/FPS) cutted to 2 decimals
|
# r.DynamicRes.FrameTimeBudget = (1000/FPS) cutted to 2 decimals
|
||||||
-
|
-
|
||||||
type: write
|
type: evaluate_write
|
||||||
address: [MAIN, 0x680CAB8, 0]
|
address: [MAIN, 0x680CAB8, 0]
|
||||||
value_type: float
|
value_type: float
|
||||||
value: [66.66, 66.66]
|
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
|
||||||
# t.MaxFPS
|
# t.MaxFPS
|
||||||
-
|
-
|
||||||
type: write
|
type: evaluate_write
|
||||||
address: [MAIN, 0x683A358, 0]
|
address: [MAIN, 0x683A358, 0]
|
||||||
value_type: float
|
value_type: float
|
||||||
value: [15, 15]
|
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||||
-
|
-
|
||||||
type: block
|
type: block
|
||||||
what: timing
|
what: timing
|
||||||
20FPS:
|
|
||||||
# r.DynamicRes.FrameTimeBudget
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x680CAB8, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [50, 50]
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x683A358, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [20, 20]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
25FPS:
|
|
||||||
# r.DynamicRes.FrameTimeBudget
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x680CAB8, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [40, 40]
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x683A358, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [25, 25]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
30FPS:
|
|
||||||
# r.DynamicRes.FrameTimeBudget (default value)
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x680CAB8, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [33.33, 33.33]
|
|
||||||
# t.MaxFPS (default value)
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x683A358, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [0, 0]
|
|
||||||
35FPS:
|
|
||||||
# r.DynamicRes.FrameTimeBudget
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x680CAB8, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [28.51, 28.51]
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x683A358, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [35, 35]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
40FPS:
|
|
||||||
# r.DynamicRes.FrameTimeBudget
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x680CAB8, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [25, 25]
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x683A358, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [40, 40]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
45FPS:
|
|
||||||
# r.DynamicRes.FrameTimeBudget
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x680CAB8, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [22.22, 22.22]
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x683A358, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [45, 45]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
50FPS:
|
|
||||||
# r.DynamicRes.FrameTimeBudget
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x680CAB8, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [20, 20]
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x683A358, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [50, 50]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
55FPS:
|
|
||||||
# r.DynamicRes.FrameTimeBudget
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x680CAB8, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [18.18, 18.18]
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x683A358, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [55, 55]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
60FPS:
|
|
||||||
# r.DynamicRes.FrameTimeBudget
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x680CAB8, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [16.66, 16.66]
|
|
||||||
# t.MaxFPS (default value)
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x683A358, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [0, 0]
|
|
||||||
|
@ -0,0 +1,27 @@
|
|||||||
|
# Astor: Blade of the Monolith 1.0.2
|
||||||
|
# BID: 6133D5CC14F51B7A
|
||||||
|
|
||||||
|
unsafeCheck: true
|
||||||
|
|
||||||
|
ALL_FPS:
|
||||||
|
# r.VSync
|
||||||
|
-
|
||||||
|
type: write
|
||||||
|
address: [MAIN, 0x61F0828, 0]
|
||||||
|
value_type: int32
|
||||||
|
value: [0, 0]
|
||||||
|
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x69BEAD8, 0]
|
||||||
|
value_type: float
|
||||||
|
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
|
||||||
|
# t.MaxFPS
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x69EC478, 0]
|
||||||
|
value_type: float
|
||||||
|
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||||
|
-
|
||||||
|
type: block
|
||||||
|
what: timing
|
@ -0,0 +1,27 @@
|
|||||||
|
# Astor: Blade of the Monolith 1.0.0 / 1.0.1
|
||||||
|
# BID: C26E93197DEB4004
|
||||||
|
|
||||||
|
unsafeCheck: true
|
||||||
|
|
||||||
|
ALL_FPS:
|
||||||
|
# r.VSync
|
||||||
|
-
|
||||||
|
type: write
|
||||||
|
address: [MAIN, 0x61EE768, 0]
|
||||||
|
value_type: int32
|
||||||
|
value: [0, 0]
|
||||||
|
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x69BCAD8, 0]
|
||||||
|
value_type: float
|
||||||
|
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
|
||||||
|
# t.MaxFPS
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x69EA478, 0]
|
||||||
|
value_type: float
|
||||||
|
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||||
|
-
|
||||||
|
type: block
|
||||||
|
what: timing
|
@ -0,0 +1,27 @@
|
|||||||
|
# Astor: Blade of the Monolith 1.0.3
|
||||||
|
# BID: E2AFE5A73F5C0803
|
||||||
|
|
||||||
|
unsafeCheck: true
|
||||||
|
|
||||||
|
ALL_FPS:
|
||||||
|
# r.VSync
|
||||||
|
-
|
||||||
|
type: write
|
||||||
|
address: [MAIN, 0x61F0828, 0]
|
||||||
|
value_type: int32
|
||||||
|
value: [0, 0]
|
||||||
|
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x69BEAD8, 0]
|
||||||
|
value_type: float
|
||||||
|
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
|
||||||
|
# t.MaxFPS
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x69EC478, 0]
|
||||||
|
value_type: float
|
||||||
|
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||||
|
-
|
||||||
|
type: block
|
||||||
|
what: timing
|
@ -0,0 +1,15 @@
|
|||||||
|
# Farming Simulator 23 Nintendo Switch Edition 1.6.0.0/1.7.0.0
|
||||||
|
# BID: 17F37A56B17DD9CC
|
||||||
|
|
||||||
|
unsafeCheck: true
|
||||||
|
|
||||||
|
ALL_FPS:
|
||||||
|
# Internal FPS lock
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0xFAD7AC]
|
||||||
|
value_type: float
|
||||||
|
value: FPS_LOCK_TARGET
|
||||||
|
-
|
||||||
|
type: block
|
||||||
|
what: timing
|
@ -1,91 +0,0 @@
|
|||||||
# Farming Simulator 23 Nintendo Switch Edition 1.1.0.0
|
|
||||||
# BID: 1C38F0E269ED4438
|
|
||||||
|
|
||||||
unsafeCheck: true
|
|
||||||
|
|
||||||
15FPS:
|
|
||||||
# Internal FPS lock
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0xFAC7AC]
|
|
||||||
value_type: float
|
|
||||||
value: 15
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
20FPS:
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0xFAC7AC]
|
|
||||||
value_type: float
|
|
||||||
value: 20
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
25FPS:
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0xFAC7AC]
|
|
||||||
value_type: float
|
|
||||||
value: 25
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
30FPS:
|
|
||||||
# default value
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0xFAC7AC]
|
|
||||||
value_type: float
|
|
||||||
value: 30
|
|
||||||
35FPS:
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0xFAC7AC]
|
|
||||||
value_type: float
|
|
||||||
value: 35
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
40FPS:
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0xFAC7AC]
|
|
||||||
value_type: float
|
|
||||||
value: 40
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
45FPS:
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0xFAC7AC]
|
|
||||||
value_type: float
|
|
||||||
value: 45
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
50FPS:
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0xFAC7AC]
|
|
||||||
value_type: float
|
|
||||||
value: 50
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
55FPS:
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0xFAC7AC]
|
|
||||||
value_type: float
|
|
||||||
value: 55
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
60FPS:
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0xFAC7AC]
|
|
||||||
value_type: float
|
|
||||||
value: 60
|
|
@ -3,157 +3,19 @@
|
|||||||
|
|
||||||
unsafeCheck: true
|
unsafeCheck: true
|
||||||
|
|
||||||
15FPS:
|
ALL_FPS:
|
||||||
# r.DynamicRes.FrameTimeBudget (1000/FPS) rounded to two decimals
|
# r.DynamicRes.FrameTimeBudget (1000/FPS) rounded to two decimals
|
||||||
-
|
-
|
||||||
type: write
|
type: evaluate_write
|
||||||
address: [MAIN, 0x71331A8, 0]
|
address: [MAIN, 0x71331A8, 0]
|
||||||
value_type: float
|
value_type: float
|
||||||
value: [66.66, 66.66]
|
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
|
||||||
# t.MaxFPS
|
# t.MaxFPS
|
||||||
-
|
-
|
||||||
type: write
|
type: evaluate_write
|
||||||
address: [MAIN, 0x7160D78, 0]
|
address: [MAIN, 0x7160D78, 0]
|
||||||
value_type: float
|
value_type: float
|
||||||
value: [15, 15]
|
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||||
-
|
-
|
||||||
type: block
|
type: block
|
||||||
what: timing
|
what: timing
|
||||||
20FPS:
|
|
||||||
# r.DynamicRes.FrameTimeBudget
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x71331A8, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [50, 50]
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x7160D78, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [20, 20]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
25FPS:
|
|
||||||
# r.DynamicRes.FrameTimeBudget
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x71331A8, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [40, 40]
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x7160D78, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [25, 25]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
30FPS:
|
|
||||||
# r.DynamicRes.FrameTimeBudget (default value)
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x71331A8, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [33.33, 33.33]
|
|
||||||
# t.MaxFPS (default value)
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x7160D78, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [0, 0]
|
|
||||||
35FPS:
|
|
||||||
# r.DynamicRes.FrameTimeBudget
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x71331A8, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [28.57, 28.57]
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x7160D78, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [35, 35]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
40FPS:
|
|
||||||
# r.DynamicRes.FrameTimeBudget
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x71331A8, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [25, 25]
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x7160D78, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [40, 40]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
45FPS:
|
|
||||||
# r.DynamicRes.FrameTimeBudget
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x71331A8, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [22.22, 22.22]
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x7160D78, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [45, 45]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
50FPS:
|
|
||||||
# r.DynamicRes.FrameTimeBudget
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x71331A8, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [20, 20]
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x7160D78, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [50, 50]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
55FPS:
|
|
||||||
# r.DynamicRes.FrameTimeBudget
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x71331A8, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [18.18, 18.18]
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x7160D78, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [55, 55]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
60FPS:
|
|
||||||
# r.DynamicRes.FrameTimeBudget
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x71331A8, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [16.66, 16.66]
|
|
||||||
# t.MaxFPS (default value)
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x7160D78, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [0, 0]
|
|
@ -4,273 +4,30 @@
|
|||||||
|
|
||||||
unsafeCheck: true
|
unsafeCheck: true
|
||||||
|
|
||||||
15FPS:
|
ALL_FPS:
|
||||||
# fixedDeltaTime = 1/FPS
|
# fixedDeltaTime = 1/FPS
|
||||||
-
|
-
|
||||||
type: write
|
type: evaluate_write
|
||||||
address: [MAIN, 0x52BD280, 0x48]
|
address: [MAIN, 0x52BD280, 0x48]
|
||||||
value_type: float
|
value_type: float
|
||||||
value: 0.0666666666
|
value: "1 / FPS_TARGET"
|
||||||
- # maximumParticleDeltaTime = 1/FPS
|
- # maximumParticleDeltaTime = 1/FPS
|
||||||
type: write
|
type: evaluate_write
|
||||||
address: [MAIN, 0x52BD280, 0x104]
|
address: [MAIN, 0x52BD280, 0x104]
|
||||||
value_type: float
|
value_type: float
|
||||||
value: 0.0666666666
|
value: "1 / FPS_TARGET"
|
||||||
- # maximumDeltaTime = 6 * (1/FPS)
|
- # maximumDeltaTime = 6 * (1/FPS)
|
||||||
type: write
|
type: evaluate_write
|
||||||
address: [MAIN, 0x52BD280, 0x100]
|
address: [MAIN, 0x52BD280, 0x100]
|
||||||
value_type: float
|
value_type: float
|
||||||
value: 0.4
|
value: "(1 / FPS_TARGET) * 6"
|
||||||
- # DS.Tech.Networking.Clock_TypeInfo = 1/FPS
|
- # DS.Tech.Networking.Clock_TypeInfo = 1/FPS
|
||||||
type: write
|
type: evaluate_write
|
||||||
address: [MAIN, 0x4EABAE0, 0xB8, 0]
|
address: [MAIN, 0x4EABAE0, 0xB8, 0]
|
||||||
value_type: float
|
value_type: float
|
||||||
value: 0.0666666666
|
value: "1 / FPS_TARGET"
|
||||||
- # DS.Tech.Networking.ClientInterpolator_TypeInfo => every 15 FPS jump += 1
|
- # DS.Tech.Networking.ClientInterpolator_TypeInfo => every 15 FPS jump += 1
|
||||||
type: write
|
type: evaluate_write
|
||||||
address: [MAIN, 0x4EABA98, 0xB8, 0]
|
address: [MAIN, 0x4EABA98, 0xB8, 0]
|
||||||
value_type: int32
|
value_type: int32
|
||||||
value: 1
|
value: "FPS_TARGET / 15"
|
||||||
20FPS:
|
|
||||||
# fixedDeltaTime
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x52BD280, 0x48]
|
|
||||||
value_type: float
|
|
||||||
value: 0.05
|
|
||||||
- # maximumParticleDeltaTime
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x52BD280, 0x104]
|
|
||||||
value_type: float
|
|
||||||
value: 0.05
|
|
||||||
- # maximumDeltaTime
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x52BD280, 0x100]
|
|
||||||
value_type: float
|
|
||||||
value: 0.3
|
|
||||||
- # DS.Tech.Networking.Clock_TypeInfo
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x4EABAE0, 0xB8, 0]
|
|
||||||
value_type: float
|
|
||||||
value: 0.05
|
|
||||||
- # DS.Tech.Networking.ClientInterpolator_TypeInfo
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x4EABA98, 0xB8, 0]
|
|
||||||
value_type: int32
|
|
||||||
value: 1
|
|
||||||
25FPS:
|
|
||||||
# fixedDeltaTime
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x52BD280, 0x48]
|
|
||||||
value_type: float
|
|
||||||
value: 0.04
|
|
||||||
- # maximumParticleDeltaTime
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x52BD280, 0x104]
|
|
||||||
value_type: float
|
|
||||||
value: 0.04
|
|
||||||
- # maximumDeltaTime
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x52BD280, 0x100]
|
|
||||||
value_type: float
|
|
||||||
value: 0.24
|
|
||||||
- # DS.Tech.Networking.Clock_TypeInfo
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x4EABAE0, 0xB8, 0]
|
|
||||||
value_type: float
|
|
||||||
value: 0.04
|
|
||||||
- # DS.Tech.Networking.ClientInterpolator_TypeInfo
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x4EABA98, 0xB8, 0]
|
|
||||||
value_type: int32
|
|
||||||
value: 1
|
|
||||||
30FPS:
|
|
||||||
# fixedDeltaTime (default value)
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x52BD280, 0x48]
|
|
||||||
value_type: float
|
|
||||||
value: 0.0333333333
|
|
||||||
- # maximumParticleDeltaTime (default value)
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x52BD280, 0x104]
|
|
||||||
value_type: float
|
|
||||||
value: 0.0333333333
|
|
||||||
- # maximumDeltaTime (default value)
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x52BD280, 0x100]
|
|
||||||
value_type: float
|
|
||||||
value: 0.2
|
|
||||||
- # DS.Tech.Networking.Clock_TypeInfo (default value)
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x4EABAE0, 0xB8, 0]
|
|
||||||
value_type: float
|
|
||||||
value: 0.0333333333
|
|
||||||
- # DS.Tech.Networking.ClientInterpolator_TypeInfo (default value)
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x4EABA98, 0xB8, 0]
|
|
||||||
value_type: int32
|
|
||||||
value: 2
|
|
||||||
35FPS:
|
|
||||||
# fixedDeltaTime
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x52BD280, 0x48]
|
|
||||||
value_type: float
|
|
||||||
value: 0.0285714
|
|
||||||
- # maximumParticleDeltaTime
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x52BD280, 0x104]
|
|
||||||
value_type: float
|
|
||||||
value: 0.0285714
|
|
||||||
- # maximumDeltaTime
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x52BD280, 0x100]
|
|
||||||
value_type: float
|
|
||||||
value: 0.17142857142
|
|
||||||
- # DS.Tech.Networking.Clock_TypeInfo
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x4EABAE0, 0xB8, 0]
|
|
||||||
value_type: float
|
|
||||||
value: 0.0285714
|
|
||||||
- # DS.Tech.Networking.ClientInterpolator_TypeInfo (default value)
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x4EABA98, 0xB8, 0]
|
|
||||||
value_type: int32
|
|
||||||
value: 2
|
|
||||||
40FPS:
|
|
||||||
# fixedDeltaTime
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x52BD280, 0x48]
|
|
||||||
value_type: float
|
|
||||||
value: 0.025
|
|
||||||
- # maximumParticleDeltaTime
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x52BD280, 0x104]
|
|
||||||
value_type: float
|
|
||||||
value: 0.025
|
|
||||||
- # maximumDeltaTime
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x52BD280, 0x100]
|
|
||||||
value_type: float
|
|
||||||
value: 0.15
|
|
||||||
- # DS.Tech.Networking.Clock_TypeInfo
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x4EABAE0, 0xB8, 0]
|
|
||||||
value_type: float
|
|
||||||
value: 0.025
|
|
||||||
- # DS.Tech.Networking.ClientInterpolator_TypeInfo (default value)
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x4EABA98, 0xB8, 0]
|
|
||||||
value_type: int32
|
|
||||||
value: 2
|
|
||||||
45FPS:
|
|
||||||
# fixedDeltaTime
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x52BD280, 0x48]
|
|
||||||
value_type: float
|
|
||||||
value: 0.0222222222
|
|
||||||
- # maximumParticleDeltaTime
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x52BD280, 0x104]
|
|
||||||
value_type: float
|
|
||||||
value: 0.0222222222
|
|
||||||
- # maximumDeltaTime
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x52BD280, 0x100]
|
|
||||||
value_type: float
|
|
||||||
value: 0.1333333333
|
|
||||||
- # DS.Tech.Networking.Clock_TypeInfo
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x4EABAE0, 0xB8, 0]
|
|
||||||
value_type: float
|
|
||||||
value: 0.0222222222
|
|
||||||
- # DS.Tech.Networking.ClientInterpolator_TypeInfo
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x4EABA98, 0xB8, 0]
|
|
||||||
value_type: int32
|
|
||||||
value: 3
|
|
||||||
50FPS:
|
|
||||||
# fixedDeltaTime
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x52BD280, 0x48]
|
|
||||||
value_type: float
|
|
||||||
value: 0.02
|
|
||||||
- # maximumParticleDeltaTime
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x52BD280, 0x104]
|
|
||||||
value_type: float
|
|
||||||
value: 0.02
|
|
||||||
- # maximumDeltaTime
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x52BD280, 0x100]
|
|
||||||
value_type: float
|
|
||||||
value: 0.12
|
|
||||||
- # DS.Tech.Networking.Clock_TypeInfo
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x4EABAE0, 0xB8, 0]
|
|
||||||
value_type: float
|
|
||||||
value: 0.02
|
|
||||||
- # DS.Tech.Networking.ClientInterpolator_TypeInfo
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x4EABA98, 0xB8, 0]
|
|
||||||
value_type: int32
|
|
||||||
value: 3
|
|
||||||
55FPS:
|
|
||||||
# fixedDeltaTime
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x52BD280, 0x48]
|
|
||||||
value_type: float
|
|
||||||
value: 0.0181818181
|
|
||||||
- # maximumParticleDeltaTime
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x52BD280, 0x104]
|
|
||||||
value_type: float
|
|
||||||
value: 0.0181818181
|
|
||||||
- # maximumDeltaTime
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x52BD280, 0x100]
|
|
||||||
value_type: float
|
|
||||||
value: 0.109090909
|
|
||||||
- # DS.Tech.Networking.Clock_TypeInfo
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x4EABAE0, 0xB8, 0]
|
|
||||||
value_type: float
|
|
||||||
value: 0.0181818181
|
|
||||||
- # DS.Tech.Networking.ClientInterpolator_TypeInfo
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x4EABA98, 0xB8, 0]
|
|
||||||
value_type: int32
|
|
||||||
value: 3
|
|
||||||
60FPS:
|
|
||||||
# fixedDeltaTime
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x52BD280, 0x48]
|
|
||||||
value_type: float
|
|
||||||
value: 0.0166666666
|
|
||||||
- # maximumParticleDeltaTime
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x52BD280, 0x104]
|
|
||||||
value_type: float
|
|
||||||
value: 0.0166666666
|
|
||||||
- # maximumDeltaTime
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x52BD280, 0x100]
|
|
||||||
value_type: float
|
|
||||||
value: 0.1
|
|
||||||
- # DS.Tech.Networking.Clock_TypeInfo
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x4EABAE0, 0xB8, 0]
|
|
||||||
value_type: float
|
|
||||||
value: 0.0166666666
|
|
||||||
- # DS.Tech.Networking.ClientInterpolator_TypeInfo
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x4EABA98, 0xB8, 0]
|
|
||||||
value_type: int32
|
|
||||||
value: 4
|
|
||||||
|
@ -0,0 +1,67 @@
|
|||||||
|
# Sherlock Holmes: The Devil's Daughter 1.0.0
|
||||||
|
# BID: 2B37ED2A971948F3
|
||||||
|
|
||||||
|
unsafeCheck: true
|
||||||
|
|
||||||
|
MASTER_WRITE:
|
||||||
|
# Redirect Dynamic Resolution timings to MAIN + 0x3189F00
|
||||||
|
# 38.0
|
||||||
|
-
|
||||||
|
type: bytes
|
||||||
|
main_offset: 0xFFEAFC
|
||||||
|
value_type: uint32
|
||||||
|
value:
|
||||||
|
- 0xF0010C4A
|
||||||
|
- 0xBD4F0141
|
||||||
|
# 22.0
|
||||||
|
-
|
||||||
|
type: bytes
|
||||||
|
main_offset: 0xFFEB0C
|
||||||
|
value_type: uint32
|
||||||
|
value:
|
||||||
|
- 0xBD4F0541
|
||||||
|
# 43.5
|
||||||
|
-
|
||||||
|
type: bytes
|
||||||
|
main_offset: 0xFFEAD4
|
||||||
|
value_type: uint32
|
||||||
|
value:
|
||||||
|
- 0xF0010C4A
|
||||||
|
- 0xBD4F0941
|
||||||
|
# 58.0
|
||||||
|
-
|
||||||
|
type: bytes
|
||||||
|
main_offset: 0xFFEAE4
|
||||||
|
value_type: uint32
|
||||||
|
value:
|
||||||
|
- 0xF0010C4A
|
||||||
|
- 0xBD4F0D41
|
||||||
|
# 47.0 | 34.0
|
||||||
|
-
|
||||||
|
type: bytes
|
||||||
|
main_offset: 0xFFEB20
|
||||||
|
value_type: uint32
|
||||||
|
value:
|
||||||
|
- 0xF0010C4B
|
||||||
|
- 0xBD4F1161
|
||||||
|
- 0xB94F156C
|
||||||
|
# Default values:
|
||||||
|
-
|
||||||
|
type: bytes
|
||||||
|
main_offset: 0x3189F00
|
||||||
|
value_type: float
|
||||||
|
value: [38.0, 22.0, 43.5, 58.0, 47.0, 34.0]
|
||||||
|
ALL_FPS:
|
||||||
|
# UGameEngine::GetMaxTickRate()
|
||||||
|
# Bool Lock FPS
|
||||||
|
-
|
||||||
|
type: write
|
||||||
|
address: [MAIN, 0x30D1B7C]
|
||||||
|
value_type: uint8
|
||||||
|
value: 0
|
||||||
|
# Dynamic Resolution
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x3189F00]
|
||||||
|
value_type: float
|
||||||
|
value: ["(38.0 / (1000/30)) * FRAMETIME_TARGET", "(22.0 / (1000/30)) * FRAMETIME_TARGET", "(43.5 / (1000/30)) * FRAMETIME_TARGET", "(58.0 / (1000/30)) * FRAMETIME_TARGET", "(47.0 / (1000/30)) * FRAMETIME_TARGET", "(34.0 / (1000/30)) * FRAMETIME_TARGET"]
|
@ -0,0 +1,53 @@
|
|||||||
|
# Kingdom Come: Deliverance - Royal Edition JP 1.9.6H
|
||||||
|
# BID: 7A450848CFDEC18E
|
||||||
|
# Some prerendered cutscenes are still pushed at 30 FPS
|
||||||
|
|
||||||
|
unsafeCheck: true
|
||||||
|
|
||||||
|
MASTER_WRITE:
|
||||||
|
# Block updating DR timings, REF: 00 01 27 1E 48 40 A8 52
|
||||||
|
-
|
||||||
|
type: bytes
|
||||||
|
main_offset: 0x1CA806C
|
||||||
|
value_type: uint32
|
||||||
|
value: 0xD503201F
|
||||||
|
-
|
||||||
|
type: bytes
|
||||||
|
main_offset: 0x1CA8074
|
||||||
|
value_type: uint32
|
||||||
|
value: 0xD503201F
|
||||||
|
-
|
||||||
|
type: bytes
|
||||||
|
main_offset: 0x1CA8094
|
||||||
|
value_type: uint32
|
||||||
|
value:
|
||||||
|
- 0xD503201F
|
||||||
|
- 0xD503201F
|
||||||
|
# Write default DR timings
|
||||||
|
-
|
||||||
|
type: bytes
|
||||||
|
main_offset: 0x56FF9C8
|
||||||
|
value_type: float
|
||||||
|
value: [32.5, 30.5, 31.5, 28.5, 33.5]
|
||||||
|
ALL_FPS:
|
||||||
|
# sys_MaxFPS
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x56FD1C8]
|
||||||
|
value_type: int32
|
||||||
|
value: FPS_LOCK_TARGET
|
||||||
|
# Renderer thread delay
|
||||||
|
-
|
||||||
|
type: write
|
||||||
|
address: [MAIN, 0x5704028]
|
||||||
|
value_type: float
|
||||||
|
value: 0.01
|
||||||
|
# DR timings
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x56FF9C8]
|
||||||
|
value_type: float
|
||||||
|
value: ["FRAMETIME_TARGET * 0.975", "FRAMETIME_TARGET * 0.915", "FRAMETIME_TARGET * 0.945", "FRAMETIME_TARGET * 0.855", "FRAMETIME_TARGET * 1.005"]
|
||||||
|
-
|
||||||
|
type: block
|
||||||
|
what: timing
|
@ -0,0 +1,51 @@
|
|||||||
|
# Momotaro Dentetsu: Showa, Heisei, Reiwa mo Teiban! Asia Edition 1.0.1
|
||||||
|
# BID: B2D4462B71536EC6
|
||||||
|
|
||||||
|
unsafeCheck: true
|
||||||
|
|
||||||
|
MASTER_WRITE:
|
||||||
|
# Remove double buffer
|
||||||
|
-
|
||||||
|
type: bytes
|
||||||
|
main_offset: 0x1B630
|
||||||
|
value_type: uint32
|
||||||
|
value: 0x52800061
|
||||||
|
-
|
||||||
|
type: bytes
|
||||||
|
main_offset: 0x5774C
|
||||||
|
value_type: uint32
|
||||||
|
value: 0x52800061
|
||||||
|
ALL_FPS:
|
||||||
|
# REF: 20 59 60 BC
|
||||||
|
# Internal FPS Lock
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0xFF7090]
|
||||||
|
value_type: float
|
||||||
|
value: [FPS_TARGET, "60 / FPS_TARGET"]
|
||||||
|
# Blocking game to max 60 FPS because setting game speed ratio below 1 causes glitches
|
||||||
|
-
|
||||||
|
type: evaluate_compare
|
||||||
|
compare_address: [MAIN, 0xFF7090]
|
||||||
|
compare_type: ">"
|
||||||
|
compare_value_type: float
|
||||||
|
compare_value: 60
|
||||||
|
address: [MAIN, 0xFF7090]
|
||||||
|
value_type: float
|
||||||
|
value: 60
|
||||||
|
-
|
||||||
|
type: evaluate_compare
|
||||||
|
compare_address: [MAIN, 0xFF7090]
|
||||||
|
compare_type: "=="
|
||||||
|
compare_value_type: float
|
||||||
|
compare_value: 60
|
||||||
|
address: [MAIN, 0xFF7094]
|
||||||
|
value_type: float
|
||||||
|
value: 1
|
||||||
|
# Unknown value that is set based on FPS Lock function argument, 0 = 60 FPS, 1 = 30 FPS, 2 = 20 FPS, 3 = 15 FPS
|
||||||
|
# According to IDA is not used at all, but writing this anyway
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x10D8028]
|
||||||
|
value_type: uint32
|
||||||
|
value: "VSYNC_TARGET - 1"
|
@ -0,0 +1,27 @@
|
|||||||
|
# Session: Skate Sim 1.1.3
|
||||||
|
# BID: D40B81867A121EB0
|
||||||
|
|
||||||
|
unsafeCheck: true
|
||||||
|
|
||||||
|
ALL_FPS:
|
||||||
|
# r.DynamicRes.FrameTimeBudget = 0.81 * (1000/FPS)
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x7249868, 0]
|
||||||
|
value_type: float
|
||||||
|
value: ["0.81 * FRAMETIME_TARGET", "0.81 * FRAMETIME_TARGET"]
|
||||||
|
# t.MaxFPS
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x7277438, 0]
|
||||||
|
value_type: float
|
||||||
|
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||||
|
# r.VSync
|
||||||
|
-
|
||||||
|
type: write
|
||||||
|
address: [MAIN, 0x6A7D0C8, 0]
|
||||||
|
value_type: uint32
|
||||||
|
value: [0, 0]
|
||||||
|
-
|
||||||
|
type: block
|
||||||
|
what: timing
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
x
Reference in New Issue
Block a user