Ultra 2.0|R3

This commit is contained in:
redraz 2024-02-16 00:58:22 +03:00
parent fae194279e
commit 77387097f5
32 changed files with 3507 additions and 19 deletions

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@ -44,9 +44,13 @@ X0100964012528000
0100C56010FD8000
;EA SPORTS FC 24
;1.0.0 - v1.53.dd6d crash
;1.0.0 - v1.55.bc14 crash
0100BDB01A0E6000
;Company of Heroes Collection
;1.5_66915 crashes
0100ABD0156F8000
;Donkey Kong Country: Tropical Freeze
;Crash at second level
X0100C1F0051B6000

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@ -0,0 +1,202 @@
# Jojo's Bizarre Adventure: All-Star Battle R 2.3.3
# BID: 3D4E3A9252AA6C63
# There are small issues with animations in cutscenes at higher framerates
unsafeCheck: true
15FPS:
# Internal FPS Lock, pointer ref: 00 01 40 F9 E5 03 04 2A
-
type: write
address: [MAIN, 0x2AEDA08, 704]
value_type: uint32
value: 4
# Game Speed, pointer ref: F3 03 00 AA 20 00 80 52 F4 03 01 AA
-
type: write
address: [MAIN, 0x2AEF6D0, 1360]
value_type: uint32
value: 4
# UI Speed
-
type: write
address: [MAIN, 0x2AEF6D0, 2554]
value_type: uint8
value: 15
-
type: block
what: timing
20FPS:
# Internal FPS Lock
-
type: write
address: [MAIN, 0x2AEDA08, 704]
value_type: uint32
value: 3
# Game Speed
-
type: write
address: [MAIN, 0x2AEF6D0, 1360]
value_type: uint32
value: 3
# UI Speed
-
type: write
address: [MAIN, 0x2AEF6D0, 2554]
value_type: uint8
value: 20
-
type: block
what: timing
25FPS:
# Internal FPS Lock
-
type: write
address: [MAIN, 0x2AEDA08, 704]
value_type: uint32
value: 2
# Game Speed
-
type: write
address: [MAIN, 0x2AEF6D0, 1360]
value_type: uint32
value: 2
# UI Speed
-
type: write
address: [MAIN, 0x2AEF6D0, 2554]
value_type: uint8
value: 25
30FPS:
# Internal FPS Lock
-
type: write
address: [MAIN, 0x2AEDA08, 704]
value_type: uint32
value: 2
# Game Speed
-
type: write
address: [MAIN, 0x2AEF6D0, 1360]
value_type: uint32
value: 2
# UI Speed
-
type: write
address: [MAIN, 0x2AEF6D0, 2554]
value_type: uint8
value: 30
35FPS:
# Internal FPS Lock
-
type: write
address: [MAIN, 0x2AEDA08, 704]
value_type: uint32
value: 1
# Game Speed
-
type: write
address: [MAIN, 0x2AEF6D0, 1360]
value_type: uint32
value: 1
# UI Speed
-
type: write
address: [MAIN, 0x2AEF6D0, 2554]
value_type: uint8
value: 35
40FPS:
# Internal FPS Lock
-
type: write
address: [MAIN, 0x2AEDA08, 704]
value_type: uint32
value: 1
# Game Speed
-
type: write
address: [MAIN, 0x2AEF6D0, 1360]
value_type: uint32
value: 1
# UI Speed
-
type: write
address: [MAIN, 0x2AEF6D0, 2554]
value_type: uint8
value: 40
45FPS:
# Internal FPS Lock
-
type: write
address: [MAIN, 0x2AEDA08, 704]
value_type: uint32
value: 1
# Game Speed
-
type: write
address: [MAIN, 0x2AEF6D0, 1360]
value_type: uint32
value: 1
# UI Speed
-
type: write
address: [MAIN, 0x2AEF6D0, 2554]
value_type: uint8
value: 45
50FPS:
# Internal FPS Lock
-
type: write
address: [MAIN, 0x2AEDA08, 704]
value_type: uint32
value: 1
# Game Speed
-
type: write
address: [MAIN, 0x2AEF6D0, 1360]
value_type: uint32
value: 1
# UI Speed
-
type: write
address: [MAIN, 0x2AEF6D0, 2554]
value_type: uint8
value: 50
55FPS:
# Internal FPS Lock
-
type: write
address: [MAIN, 0x2AEDA08, 704]
value_type: uint32
value: 1
# Game Speed
-
type: write
address: [MAIN, 0x2AEF6D0, 1360]
value_type: uint32
value: 1
# UI Speed
-
type: write
address: [MAIN, 0x2AEF6D0, 2554]
value_type: uint8
value: 55
60FPS:
# Internal FPS Lock
-
type: write
address: [MAIN, 0x2AEDA08, 704]
value_type: uint32
value: 1
# Game Speed
-
type: write
address: [MAIN, 0x2AEF6D0, 1360]
value_type: uint32
value: 1
# UI Speed
-
type: write
address: [MAIN, 0x2AEF6D0, 2554]
value_type: uint8
value: 60

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@ -0,0 +1,199 @@
# Jojo's Bizarre Adventure: All-Star Battle R 2.3.0
# BID: B2FA8FF1240615F1
# There are small issues with animations in cutscenes at higher framerates
# REF: 28 1C 00 12 89 07 80 52 2A 09 C8 1A
unsafeCheck: true
15FPS:
# Internal FPS Lock
-
type: write
address: [MAIN, 0x2AEEA08, 704]
value_type: uint32
value: 4
-
type: write
address: [MAIN, 0x2AF06D0, 1360]
value_type: uint32
value: 4
# UI Speed
-
type: write
address: [MAIN, 0x2AF06D0, 2554]
value_type: uint8
value: 15
-
type: block
what: timing
20FPS:
# Internal FPS Lock
-
type: write
address: [MAIN, 0x2AEEA08, 704]
value_type: uint32
value: 3
-
type: write
address: [MAIN, 0x2AF06D0, 1360]
value_type: uint32
value: 3
# UI Speed
-
type: write
address: [MAIN, 0x2AF06D0, 2554]
value_type: uint8
value: 20
-
type: block
what: timing
25FPS:
# Internal FPS Lock
-
type: write
address: [MAIN, 0x2AEEA08, 704]
value_type: uint32
value: 2
-
type: write
address: [MAIN, 0x2AF06D0, 1360]
value_type: uint32
value: 2
# UI Speed
-
type: write
address: [MAIN, 0x2AF06D0, 2554]
value_type: uint8
value: 25
30FPS:
# Internal FPS Lock
-
type: write
address: [MAIN, 0x2AEEA08, 704]
value_type: uint32
value: 2
-
type: write
address: [MAIN, 0x2AF06D0, 1360]
value_type: uint32
value: 2
# UI Speed
-
type: write
address: [MAIN, 0x2AF06D0, 2554]
value_type: uint8
value: 30
35FPS:
# Internal FPS Lock
-
type: write
address: [MAIN, 0x2AEEA08, 704]
value_type: uint32
value: 1
# Game Speed
-
type: write
address: [MAIN, 0x2AF06D0, 1360]
value_type: uint32
value: 1
# UI Speed
-
type: write
address: [MAIN, 0x2AF06D0, 2554]
value_type: uint8
value: 35
40FPS:
# Internal FPS Lock
-
type: write
address: [MAIN, 0x2AEEA08, 704]
value_type: uint32
value: 1
# Game Speed
-
type: write
address: [MAIN, 0x2AF06D0, 1360]
value_type: uint32
value: 1
# UI Speed
-
type: write
address: [MAIN, 0x2AF06D0, 2554]
value_type: uint8
value: 40
45FPS:
# Internal FPS Lock
-
type: write
address: [MAIN, 0x2AEEA08, 704]
value_type: uint32
value: 1
# Game Speed
-
type: write
address: [MAIN, 0x2AF06D0, 1360]
value_type: uint32
value: 1
# UI Speed
-
type: write
address: [MAIN, 0x2AF06D0, 2554]
value_type: uint8
value: 45
50FPS:
# Internal FPS Lock
-
type: write
address: [MAIN, 0x2AEEA08, 704]
value_type: uint32
value: 1
# Game Speed
-
type: write
address: [MAIN, 0x2AF06D0, 1360]
value_type: uint32
value: 1
# UI Speed
-
type: write
address: [MAIN, 0x2AF06D0, 2554]
value_type: uint8
value: 50
55FPS:
# Internal FPS Lock
-
type: write
address: [MAIN, 0x2AEEA08, 704]
value_type: uint32
value: 1
# Game Speed
-
type: write
address: [MAIN, 0x2AF06D0, 1360]
value_type: uint32
value: 1
# UI Speed
-
type: write
address: [MAIN, 0x2AF06D0, 2554]
value_type: uint8
value: 55
60FPS:
# Internal FPS Lock
-
type: write
address: [MAIN, 0x2AEEA08, 704]
value_type: uint32
value: 1
# Game Speed
-
type: write
address: [MAIN, 0x2AF06D0, 1360]
value_type: uint32
value: 1
# UI Speed
-
type: write
address: [MAIN, 0x2AF06D0, 2554]
value_type: uint8
value: 60

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@ -0,0 +1,91 @@
# Farming Simulator 23 Nintendo Switch Edition 1.5.0.0
# BID: 17F37A56B17DD9CC
unsafeCheck: true
15FPS:
# Internal FPS lock
-
type: write
address: [MAIN, 0xFAD7AC]
value_type: float
value: 15
-
type: block
what: timing
20FPS:
-
type: write
address: [MAIN, 0xFAD7AC]
value_type: float
value: 20
-
type: block
what: timing
25FPS:
-
type: write
address: [MAIN, 0xFAD7AC]
value_type: float
value: 25
-
type: block
what: timing
30FPS:
# default value
-
type: write
address: [MAIN, 0xFAD7AC]
value_type: float
value: 30
35FPS:
-
type: write
address: [MAIN, 0xFAD7AC]
value_type: float
value: 35
-
type: block
what: timing
40FPS:
-
type: write
address: [MAIN, 0xFAD7AC]
value_type: float
value: 40
-
type: block
what: timing
45FPS:
-
type: write
address: [MAIN, 0xFAD7AC]
value_type: float
value: 45
-
type: block
what: timing
50FPS:
-
type: write
address: [MAIN, 0xFAD7AC]
value_type: float
value: 50
-
type: block
what: timing
55FPS:
-
type: write
address: [MAIN, 0xFAD7AC]
value_type: float
value: 55
-
type: block
what: timing
60FPS:
-
type: write
address: [MAIN, 0xFAD7AC]
value_type: float
value: 60

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@ -0,0 +1,279 @@
# Jujutsu Kaisen Cursed Clash JP 1.0.1
# BID: 372BF1E32FC51836
unsafeCheck: true
15FPS:
# r.DynamicRes.FrameTimeBudget (1000/FPS) rounded to 2 decimals
-
type: write
address: [MAIN, 0x8013A48, 0]
value_type: float
value: [66.66, 66.66]
# t.MaxFPS
-
type: write
address: [MAIN, 0x8056F50, 0]
value_type: float
value: [15, 15]
# r.VSync
-
type: write
address: [MAIN, 0x73980C8, 0]
value_type: uint32
value: [0, 0]
# Disable bUseFixedFrameRate
-
type: write
address: [MAIN, 0x80567A8, 0x9C4]
value_type: uint32
value: 7
-
type: block
what: timing
20FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x8013A48, 0]
value_type: float
value: [50, 50]
# t.MaxFPS
-
type: write
address: [MAIN, 0x8056F50, 0]
value_type: float
value: [20, 20]
# r.VSync
-
type: write
address: [MAIN, 0x73980C8, 0]
value_type: uint32
value: [0, 0]
# Disable bUseFixedFrameRate
-
type: write
address: [MAIN, 0x80567A8, 0x9C4]
value_type: uint32
value: 7
-
type: block
what: timing
25FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x8013A48, 0]
value_type: float
value: [40, 40]
# t.MaxFPS
-
type: write
address: [MAIN, 0x8056F50, 0]
value_type: float
value: [25, 25]
# r.VSync
-
type: write
address: [MAIN, 0x73980C8, 0]
value_type: uint32
value: [0, 0]
# Disable bUseFixedFrameRate
-
type: write
address: [MAIN, 0x80567A8, 0x9C4]
value_type: uint32
value: 7
-
type: block
what: timing
30FPS:
# r.DynamicRes.FrameTimeBudget (default value)
-
type: write
address: [MAIN, 0x8013A48, 0]
value_type: float
value: [33.33, 33.33]
# t.MaxFPS (default value is 60)
-
type: write
address: [MAIN, 0x8056F50, 0]
value_type: float
value: [0, 0]
# r.VSync (default value is 1)
-
type: write
address: [MAIN, 0x73980C8, 0]
value_type: uint32
value: [0, 0]
# Disable bUseFixedFrameRate
-
type: write
address: [MAIN, 0x80567A8, 0x9C4]
value_type: uint32
value: 7
35FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x8013A48, 0]
value_type: float
value: [28.51, 28.51]
# t.MaxFPS
-
type: write
address: [MAIN, 0x8056F50, 0]
value_type: float
value: [35, 35]
# r.VSync
-
type: write
address: [MAIN, 0x73980C8, 0]
value_type: uint32
value: [0, 0]
# Disable bUseFixedFrameRate
-
type: write
address: [MAIN, 0x80567A8, 0x9C4]
value_type: uint32
value: 7
-
type: block
what: timing
40FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x8013A48, 0]
value_type: float
value: [25, 25]
# t.MaxFPS
-
type: write
address: [MAIN, 0x8056F50, 0]
value_type: float
value: [40, 40]
# r.VSync
-
type: write
address: [MAIN, 0x73980C8, 0]
value_type: uint32
value: [0, 0]
# Disable bUseFixedFrameRate
-
type: write
address: [MAIN, 0x80567A8, 0x9C4]
value_type: uint32
value: 7
-
type: block
what: timing
45FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x8013A48, 0]
value_type: float
value: [22.22, 22.22]
# t.MaxFPS
-
type: write
address: [MAIN, 0x8056F50, 0]
value_type: float
value: [45, 45]
# r.VSync
-
type: write
address: [MAIN, 0x73980C8, 0]
value_type: uint32
value: [0, 0]
# Disable bUseFixedFrameRate
-
type: write
address: [MAIN, 0x80567A8, 0x9C4]
value_type: uint32
value: 7
-
type: block
what: timing
50FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x8013A48, 0]
value_type: float
value: [20, 20]
# t.MaxFPS
-
type: write
address: [MAIN, 0x8056F50, 0]
value_type: float
value: [50, 50]
# r.VSync
-
type: write
address: [MAIN, 0x73980C8, 0]
value_type: uint32
value: [0, 0]
# Disable bUseFixedFrameRate
-
type: write
address: [MAIN, 0x80567A8, 0x9C4]
value_type: uint32
value: 7
-
type: block
what: timing
55FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x8013A48, 0]
value_type: float
value: [18.18, 18.18]
# t.MaxFPS
-
type: write
address: [MAIN, 0x8056F50, 0]
value_type: float
value: [55, 55]
# r.VSync
-
type: write
address: [MAIN, 0x73980C8, 0]
value_type: uint32
value: [0, 0]
# Disable bUseFixedFrameRate
-
type: write
address: [MAIN, 0x80567A8, 0x9C4]
value_type: uint32
value: 7
-
type: block
what: timing
60FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x8013A48, 0]
value_type: float
value: [16.66, 16.66]
# t.MaxFPS
-
type: write
address: [MAIN, 0x8056F50, 0]
value_type: float
value: [0, 0]
# r.VSync
-
type: write
address: [MAIN, 0x73980C8, 0]
value_type: uint32
value: [0, 0]
# Disable bUseFixedFrameRate
-
type: write
address: [MAIN, 0x80567A8, 0x9C4]
value_type: uint32
value: 7

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@ -0,0 +1,82 @@
# Fate/Samurai Remnant 1.1.3
# BID: 0F09DF1B3AA9E3FD
unsafeCheck: true
# Disable setting double buffer, REF: 28 63 A8 9B B8 5F 6E 29 2B F7 01 51 B9 83 57 B8
MASTER_WRITE:
-
type: bytes
main_offset: 0x5DB12C
value_type: uint32
value: 0x52800079
15FPS:
# interval, REF: 29 00 80 52 16 00 08 8B 08 A0 8C 52 28 00 A0 72
-
type: write
address: [MAIN, 0x33B26C0]
value_type: int32
value: 4
20FPS:
# interval
-
type: write
address: [MAIN, 0x33B26C0]
value_type: int32
value: 3
25FPS:
# interval
-
type: write
address: [MAIN, 0x33B26C0]
value_type: int32
value: 2
30FPS:
# interval (default value)
-
type: write
address: [MAIN, 0x33B26C0]
value_type: int32
value: 2
35FPS:
# interval
-
type: write
address: [MAIN, 0x33B26C0]
value_type: int32
value: 1
40FPS:
# interval
-
type: write
address: [MAIN, 0x33B26C0]
value_type: int32
value: 1
45FPS:
# interval
-
type: write
address: [MAIN, 0x33B26C0]
value_type: int32
value: 1
50FPS:
# interval
-
type: write
address: [MAIN, 0x33B26C0]
value_type: int32
value: 1
55FPS:
# interval
-
type: write
address: [MAIN, 0x33B26C0]
value_type: int32
value: 1
60FPS:
# interval
-
type: write
address: [MAIN, 0x33B26C0]
value_type: int32
value: 1

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@ -1,5 +1,5 @@
# The Witcher 3: Wild Hund - Complete Edition 4.04b
# BID: D27FD8A515077F34
# BID: 4BC4A8A814FD46A4
unsafeCheck: true

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@ -1,7 +1,7 @@
# Dark Souls Remastered 1.0.3
# BID: DF3766A2BB651A3E
unsafeCheck: true
unsafeCheck: false
MASTER_WRITE:
# Redirect FPS target to MAIN+0x55E9A00
@ -325,4 +325,4 @@ MASTER_WRITE:
compare_value: 1
address: [MAIN, 0x55E9A08]
value_type: float
value: 0.0166666666
value: 0.0166666666

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@ -0,0 +1,96 @@
# Monster Hunter Rise JP 16.02
# BID: D2FD97779381FB9A
unsafeCheck: false
# Disable NX-FPS delay function to prioritize game's own FPS lock.
15FPS:
-
type: write
address: [MAIN, 0x12B2E5C8, 0x434]
value_type: float
value: 15
-
type: block
what: timing
20FPS:
-
type: write
address: [MAIN, 0x12B2E5C8, 0x434]
value_type: float
value: 20
-
type: block
what: timing
25FPS:
-
type: write
address: [MAIN, 0x12B2E5C8, 0x434]
value_type: float
value: 25
-
type: block
what: timing
30FPS:
-
type: write
address: [MAIN, 0x12B2E5C8, 0x434]
value_type: float
value: 30
-
type: block
what: timing
35FPS:
-
type: write
address: [MAIN, 0x12B2E5C8, 0x434]
value_type: float
value: 35
-
type: block
what: timing
40FPS:
-
type: write
address: [MAIN, 0x12B2E5C8, 0x434]
value_type: float
value: 40
-
type: block
what: timing
45FPS:
-
type: write
address: [MAIN, 0x12B2E5C8, 0x434]
value_type: float
value: 45
-
type: block
what: timing
50FPS:
-
type: write
address: [MAIN, 0x12B2E5C8, 0x434]
value_type: float
value: 50
-
type: block
what: timing
55FPS:
-
type: write
address: [MAIN, 0x12B2E5C8, 0x434]
value_type: float
value: 55
-
type: block
what: timing
60FPS:
-
type: write
address: [MAIN, 0x12B2E5C8, 0x434]
value_type: float
value: 60
-
type: block
what: timing

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@ -0,0 +1,219 @@
# Choo-Choo Charles 1.0.1
# BID: 406F004D76F961F3
unsafeCheck: true
15FPS:
# r.VSync
-
type: write
address: [MAIN, 0x6DC65E8, 0]
value_type: int32
value: [0, 0]
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
-
type: write
address: [MAIN, 0x7594F48, 0]
value_type: float
value: [66.66, 66.66]
# t.MaxFPS
-
type: write
address: [MAIN, 0x75C2C08, 0]
value_type: float
value: [15, 15]
-
type: block
what: timing
20FPS:
# r.VSync
-
type: write
address: [MAIN, 0x6DC65E8, 0]
value_type: int32
value: [0, 0]
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x7594F48, 0]
value_type: float
value: [50, 50]
# t.MaxFPS
-
type: write
address: [MAIN, 0x75C2C08, 0]
value_type: float
value: [20, 20]
-
type: block
what: timing
25FPS:
# r.VSync
-
type: write
address: [MAIN, 0x6DC65E8, 0]
value_type: int32
value: [0, 0]
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x7594F48, 0]
value_type: float
value: [40, 40]
# t.MaxFPS
-
type: write
address: [MAIN, 0x75C2C08, 0]
value_type: float
value: [25, 25]
-
type: block
what: timing
30FPS:
# r.VSync
-
type: write
address: [MAIN, 0x6DC65E8, 0]
value_type: int32
value: [0, 0]
# r.DynamicRes.FrameTimeBudget (default value)
-
type: write
address: [MAIN, 0x7594F48, 0]
value_type: float
value: [33.33, 33.33]
# t.MaxFPS (default is 10000)
-
type: write
address: [MAIN, 0x75C2C08, 0]
value_type: float
value: [0, 0]
35FPS:
# r.VSync
-
type: write
address: [MAIN, 0x6DC65E8, 0]
value_type: int32
value: [0, 0]
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x7594F48, 0]
value_type: float
value: [28.51, 28.51]
# t.MaxFPS
-
type: write
address: [MAIN, 0x75C2C08, 0]
value_type: float
value: [35, 35]
-
type: block
what: timing
40FPS:
# r.VSync
-
type: write
address: [MAIN, 0x6DC65E8, 0]
value_type: int32
value: [0, 0]
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x7594F48, 0]
value_type: float
value: [25, 25]
# t.MaxFPS
-
type: write
address: [MAIN, 0x75C2C08, 0]
value_type: float
value: [40, 40]
-
type: block
what: timing
45FPS:
# r.VSync
-
type: write
address: [MAIN, 0x6DC65E8, 0]
value_type: int32
value: [0, 0]
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x7594F48, 0]
value_type: float
value: [22.22, 22.22]
# t.MaxFPS
-
type: write
address: [MAIN, 0x75C2C08, 0]
value_type: float
value: [45, 45]
-
type: block
what: timing
50FPS:
# r.VSync
-
type: write
address: [MAIN, 0x6DC65E8, 0]
value_type: int32
value: [0, 0]
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x7594F48, 0]
value_type: float
value: [20, 20]
# t.MaxFPS
-
type: write
address: [MAIN, 0x75C2C08, 0]
value_type: float
value: [50, 50]
-
type: block
what: timing
55FPS:
# r.VSync
-
type: write
address: [MAIN, 0x6DC65E8, 0]
value_type: int32
value: [0, 0]
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x7594F48, 0]
value_type: float
value: [18.18, 18.18]
# t.MaxFPS
-
type: write
address: [MAIN, 0x75C2C08, 0]
value_type: float
value: [55, 55]
-
type: block
what: timing
60FPS:
# r.VSync
-
type: write
address: [MAIN, 0x6DC65E8, 0]
value_type: int32
value: [0, 0]
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x7594F48, 0]
value_type: float
value: [16.66, 16.66]
# t.MaxFPS
-
type: write
address: [MAIN, 0x75C2C08, 0]
value_type: float
value: [0, 0]

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@ -0,0 +1,219 @@
# LEGO 2K Drive 1.14
# BID: AA906741384B10CC
unsafeCheck: true
15FPS:
# r.VSync
-
type: write
address: [MAIN, 0x9516D00, 0]
value_type: int32
value: [0, 0]
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
-
type: write
address: [MAIN, 0x9D22CE8, 0]
value_type: float
value: [66.66, 66.66]
# t.MaxFPS
-
type: write
address: [MAIN, 0x9D48E60, 0]
value_type: float
value: [15, 15]
-
type: block
what: timing
20FPS:
# r.VSync
-
type: write
address: [MAIN, 0x9516D00, 0]
value_type: int32
value: [0, 0]
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x9D22CE8, 0]
value_type: float
value: [50, 50]
# t.MaxFPS
-
type: write
address: [MAIN, 0x9D48E60, 0]
value_type: float
value: [20, 20]
-
type: block
what: timing
25FPS:
# r.VSync
-
type: write
address: [MAIN, 0x9516D00, 0]
value_type: int32
value: [0, 0]
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x9D22CE8, 0]
value_type: float
value: [40, 40]
# t.MaxFPS
-
type: write
address: [MAIN, 0x9D48E60, 0]
value_type: float
value: [25, 25]
-
type: block
what: timing
30FPS:
# r.VSync
-
type: write
address: [MAIN, 0x9516D00, 0]
value_type: int32
value: [0, 0]
# r.DynamicRes.FrameTimeBudget (default value)
-
type: write
address: [MAIN, 0x9D22CE8, 0]
value_type: float
value: [33.33, 33.33]
# t.MaxFPS (default is 30)
-
type: write
address: [MAIN, 0x9D48E60, 0]
value_type: float
value: [0, 0]
35FPS:
# r.VSync
-
type: write
address: [MAIN, 0x9516D00, 0]
value_type: int32
value: [0, 0]
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x9D22CE8, 0]
value_type: float
value: [28.51, 28.51]
# t.MaxFPS
-
type: write
address: [MAIN, 0x9D48E60, 0]
value_type: float
value: [35, 35]
-
type: block
what: timing
40FPS:
# r.VSync
-
type: write
address: [MAIN, 0x9516D00, 0]
value_type: int32
value: [0, 0]
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x9D22CE8, 0]
value_type: float
value: [25, 25]
# t.MaxFPS
-
type: write
address: [MAIN, 0x9D48E60, 0]
value_type: float
value: [40, 40]
-
type: block
what: timing
45FPS:
# r.VSync
-
type: write
address: [MAIN, 0x9516D00, 0]
value_type: int32
value: [0, 0]
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x9D22CE8, 0]
value_type: float
value: [22.22, 22.22]
# t.MaxFPS
-
type: write
address: [MAIN, 0x9D48E60, 0]
value_type: float
value: [45, 45]
-
type: block
what: timing
50FPS:
# r.VSync
-
type: write
address: [MAIN, 0x9516D00, 0]
value_type: int32
value: [0, 0]
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x9D22CE8, 0]
value_type: float
value: [20, 20]
# t.MaxFPS
-
type: write
address: [MAIN, 0x9D48E60, 0]
value_type: float
value: [50, 50]
-
type: block
what: timing
55FPS:
# r.VSync
-
type: write
address: [MAIN, 0x9516D00, 0]
value_type: int32
value: [0, 0]
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x9D22CE8, 0]
value_type: float
value: [18.18, 18.18]
# t.MaxFPS
-
type: write
address: [MAIN, 0x9D48E60, 0]
value_type: float
value: [55, 55]
-
type: block
what: timing
60FPS:
# r.VSync
-
type: write
address: [MAIN, 0x9516D00, 0]
value_type: int32
value: [0, 0]
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x9D22CE8, 0]
value_type: float
value: [16.66, 16.66]
# t.MaxFPS
-
type: write
address: [MAIN, 0x9D48E60, 0]
value_type: float
value: [0, 0]

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@ -0,0 +1,443 @@
# Xenoblade Chronicles 3 2.2.0
# BID: 82D187FE9EF9BE92
unsafeCheck: true
MASTER_WRITE:
# Redirect DR frametime target reading to .bss code cave [MAIN, 0x236AB00]
-
type: bytes
main_offset: 0x124F518
value_type: uint32
value:
- 0xF00088C8
- 0xBD4B0100
# Original DR frametime target
-
type: bytes
main_offset: 0x236AB00
value_type: float
value:
- 0.0166666666
# Fix crash when gathering big amount of ether for > 30 FPS
- # Code cave at 0x1295DA0
type: bytes
main_offset: 0x67360
value_type: uint32
value: 0x9448BA90
- # Push fixed 1/30 float to game speed pointer late enough to not affect it
type: bytes
main_offset: 0x1295DA0
value_type: uint32
value:
- 0xF9400015
- 0x1E2E1001
- 0x1E27D002
- 0x1E221821
- 0xBD0216A1
- 0xD65F03C0
# For 15-20 FPS use internal FPS lock, for 25-30 set default value
15FPS:
# vsync
-
type: write
address: [MAIN, 0x1B42DB0]
value_type: int32
value: [4, 4]
-
type: write
address: [MAIN, 0x236AB00]
value_type: float
value: 0.0166666666
# UI speed
-
type: write
address: [MAIN, 0x1BA1A90, 128]
value_type: float
value: 0.0666666666
-
type: block
what: timing
20FPS:
-
type: write
address: [MAIN, 0x1B42DB0]
value_type: int32
value: [3, 3]
-
type: write
address: [MAIN, 0x236AB00]
value_type: float
value: 0.0166666666
-
type: write
address: [MAIN, 0x1BA1A90, 128]
value_type: float
value: 0.05
-
type: block
what: timing
25FPS:
-
type: write
address: [MAIN, 0x1B42DB0]
value_type: int32
value: [2, 2]
-
type: write
address: [MAIN, 0x236AB00]
value_type: float
value: 0.02
-
type: write
address: [MAIN, 0x1BA1A90, 128]
value_type: float
value: 0.04
30FPS:
-
type: write
address: [MAIN, 0x1B42DB0]
value_type: int32
value: [2, 2]
-
type: write
address: [MAIN, 0x236AB00]
value_type: float
value: 0.0166666666
-
type: write
address: [MAIN, 0x1BA1A90, 128]
value_type: float
value: 0.0333333333
# For 35-60 FPS check if cutscene is played. If it is, set 30 FPS lock. If not, disable it.
35FPS:
-
type: compare
compare_address: [MAIN, 0x1BA1A98]
compare_type: "!="
compare_value_type: int8
compare_value: 1
address: [MAIN, 0x1B42DB0]
value_type: int32
value: [1, 1]
-
type: compare
compare_address: [MAIN, 0x1BA1A98]
compare_type: "!="
compare_value_type: int8
compare_value: 1
address: [MAIN, 0x236AB00]
value_type: float
value: 0.024
-
type: compare
compare_address: [MAIN, 0x1BA1A98]
compare_type: "!="
compare_value_type: int8
compare_value: 0
address: [MAIN, 0x1B42DB0]
value_type: int32
value: [2, 2]
-
type: compare
compare_address: [MAIN, 0x1BA1A98]
compare_type: "!="
compare_value_type: int8
compare_value: 0
address: [MAIN, 0x236AB00]
value_type: float
value: 0.0166666666
-
type: compare
compare_address: [MAIN, 0x1BA1A98]
compare_type: "!="
compare_value_type: int8
compare_value: 1
address: [MAIN, 0x1BA1A90, 128]
value_type: float
value: 0.028571
-
type: compare
compare_address: [MAIN, 0x1BA1A98]
compare_type: "!="
compare_value_type: int8
compare_value: 0
address: [MAIN, 0x1BA1A90, 128]
value_type: float
value: 0.0333333333
40FPS:
-
type: compare
compare_address: [MAIN, 0x1BA1A98]
compare_type: "!="
compare_value_type: int8
compare_value: 1
address: [MAIN, 0x1B42DB0]
value_type: int32
value: [1, 1]
-
type: compare
compare_address: [MAIN, 0x1BA1A98]
compare_type: "!="
compare_value_type: int8
compare_value: 1
address: [MAIN, 0x236AB00]
value_type: float
value: 0.021
-
type: compare
compare_address: [MAIN, 0x1BA1A98]
compare_type: "!="
compare_value_type: int8
compare_value: 0
address: [MAIN, 0x1B42DB0]
value_type: int32
value: [2, 2]
-
type: compare
compare_address: [MAIN, 0x1BA1A98]
compare_type: "!="
compare_value_type: int8
compare_value: 0
address: [MAIN, 0x236AB00]
value_type: float
value: 0.0166666666
-
type: compare
compare_address: [MAIN, 0x1BA1A98]
compare_type: "!="
compare_value_type: int8
compare_value: 1
address: [MAIN, 0x1BA1A90, 128]
value_type: float
value: 0.025
-
type: compare
compare_address: [MAIN, 0x1BA1A98]
compare_type: "!="
compare_value_type: int8
compare_value: 0
address: [MAIN, 0x1BA1A90, 128]
value_type: float
value: 0.0333333333
45FPS:
-
type: compare
compare_address: [MAIN, 0x1BA1A98]
compare_type: "!="
compare_value_type: int8
compare_value: 1
address: [MAIN, 0x1B42DB0]
value_type: int32
value: [1, 1]
-
type: compare
compare_address: [MAIN, 0x1BA1A98]
compare_type: "!="
compare_value_type: int8
compare_value: 1
address: [MAIN, 0x236AB00]
value_type: float
value: 0.018
-
type: compare
compare_address: [MAIN, 0x1BA1A98]
compare_type: "!="
compare_value_type: int8
compare_value: 0
address: [MAIN, 0x1B42DB0]
value_type: int32
value: [2, 2]
-
type: compare
compare_address: [MAIN, 0x1BA1A98]
compare_type: "!="
compare_value_type: int8
compare_value: 0
address: [MAIN, 0x236AB00]
value_type: float
value: 0.0166666666
-
type: compare
compare_address: [MAIN, 0x1BA1A98]
compare_type: "!="
compare_value_type: int8
compare_value: 1
address: [MAIN, 0x1BA1A90, 128]
value_type: float
value: 0.0222222222
-
type: compare
compare_address: [MAIN, 0x1BA1A98]
compare_type: "!="
compare_value_type: int8
compare_value: 0
address: [MAIN, 0x1BA1A90, 128]
value_type: float
value: 0.0333333333
50FPS:
-
type: compare
compare_address: [MAIN, 0x1BA1A98]
compare_type: "!="
compare_value_type: int8
compare_value: 1
address: [MAIN, 0x1B42DB0]
value_type: int32
value: [1, 1]
-
type: compare
compare_address: [MAIN, 0x1BA1A98]
compare_type: "!="
compare_value_type: int8
compare_value: 1
address: [MAIN, 0x236AB00]
value_type: float
value: 0.016
-
type: compare
compare_address: [MAIN, 0x1BA1A98]
compare_type: "!="
compare_value_type: int8
compare_value: 0
address: [MAIN, 0x1B42DB0]
value_type: int32
value: [2, 2]
-
type: compare
compare_address: [MAIN, 0x1BA1A98]
compare_type: "!="
compare_value_type: int8
compare_value: 0
address: [MAIN, 0x236AB00]
value_type: float
value: 0.0166666666
-
type: compare
compare_address: [MAIN, 0x1BA1A98]
compare_type: "!="
compare_value_type: int8
compare_value: 1
address: [MAIN, 0x1BA1A90, 128]
value_type: float
value: 0.02
-
type: compare
compare_address: [MAIN, 0x1BA1A98]
compare_type: "!="
compare_value_type: int8
compare_value: 0
address: [MAIN, 0x1BA1A90, 128]
value_type: float
value: 0.0333333333
55FPS:
-
type: compare
compare_address: [MAIN, 0x1BA1A98]
compare_type: "!="
compare_value_type: int8
compare_value: 1
address: [MAIN, 0x1B42DB0]
value_type: int32
value: [1, 1]
-
type: compare
compare_address: [MAIN, 0x1BA1A98]
compare_type: "!="
compare_value_type: int8
compare_value: 1
address: [MAIN, 0x236AB00]
value_type: float
value: 0.014
-
type: compare
compare_address: [MAIN, 0x1BA1A98]
compare_type: "!="
compare_value_type: int8
compare_value: 0
address: [MAIN, 0x1B42DB0]
value_type: int32
value: [2, 2]
-
type: compare
compare_address: [MAIN, 0x1BA1A98]
compare_type: "!="
compare_value_type: int8
compare_value: 0
address: [MAIN, 0x236AB00]
value_type: float
value: 0.0166666666
-
type: compare
compare_address: [MAIN, 0x1BA1A98]
compare_type: "!="
compare_value_type: int8
compare_value: 1
address: [MAIN, 0x1BA1A90, 128]
value_type: float
value: 0.01818181818
-
type: compare
compare_address: [MAIN, 0x1BA1A98]
compare_type: "!="
compare_value_type: int8
compare_value: 0
address: [MAIN, 0x1BA1A90, 128]
value_type: float
value: 0.0333333333
60FPS:
-
type: compare
compare_address: [MAIN, 0x1BA1A98]
compare_type: "!="
compare_value_type: int8
compare_value: 1
address: [MAIN, 0x1B42DB0]
value_type: int32
value: [1, 1]
-
type: compare
compare_address: [MAIN, 0x1BA1A98]
compare_type: "!="
compare_value_type: int8
compare_value: 0
address: [MAIN, 0x1B42DB0]
value_type: int32
value: [2, 2]
-
type: compare
compare_address: [MAIN, 0x1BA1A98]
compare_type: "!="
compare_value_type: int8
compare_value: 1
address: [MAIN, 0x236AB00]
value_type: float
value: 0.013
-
type: compare
compare_address: [MAIN, 0x1BA1A98]
compare_type: "!="
compare_value_type: int8
compare_value: 0
address: [MAIN, 0x236AB00]
value_type: float
value: 0.0166666666
-
type: compare
compare_address: [MAIN, 0x1BA1A98]
compare_type: "!="
compare_value_type: int8
compare_value: 1
address: [MAIN, 0x1BA1A90, 128]
value_type: float
value: 0.0166666666
-
type: compare
compare_address: [MAIN, 0x1BA1A98]
compare_type: "!="
compare_value_type: int8
compare_value: 0
address: [MAIN, 0x1BA1A90, 128]
value_type: float
value: 0.0333333333

View File

@ -1,7 +1,7 @@
# Spyro Reignited Trilogy 1.01
# BID: D2775FAFCF4835CB
unsafeCheck: true
unsafeCheck: false
15FPS:
# Disable bSmoothFrameRate and bUseFixedFrameRate to untie game speed from framerate
@ -221,4 +221,4 @@ unsafeCheck: true
type: write
address: [MAIN, 0x69DAC78, 0]
value_type: float
value: [0, 0]
value: [0, 0]

View File

@ -0,0 +1,219 @@
# Bang-On Balls: Chronicles 1.0.4
# BID: 25D3C2E9040D1A9A
unsafeCheck: true
15FPS:
# r.VSync
-
type: write
address: [MAIN, 0x685AE88, 0]
value_type: int32
value: [0, 0]
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
-
type: write
address: [MAIN, 0x702A818, 0]
value_type: float
value: [66.66, 66.66]
# t.MaxFPS
-
type: write
address: [MAIN, 0x7058338, 0]
value_type: float
value: [15, 15]
-
type: block
what: timing
20FPS:
# r.VSync
-
type: write
address: [MAIN, 0x685AE88, 0]
value_type: int32
value: [0, 0]
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x702A818, 0]
value_type: float
value: [50, 50]
# t.MaxFPS
-
type: write
address: [MAIN, 0x7058338, 0]
value_type: float
value: [20, 20]
-
type: block
what: timing
25FPS:
# r.VSync
-
type: write
address: [MAIN, 0x685AE88, 0]
value_type: int32
value: [0, 0]
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x702A818, 0]
value_type: float
value: [40, 40]
# t.MaxFPS
-
type: write
address: [MAIN, 0x7058338, 0]
value_type: float
value: [25, 25]
-
type: block
what: timing
30FPS:
# r.VSync
-
type: write
address: [MAIN, 0x685AE88, 0]
value_type: int32
value: [0, 0]
# r.DynamicRes.FrameTimeBudget (default value)
-
type: write
address: [MAIN, 0x702A818, 0]
value_type: float
value: [33.33, 33.33]
# t.MaxFPS (default is 0)
-
type: write
address: [MAIN, 0x7058338, 0]
value_type: float
value: [0, 0]
35FPS:
# r.VSync
-
type: write
address: [MAIN, 0x685AE88, 0]
value_type: int32
value: [0, 0]
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x702A818, 0]
value_type: float
value: [28.51, 28.51]
# t.MaxFPS
-
type: write
address: [MAIN, 0x7058338, 0]
value_type: float
value: [35, 35]
-
type: block
what: timing
40FPS:
# r.VSync
-
type: write
address: [MAIN, 0x685AE88, 0]
value_type: int32
value: [0, 0]
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x702A818, 0]
value_type: float
value: [25, 25]
# t.MaxFPS
-
type: write
address: [MAIN, 0x7058338, 0]
value_type: float
value: [40, 40]
-
type: block
what: timing
45FPS:
# r.VSync
-
type: write
address: [MAIN, 0x685AE88, 0]
value_type: int32
value: [0, 0]
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x702A818, 0]
value_type: float
value: [22.22, 22.22]
# t.MaxFPS
-
type: write
address: [MAIN, 0x7058338, 0]
value_type: float
value: [45, 45]
-
type: block
what: timing
50FPS:
# r.VSync
-
type: write
address: [MAIN, 0x685AE88, 0]
value_type: int32
value: [0, 0]
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x702A818, 0]
value_type: float
value: [20, 20]
# t.MaxFPS
-
type: write
address: [MAIN, 0x7058338, 0]
value_type: float
value: [50, 50]
-
type: block
what: timing
55FPS:
# r.VSync
-
type: write
address: [MAIN, 0x685AE88, 0]
value_type: int32
value: [0, 0]
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x702A818, 0]
value_type: float
value: [18.18, 18.18]
# t.MaxFPS
-
type: write
address: [MAIN, 0x7058338, 0]
value_type: float
value: [55, 55]
-
type: block
what: timing
60FPS:
# r.VSync
-
type: write
address: [MAIN, 0x685AE88, 0]
value_type: int32
value: [0, 0]
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x702A818, 0]
value_type: float
value: [16.66, 16.66]
# t.MaxFPS
-
type: write
address: [MAIN, 0x7058338, 0]
value_type: float
value: [0, 0]

View File

@ -0,0 +1,201 @@
# Hitman: Blood Money - Reprisal 1.0_68328
# BID: 688C23D524730AB8
# Fix aiming speed by tweaking it in game settings
# Videos / prerendered cutscenes are played at 30 FPS
unsafeCheck: true
15FPS:
# Internal FPS Lock
-
type: write
address: [MAIN, 0x20AA038, 0x10]
value_type: uint32
value: [15, 15]
-
type: write
address: [MAIN, 0x20AA038, 0x40]
value_type: uint32
value: [15, 15]
-
type: write
address: [MAIN, 0x20AA038, 0x70]
value_type: uint32
value: [15, 15]
-
type: block
what: timing
20FPS:
# Internal FPS Lock
-
type: write
address: [MAIN, 0x20AA038, 0x10]
value_type: uint32
value: [20, 20]
-
type: write
address: [MAIN, 0x20AA038, 0x40]
value_type: uint32
value: [20, 20]
-
type: write
address: [MAIN, 0x20AA038, 0x70]
value_type: uint32
value: [20, 20]
-
type: block
what: timing
25FPS:
# Internal FPS Lock
-
type: write
address: [MAIN, 0x20AA038, 0x10]
value_type: uint32
value: [25, 25]
-
type: write
address: [MAIN, 0x20AA038, 0x40]
value_type: uint32
value: [25, 25]
-
type: write
address: [MAIN, 0x20AA038, 0x70]
value_type: uint32
value: [25, 25]
-
type: block
what: timing
30FPS:
# Internal FPS Lock (default value)
-
type: write
address: [MAIN, 0x20AA038, 0x10]
value_type: uint32
value: [30, 30]
-
type: write
address: [MAIN, 0x20AA038, 0x40]
value_type: uint32
value: [30, 30]
-
type: write
address: [MAIN, 0x20AA038, 0x70]
value_type: uint32
value: [30, 30]
35FPS:
# Internal FPS Lock
-
type: write
address: [MAIN, 0x20AA038, 0x10]
value_type: uint32
value: [35, 35]
-
type: write
address: [MAIN, 0x20AA038, 0x40]
value_type: uint32
value: [35, 35]
-
type: write
address: [MAIN, 0x20AA038, 0x70]
value_type: uint32
value: [35, 35]
-
type: block
what: timing
40FPS:
# Internal FPS Lock
-
type: write
address: [MAIN, 0x20AA038, 0x10]
value_type: uint32
value: [40, 40]
-
type: write
address: [MAIN, 0x20AA038, 0x40]
value_type: uint32
value: [40, 40]
-
type: write
address: [MAIN, 0x20AA038, 0x70]
value_type: uint32
value: [40, 40]
-
type: block
what: timing
45FPS:
# Internal FPS Lock
-
type: write
address: [MAIN, 0x20AA038, 0x10]
value_type: uint32
value: [45, 45]
-
type: write
address: [MAIN, 0x20AA038, 0x40]
value_type: uint32
value: [45, 45]
-
type: write
address: [MAIN, 0x20AA038, 0x70]
value_type: uint32
value: [45, 45]
-
type: block
what: timing
50FPS:
# Internal FPS Lock
-
type: write
address: [MAIN, 0x20AA038, 0x10]
value_type: uint32
value: [50, 50]
-
type: write
address: [MAIN, 0x20AA038, 0x40]
value_type: uint32
value: [50, 50]
-
type: write
address: [MAIN, 0x20AA038, 0x70]
value_type: uint32
value: [50, 50]
-
type: block
what: timing
55FPS:
# Internal FPS Lock
-
type: write
address: [MAIN, 0x20AA038, 0x10]
value_type: uint32
value: [55, 55]
-
type: write
address: [MAIN, 0x20AA038, 0x40]
value_type: uint32
value: [55, 55]
-
type: write
address: [MAIN, 0x20AA038, 0x70]
value_type: uint32
value: [55, 55]
-
type: block
what: timing
60FPS:
# Internal FPS Lock
-
type: write
address: [MAIN, 0x20AA038, 0x10]
value_type: uint32
value: [60, 60]
-
type: write
address: [MAIN, 0x20AA038, 0x40]
value_type: uint32
value: [60, 60]
-
type: write
address: [MAIN, 0x20AA038, 0x70]
value_type: uint32
value: [60, 60]

View File

@ -0,0 +1,279 @@
# Jujutsu Kaisen Cursed Clash EUR 1.0.1
# BID: 372BF1E32FC51836
unsafeCheck: true
15FPS:
# r.DynamicRes.FrameTimeBudget (1000/FPS) rounded to 2 decimals
-
type: write
address: [MAIN, 0x8013A48, 0]
value_type: float
value: [66.66, 66.66]
# t.MaxFPS
-
type: write
address: [MAIN, 0x8056F50, 0]
value_type: float
value: [15, 15]
# r.VSync
-
type: write
address: [MAIN, 0x73980C8, 0]
value_type: uint32
value: [0, 0]
# Disable bUseFixedFrameRate
-
type: write
address: [MAIN, 0x80567A8, 0x9C4]
value_type: uint32
value: 7
-
type: block
what: timing
20FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x8013A48, 0]
value_type: float
value: [50, 50]
# t.MaxFPS
-
type: write
address: [MAIN, 0x8056F50, 0]
value_type: float
value: [20, 20]
# r.VSync
-
type: write
address: [MAIN, 0x73980C8, 0]
value_type: uint32
value: [0, 0]
# Disable bUseFixedFrameRate
-
type: write
address: [MAIN, 0x80567A8, 0x9C4]
value_type: uint32
value: 7
-
type: block
what: timing
25FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x8013A48, 0]
value_type: float
value: [40, 40]
# t.MaxFPS
-
type: write
address: [MAIN, 0x8056F50, 0]
value_type: float
value: [25, 25]
# r.VSync
-
type: write
address: [MAIN, 0x73980C8, 0]
value_type: uint32
value: [0, 0]
# Disable bUseFixedFrameRate
-
type: write
address: [MAIN, 0x80567A8, 0x9C4]
value_type: uint32
value: 7
-
type: block
what: timing
30FPS:
# r.DynamicRes.FrameTimeBudget (default value)
-
type: write
address: [MAIN, 0x8013A48, 0]
value_type: float
value: [33.33, 33.33]
# t.MaxFPS (default value is 60)
-
type: write
address: [MAIN, 0x8056F50, 0]
value_type: float
value: [0, 0]
# r.VSync (default value is 1)
-
type: write
address: [MAIN, 0x73980C8, 0]
value_type: uint32
value: [0, 0]
# Disable bUseFixedFrameRate
-
type: write
address: [MAIN, 0x80567A8, 0x9C4]
value_type: uint32
value: 7
35FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x8013A48, 0]
value_type: float
value: [28.51, 28.51]
# t.MaxFPS
-
type: write
address: [MAIN, 0x8056F50, 0]
value_type: float
value: [35, 35]
# r.VSync
-
type: write
address: [MAIN, 0x73980C8, 0]
value_type: uint32
value: [0, 0]
# Disable bUseFixedFrameRate
-
type: write
address: [MAIN, 0x80567A8, 0x9C4]
value_type: uint32
value: 7
-
type: block
what: timing
40FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x8013A48, 0]
value_type: float
value: [25, 25]
# t.MaxFPS
-
type: write
address: [MAIN, 0x8056F50, 0]
value_type: float
value: [40, 40]
# r.VSync
-
type: write
address: [MAIN, 0x73980C8, 0]
value_type: uint32
value: [0, 0]
# Disable bUseFixedFrameRate
-
type: write
address: [MAIN, 0x80567A8, 0x9C4]
value_type: uint32
value: 7
-
type: block
what: timing
45FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x8013A48, 0]
value_type: float
value: [22.22, 22.22]
# t.MaxFPS
-
type: write
address: [MAIN, 0x8056F50, 0]
value_type: float
value: [45, 45]
# r.VSync
-
type: write
address: [MAIN, 0x73980C8, 0]
value_type: uint32
value: [0, 0]
# Disable bUseFixedFrameRate
-
type: write
address: [MAIN, 0x80567A8, 0x9C4]
value_type: uint32
value: 7
-
type: block
what: timing
50FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x8013A48, 0]
value_type: float
value: [20, 20]
# t.MaxFPS
-
type: write
address: [MAIN, 0x8056F50, 0]
value_type: float
value: [50, 50]
# r.VSync
-
type: write
address: [MAIN, 0x73980C8, 0]
value_type: uint32
value: [0, 0]
# Disable bUseFixedFrameRate
-
type: write
address: [MAIN, 0x80567A8, 0x9C4]
value_type: uint32
value: 7
-
type: block
what: timing
55FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x8013A48, 0]
value_type: float
value: [18.18, 18.18]
# t.MaxFPS
-
type: write
address: [MAIN, 0x8056F50, 0]
value_type: float
value: [55, 55]
# r.VSync
-
type: write
address: [MAIN, 0x73980C8, 0]
value_type: uint32
value: [0, 0]
# Disable bUseFixedFrameRate
-
type: write
address: [MAIN, 0x80567A8, 0x9C4]
value_type: uint32
value: 7
-
type: block
what: timing
60FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x8013A48, 0]
value_type: float
value: [16.66, 16.66]
# t.MaxFPS
-
type: write
address: [MAIN, 0x8056F50, 0]
value_type: float
value: [0, 0]
# r.VSync
-
type: write
address: [MAIN, 0x73980C8, 0]
value_type: uint32
value: [0, 0]
# Disable bUseFixedFrameRate
-
type: write
address: [MAIN, 0x80567A8, 0x9C4]
value_type: uint32
value: 7

View File

@ -10,6 +10,12 @@ unsafeCheck: true
address: [MAIN, 0x76C9F68, 0]
value_type: float
value: [15, 15]
# r.VSync
-
type: write
address: [MAIN, 0x6ECD018, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing
@ -20,6 +26,12 @@ unsafeCheck: true
address: [MAIN, 0x76C9F68, 0]
value_type: float
value: [20, 20]
# r.VSync
-
type: write
address: [MAIN, 0x6ECD018, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing
@ -30,6 +42,12 @@ unsafeCheck: true
address: [MAIN, 0x76C9F68, 0]
value_type: float
value: [25, 25]
# r.VSync
-
type: write
address: [MAIN, 0x6ECD018, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing
@ -40,6 +58,12 @@ unsafeCheck: true
address: [MAIN, 0x76C9F68, 0]
value_type: float
value: [0, 0]
# r.VSync (default is 1)
-
type: write
address: [MAIN, 0x6ECD018, 0]
value_type: uint32
value: [0, 0]
35FPS:
# t.MaxFPS
-
@ -47,6 +71,12 @@ unsafeCheck: true
address: [MAIN, 0x76C9F68, 0]
value_type: float
value: [35, 35]
# r.VSync
-
type: write
address: [MAIN, 0x6ECD018, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing
@ -57,6 +87,12 @@ unsafeCheck: true
address: [MAIN, 0x76C9F68, 0]
value_type: float
value: [40, 40]
# r.VSync
-
type: write
address: [MAIN, 0x6ECD018, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing
@ -67,6 +103,12 @@ unsafeCheck: true
address: [MAIN, 0x76C9F68, 0]
value_type: float
value: [45, 45]
# r.VSync
-
type: write
address: [MAIN, 0x6ECD018, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing
@ -77,6 +119,12 @@ unsafeCheck: true
address: [MAIN, 0x76C9F68, 0]
value_type: float
value: [50, 50]
# r.VSync
-
type: write
address: [MAIN, 0x6ECD018, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing
@ -87,6 +135,12 @@ unsafeCheck: true
address: [MAIN, 0x76C9F68, 0]
value_type: float
value: [55, 55]
# r.VSync
-
type: write
address: [MAIN, 0x6ECD018, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing
@ -97,3 +151,9 @@ unsafeCheck: true
address: [MAIN, 0x76C9F68, 0]
value_type: float
value: [0, 0]
# r.VSync
-
type: write
address: [MAIN, 0x6ECD018, 0]
value_type: uint32
value: [0, 0]

View File

@ -0,0 +1,96 @@
# Monster Hunter Rise 16.0.2
# BID: C9A3DD7702075ECD
unsafeCheck: false
# Disable NX-FPS delay function to prioritize game's own FPS lock.
15FPS:
-
type: write
address: [MAIN, 0x1295B3F0, 0x434]
value_type: float
value: 15
-
type: block
what: timing
20FPS:
-
type: write
address: [MAIN, 0x1295B3F0, 0x434]
value_type: float
value: 20
-
type: block
what: timing
25FPS:
-
type: write
address: [MAIN, 0x1295B3F0, 0x434]
value_type: float
value: 25
-
type: block
what: timing
30FPS:
-
type: write
address: [MAIN, 0x1295B3F0, 0x434]
value_type: float
value: 30
-
type: block
what: timing
35FPS:
-
type: write
address: [MAIN, 0x1295B3F0, 0x434]
value_type: float
value: 35
-
type: block
what: timing
40FPS:
-
type: write
address: [MAIN, 0x1295B3F0, 0x434]
value_type: float
value: 40
-
type: block
what: timing
45FPS:
-
type: write
address: [MAIN, 0x1295B3F0, 0x434]
value_type: float
value: 45
-
type: block
what: timing
50FPS:
-
type: write
address: [MAIN, 0x1295B3F0, 0x434]
value_type: float
value: 50
-
type: block
what: timing
55FPS:
-
type: write
address: [MAIN, 0x1295B3F0, 0x434]
value_type: float
value: 55
-
type: block
what: timing
60FPS:
-
type: write
address: [MAIN, 0x1295B3F0, 0x434]
value_type: float
value: 60
-
type: block
what: timing

View File

@ -0,0 +1,93 @@
# EA SPORTS FC 24 1.55.6363
# BID: 355CD175B2498C22
unsafeCheck: true
15FPS:
# Internal FPS Lock
-
type: write
address: [MAIN, 0xCD65E20, 8]
value_type: double
value: 15
20FPS:
# Internal FPS Lock
-
type: write
address: [MAIN, 0xCD65E20, 8]
value_type: double
value: 20
25FPS:
# Internal FPS Lock
-
type: write
address: [MAIN, 0xCD65E20, 8]
value_type: double
value: 25
-
type: block
what: timing
30FPS:
# Internal FPS Lock (default value is 30)
-
type: write
address: [MAIN, 0xCD65E20, 8]
value_type: double
value: 30
35FPS:
# Internal FPS Lock
-
type: write
address: [MAIN, 0xCD65E20, 8]
value_type: double
value: 35
-
type: block
what: timing
40FPS:
# Internal FPS Lock
-
type: write
address: [MAIN, 0xCD65E20, 8]
value_type: double
value: 40
-
type: block
what: timing
45FPS:
# Internal FPS Lock
-
type: write
address: [MAIN, 0xCD65E20, 8]
value_type: double
value: 45
-
type: block
what: timing
50FPS:
# Internal FPS Lock
-
type: write
address: [MAIN, 0xCD65E20, 8]
value_type: double
value: 50
-
type: block
what: timing
55FPS:
# Internal FPS Lock
-
type: write
address: [MAIN, 0xCD65E20, 8]
value_type: double
value: 55
-
type: block
what: timing
60FPS:
# Internal FPS Lock
-
type: write
address: [MAIN, 0xCD65E20, 8]
value_type: double
value: 60

View File

@ -0,0 +1,93 @@
# EA SPORTS FC 24 1.55.bc14
# BID: 51D25A22EBBBAB37
unsafeCheck: true
15FPS:
# Internal FPS Lock
-
type: write
address: [MAIN, 0xCD69E20, 8]
value_type: double
value: 15
20FPS:
# Internal FPS Lock
-
type: write
address: [MAIN, 0xCD69E20, 8]
value_type: double
value: 20
25FPS:
# Internal FPS Lock
-
type: write
address: [MAIN, 0xCD69E20, 8]
value_type: double
value: 25
-
type: block
what: timing
30FPS:
# Internal FPS Lock (default value is 30)
-
type: write
address: [MAIN, 0xCD69E20, 8]
value_type: double
value: 30
35FPS:
# Internal FPS Lock
-
type: write
address: [MAIN, 0xCD69E20, 8]
value_type: double
value: 35
-
type: block
what: timing
40FPS:
# Internal FPS Lock
-
type: write
address: [MAIN, 0xCD69E20, 8]
value_type: double
value: 40
-
type: block
what: timing
45FPS:
# Internal FPS Lock
-
type: write
address: [MAIN, 0xCD69E20, 8]
value_type: double
value: 45
-
type: block
what: timing
50FPS:
# Internal FPS Lock
-
type: write
address: [MAIN, 0xCD69E20, 8]
value_type: double
value: 50
-
type: block
what: timing
55FPS:
# Internal FPS Lock
-
type: write
address: [MAIN, 0xCD69E20, 8]
value_type: double
value: 55
-
type: block
what: timing
60FPS:
# Internal FPS Lock
-
type: write
address: [MAIN, 0xCD69E20, 8]
value_type: double
value: 60

View File

@ -0,0 +1,93 @@
# EA SPORTS FC 24 1.55.7eb0
# BID: 538BB4DE29BF89F3
unsafeCheck: true
15FPS:
# Internal FPS Lock
-
type: write
address: [MAIN, 0xCD68E20, 8]
value_type: double
value: 15
20FPS:
# Internal FPS Lock
-
type: write
address: [MAIN, 0xCD68E20, 8]
value_type: double
value: 20
25FPS:
# Internal FPS Lock
-
type: write
address: [MAIN, 0xCD68E20, 8]
value_type: double
value: 25
-
type: block
what: timing
30FPS:
# Internal FPS Lock (default value is 30)
-
type: write
address: [MAIN, 0xCD68E20, 8]
value_type: double
value: 30
35FPS:
# Internal FPS Lock
-
type: write
address: [MAIN, 0xCD68E20, 8]
value_type: double
value: 35
-
type: block
what: timing
40FPS:
# Internal FPS Lock
-
type: write
address: [MAIN, 0xCD68E20, 8]
value_type: double
value: 40
-
type: block
what: timing
45FPS:
# Internal FPS Lock
-
type: write
address: [MAIN, 0xCD68E20, 8]
value_type: double
value: 45
-
type: block
what: timing
50FPS:
# Internal FPS Lock
-
type: write
address: [MAIN, 0xCD68E20, 8]
value_type: double
value: 50
-
type: block
what: timing
55FPS:
# Internal FPS Lock
-
type: write
address: [MAIN, 0xCD68E20, 8]
value_type: double
value: 55
-
type: block
what: timing
60FPS:
# Internal FPS Lock
-
type: write
address: [MAIN, 0xCD68E20, 8]
value_type: double
value: 60

View File

@ -1,5 +1,5 @@
# The Legend of Heroes: Trails of Cold Steel IV 1.0.3
# BID: 8C93B930348C9787
# BID: 59159483CF88330F
# Button polling is 2x more sensitive to holding any button
unsafeCheck: true

View File

@ -204,10 +204,10 @@ unsafeCheck: true
type: write
address: [MAIN, 0x59FDD30, 0]
value_type: float
value: [0, 0]
value: [60, 60]
# r.VSync
-
type: write
address: [MAIN, 0x51A7A78, 0]
value_type: int32
value: [0, 0]
value: [0, 0]

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@ -0,0 +1,145 @@
# Contra: Rogue Corps 1.3.0
# BID: 4CCD2F6D331DD104
unsafeCheck: true
MASTER_WRITE:
# Read FPS target from code cave at MAIN + 0xA13170
-
type: bytes
main_offset: 0x2004
value_type: uint32
value: 0x1428445B
# CODE CAVE - read FPS target from MAIN + 0xD94628
-
type: bytes
main_offset: 0xA13170
value_type: uint32
value:
- 0xB0001C08
- 0xB9462908
- 0x17D7BBA4
# Redirect DR time factor to MAIN + 0x2ECAB38
-
type: bytes
main_offset: 0x2140
value_type: uint32
value:
- 0x90017648
- 0xBD4B3909
# Default value
-
type: bytes
main_offset: 0x2ECAB38
value_type: float
value: 1000000
15FPS:
-
type: write
address: [MAIN, 0xD94628]
value_type: uint32
value: 15
-
type: write
address: [MAIN, 0x2ECAB38]
value_type: float
value: 2000000
20FPS:
-
type: write
address: [MAIN, 0xD94628]
value_type: uint32
value: 20
-
type: write
address: [MAIN, 0x2ECAB38]
value_type: float
value: 1500000
25FPS:
-
type: write
address: [MAIN, 0xD94628]
value_type: uint32
value: 25
-
type: write
address: [MAIN, 0x2ECAB38]
value_type: float
value: 1200000
30FPS:
-
type: write
address: [MAIN, 0xD94628]
value_type: uint32
value: 30
-
type: write
address: [MAIN, 0x2ECAB38]
value_type: float
value: 1000000
35FPS:
-
type: write
address: [MAIN, 0xD94628]
value_type: uint32
value: 35
-
type: write
address: [MAIN, 0x2ECAB38]
value_type: float
value: 857142
40FPS:
-
type: write
address: [MAIN, 0xD94628]
value_type: uint32
value: 40
-
type: write
address: [MAIN, 0x2ECAB38]
value_type: float
value: 750000
45FPS:
-
type: write
address: [MAIN, 0xD94628]
value_type: uint32
value: 45
-
type: write
address: [MAIN, 0x2ECAB38]
value_type: float
value: 666666
50FPS:
-
type: write
address: [MAIN, 0xD94628]
value_type: uint32
value: 50
-
type: write
address: [MAIN, 0x2ECAB38]
value_type: float
value: 600000
55FPS:
-
type: write
address: [MAIN, 0xD94628]
value_type: uint32
value: 55
-
type: write
address: [MAIN, 0x2ECAB38]
value_type: float
value: 545454
60FPS:
-
type: write
address: [MAIN, 0xD94628]
value_type: uint32
value: 60
-
type: write
address: [MAIN, 0x2ECAB38]
value_type: float
value: 500000

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@ -0,0 +1,275 @@
# The Legend of Zelda: Tears of The Kingdom 1.2.1
# BID: 9B4E43650501A4D4
Addons:
- atmosphere/contents/0100F2C0115B6000/exefs/main.npdm
unsafeCheck: true
MASTER_WRITE:
# Remove double buffer
-
type: bytes
main_offset: 0x21BE6D0
value_type: uint32
value:
- 0x52800021
- 0x52800068
- 0x39029661
# CODE CAVE
-
type: bytes
main_offset: 0x2B19A50
value_type: uint32
value:
- 0xD63F0100
- 0x97FFF72F
- 0xB000E081
- 0xF9455828
- 0xF9055820
- 0xB5000048
- 0x17E5BF5A
- 0xCB080000
- 0x97FFF820
- 0x528502A2
- 0x72A00FE2
- 0x52881541
- 0x72A07F21
- 0xEB01001F
- 0x9A80C020
- 0xEB02001F
- 0x9A80B040
- 0x1E630000
- 0x52800042
- 0x1AC20821
- 0x1E630021
- 0x1E611800
- 0xB000E081
- 0x1E624000
- 0xBD0AB820
- 0x14000008
- 0xB000E081
- 0xB90ABC22
- 0x178E31AD
- 0x52800042
- 0xB000E081
- 0xB90ABC22
- 0x17FFFF0C
- 0xB94ABC22
- 0x34000102
- 0xF85F0260
- 0x7100045F
- 0x540000CC
- 0x12800021
- 0xF000DAA8
- 0xF9451508
- 0xD63F0100
- 0x17E5BF36
- 0xB000E082
- 0xB94AC041
- 0xB90AC05F
- 0xF000DAA8
- 0xF9451508
- 0xD63F0100
- 0x17E5BF2F
- 0x52800022
- 0x17FFFFE7
- 0x1E202048
- 0x54000041
- 0x1E2E1000
- 0x1E222808
- 0x1E202028
- 0x1770F360
- 0xB000E081
- 0xBD4AB821
- 0xBD4C5400
- 0x1E210800
- 0xD65F03C0
# Connect game speed to code cave's calculation
-
type: bytes
main_offset: 0x24897CC
value_type: uint32
value: 0x141A40A1
# Lock prerendered cutscenes to 30 FPS and unlock after while reading expected interval from MAIN + 0x472AAC0
-
type: bytes
main_offset: 0x2484F30
value_type: uint32
value: 0x941A52FA
-
type: bytes
main_offset: 0xEA42E8
value_type: uint32
value: 0x1471D5F7
# Adjust DR timing to FPS target by reading factor from MAIN + 0x472AAC4
-
type: bytes
main_offset: 0x972C14
value_type: uint32
value:
- 0x9001EDC8
- 0xBD4AC501
# Read game's speed from bss caved game speed at MAIN + 0x472AAB8
-
type: bytes
main_offset: 0x7EDE7C
value_type: uint32
value:
- 0xB001F9E1
- 0x1E27D001
- 0xBD4AB820
- 0xD503201F
- 0xF001F228
- 0xAA0003F3
- 0x1E211801
- 0xD503201F
# Fix black background for D-pad menu
-
type: bytes
main_offset: 0x7568B0
value_type: uint32
value: 0x148F0C9C
# Fix vertical aiming speed for Ultrahand (thanks to Last Breath for pointer)
-
type: bytes
main_offset: 0x1D48D40
value_type: uint32
value: 0x9437437E
# Default values
-
type: bytes
main_offset: 0x472AAB8
value_type: float
value: 1.0
-
type: bytes
main_offset: 0x472AAC0
value_type: int32
value: -2
-
type: bytes
main_offset: 0x472AAC4
value_type: float
value: 0.001
15FPS:
# Set default interval to use by patch when exiting prerender cutscene
-
type: write
address: [MAIN, 0x472AAC0]
value_type: int32
value: -4
# DR GPU Time Factor
-
type: write
address: [MAIN, 0x472AAC4]
value_type: float
value: 0.0005
20FPS:
-
type: write
address: [MAIN, 0x472AAC0]
value_type: int32
value: -3
# DR GPU Time Factor
-
type: write
address: [MAIN, 0x472AAC4]
value_type: float
value: 0.000667
25FPS:
-
type: write
address: [MAIN, 0x472AAC0]
value_type: int32
value: -2
# DR GPU Time Factor
-
type: write
address: [MAIN, 0x472AAC4]
value_type: float
value: 0.000834
30FPS:
-
type: write
address: [MAIN, 0x472AAC0]
value_type: int32
value: -2
# DR GPU Time Factor
-
type: write
address: [MAIN, 0x472AAC4]
value_type: float
value: 0.001
35FPS:
-
type: write
address: [MAIN, 0x472AAC0]
value_type: int32
value: -1
# DR GPU Time Factor
-
type: write
address: [MAIN, 0x472AAC4]
value_type: float
value: 0.00117
40FPS:
-
type: write
address: [MAIN, 0x472AAC0]
value_type: int32
value: -1
# DR GPU Time Factor
-
type: write
address: [MAIN, 0x472AAC4]
value_type: float
value: 0.00134
45FPS:
-
type: write
address: [MAIN, 0x472AAC0]
value_type: int32
value: -1
# DR GPU Time Factor
-
type: write
address: [MAIN, 0x472AAC4]
value_type: float
value: 0.0015
50FPS:
-
type: write
address: [MAIN, 0x472AAC0]
value_type: int32
value: -1
# DR GPU Time Factor
-
type: write
address: [MAIN, 0x472AAC4]
value_type: float
value: 0.00167
55FPS:
-
type: write
address: [MAIN, 0x472AAC0]
value_type: int32
value: -1
# DR GPU Time Factor
-
type: write
address: [MAIN, 0x472AAC4]
value_type: float
value: 0.00184
60FPS:
-
type: write
address: [MAIN, 0x472AAC0]
value_type: int32
value: -1
# DR GPU Time Factor
-
type: write
address: [MAIN, 0x472AAC4]
value_type: float
value: 0.002

View File

@ -0,0 +1,82 @@
# SnowRunner 1.0.28
# BID: 2CD8707981B46DAF
# Just search for 0x42055555
unsafeCheck: true
MASTER_WRITE:
# Redirect DR frametime target to MAIN+0x3538158
-
type: bytes
main_offset: 0x187DEA4
value_type: uint32
value:
- 0xF000E5CA
- 0xBD415942
# default value
-
type: bytes
main_offset: 0x3538158
value_type: float
value: 33.3333333333
15FPS:
-
type: write
address: [MAIN, 0x3538158]
value_type: float
value: 66.6666666666
20FPS:
-
type: write
address: [MAIN, 0x3538158]
value_type: float
value: 50
25FPS:
-
type: write
address: [MAIN, 0x3538158]
value_type: float
value: 40
30FPS:
# default value
-
type: write
address: [MAIN, 0x3538158]
value_type: float
value: 33.3333333333
35FPS:
-
type: write
address: [MAIN, 0x3538158]
value_type: float
value: 28.5714
40FPS:
-
type: write
address: [MAIN, 0x3538158]
value_type: float
value: 25
45FPS:
-
type: write
address: [MAIN, 0x3538158]
value_type: float
value: 22.2222222222
50FPS:
-
type: write
address: [MAIN, 0x3538158]
value_type: float
value: 20
55FPS:
-
type: write
address: [MAIN, 0x3538158]
value_type: float
value: 18.1818181818
60FPS:
-
type: write
address: [MAIN, 0x3538158]
value_type: float
value: 16.6666666666

Binary file not shown.

View File

@ -1,5 +1,5 @@
{
"name" : "sys-patch",
"tid" : "420000000000000B",
"requires_reboot": true
"requires_reboot": false
}

Binary file not shown.

Binary file not shown.

View File

@ -1,6 +1,14 @@
[boot]
clear hex_sum_cache
del '/atmosphere/config_templates/'
del '/atmosphere/contents/00FF0000636C6BFF/toolbox.json'
del '/atmosphere/exefs_patches/logo_sloth/'
del '/atmosphere/hosts/domains.txt'
del '/atmosphere/kip_patches/default_nogc/'
del '/atmosphere/kips/.bak/*.kip'
del '/bootloader/ini/!kefir_updater.ini'
del '/bootloader/ini/kefir_updater.ini'
del '/bootloader/ini/fullstock.ini'
@ -17,14 +25,24 @@ del '/bootloader/bootlogo_kefir.bmp'
del '/bootloader/updating.bmp'
del '/bootloader/4IFIR.ini'
del '/atmosphere/contents/00FF0000636C6BFF/toolbox.json'
del '/SaltySD/plugins/NX-FPS.elf'
del '/SaltySD/plugins/ReverseNX-RT.elf'
del '/config/kefir-helper/'
del '/config/kefir-updater/'
del '/config/nx-hbmenu/'
del '/config/Ultrahand/'
del '/config/Uberhand/'
del '/games/hbmenu_[0104444444440000].nsp'
del '/games/Homebrew.Menu.v3.5.1.nsp'
del '/games/Homebrew.Menu.v3.6.0.nsp'
del '/SaltySD/plugins/NX-FPS.elf'
del '/SaltySD/plugins/ReverseNX-RT.elf'
del '/switch/DBI/.DBI.nro.star'
del '/switch/kefir-updater/'
del '/switch/mhz.nro'
del '/switch/MicroMemBench.nro'
@ -35,16 +53,16 @@ del '/switch/.overlays/InfoNX-ovl.ovl'
del '/switch/.overlays/Ultra-Status-Monitor.ovl'
del '/switch/.overlays/sys-clk-overlay.ovl'
del '/games/hbmenu_[0104444444440000].nsp'
del '/games/Homebrew.Menu.v3.5.1.nsp'
del '/games/Homebrew.Menu.v3.6.0.nsp'
del '/atmosphere/kips/.bak/*.kip'
del '/switch/.packages/Ultra Cleaner/'
del '/switch/.packages/4IFIR Wizard/'
del '/switch/.packages/DBI/'
del '/switch/.packages/Translate Interface/'
del '/atmosphere/crash_reports/'
del '/atmosphere/erpt_reports/'
del '/atmosphere/fatal_reports/'
del '/switch/.packages/Ultra Cleaner/'
del '/switch/.packages/4IFIR Wizard/'
refresh