mirror of
https://github.com/Ultra-NX/UltraNX.git
synced 2024-12-25 18:11:56 +00:00
Ultra 2.0|R3
This commit is contained in:
parent
fae194279e
commit
77387097f5
@ -44,9 +44,13 @@ X0100964012528000
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0100C56010FD8000
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;EA SPORTS FC 24
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;1.0.0 - v1.53.dd6d crash
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;1.0.0 - v1.55.bc14 crash
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0100BDB01A0E6000
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;Company of Heroes Collection
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;1.5_66915 crashes
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0100ABD0156F8000
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||||
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;Donkey Kong Country: Tropical Freeze
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;Crash at second level
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X0100C1F0051B6000
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@ -0,0 +1,202 @@
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# Jojo's Bizarre Adventure: All-Star Battle R 2.3.3
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# BID: 3D4E3A9252AA6C63
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# There are small issues with animations in cutscenes at higher framerates
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unsafeCheck: true
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15FPS:
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# Internal FPS Lock, pointer ref: 00 01 40 F9 E5 03 04 2A
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-
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type: write
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address: [MAIN, 0x2AEDA08, 704]
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value_type: uint32
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value: 4
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# Game Speed, pointer ref: F3 03 00 AA 20 00 80 52 F4 03 01 AA
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-
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type: write
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address: [MAIN, 0x2AEF6D0, 1360]
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value_type: uint32
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value: 4
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# UI Speed
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-
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type: write
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address: [MAIN, 0x2AEF6D0, 2554]
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value_type: uint8
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value: 15
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-
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type: block
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what: timing
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20FPS:
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# Internal FPS Lock
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-
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type: write
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address: [MAIN, 0x2AEDA08, 704]
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value_type: uint32
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value: 3
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# Game Speed
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-
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type: write
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address: [MAIN, 0x2AEF6D0, 1360]
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value_type: uint32
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value: 3
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# UI Speed
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-
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type: write
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address: [MAIN, 0x2AEF6D0, 2554]
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value_type: uint8
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value: 20
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-
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type: block
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what: timing
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25FPS:
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# Internal FPS Lock
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-
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type: write
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address: [MAIN, 0x2AEDA08, 704]
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value_type: uint32
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value: 2
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# Game Speed
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-
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type: write
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address: [MAIN, 0x2AEF6D0, 1360]
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value_type: uint32
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value: 2
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# UI Speed
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-
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type: write
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address: [MAIN, 0x2AEF6D0, 2554]
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value_type: uint8
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value: 25
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30FPS:
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# Internal FPS Lock
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-
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type: write
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address: [MAIN, 0x2AEDA08, 704]
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value_type: uint32
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value: 2
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# Game Speed
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-
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type: write
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address: [MAIN, 0x2AEF6D0, 1360]
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value_type: uint32
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value: 2
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# UI Speed
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-
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type: write
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address: [MAIN, 0x2AEF6D0, 2554]
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value_type: uint8
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value: 30
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35FPS:
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# Internal FPS Lock
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-
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type: write
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address: [MAIN, 0x2AEDA08, 704]
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value_type: uint32
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value: 1
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# Game Speed
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-
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type: write
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address: [MAIN, 0x2AEF6D0, 1360]
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value_type: uint32
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value: 1
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# UI Speed
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-
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type: write
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address: [MAIN, 0x2AEF6D0, 2554]
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value_type: uint8
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value: 35
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40FPS:
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# Internal FPS Lock
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-
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type: write
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address: [MAIN, 0x2AEDA08, 704]
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value_type: uint32
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value: 1
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# Game Speed
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-
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type: write
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address: [MAIN, 0x2AEF6D0, 1360]
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value_type: uint32
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value: 1
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# UI Speed
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-
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type: write
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address: [MAIN, 0x2AEF6D0, 2554]
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value_type: uint8
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value: 40
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45FPS:
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# Internal FPS Lock
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-
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type: write
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address: [MAIN, 0x2AEDA08, 704]
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value_type: uint32
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value: 1
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# Game Speed
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-
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type: write
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address: [MAIN, 0x2AEF6D0, 1360]
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value_type: uint32
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value: 1
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# UI Speed
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-
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type: write
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address: [MAIN, 0x2AEF6D0, 2554]
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value_type: uint8
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value: 45
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50FPS:
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# Internal FPS Lock
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-
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type: write
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address: [MAIN, 0x2AEDA08, 704]
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value_type: uint32
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value: 1
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# Game Speed
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-
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type: write
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address: [MAIN, 0x2AEF6D0, 1360]
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value_type: uint32
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value: 1
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# UI Speed
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-
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type: write
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address: [MAIN, 0x2AEF6D0, 2554]
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value_type: uint8
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value: 50
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55FPS:
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# Internal FPS Lock
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-
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type: write
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address: [MAIN, 0x2AEDA08, 704]
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value_type: uint32
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value: 1
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# Game Speed
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-
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type: write
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address: [MAIN, 0x2AEF6D0, 1360]
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value_type: uint32
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value: 1
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# UI Speed
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-
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type: write
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address: [MAIN, 0x2AEF6D0, 2554]
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value_type: uint8
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value: 55
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60FPS:
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# Internal FPS Lock
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-
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type: write
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address: [MAIN, 0x2AEDA08, 704]
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value_type: uint32
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value: 1
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# Game Speed
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-
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type: write
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address: [MAIN, 0x2AEF6D0, 1360]
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value_type: uint32
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value: 1
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# UI Speed
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-
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type: write
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address: [MAIN, 0x2AEF6D0, 2554]
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value_type: uint8
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value: 60
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@ -0,0 +1,199 @@
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# Jojo's Bizarre Adventure: All-Star Battle R 2.3.0
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# BID: B2FA8FF1240615F1
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# There are small issues with animations in cutscenes at higher framerates
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# REF: 28 1C 00 12 89 07 80 52 2A 09 C8 1A
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unsafeCheck: true
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15FPS:
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# Internal FPS Lock
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-
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type: write
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address: [MAIN, 0x2AEEA08, 704]
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value_type: uint32
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value: 4
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-
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type: write
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address: [MAIN, 0x2AF06D0, 1360]
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value_type: uint32
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value: 4
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# UI Speed
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-
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type: write
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address: [MAIN, 0x2AF06D0, 2554]
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value_type: uint8
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value: 15
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-
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type: block
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what: timing
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20FPS:
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# Internal FPS Lock
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-
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type: write
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address: [MAIN, 0x2AEEA08, 704]
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value_type: uint32
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value: 3
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-
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type: write
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address: [MAIN, 0x2AF06D0, 1360]
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value_type: uint32
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value: 3
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# UI Speed
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-
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type: write
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address: [MAIN, 0x2AF06D0, 2554]
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value_type: uint8
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value: 20
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-
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type: block
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what: timing
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25FPS:
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# Internal FPS Lock
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-
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type: write
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address: [MAIN, 0x2AEEA08, 704]
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value_type: uint32
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value: 2
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-
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type: write
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address: [MAIN, 0x2AF06D0, 1360]
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value_type: uint32
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value: 2
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# UI Speed
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-
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type: write
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address: [MAIN, 0x2AF06D0, 2554]
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value_type: uint8
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value: 25
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30FPS:
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# Internal FPS Lock
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-
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type: write
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address: [MAIN, 0x2AEEA08, 704]
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value_type: uint32
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value: 2
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-
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type: write
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address: [MAIN, 0x2AF06D0, 1360]
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value_type: uint32
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value: 2
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# UI Speed
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-
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type: write
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address: [MAIN, 0x2AF06D0, 2554]
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value_type: uint8
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value: 30
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35FPS:
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# Internal FPS Lock
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-
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type: write
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address: [MAIN, 0x2AEEA08, 704]
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value_type: uint32
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value: 1
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# Game Speed
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-
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type: write
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address: [MAIN, 0x2AF06D0, 1360]
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value_type: uint32
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value: 1
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# UI Speed
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-
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type: write
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address: [MAIN, 0x2AF06D0, 2554]
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value_type: uint8
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value: 35
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40FPS:
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# Internal FPS Lock
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-
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type: write
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address: [MAIN, 0x2AEEA08, 704]
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value_type: uint32
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value: 1
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# Game Speed
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-
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type: write
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address: [MAIN, 0x2AF06D0, 1360]
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value_type: uint32
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value: 1
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# UI Speed
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-
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type: write
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address: [MAIN, 0x2AF06D0, 2554]
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value_type: uint8
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value: 40
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45FPS:
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# Internal FPS Lock
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-
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type: write
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address: [MAIN, 0x2AEEA08, 704]
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value_type: uint32
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value: 1
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# Game Speed
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-
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type: write
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address: [MAIN, 0x2AF06D0, 1360]
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value_type: uint32
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value: 1
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# UI Speed
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-
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type: write
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address: [MAIN, 0x2AF06D0, 2554]
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value_type: uint8
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value: 45
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50FPS:
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# Internal FPS Lock
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-
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type: write
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address: [MAIN, 0x2AEEA08, 704]
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value_type: uint32
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value: 1
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# Game Speed
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-
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type: write
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address: [MAIN, 0x2AF06D0, 1360]
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value_type: uint32
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value: 1
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# UI Speed
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-
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type: write
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address: [MAIN, 0x2AF06D0, 2554]
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value_type: uint8
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value: 50
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55FPS:
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# Internal FPS Lock
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-
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type: write
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address: [MAIN, 0x2AEEA08, 704]
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value_type: uint32
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value: 1
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# Game Speed
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-
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type: write
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address: [MAIN, 0x2AF06D0, 1360]
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value_type: uint32
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value: 1
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# UI Speed
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-
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type: write
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address: [MAIN, 0x2AF06D0, 2554]
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value_type: uint8
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value: 55
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60FPS:
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# Internal FPS Lock
|
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-
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type: write
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address: [MAIN, 0x2AEEA08, 704]
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value_type: uint32
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value: 1
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# Game Speed
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-
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type: write
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address: [MAIN, 0x2AF06D0, 1360]
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value_type: uint32
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value: 1
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# UI Speed
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-
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type: write
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address: [MAIN, 0x2AF06D0, 2554]
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value_type: uint8
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value: 60
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@ -0,0 +1,91 @@
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# Farming Simulator 23 Nintendo Switch Edition 1.5.0.0
|
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# BID: 17F37A56B17DD9CC
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unsafeCheck: true
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15FPS:
|
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# Internal FPS lock
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-
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type: write
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address: [MAIN, 0xFAD7AC]
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value_type: float
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value: 15
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-
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type: block
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what: timing
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20FPS:
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-
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type: write
|
||||
address: [MAIN, 0xFAD7AC]
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value_type: float
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value: 20
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-
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type: block
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what: timing
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25FPS:
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||||
-
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type: write
|
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address: [MAIN, 0xFAD7AC]
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value_type: float
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value: 25
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-
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type: block
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what: timing
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30FPS:
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# default value
|
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-
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type: write
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address: [MAIN, 0xFAD7AC]
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value_type: float
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||||
value: 30
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35FPS:
|
||||
-
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type: write
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||||
address: [MAIN, 0xFAD7AC]
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value_type: float
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||||
value: 35
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||||
-
|
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type: block
|
||||
what: timing
|
||||
40FPS:
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0xFAD7AC]
|
||||
value_type: float
|
||||
value: 40
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||||
-
|
||||
type: block
|
||||
what: timing
|
||||
45FPS:
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0xFAD7AC]
|
||||
value_type: float
|
||||
value: 45
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||||
-
|
||||
type: block
|
||||
what: timing
|
||||
50FPS:
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0xFAD7AC]
|
||||
value_type: float
|
||||
value: 50
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
55FPS:
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0xFAD7AC]
|
||||
value_type: float
|
||||
value: 55
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
60FPS:
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0xFAD7AC]
|
||||
value_type: float
|
||||
value: 60
|
@ -0,0 +1,279 @@
|
||||
# Jujutsu Kaisen Cursed Clash JP 1.0.1
|
||||
# BID: 372BF1E32FC51836
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
15FPS:
|
||||
# r.DynamicRes.FrameTimeBudget (1000/FPS) rounded to 2 decimals
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x8013A48, 0]
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||||
value_type: float
|
||||
value: [66.66, 66.66]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x8056F50, 0]
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||||
value_type: float
|
||||
value: [15, 15]
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x73980C8, 0]
|
||||
value_type: uint32
|
||||
value: [0, 0]
|
||||
# Disable bUseFixedFrameRate
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x80567A8, 0x9C4]
|
||||
value_type: uint32
|
||||
value: 7
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
20FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x8013A48, 0]
|
||||
value_type: float
|
||||
value: [50, 50]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x8056F50, 0]
|
||||
value_type: float
|
||||
value: [20, 20]
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x73980C8, 0]
|
||||
value_type: uint32
|
||||
value: [0, 0]
|
||||
# Disable bUseFixedFrameRate
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x80567A8, 0x9C4]
|
||||
value_type: uint32
|
||||
value: 7
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
25FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x8013A48, 0]
|
||||
value_type: float
|
||||
value: [40, 40]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x8056F50, 0]
|
||||
value_type: float
|
||||
value: [25, 25]
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x73980C8, 0]
|
||||
value_type: uint32
|
||||
value: [0, 0]
|
||||
# Disable bUseFixedFrameRate
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x80567A8, 0x9C4]
|
||||
value_type: uint32
|
||||
value: 7
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
30FPS:
|
||||
# r.DynamicRes.FrameTimeBudget (default value)
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x8013A48, 0]
|
||||
value_type: float
|
||||
value: [33.33, 33.33]
|
||||
# t.MaxFPS (default value is 60)
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x8056F50, 0]
|
||||
value_type: float
|
||||
value: [0, 0]
|
||||
# r.VSync (default value is 1)
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x73980C8, 0]
|
||||
value_type: uint32
|
||||
value: [0, 0]
|
||||
# Disable bUseFixedFrameRate
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x80567A8, 0x9C4]
|
||||
value_type: uint32
|
||||
value: 7
|
||||
35FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x8013A48, 0]
|
||||
value_type: float
|
||||
value: [28.51, 28.51]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x8056F50, 0]
|
||||
value_type: float
|
||||
value: [35, 35]
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x73980C8, 0]
|
||||
value_type: uint32
|
||||
value: [0, 0]
|
||||
# Disable bUseFixedFrameRate
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x80567A8, 0x9C4]
|
||||
value_type: uint32
|
||||
value: 7
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
40FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x8013A48, 0]
|
||||
value_type: float
|
||||
value: [25, 25]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x8056F50, 0]
|
||||
value_type: float
|
||||
value: [40, 40]
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x73980C8, 0]
|
||||
value_type: uint32
|
||||
value: [0, 0]
|
||||
# Disable bUseFixedFrameRate
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x80567A8, 0x9C4]
|
||||
value_type: uint32
|
||||
value: 7
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
45FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x8013A48, 0]
|
||||
value_type: float
|
||||
value: [22.22, 22.22]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x8056F50, 0]
|
||||
value_type: float
|
||||
value: [45, 45]
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x73980C8, 0]
|
||||
value_type: uint32
|
||||
value: [0, 0]
|
||||
# Disable bUseFixedFrameRate
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x80567A8, 0x9C4]
|
||||
value_type: uint32
|
||||
value: 7
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
50FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x8013A48, 0]
|
||||
value_type: float
|
||||
value: [20, 20]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x8056F50, 0]
|
||||
value_type: float
|
||||
value: [50, 50]
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x73980C8, 0]
|
||||
value_type: uint32
|
||||
value: [0, 0]
|
||||
# Disable bUseFixedFrameRate
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x80567A8, 0x9C4]
|
||||
value_type: uint32
|
||||
value: 7
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
55FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x8013A48, 0]
|
||||
value_type: float
|
||||
value: [18.18, 18.18]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x8056F50, 0]
|
||||
value_type: float
|
||||
value: [55, 55]
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x73980C8, 0]
|
||||
value_type: uint32
|
||||
value: [0, 0]
|
||||
# Disable bUseFixedFrameRate
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x80567A8, 0x9C4]
|
||||
value_type: uint32
|
||||
value: 7
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
60FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x8013A48, 0]
|
||||
value_type: float
|
||||
value: [16.66, 16.66]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x8056F50, 0]
|
||||
value_type: float
|
||||
value: [0, 0]
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x73980C8, 0]
|
||||
value_type: uint32
|
||||
value: [0, 0]
|
||||
# Disable bUseFixedFrameRate
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x80567A8, 0x9C4]
|
||||
value_type: uint32
|
||||
value: 7
|
@ -0,0 +1,82 @@
|
||||
# Fate/Samurai Remnant 1.1.3
|
||||
# BID: 0F09DF1B3AA9E3FD
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
# Disable setting double buffer, REF: 28 63 A8 9B B8 5F 6E 29 2B F7 01 51 B9 83 57 B8
|
||||
MASTER_WRITE:
|
||||
-
|
||||
type: bytes
|
||||
main_offset: 0x5DB12C
|
||||
value_type: uint32
|
||||
value: 0x52800079
|
||||
15FPS:
|
||||
# interval, REF: 29 00 80 52 16 00 08 8B 08 A0 8C 52 28 00 A0 72
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x33B26C0]
|
||||
value_type: int32
|
||||
value: 4
|
||||
20FPS:
|
||||
# interval
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x33B26C0]
|
||||
value_type: int32
|
||||
value: 3
|
||||
25FPS:
|
||||
# interval
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x33B26C0]
|
||||
value_type: int32
|
||||
value: 2
|
||||
30FPS:
|
||||
# interval (default value)
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x33B26C0]
|
||||
value_type: int32
|
||||
value: 2
|
||||
35FPS:
|
||||
# interval
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x33B26C0]
|
||||
value_type: int32
|
||||
value: 1
|
||||
40FPS:
|
||||
# interval
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x33B26C0]
|
||||
value_type: int32
|
||||
value: 1
|
||||
45FPS:
|
||||
# interval
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x33B26C0]
|
||||
value_type: int32
|
||||
value: 1
|
||||
50FPS:
|
||||
# interval
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x33B26C0]
|
||||
value_type: int32
|
||||
value: 1
|
||||
55FPS:
|
||||
# interval
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x33B26C0]
|
||||
value_type: int32
|
||||
value: 1
|
||||
60FPS:
|
||||
# interval
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x33B26C0]
|
||||
value_type: int32
|
||||
value: 1
|
@ -1,5 +1,5 @@
|
||||
# The Witcher 3: Wild Hund - Complete Edition 4.04b
|
||||
# BID: D27FD8A515077F34
|
||||
# BID: 4BC4A8A814FD46A4
|
||||
|
||||
unsafeCheck: true
|
||||
|
@ -1,7 +1,7 @@
|
||||
# Dark Souls Remastered 1.0.3
|
||||
# BID: DF3766A2BB651A3E
|
||||
|
||||
unsafeCheck: true
|
||||
unsafeCheck: false
|
||||
|
||||
MASTER_WRITE:
|
||||
# Redirect FPS target to MAIN+0x55E9A00
|
||||
@ -325,4 +325,4 @@ MASTER_WRITE:
|
||||
compare_value: 1
|
||||
address: [MAIN, 0x55E9A08]
|
||||
value_type: float
|
||||
value: 0.0166666666
|
||||
value: 0.0166666666
|
||||
|
@ -0,0 +1,96 @@
|
||||
# Monster Hunter Rise JP 16.02
|
||||
# BID: D2FD97779381FB9A
|
||||
|
||||
unsafeCheck: false
|
||||
|
||||
# Disable NX-FPS delay function to prioritize game's own FPS lock.
|
||||
15FPS:
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x12B2E5C8, 0x434]
|
||||
value_type: float
|
||||
value: 15
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
20FPS:
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x12B2E5C8, 0x434]
|
||||
value_type: float
|
||||
value: 20
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
25FPS:
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x12B2E5C8, 0x434]
|
||||
value_type: float
|
||||
value: 25
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
30FPS:
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x12B2E5C8, 0x434]
|
||||
value_type: float
|
||||
value: 30
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
35FPS:
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x12B2E5C8, 0x434]
|
||||
value_type: float
|
||||
value: 35
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
40FPS:
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x12B2E5C8, 0x434]
|
||||
value_type: float
|
||||
value: 40
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
45FPS:
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x12B2E5C8, 0x434]
|
||||
value_type: float
|
||||
value: 45
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
50FPS:
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x12B2E5C8, 0x434]
|
||||
value_type: float
|
||||
value: 50
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
55FPS:
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x12B2E5C8, 0x434]
|
||||
value_type: float
|
||||
value: 55
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
60FPS:
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x12B2E5C8, 0x434]
|
||||
value_type: float
|
||||
value: 60
|
||||
-
|
||||
type: block
|
||||
what: timing
|
@ -0,0 +1,219 @@
|
||||
# Choo-Choo Charles 1.0.1
|
||||
# BID: 406F004D76F961F3
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
15FPS:
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6DC65E8, 0]
|
||||
value_type: int32
|
||||
value: [0, 0]
|
||||
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7594F48, 0]
|
||||
value_type: float
|
||||
value: [66.66, 66.66]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x75C2C08, 0]
|
||||
value_type: float
|
||||
value: [15, 15]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
20FPS:
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6DC65E8, 0]
|
||||
value_type: int32
|
||||
value: [0, 0]
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7594F48, 0]
|
||||
value_type: float
|
||||
value: [50, 50]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x75C2C08, 0]
|
||||
value_type: float
|
||||
value: [20, 20]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
25FPS:
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6DC65E8, 0]
|
||||
value_type: int32
|
||||
value: [0, 0]
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7594F48, 0]
|
||||
value_type: float
|
||||
value: [40, 40]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x75C2C08, 0]
|
||||
value_type: float
|
||||
value: [25, 25]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
30FPS:
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6DC65E8, 0]
|
||||
value_type: int32
|
||||
value: [0, 0]
|
||||
# r.DynamicRes.FrameTimeBudget (default value)
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7594F48, 0]
|
||||
value_type: float
|
||||
value: [33.33, 33.33]
|
||||
# t.MaxFPS (default is 10000)
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x75C2C08, 0]
|
||||
value_type: float
|
||||
value: [0, 0]
|
||||
35FPS:
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6DC65E8, 0]
|
||||
value_type: int32
|
||||
value: [0, 0]
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7594F48, 0]
|
||||
value_type: float
|
||||
value: [28.51, 28.51]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x75C2C08, 0]
|
||||
value_type: float
|
||||
value: [35, 35]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
40FPS:
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6DC65E8, 0]
|
||||
value_type: int32
|
||||
value: [0, 0]
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7594F48, 0]
|
||||
value_type: float
|
||||
value: [25, 25]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x75C2C08, 0]
|
||||
value_type: float
|
||||
value: [40, 40]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
45FPS:
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6DC65E8, 0]
|
||||
value_type: int32
|
||||
value: [0, 0]
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7594F48, 0]
|
||||
value_type: float
|
||||
value: [22.22, 22.22]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x75C2C08, 0]
|
||||
value_type: float
|
||||
value: [45, 45]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
50FPS:
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6DC65E8, 0]
|
||||
value_type: int32
|
||||
value: [0, 0]
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7594F48, 0]
|
||||
value_type: float
|
||||
value: [20, 20]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x75C2C08, 0]
|
||||
value_type: float
|
||||
value: [50, 50]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
55FPS:
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6DC65E8, 0]
|
||||
value_type: int32
|
||||
value: [0, 0]
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7594F48, 0]
|
||||
value_type: float
|
||||
value: [18.18, 18.18]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x75C2C08, 0]
|
||||
value_type: float
|
||||
value: [55, 55]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
60FPS:
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6DC65E8, 0]
|
||||
value_type: int32
|
||||
value: [0, 0]
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7594F48, 0]
|
||||
value_type: float
|
||||
value: [16.66, 16.66]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x75C2C08, 0]
|
||||
value_type: float
|
||||
value: [0, 0]
|
@ -0,0 +1,219 @@
|
||||
# LEGO 2K Drive 1.14
|
||||
# BID: AA906741384B10CC
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
15FPS:
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x9516D00, 0]
|
||||
value_type: int32
|
||||
value: [0, 0]
|
||||
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x9D22CE8, 0]
|
||||
value_type: float
|
||||
value: [66.66, 66.66]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x9D48E60, 0]
|
||||
value_type: float
|
||||
value: [15, 15]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
20FPS:
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x9516D00, 0]
|
||||
value_type: int32
|
||||
value: [0, 0]
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x9D22CE8, 0]
|
||||
value_type: float
|
||||
value: [50, 50]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x9D48E60, 0]
|
||||
value_type: float
|
||||
value: [20, 20]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
25FPS:
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x9516D00, 0]
|
||||
value_type: int32
|
||||
value: [0, 0]
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x9D22CE8, 0]
|
||||
value_type: float
|
||||
value: [40, 40]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x9D48E60, 0]
|
||||
value_type: float
|
||||
value: [25, 25]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
30FPS:
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x9516D00, 0]
|
||||
value_type: int32
|
||||
value: [0, 0]
|
||||
# r.DynamicRes.FrameTimeBudget (default value)
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x9D22CE8, 0]
|
||||
value_type: float
|
||||
value: [33.33, 33.33]
|
||||
# t.MaxFPS (default is 30)
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x9D48E60, 0]
|
||||
value_type: float
|
||||
value: [0, 0]
|
||||
35FPS:
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x9516D00, 0]
|
||||
value_type: int32
|
||||
value: [0, 0]
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x9D22CE8, 0]
|
||||
value_type: float
|
||||
value: [28.51, 28.51]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x9D48E60, 0]
|
||||
value_type: float
|
||||
value: [35, 35]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
40FPS:
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x9516D00, 0]
|
||||
value_type: int32
|
||||
value: [0, 0]
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x9D22CE8, 0]
|
||||
value_type: float
|
||||
value: [25, 25]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x9D48E60, 0]
|
||||
value_type: float
|
||||
value: [40, 40]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
45FPS:
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x9516D00, 0]
|
||||
value_type: int32
|
||||
value: [0, 0]
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x9D22CE8, 0]
|
||||
value_type: float
|
||||
value: [22.22, 22.22]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x9D48E60, 0]
|
||||
value_type: float
|
||||
value: [45, 45]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
50FPS:
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x9516D00, 0]
|
||||
value_type: int32
|
||||
value: [0, 0]
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x9D22CE8, 0]
|
||||
value_type: float
|
||||
value: [20, 20]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x9D48E60, 0]
|
||||
value_type: float
|
||||
value: [50, 50]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
55FPS:
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x9516D00, 0]
|
||||
value_type: int32
|
||||
value: [0, 0]
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x9D22CE8, 0]
|
||||
value_type: float
|
||||
value: [18.18, 18.18]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x9D48E60, 0]
|
||||
value_type: float
|
||||
value: [55, 55]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
60FPS:
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x9516D00, 0]
|
||||
value_type: int32
|
||||
value: [0, 0]
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x9D22CE8, 0]
|
||||
value_type: float
|
||||
value: [16.66, 16.66]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x9D48E60, 0]
|
||||
value_type: float
|
||||
value: [0, 0]
|
@ -0,0 +1,443 @@
|
||||
# Xenoblade Chronicles 3 2.2.0
|
||||
# BID: 82D187FE9EF9BE92
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
MASTER_WRITE:
|
||||
# Redirect DR frametime target reading to .bss code cave [MAIN, 0x236AB00]
|
||||
-
|
||||
type: bytes
|
||||
main_offset: 0x124F518
|
||||
value_type: uint32
|
||||
value:
|
||||
- 0xF00088C8
|
||||
- 0xBD4B0100
|
||||
# Original DR frametime target
|
||||
-
|
||||
type: bytes
|
||||
main_offset: 0x236AB00
|
||||
value_type: float
|
||||
value:
|
||||
- 0.0166666666
|
||||
# Fix crash when gathering big amount of ether for > 30 FPS
|
||||
- # Code cave at 0x1295DA0
|
||||
type: bytes
|
||||
main_offset: 0x67360
|
||||
value_type: uint32
|
||||
value: 0x9448BA90
|
||||
- # Push fixed 1/30 float to game speed pointer late enough to not affect it
|
||||
type: bytes
|
||||
main_offset: 0x1295DA0
|
||||
value_type: uint32
|
||||
value:
|
||||
- 0xF9400015
|
||||
- 0x1E2E1001
|
||||
- 0x1E27D002
|
||||
- 0x1E221821
|
||||
- 0xBD0216A1
|
||||
- 0xD65F03C0
|
||||
# For 15-20 FPS use internal FPS lock, for 25-30 set default value
|
||||
15FPS:
|
||||
# vsync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x1B42DB0]
|
||||
value_type: int32
|
||||
value: [4, 4]
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x236AB00]
|
||||
value_type: float
|
||||
value: 0.0166666666
|
||||
# UI speed
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x1BA1A90, 128]
|
||||
value_type: float
|
||||
value: 0.0666666666
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
20FPS:
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x1B42DB0]
|
||||
value_type: int32
|
||||
value: [3, 3]
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x236AB00]
|
||||
value_type: float
|
||||
value: 0.0166666666
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x1BA1A90, 128]
|
||||
value_type: float
|
||||
value: 0.05
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
25FPS:
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x1B42DB0]
|
||||
value_type: int32
|
||||
value: [2, 2]
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x236AB00]
|
||||
value_type: float
|
||||
value: 0.02
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x1BA1A90, 128]
|
||||
value_type: float
|
||||
value: 0.04
|
||||
30FPS:
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x1B42DB0]
|
||||
value_type: int32
|
||||
value: [2, 2]
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x236AB00]
|
||||
value_type: float
|
||||
value: 0.0166666666
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x1BA1A90, 128]
|
||||
value_type: float
|
||||
value: 0.0333333333
|
||||
|
||||
# For 35-60 FPS check if cutscene is played. If it is, set 30 FPS lock. If not, disable it.
|
||||
35FPS:
|
||||
-
|
||||
type: compare
|
||||
compare_address: [MAIN, 0x1BA1A98]
|
||||
compare_type: "!="
|
||||
compare_value_type: int8
|
||||
compare_value: 1
|
||||
address: [MAIN, 0x1B42DB0]
|
||||
value_type: int32
|
||||
value: [1, 1]
|
||||
-
|
||||
type: compare
|
||||
compare_address: [MAIN, 0x1BA1A98]
|
||||
compare_type: "!="
|
||||
compare_value_type: int8
|
||||
compare_value: 1
|
||||
address: [MAIN, 0x236AB00]
|
||||
value_type: float
|
||||
value: 0.024
|
||||
-
|
||||
type: compare
|
||||
compare_address: [MAIN, 0x1BA1A98]
|
||||
compare_type: "!="
|
||||
compare_value_type: int8
|
||||
compare_value: 0
|
||||
address: [MAIN, 0x1B42DB0]
|
||||
value_type: int32
|
||||
value: [2, 2]
|
||||
-
|
||||
type: compare
|
||||
compare_address: [MAIN, 0x1BA1A98]
|
||||
compare_type: "!="
|
||||
compare_value_type: int8
|
||||
compare_value: 0
|
||||
address: [MAIN, 0x236AB00]
|
||||
value_type: float
|
||||
value: 0.0166666666
|
||||
-
|
||||
type: compare
|
||||
compare_address: [MAIN, 0x1BA1A98]
|
||||
compare_type: "!="
|
||||
compare_value_type: int8
|
||||
compare_value: 1
|
||||
address: [MAIN, 0x1BA1A90, 128]
|
||||
value_type: float
|
||||
value: 0.028571
|
||||
-
|
||||
type: compare
|
||||
compare_address: [MAIN, 0x1BA1A98]
|
||||
compare_type: "!="
|
||||
compare_value_type: int8
|
||||
compare_value: 0
|
||||
address: [MAIN, 0x1BA1A90, 128]
|
||||
value_type: float
|
||||
value: 0.0333333333
|
||||
40FPS:
|
||||
-
|
||||
type: compare
|
||||
compare_address: [MAIN, 0x1BA1A98]
|
||||
compare_type: "!="
|
||||
compare_value_type: int8
|
||||
compare_value: 1
|
||||
address: [MAIN, 0x1B42DB0]
|
||||
value_type: int32
|
||||
value: [1, 1]
|
||||
-
|
||||
type: compare
|
||||
compare_address: [MAIN, 0x1BA1A98]
|
||||
compare_type: "!="
|
||||
compare_value_type: int8
|
||||
compare_value: 1
|
||||
address: [MAIN, 0x236AB00]
|
||||
value_type: float
|
||||
value: 0.021
|
||||
-
|
||||
type: compare
|
||||
compare_address: [MAIN, 0x1BA1A98]
|
||||
compare_type: "!="
|
||||
compare_value_type: int8
|
||||
compare_value: 0
|
||||
address: [MAIN, 0x1B42DB0]
|
||||
value_type: int32
|
||||
value: [2, 2]
|
||||
-
|
||||
type: compare
|
||||
compare_address: [MAIN, 0x1BA1A98]
|
||||
compare_type: "!="
|
||||
compare_value_type: int8
|
||||
compare_value: 0
|
||||
address: [MAIN, 0x236AB00]
|
||||
value_type: float
|
||||
value: 0.0166666666
|
||||
-
|
||||
type: compare
|
||||
compare_address: [MAIN, 0x1BA1A98]
|
||||
compare_type: "!="
|
||||
compare_value_type: int8
|
||||
compare_value: 1
|
||||
address: [MAIN, 0x1BA1A90, 128]
|
||||
value_type: float
|
||||
value: 0.025
|
||||
-
|
||||
type: compare
|
||||
compare_address: [MAIN, 0x1BA1A98]
|
||||
compare_type: "!="
|
||||
compare_value_type: int8
|
||||
compare_value: 0
|
||||
address: [MAIN, 0x1BA1A90, 128]
|
||||
value_type: float
|
||||
value: 0.0333333333
|
||||
45FPS:
|
||||
-
|
||||
type: compare
|
||||
compare_address: [MAIN, 0x1BA1A98]
|
||||
compare_type: "!="
|
||||
compare_value_type: int8
|
||||
compare_value: 1
|
||||
address: [MAIN, 0x1B42DB0]
|
||||
value_type: int32
|
||||
value: [1, 1]
|
||||
-
|
||||
type: compare
|
||||
compare_address: [MAIN, 0x1BA1A98]
|
||||
compare_type: "!="
|
||||
compare_value_type: int8
|
||||
compare_value: 1
|
||||
address: [MAIN, 0x236AB00]
|
||||
value_type: float
|
||||
value: 0.018
|
||||
-
|
||||
type: compare
|
||||
compare_address: [MAIN, 0x1BA1A98]
|
||||
compare_type: "!="
|
||||
compare_value_type: int8
|
||||
compare_value: 0
|
||||
address: [MAIN, 0x1B42DB0]
|
||||
value_type: int32
|
||||
value: [2, 2]
|
||||
-
|
||||
type: compare
|
||||
compare_address: [MAIN, 0x1BA1A98]
|
||||
compare_type: "!="
|
||||
compare_value_type: int8
|
||||
compare_value: 0
|
||||
address: [MAIN, 0x236AB00]
|
||||
value_type: float
|
||||
value: 0.0166666666
|
||||
-
|
||||
type: compare
|
||||
compare_address: [MAIN, 0x1BA1A98]
|
||||
compare_type: "!="
|
||||
compare_value_type: int8
|
||||
compare_value: 1
|
||||
address: [MAIN, 0x1BA1A90, 128]
|
||||
value_type: float
|
||||
value: 0.0222222222
|
||||
-
|
||||
type: compare
|
||||
compare_address: [MAIN, 0x1BA1A98]
|
||||
compare_type: "!="
|
||||
compare_value_type: int8
|
||||
compare_value: 0
|
||||
address: [MAIN, 0x1BA1A90, 128]
|
||||
value_type: float
|
||||
value: 0.0333333333
|
||||
50FPS:
|
||||
-
|
||||
type: compare
|
||||
compare_address: [MAIN, 0x1BA1A98]
|
||||
compare_type: "!="
|
||||
compare_value_type: int8
|
||||
compare_value: 1
|
||||
address: [MAIN, 0x1B42DB0]
|
||||
value_type: int32
|
||||
value: [1, 1]
|
||||
-
|
||||
type: compare
|
||||
compare_address: [MAIN, 0x1BA1A98]
|
||||
compare_type: "!="
|
||||
compare_value_type: int8
|
||||
compare_value: 1
|
||||
address: [MAIN, 0x236AB00]
|
||||
value_type: float
|
||||
value: 0.016
|
||||
-
|
||||
type: compare
|
||||
compare_address: [MAIN, 0x1BA1A98]
|
||||
compare_type: "!="
|
||||
compare_value_type: int8
|
||||
compare_value: 0
|
||||
address: [MAIN, 0x1B42DB0]
|
||||
value_type: int32
|
||||
value: [2, 2]
|
||||
-
|
||||
type: compare
|
||||
compare_address: [MAIN, 0x1BA1A98]
|
||||
compare_type: "!="
|
||||
compare_value_type: int8
|
||||
compare_value: 0
|
||||
address: [MAIN, 0x236AB00]
|
||||
value_type: float
|
||||
value: 0.0166666666
|
||||
-
|
||||
type: compare
|
||||
compare_address: [MAIN, 0x1BA1A98]
|
||||
compare_type: "!="
|
||||
compare_value_type: int8
|
||||
compare_value: 1
|
||||
address: [MAIN, 0x1BA1A90, 128]
|
||||
value_type: float
|
||||
value: 0.02
|
||||
-
|
||||
type: compare
|
||||
compare_address: [MAIN, 0x1BA1A98]
|
||||
compare_type: "!="
|
||||
compare_value_type: int8
|
||||
compare_value: 0
|
||||
address: [MAIN, 0x1BA1A90, 128]
|
||||
value_type: float
|
||||
value: 0.0333333333
|
||||
55FPS:
|
||||
-
|
||||
type: compare
|
||||
compare_address: [MAIN, 0x1BA1A98]
|
||||
compare_type: "!="
|
||||
compare_value_type: int8
|
||||
compare_value: 1
|
||||
address: [MAIN, 0x1B42DB0]
|
||||
value_type: int32
|
||||
value: [1, 1]
|
||||
-
|
||||
type: compare
|
||||
compare_address: [MAIN, 0x1BA1A98]
|
||||
compare_type: "!="
|
||||
compare_value_type: int8
|
||||
compare_value: 1
|
||||
address: [MAIN, 0x236AB00]
|
||||
value_type: float
|
||||
value: 0.014
|
||||
-
|
||||
type: compare
|
||||
compare_address: [MAIN, 0x1BA1A98]
|
||||
compare_type: "!="
|
||||
compare_value_type: int8
|
||||
compare_value: 0
|
||||
address: [MAIN, 0x1B42DB0]
|
||||
value_type: int32
|
||||
value: [2, 2]
|
||||
-
|
||||
type: compare
|
||||
compare_address: [MAIN, 0x1BA1A98]
|
||||
compare_type: "!="
|
||||
compare_value_type: int8
|
||||
compare_value: 0
|
||||
address: [MAIN, 0x236AB00]
|
||||
value_type: float
|
||||
value: 0.0166666666
|
||||
-
|
||||
type: compare
|
||||
compare_address: [MAIN, 0x1BA1A98]
|
||||
compare_type: "!="
|
||||
compare_value_type: int8
|
||||
compare_value: 1
|
||||
address: [MAIN, 0x1BA1A90, 128]
|
||||
value_type: float
|
||||
value: 0.01818181818
|
||||
-
|
||||
type: compare
|
||||
compare_address: [MAIN, 0x1BA1A98]
|
||||
compare_type: "!="
|
||||
compare_value_type: int8
|
||||
compare_value: 0
|
||||
address: [MAIN, 0x1BA1A90, 128]
|
||||
value_type: float
|
||||
value: 0.0333333333
|
||||
60FPS:
|
||||
-
|
||||
type: compare
|
||||
compare_address: [MAIN, 0x1BA1A98]
|
||||
compare_type: "!="
|
||||
compare_value_type: int8
|
||||
compare_value: 1
|
||||
address: [MAIN, 0x1B42DB0]
|
||||
value_type: int32
|
||||
value: [1, 1]
|
||||
-
|
||||
type: compare
|
||||
compare_address: [MAIN, 0x1BA1A98]
|
||||
compare_type: "!="
|
||||
compare_value_type: int8
|
||||
compare_value: 0
|
||||
address: [MAIN, 0x1B42DB0]
|
||||
value_type: int32
|
||||
value: [2, 2]
|
||||
-
|
||||
type: compare
|
||||
compare_address: [MAIN, 0x1BA1A98]
|
||||
compare_type: "!="
|
||||
compare_value_type: int8
|
||||
compare_value: 1
|
||||
address: [MAIN, 0x236AB00]
|
||||
value_type: float
|
||||
value: 0.013
|
||||
-
|
||||
type: compare
|
||||
compare_address: [MAIN, 0x1BA1A98]
|
||||
compare_type: "!="
|
||||
compare_value_type: int8
|
||||
compare_value: 0
|
||||
address: [MAIN, 0x236AB00]
|
||||
value_type: float
|
||||
value: 0.0166666666
|
||||
-
|
||||
type: compare
|
||||
compare_address: [MAIN, 0x1BA1A98]
|
||||
compare_type: "!="
|
||||
compare_value_type: int8
|
||||
compare_value: 1
|
||||
address: [MAIN, 0x1BA1A90, 128]
|
||||
value_type: float
|
||||
value: 0.0166666666
|
||||
-
|
||||
type: compare
|
||||
compare_address: [MAIN, 0x1BA1A98]
|
||||
compare_type: "!="
|
||||
compare_value_type: int8
|
||||
compare_value: 0
|
||||
address: [MAIN, 0x1BA1A90, 128]
|
||||
value_type: float
|
||||
value: 0.0333333333
|
@ -1,7 +1,7 @@
|
||||
# Spyro Reignited Trilogy 1.01
|
||||
# BID: D2775FAFCF4835CB
|
||||
|
||||
unsafeCheck: true
|
||||
unsafeCheck: false
|
||||
|
||||
15FPS:
|
||||
# Disable bSmoothFrameRate and bUseFixedFrameRate to untie game speed from framerate
|
||||
@ -221,4 +221,4 @@ unsafeCheck: true
|
||||
type: write
|
||||
address: [MAIN, 0x69DAC78, 0]
|
||||
value_type: float
|
||||
value: [0, 0]
|
||||
value: [0, 0]
|
||||
|
@ -0,0 +1,219 @@
|
||||
# Bang-On Balls: Chronicles 1.0.4
|
||||
# BID: 25D3C2E9040D1A9A
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
15FPS:
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x685AE88, 0]
|
||||
value_type: int32
|
||||
value: [0, 0]
|
||||
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x702A818, 0]
|
||||
value_type: float
|
||||
value: [66.66, 66.66]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7058338, 0]
|
||||
value_type: float
|
||||
value: [15, 15]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
20FPS:
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x685AE88, 0]
|
||||
value_type: int32
|
||||
value: [0, 0]
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x702A818, 0]
|
||||
value_type: float
|
||||
value: [50, 50]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7058338, 0]
|
||||
value_type: float
|
||||
value: [20, 20]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
25FPS:
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x685AE88, 0]
|
||||
value_type: int32
|
||||
value: [0, 0]
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x702A818, 0]
|
||||
value_type: float
|
||||
value: [40, 40]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7058338, 0]
|
||||
value_type: float
|
||||
value: [25, 25]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
30FPS:
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x685AE88, 0]
|
||||
value_type: int32
|
||||
value: [0, 0]
|
||||
# r.DynamicRes.FrameTimeBudget (default value)
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x702A818, 0]
|
||||
value_type: float
|
||||
value: [33.33, 33.33]
|
||||
# t.MaxFPS (default is 0)
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7058338, 0]
|
||||
value_type: float
|
||||
value: [0, 0]
|
||||
35FPS:
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x685AE88, 0]
|
||||
value_type: int32
|
||||
value: [0, 0]
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x702A818, 0]
|
||||
value_type: float
|
||||
value: [28.51, 28.51]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7058338, 0]
|
||||
value_type: float
|
||||
value: [35, 35]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
40FPS:
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x685AE88, 0]
|
||||
value_type: int32
|
||||
value: [0, 0]
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x702A818, 0]
|
||||
value_type: float
|
||||
value: [25, 25]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7058338, 0]
|
||||
value_type: float
|
||||
value: [40, 40]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
45FPS:
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x685AE88, 0]
|
||||
value_type: int32
|
||||
value: [0, 0]
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x702A818, 0]
|
||||
value_type: float
|
||||
value: [22.22, 22.22]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7058338, 0]
|
||||
value_type: float
|
||||
value: [45, 45]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
50FPS:
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x685AE88, 0]
|
||||
value_type: int32
|
||||
value: [0, 0]
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x702A818, 0]
|
||||
value_type: float
|
||||
value: [20, 20]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7058338, 0]
|
||||
value_type: float
|
||||
value: [50, 50]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
55FPS:
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x685AE88, 0]
|
||||
value_type: int32
|
||||
value: [0, 0]
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x702A818, 0]
|
||||
value_type: float
|
||||
value: [18.18, 18.18]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7058338, 0]
|
||||
value_type: float
|
||||
value: [55, 55]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
60FPS:
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x685AE88, 0]
|
||||
value_type: int32
|
||||
value: [0, 0]
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x702A818, 0]
|
||||
value_type: float
|
||||
value: [16.66, 16.66]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7058338, 0]
|
||||
value_type: float
|
||||
value: [0, 0]
|
@ -0,0 +1,201 @@
|
||||
# Hitman: Blood Money - Reprisal 1.0_68328
|
||||
# BID: 688C23D524730AB8
|
||||
# Fix aiming speed by tweaking it in game settings
|
||||
# Videos / prerendered cutscenes are played at 30 FPS
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
15FPS:
|
||||
# Internal FPS Lock
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x20AA038, 0x10]
|
||||
value_type: uint32
|
||||
value: [15, 15]
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x20AA038, 0x40]
|
||||
value_type: uint32
|
||||
value: [15, 15]
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x20AA038, 0x70]
|
||||
value_type: uint32
|
||||
value: [15, 15]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
20FPS:
|
||||
# Internal FPS Lock
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x20AA038, 0x10]
|
||||
value_type: uint32
|
||||
value: [20, 20]
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x20AA038, 0x40]
|
||||
value_type: uint32
|
||||
value: [20, 20]
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x20AA038, 0x70]
|
||||
value_type: uint32
|
||||
value: [20, 20]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
25FPS:
|
||||
# Internal FPS Lock
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x20AA038, 0x10]
|
||||
value_type: uint32
|
||||
value: [25, 25]
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x20AA038, 0x40]
|
||||
value_type: uint32
|
||||
value: [25, 25]
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x20AA038, 0x70]
|
||||
value_type: uint32
|
||||
value: [25, 25]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
30FPS:
|
||||
# Internal FPS Lock (default value)
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x20AA038, 0x10]
|
||||
value_type: uint32
|
||||
value: [30, 30]
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x20AA038, 0x40]
|
||||
value_type: uint32
|
||||
value: [30, 30]
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x20AA038, 0x70]
|
||||
value_type: uint32
|
||||
value: [30, 30]
|
||||
35FPS:
|
||||
# Internal FPS Lock
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x20AA038, 0x10]
|
||||
value_type: uint32
|
||||
value: [35, 35]
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x20AA038, 0x40]
|
||||
value_type: uint32
|
||||
value: [35, 35]
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x20AA038, 0x70]
|
||||
value_type: uint32
|
||||
value: [35, 35]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
40FPS:
|
||||
# Internal FPS Lock
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x20AA038, 0x10]
|
||||
value_type: uint32
|
||||
value: [40, 40]
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x20AA038, 0x40]
|
||||
value_type: uint32
|
||||
value: [40, 40]
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x20AA038, 0x70]
|
||||
value_type: uint32
|
||||
value: [40, 40]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
45FPS:
|
||||
# Internal FPS Lock
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x20AA038, 0x10]
|
||||
value_type: uint32
|
||||
value: [45, 45]
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x20AA038, 0x40]
|
||||
value_type: uint32
|
||||
value: [45, 45]
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x20AA038, 0x70]
|
||||
value_type: uint32
|
||||
value: [45, 45]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
50FPS:
|
||||
# Internal FPS Lock
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x20AA038, 0x10]
|
||||
value_type: uint32
|
||||
value: [50, 50]
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x20AA038, 0x40]
|
||||
value_type: uint32
|
||||
value: [50, 50]
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x20AA038, 0x70]
|
||||
value_type: uint32
|
||||
value: [50, 50]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
55FPS:
|
||||
# Internal FPS Lock
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x20AA038, 0x10]
|
||||
value_type: uint32
|
||||
value: [55, 55]
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x20AA038, 0x40]
|
||||
value_type: uint32
|
||||
value: [55, 55]
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x20AA038, 0x70]
|
||||
value_type: uint32
|
||||
value: [55, 55]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
60FPS:
|
||||
# Internal FPS Lock
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x20AA038, 0x10]
|
||||
value_type: uint32
|
||||
value: [60, 60]
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x20AA038, 0x40]
|
||||
value_type: uint32
|
||||
value: [60, 60]
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x20AA038, 0x70]
|
||||
value_type: uint32
|
||||
value: [60, 60]
|
@ -0,0 +1,279 @@
|
||||
# Jujutsu Kaisen Cursed Clash EUR 1.0.1
|
||||
# BID: 372BF1E32FC51836
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
15FPS:
|
||||
# r.DynamicRes.FrameTimeBudget (1000/FPS) rounded to 2 decimals
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x8013A48, 0]
|
||||
value_type: float
|
||||
value: [66.66, 66.66]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x8056F50, 0]
|
||||
value_type: float
|
||||
value: [15, 15]
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x73980C8, 0]
|
||||
value_type: uint32
|
||||
value: [0, 0]
|
||||
# Disable bUseFixedFrameRate
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x80567A8, 0x9C4]
|
||||
value_type: uint32
|
||||
value: 7
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
20FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x8013A48, 0]
|
||||
value_type: float
|
||||
value: [50, 50]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x8056F50, 0]
|
||||
value_type: float
|
||||
value: [20, 20]
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x73980C8, 0]
|
||||
value_type: uint32
|
||||
value: [0, 0]
|
||||
# Disable bUseFixedFrameRate
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x80567A8, 0x9C4]
|
||||
value_type: uint32
|
||||
value: 7
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
25FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x8013A48, 0]
|
||||
value_type: float
|
||||
value: [40, 40]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x8056F50, 0]
|
||||
value_type: float
|
||||
value: [25, 25]
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x73980C8, 0]
|
||||
value_type: uint32
|
||||
value: [0, 0]
|
||||
# Disable bUseFixedFrameRate
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x80567A8, 0x9C4]
|
||||
value_type: uint32
|
||||
value: 7
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
30FPS:
|
||||
# r.DynamicRes.FrameTimeBudget (default value)
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x8013A48, 0]
|
||||
value_type: float
|
||||
value: [33.33, 33.33]
|
||||
# t.MaxFPS (default value is 60)
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x8056F50, 0]
|
||||
value_type: float
|
||||
value: [0, 0]
|
||||
# r.VSync (default value is 1)
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x73980C8, 0]
|
||||
value_type: uint32
|
||||
value: [0, 0]
|
||||
# Disable bUseFixedFrameRate
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x80567A8, 0x9C4]
|
||||
value_type: uint32
|
||||
value: 7
|
||||
35FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x8013A48, 0]
|
||||
value_type: float
|
||||
value: [28.51, 28.51]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x8056F50, 0]
|
||||
value_type: float
|
||||
value: [35, 35]
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x73980C8, 0]
|
||||
value_type: uint32
|
||||
value: [0, 0]
|
||||
# Disable bUseFixedFrameRate
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x80567A8, 0x9C4]
|
||||
value_type: uint32
|
||||
value: 7
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
40FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x8013A48, 0]
|
||||
value_type: float
|
||||
value: [25, 25]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x8056F50, 0]
|
||||
value_type: float
|
||||
value: [40, 40]
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x73980C8, 0]
|
||||
value_type: uint32
|
||||
value: [0, 0]
|
||||
# Disable bUseFixedFrameRate
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x80567A8, 0x9C4]
|
||||
value_type: uint32
|
||||
value: 7
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
45FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x8013A48, 0]
|
||||
value_type: float
|
||||
value: [22.22, 22.22]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x8056F50, 0]
|
||||
value_type: float
|
||||
value: [45, 45]
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x73980C8, 0]
|
||||
value_type: uint32
|
||||
value: [0, 0]
|
||||
# Disable bUseFixedFrameRate
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x80567A8, 0x9C4]
|
||||
value_type: uint32
|
||||
value: 7
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
50FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x8013A48, 0]
|
||||
value_type: float
|
||||
value: [20, 20]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x8056F50, 0]
|
||||
value_type: float
|
||||
value: [50, 50]
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x73980C8, 0]
|
||||
value_type: uint32
|
||||
value: [0, 0]
|
||||
# Disable bUseFixedFrameRate
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x80567A8, 0x9C4]
|
||||
value_type: uint32
|
||||
value: 7
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
55FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x8013A48, 0]
|
||||
value_type: float
|
||||
value: [18.18, 18.18]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x8056F50, 0]
|
||||
value_type: float
|
||||
value: [55, 55]
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x73980C8, 0]
|
||||
value_type: uint32
|
||||
value: [0, 0]
|
||||
# Disable bUseFixedFrameRate
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x80567A8, 0x9C4]
|
||||
value_type: uint32
|
||||
value: 7
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
60FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x8013A48, 0]
|
||||
value_type: float
|
||||
value: [16.66, 16.66]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x8056F50, 0]
|
||||
value_type: float
|
||||
value: [0, 0]
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x73980C8, 0]
|
||||
value_type: uint32
|
||||
value: [0, 0]
|
||||
# Disable bUseFixedFrameRate
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x80567A8, 0x9C4]
|
||||
value_type: uint32
|
||||
value: 7
|
@ -10,6 +10,12 @@ unsafeCheck: true
|
||||
address: [MAIN, 0x76C9F68, 0]
|
||||
value_type: float
|
||||
value: [15, 15]
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6ECD018, 0]
|
||||
value_type: uint32
|
||||
value: [0, 0]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
@ -20,6 +26,12 @@ unsafeCheck: true
|
||||
address: [MAIN, 0x76C9F68, 0]
|
||||
value_type: float
|
||||
value: [20, 20]
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6ECD018, 0]
|
||||
value_type: uint32
|
||||
value: [0, 0]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
@ -30,6 +42,12 @@ unsafeCheck: true
|
||||
address: [MAIN, 0x76C9F68, 0]
|
||||
value_type: float
|
||||
value: [25, 25]
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6ECD018, 0]
|
||||
value_type: uint32
|
||||
value: [0, 0]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
@ -40,6 +58,12 @@ unsafeCheck: true
|
||||
address: [MAIN, 0x76C9F68, 0]
|
||||
value_type: float
|
||||
value: [0, 0]
|
||||
# r.VSync (default is 1)
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6ECD018, 0]
|
||||
value_type: uint32
|
||||
value: [0, 0]
|
||||
35FPS:
|
||||
# t.MaxFPS
|
||||
-
|
||||
@ -47,6 +71,12 @@ unsafeCheck: true
|
||||
address: [MAIN, 0x76C9F68, 0]
|
||||
value_type: float
|
||||
value: [35, 35]
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6ECD018, 0]
|
||||
value_type: uint32
|
||||
value: [0, 0]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
@ -57,6 +87,12 @@ unsafeCheck: true
|
||||
address: [MAIN, 0x76C9F68, 0]
|
||||
value_type: float
|
||||
value: [40, 40]
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6ECD018, 0]
|
||||
value_type: uint32
|
||||
value: [0, 0]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
@ -67,6 +103,12 @@ unsafeCheck: true
|
||||
address: [MAIN, 0x76C9F68, 0]
|
||||
value_type: float
|
||||
value: [45, 45]
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6ECD018, 0]
|
||||
value_type: uint32
|
||||
value: [0, 0]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
@ -77,6 +119,12 @@ unsafeCheck: true
|
||||
address: [MAIN, 0x76C9F68, 0]
|
||||
value_type: float
|
||||
value: [50, 50]
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6ECD018, 0]
|
||||
value_type: uint32
|
||||
value: [0, 0]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
@ -87,6 +135,12 @@ unsafeCheck: true
|
||||
address: [MAIN, 0x76C9F68, 0]
|
||||
value_type: float
|
||||
value: [55, 55]
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6ECD018, 0]
|
||||
value_type: uint32
|
||||
value: [0, 0]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
@ -97,3 +151,9 @@ unsafeCheck: true
|
||||
address: [MAIN, 0x76C9F68, 0]
|
||||
value_type: float
|
||||
value: [0, 0]
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6ECD018, 0]
|
||||
value_type: uint32
|
||||
value: [0, 0]
|
@ -0,0 +1,96 @@
|
||||
# Monster Hunter Rise 16.0.2
|
||||
# BID: C9A3DD7702075ECD
|
||||
|
||||
unsafeCheck: false
|
||||
|
||||
# Disable NX-FPS delay function to prioritize game's own FPS lock.
|
||||
15FPS:
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x1295B3F0, 0x434]
|
||||
value_type: float
|
||||
value: 15
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
20FPS:
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x1295B3F0, 0x434]
|
||||
value_type: float
|
||||
value: 20
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
25FPS:
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x1295B3F0, 0x434]
|
||||
value_type: float
|
||||
value: 25
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
30FPS:
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x1295B3F0, 0x434]
|
||||
value_type: float
|
||||
value: 30
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
35FPS:
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x1295B3F0, 0x434]
|
||||
value_type: float
|
||||
value: 35
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
40FPS:
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x1295B3F0, 0x434]
|
||||
value_type: float
|
||||
value: 40
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
45FPS:
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x1295B3F0, 0x434]
|
||||
value_type: float
|
||||
value: 45
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
50FPS:
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x1295B3F0, 0x434]
|
||||
value_type: float
|
||||
value: 50
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
55FPS:
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x1295B3F0, 0x434]
|
||||
value_type: float
|
||||
value: 55
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
60FPS:
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x1295B3F0, 0x434]
|
||||
value_type: float
|
||||
value: 60
|
||||
-
|
||||
type: block
|
||||
what: timing
|
@ -0,0 +1,93 @@
|
||||
# EA SPORTS FC 24 1.55.6363
|
||||
# BID: 355CD175B2498C22
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
15FPS:
|
||||
# Internal FPS Lock
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0xCD65E20, 8]
|
||||
value_type: double
|
||||
value: 15
|
||||
20FPS:
|
||||
# Internal FPS Lock
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0xCD65E20, 8]
|
||||
value_type: double
|
||||
value: 20
|
||||
25FPS:
|
||||
# Internal FPS Lock
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0xCD65E20, 8]
|
||||
value_type: double
|
||||
value: 25
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
30FPS:
|
||||
# Internal FPS Lock (default value is 30)
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0xCD65E20, 8]
|
||||
value_type: double
|
||||
value: 30
|
||||
35FPS:
|
||||
# Internal FPS Lock
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0xCD65E20, 8]
|
||||
value_type: double
|
||||
value: 35
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
40FPS:
|
||||
# Internal FPS Lock
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0xCD65E20, 8]
|
||||
value_type: double
|
||||
value: 40
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
45FPS:
|
||||
# Internal FPS Lock
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0xCD65E20, 8]
|
||||
value_type: double
|
||||
value: 45
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
50FPS:
|
||||
# Internal FPS Lock
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0xCD65E20, 8]
|
||||
value_type: double
|
||||
value: 50
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
55FPS:
|
||||
# Internal FPS Lock
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0xCD65E20, 8]
|
||||
value_type: double
|
||||
value: 55
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
60FPS:
|
||||
# Internal FPS Lock
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0xCD65E20, 8]
|
||||
value_type: double
|
||||
value: 60
|
@ -0,0 +1,93 @@
|
||||
# EA SPORTS FC 24 1.55.bc14
|
||||
# BID: 51D25A22EBBBAB37
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
15FPS:
|
||||
# Internal FPS Lock
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0xCD69E20, 8]
|
||||
value_type: double
|
||||
value: 15
|
||||
20FPS:
|
||||
# Internal FPS Lock
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0xCD69E20, 8]
|
||||
value_type: double
|
||||
value: 20
|
||||
25FPS:
|
||||
# Internal FPS Lock
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0xCD69E20, 8]
|
||||
value_type: double
|
||||
value: 25
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
30FPS:
|
||||
# Internal FPS Lock (default value is 30)
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0xCD69E20, 8]
|
||||
value_type: double
|
||||
value: 30
|
||||
35FPS:
|
||||
# Internal FPS Lock
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0xCD69E20, 8]
|
||||
value_type: double
|
||||
value: 35
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
40FPS:
|
||||
# Internal FPS Lock
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0xCD69E20, 8]
|
||||
value_type: double
|
||||
value: 40
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
45FPS:
|
||||
# Internal FPS Lock
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0xCD69E20, 8]
|
||||
value_type: double
|
||||
value: 45
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
50FPS:
|
||||
# Internal FPS Lock
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0xCD69E20, 8]
|
||||
value_type: double
|
||||
value: 50
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
55FPS:
|
||||
# Internal FPS Lock
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0xCD69E20, 8]
|
||||
value_type: double
|
||||
value: 55
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
60FPS:
|
||||
# Internal FPS Lock
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0xCD69E20, 8]
|
||||
value_type: double
|
||||
value: 60
|
@ -0,0 +1,93 @@
|
||||
# EA SPORTS FC 24 1.55.7eb0
|
||||
# BID: 538BB4DE29BF89F3
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
15FPS:
|
||||
# Internal FPS Lock
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0xCD68E20, 8]
|
||||
value_type: double
|
||||
value: 15
|
||||
20FPS:
|
||||
# Internal FPS Lock
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0xCD68E20, 8]
|
||||
value_type: double
|
||||
value: 20
|
||||
25FPS:
|
||||
# Internal FPS Lock
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0xCD68E20, 8]
|
||||
value_type: double
|
||||
value: 25
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
30FPS:
|
||||
# Internal FPS Lock (default value is 30)
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0xCD68E20, 8]
|
||||
value_type: double
|
||||
value: 30
|
||||
35FPS:
|
||||
# Internal FPS Lock
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0xCD68E20, 8]
|
||||
value_type: double
|
||||
value: 35
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
40FPS:
|
||||
# Internal FPS Lock
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0xCD68E20, 8]
|
||||
value_type: double
|
||||
value: 40
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
45FPS:
|
||||
# Internal FPS Lock
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0xCD68E20, 8]
|
||||
value_type: double
|
||||
value: 45
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
50FPS:
|
||||
# Internal FPS Lock
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0xCD68E20, 8]
|
||||
value_type: double
|
||||
value: 50
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
55FPS:
|
||||
# Internal FPS Lock
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0xCD68E20, 8]
|
||||
value_type: double
|
||||
value: 55
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
60FPS:
|
||||
# Internal FPS Lock
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0xCD68E20, 8]
|
||||
value_type: double
|
||||
value: 60
|
@ -1,5 +1,5 @@
|
||||
# The Legend of Heroes: Trails of Cold Steel IV 1.0.3
|
||||
# BID: 8C93B930348C9787
|
||||
# BID: 59159483CF88330F
|
||||
# Button polling is 2x more sensitive to holding any button
|
||||
|
||||
unsafeCheck: true
|
||||
|
@ -204,10 +204,10 @@ unsafeCheck: true
|
||||
type: write
|
||||
address: [MAIN, 0x59FDD30, 0]
|
||||
value_type: float
|
||||
value: [0, 0]
|
||||
value: [60, 60]
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x51A7A78, 0]
|
||||
value_type: int32
|
||||
value: [0, 0]
|
||||
value: [0, 0]
|
||||
|
@ -0,0 +1,145 @@
|
||||
# Contra: Rogue Corps 1.3.0
|
||||
# BID: 4CCD2F6D331DD104
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
MASTER_WRITE:
|
||||
# Read FPS target from code cave at MAIN + 0xA13170
|
||||
-
|
||||
type: bytes
|
||||
main_offset: 0x2004
|
||||
value_type: uint32
|
||||
value: 0x1428445B
|
||||
# CODE CAVE - read FPS target from MAIN + 0xD94628
|
||||
-
|
||||
type: bytes
|
||||
main_offset: 0xA13170
|
||||
value_type: uint32
|
||||
value:
|
||||
- 0xB0001C08
|
||||
- 0xB9462908
|
||||
- 0x17D7BBA4
|
||||
# Redirect DR time factor to MAIN + 0x2ECAB38
|
||||
-
|
||||
type: bytes
|
||||
main_offset: 0x2140
|
||||
value_type: uint32
|
||||
value:
|
||||
- 0x90017648
|
||||
- 0xBD4B3909
|
||||
# Default value
|
||||
-
|
||||
type: bytes
|
||||
main_offset: 0x2ECAB38
|
||||
value_type: float
|
||||
value: 1000000
|
||||
15FPS:
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0xD94628]
|
||||
value_type: uint32
|
||||
value: 15
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x2ECAB38]
|
||||
value_type: float
|
||||
value: 2000000
|
||||
20FPS:
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0xD94628]
|
||||
value_type: uint32
|
||||
value: 20
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x2ECAB38]
|
||||
value_type: float
|
||||
value: 1500000
|
||||
25FPS:
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0xD94628]
|
||||
value_type: uint32
|
||||
value: 25
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x2ECAB38]
|
||||
value_type: float
|
||||
value: 1200000
|
||||
30FPS:
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0xD94628]
|
||||
value_type: uint32
|
||||
value: 30
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x2ECAB38]
|
||||
value_type: float
|
||||
value: 1000000
|
||||
35FPS:
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0xD94628]
|
||||
value_type: uint32
|
||||
value: 35
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x2ECAB38]
|
||||
value_type: float
|
||||
value: 857142
|
||||
40FPS:
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0xD94628]
|
||||
value_type: uint32
|
||||
value: 40
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x2ECAB38]
|
||||
value_type: float
|
||||
value: 750000
|
||||
45FPS:
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0xD94628]
|
||||
value_type: uint32
|
||||
value: 45
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x2ECAB38]
|
||||
value_type: float
|
||||
value: 666666
|
||||
50FPS:
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0xD94628]
|
||||
value_type: uint32
|
||||
value: 50
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x2ECAB38]
|
||||
value_type: float
|
||||
value: 600000
|
||||
55FPS:
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0xD94628]
|
||||
value_type: uint32
|
||||
value: 55
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x2ECAB38]
|
||||
value_type: float
|
||||
value: 545454
|
||||
60FPS:
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0xD94628]
|
||||
value_type: uint32
|
||||
value: 60
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x2ECAB38]
|
||||
value_type: float
|
||||
value: 500000
|
@ -0,0 +1,275 @@
|
||||
# The Legend of Zelda: Tears of The Kingdom 1.2.1
|
||||
# BID: 9B4E43650501A4D4
|
||||
|
||||
Addons:
|
||||
- atmosphere/contents/0100F2C0115B6000/exefs/main.npdm
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
MASTER_WRITE:
|
||||
# Remove double buffer
|
||||
-
|
||||
type: bytes
|
||||
main_offset: 0x21BE6D0
|
||||
value_type: uint32
|
||||
value:
|
||||
- 0x52800021
|
||||
- 0x52800068
|
||||
- 0x39029661
|
||||
# CODE CAVE
|
||||
-
|
||||
type: bytes
|
||||
main_offset: 0x2B19A50
|
||||
value_type: uint32
|
||||
value:
|
||||
- 0xD63F0100
|
||||
- 0x97FFF72F
|
||||
- 0xB000E081
|
||||
- 0xF9455828
|
||||
- 0xF9055820
|
||||
- 0xB5000048
|
||||
- 0x17E5BF5A
|
||||
- 0xCB080000
|
||||
- 0x97FFF820
|
||||
- 0x528502A2
|
||||
- 0x72A00FE2
|
||||
- 0x52881541
|
||||
- 0x72A07F21
|
||||
- 0xEB01001F
|
||||
- 0x9A80C020
|
||||
- 0xEB02001F
|
||||
- 0x9A80B040
|
||||
- 0x1E630000
|
||||
- 0x52800042
|
||||
- 0x1AC20821
|
||||
- 0x1E630021
|
||||
- 0x1E611800
|
||||
- 0xB000E081
|
||||
- 0x1E624000
|
||||
- 0xBD0AB820
|
||||
- 0x14000008
|
||||
- 0xB000E081
|
||||
- 0xB90ABC22
|
||||
- 0x178E31AD
|
||||
- 0x52800042
|
||||
- 0xB000E081
|
||||
- 0xB90ABC22
|
||||
- 0x17FFFF0C
|
||||
- 0xB94ABC22
|
||||
- 0x34000102
|
||||
- 0xF85F0260
|
||||
- 0x7100045F
|
||||
- 0x540000CC
|
||||
- 0x12800021
|
||||
- 0xF000DAA8
|
||||
- 0xF9451508
|
||||
- 0xD63F0100
|
||||
- 0x17E5BF36
|
||||
- 0xB000E082
|
||||
- 0xB94AC041
|
||||
- 0xB90AC05F
|
||||
- 0xF000DAA8
|
||||
- 0xF9451508
|
||||
- 0xD63F0100
|
||||
- 0x17E5BF2F
|
||||
- 0x52800022
|
||||
- 0x17FFFFE7
|
||||
- 0x1E202048
|
||||
- 0x54000041
|
||||
- 0x1E2E1000
|
||||
- 0x1E222808
|
||||
- 0x1E202028
|
||||
- 0x1770F360
|
||||
- 0xB000E081
|
||||
- 0xBD4AB821
|
||||
- 0xBD4C5400
|
||||
- 0x1E210800
|
||||
- 0xD65F03C0
|
||||
# Connect game speed to code cave's calculation
|
||||
-
|
||||
type: bytes
|
||||
main_offset: 0x24897CC
|
||||
value_type: uint32
|
||||
value: 0x141A40A1
|
||||
# Lock prerendered cutscenes to 30 FPS and unlock after while reading expected interval from MAIN + 0x472AAC0
|
||||
-
|
||||
type: bytes
|
||||
main_offset: 0x2484F30
|
||||
value_type: uint32
|
||||
value: 0x941A52FA
|
||||
-
|
||||
type: bytes
|
||||
main_offset: 0xEA42E8
|
||||
value_type: uint32
|
||||
value: 0x1471D5F7
|
||||
# Adjust DR timing to FPS target by reading factor from MAIN + 0x472AAC4
|
||||
-
|
||||
type: bytes
|
||||
main_offset: 0x972C14
|
||||
value_type: uint32
|
||||
value:
|
||||
- 0x9001EDC8
|
||||
- 0xBD4AC501
|
||||
# Read game's speed from bss caved game speed at MAIN + 0x472AAB8
|
||||
-
|
||||
type: bytes
|
||||
main_offset: 0x7EDE7C
|
||||
value_type: uint32
|
||||
value:
|
||||
- 0xB001F9E1
|
||||
- 0x1E27D001
|
||||
- 0xBD4AB820
|
||||
- 0xD503201F
|
||||
- 0xF001F228
|
||||
- 0xAA0003F3
|
||||
- 0x1E211801
|
||||
- 0xD503201F
|
||||
# Fix black background for D-pad menu
|
||||
-
|
||||
type: bytes
|
||||
main_offset: 0x7568B0
|
||||
value_type: uint32
|
||||
value: 0x148F0C9C
|
||||
# Fix vertical aiming speed for Ultrahand (thanks to Last Breath for pointer)
|
||||
-
|
||||
type: bytes
|
||||
main_offset: 0x1D48D40
|
||||
value_type: uint32
|
||||
value: 0x9437437E
|
||||
# Default values
|
||||
-
|
||||
type: bytes
|
||||
main_offset: 0x472AAB8
|
||||
value_type: float
|
||||
value: 1.0
|
||||
-
|
||||
type: bytes
|
||||
main_offset: 0x472AAC0
|
||||
value_type: int32
|
||||
value: -2
|
||||
-
|
||||
type: bytes
|
||||
main_offset: 0x472AAC4
|
||||
value_type: float
|
||||
value: 0.001
|
||||
15FPS:
|
||||
# Set default interval to use by patch when exiting prerender cutscene
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x472AAC0]
|
||||
value_type: int32
|
||||
value: -4
|
||||
# DR GPU Time Factor
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x472AAC4]
|
||||
value_type: float
|
||||
value: 0.0005
|
||||
20FPS:
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x472AAC0]
|
||||
value_type: int32
|
||||
value: -3
|
||||
# DR GPU Time Factor
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x472AAC4]
|
||||
value_type: float
|
||||
value: 0.000667
|
||||
25FPS:
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x472AAC0]
|
||||
value_type: int32
|
||||
value: -2
|
||||
# DR GPU Time Factor
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x472AAC4]
|
||||
value_type: float
|
||||
value: 0.000834
|
||||
30FPS:
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x472AAC0]
|
||||
value_type: int32
|
||||
value: -2
|
||||
# DR GPU Time Factor
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x472AAC4]
|
||||
value_type: float
|
||||
value: 0.001
|
||||
35FPS:
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x472AAC0]
|
||||
value_type: int32
|
||||
value: -1
|
||||
# DR GPU Time Factor
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x472AAC4]
|
||||
value_type: float
|
||||
value: 0.00117
|
||||
40FPS:
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x472AAC0]
|
||||
value_type: int32
|
||||
value: -1
|
||||
# DR GPU Time Factor
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x472AAC4]
|
||||
value_type: float
|
||||
value: 0.00134
|
||||
45FPS:
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x472AAC0]
|
||||
value_type: int32
|
||||
value: -1
|
||||
# DR GPU Time Factor
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x472AAC4]
|
||||
value_type: float
|
||||
value: 0.0015
|
||||
50FPS:
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x472AAC0]
|
||||
value_type: int32
|
||||
value: -1
|
||||
# DR GPU Time Factor
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x472AAC4]
|
||||
value_type: float
|
||||
value: 0.00167
|
||||
55FPS:
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x472AAC0]
|
||||
value_type: int32
|
||||
value: -1
|
||||
# DR GPU Time Factor
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x472AAC4]
|
||||
value_type: float
|
||||
value: 0.00184
|
||||
60FPS:
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x472AAC0]
|
||||
value_type: int32
|
||||
value: -1
|
||||
# DR GPU Time Factor
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x472AAC4]
|
||||
value_type: float
|
||||
value: 0.002
|
@ -0,0 +1,82 @@
|
||||
# SnowRunner 1.0.28
|
||||
# BID: 2CD8707981B46DAF
|
||||
# Just search for 0x42055555
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
MASTER_WRITE:
|
||||
# Redirect DR frametime target to MAIN+0x3538158
|
||||
-
|
||||
type: bytes
|
||||
main_offset: 0x187DEA4
|
||||
value_type: uint32
|
||||
value:
|
||||
- 0xF000E5CA
|
||||
- 0xBD415942
|
||||
# default value
|
||||
-
|
||||
type: bytes
|
||||
main_offset: 0x3538158
|
||||
value_type: float
|
||||
value: 33.3333333333
|
||||
15FPS:
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x3538158]
|
||||
value_type: float
|
||||
value: 66.6666666666
|
||||
20FPS:
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x3538158]
|
||||
value_type: float
|
||||
value: 50
|
||||
25FPS:
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x3538158]
|
||||
value_type: float
|
||||
value: 40
|
||||
30FPS:
|
||||
# default value
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x3538158]
|
||||
value_type: float
|
||||
value: 33.3333333333
|
||||
35FPS:
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x3538158]
|
||||
value_type: float
|
||||
value: 28.5714
|
||||
40FPS:
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x3538158]
|
||||
value_type: float
|
||||
value: 25
|
||||
45FPS:
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x3538158]
|
||||
value_type: float
|
||||
value: 22.2222222222
|
||||
50FPS:
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x3538158]
|
||||
value_type: float
|
||||
value: 20
|
||||
55FPS:
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x3538158]
|
||||
value_type: float
|
||||
value: 18.1818181818
|
||||
60FPS:
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x3538158]
|
||||
value_type: float
|
||||
value: 16.6666666666
|
Binary file not shown.
Binary file not shown.
@ -1,5 +1,5 @@
|
||||
{
|
||||
"name" : "sys-patch",
|
||||
"tid" : "420000000000000B",
|
||||
"requires_reboot": true
|
||||
"requires_reboot": false
|
||||
}
|
||||
|
Binary file not shown.
Binary file not shown.
@ -1,6 +1,14 @@
|
||||
[boot]
|
||||
clear hex_sum_cache
|
||||
|
||||
del '/atmosphere/config_templates/'
|
||||
del '/atmosphere/contents/00FF0000636C6BFF/toolbox.json'
|
||||
del '/atmosphere/exefs_patches/logo_sloth/'
|
||||
del '/atmosphere/hosts/domains.txt'
|
||||
del '/atmosphere/kip_patches/default_nogc/'
|
||||
del '/atmosphere/kips/.bak/*.kip'
|
||||
|
||||
|
||||
del '/bootloader/ini/!kefir_updater.ini'
|
||||
del '/bootloader/ini/kefir_updater.ini'
|
||||
del '/bootloader/ini/fullstock.ini'
|
||||
@ -17,14 +25,24 @@ del '/bootloader/bootlogo_kefir.bmp'
|
||||
del '/bootloader/updating.bmp'
|
||||
del '/bootloader/4IFIR.ini'
|
||||
|
||||
del '/atmosphere/contents/00FF0000636C6BFF/toolbox.json'
|
||||
del '/SaltySD/plugins/NX-FPS.elf'
|
||||
del '/SaltySD/plugins/ReverseNX-RT.elf'
|
||||
|
||||
del '/config/kefir-helper/'
|
||||
del '/config/kefir-updater/'
|
||||
del '/config/nx-hbmenu/'
|
||||
del '/config/Ultrahand/'
|
||||
del '/config/Uberhand/'
|
||||
|
||||
|
||||
del '/games/hbmenu_[0104444444440000].nsp'
|
||||
del '/games/Homebrew.Menu.v3.5.1.nsp'
|
||||
del '/games/Homebrew.Menu.v3.6.0.nsp'
|
||||
|
||||
|
||||
del '/SaltySD/plugins/NX-FPS.elf'
|
||||
del '/SaltySD/plugins/ReverseNX-RT.elf'
|
||||
|
||||
|
||||
del '/switch/DBI/.DBI.nro.star'
|
||||
del '/switch/kefir-updater/'
|
||||
del '/switch/mhz.nro'
|
||||
del '/switch/MicroMemBench.nro'
|
||||
@ -35,16 +53,16 @@ del '/switch/.overlays/InfoNX-ovl.ovl'
|
||||
del '/switch/.overlays/Ultra-Status-Monitor.ovl'
|
||||
del '/switch/.overlays/sys-clk-overlay.ovl'
|
||||
|
||||
del '/games/hbmenu_[0104444444440000].nsp'
|
||||
del '/games/Homebrew.Menu.v3.5.1.nsp'
|
||||
del '/games/Homebrew.Menu.v3.6.0.nsp'
|
||||
del '/atmosphere/kips/.bak/*.kip'
|
||||
del '/switch/.packages/Ultra Cleaner/'
|
||||
del '/switch/.packages/4IFIR Wizard/'
|
||||
del '/switch/.packages/DBI/'
|
||||
del '/switch/.packages/Translate Interface/'
|
||||
|
||||
|
||||
del '/atmosphere/crash_reports/'
|
||||
del '/atmosphere/erpt_reports/'
|
||||
del '/atmosphere/fatal_reports/'
|
||||
|
||||
del '/switch/.packages/Ultra Cleaner/'
|
||||
del '/switch/.packages/4IFIR Wizard/'
|
||||
|
||||
|
||||
refresh
|
Loading…
Reference in New Issue
Block a user