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142
README.md
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142
README.md
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@ -0,0 +1,142 @@
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||||
# UltraNX by **[redraz](https://github.com/redraz)**
|
||||
|
||||

|
||||
|
||||
# [English Readme](README_ENG.md)
|
||||
|
||||
### [Группа в телеграме](https://t.me/UltraNX) | [Wiki](https://github.com/Ultra-NX/Ultra/wiki)
|
||||
|
||||
### Ultra - это функциональная кастомная прошивка для Nintendo Switch, с упором в разгон и улучшенный пользовательский опыт.
|
||||
|
||||
### [Ultra 2.5|R1](https://github.com/Ultra-NX/UltraNX/releases) Поддерживает HOS 20.2.0
|
||||
### [Ultra 2.5|Pre2](https://github.com/Ultra-NX/UltraNX/releases/tag/2.5-R2) Частично поддерживает HOS 20.3.0 (Только Safe Mode)
|
||||
|
||||
|
||||
|
||||
## Особенности Ultra
|
||||
|
||||
* Предварительно настроенный OC Switchcraft (Преемник OC-Suite) с пресетами.
|
||||
* По умолчанию уже есть андервольт, который заметно снижает потребление консоли, и небольшой разгон памяти, который сделает игры плавнее.
|
||||
* Лучший кастомизатор разгона для Свитч - [Ultra-Tuner](https://github.com/Ultra-NX/Ultra/wiki/Tuner-RU#Ultra-Tuner), позволяющий настраивать разгон прямо с консоли. Был первым, и остается неповторимым.
|
||||
* Сборка максимально легкая и не нагруженная. В ней нет лишнего, минимум необходимый для разгона и комфортного использования.
|
||||
* Модульная конструкция. В составе минимум приложений/плагинов/оверлеев, но вы всегда можете поставить еще через [Ultra Tuner](https://github.com/Ultra-NX/Ultra/wiki/Tuner-RU#Updater).
|
||||
* Кастомная настройка работы системы охлаждения, и пресеты на выбор.
|
||||
* Регулярные обновления, и активное комьюнити.
|
||||
* DBI с встроенным notUltraNX репозиторием игр, больше не нужно каждый раз искать новый шоп Тинфоила.
|
||||
* Подробная [Wiki](https://github.com/Ultra-NX/Ultra/wiki) в которой есть ответы почти на все вопросы.
|
||||
* [Форки](https://github.com/Ultra-NX/Ultra-Resources/tree/main/patches) (свои модификации) программ и компонентов, нужные для удобства, безопасности и расширения возможностей:
|
||||
* Форк Атмосферы с прописанной версией Ультры в информации о системе, и отключенными репортами, обычно засоряющими сд карту, тратящими ее ресурс и ломающими файловую систему. Так же исправлена работа старых форвардеров (важно для хоумбрю игр/эмуляторов).
|
||||
* Форк Mission Control, с вырезанной "пасхалкой", делающей джойконы жовто-блакитными.
|
||||
|
||||
|
||||
|
||||
## Состав Ultra
|
||||
|
||||
1. **[Atmosphere](https://github.com/Atmosphere-NX/Atmosphere)** - Atmosphère, кастомная прошивка для Nintendo Switch.
|
||||
1. **[Hekate](https://github.com/CTCaer/hekate)** - Пользовательский графический загрузчик Nintendo Switch, патчер прошивки, инструментарий и многое другое.
|
||||
1. **[Ultra Tuner](https://github.com/Ultra-NX/Ultra-Tuner)** - Пакет для Ultrahand, позволяющий произвести тонкую настройку параметров под свою консоль. В случае нестабильной работы разгона, или при желании увеличить производительность консоли, Ultra Tuner - Ваш незаменимый помощник.
|
||||
1. **[OC-Switchcraft](https://github.com/halop/OC-Switchcraft-EOS/releases)**, форк **[OC-Suite](https://github.com/hanai3Bi/Switch-OC-Suite/)** - Лоадер атмосферы с разгоном от B3711, позволяет выжать из N.Switch мощность Xbox One. Вовремя обновляется для поддержки новых возможностей Атмосферы.
|
||||
|
||||
|
||||
1. **Установленные пейлоады**:
|
||||
* [Lockpick RCM](https://github.com/impeeza/Lockpick_RCMDecScots) - Программа для снятия ключей консоли.
|
||||
* [TegraExplorer](https://github.com/suchmememanyskill/TegraExplorer) - Низкоуровневый файловый менеджер для работы с системой.
|
||||
|
||||
|
||||
1. **Установленные Homebrew**
|
||||
* [Sphaira](https://github.com/ITotalJustice/sphaira) - Современное Хоумбрю Меню, аналог nx-hbmenu
|
||||
* [AiO Switch Updater](https://github.com/HamletDuFromage/aio-switch-updater) - Программа для обновления Ultra до актуальной версии, а так же для скачивания читов.
|
||||
* [Daybreak](https://github.com/Atmosphere-NX/Atmosphere) - Программа для обновления системного ПО.
|
||||
* [DBI](https://4pda.to/forum/index.php?showtopic=939714&st=1100#entry86288632) - Лучший файловый менеджер, менеджер сохранений и установщик программ на консоль.
|
||||
|
||||
|
||||
1. **Установленные модули**
|
||||
* [SaltyNX](https://github.com/masagrator/SaltyNX) - Фоновый модуль, позволяющий модифицировать файлы\процессы в консоли, поддерживает плагины. Не совместим с 32-х битными играми (список на гитхабе проекта).
|
||||
* [sys-clk](https://github.com/ppkantorski/sys-clk) - Модуль отвечающий за разгон процессора, памяти и видеочипа - для лучшей производительности. Периодически меняю версии от разных авторов. Оригинальные авторы: Meha/hanai3Bi, lineon, p-sam.
|
||||
* [nx-ovlloader](https://github.com/ppkantorski/nx-ovlloader) - С помощью этого модуля осуществляется переключение установленных модулей.
|
||||
* [sys-patch](https://github.com/impeeza/sys-patch) - Патчит систему на работу неподписанного софта вместо сигпатчей.
|
||||
* [Mission Control](https://github.com/ndeadly/MissionControl) - Модуль, позволяющий подключать практически любые геймпады к консоли по Bluetooth.
|
||||
* [sys-con](https://github.com/o0Zz/sys-con) - Модуль, позволяющий подключать практически любые геймпады к консоли по USB.
|
||||
* [Ultrahand Overlay](https://github.com/ppkantorski/Ultrahand-Overlay) - Специальное оверлей-меню для взаимодействия с системой: разгон, управление режимами через ReverseNX, включение читов, прочее. Так же позволяет использовать самописные пакеты, например - Ultra Tuner.
|
||||
- **`Ultra OC (sys-clk)`**, мод [sys-clk](https://github.com/ppkantorski/sys-clk) - Оверлей для управления модулем sys-clk. Немного изменен мной, но без копания в исходниках (Так как они закрыты).
|
||||
- [Status Monitor](https://github.com/ppkantorski/Status-Monitor-Overlay), форк [Status Monitor](https://github.com/hanai3Bi/Status-Monitor-Overlay) - Оверлей позволяющий следить за параметрами консоли в реальном времени. Может выступать в качестве счетчика FPS. Сменить пресет Micro-оверлея можно в Updater.
|
||||
- [FPSLocker](https://github.com/masagrator/FPSLocker) - Оверлей, позволяющий разблокировать 60 FPS в играх.
|
||||
- [EdiZon](https://github.com/proferabg/EdiZon-Overlay) - Оверлей для использования читов.
|
||||
- [ReverseNX-RT](https://github.com/ppkantorski/ReverseNX-RT) - Оверлей для управления ReverseNX.
|
||||
- [Sysmodules](https://github.com/ppkantorski/ovl-sysmodules) - Оверлей для включения и отключения установленных системных модулей.
|
||||
|
||||
|
||||
1. **Доступные для скачивания через [Ultra Tuner](https://github.com/Ultra-NX/UltraNX/wiki/Tuner-RU#ultra-tuner)**
|
||||
* Homebrews:
|
||||
* [DBI](https://4pda.to/forum/index.php?showtopic=939714&st=1100#entry86288632) - Здесь можно скачать DBI или обновить имеющийся.
|
||||
* [Linkalho](https://gbatemp.net/download/linkalho.38822) - Программа для привязки аккаунта.
|
||||
* [HB App Store](https://github.com/fortheusers/hb-appstore) - Бесплатный магазин для скачивания Homebrew приложений.
|
||||
* [PPSSPP](https://gbatemp.net/threads/ppsspp-switch-standalone-beta.544071/post-10492671) - Эмулятор PSP.
|
||||
* [Moonlight](https://github.com/XITRIX/Moonlight-Switch) - Клиент Moonlight, позволяет транслировать на консоль игры с PC.
|
||||
* [ThemezerNX](https://github.com/suchmememanyskill/themezer-nx) + [NXThemes Installer](https://github.com/exelix11/SwitchThemeInjector) + [Theme Patches](https://github.com/exelix11/theme-patches) - Поиск и установка тем на свитч.
|
||||
* [Battery Desync Fix](https://github.com/CTCaer/battery_desync_fix_nx) - Программа для сброса контроллера батареи. Не используйте просто так!
|
||||
* [MemToolkitNX](https://discord.com/channels/854839758815363072/1173171845139288114/1324099100202766408) - Бенчмарк и Тестер памяти. Результат сильно зависит от разгона CPU.
|
||||
* [MemToolkitNX OLD](https://discord.com/channels/854839758815363072/1173171845139288114/1276196700750479480) - Бенчмарк и Тестер памяти. Результат сильно зависит от разгона CPU. Старая версия, которая многим нравится больше новой.
|
||||
* [MicroMemBench](https://github.com/rashevskyv/4IFIR) - Бенчмарк. Результат сильно зависит от разгона CPU. Версия из Чифира которая в реальном времени тестирует CPU Copy, что позволяет быстро узнать результат после изменения таймингов.
|
||||
|
||||
* Overlays:
|
||||
* [Status Monitor](https://github.com/ppkantorski/Status-Monitor-Overlay) - Форк Status Monitor от kantorski.
|
||||
* [Tetris](https://github.com/ppkantorski/Tetris-Overlay) - Та самая игра в виде оверлея. Работает только на последних версиях Ultrahand.
|
||||
* [MasterVolume](https://github.com/averne/MasterVolume) - Регулировка глобальной громкости, позволяет поднять громкость выше максимума. Использовать аккуратно!
|
||||
* [NX-FanControl](https://github.com/Zathawo/NX-FanControl) - Модуль для ручной регулировки оборотов кулера. Изменения применяются сразу, модуль смотрит на температуру SOC а не Skin, как Атмосфера.
|
||||
* [BT Audio](https://github.com/masagrator/BT_Audio-ovl) - Оверлей, позволяющий быстро отключаться/подключаться к bluetooth-гарнитуре.
|
||||
* [Fizeau](https://github.com/averne/Fizeau) - Модуль для изменения цветового профиля экрана.
|
||||
* [sys-tune](https://github.com/HookedBehemoth/sys-tune) - Оверлей-музыкальный плеер, работает в фоне.
|
||||
|
||||
* Other:
|
||||
* [FPSLocker Patches](https://github.com/masagrator/FPSLocker-Warehouse) - Патчи для FPSLocker, что бы не качать отдельно патч для каждой игры через оверлей.
|
||||
* [DVR Patches](https://github.com/exelix11/dvr-patches) - Патчи SysDVR, работают и без системного модуля, активируя фоновую запись в играх, где это изначально запрещено.
|
||||
* [Mod Alchemist](https://github.com/ppkantorski/Mod-Alchemist) - Пакет для скачивания, установки и управления модами для игр.
|
||||
* [sys-ftpd](https://github.com/tomvita/sys-ftpd-light) - FTP сервер, работающий на фоне.
|
||||
|
||||
|
||||
|
||||
|
||||
## Лицензии
|
||||
|
||||
Ниже перечислены лицензии тех программ, которые были модифицированы специально для Ultra. Следуя положениям этих лицензий, весь код в модификациях распространяется под той же лицензией
|
||||
|
||||
[GPL 2.0](https://github.com/Atmosphere-NX/Atmosphere/blob/master/LICENSE):
|
||||
* [Atmosphere](https://github.com/Atmosphere-NX/Atmosphere)
|
||||
* [Status-Monitor-Overlay](https://github.com/masagrator/Status-Monitor-Overlay)
|
||||
|
||||
[MIT License](https://github.com/masagrator/FPSLocker/blob/main/LICENSE)
|
||||
* [FPSLocker](https://github.com/masagrator/FPSLocker)
|
||||
|
||||
|
||||
|
||||
|
||||
## Благодарности
|
||||
|
||||
* B3711
|
||||
* ppkantorski
|
||||
* Meha
|
||||
* duckbill
|
||||
* snupt
|
||||
#### А так же - отдельная благодарность администрации и участникам Ultra Group
|
||||
|
||||
|
||||
|
||||
## Поддержка
|
||||
|
||||
Если вам нравится проект, и у вас появилось желание поддержать меня копеечкой - я буду очень благодарен.
|
||||
У меня в данный момент нет других заработков, так что любая денежная помощь очень ценна для меня.
|
||||
```
|
||||
СБП : +79168089980
|
||||
|
||||
Альфа : 2200152336577997
|
||||
Tinkoff : 2200700170486970
|
||||
Сбер : 2202200513345833
|
||||
|
||||
TON: UQA9My51bkGZHbYhbdRZfp6B60N7VJfsnKl0sakgw9YhAPct
|
||||
BTC: 18K6NN8NEavvMJL5Do3VTyJbL8NeZPHo93
|
||||
USDT TRC20: TUZ5szAmRsnvBuC4rFB8RaAoCbN6Ucy4sL
|
||||
```
|
||||
|
||||
### Tinkoff QR
|
||||

|
127
README_ENG.md
Normal file
127
README_ENG.md
Normal file
@ -0,0 +1,127 @@
|
||||
# UltraNX by **[redraz](https://github.com/redraz)**
|
||||
|
||||

|
||||
|
||||
### [Telegram group](https://t.me/UltraNX) - Don't be afraid to write in English, we will understand everything and answer you!
|
||||
#
|
||||
### Ultra is a functional custom firmware for Nintendo Switch, with a focus on overclocking and an improved user experience.
|
||||
|
||||
### [Ultra 2.5|R1](https://github.com/Ultra-NX/UltraNX/releases) Supports HOS 20.2.0
|
||||
### [Ultra 2.5|Pre2](https://github.com/Ultra-NX/UltraNX/releases/tag/2.5-R2) Partially supports HOS 20.3.0 (Safe Mode Only)
|
||||
|
||||
|
||||
|
||||
## Features of Ultra
|
||||
|
||||
* Pre-configured OC Switchcraft (Successor to OC-Suite) with presets.
|
||||
* By default, there's already an undervolt that noticeably reduces the console's consumption, and a slight memory overclock that will make games smoother.
|
||||
* The best overclocking customizer for Switch - Ultra-Tuner, that allows you to customize overclocking right from the console. It was the first, and remains unique.
|
||||
* The CFW is as light as possible. There are no unnecessary things in it, only minimum necessary for overclocking and comfortable use.
|
||||
* Modular design. A minimum of applications/plugins/overlays are included, but you can always add more via the Ultra Tuner.
|
||||
* Manual adjustment of cooling system curves, and presets.
|
||||
* Regular updates, and an active community.
|
||||
* [Forks](https://github.com/Ultra-NX/Ultra-Resources/tree/main/patches) (own modifications) of programs and components needed for convenience, security and empowerment:
|
||||
* Atmosphere fork with Ultra version in system information, and disabled reports, which usually clogs up the SD card, wastes its resource and breaks the file system.
|
||||
* Mission Control fork, with the “easter egg” cut out, making the joycons yellow-blue.
|
||||
|
||||
|
||||
|
||||
## Content of Ultra
|
||||
|
||||
1. **[Atmosphere](https://github.com/Atmosphere-NX/Atmosphere)** - Atmosphère, custom firmware for the Nintendo Switch.
|
||||
1. **[Hekate](https://github.com/CTCaer/hekate)** - Custom Nintendo Switch graphical bootloader, firmware patcher, toolkit and more.
|
||||
1. **[Ultra Tuner](https://github.com/Ultra-NX/Ultra-Tuner)** - Package for Ultrahand, which allows you to fine-tune the OC parameters for your console. In case of unstable overclocking, or if you want to increase the performance of your console, Ultra Tuner is your indispensable assistant.
|
||||
1. **[OC-Switchcraft](https://github.com/halop/OC-Switchcraft-EOS/releases)**, a fork of **[OC-Suite](https://github.com/hanai3Bi/Switch-OC-Suite/)** - Atmosphere Loader with overclocking from B3711, allows you to reach from N.Switch power Xbox One. Updated in time to support new Atmosphere features.
|
||||
|
||||
|
||||
1. **Installed Payloads**:
|
||||
* [Lockpick RCM](https://github.com/impeeza/Lockpick_RCMDecScots) - Program for dumping console keys.
|
||||
* [TegraExplorer](https://github.com/suchmememanyskill/TegraExplorer) - A low-level file manager for working with the system.
|
||||
|
||||
|
||||
1. **Installed Homebrew**
|
||||
* [Sphaira](https://github.com/ITotalJustice/sphaira) - Modern Homebrew Menu, analogous to nx-hbmenu
|
||||
* [AiO Switch Updater](https://github.com/HamletDuFromage/aio-switch-updater) - Program to update Ultra to the current version, as well as to download cheats.
|
||||
* [Daybreak](https://github.com/Atmosphere-NX/Atmosphere) - A program for updating OS.
|
||||
* [DBI](https://4pda.to/forum/index.php?showtopic=939714&st=1100#entry86288632) - The best file manager, save manager and program installer on the console.
|
||||
|
||||
|
||||
1. **Installed Modules**
|
||||
* [SaltyNX](https://github.com/masagrator/SaltyNX) - Background module allowing to modify files/processes in console, supports plugins. Not compatible with 32-bit games (list on the project's github).
|
||||
* [sys-clk](https://github.com/ppkantorski/sys-clk) - Module responsible for overclocking CPU, memory and GPU - for better performance. I change versions from different authors from time to time. Original authors: Meha/hanai3Bi, lineon, p-sam.
|
||||
* [nx-ovlloader](https://github.com/ppkantorski/nx-ovlloader) - This module is used to switch the installed modules.
|
||||
* [sys-patch](https://github.com/impeeza/sys-patch) - Patches the system to run unsigned software instead of sigpatches.
|
||||
* [Mission Control](https://github.com/ndeadly/MissionControl) - A module that allows you to connect almost any gamepads to the console via bluetooth.
|
||||
* [sys-con](https://github.com/o0Zz/sys-con) - A module that allows you to connect almost any gamepads to the console via USB.
|
||||
* [Ultrahand Overlay](https://github.com/ppkantorski/Ultrahand-Overlay) - Special overlay-menu for interacting with the system: overclocking, controlling modes via ReverseNX, enabling cheats, etc. Also allows to use your own packages, for example, Ultra Tuner.
|
||||
- **`Ultra OC (sys-clk)`**, a mod of [sys-clk](https://github.com/ppkantorski/sys-clk) - Overlay for controlling sys-clk module. Slightly modified by me, but without digging into sources (Since they're closed).
|
||||
- [Status Monitor](https://github.com/ppkantorski/Status-Monitor-Overlay), a fork of [Status Monitor](https://github.com/masagrator/Status-Monitor-Overlay) - Overlay that allows you to monitor console parameters in real time. It can act as an FPS counter. You change preset of Micro-overlay appearance in Updater.
|
||||
- [FPSLocker](https://github.com/masagrator/FPSLocker) - An overlay that allows you to unlock 60 FPS in games.
|
||||
- [EdiZon](https://github.com/proferabg/EdiZon-Overlay) - An overlay for using cheats.
|
||||
- [ReverseNX-RT](https://github.com/ppkantorski/ReverseNX-RT) - ReverseNX control overlay.
|
||||
- [Sysmodules](https://github.com/ppkantorski/ovl-sysmodules) - Overlay for enabling and disabling installed system modules.
|
||||
|
||||
|
||||
1. **Available for download via [Updater](https://github.com/Ultra-NX/Ultra/wiki/Tuner-RU#Updater)**
|
||||
* Homebrews:
|
||||
* [DBI](https://4pda.to/forum/index.php?showtopic=939714&st=1100#entry86288632) - Here you can download a DBI or update an existing one.
|
||||
* [Linkalho](https://gbatemp.net/download/linkalho.38822/) - Account linking program.
|
||||
* [HB App Store](https://github.com/fortheusers/hb-appstore) - A free store for downloading Homebrew apps.
|
||||
* [PPSSPP](https://gbatemp.net/threads/ppsspp-switch-standalone-beta.544071/post-10492671) - PSP emulator.
|
||||
* [Moonlight](https://github.com/XITRIX/Moonlight-Switch) - Moonlight client, allows to stream games from PC.
|
||||
* [ThemezerNX](https://github.com/suchmememanyskill/themezer-nx) + [NXThemes Installer](https://github.com/exelix11/SwitchThemeInjector) + [Theme Patches](https://github.com/exelix11/theme-patches) - Searching and installing themes on Switch.
|
||||
* [Battery Desync Fix](https://github.com/CTCaer/battery_desync_fix_nx) - Program to reset the battery controller. Do not use unnecessarily!
|
||||
* [MemToolkitNX](https://discord.com/channels/854839758815363072/1173171845139288114/1324099100202766408) - Benchmark and Memory Tester. The result is highly dependent on CPU overclocking.
|
||||
* [MemToolkitNX OLD](https://discord.com/channels/854839758815363072/1173171845139288114/1276196700750479480) - Benchmark and Memory Tester. The result is highly dependent on CPU overclocking. The old version, which many people like better than the new one.
|
||||
* [MicroMemBench](https://github.com/rashevskyv/4IFIR) - Benchmark. The result is highly dependent on CPU overclocking. A version from 4ifir that tests CPU Copy in real time, which allows you to quickly find out the result after changing timings.
|
||||
|
||||
* Overlays:
|
||||
* [Status Monitor](https://github.com/ppkantorski/Status-Monitor-Overlay) - Status Monitor fork from kantorski.
|
||||
* [Tetris](https://github.com/ppkantorski/Tetris-Overlay/) - "That" game in the form of an overlay. Works only on the latest versions of Ultrahand.
|
||||
* [MasterVolume](https://github.com/averne/MasterVolume) - Global volume control, allows you to raise the volume above the maximum. Use with care!
|
||||
* [NX-FanControl](https://github.com/Zathawo/NX-FanControl) - Module for manually adjusting the speed of the cooler. The changes are applied immediately, the module works from SOC temperature and not Skin temperature like Atmosphere.
|
||||
* [BT Audio](https://github.com/masagrator/BT_Audio-ovl) - An overlay that allows you to quickly disconnect/connect to a bluetooth headset.
|
||||
* [Fizeau](https://github.com/averne/Fizeau) - Module for changing the screen color profile.
|
||||
* [sys-tune](https://github.com/HookedBehemoth/sys-tune) - Overlay music player, works in background.
|
||||
|
||||
* Other:
|
||||
* [FPSLocker Patches](https://github.com/masagrator/FPSLocker-Warehouse) - Patches for FPSLocker, so you don't have to download a separate patch for each game through the overlay.
|
||||
* [DVR Patches](https://github.com/exelix11/dvr-patches) - SysDVR patches, work without the system module, activating background recording in games where it is initially prohibited.
|
||||
* [Mod Alchemist](https://github.com/ppkantorski/Mod-Alchemist) - A package for downloading, installing, and managing mods for games.
|
||||
* [sys-ftpd](https://github.com/cathery/sys-ftpd) - FTP server running in background.
|
||||
|
||||
|
||||
|
||||
## License
|
||||
|
||||
Listed below are the licenses of those programs that have been modified specifically for Ultra. Following the provisions of these licenses, all code in the modifications is distributed under the same license
|
||||
|
||||
[GPL 2.0](https://github.com/Atmosphere-NX/Atmosphere/blob/master/LICENSE):
|
||||
* [Atmosphere](https://github.com/Atmosphere-NX/Atmosphere)
|
||||
* [Status-Monitor-Overlay](https://github.com/masagrator/Status-Monitor-Overlay)
|
||||
|
||||
[MIT License](https://github.com/masagrator/FPSLocker/blob/main/LICENSE)
|
||||
* [FPSLocker](https://github.com/masagrator/FPSLocker)
|
||||
|
||||
|
||||
|
||||
## Credits
|
||||
|
||||
* B3711
|
||||
* ppkantorski
|
||||
* Meha
|
||||
* duckbill
|
||||
* snupt
|
||||
#### And also - a special thanks to the administration and members of Ultra Group
|
||||
|
||||
|
||||
|
||||
## Support
|
||||
|
||||
If you like the project and you have a desire to support me with a penny - I will be very grateful.
|
||||
I have no other income at the moment, so any monetary help is very valuable to me.
|
||||
```
|
||||
TON: UQA9My51bkGZHbYhbdRZfp6B60N7VJfsnKl0sakgw9YhAPct
|
||||
BTC: 18K6NN8NEavvMJL5Do3VTyJbL8NeZPHo93
|
||||
USDT TRC20: TUZ5szAmRsnvBuC4rFB8RaAoCbN6Ucy4sL
|
||||
```
|
@ -14,10 +14,6 @@ X01003A400C3DA000
|
||||
;1.1_46609 - 1.1.4_60709 crash on first loading
|
||||
010075D00E8BA000
|
||||
|
||||
;Grandia Collection
|
||||
;Only launcher is 64-bit, games are 32-bit
|
||||
0100E0600BBC8000
|
||||
|
||||
;Immortals Fenyx Rising
|
||||
;1.0.3, 1.3.4 crash
|
||||
01004A600EC0A000
|
||||
@ -28,7 +24,7 @@ X0100964012528000
|
||||
|
||||
;Olympic Games Tokyo 2020 – The Official Video Game
|
||||
;1.0.0 crash on boot
|
||||
010034B00E14C000
|
||||
X010034B00E14C000
|
||||
|
||||
;Mario Strikers: Battle League
|
||||
;1.0.0 crash on boot
|
||||
@ -44,9 +40,21 @@ X0100964012528000
|
||||
0100C56010FD8000
|
||||
|
||||
;EA SPORTS FC 24
|
||||
;1.0.0 - v1.53.dd6d crash
|
||||
;1.0.0 - v1.55.bc14 crash
|
||||
0100BDB01A0E6000
|
||||
|
||||
;Company of Heroes Collection
|
||||
;1.5_66915 crash on boot
|
||||
;1.5_66915 crashes
|
||||
0100ABD0156F8000
|
||||
|
||||
;Donkey Kong Country: Tropical Freeze
|
||||
;Crash at second level
|
||||
X0100C1F0051B6000
|
||||
|
||||
;Death Road to Canada
|
||||
;1.0.8 crash
|
||||
X0100423009358000
|
||||
|
||||
;Splatoon 3
|
||||
;10.0.0 upwards crashes after online match
|
||||
X0100C2500FC20000
|
||||
|
@ -0,0 +1,27 @@
|
||||
# Horizon Chase 2 1.6.6
|
||||
# BID: D60A7F43A98034BE
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
ALL_FPS:
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x833A760, 0]
|
||||
value_type: int32
|
||||
value: [0, 0]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x8B27A30, 0]
|
||||
value_type: float
|
||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x8B02598, 0]
|
||||
value_type: float
|
||||
value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
@ -0,0 +1,27 @@
|
||||
# Horizon Chase 2 1.6.9
|
||||
# BID: E13F632FC2A66EEB
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
ALL_FPS:
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x8349850, 0]
|
||||
value_type: int32
|
||||
value: [0, 0]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x8B36A30, 0]
|
||||
value_type: float
|
||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x8B11598, 0]
|
||||
value_type: float
|
||||
value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
@ -0,0 +1,27 @@
|
||||
# Horizon Chase 2 1.6.3
|
||||
# BID: F80EEC237D0963EE
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
ALL_FPS:
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x8325D00, 0]
|
||||
value_type: int32
|
||||
value: [0, 0]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x8B13A30, 0]
|
||||
value_type: float
|
||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||
# r.DynamicRes.FrameTimeBudget = 0.978 * (1000/FPS)
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x8AEE598, 0]
|
||||
value_type: float
|
||||
value: ["TruncDec(0.978 * FRAMETIME_TARGET, 1)", "TruncDec(0.978 * FRAMETIME_TARGET, 1)"]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
@ -3,73 +3,10 @@
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
15FPS:
|
||||
ALL_FPS:
|
||||
# OptimalFrameDuration_ms = 0.96 * (1000/FPS)
|
||||
-
|
||||
type: write
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x2153CFC]
|
||||
value_type: float
|
||||
value: 64
|
||||
20FPS:
|
||||
# OptimalFrameDuration_ms
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x2153CFC]
|
||||
value_type: float
|
||||
value: 48
|
||||
25FPS:
|
||||
# OptimalFrameDuration_ms
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x2153CFC]
|
||||
value_type: float
|
||||
value: 38.4
|
||||
30FPS:
|
||||
# OptimalFrameDuration_ms (default value)
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x2153CFC]
|
||||
value_type: float
|
||||
value: 32
|
||||
35FPS:
|
||||
# OptimalFrameDuration_ms
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x2153CFC]
|
||||
value_type: float
|
||||
value: 27.42
|
||||
40FPS:
|
||||
# OptimalFrameDuration_ms
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x2153CFC]
|
||||
value_type: float
|
||||
value: 24
|
||||
45FPS:
|
||||
# OptimalFrameDuration_ms
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x2153CFC]
|
||||
value_type: float
|
||||
value: 21.333333
|
||||
50FPS:
|
||||
# OptimalFrameDuration_ms
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x2153CFC]
|
||||
value_type: float
|
||||
value: 19.2
|
||||
55FPS:
|
||||
# OptimalFrameDuration_ms
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x2153CFC]
|
||||
value_type: float
|
||||
value: 17.454545
|
||||
60FPS:
|
||||
# OptimalFrameDuration_ms
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x2153CFC]
|
||||
value_type: float
|
||||
value: 16
|
||||
value: "0.96 * FRAMETIME_TARGET"
|
||||
|
@ -1,99 +1,16 @@
|
||||
# Rad Rogers: Radical Edition 1.2.0
|
||||
# Rad Rodgers: Radical Edition 1.2.0
|
||||
# BID: 78885A1CA987C04C
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
15FPS:
|
||||
ALL_FPS:
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x579C208, 0]
|
||||
value_type: float
|
||||
value: [15, 15]
|
||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
20FPS:
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x579C208, 0]
|
||||
value_type: float
|
||||
value: [20, 20]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
25FPS:
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x579C208, 0]
|
||||
value_type: float
|
||||
value: [25, 25]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
30FPS:
|
||||
# t.MaxFPS (default value)
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x579C208, 0]
|
||||
value_type: float
|
||||
value: [0, 0]
|
||||
35FPS:
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x579C208, 0]
|
||||
value_type: float
|
||||
value: [35, 35]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
40FPS:
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x579C208, 0]
|
||||
value_type: float
|
||||
value: [40, 40]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
45FPS:
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x579C208, 0]
|
||||
value_type: float
|
||||
value: [45, 45]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
50FPS:
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x579C208, 0]
|
||||
value_type: float
|
||||
value: [50, 50]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
55FPS:
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x579C208, 0]
|
||||
value_type: float
|
||||
value: [55, 55]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
60FPS:
|
||||
# t.MaxFPS (100 to ensure than NVN itself will handle 60 FPS while not enabling SmoothedFrameRateRange)
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x579C208, 0]
|
||||
value_type: float
|
||||
value: [100, 100]
|
||||
|
||||
|
@ -0,0 +1,27 @@
|
||||
# Gori: Cuddly Carnage 1.0.6
|
||||
# BID: 1146A5AA87A93969
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
ALL_FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x6A02E68, 0]
|
||||
value_type: float
|
||||
value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x6A3C938, 0]
|
||||
value_type: float
|
||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6245AA8, 0]
|
||||
value_type: uint32
|
||||
value: [0, 0]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
@ -0,0 +1,27 @@
|
||||
# Gori: Cuddly Carnage 1.0.7
|
||||
# BID: A21FFE97D09DCE4E
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
ALL_FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x6A02E68, 0]
|
||||
value_type: float
|
||||
value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x6A3C938, 0]
|
||||
value_type: float
|
||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6245AA8, 0]
|
||||
value_type: uint32
|
||||
value: [0, 0]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
@ -0,0 +1,27 @@
|
||||
# Gori: Cuddly Carnage 1.0.5
|
||||
# BID: EEE598377C0A5966
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
ALL_FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x69FDE68, 0]
|
||||
value_type: float
|
||||
value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x6A37938, 0]
|
||||
value_type: float
|
||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6240AA8, 0]
|
||||
value_type: uint32
|
||||
value: [0, 0]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
@ -0,0 +1,33 @@
|
||||
# Jujutsu Kaisen Cursed Clash US 1.3.0
|
||||
# BID: 2E7487767D0CA0EE
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
ALL_FPS:
|
||||
# r.DynamicRes.FrameTimeBudget (1000/FPS) rounded to 2 decimals
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x81A5A48, 0]
|
||||
value_type: float
|
||||
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x81E8F50, 0]
|
||||
value_type: float
|
||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x752A248, 0]
|
||||
value_type: uint32
|
||||
value: [0, 0]
|
||||
# Disable bUseFixedFrameRate
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x81E87A8, 0x9C4]
|
||||
value_type: uint32
|
||||
value: 7
|
||||
-
|
||||
type: block
|
||||
what: timing
|
@ -0,0 +1,33 @@
|
||||
# Jujutsu Kaisen Cursed Clash US 1.2.0
|
||||
# BID: 2F33996FD9C81253
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
ALL_FPS:
|
||||
# r.DynamicRes.FrameTimeBudget (1000/FPS) rounded to 2 decimals
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x8069A48, 0]
|
||||
value_type: float
|
||||
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x80ACF50, 0]
|
||||
value_type: float
|
||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x73EE7C8, 0]
|
||||
value_type: uint32
|
||||
value: [0, 0]
|
||||
# Disable bUseFixedFrameRate
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x80AC7A8, 0x9C4]
|
||||
value_type: uint32
|
||||
value: 7
|
||||
-
|
||||
type: block
|
||||
what: timing
|
@ -0,0 +1,33 @@
|
||||
# Jujutsu Kaisen Cursed Clash US 1.4.0
|
||||
# BID: 7C724F497564C027
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
ALL_FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x8458A48, 0]
|
||||
value_type: float
|
||||
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x849BF50, 0]
|
||||
value_type: float
|
||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x77DD548, 0]
|
||||
value_type: uint32
|
||||
value: [0, 0]
|
||||
# Disable bUseFixedFrameRate
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x849B7A8, 0x9C4]
|
||||
value_type: uint32
|
||||
value: 7
|
||||
-
|
||||
type: block
|
||||
what: timing
|
@ -0,0 +1,33 @@
|
||||
# Jujutsu Kaisen Cursed Clash US 1.1.0
|
||||
# BID: 95761555A341B190
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
ALL_FPS:
|
||||
# r.DynamicRes.FrameTimeBudget (1000/FPS) rounded to 2 decimals
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x8036A48, 0]
|
||||
value_type: float
|
||||
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x8079F50, 0]
|
||||
value_type: float
|
||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x73BB0C8, 0]
|
||||
value_type: uint32
|
||||
value: [0, 0]
|
||||
# Disable bUseFixedFrameRate
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x80797A8, 0x9C4]
|
||||
value_type: uint32
|
||||
value: 7
|
||||
-
|
||||
type: block
|
||||
what: timing
|
@ -0,0 +1,12 @@
|
||||
# Agatha Christie - Hercule Poirot: The First Cases 1.0.3
|
||||
# BID: 1570FE23108B93C4
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
ALL_FPS:
|
||||
# fixedDeltaTime
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x4B3E500, 0x48]
|
||||
value_type: float
|
||||
value: "FRAMETIME_TARGET / 1000"
|
@ -0,0 +1,88 @@
|
||||
# Batman - The Telltale Series 1.0.4
|
||||
# BID: A3A998AF3252D110
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
MASTER_WRITE:
|
||||
# Remove double buffer
|
||||
-
|
||||
type: bytes
|
||||
main_offset: 0x6440
|
||||
value_type: uint32
|
||||
value:
|
||||
- 0x52800062
|
||||
- 0x9B022501
|
||||
-
|
||||
type: bytes
|
||||
main_offset: 0xC5A6D8
|
||||
value_type: uint32
|
||||
value: 0x188CC50
|
||||
-
|
||||
type: bytes
|
||||
main_offset: 0x1758A90
|
||||
value_type: uint32
|
||||
value: 0x188CC50
|
||||
-
|
||||
type: bytes
|
||||
main_offset: 0xC56550
|
||||
value_type: uint32
|
||||
value:
|
||||
- 0xF9400B40
|
||||
- 0xB40000C0
|
||||
- 0xD0005808
|
||||
- 0xF9404908
|
||||
- 0xF9400108
|
||||
- 0xD63F0100
|
||||
- 0x14000004
|
||||
- 0x321A07E0
|
||||
- 0x97EB7BC4
|
||||
- 0xF9000B40
|
||||
- 0xF9400376
|
||||
- 0xB000581B
|
||||
- 0xF9400335
|
||||
- 0xF9479F7B
|
||||
- 0xD0005817
|
||||
- 0xF9400368
|
||||
- 0xF9453AF7
|
||||
- 0xAA1703E0
|
||||
- 0xD63F0100
|
||||
- 0xAA0003E2
|
||||
- 0xAA1503E0
|
||||
- 0xAA1603E1
|
||||
- 0x97CEAD3A
|
||||
- 0xAA0003F5
|
||||
- 0xF9400320
|
||||
- 0x97CEAD47
|
||||
- 0xF9400388
|
||||
- 0xAA0003E1
|
||||
- 0xAA1703E0
|
||||
- 0xAA1503E2
|
||||
- 0xD63F0100
|
||||
- 0xF9400B40
|
||||
- 0xF9400308
|
||||
- 0xAA1703E1
|
||||
- 0xD63F0100
|
||||
- 0xD0005816
|
||||
- 0x17CEBE43
|
||||
-
|
||||
type: bytes
|
||||
main_offset: 0x5EE8
|
||||
value_type: uint32
|
||||
value: 0x1431419A
|
||||
-
|
||||
type: bytes
|
||||
main_offset: 0x5FC0
|
||||
value_type: uint32
|
||||
value: 0x52800061
|
||||
-
|
||||
type: bytes
|
||||
main_offset: 0x5F8C
|
||||
value_type: uint32
|
||||
value: 0xD2A032A2
|
||||
ALL_FPS:
|
||||
# dummy
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x188CF00]
|
||||
value_type: uint8
|
||||
value: 0
|
@ -3,105 +3,20 @@
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
15FPS:
|
||||
ALL_FPS:
|
||||
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
|
||||
-
|
||||
type: write
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x69B8C78, 0]
|
||||
value_type: float
|
||||
value: [66.66, 66.66]
|
||||
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x69AEE10, 0]
|
||||
value_type: float
|
||||
value: [15, 15]
|
||||
# t.VSync (default value) - game really struggles to get 60 FPS with this turned on
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6220790, 0]
|
||||
value_type: int32
|
||||
value: [1, 1]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
20FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x69B8C78, 0]
|
||||
value_type: float
|
||||
value: [50, 50]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x69AEE10, 0]
|
||||
value_type: float
|
||||
value: [20, 20]
|
||||
# t.VSync (default value)
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6220790, 0]
|
||||
value_type: int32
|
||||
value: [1, 1]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
25FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x69B8C78, 0]
|
||||
value_type: float
|
||||
value: [40, 40]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x69AEE10, 0]
|
||||
value_type: float
|
||||
value: [25, 25]
|
||||
# t.VSync (default value)
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6220790, 0]
|
||||
value_type: int32
|
||||
value: [1, 1]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
30FPS:
|
||||
# r.DynamicRes.FrameTimeBudget (default value)
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x69B8C78, 0]
|
||||
value_type: float
|
||||
value: [33.33, 33.33]
|
||||
# t.MaxFPS (default value)
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x69AEE10, 0]
|
||||
value_type: float
|
||||
value: [0, 0]
|
||||
# t.VSync (default value)
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6220790, 0]
|
||||
value_type: int32
|
||||
value: [1, 1]
|
||||
35FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x69B8C78, 0]
|
||||
value_type: float
|
||||
value: [28.51, 28.51]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x69AEE10, 0]
|
||||
value_type: float
|
||||
value: [35, 35]
|
||||
# t.VSync
|
||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6220790, 0]
|
||||
@ -110,110 +25,3 @@ unsafeCheck: true
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
40FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x69B8C78, 0]
|
||||
value_type: float
|
||||
value: [25, 25]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x69AEE10, 0]
|
||||
value_type: float
|
||||
value: [40, 40]
|
||||
# t.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6220790, 0]
|
||||
value_type: int32
|
||||
value: [0, 0]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
45FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x69B8C78, 0]
|
||||
value_type: float
|
||||
value: [22.22, 22.22]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x69AEE10, 0]
|
||||
value_type: float
|
||||
value: [45, 45]
|
||||
# t.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6220790, 0]
|
||||
value_type: int32
|
||||
value: [0, 0]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
50FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x69B8C78, 0]
|
||||
value_type: float
|
||||
value: [20, 20]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x69AEE10, 0]
|
||||
value_type: float
|
||||
value: [50, 50]
|
||||
# t.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6220790, 0]
|
||||
value_type: int32
|
||||
value: [0, 0]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
55FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x69B8C78, 0]
|
||||
value_type: float
|
||||
value: [18.18, 18.18]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x69AEE10, 0]
|
||||
value_type: float
|
||||
value: [55, 55]
|
||||
# t.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6220790, 0]
|
||||
value_type: int32
|
||||
value: [0, 0]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
60FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x69B8C78, 0]
|
||||
value_type: float
|
||||
value: [16.66, 16.66]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x69AEE10, 0]
|
||||
value_type: float
|
||||
value: [60, 60]
|
||||
# t.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6220790, 0]
|
||||
value_type: int32
|
||||
value: [0, 0]
|
||||
|
@ -3,73 +3,10 @@
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
15FPS:
|
||||
ALL_FPS:
|
||||
# OptimalFrameDuration_ms = (1000/FPS) - (0.07 * (1000/30)
|
||||
-
|
||||
type: write
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x2D5A83C]
|
||||
value_type: float
|
||||
value: 64.333333
|
||||
20FPS:
|
||||
# OptimalFrameDuration_ms
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x2D5A83C]
|
||||
value_type: float
|
||||
value: 47.666666
|
||||
25FPS:
|
||||
# OptimalFrameDuration_ms
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x2D5A83C]
|
||||
value_type: float
|
||||
value: 37.666666
|
||||
30FPS:
|
||||
# OptimalFrameDuration_ms (default value)
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x2D5A83C]
|
||||
value_type: float
|
||||
value: 31
|
||||
35FPS:
|
||||
# OptimalFrameDuration_ms
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x2D5A83C]
|
||||
value_type: float
|
||||
value: 26.238095
|
||||
40FPS:
|
||||
# OptimalFrameDuration_ms
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x2D5A83C]
|
||||
value_type: float
|
||||
value: 22.666666
|
||||
45FPS:
|
||||
# OptimalFrameDuration_ms
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x2D5A83C]
|
||||
value_type: float
|
||||
value: 19.888888
|
||||
50FPS:
|
||||
# OptimalFrameDuration_ms
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x2D5A83C]
|
||||
value_type: float
|
||||
value: 17.666666
|
||||
55FPS:
|
||||
# OptimalFrameDuration_ms
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x2D5A83C]
|
||||
value_type: float
|
||||
value: 15.848484
|
||||
60FPS:
|
||||
# OptimalFrameDuration_ms
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x2D5A83C]
|
||||
value_type: float
|
||||
value: 14.333333
|
||||
value: "FRAMETIME_TARGET - (0.07 * (1000/30))"
|
||||
|
@ -0,0 +1,22 @@
|
||||
# Gal*Gun Returns 1.0.4
|
||||
# BID: 7E65E5BC3564BE46
|
||||
# Buffers are hardcoded into fixed size class, so it's hard to get triple buffer
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
ALL_FPS:
|
||||
# FPS Target + FPS Lock
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x16CE8A8, 0x20]
|
||||
value_type: float
|
||||
value: "60 / FPS_TARGET"
|
||||
# Lipsync fix
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x1BA0A1C]
|
||||
value_type: uint32
|
||||
value: FPS_TARGET
|
||||
-
|
||||
type: block
|
||||
what: timing
|
@ -0,0 +1,28 @@
|
||||
# TRANSFORMERS: EARTHSPARK - Expedition 1.0.5
|
||||
# BID: F87BEAF2C5CE13E3
|
||||
# Game is using double frontbuffer and single backbuffer, everything is hardcoded
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
ALL_FPS:
|
||||
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x6B9BDD8, 0]
|
||||
value_type: float
|
||||
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x6BD58A8, 0]
|
||||
value_type: float
|
||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x63DCAE8, 0]
|
||||
value_type: uint32
|
||||
value: [0, 0]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
@ -3,73 +3,10 @@
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
15FPS:
|
||||
# Dynamic Resolution frame time target = (32.3/(1000/30)) * (1000/FPS)
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x2D7A974]
|
||||
value_type: float
|
||||
value: 64.6
|
||||
20FPS:
|
||||
ALL_FPS:
|
||||
# Dynamic Resolution frame time target
|
||||
-
|
||||
type: write
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x2D7A974]
|
||||
value_type: float
|
||||
value: 48.45
|
||||
25FPS:
|
||||
# Dynamic Resolution frame time target
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x2D7A974]
|
||||
value_type: float
|
||||
value: 38.76
|
||||
30FPS:
|
||||
# Dynamic Resolution frame time target (default value)
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x2D7A974]
|
||||
value_type: float
|
||||
value: 32.3
|
||||
35FPS:
|
||||
# Dynamic Resolution frame time target
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x2D7A974]
|
||||
value_type: float
|
||||
value: 27.68
|
||||
40FPS:
|
||||
# Dynamic Resolution frame time target
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x2D7A974]
|
||||
value_type: float
|
||||
value: 24.225
|
||||
45FPS:
|
||||
# Dynamic Resolution frame time target
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x2D7A974]
|
||||
value_type: float
|
||||
value: 21.53
|
||||
50FPS:
|
||||
# Dynamic Resolution frame time target
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x2D7A974]
|
||||
value_type: float
|
||||
value: 19.38
|
||||
55FPS:
|
||||
# Dynamic Resolution frame time target
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x2D7A974]
|
||||
value_type: float
|
||||
value: 17.61
|
||||
60FPS:
|
||||
# Dynamic Resolution frame time target
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x2D7A974]
|
||||
value_type: float
|
||||
value: 16.15
|
||||
value: "0.969 * FRAMETIME_TARGET"
|
||||
|
@ -0,0 +1,36 @@
|
||||
# Tiebreak+: Official Game of the ATP and WTA 1.1.0
|
||||
# BID: 2A5244CCB17B44AC
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
MASTER_WRITE:
|
||||
# Triple buffer
|
||||
# REF: 00 40 00 00 00 04 00 00 00 88 00 00 02 00 00 00
|
||||
-
|
||||
type: bytes
|
||||
main_offset: 0x1A81E6C
|
||||
value_type: uint32
|
||||
value: 3
|
||||
# Redirect Dynamic Resolution target reading to MAIN + 0x30C2F00
|
||||
# REF: 0C 9A 88 52 0C 6B A7 72
|
||||
-
|
||||
type: bytes
|
||||
main_offset: 0x147AA94
|
||||
value_type: uint32
|
||||
value:
|
||||
- 0x9000E248 # ADRP X8, 0x30C2000
|
||||
- 0xBD4F0103 # LDR S3, [X8, 0xF00]
|
||||
- 0xD503201F # NOP
|
||||
## Default values
|
||||
-
|
||||
type: bytes
|
||||
main_offset: 0x30C2F00
|
||||
value_type: float
|
||||
value: 0.03333333333
|
||||
ALL_FPS:
|
||||
# Adjust Dynamic Resolution target, we are using this trick because function is overengineered and it's not easy to just use standard 1 / FPS_TARGET
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x30C2F00]
|
||||
value_type: float
|
||||
value: "0.8 / FPS_TARGET"
|
@ -0,0 +1,36 @@
|
||||
# Tiebreak+: Official Game of the ATP and WTA 1.2.0
|
||||
# BID: 5BCA5C20C8F8A9B4
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
MASTER_WRITE:
|
||||
# Triple buffer
|
||||
# REF: 00 40 00 00 00 04 00 00 00 88 00 00 02 00 00 00
|
||||
-
|
||||
type: bytes
|
||||
main_offset: 0x1A82EAC
|
||||
value_type: uint32
|
||||
value: 3
|
||||
# Redirect Dynamic Resolution target reading to MAIN + 0x30C3F00
|
||||
# REF: 28 11 91 52 08 A1 A7 72 03 01 27 1E
|
||||
-
|
||||
type: bytes
|
||||
main_offset: 0x147B474
|
||||
value_type: uint32
|
||||
value:
|
||||
- 0x9000E248 # ADRP X8, 0x30C3000
|
||||
- 0xBD4F0103 # LDR S3, [X8, 0xF00]
|
||||
- 0xD503201F # NOP
|
||||
## Default values
|
||||
-
|
||||
type: bytes
|
||||
main_offset: 0x30C3F00
|
||||
value_type: float
|
||||
value: 0.03333333333
|
||||
ALL_FPS:
|
||||
# Adjust Dynamic Resolution target, we are using this trick because function is overengineered and it's not easy to just use standard 1 / FPS_TARGET
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x30C3F00]
|
||||
value_type: float
|
||||
value: "0.8 / FPS_TARGET"
|
@ -0,0 +1,36 @@
|
||||
# Tiebreak+: Official Game of the ATP and WTA 1.3.0
|
||||
# BID: 88CC45A195E0BDA8
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
MASTER_WRITE:
|
||||
# Triple buffer
|
||||
# REF: 00 40 00 00 00 04 00 00 00 88 00 00 02 00 00 00
|
||||
-
|
||||
type: bytes
|
||||
main_offset: 0x1A82F0C
|
||||
value_type: uint32
|
||||
value: 3
|
||||
# Redirect Dynamic Resolution target reading to MAIN + 0x30C3F00
|
||||
# REF: 28 11 91 52 08 A1 A7 72 03 01 27 1E
|
||||
-
|
||||
type: bytes
|
||||
main_offset: 0x147BE04
|
||||
value_type: uint32
|
||||
value:
|
||||
- 0x9000E248 # ADRP X8, 0x30C3000
|
||||
- 0xBD4F0103 # LDR S3, [X8, 0xF00]
|
||||
- 0xD503201F # NOP
|
||||
## Default values
|
||||
-
|
||||
type: bytes
|
||||
main_offset: 0x30C3F00
|
||||
value_type: float
|
||||
value: 0.03333333333
|
||||
ALL_FPS:
|
||||
# Adjust Dynamic Resolution target, we are using this trick because function is overengineered and it's not easy to just use standard 1 / FPS_TARGET
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x30C3F00]
|
||||
value_type: float
|
||||
value: "0.8 / FPS_TARGET"
|
@ -0,0 +1,30 @@
|
||||
# S.T.A.L.K.E.R.: Call of Prypiat 1.0.1
|
||||
# BID: 823FE359B4A99A4D
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
ALL_FPS:
|
||||
# psLoadedFrameLimitFps
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x17DD77C]
|
||||
value_type: float
|
||||
value: FPS_LOCK_TARGET
|
||||
# psCurrentFrameLimitFps
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x17FA8A0]
|
||||
value_type: float
|
||||
value: FPS_LOCK_TARGET
|
||||
# psCurrentFrameLimitMs
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x1A6490C]
|
||||
value_type: float
|
||||
value: "1000 / FPS_LOCK_TARGET"
|
||||
# ResolutionInfo::sDynresGPUBudgetMs
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x17DD758]
|
||||
value_type: float
|
||||
value: "0.99 * FRAMETIME_TARGET"
|
@ -0,0 +1,30 @@
|
||||
# S.T.A.L.K.E.R.: Call of Prypiat 1.0.3
|
||||
# BID: AD4CBC4878008E1E
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
ALL_FPS:
|
||||
# psLoadedFrameLimitFps
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x17F9784]
|
||||
value_type: float
|
||||
value: FPS_LOCK_TARGET
|
||||
# psCurrentFrameLimitFps
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x18168A0]
|
||||
value_type: float
|
||||
value: FPS_LOCK_TARGET
|
||||
# psCurrentFrameLimitMs
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x1A8490C]
|
||||
value_type: float
|
||||
value: "1000 / FPS_LOCK_TARGET"
|
||||
# ResolutionInfo::sDynresGPUBudgetMs
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x17F9760]
|
||||
value_type: float
|
||||
value: "FRAMETIME_TARGET - (1/30)"
|
@ -0,0 +1,30 @@
|
||||
# S.T.A.L.K.E.R.: Call of Prypiat 1.0.2
|
||||
# BID: BBA39C65C1CC6463
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
ALL_FPS:
|
||||
# psLoadedFrameLimitFps
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x17F9784]
|
||||
value_type: float
|
||||
value: FPS_LOCK_TARGET
|
||||
# psCurrentFrameLimitFps
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x18168A0]
|
||||
value_type: float
|
||||
value: FPS_LOCK_TARGET
|
||||
# psCurrentFrameLimitMs
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x1A8490C]
|
||||
value_type: float
|
||||
value: "1000 / FPS_LOCK_TARGET"
|
||||
# ResolutionInfo::sDynresGPUBudgetMs
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x17F9760]
|
||||
value_type: float
|
||||
value: "0.99 * FRAMETIME_TARGET"
|
@ -0,0 +1,27 @@
|
||||
# SWORD ART ONLINE Fractured Daydream JAP 1.2.2
|
||||
# BID: 012A8C2C413E79B8
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
ALL_FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x8F57748, 0]
|
||||
value_type: float
|
||||
value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x8F92210, 0]
|
||||
value_type: float
|
||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x8791EC8, 0]
|
||||
value_type: uint32
|
||||
value: [0, 0]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
@ -0,0 +1,27 @@
|
||||
# SWORD ART ONLINE Fractured Daydream JAP 1.2.1
|
||||
# BID: 26C1E658E9B5B612
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
ALL_FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x8F41748, 0]
|
||||
value_type: float
|
||||
value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x8F7C210, 0]
|
||||
value_type: float
|
||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x877BEC8, 0]
|
||||
value_type: uint32
|
||||
value: [0, 0]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
@ -0,0 +1,27 @@
|
||||
# SWORD ART ONLINE Fractured Daydream JAP 1.1.3
|
||||
# BID: 3889588A60E1F399
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
ALL_FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x8EA4728, 0]
|
||||
value_type: float
|
||||
value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x8EDF1F0, 0]
|
||||
value_type: float
|
||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x86DEEC8, 0]
|
||||
value_type: uint32
|
||||
value: [0, 0]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
@ -0,0 +1,27 @@
|
||||
# SWORD ART ONLINE Fractured Daydream 1.1.1
|
||||
# BID: 3AAA28C9CB8367B9
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
ALL_FPS:
|
||||
# r.DynamicRes.FrameTimeBudget (1000/FPS) rounded to 2 decimals
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x8E90728, 0]
|
||||
value_type: float
|
||||
value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x8ECB1F0, 0]
|
||||
value_type: float
|
||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x86CAEC8, 0]
|
||||
value_type: uint32
|
||||
value: [0, 0]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
@ -0,0 +1,27 @@
|
||||
# SWORD ART ONLINE Fractured Daydream JAP 1.2.0
|
||||
# BID: 46094C03E2EC668B
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
ALL_FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x8F3C748, 0]
|
||||
value_type: float
|
||||
value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x8F77210, 0]
|
||||
value_type: float
|
||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x8776EC8, 0]
|
||||
value_type: uint32
|
||||
value: [0, 0]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
@ -0,0 +1,27 @@
|
||||
# SWORD ART ONLINE Fractured Daydream JAP 1.1.2
|
||||
# BID: 520620FBA0B196A3
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
ALL_FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x8E95728, 0]
|
||||
value_type: float
|
||||
value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x8ED01F0, 0]
|
||||
value_type: float
|
||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x86CFEC8, 0]
|
||||
value_type: uint32
|
||||
value: [0, 0]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
@ -0,0 +1,27 @@
|
||||
# SWORD ART ONLINE Fractured Daydream JAP 1.3.0
|
||||
# BID: C2F2C4B700B30598
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
ALL_FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x8FD6748, 0]
|
||||
value_type: float
|
||||
value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x9011290, 0]
|
||||
value_type: float
|
||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x8810F08, 0]
|
||||
value_type: uint32
|
||||
value: [0, 0]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
@ -0,0 +1,18 @@
|
||||
# The Elder Scrolls V: Skyrim 1.1.392.3925134
|
||||
# BID: 4F7995092FAA5DC0
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
ALL_FPS:
|
||||
# Dynamic Resolution Frame Time Min = 0.9 * (1000/FPS)
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x3356FC8]
|
||||
value_type: float
|
||||
value: "0.9 * FRAMETIME_TARGET"
|
||||
# Dynamic Resolution Frame Time Max = 0.99 * (1000/FPS)
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x3356FB0]
|
||||
value_type: float
|
||||
value: "0.99 * FRAMETIME_TARGET"
|
@ -1,135 +0,0 @@
|
||||
# The Elder Scrolls V: Skyrim 1.1.177.3285177
|
||||
# BID: 771BDFB65F8D0AF7
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
15FPS:
|
||||
# Dynamic Resolution Frame Time Min = 0.9 * (1000/FPS)
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x33178C8]
|
||||
value_type: float
|
||||
value: 60
|
||||
# Dynamic Resolution Frame Time Max = 0.99 * (1000/FPS)
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x33178B0]
|
||||
value_type: float
|
||||
value: 66
|
||||
20FPS:
|
||||
# Dynamic Resolution Frame Time Min
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x33178C8]
|
||||
value_type: float
|
||||
value: 45
|
||||
# Dynamic Resolution Frame Time Max
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x33178B0]
|
||||
value_type: float
|
||||
value: 49.5
|
||||
25FPS:
|
||||
# Dynamic Resolution Frame Time Min
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x33178C8]
|
||||
value_type: float
|
||||
value: 36
|
||||
# Dynamic Resolution Frame Time Max
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x33178B0]
|
||||
value_type: float
|
||||
value: 39.6
|
||||
30FPS:
|
||||
# Dynamic Resolution Frame Time Min (default value)
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x33178C8]
|
||||
value_type: float
|
||||
value: 30
|
||||
# Dynamic Resolution Frame Time Max (default value)
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x33178B0]
|
||||
value_type: float
|
||||
value: 33
|
||||
35FPS:
|
||||
# Dynamic Resolution Frame Time Min
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x33178C8]
|
||||
value_type: float
|
||||
value: 25.71
|
||||
# Dynamic Resolution Frame Time Max
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x33178B0]
|
||||
value_type: float
|
||||
value: 28.28
|
||||
40FPS:
|
||||
# Dynamic Resolution Frame Time Min
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x33178C8]
|
||||
value_type: float
|
||||
value: 22.5
|
||||
# Dynamic Resolution Frame Time Max
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x33178B0]
|
||||
value_type: float
|
||||
value: 24.75
|
||||
45FPS:
|
||||
# Dynamic Resolution Frame Time Min
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x33178C8]
|
||||
value_type: float
|
||||
value: 20
|
||||
# Dynamic Resolution Frame Time Max
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x33178B0]
|
||||
value_type: float
|
||||
value: 22
|
||||
50FPS:
|
||||
# Dynamic Resolution Frame Time Min
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x33178C8]
|
||||
value_type: float
|
||||
value: 18
|
||||
# Dynamic Resolution Frame Time Max
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x33178B0]
|
||||
value_type: float
|
||||
value: 19.8
|
||||
55FPS:
|
||||
# Dynamic Resolution Frame Time Min
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x33178C8]
|
||||
value_type: float
|
||||
value: 16.36
|
||||
# Dynamic Resolution Frame Time Max
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x33178B0]
|
||||
value_type: float
|
||||
value: 18
|
||||
60FPS:
|
||||
# Dynamic Resolution Frame Time Min
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x33178C8]
|
||||
value_type: float
|
||||
value: 15
|
||||
# Dynamic Resolution Frame Time Max
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x33178B0]
|
||||
value_type: float
|
||||
value: 16.5
|
@ -0,0 +1,27 @@
|
||||
# Breathedge 1.0.2
|
||||
# BID: B26DE1669B729335
|
||||
|
||||
unsafeCheck: false
|
||||
|
||||
ALL_FPS:
|
||||
# Disable bUseFixedFrameRate
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x55CB668, 0x7F0]
|
||||
value_type: uint32
|
||||
value: 7
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x55CBDE0, 0]
|
||||
value_type: float
|
||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x4E6A7B8, 0]
|
||||
value_type: uint32
|
||||
value: [0, 0]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
@ -0,0 +1,24 @@
|
||||
# Chernobylite 1.1
|
||||
# BID: 2D2065AEBF94F9AE
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
ALL_FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x641EAB8, 0]
|
||||
value_type: float
|
||||
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x644C838, 0]
|
||||
value_type: float
|
||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x5C83700, 0]
|
||||
value_type: int32
|
||||
value: [0, 0]
|
@ -0,0 +1,24 @@
|
||||
# Chernobylite 1.2
|
||||
# BID: 657F40EEBD955F31
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
ALL_FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x641EAB8, 0]
|
||||
value_type: float
|
||||
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x644C838, 0]
|
||||
value_type: float
|
||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x5C83700, 0]
|
||||
value_type: int32
|
||||
value: [0, 0]
|
@ -0,0 +1,27 @@
|
||||
# Tony Hawk's Pro Skater 3 + 4 1.05
|
||||
# BID: 65A9705A4BB35AA2
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
ALL_FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x77DD4B8, 0]
|
||||
value_type: float
|
||||
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x780B6A0, 0]
|
||||
value_type: float
|
||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7006068, 0]
|
||||
value_type: uint32
|
||||
value: [0, 0]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
@ -0,0 +1,27 @@
|
||||
# Tony Hawk's Pro Skater 3 + 4 1.0.3
|
||||
# BID: A31FE9B8AF1156D4
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
ALL_FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x77CF4B8, 0]
|
||||
value_type: float
|
||||
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x77FD6A0, 0]
|
||||
value_type: float
|
||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6FF83C8, 0]
|
||||
value_type: uint32
|
||||
value: [0, 0]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
@ -0,0 +1,12 @@
|
||||
# DreadOut Remastered Collection 1.0.2
|
||||
# BID: 725731C74E4CA6A9
|
||||
|
||||
unsafeCheck: false
|
||||
|
||||
ALL_FPS:
|
||||
# REF: DynamicResolution::.cctor
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x3E01640, 0, 0xB8, 8]
|
||||
value_type: double
|
||||
value: [FPS_TARGET, FRAMETIME_TARGET]
|
@ -0,0 +1,27 @@
|
||||
# The Witcher 3: Wild Hund - Complete Edition 4.04b
|
||||
# BID: 4BC4A8A814FD46A4
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
ALL_FPS:
|
||||
# DRGameTargetFrameTimeInMs
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x41312B4]
|
||||
value_type: float
|
||||
value: "0.945 * FRAMETIME_TARGET"
|
||||
# DRCinematicTargetFrameTimeInMs
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x41312E4]
|
||||
value_type: float
|
||||
value: "0.945 * FRAMETIME_TARGET"
|
||||
# LimitFPS
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x411DCFC]
|
||||
value_type: int32
|
||||
value: FPS_LOCK_TARGET
|
||||
-
|
||||
type: block
|
||||
what: timing
|
@ -1,224 +0,0 @@
|
||||
# The Witcher 3 3.7
|
||||
# BID: 4FFB62F1CD9E17F8
|
||||
|
||||
unsafeCheck: false
|
||||
|
||||
15FPS:
|
||||
# DRGameTargetFrameTimeInMs
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x4FDA8F4]
|
||||
value_type: float
|
||||
value: 63
|
||||
# DRCinematicTargetFrameTimeInMs
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x4FDA924]
|
||||
value_type: float
|
||||
value: 63
|
||||
# LimitFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x4C983EC]
|
||||
value_type: int32
|
||||
value: 15
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
20FPS:
|
||||
# DRGameTargetFrameTimeInMs
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x4FDA8F4]
|
||||
value_type: float
|
||||
value: 47.25
|
||||
# DRCinematicTargetFrameTimeInMs
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x4FDA924]
|
||||
value_type: float
|
||||
value: 47.25
|
||||
# LimitFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x4C983EC]
|
||||
value_type: int32
|
||||
value: 20
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
25FPS:
|
||||
# DRGameTargetFrameTimeInMs
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x4FDA8F4]
|
||||
value_type: float
|
||||
value: 37.8
|
||||
# DRCinematicTargetFrameTimeInMs
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x4FDA924]
|
||||
value_type: float
|
||||
value: 37.8
|
||||
# LimitFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x4C983EC]
|
||||
value_type: int32
|
||||
value: 25
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
30FPS:
|
||||
# DRGameTargetFrameTimeInMs (original value)
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x4FDA8F4]
|
||||
value_type: float
|
||||
value: 31.5
|
||||
# DRCinematicTargetFrameTimeInMs
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x4FDA924]
|
||||
value_type: float
|
||||
value: 31.5
|
||||
# LimitFPS (original value)
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x4C983EC]
|
||||
value_type: int32
|
||||
value: 60
|
||||
|
||||
# For 35-60 FPS check if cutscene is played. If it is, set 30 FPS lock. If not, disable it.
|
||||
35FPS:
|
||||
# DRGameTargetFrameTimeInMs
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x4FDA8F4]
|
||||
value_type: float
|
||||
value: 27
|
||||
# DRCinematicTargetFrameTimeInMs
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x4FDA924]
|
||||
value_type: float
|
||||
value: 27
|
||||
# LimitFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x4C983EC]
|
||||
value_type: int32
|
||||
value: 35
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
40FPS:
|
||||
# DRGameTargetFrameTimeInMs
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x4FDA8F4]
|
||||
value_type: float
|
||||
value: 23.625
|
||||
# DRCinematicTargetFrameTimeInMs
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x4FDA924]
|
||||
value_type: float
|
||||
value: 23.625
|
||||
# LimitFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x4C983EC]
|
||||
value_type: int32
|
||||
value: 40
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
45FPS:
|
||||
# DRGameTargetFrameTimeInMs
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x4FDA8F4]
|
||||
value_type: float
|
||||
value: 21
|
||||
# DRCinematicTargetFrameTimeInMs
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x4FDA924]
|
||||
value_type: float
|
||||
value: 21
|
||||
# LimitFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x4C983EC]
|
||||
value_type: int32
|
||||
value: 45
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
50FPS:
|
||||
# DRGameTargetFrameTimeInMs
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x4FDA8F4]
|
||||
value_type: float
|
||||
value: 18.9
|
||||
# DRCinematicTargetFrameTimeInMs
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x4FDA924]
|
||||
value_type: float
|
||||
value: 18.9
|
||||
# LimitFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x4C983EC]
|
||||
value_type: int32
|
||||
value: 50
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
55FPS:
|
||||
# DRGameTargetFrameTimeInMs
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x4FDA8F4]
|
||||
value_type: float
|
||||
value: 17.1818181818
|
||||
# DRCinematicTargetFrameTimeInMs
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x4FDA924]
|
||||
value_type: float
|
||||
value: 17.1818181818
|
||||
# LimitFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x4C983EC]
|
||||
value_type: int32
|
||||
value: 55
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
60FPS:
|
||||
# DRGameTargetFrameTimeInMs
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x4FDA8F4]
|
||||
value_type: float
|
||||
value: 15.75
|
||||
# DRCinematicTargetFrameTimeInMs
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x4FDA924]
|
||||
value_type: float
|
||||
value: 15.75
|
||||
# LimitFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x4C983EC]
|
||||
value_type: int32
|
||||
value: 60
|
||||
-
|
||||
type: block
|
||||
what: timing
|
@ -1,224 +0,0 @@
|
||||
# The Witcher 3: Wild Hund - Complete Edition 4.04b
|
||||
# BID: D27FD8A515077F34
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
15FPS:
|
||||
# DRGameTargetFrameTimeInMs
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x41312B4]
|
||||
value_type: float
|
||||
value: 63
|
||||
# DRCinematicTargetFrameTimeInMs
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x41312E4]
|
||||
value_type: float
|
||||
value: 63
|
||||
# LimitFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x411DCFC]
|
||||
value_type: int32
|
||||
value: 15
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
20FPS:
|
||||
# DRGameTargetFrameTimeInMs
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x41312B4]
|
||||
value_type: float
|
||||
value: 47.25
|
||||
# DRCinematicTargetFrameTimeInMs
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x41312E4]
|
||||
value_type: float
|
||||
value: 47.25
|
||||
# LimitFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x411DCFC]
|
||||
value_type: int32
|
||||
value: 20
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
25FPS:
|
||||
# DRGameTargetFrameTimeInMs
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x41312B4]
|
||||
value_type: float
|
||||
value: 37.8
|
||||
# DRCinematicTargetFrameTimeInMs
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x41312E4]
|
||||
value_type: float
|
||||
value: 37.8
|
||||
# LimitFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x411DCFC]
|
||||
value_type: int32
|
||||
value: 25
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
30FPS:
|
||||
# DRGameTargetFrameTimeInMs (original value)
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x41312B4]
|
||||
value_type: float
|
||||
value: 31.5
|
||||
# DRCinematicTargetFrameTimeInMs
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x41312E4]
|
||||
value_type: float
|
||||
value: 31.5
|
||||
# LimitFPS (original value)
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x411DCFC]
|
||||
value_type: int32
|
||||
value: 60
|
||||
|
||||
# For 35-60 FPS check if cutscene is played. If it is, set 30 FPS lock. If not, disable it.
|
||||
35FPS:
|
||||
# DRGameTargetFrameTimeInMs
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x41312B4]
|
||||
value_type: float
|
||||
value: 27
|
||||
# DRCinematicTargetFrameTimeInMs
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x41312E4]
|
||||
value_type: float
|
||||
value: 27
|
||||
# LimitFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x411DCFC]
|
||||
value_type: int32
|
||||
value: 35
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
40FPS:
|
||||
# DRGameTargetFrameTimeInMs
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x41312B4]
|
||||
value_type: float
|
||||
value: 23.625
|
||||
# DRCinematicTargetFrameTimeInMs
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x41312E4]
|
||||
value_type: float
|
||||
value: 23.625
|
||||
# LimitFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x411DCFC]
|
||||
value_type: int32
|
||||
value: 40
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
45FPS:
|
||||
# DRGameTargetFrameTimeInMs
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x41312B4]
|
||||
value_type: float
|
||||
value: 21
|
||||
# DRCinematicTargetFrameTimeInMs
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x41312E4]
|
||||
value_type: float
|
||||
value: 21
|
||||
# LimitFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x411DCFC]
|
||||
value_type: int32
|
||||
value: 45
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
50FPS:
|
||||
# DRGameTargetFrameTimeInMs
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x41312B4]
|
||||
value_type: float
|
||||
value: 18.9
|
||||
# DRCinematicTargetFrameTimeInMs
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x41312E4]
|
||||
value_type: float
|
||||
value: 18.9
|
||||
# LimitFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x411DCFC]
|
||||
value_type: int32
|
||||
value: 50
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
55FPS:
|
||||
# DRGameTargetFrameTimeInMs
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x41312B4]
|
||||
value_type: float
|
||||
value: 17.1818181818
|
||||
# DRCinematicTargetFrameTimeInMs
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x41312E4]
|
||||
value_type: float
|
||||
value: 17.1818181818
|
||||
# LimitFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x411DCFC]
|
||||
value_type: int32
|
||||
value: 55
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
60FPS:
|
||||
# DRGameTargetFrameTimeInMs
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x41312B4]
|
||||
value_type: float
|
||||
value: 15.75
|
||||
# DRCinematicTargetFrameTimeInMs
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x41312E4]
|
||||
value_type: float
|
||||
value: 15.75
|
||||
# LimitFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x411DCFC]
|
||||
value_type: int32
|
||||
value: 60
|
||||
-
|
||||
type: block
|
||||
what: timing
|
@ -3,157 +3,19 @@
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
15FPS:
|
||||
ALL_FPS:
|
||||
# r.DynResTargetFPS
|
||||
-
|
||||
type: write
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x71A31F8, 0]
|
||||
value_type: int32
|
||||
value: [15, 15]
|
||||
value: [FPS_TARGET, FPS_TARGET]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x71B2BD0, 0]
|
||||
value_type: float
|
||||
value: [15, 15]
|
||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
20FPS:
|
||||
# r.DynResTargetFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x71A31F8, 0]
|
||||
value_type: int32
|
||||
value: [20, 20]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x71B2BD0, 0]
|
||||
value_type: float
|
||||
value: [20, 20]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
25FPS:
|
||||
# r.DynResTargetFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x71A31F8, 0]
|
||||
value_type: int32
|
||||
value: [25, 25]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x71B2BD0, 0]
|
||||
value_type: float
|
||||
value: [25, 25]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
30FPS:
|
||||
# r.DynResTargetFPS (default value)
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x71A31F8, 0]
|
||||
value_type: int32
|
||||
value: [30, 30]
|
||||
# t.MaxFPS (default value)
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x71B2BD0, 0]
|
||||
value_type: float
|
||||
value: [0, 0]
|
||||
35FPS:
|
||||
# r.DynResTargetFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x71A31F8, 0]
|
||||
value_type: int32
|
||||
value: [35, 35]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x71B2BD0, 0]
|
||||
value_type: float
|
||||
value: [35, 35]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
40FPS:
|
||||
# r.DynResTargetFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x71A31F8, 0]
|
||||
value_type: int32
|
||||
value: [40, 40]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x71B2BD0, 0]
|
||||
value_type: float
|
||||
value: [40, 40]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
45FPS:
|
||||
# r.DynResTargetFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x71A31F8, 0]
|
||||
value_type: int32
|
||||
value: [45, 45]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x71B2BD0, 0]
|
||||
value_type: float
|
||||
value: [45, 45]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
50FPS:
|
||||
# r.DynResTargetFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x71A31F8, 0]
|
||||
value_type: int32
|
||||
value: [50, 50]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x71B2BD0, 0]
|
||||
value_type: float
|
||||
value: [50, 50]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
55FPS:
|
||||
# r.DynResTargetFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x71A31F8, 0]
|
||||
value_type: int32
|
||||
value: [55, 55]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x71B2BD0, 0]
|
||||
value_type: float
|
||||
value: [55, 55]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
60FPS:
|
||||
# r.DynResTargetFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x71A31F8, 0]
|
||||
value_type: int32
|
||||
value: [60, 60]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x71B2BD0, 0]
|
||||
value_type: float
|
||||
value: [0, 0]
|
@ -3,73 +3,10 @@
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
15FPS:
|
||||
ALL_FPS:
|
||||
# Dynamic Resolution FPS Target
|
||||
-
|
||||
type: write
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x179EF64]
|
||||
value_type: float
|
||||
value: 15
|
||||
20FPS:
|
||||
# Dynamic Resolution FPS Target
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x179EF64]
|
||||
value_type: float
|
||||
value: 20
|
||||
25FPS:
|
||||
# Dynamic Resolution FPS Target
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x179EF64]
|
||||
value_type: float
|
||||
value: 25
|
||||
30FPS:
|
||||
# Dynamic Resolution FPS Target (default value)
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x179EF64]
|
||||
value_type: float
|
||||
value: 30
|
||||
35FPS:
|
||||
# Dynamic Resolution FPS Target
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x179EF64]
|
||||
value_type: float
|
||||
value: 35
|
||||
40FPS:
|
||||
# Dynamic Resolution FPS Target
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x179EF64]
|
||||
value_type: float
|
||||
value: 40
|
||||
45FPS:
|
||||
# Dynamic Resolution FPS Target
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x179EF64]
|
||||
value_type: float
|
||||
value: 45
|
||||
50FPS:
|
||||
# Dynamic Resolution FPS Target
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x179EF64]
|
||||
value_type: float
|
||||
value: 50
|
||||
55FPS:
|
||||
# Dynamic Resolution FPS Target
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x179EF64]
|
||||
value_type: float
|
||||
value: 55
|
||||
60FPS:
|
||||
# Dynamic Resolution FPS Target
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x179EF64]
|
||||
value_type: float
|
||||
value: 60
|
||||
value: FPS_TARGET
|
||||
|
@ -0,0 +1,17 @@
|
||||
# The LEGO NINJAGO Movie Video Game 1.0.3
|
||||
# BID: 346959B36CD9F14D
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
ALL_FPS:
|
||||
# Block to 30 FPS when prerendered cutscene is played
|
||||
# REF: LegoCutscenes::s_fmvCutsceneAudioInstance
|
||||
-
|
||||
type: compare
|
||||
compare_address: [MAIN, 0x44C3468]
|
||||
compare_type: "!="
|
||||
compare_value_type: uint64
|
||||
compare_value: 0
|
||||
address: [MAIN]
|
||||
value_type: refresh_rate
|
||||
value: 30
|
@ -0,0 +1,15 @@
|
||||
# OCTOPATH TRAVELER 歧路旅人 1.0.5
|
||||
# BID: 9E6B0D0023F9DB3B
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
ALL_FPS:
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x50B5698, 0]
|
||||
value_type: float
|
||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
@ -0,0 +1,12 @@
|
||||
# The Forest Quartet 4.0.2
|
||||
# BID: 47A022F858BA09B1
|
||||
|
||||
unsafeCheck: false
|
||||
|
||||
ALL_FPS:
|
||||
# DynamicResolution_TypeInfo
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x4B320A0, 0xB8, 0]
|
||||
value_type: double
|
||||
value: ["0.96 * FRAMETIME_TARGET", "(0.96 * FRAMETIME_TARGET) - 0.75"]
|
@ -3,157 +3,19 @@
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
15FPS:
|
||||
ALL_FPS:
|
||||
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
|
||||
-
|
||||
type: write
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x6B461B8, 0]
|
||||
value_type: float
|
||||
value: [66.66, 66.66]
|
||||
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x6B3C330, 0]
|
||||
value_type: float
|
||||
value: [15, 15]
|
||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
20FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6B461B8, 0]
|
||||
value_type: float
|
||||
value: [50, 50]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6B3C330, 0]
|
||||
value_type: float
|
||||
value: [20, 20]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
25FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6B461B8, 0]
|
||||
value_type: float
|
||||
value: [40, 40]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6B3C330, 0]
|
||||
value_type: float
|
||||
value: [25, 25]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
30FPS:
|
||||
# r.DynamicRes.FrameTimeBudget (default value)
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6B461B8, 0]
|
||||
value_type: float
|
||||
value: [33.33, 33.33]
|
||||
# t.MaxFPS (default value)
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6B3C330, 0]
|
||||
value_type: float
|
||||
value: [0, 0]
|
||||
35FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6B461B8, 0]
|
||||
value_type: float
|
||||
value: [28.51, 28.51]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6B3C330, 0]
|
||||
value_type: float
|
||||
value: [35, 35]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
40FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6B461B8, 0]
|
||||
value_type: float
|
||||
value: [25, 25]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6B3C330, 0]
|
||||
value_type: float
|
||||
value: [40, 40]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
45FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6B461B8, 0]
|
||||
value_type: float
|
||||
value: [22.22, 22.22]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6B3C330, 0]
|
||||
value_type: float
|
||||
value: [45, 45]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
50FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6B461B8, 0]
|
||||
value_type: float
|
||||
value: [20, 20]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6B3C330, 0]
|
||||
value_type: float
|
||||
value: [50, 50]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
55FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6B461B8, 0]
|
||||
value_type: float
|
||||
value: [18.18, 18.18]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6B3C330, 0]
|
||||
value_type: float
|
||||
value: [55, 55]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
60FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6B461B8, 0]
|
||||
value_type: float
|
||||
value: [16.66, 16.66]
|
||||
# t.MaxFPS (default value)
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6B3C330, 0]
|
||||
value_type: float
|
||||
value: [0, 0]
|
@ -3,337 +3,37 @@
|
||||
|
||||
unsafeCheck: false
|
||||
|
||||
15FPS:
|
||||
ALL_FPS:
|
||||
# r.DynamicRes.MaxGPUTime ((1000/FPS) * 0.93)
|
||||
-
|
||||
type: write
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x7E23AF0, 0]
|
||||
value_type: float
|
||||
value: [62, 62]
|
||||
value: ["0.93 * FRAMETIME_TARGET", "0.93 * FRAMETIME_TARGET"]
|
||||
# r.DynamicRes.MinGPUTime ((1000/FPS) * 0.87)
|
||||
-
|
||||
type: write
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x7E23B08, 0]
|
||||
value_type: float
|
||||
value: [58, 58]
|
||||
value: ["0.87 * FRAMETIME_TARGET", "0.87 * FRAMETIME_TARGET"]
|
||||
# r.DynamicRes.MaxGPUTimeStill ((1000/FPS) * 0.945)
|
||||
-
|
||||
type: write
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x7E23B20, 0]
|
||||
value_type: float
|
||||
value: [63, 63]
|
||||
value: ["0.945 * FRAMETIME_TARGET", "0.945 * FRAMETIME_TARGET"]
|
||||
# r.DynamicRes.MinGPUTimeStill ((1000/FPS) * 0.93)
|
||||
-
|
||||
type: write
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x7E23B38, 0]
|
||||
value_type: float
|
||||
value: [62, 62]
|
||||
value: ["0.93 * FRAMETIME_TARGET", "0.93 * FRAMETIME_TARGET"]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x7E46698, 0]
|
||||
value_type: float
|
||||
value: [15, 15]
|
||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
20FPS:
|
||||
# r.DynamicRes.MaxGPUTime
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7E23AF0, 0]
|
||||
value_type: float
|
||||
value: [46.5, 46.5]
|
||||
# r.DynamicRes.MinGPUTime
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7E23B08, 0]
|
||||
value_type: float
|
||||
value: [43.5, 43.5]
|
||||
# r.DynamicRes.MaxGPUTimeStill
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7E23B20, 0]
|
||||
value_type: float
|
||||
value: [47.25, 47.25]
|
||||
# r.DynamicRes.MinGPUTimeStill
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7E23B38, 0]
|
||||
value_type: float
|
||||
value: [46.25, 46.25]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7E46698, 0]
|
||||
value_type: float
|
||||
value: [20, 20]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
25FPS:
|
||||
# r.DynamicRes.MaxGPUTime
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7E23AF0, 0]
|
||||
value_type: float
|
||||
value: [37.2, 37.2]
|
||||
# r.DynamicRes.MinGPUTime
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7E23B08, 0]
|
||||
value_type: float
|
||||
value: [34.2, 34.2]
|
||||
# r.DynamicRes.MaxGPUTimeStill
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7E23B20, 0]
|
||||
value_type: float
|
||||
value: [37.8, 37.8]
|
||||
# r.DynamicRes.MinGPUTimeStill
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7E23B38, 0]
|
||||
value_type: float
|
||||
value: [37.2, 37.2]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7E46698, 0]
|
||||
value_type: float
|
||||
value: [25, 25]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
30FPS:
|
||||
# r.DynamicRes.MaxGPUTime (default value)
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7E23AF0, 0]
|
||||
value_type: float
|
||||
value: [31, 31]
|
||||
# r.DynamicRes.MinGPUTime (default value)
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7E23B08, 0]
|
||||
value_type: float
|
||||
value: [29, 29]
|
||||
# r.DynamicRes.MaxGPUTimeStill (default value)
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7E23B20, 0]
|
||||
value_type: float
|
||||
value: [31.5, 31.5]
|
||||
# r.DynamicRes.MinGPUTimeStill (default value)
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7E23B38, 0]
|
||||
value_type: float
|
||||
value: [31, 31]
|
||||
# t.MaxFPS (default value)
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7E46698, 0]
|
||||
value_type: float
|
||||
value: [0, 0]
|
||||
35FPS:
|
||||
# r.DynamicRes.MaxGPUTime
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7E23AF0, 0]
|
||||
value_type: float
|
||||
value: [26.57, 26.57]
|
||||
# r.DynamicRes.MinGPUTime
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7E23B08, 0]
|
||||
value_type: float
|
||||
value: [24.85, 24.85]
|
||||
# r.DynamicRes.MaxGPUTimeStill
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7E23B20, 0]
|
||||
value_type: float
|
||||
value: [27, 27]
|
||||
# r.DynamicRes.MinGPUTimeStill
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7E23B38, 0]
|
||||
value_type: float
|
||||
value: [26.57, 26.57]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7E46698, 0]
|
||||
value_type: float
|
||||
value: [35, 35]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
40FPS:
|
||||
# r.DynamicRes.MaxGPUTime
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7E23AF0, 0]
|
||||
value_type: float
|
||||
value: [23.25, 23.25]
|
||||
# r.DynamicRes.MinGPUTime
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7E23B08, 0]
|
||||
value_type: float
|
||||
value: [21.75, 21.75]
|
||||
# r.DynamicRes.MaxGPUTimeStill
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7E23B20, 0]
|
||||
value_type: float
|
||||
value: [23.625, 23.625]
|
||||
# r.DynamicRes.MinGPUTimeStill
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7E23B38, 0]
|
||||
value_type: float
|
||||
value: [23.25, 23.25]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7E46698, 0]
|
||||
value_type: float
|
||||
value: [40, 40]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
45FPS:
|
||||
# r.DynamicRes.MaxGPUTime
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7E23AF0, 0]
|
||||
value_type: float
|
||||
value: [20.66, 20.66]
|
||||
# r.DynamicRes.MinGPUTime
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7E23B08, 0]
|
||||
value_type: float
|
||||
value: [19.33, 19.33]
|
||||
# r.DynamicRes.MaxGPUTimeStill
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7E23B20, 0]
|
||||
value_type: float
|
||||
value: [21, 21]
|
||||
# r.DynamicRes.MinGPUTimeStill
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7E23B38, 0]
|
||||
value_type: float
|
||||
value: [20.66, 20.66]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7E46698, 0]
|
||||
value_type: float
|
||||
value: [45, 45]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
50FPS:
|
||||
# r.DynamicRes.MaxGPUTime
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7E23AF0, 0]
|
||||
value_type: float
|
||||
value: [18.6, 18.6]
|
||||
# r.DynamicRes.MinGPUTime
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7E23B08, 0]
|
||||
value_type: float
|
||||
value: [17.4, 17.4]
|
||||
# r.DynamicRes.MaxGPUTimeStill
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7E23B20, 0]
|
||||
value_type: float
|
||||
value: [18.9, 18.9]
|
||||
# r.DynamicRes.MinGPUTimeStill
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7E23B38, 0]
|
||||
value_type: float
|
||||
value: [18.6, 18.6]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7E46698, 0]
|
||||
value_type: float
|
||||
value: [50, 50]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
55FPS:
|
||||
# r.DynamicRes.MaxGPUTime
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7E23AF0, 0]
|
||||
value_type: float
|
||||
value: [16.9, 16.9]
|
||||
# r.DynamicRes.MinGPUTime
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7E23B08, 0]
|
||||
value_type: float
|
||||
value: [15.81, 15.81]
|
||||
# r.DynamicRes.MaxGPUTimeStill
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7E23B20, 0]
|
||||
value_type: float
|
||||
value: [17.18, 17.18]
|
||||
# r.DynamicRes.MinGPUTimeStill
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7E23B38, 0]
|
||||
value_type: float
|
||||
value: [16.9, 16.9]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7E46698, 0]
|
||||
value_type: float
|
||||
value: [55, 55]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
60FPS:
|
||||
# r.DynamicRes.MaxGPUTime
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7E23AF0, 0]
|
||||
value_type: float
|
||||
value: [15.5, 15.5]
|
||||
# r.DynamicRes.MinGPUTime
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7E23B08, 0]
|
||||
value_type: float
|
||||
value: [14.5, 14.5]
|
||||
# r.DynamicRes.MaxGPUTimeStill
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7E23B20, 0]
|
||||
value_type: float
|
||||
value: [15.75, 15.75]
|
||||
# r.DynamicRes.MinGPUTimeStill
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7E23B38, 0]
|
||||
value_type: float
|
||||
value: [15.5, 15.5]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7E46698, 0]
|
||||
value_type: float
|
||||
value: [0, 0]
|
||||
|
@ -0,0 +1,37 @@
|
||||
# SONIC FORCES 1.1.0
|
||||
# BID: 6D9EA94F8AAC00A8
|
||||
# Game speed is tied to framerate
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
MASTER_WRITE:
|
||||
# Remove double buffer
|
||||
-
|
||||
type: bytes
|
||||
main_offset: 0xAD40FC
|
||||
value_type: uint32
|
||||
value: 0x52800068
|
||||
# Block switching back to 30 FPS mode on loading screens
|
||||
-
|
||||
type: bytes
|
||||
main_offset: 0x6173B0
|
||||
value_type: uint32
|
||||
value: 0xD503201F
|
||||
ALL_FPS:
|
||||
# Switch to 60 FPS Mode
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x1CAC518, 0x28, 0x20, 0x14]
|
||||
value_type: uint32
|
||||
value: 1
|
||||
# FPS target
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x1C38C28, 0x1C]
|
||||
value_type: float
|
||||
value: FPS_TARGET
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x1C38C28, 0x14C]
|
||||
value_type: float
|
||||
value: FPS_TARGET
|
@ -0,0 +1,37 @@
|
||||
# SONIC FORCES 1.1.0
|
||||
# BID: 6D9EA94F8AAC00A8
|
||||
# Game speed is tied to framerate
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
MASTER_WRITE:
|
||||
# Remove double buffer
|
||||
-
|
||||
type: bytes
|
||||
main_offset: 0xAD40FC
|
||||
value_type: uint32
|
||||
value: 0x52800068
|
||||
# Block switching back to 30 FPS mode on loading screens
|
||||
-
|
||||
type: bytes
|
||||
main_offset: 0x6173B0
|
||||
value_type: uint32
|
||||
value: 0xD503201F
|
||||
ALL_FPS:
|
||||
# Switch to 60 FPS Mode
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x1CAC518, 0x28, 0x20, 0x14]
|
||||
value_type: uint32
|
||||
value: 1
|
||||
# FPS target
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x1C38C28, 0x1C]
|
||||
value_type: float
|
||||
value: FPS_TARGET
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x1C38C28, 0x14C]
|
||||
value_type: float
|
||||
value: FPS_TARGET
|
@ -0,0 +1,21 @@
|
||||
# Master Detective Archives: RAIN CODE 1.4.0 US
|
||||
# BID: B9E42653FB44EF2B
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
ALL_FPS:
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x8001888, 0]
|
||||
value_type: float
|
||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7806CC8, 0]
|
||||
value_type: uint32
|
||||
value: [0, 0]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
@ -0,0 +1,21 @@
|
||||
# Mortal Shell 1.2.0
|
||||
# BID: 6D9F6C7B79F5197F
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
ALL_FPS:
|
||||
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x6ACCBD8, 0]
|
||||
value_type: float
|
||||
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x6AEF760, 0]
|
||||
value_type: float
|
||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
@ -1,159 +0,0 @@
|
||||
# Mortal Shell 1.0.1
|
||||
# BID: BE2D1A84420113EC
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
15FPS:
|
||||
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6ACCBD8, 0]
|
||||
value_type: float
|
||||
value: [66.66, 66.66]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6AEF760, 0]
|
||||
value_type: float
|
||||
value: [15, 15]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
20FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6ACCBD8, 0]
|
||||
value_type: float
|
||||
value: [50, 50]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6AEF760, 0]
|
||||
value_type: float
|
||||
value: [20, 20]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
25FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6ACCBD8, 0]
|
||||
value_type: float
|
||||
value: [40, 40]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6AEF760, 0]
|
||||
value_type: float
|
||||
value: [25, 25]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
30FPS:
|
||||
# r.DynamicRes.FrameTimeBudget (default value)
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6ACCBD8, 0]
|
||||
value_type: float
|
||||
value: [33.33, 33.33]
|
||||
# t.MaxFPS (default value)
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6AEF760, 0]
|
||||
value_type: float
|
||||
value: [0, 0]
|
||||
35FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6ACCBD8, 0]
|
||||
value_type: float
|
||||
value: [28.51, 28.51]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6AEF760, 0]
|
||||
value_type: float
|
||||
value: [35, 35]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
40FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6ACCBD8, 0]
|
||||
value_type: float
|
||||
value: [25, 25]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6AEF760, 0]
|
||||
value_type: float
|
||||
value: [40, 40]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
45FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6ACCBD8, 0]
|
||||
value_type: float
|
||||
value: [22.22, 22.22]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6AEF760, 0]
|
||||
value_type: float
|
||||
value: [45, 45]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
50FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6ACCBD8, 0]
|
||||
value_type: float
|
||||
value: [20, 20]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6AEF760, 0]
|
||||
value_type: float
|
||||
value: [50, 50]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
55FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6ACCBD8, 0]
|
||||
value_type: float
|
||||
value: [18.18, 18.18]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6AEF760, 0]
|
||||
value_type: float
|
||||
value: [55, 55]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
60FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6ACCBD8, 0]
|
||||
value_type: float
|
||||
value: [16.66, 16.66]
|
||||
# t.MaxFPS (default value)
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6AEF760, 0]
|
||||
value_type: float
|
||||
value: [0, 0]
|
@ -1,135 +0,0 @@
|
||||
# From Space 1.0.357
|
||||
# BID: 593BD545295A65FB
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
15FPS:
|
||||
# vSyncCount (we are resetting it to 0 so game will calculate Dynamic Resolution for specified FPS target)
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x68A9828, 0x210, 0x68]
|
||||
value_type: int32
|
||||
value: 0
|
||||
# targetFrameRate
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6483A70]
|
||||
value_type: int32
|
||||
value: 15
|
||||
20FPS:
|
||||
# vSyncCount
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x68A9828, 0x210, 0x68]
|
||||
value_type: int32
|
||||
value: 0
|
||||
# targetFrameRate
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6483A70]
|
||||
value_type: int32
|
||||
value: 20
|
||||
25FPS:
|
||||
# vSyncCount
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x68A9828, 0x210, 0x68]
|
||||
value_type: int32
|
||||
value: 0
|
||||
# targetFrameRate
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6483A70]
|
||||
value_type: int32
|
||||
value: 25
|
||||
30FPS:
|
||||
# vSyncCount (default value)
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x68A9828, 0x210, 0x68]
|
||||
value_type: int32
|
||||
value: 2
|
||||
# targetFrameRate (default value)
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6483A70]
|
||||
value_type: int32
|
||||
value: 0
|
||||
35FPS:
|
||||
# vSyncCount
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x68A9828, 0x210, 0x68]
|
||||
value_type: int32
|
||||
value: 0
|
||||
# targetFrameRate
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6483A70]
|
||||
value_type: int32
|
||||
value: 35
|
||||
40FPS:
|
||||
# vSyncCount
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x68A9828, 0x210, 0x68]
|
||||
value_type: int32
|
||||
value: 0
|
||||
# targetFrameRate
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6483A70]
|
||||
value_type: int32
|
||||
value: 40
|
||||
45FPS:
|
||||
# vSyncCount
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x68A9828, 0x210, 0x68]
|
||||
value_type: int32
|
||||
value: 0
|
||||
# targetFrameRate
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6483A70]
|
||||
value_type: int32
|
||||
value: 45
|
||||
50FPS:
|
||||
# vSyncCount
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x68A9828, 0x210, 0x68]
|
||||
value_type: int32
|
||||
value: 0
|
||||
# targetFrameRate
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6483A70]
|
||||
value_type: int32
|
||||
value: 50
|
||||
55FPS:
|
||||
# vSyncCount
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x68A9828, 0x210, 0x68]
|
||||
value_type: int32
|
||||
value: 0
|
||||
# targetFrameRate
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6483A70]
|
||||
value_type: int32
|
||||
value: 55
|
||||
60FPS:
|
||||
# vSyncCount
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x68A9828, 0x210, 0x68]
|
||||
value_type: int32
|
||||
value: 1
|
||||
# targetFrameRate (default value)
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6483A70]
|
||||
value_type: int32
|
||||
value: 0
|
@ -0,0 +1,12 @@
|
||||
# From Space 1.3.480
|
||||
# BID: 9806FB67CE24E904
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
ALL_FPS:
|
||||
# UnityEngine.Application::targetFrameRate (to adjust Dynamic Resolution)
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x6F3F760]
|
||||
value_type: int32
|
||||
value: FPS_TARGET
|
@ -1,66 +1,83 @@
|
||||
# WARRIORS OROCHI 4 1.0.13
|
||||
# BID: 5C9CCD358BE85FC9
|
||||
# Credits to Hazerou for figuring out the offset
|
||||
# Main offset stores address to start of .bss of NRO
|
||||
## REF: 02 00 00 00 3C 00 00 00
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
15FPS:
|
||||
ALL_FPS:
|
||||
# Without DLC Ultimate Edition installed
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x3AF80, -0x931F4]
|
||||
value_type: int32
|
||||
value: 2
|
||||
20FPS:
|
||||
type: evaluate_compare
|
||||
compare_value_type: uint64
|
||||
compare_type: "=="
|
||||
compare_value: 0xE2CFDAC9EAC20398
|
||||
compare_address: [MAIN, 0x3AF80, -0x1A92FC0]
|
||||
address: [MAIN, 0x3AF80, -0x934A8]
|
||||
value_type: uint32
|
||||
value: [VSYNC_TARGET, FPS_TARGET]
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x3AF80, -0x931F4]
|
||||
value_type: int32
|
||||
value: 2
|
||||
25FPS:
|
||||
type: evaluate_compare
|
||||
compare_value_type: uint64
|
||||
compare_type: "=="
|
||||
compare_value: 0xE2CFDAC9EAC20398
|
||||
compare_address: [MAIN, 0x3AF80, -0x1A92FC0]
|
||||
address: [MAIN, 0x3AF80, -0x934A0]
|
||||
value_type: float
|
||||
value: FPS_TARGET
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x3AF80, -0x931F4]
|
||||
value_type: int32
|
||||
value: 2
|
||||
30FPS:
|
||||
type: evaluate_compare
|
||||
compare_value_type: uint64
|
||||
compare_type: "=="
|
||||
compare_value: 0xE2CFDAC9EAC20398
|
||||
compare_address: [MAIN, 0x3AF80, -0x1A92FC0]
|
||||
address: [MAIN, 0x3AF80, -0x9349C]
|
||||
value_type: uint32
|
||||
value: [VSYNC_TARGET, FPS_TARGET]
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x3AF80, -0x931F4]
|
||||
value_type: int32
|
||||
value: 2
|
||||
35FPS:
|
||||
type: evaluate_compare
|
||||
compare_value_type: uint64
|
||||
compare_type: "=="
|
||||
compare_value: 0xE2CFDAC9EAC20398
|
||||
compare_address: [MAIN, 0x3AF80, -0x1A92FC0]
|
||||
address: [MAIN, 0x3AF80, -0x93494]
|
||||
value_type: float
|
||||
value: FPS_TARGET
|
||||
# With DLC Ultimate Edition installed
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x3AF80, -0x931F4]
|
||||
value_type: int32
|
||||
value: 1
|
||||
40FPS:
|
||||
type: evaluate_compare
|
||||
compare_value_type: uint64
|
||||
compare_type: "!="
|
||||
compare_value: 0xE2CFDAC9EAC20398
|
||||
compare_address: [MAIN, 0x3AF80, -0x1A92FC0]
|
||||
address: [MAIN, 0x3AF80, -0x93200]
|
||||
value_type: uint32
|
||||
value: [VSYNC_TARGET, FPS_TARGET]
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x3AF80, -0x931F4]
|
||||
value_type: int32
|
||||
value: 1
|
||||
45FPS:
|
||||
type: evaluate_compare
|
||||
compare_value_type: uint64
|
||||
compare_type: "!="
|
||||
compare_value: 0xE2CFDAC9EAC20398
|
||||
compare_address: [MAIN, 0x3AF80, -0x1A92FC0]
|
||||
address: [MAIN, 0x3AF80, -0x931F8]
|
||||
value_type: float
|
||||
value: FPS_TARGET
|
||||
-
|
||||
type: write
|
||||
type: evaluate_compare
|
||||
compare_value_type: uint64
|
||||
compare_type: "!="
|
||||
compare_value: 0xE2CFDAC9EAC20398
|
||||
compare_address: [MAIN, 0x3AF80, -0x1A92FC0]
|
||||
address: [MAIN, 0x3AF80, -0x931F4]
|
||||
value_type: int32
|
||||
value: 1
|
||||
50FPS:
|
||||
value_type: uint32
|
||||
value: [VSYNC_TARGET, FPS_TARGET]
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x3AF80, -0x931F4]
|
||||
value_type: int32
|
||||
value: 1
|
||||
55FPS:
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x3AF80, -0x931F4]
|
||||
value_type: int32
|
||||
value: 1
|
||||
60FPS:
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x3AF80, -0x931F4]
|
||||
value_type: int32
|
||||
value: 1
|
||||
type: evaluate_compare
|
||||
compare_value_type: uint64
|
||||
compare_type: "!="
|
||||
compare_value: 0xE2CFDAC9EAC20398
|
||||
compare_address: [MAIN, 0x3AF80, -0x1A92FC0]
|
||||
address: [MAIN, 0x3AF80, -0x931EC]
|
||||
value_type: float
|
||||
value: FPS_TARGET
|
||||
|
@ -0,0 +1,25 @@
|
||||
# Jojo's Bizarre Adventure: All-Star Battle R 2.3.3
|
||||
# BID: 3D4E3A9252AA6C63
|
||||
# There are small issues with animations in cutscenes at higher framerates
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
ALL_FPS:
|
||||
# Internal FPS Lock, pointer ref: 00 01 40 F9 E5 03 04 2A
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x2AEDA08, 704]
|
||||
value_type: uint32
|
||||
value: VSYNC_TARGET
|
||||
# Game Speed, pointer ref: F3 03 00 AA 20 00 80 52 F4 03 01 AA
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x2AEF6D0, 1360]
|
||||
value_type: uint32
|
||||
value: VSYNC_TARGET
|
||||
# UI Speed
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x2AEF6D0, 2554]
|
||||
value_type: uint8
|
||||
value: FPS_TARGET
|
@ -3,157 +3,19 @@
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
15FPS:
|
||||
ALL_FPS:
|
||||
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 1 decimal
|
||||
-
|
||||
type: write
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x7565298, 0]
|
||||
value_type: float
|
||||
value: [66.6, 66.6]
|
||||
value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x7589FE0, 0]
|
||||
value_type: float
|
||||
value: [15, 15]
|
||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
20FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7565298, 0]
|
||||
value_type: float
|
||||
value: [50, 50]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7589FE0, 0]
|
||||
value_type: float
|
||||
value: [20, 20]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
25FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7565298, 0]
|
||||
value_type: float
|
||||
value: [40, 40]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7589FE0, 0]
|
||||
value_type: float
|
||||
value: [25, 25]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
30FPS:
|
||||
# r.DynamicRes.FrameTimeBudget (default value is 36.5, obviously we don't want it)
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7565298, 0]
|
||||
value_type: float
|
||||
value: [33.3, 33.3]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7589FE0, 0]
|
||||
value_type: float
|
||||
value: [30, 30]
|
||||
35FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7565298, 0]
|
||||
value_type: float
|
||||
value: [28.5, 28.5]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7589FE0, 0]
|
||||
value_type: float
|
||||
value: [35, 35]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
40FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7565298, 0]
|
||||
value_type: float
|
||||
value: [25, 25]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7589FE0, 0]
|
||||
value_type: float
|
||||
value: [40, 40]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
45FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7565298, 0]
|
||||
value_type: float
|
||||
value: [22.2, 22.2]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7589FE0, 0]
|
||||
value_type: float
|
||||
value: [45, 45]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
50FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7565298, 0]
|
||||
value_type: float
|
||||
value: [20, 20]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7589FE0, 0]
|
||||
value_type: float
|
||||
value: [50, 50]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
55FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7565298, 0]
|
||||
value_type: float
|
||||
value: [18.1, 18.1]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7589FE0, 0]
|
||||
value_type: float
|
||||
value: [55, 55]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
60FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7565298, 0]
|
||||
value_type: float
|
||||
value: [16.6, 16.6]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7589FE0, 0]
|
||||
value_type: float
|
||||
value: [0, 0]
|
@ -0,0 +1,27 @@
|
||||
# Grand Theft Auto: Vice City - Definitive Edition 1.0.8
|
||||
# BID: 9151E53EE514B03A
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
ALL_FPS:
|
||||
# r.DynamicRes.FrameTimeBudget (Default is 36.5 ms)
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x7608988, 0]
|
||||
value_type: float
|
||||
value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x762D640, 0]
|
||||
value_type: float
|
||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6E7AA00, 0]
|
||||
value_type: uint32
|
||||
value: [0, 0]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
@ -0,0 +1,32 @@
|
||||
# Bakery Simulator 1.1.0
|
||||
# BID: 31A37D73E22F1059
|
||||
|
||||
unsafeCheck: false
|
||||
|
||||
ALL_FPS:
|
||||
# Disable bUseFixedFrameRate to untie game speed from framerate and unlock FPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x5F9B6A8, 0x7A4]
|
||||
value_type: uint32
|
||||
# Default is 0x47, bUseFixedFrameRate |= 0x40
|
||||
# By writing 7 we are making sure that other flags are maintained:
|
||||
# bAllowMultiThreadedAnimationUpdate |= 4
|
||||
# bOptimizeAnimBlueprintMemberVariableAccess |= 2
|
||||
# bCanBlueprintsTickByDefault |= 1
|
||||
value: 7
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x57A0B58, 0]
|
||||
value_type: int32
|
||||
value: [0, 0]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x5F9BFC8, 0]
|
||||
value_type: float
|
||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
@ -0,0 +1,27 @@
|
||||
# Gigantosaurus: Dino Kart 1.1.0
|
||||
# BID: 512FB8C2D12C4F36
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
ALL_FPS:
|
||||
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x6D186C8, 0]
|
||||
value_type: float
|
||||
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6581EB0, 0]
|
||||
value_type: uint32
|
||||
value: [0, 0]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x6D45C58, 0]
|
||||
value_type: float
|
||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
@ -3,157 +3,19 @@
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
15FPS:
|
||||
ALL_FPS:
|
||||
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
|
||||
-
|
||||
type: write
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x6D196C8, 0]
|
||||
value_type: float
|
||||
value: [66.66, 66.66]
|
||||
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x6D46C58, 0]
|
||||
value_type: float
|
||||
value: [15, 15]
|
||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
20FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6D196C8, 0]
|
||||
value_type: float
|
||||
value: [50, 50]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6D46C58, 0]
|
||||
value_type: float
|
||||
value: [20, 20]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
25FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6D196C8, 0]
|
||||
value_type: float
|
||||
value: [40, 40]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6D46C58, 0]
|
||||
value_type: float
|
||||
value: [25, 25]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
30FPS:
|
||||
# r.DynamicRes.FrameTimeBudget (default value)
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6D196C8, 0]
|
||||
value_type: float
|
||||
value: [33.33, 33.33]
|
||||
# t.MaxFPS (default is 30)
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6D46C58, 0]
|
||||
value_type: float
|
||||
value: [0, 0]
|
||||
35FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6D196C8, 0]
|
||||
value_type: float
|
||||
value: [28.51, 28.51]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6D46C58, 0]
|
||||
value_type: float
|
||||
value: [35, 35]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
40FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6D196C8, 0]
|
||||
value_type: float
|
||||
value: [25, 25]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6D46C58, 0]
|
||||
value_type: float
|
||||
value: [40, 40]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
45FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6D196C8, 0]
|
||||
value_type: float
|
||||
value: [22.22, 22.22]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6D46C58, 0]
|
||||
value_type: float
|
||||
value: [45, 45]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
50FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6D196C8, 0]
|
||||
value_type: float
|
||||
value: [20, 20]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6D46C58, 0]
|
||||
value_type: float
|
||||
value: [50, 50]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
55FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6D196C8, 0]
|
||||
value_type: float
|
||||
value: [18.18, 18.18]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6D46C58, 0]
|
||||
value_type: float
|
||||
value: [55, 55]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
60FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6D196C8, 0]
|
||||
value_type: float
|
||||
value: [16.66, 16.66]
|
||||
# t.MaxFPS (default value)
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6D46C58, 0]
|
||||
value_type: float
|
||||
value: [0, 0]
|
||||
|
@ -3,157 +3,19 @@
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
15FPS:
|
||||
ALL_FPS:
|
||||
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
|
||||
-
|
||||
type: write
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x7D46658, 0]
|
||||
value_type: float
|
||||
value: [66.66, 66.66]
|
||||
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x7D73FF8, 0]
|
||||
value_type: float
|
||||
value: [15, 15]
|
||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
20FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7D46658, 0]
|
||||
value_type: float
|
||||
value: [50, 50]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7D73FF8, 0]
|
||||
value_type: float
|
||||
value: [20, 20]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
25FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7D46658, 0]
|
||||
value_type: float
|
||||
value: [40, 40]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7D73FF8, 0]
|
||||
value_type: float
|
||||
value: [25, 25]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
30FPS:
|
||||
# r.DynamicRes.FrameTimeBudget (default value)
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7D46658, 0]
|
||||
value_type: float
|
||||
value: [33.33, 33.33]
|
||||
# t.MaxFPS (default value is 30)
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7D73FF8, 0]
|
||||
value_type: float
|
||||
value: [0, 0]
|
||||
35FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7D46658, 0]
|
||||
value_type: float
|
||||
value: [28.51, 28.51]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7D73FF8, 0]
|
||||
value_type: float
|
||||
value: [35, 35]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
40FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7D46658, 0]
|
||||
value_type: float
|
||||
value: [25, 25]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7D73FF8, 0]
|
||||
value_type: float
|
||||
value: [40, 40]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
45FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7D46658, 0]
|
||||
value_type: float
|
||||
value: [22.22, 22.22]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7D73FF8, 0]
|
||||
value_type: float
|
||||
value: [45, 45]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
50FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7D46658, 0]
|
||||
value_type: float
|
||||
value: [20, 20]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7D73FF8, 0]
|
||||
value_type: float
|
||||
value: [50, 50]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
55FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7D46658, 0]
|
||||
value_type: float
|
||||
value: [18.18, 18.18]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7D73FF8, 0]
|
||||
value_type: float
|
||||
value: [55, 55]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
60FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7D46658, 0]
|
||||
value_type: float
|
||||
value: [16.66, 16.66]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7D73FF8, 0]
|
||||
value_type: float
|
||||
value: [0, 0]
|
||||
|
@ -0,0 +1,13 @@
|
||||
# Cel Damage HD 1.0.0
|
||||
# BID: 03B058B1F6BE7195
|
||||
# Credit to Hazerou for finding offset
|
||||
# His note: 60 FPS may cause some Graphical Glitches like huge shadow and flashing light/colors appearing out of nowhere.
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
ALL_FPS:
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x32EE1C]
|
||||
value_type: float
|
||||
value: ["1/FPS_TARGET", "FPS_TARGET"]
|
@ -0,0 +1,27 @@
|
||||
# The Witcher 3: Wild Hund - Complete Edition 4.04b
|
||||
# BID: 4BC4A8A814FD46A4
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
ALL_FPS:
|
||||
# DRGameTargetFrameTimeInMs
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x41312B4]
|
||||
value_type: float
|
||||
value: "0.945 * FRAMETIME_TARGET"
|
||||
# DRCinematicTargetFrameTimeInMs
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x41312E4]
|
||||
value_type: float
|
||||
value: "0.945 * FRAMETIME_TARGET"
|
||||
# LimitFPS
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x411DCFC]
|
||||
value_type: int32
|
||||
value: FPS_LOCK_TARGET
|
||||
-
|
||||
type: block
|
||||
what: timing
|
@ -1,224 +0,0 @@
|
||||
# The Witcher 3 3.7
|
||||
# BID: 4FFB62F1CD9E17F8
|
||||
|
||||
unsafeCheck: false
|
||||
|
||||
15FPS:
|
||||
# DRGameTargetFrameTimeInMs
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x4FDA8F4]
|
||||
value_type: float
|
||||
value: 63
|
||||
# DRCinematicTargetFrameTimeInMs
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x4FDA924]
|
||||
value_type: float
|
||||
value: 63
|
||||
# LimitFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x4C983EC]
|
||||
value_type: int32
|
||||
value: 15
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
20FPS:
|
||||
# DRGameTargetFrameTimeInMs
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x4FDA8F4]
|
||||
value_type: float
|
||||
value: 47.25
|
||||
# DRCinematicTargetFrameTimeInMs
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x4FDA924]
|
||||
value_type: float
|
||||
value: 47.25
|
||||
# LimitFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x4C983EC]
|
||||
value_type: int32
|
||||
value: 20
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
25FPS:
|
||||
# DRGameTargetFrameTimeInMs
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x4FDA8F4]
|
||||
value_type: float
|
||||
value: 37.8
|
||||
# DRCinematicTargetFrameTimeInMs
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x4FDA924]
|
||||
value_type: float
|
||||
value: 37.8
|
||||
# LimitFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x4C983EC]
|
||||
value_type: int32
|
||||
value: 25
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
30FPS:
|
||||
# DRGameTargetFrameTimeInMs (original value)
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x4FDA8F4]
|
||||
value_type: float
|
||||
value: 31.5
|
||||
# DRCinematicTargetFrameTimeInMs
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x4FDA924]
|
||||
value_type: float
|
||||
value: 31.5
|
||||
# LimitFPS (original value)
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x4C983EC]
|
||||
value_type: int32
|
||||
value: 60
|
||||
|
||||
# For 35-60 FPS check if cutscene is played. If it is, set 30 FPS lock. If not, disable it.
|
||||
35FPS:
|
||||
# DRGameTargetFrameTimeInMs
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x4FDA8F4]
|
||||
value_type: float
|
||||
value: 27
|
||||
# DRCinematicTargetFrameTimeInMs
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x4FDA924]
|
||||
value_type: float
|
||||
value: 27
|
||||
# LimitFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x4C983EC]
|
||||
value_type: int32
|
||||
value: 35
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
40FPS:
|
||||
# DRGameTargetFrameTimeInMs
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x4FDA8F4]
|
||||
value_type: float
|
||||
value: 23.625
|
||||
# DRCinematicTargetFrameTimeInMs
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x4FDA924]
|
||||
value_type: float
|
||||
value: 23.625
|
||||
# LimitFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x4C983EC]
|
||||
value_type: int32
|
||||
value: 40
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
45FPS:
|
||||
# DRGameTargetFrameTimeInMs
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x4FDA8F4]
|
||||
value_type: float
|
||||
value: 21
|
||||
# DRCinematicTargetFrameTimeInMs
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x4FDA924]
|
||||
value_type: float
|
||||
value: 21
|
||||
# LimitFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x4C983EC]
|
||||
value_type: int32
|
||||
value: 45
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
50FPS:
|
||||
# DRGameTargetFrameTimeInMs
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x4FDA8F4]
|
||||
value_type: float
|
||||
value: 18.9
|
||||
# DRCinematicTargetFrameTimeInMs
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x4FDA924]
|
||||
value_type: float
|
||||
value: 18.9
|
||||
# LimitFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x4C983EC]
|
||||
value_type: int32
|
||||
value: 50
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
55FPS:
|
||||
# DRGameTargetFrameTimeInMs
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x4FDA8F4]
|
||||
value_type: float
|
||||
value: 17.1818181818
|
||||
# DRCinematicTargetFrameTimeInMs
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x4FDA924]
|
||||
value_type: float
|
||||
value: 17.1818181818
|
||||
# LimitFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x4C983EC]
|
||||
value_type: int32
|
||||
value: 55
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
60FPS:
|
||||
# DRGameTargetFrameTimeInMs
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x4FDA8F4]
|
||||
value_type: float
|
||||
value: 15.75
|
||||
# DRCinematicTargetFrameTimeInMs
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x4FDA924]
|
||||
value_type: float
|
||||
value: 15.75
|
||||
# LimitFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x4C983EC]
|
||||
value_type: int32
|
||||
value: 60
|
||||
-
|
||||
type: block
|
||||
what: timing
|
@ -1,224 +0,0 @@
|
||||
# The Witcher 3: Wild Hund - Complete Edition 4.04b
|
||||
# BID: D27FD8A515077F34
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
15FPS:
|
||||
# DRGameTargetFrameTimeInMs
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x41312B4]
|
||||
value_type: float
|
||||
value: 63
|
||||
# DRCinematicTargetFrameTimeInMs
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x41312E4]
|
||||
value_type: float
|
||||
value: 63
|
||||
# LimitFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x411DCFC]
|
||||
value_type: int32
|
||||
value: 15
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
20FPS:
|
||||
# DRGameTargetFrameTimeInMs
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x41312B4]
|
||||
value_type: float
|
||||
value: 47.25
|
||||
# DRCinematicTargetFrameTimeInMs
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x41312E4]
|
||||
value_type: float
|
||||
value: 47.25
|
||||
# LimitFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x411DCFC]
|
||||
value_type: int32
|
||||
value: 20
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
25FPS:
|
||||
# DRGameTargetFrameTimeInMs
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x41312B4]
|
||||
value_type: float
|
||||
value: 37.8
|
||||
# DRCinematicTargetFrameTimeInMs
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x41312E4]
|
||||
value_type: float
|
||||
value: 37.8
|
||||
# LimitFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x411DCFC]
|
||||
value_type: int32
|
||||
value: 25
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
30FPS:
|
||||
# DRGameTargetFrameTimeInMs (original value)
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x41312B4]
|
||||
value_type: float
|
||||
value: 31.5
|
||||
# DRCinematicTargetFrameTimeInMs
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x41312E4]
|
||||
value_type: float
|
||||
value: 31.5
|
||||
# LimitFPS (original value)
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x411DCFC]
|
||||
value_type: int32
|
||||
value: 60
|
||||
|
||||
# For 35-60 FPS check if cutscene is played. If it is, set 30 FPS lock. If not, disable it.
|
||||
35FPS:
|
||||
# DRGameTargetFrameTimeInMs
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x41312B4]
|
||||
value_type: float
|
||||
value: 27
|
||||
# DRCinematicTargetFrameTimeInMs
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x41312E4]
|
||||
value_type: float
|
||||
value: 27
|
||||
# LimitFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x411DCFC]
|
||||
value_type: int32
|
||||
value: 35
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
40FPS:
|
||||
# DRGameTargetFrameTimeInMs
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x41312B4]
|
||||
value_type: float
|
||||
value: 23.625
|
||||
# DRCinematicTargetFrameTimeInMs
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x41312E4]
|
||||
value_type: float
|
||||
value: 23.625
|
||||
# LimitFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x411DCFC]
|
||||
value_type: int32
|
||||
value: 40
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
45FPS:
|
||||
# DRGameTargetFrameTimeInMs
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x41312B4]
|
||||
value_type: float
|
||||
value: 21
|
||||
# DRCinematicTargetFrameTimeInMs
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x41312E4]
|
||||
value_type: float
|
||||
value: 21
|
||||
# LimitFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x411DCFC]
|
||||
value_type: int32
|
||||
value: 45
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
50FPS:
|
||||
# DRGameTargetFrameTimeInMs
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x41312B4]
|
||||
value_type: float
|
||||
value: 18.9
|
||||
# DRCinematicTargetFrameTimeInMs
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x41312E4]
|
||||
value_type: float
|
||||
value: 18.9
|
||||
# LimitFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x411DCFC]
|
||||
value_type: int32
|
||||
value: 50
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
55FPS:
|
||||
# DRGameTargetFrameTimeInMs
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x41312B4]
|
||||
value_type: float
|
||||
value: 17.1818181818
|
||||
# DRCinematicTargetFrameTimeInMs
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x41312E4]
|
||||
value_type: float
|
||||
value: 17.1818181818
|
||||
# LimitFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x411DCFC]
|
||||
value_type: int32
|
||||
value: 55
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
60FPS:
|
||||
# DRGameTargetFrameTimeInMs
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x41312B4]
|
||||
value_type: float
|
||||
value: 15.75
|
||||
# DRCinematicTargetFrameTimeInMs
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x41312E4]
|
||||
value_type: float
|
||||
value: 15.75
|
||||
# LimitFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x411DCFC]
|
||||
value_type: int32
|
||||
value: 60
|
||||
-
|
||||
type: block
|
||||
what: timing
|
@ -3,73 +3,10 @@
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
15FPS:
|
||||
ALL_FPS:
|
||||
# OptimalFrameDuration_ms = (1000/FPS) - (0.07 * (1000/30)
|
||||
-
|
||||
type: write
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x27C4B0C]
|
||||
value_type: float
|
||||
value: 64.333333
|
||||
20FPS:
|
||||
# OptimalFrameDuration_ms
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x27C4B0C]
|
||||
value_type: float
|
||||
value: 47.666666
|
||||
25FPS:
|
||||
# OptimalFrameDuration_ms
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x27C4B0C]
|
||||
value_type: float
|
||||
value: 37.666666
|
||||
30FPS:
|
||||
# OptimalFrameDuration_ms (default value)
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x27C4B0C]
|
||||
value_type: float
|
||||
value: 31
|
||||
35FPS:
|
||||
# OptimalFrameDuration_ms
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x27C4B0C]
|
||||
value_type: float
|
||||
value: 26.238095
|
||||
40FPS:
|
||||
# OptimalFrameDuration_ms
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x27C4B0C]
|
||||
value_type: float
|
||||
value: 22.666666
|
||||
45FPS:
|
||||
# OptimalFrameDuration_ms
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x27C4B0C]
|
||||
value_type: float
|
||||
value: 19.888888
|
||||
50FPS:
|
||||
# OptimalFrameDuration_ms
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x27C4B0C]
|
||||
value_type: float
|
||||
value: 17.666666
|
||||
55FPS:
|
||||
# OptimalFrameDuration_ms
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x27C4B0C]
|
||||
value_type: float
|
||||
value: 15.848484
|
||||
60FPS:
|
||||
# OptimalFrameDuration_ms
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x27C4B0C]
|
||||
value_type: float
|
||||
value: 14.333333
|
||||
value: "FRAMETIME_TARGET - (0.07 * (1000/30))"
|
||||
|
@ -0,0 +1,19 @@
|
||||
# Fate/EXTELLA LINK 1.0.2
|
||||
# BID: 97FC79E063E26C9B
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
MASTER_WRITE:
|
||||
# Remove double buffer
|
||||
-
|
||||
type: bytes
|
||||
main_offset: 0x6B41E4
|
||||
value_type: uint32
|
||||
value: 0xB20007E8
|
||||
ALL_FPS:
|
||||
# DUMMY
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x4740500]
|
||||
value_type: uint8
|
||||
value: 0
|
@ -1,159 +0,0 @@
|
||||
# Bright Memory: Infinite Gold Edition 1.2
|
||||
# BID: 323631B628A32D84
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
15FPS:
|
||||
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x69CE1D8, 0]
|
||||
value_type: float
|
||||
value: [66.66, 66.66]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x69FBA78, 0]
|
||||
value_type: float
|
||||
value: [15, 15]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
20FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x69CE1D8, 0]
|
||||
value_type: float
|
||||
value: [50, 50]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x69FBA78, 0]
|
||||
value_type: float
|
||||
value: [20, 20]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
25FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x69CE1D8, 0]
|
||||
value_type: float
|
||||
value: [40, 40]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x69FBA78, 0]
|
||||
value_type: float
|
||||
value: [25, 25]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
30FPS:
|
||||
# r.DynamicRes.FrameTimeBudget (default value)
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x69CE1D8, 0]
|
||||
value_type: float
|
||||
value: [33.33, 33.33]
|
||||
# t.MaxFPS (default value)
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x69FBA78, 0]
|
||||
value_type: float
|
||||
value: [0, 0]
|
||||
35FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x69CE1D8, 0]
|
||||
value_type: float
|
||||
value: [28.51, 28.51]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x69FBA78, 0]
|
||||
value_type: float
|
||||
value: [35, 35]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
40FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x69CE1D8, 0]
|
||||
value_type: float
|
||||
value: [25, 25]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x69FBA78, 0]
|
||||
value_type: float
|
||||
value: [40, 40]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
45FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x69CE1D8, 0]
|
||||
value_type: float
|
||||
value: [22.22, 22.22]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x69FBA78, 0]
|
||||
value_type: float
|
||||
value: [45, 45]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
50FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x69CE1D8, 0]
|
||||
value_type: float
|
||||
value: [20, 20]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x69FBA78, 0]
|
||||
value_type: float
|
||||
value: [50, 50]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
55FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x69CE1D8, 0]
|
||||
value_type: float
|
||||
value: [18.18, 18.18]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x69FBA78, 0]
|
||||
value_type: float
|
||||
value: [55, 55]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
60FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x69CE1D8, 0]
|
||||
value_type: float
|
||||
value: [16.66, 16.66]
|
||||
# t.MaxFPS (default value)
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x69FBA78, 0]
|
||||
value_type: float
|
||||
value: [0, 0]
|
@ -0,0 +1,27 @@
|
||||
# Bright Memory: Infinite Gold Edition 1.3
|
||||
# BID: DD425ECC07C305DF
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
ALL_FPS:
|
||||
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x6B031D8, 0]
|
||||
value_type: float
|
||||
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x6B30A78, 0]
|
||||
value_type: float
|
||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x63376C8, 0]
|
||||
value_type: uint32
|
||||
value: [0, 0]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
@ -0,0 +1,32 @@
|
||||
# Hot Wheels Unleashed 2 1.0.9
|
||||
# BID: C95F34910CE1CDC0
|
||||
|
||||
# It is recommended to disable FSR. When FSR is enabled,
|
||||
# Dynamic Resolution is also disabled and it has worse performance
|
||||
# at higher FPS, and quality wise it compares to dynamic resolution
|
||||
# set to lowest res
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
ALL_FPS:
|
||||
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0xB58F090, 0]
|
||||
value_type: float
|
||||
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0xB633E08, 0]
|
||||
value_type: float
|
||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0xAD75A78, 0]
|
||||
value_type: uint32
|
||||
value: [0, 0]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
@ -0,0 +1,27 @@
|
||||
# HOT WHEELS UNLEASHED 2 1.0.10
|
||||
# BID: E1F81DC590FDE0B5
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
ALL_FPS:
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0xAD74458, 0]
|
||||
value_type: int32
|
||||
value: [0, 0]
|
||||
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0xB58E090, 0]
|
||||
value_type: float
|
||||
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0xB632E08, 0]
|
||||
value_type: float
|
||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
@ -0,0 +1,27 @@
|
||||
# HOT WHEELS UNLEASHED 2 1.0.11
|
||||
# BID: FE78C7B94C4E791A
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
ALL_FPS:
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0xAD73888, 0]
|
||||
value_type: int32
|
||||
value: [0, 0]
|
||||
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0xB58D090, 0]
|
||||
value_type: float
|
||||
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0xB631E08, 0]
|
||||
value_type: float
|
||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
@ -3,190 +3,22 @@
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
15FPS:
|
||||
ALL_FPS:
|
||||
-
|
||||
type: write
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x1D15228]
|
||||
value_type: int32
|
||||
value: [15, 2]
|
||||
value: [FPS_LOCK_TARGET, VSYNC_TARGET]
|
||||
-
|
||||
type: write
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x1D28CB8]
|
||||
value_type: float
|
||||
value: 15
|
||||
value: FPS_TARGET
|
||||
-
|
||||
type: write
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x2A88DC0]
|
||||
value_type: int32
|
||||
value: 1
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
20FPS:
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x1D15228]
|
||||
value_type: int32
|
||||
value: [20, 2]
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x1D28CB8]
|
||||
value_type: float
|
||||
value: 20
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x2A88DC0]
|
||||
value_type: int32
|
||||
value: 1
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
25FPS:
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x1D15228]
|
||||
value_type: int32
|
||||
value: [25, 2]
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x1D28CB8]
|
||||
value_type: float
|
||||
value: 25
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x2A88DC0]
|
||||
value_type: int32
|
||||
value: 1
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
30FPS:
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x1D15228]
|
||||
value_type: int32
|
||||
value: [30, 2]
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x1D28CB8]
|
||||
value_type: float
|
||||
value: 30
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x2A88DC0]
|
||||
value_type: int32
|
||||
value: 1
|
||||
35FPS:
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x1D15228]
|
||||
value_type: int32
|
||||
value: [35, 1]
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x1D28CB8]
|
||||
value_type: float
|
||||
value: 35
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x2A88DC0]
|
||||
value_type: int32
|
||||
value: 0
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
40FPS:
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x1D15228]
|
||||
value_type: int32
|
||||
value: [40, 1]
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x1D28CB8]
|
||||
value_type: float
|
||||
value: 40
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x2A88DC0]
|
||||
value_type: int32
|
||||
value: 0
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
45FPS:
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x1D15228]
|
||||
value_type: int32
|
||||
value: [45, 1]
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x1D28CB8]
|
||||
value_type: float
|
||||
value: 45
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x2A88DC0]
|
||||
value_type: int32
|
||||
value: 0
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
50FPS:
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x1D15228]
|
||||
value_type: int32
|
||||
value: [50, 1]
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x1D28CB8]
|
||||
value_type: float
|
||||
value: 50
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x2A88DC0]
|
||||
value_type: int32
|
||||
value: 0
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
55FPS:
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x1D15228]
|
||||
value_type: int32
|
||||
value: [55, 1]
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x1D28CB8]
|
||||
value_type: float
|
||||
value: 55
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x2A88DC0]
|
||||
value_type: int32
|
||||
value: 0
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
60FPS:
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x1D15228]
|
||||
value_type: int32
|
||||
value: [60, 1]
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x1D28CB8]
|
||||
value_type: float
|
||||
value: 60
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x2A88DC0]
|
||||
value_type: int32
|
||||
value: 0
|
||||
value: "VSYNC_TARGET - 1"
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
|
@ -0,0 +1,19 @@
|
||||
# GOD EATER 3 2.5.1
|
||||
# BID: C0F144F5139F542E
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
MASTER_WRITE:
|
||||
# Remove double buffer
|
||||
-
|
||||
type: bytes
|
||||
main_offset: 0xEA22EC
|
||||
value_type: uint32
|
||||
value: 0xB20007E8
|
||||
ALL_FPS:
|
||||
# DUMMY
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0xA7FA900]
|
||||
value_type: uint8
|
||||
value: 0
|
@ -0,0 +1,27 @@
|
||||
# Goat Simulator 3 1.0.7.1
|
||||
# BID: 0DE3020411F4232B
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
ALL_FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x934C2F8, 0]
|
||||
value_type: float
|
||||
value: ["0.81 * FRAMETIME_TARGET", "0.81 * FRAMETIME_TARGET"]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x9371F70, 0]
|
||||
value_type: float
|
||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x8B7C198, 0]
|
||||
value_type: uint32
|
||||
value: [0, 0]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
@ -0,0 +1,27 @@
|
||||
# Goat Simulator 3 1.0.7.3
|
||||
# BID: 26AB1CB54DD4508D
|
||||
|
||||
unsafeCheck: false
|
||||
|
||||
ALL_FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x934D2F8, 0]
|
||||
value_type: float
|
||||
value: ["0.81 * FRAMETIME_TARGET", "0.81 * FRAMETIME_TARGET"]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x9372F70, 0]
|
||||
value_type: float
|
||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x8B7D1C8, 0]
|
||||
value_type: uint32
|
||||
value: [0, 0]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
@ -0,0 +1,27 @@
|
||||
# Goat Simulator 3 1.0.7.7
|
||||
# BID: 504EBEAB62E802AD
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
ALL_FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x99DC468, 0]
|
||||
value_type: float
|
||||
value: ["0.81 * FRAMETIME_TARGET", "0.81 * FRAMETIME_TARGET"]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x9A02290, 0]
|
||||
value_type: float
|
||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x920CBF8, 0]
|
||||
value_type: uint32
|
||||
value: [0, 0]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
@ -0,0 +1,27 @@
|
||||
# Goat Simulator 3 1.0.7.6
|
||||
# BID: 8D4FD57DB7D63120
|
||||
|
||||
unsafeCheck: false
|
||||
|
||||
ALL_FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x99DD468, 0]
|
||||
value_type: float
|
||||
value: ["0.81 * FRAMETIME_TARGET", "0.81 * FRAMETIME_TARGET"]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x9A03290, 0]
|
||||
value_type: float
|
||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x920DB48, 0]
|
||||
value_type: uint32
|
||||
value: [0, 0]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
@ -0,0 +1,27 @@
|
||||
# Goat Simulator 3 1.0.7.8
|
||||
# BID: A45BCB8A63C50DC8
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
ALL_FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x99DC468, 0]
|
||||
value_type: float
|
||||
value: ["0.81 * FRAMETIME_TARGET", "0.81 * FRAMETIME_TARGET"]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x9A02290, 0]
|
||||
value_type: float
|
||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x920CBF8, 0]
|
||||
value_type: uint32
|
||||
value: [0, 0]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
@ -0,0 +1,27 @@
|
||||
# Goat Simulator 3 1.0.7.4
|
||||
# BID: A5DA93E6537350D8
|
||||
|
||||
unsafeCheck: false
|
||||
|
||||
ALL_FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x92FE2F8, 0]
|
||||
value_type: float
|
||||
value: ["0.81 * FRAMETIME_TARGET", "0.81 * FRAMETIME_TARGET"]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x9323F60, 0]
|
||||
value_type: float
|
||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x8B2E1E8, 0]
|
||||
value_type: uint32
|
||||
value: [0, 0]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
@ -0,0 +1,27 @@
|
||||
# Goat Simulator 3 1.0.7.5
|
||||
# BID: C606C7DC1C0EC88F
|
||||
|
||||
unsafeCheck: false
|
||||
|
||||
ALL_FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x954E2F8, 0]
|
||||
value_type: float
|
||||
value: ["0.81 * FRAMETIME_TARGET", "0.81 * FRAMETIME_TARGET"]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x9573F60, 0]
|
||||
value_type: float
|
||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x8D7E218, 0]
|
||||
value_type: uint32
|
||||
value: [0, 0]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
@ -3,157 +3,19 @@
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
15FPS:
|
||||
ALL_FPS:
|
||||
# r.DynamicRes.FrameTimeBudget = (1000/FPS) cutted to 2 decimals
|
||||
-
|
||||
type: write
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x680CAB8, 0]
|
||||
value_type: float
|
||||
value: [66.66, 66.66]
|
||||
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x683A358, 0]
|
||||
value_type: float
|
||||
value: [15, 15]
|
||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
20FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x680CAB8, 0]
|
||||
value_type: float
|
||||
value: [50, 50]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x683A358, 0]
|
||||
value_type: float
|
||||
value: [20, 20]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
25FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x680CAB8, 0]
|
||||
value_type: float
|
||||
value: [40, 40]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x683A358, 0]
|
||||
value_type: float
|
||||
value: [25, 25]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
30FPS:
|
||||
# r.DynamicRes.FrameTimeBudget (default value)
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x680CAB8, 0]
|
||||
value_type: float
|
||||
value: [33.33, 33.33]
|
||||
# t.MaxFPS (default value)
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x683A358, 0]
|
||||
value_type: float
|
||||
value: [0, 0]
|
||||
35FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x680CAB8, 0]
|
||||
value_type: float
|
||||
value: [28.51, 28.51]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x683A358, 0]
|
||||
value_type: float
|
||||
value: [35, 35]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
40FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x680CAB8, 0]
|
||||
value_type: float
|
||||
value: [25, 25]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x683A358, 0]
|
||||
value_type: float
|
||||
value: [40, 40]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
45FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x680CAB8, 0]
|
||||
value_type: float
|
||||
value: [22.22, 22.22]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x683A358, 0]
|
||||
value_type: float
|
||||
value: [45, 45]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
50FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x680CAB8, 0]
|
||||
value_type: float
|
||||
value: [20, 20]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x683A358, 0]
|
||||
value_type: float
|
||||
value: [50, 50]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
55FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x680CAB8, 0]
|
||||
value_type: float
|
||||
value: [18.18, 18.18]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x683A358, 0]
|
||||
value_type: float
|
||||
value: [55, 55]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
60FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x680CAB8, 0]
|
||||
value_type: float
|
||||
value: [16.66, 16.66]
|
||||
# t.MaxFPS (default value)
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x683A358, 0]
|
||||
value_type: float
|
||||
value: [0, 0]
|
||||
|
@ -0,0 +1,27 @@
|
||||
# Astor: Blade of the Monolith 1.0.2
|
||||
# BID: 6133D5CC14F51B7A
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
ALL_FPS:
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x61F0828, 0]
|
||||
value_type: int32
|
||||
value: [0, 0]
|
||||
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x69BEAD8, 0]
|
||||
value_type: float
|
||||
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x69EC478, 0]
|
||||
value_type: float
|
||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
@ -0,0 +1,27 @@
|
||||
# Astor: Blade of the Monolith 1.0.0 / 1.0.1
|
||||
# BID: C26E93197DEB4004
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
ALL_FPS:
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x61EE768, 0]
|
||||
value_type: int32
|
||||
value: [0, 0]
|
||||
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x69BCAD8, 0]
|
||||
value_type: float
|
||||
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x69EA478, 0]
|
||||
value_type: float
|
||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
@ -0,0 +1,27 @@
|
||||
# Astor: Blade of the Monolith 1.0.3
|
||||
# BID: E2AFE5A73F5C0803
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
ALL_FPS:
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x61F0828, 0]
|
||||
value_type: int32
|
||||
value: [0, 0]
|
||||
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x69BEAD8, 0]
|
||||
value_type: float
|
||||
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x69EC478, 0]
|
||||
value_type: float
|
||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
@ -0,0 +1,15 @@
|
||||
# Farming Simulator 23 Nintendo Switch Edition 1.6.0.0/1.7.0.0
|
||||
# BID: 17F37A56B17DD9CC
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
ALL_FPS:
|
||||
# Internal FPS lock
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0xFAD7AC]
|
||||
value_type: float
|
||||
value: FPS_LOCK_TARGET
|
||||
-
|
||||
type: block
|
||||
what: timing
|
@ -1,91 +0,0 @@
|
||||
# Farming Simulator 23 Nintendo Switch Edition 1.1.0.0
|
||||
# BID: 1C38F0E269ED4438
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
15FPS:
|
||||
# Internal FPS lock
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0xFAC7AC]
|
||||
value_type: float
|
||||
value: 15
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
20FPS:
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0xFAC7AC]
|
||||
value_type: float
|
||||
value: 20
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
25FPS:
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0xFAC7AC]
|
||||
value_type: float
|
||||
value: 25
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
30FPS:
|
||||
# default value
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0xFAC7AC]
|
||||
value_type: float
|
||||
value: 30
|
||||
35FPS:
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0xFAC7AC]
|
||||
value_type: float
|
||||
value: 35
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
40FPS:
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0xFAC7AC]
|
||||
value_type: float
|
||||
value: 40
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
45FPS:
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0xFAC7AC]
|
||||
value_type: float
|
||||
value: 45
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
50FPS:
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0xFAC7AC]
|
||||
value_type: float
|
||||
value: 50
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
55FPS:
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0xFAC7AC]
|
||||
value_type: float
|
||||
value: 55
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
60FPS:
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0xFAC7AC]
|
||||
value_type: float
|
||||
value: 60
|
@ -3,157 +3,19 @@
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
15FPS:
|
||||
ALL_FPS:
|
||||
# r.DynamicRes.FrameTimeBudget (1000/FPS) rounded to two decimals
|
||||
-
|
||||
type: write
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x71331A8, 0]
|
||||
value_type: float
|
||||
value: [66.66, 66.66]
|
||||
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x7160D78, 0]
|
||||
value_type: float
|
||||
value: [15, 15]
|
||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
20FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x71331A8, 0]
|
||||
value_type: float
|
||||
value: [50, 50]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7160D78, 0]
|
||||
value_type: float
|
||||
value: [20, 20]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
25FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x71331A8, 0]
|
||||
value_type: float
|
||||
value: [40, 40]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7160D78, 0]
|
||||
value_type: float
|
||||
value: [25, 25]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
30FPS:
|
||||
# r.DynamicRes.FrameTimeBudget (default value)
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x71331A8, 0]
|
||||
value_type: float
|
||||
value: [33.33, 33.33]
|
||||
# t.MaxFPS (default value)
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7160D78, 0]
|
||||
value_type: float
|
||||
value: [0, 0]
|
||||
35FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x71331A8, 0]
|
||||
value_type: float
|
||||
value: [28.57, 28.57]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7160D78, 0]
|
||||
value_type: float
|
||||
value: [35, 35]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
40FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x71331A8, 0]
|
||||
value_type: float
|
||||
value: [25, 25]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7160D78, 0]
|
||||
value_type: float
|
||||
value: [40, 40]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
45FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x71331A8, 0]
|
||||
value_type: float
|
||||
value: [22.22, 22.22]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7160D78, 0]
|
||||
value_type: float
|
||||
value: [45, 45]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
50FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x71331A8, 0]
|
||||
value_type: float
|
||||
value: [20, 20]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7160D78, 0]
|
||||
value_type: float
|
||||
value: [50, 50]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
55FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x71331A8, 0]
|
||||
value_type: float
|
||||
value: [18.18, 18.18]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7160D78, 0]
|
||||
value_type: float
|
||||
value: [55, 55]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
||||
60FPS:
|
||||
# r.DynamicRes.FrameTimeBudget
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x71331A8, 0]
|
||||
value_type: float
|
||||
value: [16.66, 16.66]
|
||||
# t.MaxFPS (default value)
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x7160D78, 0]
|
||||
value_type: float
|
||||
value: [0, 0]
|
@ -4,273 +4,30 @@
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
15FPS:
|
||||
ALL_FPS:
|
||||
# fixedDeltaTime = 1/FPS
|
||||
-
|
||||
type: write
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x52BD280, 0x48]
|
||||
value_type: float
|
||||
value: 0.0666666666
|
||||
value: "1 / FPS_TARGET"
|
||||
- # maximumParticleDeltaTime = 1/FPS
|
||||
type: write
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x52BD280, 0x104]
|
||||
value_type: float
|
||||
value: 0.0666666666
|
||||
value: "1 / FPS_TARGET"
|
||||
- # maximumDeltaTime = 6 * (1/FPS)
|
||||
type: write
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x52BD280, 0x100]
|
||||
value_type: float
|
||||
value: 0.4
|
||||
value: "(1 / FPS_TARGET) * 6"
|
||||
- # DS.Tech.Networking.Clock_TypeInfo = 1/FPS
|
||||
type: write
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x4EABAE0, 0xB8, 0]
|
||||
value_type: float
|
||||
value: 0.0666666666
|
||||
value: "1 / FPS_TARGET"
|
||||
- # DS.Tech.Networking.ClientInterpolator_TypeInfo => every 15 FPS jump += 1
|
||||
type: write
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x4EABA98, 0xB8, 0]
|
||||
value_type: int32
|
||||
value: 1
|
||||
20FPS:
|
||||
# fixedDeltaTime
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x52BD280, 0x48]
|
||||
value_type: float
|
||||
value: 0.05
|
||||
- # maximumParticleDeltaTime
|
||||
type: write
|
||||
address: [MAIN, 0x52BD280, 0x104]
|
||||
value_type: float
|
||||
value: 0.05
|
||||
- # maximumDeltaTime
|
||||
type: write
|
||||
address: [MAIN, 0x52BD280, 0x100]
|
||||
value_type: float
|
||||
value: 0.3
|
||||
- # DS.Tech.Networking.Clock_TypeInfo
|
||||
type: write
|
||||
address: [MAIN, 0x4EABAE0, 0xB8, 0]
|
||||
value_type: float
|
||||
value: 0.05
|
||||
- # DS.Tech.Networking.ClientInterpolator_TypeInfo
|
||||
type: write
|
||||
address: [MAIN, 0x4EABA98, 0xB8, 0]
|
||||
value_type: int32
|
||||
value: 1
|
||||
25FPS:
|
||||
# fixedDeltaTime
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x52BD280, 0x48]
|
||||
value_type: float
|
||||
value: 0.04
|
||||
- # maximumParticleDeltaTime
|
||||
type: write
|
||||
address: [MAIN, 0x52BD280, 0x104]
|
||||
value_type: float
|
||||
value: 0.04
|
||||
- # maximumDeltaTime
|
||||
type: write
|
||||
address: [MAIN, 0x52BD280, 0x100]
|
||||
value_type: float
|
||||
value: 0.24
|
||||
- # DS.Tech.Networking.Clock_TypeInfo
|
||||
type: write
|
||||
address: [MAIN, 0x4EABAE0, 0xB8, 0]
|
||||
value_type: float
|
||||
value: 0.04
|
||||
- # DS.Tech.Networking.ClientInterpolator_TypeInfo
|
||||
type: write
|
||||
address: [MAIN, 0x4EABA98, 0xB8, 0]
|
||||
value_type: int32
|
||||
value: 1
|
||||
30FPS:
|
||||
# fixedDeltaTime (default value)
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x52BD280, 0x48]
|
||||
value_type: float
|
||||
value: 0.0333333333
|
||||
- # maximumParticleDeltaTime (default value)
|
||||
type: write
|
||||
address: [MAIN, 0x52BD280, 0x104]
|
||||
value_type: float
|
||||
value: 0.0333333333
|
||||
- # maximumDeltaTime (default value)
|
||||
type: write
|
||||
address: [MAIN, 0x52BD280, 0x100]
|
||||
value_type: float
|
||||
value: 0.2
|
||||
- # DS.Tech.Networking.Clock_TypeInfo (default value)
|
||||
type: write
|
||||
address: [MAIN, 0x4EABAE0, 0xB8, 0]
|
||||
value_type: float
|
||||
value: 0.0333333333
|
||||
- # DS.Tech.Networking.ClientInterpolator_TypeInfo (default value)
|
||||
type: write
|
||||
address: [MAIN, 0x4EABA98, 0xB8, 0]
|
||||
value_type: int32
|
||||
value: 2
|
||||
35FPS:
|
||||
# fixedDeltaTime
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x52BD280, 0x48]
|
||||
value_type: float
|
||||
value: 0.0285714
|
||||
- # maximumParticleDeltaTime
|
||||
type: write
|
||||
address: [MAIN, 0x52BD280, 0x104]
|
||||
value_type: float
|
||||
value: 0.0285714
|
||||
- # maximumDeltaTime
|
||||
type: write
|
||||
address: [MAIN, 0x52BD280, 0x100]
|
||||
value_type: float
|
||||
value: 0.17142857142
|
||||
- # DS.Tech.Networking.Clock_TypeInfo
|
||||
type: write
|
||||
address: [MAIN, 0x4EABAE0, 0xB8, 0]
|
||||
value_type: float
|
||||
value: 0.0285714
|
||||
- # DS.Tech.Networking.ClientInterpolator_TypeInfo (default value)
|
||||
type: write
|
||||
address: [MAIN, 0x4EABA98, 0xB8, 0]
|
||||
value_type: int32
|
||||
value: 2
|
||||
40FPS:
|
||||
# fixedDeltaTime
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x52BD280, 0x48]
|
||||
value_type: float
|
||||
value: 0.025
|
||||
- # maximumParticleDeltaTime
|
||||
type: write
|
||||
address: [MAIN, 0x52BD280, 0x104]
|
||||
value_type: float
|
||||
value: 0.025
|
||||
- # maximumDeltaTime
|
||||
type: write
|
||||
address: [MAIN, 0x52BD280, 0x100]
|
||||
value_type: float
|
||||
value: 0.15
|
||||
- # DS.Tech.Networking.Clock_TypeInfo
|
||||
type: write
|
||||
address: [MAIN, 0x4EABAE0, 0xB8, 0]
|
||||
value_type: float
|
||||
value: 0.025
|
||||
- # DS.Tech.Networking.ClientInterpolator_TypeInfo (default value)
|
||||
type: write
|
||||
address: [MAIN, 0x4EABA98, 0xB8, 0]
|
||||
value_type: int32
|
||||
value: 2
|
||||
45FPS:
|
||||
# fixedDeltaTime
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x52BD280, 0x48]
|
||||
value_type: float
|
||||
value: 0.0222222222
|
||||
- # maximumParticleDeltaTime
|
||||
type: write
|
||||
address: [MAIN, 0x52BD280, 0x104]
|
||||
value_type: float
|
||||
value: 0.0222222222
|
||||
- # maximumDeltaTime
|
||||
type: write
|
||||
address: [MAIN, 0x52BD280, 0x100]
|
||||
value_type: float
|
||||
value: 0.1333333333
|
||||
- # DS.Tech.Networking.Clock_TypeInfo
|
||||
type: write
|
||||
address: [MAIN, 0x4EABAE0, 0xB8, 0]
|
||||
value_type: float
|
||||
value: 0.0222222222
|
||||
- # DS.Tech.Networking.ClientInterpolator_TypeInfo
|
||||
type: write
|
||||
address: [MAIN, 0x4EABA98, 0xB8, 0]
|
||||
value_type: int32
|
||||
value: 3
|
||||
50FPS:
|
||||
# fixedDeltaTime
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x52BD280, 0x48]
|
||||
value_type: float
|
||||
value: 0.02
|
||||
- # maximumParticleDeltaTime
|
||||
type: write
|
||||
address: [MAIN, 0x52BD280, 0x104]
|
||||
value_type: float
|
||||
value: 0.02
|
||||
- # maximumDeltaTime
|
||||
type: write
|
||||
address: [MAIN, 0x52BD280, 0x100]
|
||||
value_type: float
|
||||
value: 0.12
|
||||
- # DS.Tech.Networking.Clock_TypeInfo
|
||||
type: write
|
||||
address: [MAIN, 0x4EABAE0, 0xB8, 0]
|
||||
value_type: float
|
||||
value: 0.02
|
||||
- # DS.Tech.Networking.ClientInterpolator_TypeInfo
|
||||
type: write
|
||||
address: [MAIN, 0x4EABA98, 0xB8, 0]
|
||||
value_type: int32
|
||||
value: 3
|
||||
55FPS:
|
||||
# fixedDeltaTime
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x52BD280, 0x48]
|
||||
value_type: float
|
||||
value: 0.0181818181
|
||||
- # maximumParticleDeltaTime
|
||||
type: write
|
||||
address: [MAIN, 0x52BD280, 0x104]
|
||||
value_type: float
|
||||
value: 0.0181818181
|
||||
- # maximumDeltaTime
|
||||
type: write
|
||||
address: [MAIN, 0x52BD280, 0x100]
|
||||
value_type: float
|
||||
value: 0.109090909
|
||||
- # DS.Tech.Networking.Clock_TypeInfo
|
||||
type: write
|
||||
address: [MAIN, 0x4EABAE0, 0xB8, 0]
|
||||
value_type: float
|
||||
value: 0.0181818181
|
||||
- # DS.Tech.Networking.ClientInterpolator_TypeInfo
|
||||
type: write
|
||||
address: [MAIN, 0x4EABA98, 0xB8, 0]
|
||||
value_type: int32
|
||||
value: 3
|
||||
60FPS:
|
||||
# fixedDeltaTime
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x52BD280, 0x48]
|
||||
value_type: float
|
||||
value: 0.0166666666
|
||||
- # maximumParticleDeltaTime
|
||||
type: write
|
||||
address: [MAIN, 0x52BD280, 0x104]
|
||||
value_type: float
|
||||
value: 0.0166666666
|
||||
- # maximumDeltaTime
|
||||
type: write
|
||||
address: [MAIN, 0x52BD280, 0x100]
|
||||
value_type: float
|
||||
value: 0.1
|
||||
- # DS.Tech.Networking.Clock_TypeInfo
|
||||
type: write
|
||||
address: [MAIN, 0x4EABAE0, 0xB8, 0]
|
||||
value_type: float
|
||||
value: 0.0166666666
|
||||
- # DS.Tech.Networking.ClientInterpolator_TypeInfo
|
||||
type: write
|
||||
address: [MAIN, 0x4EABA98, 0xB8, 0]
|
||||
value_type: int32
|
||||
value: 4
|
||||
value: "FPS_TARGET / 15"
|
||||
|
@ -0,0 +1,67 @@
|
||||
# Sherlock Holmes: The Devil's Daughter 1.0.0
|
||||
# BID: 2B37ED2A971948F3
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
MASTER_WRITE:
|
||||
# Redirect Dynamic Resolution timings to MAIN + 0x3189F00
|
||||
# 38.0
|
||||
-
|
||||
type: bytes
|
||||
main_offset: 0xFFEAFC
|
||||
value_type: uint32
|
||||
value:
|
||||
- 0xF0010C4A
|
||||
- 0xBD4F0141
|
||||
# 22.0
|
||||
-
|
||||
type: bytes
|
||||
main_offset: 0xFFEB0C
|
||||
value_type: uint32
|
||||
value:
|
||||
- 0xBD4F0541
|
||||
# 43.5
|
||||
-
|
||||
type: bytes
|
||||
main_offset: 0xFFEAD4
|
||||
value_type: uint32
|
||||
value:
|
||||
- 0xF0010C4A
|
||||
- 0xBD4F0941
|
||||
# 58.0
|
||||
-
|
||||
type: bytes
|
||||
main_offset: 0xFFEAE4
|
||||
value_type: uint32
|
||||
value:
|
||||
- 0xF0010C4A
|
||||
- 0xBD4F0D41
|
||||
# 47.0 | 34.0
|
||||
-
|
||||
type: bytes
|
||||
main_offset: 0xFFEB20
|
||||
value_type: uint32
|
||||
value:
|
||||
- 0xF0010C4B
|
||||
- 0xBD4F1161
|
||||
- 0xB94F156C
|
||||
# Default values:
|
||||
-
|
||||
type: bytes
|
||||
main_offset: 0x3189F00
|
||||
value_type: float
|
||||
value: [38.0, 22.0, 43.5, 58.0, 47.0, 34.0]
|
||||
ALL_FPS:
|
||||
# UGameEngine::GetMaxTickRate()
|
||||
# Bool Lock FPS
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x30D1B7C]
|
||||
value_type: uint8
|
||||
value: 0
|
||||
# Dynamic Resolution
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x3189F00]
|
||||
value_type: float
|
||||
value: ["(38.0 / (1000/30)) * FRAMETIME_TARGET", "(22.0 / (1000/30)) * FRAMETIME_TARGET", "(43.5 / (1000/30)) * FRAMETIME_TARGET", "(58.0 / (1000/30)) * FRAMETIME_TARGET", "(47.0 / (1000/30)) * FRAMETIME_TARGET", "(34.0 / (1000/30)) * FRAMETIME_TARGET"]
|
@ -0,0 +1,53 @@
|
||||
# Kingdom Come: Deliverance - Royal Edition JP 1.9.6H
|
||||
# BID: 7A450848CFDEC18E
|
||||
# Some prerendered cutscenes are still pushed at 30 FPS
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
MASTER_WRITE:
|
||||
# Block updating DR timings, REF: 00 01 27 1E 48 40 A8 52
|
||||
-
|
||||
type: bytes
|
||||
main_offset: 0x1CA806C
|
||||
value_type: uint32
|
||||
value: 0xD503201F
|
||||
-
|
||||
type: bytes
|
||||
main_offset: 0x1CA8074
|
||||
value_type: uint32
|
||||
value: 0xD503201F
|
||||
-
|
||||
type: bytes
|
||||
main_offset: 0x1CA8094
|
||||
value_type: uint32
|
||||
value:
|
||||
- 0xD503201F
|
||||
- 0xD503201F
|
||||
# Write default DR timings
|
||||
-
|
||||
type: bytes
|
||||
main_offset: 0x56FF9C8
|
||||
value_type: float
|
||||
value: [32.5, 30.5, 31.5, 28.5, 33.5]
|
||||
ALL_FPS:
|
||||
# sys_MaxFPS
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x56FD1C8]
|
||||
value_type: int32
|
||||
value: FPS_LOCK_TARGET
|
||||
# Renderer thread delay
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x5704028]
|
||||
value_type: float
|
||||
value: 0.01
|
||||
# DR timings
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x56FF9C8]
|
||||
value_type: float
|
||||
value: ["FRAMETIME_TARGET * 0.975", "FRAMETIME_TARGET * 0.915", "FRAMETIME_TARGET * 0.945", "FRAMETIME_TARGET * 0.855", "FRAMETIME_TARGET * 1.005"]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
@ -0,0 +1,51 @@
|
||||
# Momotaro Dentetsu: Showa, Heisei, Reiwa mo Teiban! Asia Edition 1.0.1
|
||||
# BID: B2D4462B71536EC6
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
MASTER_WRITE:
|
||||
# Remove double buffer
|
||||
-
|
||||
type: bytes
|
||||
main_offset: 0x1B630
|
||||
value_type: uint32
|
||||
value: 0x52800061
|
||||
-
|
||||
type: bytes
|
||||
main_offset: 0x5774C
|
||||
value_type: uint32
|
||||
value: 0x52800061
|
||||
ALL_FPS:
|
||||
# REF: 20 59 60 BC
|
||||
# Internal FPS Lock
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0xFF7090]
|
||||
value_type: float
|
||||
value: [FPS_TARGET, "60 / FPS_TARGET"]
|
||||
# Blocking game to max 60 FPS because setting game speed ratio below 1 causes glitches
|
||||
-
|
||||
type: evaluate_compare
|
||||
compare_address: [MAIN, 0xFF7090]
|
||||
compare_type: ">"
|
||||
compare_value_type: float
|
||||
compare_value: 60
|
||||
address: [MAIN, 0xFF7090]
|
||||
value_type: float
|
||||
value: 60
|
||||
-
|
||||
type: evaluate_compare
|
||||
compare_address: [MAIN, 0xFF7090]
|
||||
compare_type: "=="
|
||||
compare_value_type: float
|
||||
compare_value: 60
|
||||
address: [MAIN, 0xFF7094]
|
||||
value_type: float
|
||||
value: 1
|
||||
# Unknown value that is set based on FPS Lock function argument, 0 = 60 FPS, 1 = 30 FPS, 2 = 20 FPS, 3 = 15 FPS
|
||||
# According to IDA is not used at all, but writing this anyway
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x10D8028]
|
||||
value_type: uint32
|
||||
value: "VSYNC_TARGET - 1"
|
@ -0,0 +1,27 @@
|
||||
# Session: Skate Sim 1.1.3
|
||||
# BID: D40B81867A121EB0
|
||||
|
||||
unsafeCheck: true
|
||||
|
||||
ALL_FPS:
|
||||
# r.DynamicRes.FrameTimeBudget = 0.81 * (1000/FPS)
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x7249868, 0]
|
||||
value_type: float
|
||||
value: ["0.81 * FRAMETIME_TARGET", "0.81 * FRAMETIME_TARGET"]
|
||||
# t.MaxFPS
|
||||
-
|
||||
type: evaluate_write
|
||||
address: [MAIN, 0x7277438, 0]
|
||||
value_type: float
|
||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||
# r.VSync
|
||||
-
|
||||
type: write
|
||||
address: [MAIN, 0x6A7D0C8, 0]
|
||||
value_type: uint32
|
||||
value: [0, 0]
|
||||
-
|
||||
type: block
|
||||
what: timing
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
x
Reference in New Issue
Block a user