mirror of
https://github.com/Ultra-NX/UltraNX.git
synced 2025-01-01 05:21:55 +00:00
30 lines
728 B
YAML
30 lines
728 B
YAML
# Divinity Original Sin 2 1.0.10
|
|
# BID: 4979B200D53BB282
|
|
# Game is using double buffer, buffers are not allocated in loop.
|
|
# So it's not possible to get stable FPS lock between 30 and 60 without changing refresh rate.
|
|
|
|
unsafeCheck: true
|
|
|
|
MASTER_WRITE:
|
|
# Change location of GPU frametime double divider to MAIN+0x32C6D00
|
|
-
|
|
type: bytes
|
|
main_offset: 0x921768
|
|
value_type: uint32
|
|
value:
|
|
- 0xB0014D28
|
|
- 0xFD468101
|
|
# Default value
|
|
-
|
|
type: bytes
|
|
main_offset: 0x32C6D00
|
|
value_type: double
|
|
value: 1000000
|
|
ALL_FPS:
|
|
# GPU Frametime divider = (30/FPS) * 1000000
|
|
-
|
|
type: evaluate_write
|
|
address: [MAIN, 0x32C6D00]
|
|
value_type: double
|
|
value: "(30 / FPS_TARGET) * 1000000"
|