2023-10-25 11:42:26 +00:00
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# Divinity Original Sin 2 1.0.10
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# BID: 4979B200D53BB282
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2023-12-08 22:57:58 +00:00
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# Game is using double buffer, buffers are not allocated in loop.
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2024-07-02 09:50:28 +00:00
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# So it's not possible to get stable FPS lock between 30 and 60 without changing refresh rate.
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2023-10-25 11:42:26 +00:00
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unsafeCheck: true
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MASTER_WRITE:
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# Change location of GPU frametime double divider to MAIN+0x32C6D00
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-
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type: bytes
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main_offset: 0x921768
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value_type: uint32
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value:
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- 0xB0014D28
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- 0xFD468101
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# Default value
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-
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type: bytes
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main_offset: 0x32C6D00
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value_type: double
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value: 1000000
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2024-07-02 09:50:28 +00:00
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ALL_FPS:
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2023-10-25 11:42:26 +00:00
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# GPU Frametime divider = (30/FPS) * 1000000
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-
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2024-07-02 09:50:28 +00:00
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type: evaluate_write
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2023-10-25 11:42:26 +00:00
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address: [MAIN, 0x32C6D00]
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value_type: double
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2024-07-02 09:50:28 +00:00
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value: "(30 / FPS_TARGET) * 1000000"
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