# Divinity Original Sin 2 1.0.10 # BID: 4979B200D53BB282 # Game is using double buffer, buffers are not allocated in loop. # So it's not possible to get stable FPS lock between 30 and 60 without changing refresh rate. unsafeCheck: true MASTER_WRITE: # Change location of GPU frametime double divider to MAIN+0x32C6D00 - type: bytes main_offset: 0x921768 value_type: uint32 value: - 0xB0014D28 - 0xFD468101 # Default value - type: bytes main_offset: 0x32C6D00 value_type: double value: 1000000 ALL_FPS: # GPU Frametime divider = (30/FPS) * 1000000 - type: evaluate_write address: [MAIN, 0x32C6D00] value_type: double value: "(30 / FPS_TARGET) * 1000000"