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44 Commits
2.2-R2 ... main

Author SHA1 Message Date
redraz
85ffded054 Ultra 2.5|R2 2025-08-07 12:14:35 +03:00
redraz
7d6a8eb2b1 modified: README.md 2025-08-02 20:53:08 +03:00
redraz
69db804029 Ultra 2.5|Pre2 2025-08-02 20:41:35 +03:00
redraz
d18b6d94c4 Ultra 2.5|R1 2025-07-18 10:24:32 +03:00
redraz
6c1c55d929 Ultra 2.4|R2.1 UPD 2025-06-22 02:37:27 +03:00
redraz
220ef77d17 Ultra 2.4|R2.1 2025-06-12 11:07:50 +03:00
redraz
ece8bc4858 Update README 2025-06-06 10:59:10 +03:00
redraz
081eaa7c7d Ultra 2.4|R2x 2025-06-05 07:07:30 +03:00
redraz
eda99e7881 Ultra 2.4|R2 2025-06-03 05:12:58 +03:00
redraz
d28855fd34 Upd 2025-05-20 09:18:51 +03:00
redraz
d0b97525a8 Ultra 2.4|R1.1 2025-05-19 23:24:52 +03:00
redraz
bf48033941 Ultra 2.4|R1+ fix 2025-05-16 12:38:42 +03:00
redraz
9adc60b135 Ultra 2.4|R1 2025-05-13 04:27:17 +03:00
redraz
5153b2d17a modified: README.md 2025-05-10 13:01:13 +03:00
redraz
9d661b1d18 modified: README.md 2025-05-10 13:00:05 +03:00
redraz
1fc80bcbdb modified: README.md 2025-05-10 10:44:12 +03:00
redraz
985a53995a Ultra 2.4|RC1 2025-05-10 09:41:45 +03:00
redraz
4e42f73191 modified: README.md 2025-03-26 08:46:53 +03:00
redraz
b144b70918 Ultra 2.3|R4+ 2025-03-26 08:45:47 +03:00
redraz
b546edec8f Fix with old SaltyNX+FPSLocker & minvolt 550 2025-02-04 12:14:04 +03:00
redraz
aacfd99915 modified: README.md 2025-01-24 18:12:45 +03:00
redraz
da2cbbb2f6 Ultra 2.3|R3+ 2025-01-04 17:27:06 +03:00
redraz
9c3765e08c Ultra 2.3|R3 2025-01-04 11:42:49 +03:00
redraz
65461efd23 Ultra 2.3|R2+ 2024-11-22 04:38:50 +03:00
redraz
b9b4dd45c0 modified: README.md 2024-11-15 12:52:10 +03:00
redraz
e1812455bb Ultra 2.3|R2 2024-11-15 12:49:24 +03:00
redraz
73b0904544 Hotfix 2024-10-26 23:29:10 +03:00
redraz
d8daa54862 Upd sys-patch 2024-10-26 21:49:26 +03:00
redraz
c846ee9fb3 modified: README.md 2024-10-26 21:23:11 +03:00
redraz
65e6b17a73 Ultra 2.3|R1 2024-10-26 20:51:08 +03:00
redraz
09492db032 Ultra 2.3|RC2 2024-10-23 13:18:00 +03:00
redraz
10e4d13a27 modified: README.md 2024-10-17 07:45:50 +03:00
redraz
db5b3ab00e Ultra 2.3|RC1 2024-10-17 07:39:00 +03:00
redraz
5a927b499a Ultra 2.3|A1 2024-10-14 20:07:00 +03:00
redraz
a4f670dd3c modified: README.md 2024-09-17 04:43:02 +03:00
redraz
adf02bc085 Ultra 2.2|R4+ 2024-09-02 20:51:09 +03:00
redraz
cd4b0c933d Update Ultrahand -> 1.7.1 2024-08-29 08:38:00 +03:00
redraz
324f971d50 modified: README.md 2024-08-29 06:51:27 +03:00
redraz
cafa4e44c6 Ultra 2.2|R4 2024-08-27 15:45:17 +03:00
redraz
093c181ec1 Ultra 2.2|R3 2024-08-09 20:52:50 +03:00
redraz
fc203edb0f deleted: Ultra.zip 2024-08-08 19:52:28 +03:00
Pugemon
b3de870f9f
Add notes about force USB 3.0 2024-07-30 16:21:30 +03:00
redraz
04d19fe456 Ultra 2.2|R2 Plus 2024-07-23 19:24:59 +03:00
redraz
fd85e37b2c Ultra 2.2|R2 2024-07-09 22:39:59 +03:00
650 changed files with 16853 additions and 987 deletions

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README.md
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# Ultra-NX by **[redraz](https://github.com/redraz)**
# UltraNX by **[redraz](https://github.com/redraz)**
![](https://github.com/Ultra-NX/Ultra-Resources/raw/main/Ultra.png)
### [English Readme](README_ENG.md) | [Группа в телеграме](https://t.me/UltraNX) | [Wiki](https://github.com/Ultra-NX/Ultra/wiki)
# [English Readme](README_ENG.md)
### [Группа в телеграме](https://t.me/UltraNX) | [Wiki](https://github.com/Ultra-NX/Ultra/wiki)
### Ultra - это функциональная кастомная прошивка для Nintendo Switch, с упором в разгон и улучшенный пользовательский опыт.
### [Ultra 2.2](https://github.com/Ultra-NX/Ultra/releases/latest) Поддерживает HOS 18.1.0 и все ревизии консолей
### [Ultra 2.5|R1](https://github.com/Ultra-NX/UltraNX/releases) Поддерживает HOS 20.2.0
### [Ultra 2.5|Pre2](https://github.com/Ultra-NX/UltraNX/releases/tag/2.5-R2) Частично поддерживает HOS 20.3.0 (Только Safe Mode)
## Особенности Ultra
* Предварительно настроенный OC Switchcraft (Преемник OC-Suite) с пресетами.
* По умолчанию уже есть андервольт, который заметно снижает потребление консоли, и небольшой разгон памяти, который сделает игры плавнее.
* Лучший кастомизатор разгона для Свитч - [Ultra-Tuner](https://github.com/Ultra-NX/Ultra/wiki/Tuner-RU#Ultra-Tuner), позволяющий настраивать разгон прямо с консоли. Был первым, и остается неповторимым.
* Сборка максимально легкая и не нагруженная. В ней нет лишнего, минимум необходимый для разгона и комфортного использования.
* Модульная конструкция. В составе минимум приложений/плагинов/оверлеев, но вы всегда можете поставить еще через комплектный [Updater](https://github.com/Ultra-NX/Ultra/wiki/Tuner-RU#Updater).
* Модульная конструкция. В составе минимум приложений/плагинов/оверлеев, но вы всегда можете поставить еще через [Ultra Tuner](https://github.com/Ultra-NX/Ultra/wiki/Tuner-RU#Updater).
* Кастомная настройка работы системы охлаждения, и пресеты на выбор.
* Кастомный Status Monitor c FPS и системными метриками.
* Регулярные обновления, и активное комьюнити.
* DBI с встроенным notUltraNX репозиторием игр, больше не нужно каждый раз искать новый шоп Тинфоила.
* Подробная [Wiki](https://github.com/Ultra-NX/Ultra/wiki) в которой есть ответы почти на все вопросы.
* [Форки](https://github.com/Ultra-NX/Ultra-Resources/tree/main/patches) (свои модификации) программ и компонентов, нужные для удобства, безопасности и расширения возможностей:
* Форк Атмосферы с прописанной версией Ультры в информации о системе, и отключенными репортами, обычно засоряющими сд карту, тратящими ее ресурс и ломающими файловую систему. Так же исправлена работа старых форвардеров (важно для хоумбрю игр/эмуляторов).
* Форк Mission Control, с вырезанной "пасхалкой", делающей джойконы жовто-блакитными.
@ -28,65 +35,66 @@
1. **[Atmosphere](https://github.com/Atmosphere-NX/Atmosphere)** - Atmosphère, кастомная прошивка для Nintendo Switch.
1. **[Hekate](https://github.com/CTCaer/hekate)** - Пользовательский графический загрузчик Nintendo Switch, патчер прошивки, инструментарий и многое другое.
1. **[Ultra Tuner](https://github.com/Ultra-NX/Ultra-Tuner)** - Пакет для Ultrahand, позволяющий произвести тонкую настройку параметров под свою консоль. В случае нестабильной работы разгона, или при желании увеличить производительность консоли, Ultra Tuner - Ваш незаменимый помощник.
1. **[OC-Switchcraft](https://discord.com/channels/854839758815363072/1173171845139288114/1253645315429371978)**, форк **[OC-Suite](https://github.com/hanai3Bi/Switch-OC-Suite/)** - Лоадер атмосферы с разгоном от B3711, позволяет выжать из N.Switch мощность Xbox One. Вовремя обновляется для поддержки новых возможностей Атмосферы.
1. **[OC-Switchcraft](https://github.com/halop/OC-Switchcraft-EOS/releases)**, форк **[OC-Suite](https://github.com/hanai3Bi/Switch-OC-Suite/)** - Лоадер атмосферы с разгоном от B3711, позволяет выжать из N.Switch мощность Xbox One. Вовремя обновляется для поддержки новых возможностей Атмосферы.
1. **Установленные пейлоады**:
* [Lockpick_RCM](https://sigmapatches.su) - Программа для снятия ключей консоли.
* [Lockpick RCM](https://github.com/impeeza/Lockpick_RCMDecScots) - Программа для снятия ключей консоли.
* [TegraExplorer](https://github.com/suchmememanyskill/TegraExplorer) - Низкоуровневый файловый менеджер для работы с системой.
1. **Установленные Homebrew**
* [Sphaira](https://github.com/ITotalJustice/sphaira) - Современное Хоумбрю Меню, аналог nx-hbmenu
* [AiO Switch Updater](https://github.com/HamletDuFromage/aio-switch-updater) - Программа для обновления Ultra до актуальной версии, а так же для скачивания читов.
* [Daybreak](https://github.com/rashevskyv/kefir/releases/latest) - Программа для обновления системного ПО.
* [DBI](https://github.com/rashevskyv/dbi) - Лучший файловый менеджер, менеджер сохранений и установщик программ на консоль. Если вам нужна другая локализация - в [Updater](https://github.com/Ultra-NX/Ultra/wiki/Tuner-RU#Updater) есть выбор из EN-RU-PTBR-ZHCN.
* [Daybreak](https://github.com/Atmosphere-NX/Atmosphere) - Программа для обновления системного ПО.
* [DBI](https://4pda.to/forum/index.php?showtopic=939714&st=1100#entry86288632) - Лучший файловый менеджер, менеджер сохранений и установщик программ на консоль.
1. **Установленные модули**
* [SaltyNX](https://github.com/masagrator/SaltyNX) - Фоновый модуль, позволяющий модифицировать файлы\процессы в консоли, поддерживает плагины. Не совместим с 32-х битными играми (список на гитхабе проекта).
* [sys-clk](https://github.com/hanai3Bi/Switch-OC-Suite) - Модуль отвечающий за разгон процессора, памяти и видеочипа - для лучшей производительности. Периодически меняю версии от разных авторов. Оригинальные авторы: Meha/hanai3Bi, lineon, p-sam.
* [nx-ovlloader](https://github.com/zdm65477730/nx-ovlloader/) - С помощью этого модуля осуществляется переключение установленных модулей.
* [sys-patch](https://sigmapatches.su) - Патчит систему на работу неподписанного софта вместо сигпатчей.
* [sys-clk](https://github.com/ppkantorski/sys-clk) - Модуль отвечающий за разгон процессора, памяти и видеочипа - для лучшей производительности. Периодически меняю версии от разных авторов. Оригинальные авторы: Meha/hanai3Bi, lineon, p-sam.
* [nx-ovlloader](https://github.com/ppkantorski/nx-ovlloader) - С помощью этого модуля осуществляется переключение установленных модулей.
* [sys-patch](https://github.com/impeeza/sys-patch) - Патчит систему на работу неподписанного софта вместо сигпатчей.
* [Mission Control](https://github.com/ndeadly/MissionControl) - Модуль, позволяющий подключать практически любые геймпады к консоли по Bluetooth.
* [sys-con](https://github.com/o0Zz/sys-con) - Модуль, позволяющий подключать практически любые геймпады к консоли по USB.
* [Ultrahand Overlay](https://github.com/ppkantorski/Ultrahand-Overlay) - Специальное оверлей-меню для взаимодействия с системой: разгон, управление режимами через ReverseNX, включение читов, прочее. Так же позволяет использовать самописные пакеты, например - Ultra Tuner.
- **`Ultra-Overlay`**, мод [sys-clk](https://github.com/hanai3Bi/Switch-OC-Suite) - Оверлей для управления модулем sys-clk. Немного изменен мной, но без копания в исходниках.
- [Status Monitor](https://github.com/Ultra-NX/Status-Monitor-Overlay), форк [Status Monitor](https://github.com/hanai3Bi/Status-Monitor-Overlay) - Оверлей позволяющий следить за параметрами консоли в реальном времени. Может выступать в качестве счетчика FPS. Сменить пресет Micro-оверлея можно в Updater.
- **`Ultra OC (sys-clk)`**, мод [sys-clk](https://github.com/ppkantorski/sys-clk) - Оверлей для управления модулем sys-clk. Немного изменен мной, но без копания в исходниках (Так как они закрыты).
- [Status Monitor](https://github.com/ppkantorski/Status-Monitor-Overlay), форк [Status Monitor](https://github.com/hanai3Bi/Status-Monitor-Overlay) - Оверлей позволяющий следить за параметрами консоли в реальном времени. Может выступать в качестве счетчика FPS. Сменить пресет Micro-оверлея можно в Updater.
- [FPSLocker](https://github.com/masagrator/FPSLocker) - Оверлей, позволяющий разблокировать 60 FPS в играх.
- [EdiZon](https://github.com/proferabg/EdiZon-Overlay) - Оверлей для использования читов.
- [ReverseNX-RT](https://github.com/masagrator/ReverseNX-RT) - Оверлей для управления ReverseNX.
- [Sysmodules](https://github.com/WerWolv/ovl-sysmodules/) - Оверлей для включения и отключения установленных системных модулей.
- [ReverseNX-RT](https://github.com/ppkantorski/ReverseNX-RT) - Оверлей для управления ReverseNX.
- [Sysmodules](https://github.com/ppkantorski/ovl-sysmodules) - Оверлей для включения и отключения установленных системных модулей.
1. **Доступные для скачивания через [Updater](https://github.com/Ultra-NX/Ultra/wiki/Tuner-RU#Updater)**
1. **Доступные для скачивания через [Ultra Tuner](https://github.com/Ultra-NX/UltraNX/wiki/Tuner-RU#ultra-tuner)**
* Homebrews:
* [Linkalho](https://github.com/rdmrocha/linkalho) - Программа для привязки аккаунта.
* [Tinfoil](https://tinfoil.io) - Установщик и каталог игр.
* [DBI](https://4pda.to/forum/index.php?showtopic=939714&st=1100#entry86288632) - Здесь можно скачать DBI или обновить имеющийся.
* [Linkalho](https://gbatemp.net/download/linkalho.38822) - Программа для привязки аккаунта.
* [HB App Store](https://github.com/fortheusers/hb-appstore) - Бесплатный магазин для скачивания Homebrew приложений.
* [PPSSPP](https://gbatemp.net/threads/ppsspp-switch-standalone-beta.544071/post-10492671) - Эмулятор PSP.
* [Moonlight](https://github.com/XITRIX/Moonlight-Switch) - Клиент Moonlight, позволяет транслировать на консоль игры с PC.
* [ThemezerNX](https://github.com/suchmememanyskill/themezer-nx) + [NXThemes Installer](https://github.com/exelix11/SwitchThemeInjector) + [Theme Patches](https://github.com/exelix11/theme-patches) - Поиск и установка тем на свитч.
* [ReverseNX Tool](https://github.com/masagrator/ReverseNX-Tool) - Программа для управления ReverseNX.
* [Battery Desync Fix](https://github.com/CTCaer/battery_desync_fix_nx) - Программа для сброса контроллера батареи. Не используйте просто так!
* **`MemToolkitNX`** - Бенчмарк и Тестер памяти. Результат сильно зависит от разгона CPU.
* [MemToolkitNX](https://discord.com/channels/854839758815363072/1173171845139288114/1324099100202766408) - Бенчмарк и Тестер памяти. Результат сильно зависит от разгона CPU.
* [MemToolkitNX OLD](https://discord.com/channels/854839758815363072/1173171845139288114/1276196700750479480) - Бенчмарк и Тестер памяти. Результат сильно зависит от разгона CPU. Старая версия, которая многим нравится больше новой.
* [MicroMemBench](https://github.com/rashevskyv/4IFIR) - Бенчмарк. Результат сильно зависит от разгона CPU. Версия из Чифира которая в реальном времени тестирует CPU Copy, что позволяет быстро узнать результат после изменения таймингов.
* Overlays:
* [Status Monitor](https://github.com/ppkantorski/Status-Monitor-Overlay) - Форк Status Monitor от kantorski.
* [Tetris](https://github.com/ppkantorski/Tetris-Overlay) - Та самая игра в виде оверлея. Работает только на последних версиях Ultrahand.
* [MasterVolume](https://github.com/averne/MasterVolume) - Регулировка глобальной громкости, позволяет поднять громкость выше максимума. Использовать аккуратно!
* [NX-FanControl](https://github.com/Zathawo/NX-FanControl) - Модуль для ручной регулировки оборотов кулера. Изменения применяются сразу, модуль смотрит на температуру SOC а не Skin, как Атмосфера.
* [BT Audio](https://github.com/masagrator/BT_Audio-ovl) - Оверлей, позволяющий быстро отключаться/подключаться к bluetooth-гарнитуре.
* [Fizeau](https://github.com/averne/Fizeau) - Модуль для изменения цветового профиля экрана.
* [sys-tune](https://github.com/HookedBehemoth/sys-tune) - Оверлей-музыкальный плеер, работает в фоне.
* Other:
* [FPSLocker Patches](https://github.com/masagrator/FPSLocker-Warehouse) - Патчи для FPSLocker, что бы не качать отдельно патч для каждой игры через оверлей.
* [DVR Patches](https://github.com/exelix11/dvr-patches) - Патчи SysDVR, работают и без системного модуля, активируя фоновую запись в играх, где это изначально запрещено.
* [TriPlayer](https://github.com/DefenderOfHyrule/TriPlayer) - Хоумбрю-музыкальный плеер, который работает через системный модуль, и может сворачиваться, работая в фоне.
* [Mission Control](https://github.com/ndeadly/MissionControl) - Модуль, позволяющий подключать практически любые геймпады к консоли по Bluetooth.
* [sys-con](https://github.com/o0Zz/sys-con) - Модуль, позволяющий подключать практически любые геймпады к консоли по USB.
* [Mod Alchemist](https://github.com/ppkantorski/Mod-Alchemist) - Пакет для скачивания, установки и управления модами для игр.
* [sys-ftpd](https://github.com/tomvita/sys-ftpd-light) - FTP сервер, работающий на фоне.
1. **Содержимое [Homebrews Pack](https://github.com/Ultra-NX/Ultra/releases/latest)**
*
* [HB App Store](https://github.com/fortheusers/hb-appstore) - Бесплатный магазин для скачивания Homebrew приложений.
* [Tinfoil](https://tinfoil.io) - Установщик и каталог игр.
* [ThemezerNX](https://github.com/suchmememanyskill/themezer-nx) + [NXThemes Installer](https://github.com/exelix11/SwitchThemeInjector) + [Theme Patches](https://github.com/exelix11/theme-patches) - Поиск и установка тем на свитч.
* [Mission Control](https://github.com/ndeadly/MissionControl) - Модуль, позволяющий подключать практически любые геймпады к консоли по Bluetooth.
* [sys-con](https://github.com/o0Zz/sys-con) - Модуль, позволяющий подключать практически любые геймпады к консоли по USB.
## Лицензии
@ -97,21 +105,19 @@
* [Atmosphere](https://github.com/Atmosphere-NX/Atmosphere)
* [Status-Monitor-Overlay](https://github.com/masagrator/Status-Monitor-Overlay)
[CC-BY-NC-4.0 License](https://github.com/ppkantorski/Ultrahand-Overlay/blob/main/LICENSE)
* [Ultrahand-Overlay](https://github.com/ppkantorski/Ultrahand-Overlay)
[MIT License](https://github.com/masagrator/FPSLocker/blob/main/LICENSE)
* [FPSLocker](https://github.com/masagrator/FPSLocker)
## Благодарности
* Meha
* B3711
* ppkantorski
* Cooler3D
* rashevskyv
* Meha
* duckbill
* snupt
* 4PDA
#### А так же - отдельная благодарность администрации и участникам Ultra Group
@ -119,15 +125,18 @@
## Поддержка
Если вам нравится проект, и у вас появилось желание поддержать меня копеечкой - я буду очень благодарен.
У меня в данный момент нет других заработков, так что любая денежная помощь очень ценна для меня.
У меня в данный момент нет других заработков, так что любая денежная помощь очень ценна для меня.
```
СБП : +79168089980
Альфа : 2200152336577997
Tinkoff : 2200700170486970
Сбер : 2202200513345833
TON: UQA9My51bkGZHbYhbdRZfp6B60N7VJfsnKl0sakgw9YhAPct
BTC: 18K6NN8NEavvMJL5Do3VTyJbL8NeZPHo93
USDT TRC20: TUZ5szAmRsnvBuC4rFB8RaAoCbN6Ucy4sL
```
### Tinkoff QR
![](https://github.com/Ultra-NX/Ultra-Resources/raw/main/Tinkoff%20small.png)
```
TON: UQDioCnnPI5sk4KvxWzfPWsWbAyWCkzwhaYjy8Qpg2QwWMiL
BTC: 1HsC4z8X1YkZzcSKZz1t7MXRa7rPi8qChV
USDT: TQi3qLVrNGcr6avfVQBXRjpPTyvp5JZ7i2
Сбербанк: 2202200513345833
Tinkoff: 2200700170486970
```
![](https://github.com/Ultra-NX/Ultra-Resources/raw/main/Tinkoff%20small.png)

View File

@ -1,91 +1,94 @@
# Ultra-NX by **[redraz](https://github.com/redraz)**
# UltraNX by **[redraz](https://github.com/redraz)**
![](https://github.com/Ultra-NX/Ultra-Resources/raw/main/Ultra.png)
### [Russian Readme](README.md) | [Telegram group](https://t.me/UltraNX)
### [Telegram group](https://t.me/UltraNX) - Don't be afraid to write in English, we will understand everything and answer you!
#
### Ultra is a functional custom firmware for Nintendo Switch, with a focus on overclocking and an improved user experience.
### [Ultra 2.2](https://github.com/Ultra-NX/Ultra/releases/latest) Supports HOS 18.1.0 and all console revisions
### [Ultra 2.5|R1](https://github.com/Ultra-NX/UltraNX/releases) Supports HOS 20.2.0
### [Ultra 2.5|Pre2](https://github.com/Ultra-NX/UltraNX/releases/tag/2.5-R2) Partially supports HOS 20.3.0 (Safe Mode Only)
## Features of Ultra
* Pre-configured OC Switchcraft (Successor to OC-Suite) with presets.
* By default, there's already an undervolt that noticeably reduces the console's consumption, and a slight memory overclock that will make games smoother.
* The best overclocking customizer for Switch - Ultra-Tuner, that allows you to customize overclocking right from the console. It was the first, and remains unique.
* The CFW is as light as possible. There are no unnecessary things in it, only minimum necessary for overclocking and comfortable use.
* Modular design. A minimum of applications/plugins/overlays are included, but you can always add more via the bundled Updater.
* Modular design. A minimum of applications/plugins/overlays are included, but you can always add more via the Ultra Tuner.
* Manual adjustment of cooling system curves, and presets.
* Custom Status Monitor with FPS and system metrics.
* Regular updates, and an active community.
* [Forks](https://github.com/Ultra-NX/Ultra-Resources/tree/main/patches) (own modifications) of programs and components needed for convenience, security and empowerment:
* Atmosphere fork with Ultra version in system information, and disabled reports, which usually clogs up the SD card, wastes its resource and breaks the file system.
* Mission Control fork, with the “easter egg” cut out, making the joycons yellow-blue.
## Composition of Ultra
## Content of Ultra
1. **[Atmosphere](https://github.com/Atmosphere-NX/Atmosphere)** - Atmosphère, custom firmware for the Nintendo Switch.
1. **[Hekate](https://github.com/CTCaer/hekate)** - Custom Nintendo Switch graphical bootloader, firmware patcher, toolkit and more.
1. **[Ultra Tuner](https://github.com/Ultra-NX/Ultra-Tuner)** - Package for Ultrahand, which allows you to fine-tune the OC parameters for your console. In case of unstable overclocking, or if you want to increase the performance of your console, Ultra Tuner is your indispensable assistant.
1. **[OC-Switchcraft](https://discord.com/channels/854839758815363072/1173171845139288114/1253645315429371978)**, a fork of **[OC-Suite](https://github.com/hanai3Bi/Switch-OC-Suite/)** - The overclocked atmosphere loader by B3711, allows you to squeeze the power of the Xbox One out of the N.Switch. Updated in time to support new Atmosphere features.
1. **[OC-Switchcraft](https://github.com/halop/OC-Switchcraft-EOS/releases)**, a fork of **[OC-Suite](https://github.com/hanai3Bi/Switch-OC-Suite/)** - Atmosphere Loader with overclocking from B3711, allows you to reach from N.Switch power Xbox One. Updated in time to support new Atmosphere features.
1. **Installed Payloads**:
* [Lockpick_RCM](https://sigmapatches.su) - Program for dumping console keys.
* [Lockpick RCM](https://github.com/impeeza/Lockpick_RCMDecScots) - Program for dumping console keys.
* [TegraExplorer](https://github.com/suchmememanyskill/TegraExplorer) - A low-level file manager for working with the system.
1. **Installed Homebrew**
* [Sphaira](https://github.com/ITotalJustice/sphaira) - Modern Homebrew Menu, analogous to nx-hbmenu
* [AiO Switch Updater](https://github.com/HamletDuFromage/aio-switch-updater) - Program to update Ultra to the current version, as well as to download cheats.
* [Daybreak](https://github.com/rashevskyv/kefir/releases/latest) - A program for updating OS.
* [DBI](https://github.com/rashevskyv/dbi) - The best file manager, save manager and program installer on the console. If you need a different localization - Updater has a choice of EN-RU-PTBR-ZHCN.
* [Daybreak](https://github.com/Atmosphere-NX/Atmosphere) - A program for updating OS.
* [DBI](https://4pda.to/forum/index.php?showtopic=939714&st=1100#entry86288632) - The best file manager, save manager and program installer on the console.
1. **Installed Modules**
* [SaltyNX](https://github.com/masagrator/SaltyNX) - Background module allowing to modify files/processes in console, supports plugins. Not compatible with 32-bit games (list on the project's github).
* [sys-clk](https://github.com/hanai3Bi/Switch-OC-Suite) - Module responsible for overclocking CPU, memory and GPU - for better performance. I change versions from different authors from time to time. Original authors: Meha/hanai3Bi, lineon, p-sam.
* [nx-ovlloader](https://github.com/zdm65477730/nx-ovlloader/) - This module is used to switch the installed modules.
* [sys-patch](https://sigmapatches.su) - Patches the system to run unsigned software instead of sigpatches.
* [sys-clk](https://github.com/ppkantorski/sys-clk) - Module responsible for overclocking CPU, memory and GPU - for better performance. I change versions from different authors from time to time. Original authors: Meha/hanai3Bi, lineon, p-sam.
* [nx-ovlloader](https://github.com/ppkantorski/nx-ovlloader) - This module is used to switch the installed modules.
* [sys-patch](https://github.com/impeeza/sys-patch) - Patches the system to run unsigned software instead of sigpatches.
* [Mission Control](https://github.com/ndeadly/MissionControl) - A module that allows you to connect almost any gamepads to the console via bluetooth.
* [sys-con](https://github.com/o0Zz/sys-con) - A module that allows you to connect almost any gamepads to the console via USB.
* [Ultrahand Overlay](https://github.com/ppkantorski/Ultrahand-Overlay) - Special overlay-menu for interacting with the system: overclocking, controlling modes via ReverseNX, enabling cheats, etc. Also allows to use your own packages, for example, Ultra Tuner.
- **`Ultra-Overlay`**, a mod of [sys-clk](https://github.com/hanai3Bi/Switch-OC-Suite) - Overlay for controlling sys-clk module. Slightly modified by me, but without digging into sources.
- [Status Monitor](https://github.com/Ultra-NX/Status-Monitor-Overlay), a fork of [Status Monitor](https://github.com/masagrator/Status-Monitor-Overlay) - Overlay that allows you to monitor console parameters in real time. It can act as an FPS counter. You change preset of Micro-overlay appearance in Updater.
- **`Ultra OC (sys-clk)`**, a mod of [sys-clk](https://github.com/ppkantorski/sys-clk) - Overlay for controlling sys-clk module. Slightly modified by me, but without digging into sources (Since they're closed).
- [Status Monitor](https://github.com/ppkantorski/Status-Monitor-Overlay), a fork of [Status Monitor](https://github.com/masagrator/Status-Monitor-Overlay) - Overlay that allows you to monitor console parameters in real time. It can act as an FPS counter. You change preset of Micro-overlay appearance in Updater.
- [FPSLocker](https://github.com/masagrator/FPSLocker) - An overlay that allows you to unlock 60 FPS in games.
- [EdiZon](https://github.com/proferabg/EdiZon-Overlay) - An overlay for using cheats.
- [ReverseNX-RT](https://github.com/masagrator/ReverseNX-RT) - ReverseNX control overlay.
- [Sysmodules](https://github.com/WerWolv/ovl-sysmodules/) - Overlay for enabling and disabling installed system modules.
- [ReverseNX-RT](https://github.com/ppkantorski/ReverseNX-RT) - ReverseNX control overlay.
- [Sysmodules](https://github.com/ppkantorski/ovl-sysmodules) - Overlay for enabling and disabling installed system modules.
1. **Available for download via [Updater](https://github.com/Ultra-NX/Ultra/wiki/Tuner-RU#Updater)**
* Homebrews:
* [Linkalho](https://github.com/rdmrocha/linkalho) - Account linking program.
* [Tinfoil](https://tinfoil.io) - Installer and game store.
* [DBI](https://4pda.to/forum/index.php?showtopic=939714&st=1100#entry86288632) - Here you can download a DBI or update an existing one.
* [Linkalho](https://gbatemp.net/download/linkalho.38822/) - Account linking program.
* [HB App Store](https://github.com/fortheusers/hb-appstore) - A free store for downloading Homebrew apps.
* [PPSSPP](https://gbatemp.net/threads/ppsspp-switch-standalone-beta.544071/post-10492671) - PSP emulator.
* [Moonlight](https://github.com/XITRIX/Moonlight-Switch) - Moonlight client, allows to stream games from PC.
* [ThemezerNX](https://github.com/suchmememanyskill/themezer-nx) + [NXThemes Installer](https://github.com/exelix11/SwitchThemeInjector) + [Theme Patches](https://github.com/exelix11/theme-patches) - Searching and installing themes on Switch.
* [ReverseNX Tool](https://github.com/masagrator/ReverseNX-Tool) - ReverseNX control program.
* [Battery Desync Fix](https://github.com/CTCaer/battery_desync_fix_nx) - Program to reset the battery controller. Do not use unnecessarily!
* **`MemToolkitNX`** - Benchmark and Memory Tester. The result is highly dependent on CPU overclocking.
* [MemToolkitNX](https://discord.com/channels/854839758815363072/1173171845139288114/1324099100202766408) - Benchmark and Memory Tester. The result is highly dependent on CPU overclocking.
* [MemToolkitNX OLD](https://discord.com/channels/854839758815363072/1173171845139288114/1276196700750479480) - Benchmark and Memory Tester. The result is highly dependent on CPU overclocking. The old version, which many people like better than the new one.
* [MicroMemBench](https://github.com/rashevskyv/4IFIR) - Benchmark. The result is highly dependent on CPU overclocking. A version from 4ifir that tests CPU Copy in real time, which allows you to quickly find out the result after changing timings.
* Overlays:
* [Status Monitor](https://github.com/ppkantorski/Status-Monitor-Overlay) - Status Monitor fork from kantorski.
* [Tetris](https://github.com/ppkantorski/Tetris-Overlay/) - "That" game in the form of an overlay. Works only on the latest versions of Ultrahand.
* [MasterVolume](https://github.com/averne/MasterVolume) - Global volume control, allows you to raise the volume above the maximum. Use with care!
* [NX-FanControl](https://github.com/Zathawo/NX-FanControl) - Module for manually adjusting the speed of the cooler. The changes are applied immediately, the module works from SOC temperature and not Skin temperature like Atmosphere.
* [BT Audio](https://github.com/masagrator/BT_Audio-ovl) - An overlay that allows you to quickly disconnect/connect to a bluetooth headset.
* [Fizeau](https://github.com/averne/Fizeau) - Module for changing the screen color profile.
* [sys-tune](https://github.com/HookedBehemoth/sys-tune) - Overlay music player, works in background.
* Other:
* [FPSLocker Patches](https://github.com/masagrator/FPSLocker-Warehouse) - Patches for FPSLocker, so you don't have to download a separate patch for each game through the overlay.
* [DVR Patches](https://github.com/exelix11/dvr-patches) - SysDVR patches, work without the system module, activating background recording in games where it is initially prohibited.
* [TriPlayer](https://github.com/DefenderOfHyrule/TriPlayer) - A homebrew music player that runs through the system module, and can minimize while running in the background.
* [Mission Control](https://github.com/ndeadly/MissionControl) - A module that allows you to connect almost any gamepads to the console via bluetooth.
* [sys-con](https://github.com/o0Zz/sys-con) - A module that allows you to connect almost any gamepads to the console via USB.
* [sys-ftpd](https://github.com/tomvita/sys-ftpd-light) - FTP server running in background.
1. **Contents of the [Homebrews Pack](https://github.com/Ultra-NX/Ultra/releases/latest)**
*
* [HB App Store](https://github.com/fortheusers/hb-appstore) - A free store for downloading Homebrew apps.
* [Tinfoil](https://tinfoil.io) - Installer and game store.
* [ThemezerNX](https://github.com/suchmememanyskill/themezer-nx) + [NXThemes Installer](https://github.com/exelix11/SwitchThemeInjector) + [Theme Patches](https://github.com/exelix11/theme-patches) - Searching and installing themes on Switch.
* [Mission Control](https://github.com/ndeadly/MissionControl) - A module that allows you to connect almost any gamepads to the console via bluetooth.
* [sys-con](https://github.com/o0Zz/sys-con) - A module that allows you to connect almost any gamepads to the console via USB.
* [Mod Alchemist](https://github.com/ppkantorski/Mod-Alchemist) - A package for downloading, installing, and managing mods for games.
* [sys-ftpd](https://github.com/cathery/sys-ftpd) - FTP server running in background.
@ -97,20 +100,18 @@ Listed below are the licenses of those programs that have been modified specific
* [Atmosphere](https://github.com/Atmosphere-NX/Atmosphere)
* [Status-Monitor-Overlay](https://github.com/masagrator/Status-Monitor-Overlay)
[CC-BY-NC-4.0 License](https://github.com/ppkantorski/Ultrahand-Overlay/blob/main/LICENSE)
* [Ultrahand-Overlay](https://github.com/ppkantorski/Ultrahand-Overlay)
[MIT License](https://github.com/masagrator/FPSLocker/blob/main/LICENSE)
* [FPSLocker](https://github.com/masagrator/FPSLocker)
## Credits
* Meha
* B3711
* ppkantorski
* Cooler3D
* rashevskyv
* Meha
* duckbill
* snupt
* 4PDA
#### And also - a special thanks to the administration and members of Ultra Group
@ -120,7 +121,7 @@ Listed below are the licenses of those programs that have been modified specific
If you like the project and you have a desire to support me with a penny - I will be very grateful.
I have no other income at the moment, so any monetary help is very valuable to me.
```
TON: UQDioCnnPI5sk4KvxWzfPWsWbAyWCkzwhaYjy8Qpg2QwWMiL
BTC: 1HsC4z8X1YkZzcSKZz1t7MXRa7rPi8qChV
USDT: TQi3qLVrNGcr6avfVQBXRjpPTyvp5JZ7i2
TON: UQA9My51bkGZHbYhbdRZfp6B60N7VJfsnKl0sakgw9YhAPct
BTC: 18K6NN8NEavvMJL5Do3VTyJbL8NeZPHo93
USDT TRC20: TUZ5szAmRsnvBuC4rFB8RaAoCbN6Ucy4sL
```

View File

@ -14,10 +14,6 @@ X01003A400C3DA000
;1.1_46609 - 1.1.4_60709 crash on first loading
010075D00E8BA000
;Grandia Collection
;Only launcher is 64-bit, games are 32-bit
0100E0600BBC8000
;Immortals Fenyx Rising
;1.0.3, 1.3.4 crash
01004A600EC0A000
@ -28,7 +24,7 @@ X0100964012528000
;Olympic Games Tokyo 2020 The Official Video Game
;1.0.0 crash on boot
010034B00E14C000
X010034B00E14C000
;Mario Strikers: Battle League
;1.0.0 crash on boot
@ -53,4 +49,12 @@ X0100964012528000
;Donkey Kong Country: Tropical Freeze
;Crash at second level
X0100C1F0051B6000
X0100C1F0051B6000
;Death Road to Canada
;1.0.8 crash
X0100423009358000
;Splatoon 3
;10.0.0 upwards crashes after online match
X0100C2500FC20000

View File

@ -0,0 +1,27 @@
# Horizon Chase 2 1.6.6
# BID: D60A7F43A98034BE
unsafeCheck: true
ALL_FPS:
# r.VSync
-
type: write
address: [MAIN, 0x833A760, 0]
value_type: int32
value: [0, 0]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x8B27A30, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x8B02598, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
-
type: block
what: timing

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@ -0,0 +1,27 @@
# Horizon Chase 2 1.6.9
# BID: E13F632FC2A66EEB
unsafeCheck: true
ALL_FPS:
# r.VSync
-
type: write
address: [MAIN, 0x8349850, 0]
value_type: int32
value: [0, 0]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x8B36A30, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x8B11598, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
-
type: block
what: timing

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@ -1,4 +1,4 @@
# Rad Rogers: Radical Edition 1.2.0
# Rad Rodgers: Radical Edition 1.2.0
# BID: 78885A1CA987C04C
unsafeCheck: true
@ -13,3 +13,4 @@ ALL_FPS:
-
type: block
what: timing

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@ -0,0 +1,27 @@
# Gori: Cuddly Carnage 1.0.6
# BID: 1146A5AA87A93969
unsafeCheck: true
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x6A02E68, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x6A3C938, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x6245AA8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

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@ -0,0 +1,27 @@
# Gori: Cuddly Carnage 1.0.7
# BID: A21FFE97D09DCE4E
unsafeCheck: true
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x6A02E68, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x6A3C938, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x6245AA8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

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@ -0,0 +1,27 @@
# Gori: Cuddly Carnage 1.0.5
# BID: EEE598377C0A5966
unsafeCheck: true
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x69FDE68, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x6A37938, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x6240AA8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

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@ -0,0 +1,33 @@
# Jujutsu Kaisen Cursed Clash US 1.3.0
# BID: 2E7487767D0CA0EE
unsafeCheck: true
ALL_FPS:
# r.DynamicRes.FrameTimeBudget (1000/FPS) rounded to 2 decimals
-
type: evaluate_write
address: [MAIN, 0x81A5A48, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x81E8F50, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x752A248, 0]
value_type: uint32
value: [0, 0]
# Disable bUseFixedFrameRate
-
type: write
address: [MAIN, 0x81E87A8, 0x9C4]
value_type: uint32
value: 7
-
type: block
what: timing

View File

@ -0,0 +1,33 @@
# Jujutsu Kaisen Cursed Clash US 1.2.0
# BID: 2F33996FD9C81253
unsafeCheck: true
ALL_FPS:
# r.DynamicRes.FrameTimeBudget (1000/FPS) rounded to 2 decimals
-
type: evaluate_write
address: [MAIN, 0x8069A48, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x80ACF50, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x73EE7C8, 0]
value_type: uint32
value: [0, 0]
# Disable bUseFixedFrameRate
-
type: write
address: [MAIN, 0x80AC7A8, 0x9C4]
value_type: uint32
value: 7
-
type: block
what: timing

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@ -0,0 +1,33 @@
# Jujutsu Kaisen Cursed Clash US 1.4.0
# BID: 7C724F497564C027
unsafeCheck: true
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x8458A48, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x849BF50, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x77DD548, 0]
value_type: uint32
value: [0, 0]
# Disable bUseFixedFrameRate
-
type: write
address: [MAIN, 0x849B7A8, 0x9C4]
value_type: uint32
value: 7
-
type: block
what: timing

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@ -0,0 +1,22 @@
# Gal*Gun Returns 1.0.4
# BID: 7E65E5BC3564BE46
# Buffers are hardcoded into fixed size class, so it's hard to get triple buffer
unsafeCheck: true
ALL_FPS:
# FPS Target + FPS Lock
-
type: evaluate_write
address: [MAIN, 0x16CE8A8, 0x20]
value_type: float
value: "60 / FPS_TARGET"
# Lipsync fix
-
type: evaluate_write
address: [MAIN, 0x1BA0A1C]
value_type: uint32
value: FPS_TARGET
-
type: block
what: timing

View File

@ -0,0 +1,36 @@
# Tiebreak+: Official Game of the ATP and WTA 1.1.0
# BID: 2A5244CCB17B44AC
unsafeCheck: true
MASTER_WRITE:
# Triple buffer
# REF: 00 40 00 00 00 04 00 00 00 88 00 00 02 00 00 00
-
type: bytes
main_offset: 0x1A81E6C
value_type: uint32
value: 3
# Redirect Dynamic Resolution target reading to MAIN + 0x30C2F00
# REF: 0C 9A 88 52 0C 6B A7 72
-
type: bytes
main_offset: 0x147AA94
value_type: uint32
value:
- 0x9000E248 # ADRP X8, 0x30C2000
- 0xBD4F0103 # LDR S3, [X8, 0xF00]
- 0xD503201F # NOP
## Default values
-
type: bytes
main_offset: 0x30C2F00
value_type: float
value: 0.03333333333
ALL_FPS:
# Adjust Dynamic Resolution target, we are using this trick because function is overengineered and it's not easy to just use standard 1 / FPS_TARGET
-
type: evaluate_write
address: [MAIN, 0x30C2F00]
value_type: float
value: "0.8 / FPS_TARGET"

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@ -0,0 +1,36 @@
# Tiebreak+: Official Game of the ATP and WTA 1.2.0
# BID: 5BCA5C20C8F8A9B4
unsafeCheck: true
MASTER_WRITE:
# Triple buffer
# REF: 00 40 00 00 00 04 00 00 00 88 00 00 02 00 00 00
-
type: bytes
main_offset: 0x1A82EAC
value_type: uint32
value: 3
# Redirect Dynamic Resolution target reading to MAIN + 0x30C3F00
# REF: 28 11 91 52 08 A1 A7 72 03 01 27 1E
-
type: bytes
main_offset: 0x147B474
value_type: uint32
value:
- 0x9000E248 # ADRP X8, 0x30C3000
- 0xBD4F0103 # LDR S3, [X8, 0xF00]
- 0xD503201F # NOP
## Default values
-
type: bytes
main_offset: 0x30C3F00
value_type: float
value: 0.03333333333
ALL_FPS:
# Adjust Dynamic Resolution target, we are using this trick because function is overengineered and it's not easy to just use standard 1 / FPS_TARGET
-
type: evaluate_write
address: [MAIN, 0x30C3F00]
value_type: float
value: "0.8 / FPS_TARGET"

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@ -0,0 +1,36 @@
# Tiebreak+: Official Game of the ATP and WTA 1.3.0
# BID: 88CC45A195E0BDA8
unsafeCheck: true
MASTER_WRITE:
# Triple buffer
# REF: 00 40 00 00 00 04 00 00 00 88 00 00 02 00 00 00
-
type: bytes
main_offset: 0x1A82F0C
value_type: uint32
value: 3
# Redirect Dynamic Resolution target reading to MAIN + 0x30C3F00
# REF: 28 11 91 52 08 A1 A7 72 03 01 27 1E
-
type: bytes
main_offset: 0x147BE04
value_type: uint32
value:
- 0x9000E248 # ADRP X8, 0x30C3000
- 0xBD4F0103 # LDR S3, [X8, 0xF00]
- 0xD503201F # NOP
## Default values
-
type: bytes
main_offset: 0x30C3F00
value_type: float
value: 0.03333333333
ALL_FPS:
# Adjust Dynamic Resolution target, we are using this trick because function is overengineered and it's not easy to just use standard 1 / FPS_TARGET
-
type: evaluate_write
address: [MAIN, 0x30C3F00]
value_type: float
value: "0.8 / FPS_TARGET"

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@ -0,0 +1,30 @@
# S.T.A.L.K.E.R.: Call of Prypiat 1.0.1
# BID: 823FE359B4A99A4D
unsafeCheck: true
ALL_FPS:
# psLoadedFrameLimitFps
-
type: evaluate_write
address: [MAIN, 0x17DD77C]
value_type: float
value: FPS_LOCK_TARGET
# psCurrentFrameLimitFps
-
type: evaluate_write
address: [MAIN, 0x17FA8A0]
value_type: float
value: FPS_LOCK_TARGET
# psCurrentFrameLimitMs
-
type: evaluate_write
address: [MAIN, 0x1A6490C]
value_type: float
value: "1000 / FPS_LOCK_TARGET"
# ResolutionInfo::sDynresGPUBudgetMs
-
type: evaluate_write
address: [MAIN, 0x17DD758]
value_type: float
value: "0.99 * FRAMETIME_TARGET"

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@ -0,0 +1,30 @@
# S.T.A.L.K.E.R.: Call of Prypiat 1.0.3
# BID: AD4CBC4878008E1E
unsafeCheck: true
ALL_FPS:
# psLoadedFrameLimitFps
-
type: evaluate_write
address: [MAIN, 0x17F9784]
value_type: float
value: FPS_LOCK_TARGET
# psCurrentFrameLimitFps
-
type: evaluate_write
address: [MAIN, 0x18168A0]
value_type: float
value: FPS_LOCK_TARGET
# psCurrentFrameLimitMs
-
type: evaluate_write
address: [MAIN, 0x1A8490C]
value_type: float
value: "1000 / FPS_LOCK_TARGET"
# ResolutionInfo::sDynresGPUBudgetMs
-
type: evaluate_write
address: [MAIN, 0x17F9760]
value_type: float
value: "FRAMETIME_TARGET - (1/30)"

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@ -0,0 +1,30 @@
# S.T.A.L.K.E.R.: Call of Prypiat 1.0.2
# BID: BBA39C65C1CC6463
unsafeCheck: true
ALL_FPS:
# psLoadedFrameLimitFps
-
type: evaluate_write
address: [MAIN, 0x17F9784]
value_type: float
value: FPS_LOCK_TARGET
# psCurrentFrameLimitFps
-
type: evaluate_write
address: [MAIN, 0x18168A0]
value_type: float
value: FPS_LOCK_TARGET
# psCurrentFrameLimitMs
-
type: evaluate_write
address: [MAIN, 0x1A8490C]
value_type: float
value: "1000 / FPS_LOCK_TARGET"
# ResolutionInfo::sDynresGPUBudgetMs
-
type: evaluate_write
address: [MAIN, 0x17F9760]
value_type: float
value: "0.99 * FRAMETIME_TARGET"

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@ -0,0 +1,27 @@
# SWORD ART ONLINE Fractured Daydream JAP 1.2.2
# BID: 012A8C2C413E79B8
unsafeCheck: true
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x8F57748, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x8F92210, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x8791EC8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

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@ -0,0 +1,27 @@
# SWORD ART ONLINE Fractured Daydream JAP 1.2.1
# BID: 26C1E658E9B5B612
unsafeCheck: true
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x8F41748, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x8F7C210, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x877BEC8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

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@ -0,0 +1,27 @@
# SWORD ART ONLINE Fractured Daydream JAP 1.1.3
# BID: 3889588A60E1F399
unsafeCheck: true
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x8EA4728, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x8EDF1F0, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x86DEEC8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

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@ -0,0 +1,27 @@
# SWORD ART ONLINE Fractured Daydream 1.1.1
# BID: 3AAA28C9CB8367B9
unsafeCheck: true
ALL_FPS:
# r.DynamicRes.FrameTimeBudget (1000/FPS) rounded to 2 decimals
-
type: evaluate_write
address: [MAIN, 0x8E90728, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x8ECB1F0, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x86CAEC8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

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@ -0,0 +1,27 @@
# SWORD ART ONLINE Fractured Daydream JAP 1.2.0
# BID: 46094C03E2EC668B
unsafeCheck: true
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x8F3C748, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x8F77210, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x8776EC8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

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@ -0,0 +1,27 @@
# SWORD ART ONLINE Fractured Daydream JAP 1.1.2
# BID: 520620FBA0B196A3
unsafeCheck: true
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x8E95728, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x8ED01F0, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x86CFEC8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

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@ -0,0 +1,27 @@
# SWORD ART ONLINE Fractured Daydream JAP 1.3.0
# BID: C2F2C4B700B30598
unsafeCheck: true
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x8FD6748, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x9011290, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x8810F08, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

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@ -0,0 +1,27 @@
# Breathedge 1.0.2
# BID: B26DE1669B729335
unsafeCheck: false
ALL_FPS:
# Disable bUseFixedFrameRate
-
type: write
address: [MAIN, 0x55CB668, 0x7F0]
value_type: uint32
value: 7
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x55CBDE0, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x4E6A7B8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

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@ -0,0 +1,24 @@
# Chernobylite 1.1
# BID: 2D2065AEBF94F9AE
unsafeCheck: true
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x641EAB8, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x644C838, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x5C83700, 0]
value_type: int32
value: [0, 0]

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@ -0,0 +1,24 @@
# Chernobylite 1.2
# BID: 657F40EEBD955F31
unsafeCheck: true
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x641EAB8, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x644C838, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x5C83700, 0]
value_type: int32
value: [0, 0]

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@ -0,0 +1,27 @@
# Tony Hawk's Pro Skater 3 + 4 1.05
# BID: 65A9705A4BB35AA2
unsafeCheck: true
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x77DD4B8, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x780B6A0, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x7006068, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

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@ -0,0 +1,27 @@
# Tony Hawk's Pro Skater 3 + 4 1.0.3
# BID: A31FE9B8AF1156D4
unsafeCheck: true
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x77CF4B8, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x77FD6A0, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x6FF83C8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

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@ -0,0 +1,12 @@
# DreadOut Remastered Collection 1.0.2
# BID: 725731C74E4CA6A9
unsafeCheck: false
ALL_FPS:
# REF: DynamicResolution::.cctor
-
type: evaluate_write
address: [MAIN, 0x3E01640, 0, 0xB8, 8]
value_type: double
value: [FPS_TARGET, FRAMETIME_TARGET]

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@ -1,5 +1,5 @@
# The Witcher 3: Wild Hund - Complete Edition 4.04b
# BID: D27FD8A515077F34
# BID: 4BC4A8A814FD46A4
unsafeCheck: true

View File

@ -12,7 +12,7 @@ ALL_FPS:
value: [FPS_TARGET, FPS_TARGET]
# t.MaxFPS
-
type: write
type: evaluate_write
address: [MAIN, 0x71B2BD0, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]

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@ -0,0 +1,17 @@
# The LEGO NINJAGO Movie Video Game 1.0.3
# BID: 346959B36CD9F14D
unsafeCheck: true
ALL_FPS:
# Block to 30 FPS when prerendered cutscene is played
# REF: LegoCutscenes::s_fmvCutsceneAudioInstance
-
type: compare
compare_address: [MAIN, 0x44C3468]
compare_type: "!="
compare_value_type: uint64
compare_value: 0
address: [MAIN]
value_type: refresh_rate
value: 30

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@ -0,0 +1,15 @@
# OCTOPATH TRAVELER 歧路旅人 1.0.5
# BID: 9E6B0D0023F9DB3B
unsafeCheck: true
ALL_FPS:
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x50B5698, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
-
type: block
what: timing

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@ -1,7 +1,6 @@
# SONIC FORCES 1.1.0
# BID: 6D9EA94F8AAC00A8
# Game speed is tied to framerate
# Above 30 FPS level 8 is harder to beat and level 20 impossible to beat
unsafeCheck: true
@ -12,10 +11,27 @@ MASTER_WRITE:
main_offset: 0xAD40FC
value_type: uint32
value: 0x52800068
# Block switching back to 30 FPS mode on loading screens
-
type: bytes
main_offset: 0x6173B0
value_type: uint32
value: 0xD503201F
ALL_FPS:
# FPS target (FPS * 2)
# Switch to 60 FPS Mode
-
type: write
address: [MAIN, 0x1CAC518, 0x28, 0x20, 0x14]
value_type: uint32
value: 1
# FPS target
-
type: evaluate_write
address: [MAIN, 0x1C38C28, 0x1C]
value_type: float
value: "FPS_TARGET * 2"
value: FPS_TARGET
-
type: evaluate_write
address: [MAIN, 0x1C38C28, 0x14C]
value_type: float
value: FPS_TARGET

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@ -1,7 +1,6 @@
# SONIC FORCES 1.1.0
# BID: 6D9EA94F8AAC00A8
# Game speed is tied to framerate
# Above 30 FPS level 8 is harder to beat and level 20 impossible to beat
unsafeCheck: true
@ -12,10 +11,27 @@ MASTER_WRITE:
main_offset: 0xAD40FC
value_type: uint32
value: 0x52800068
# Block switching back to 30 FPS mode on loading screens
-
type: bytes
main_offset: 0x6173B0
value_type: uint32
value: 0xD503201F
ALL_FPS:
# FPS target (FPS * 2)
# Switch to 60 FPS Mode
-
type: write
address: [MAIN, 0x1CAC518, 0x28, 0x20, 0x14]
value_type: uint32
value: 1
# FPS target
-
type: evaluate_write
address: [MAIN, 0x1C38C28, 0x1C]
value_type: float
value: "FPS_TARGET * 2"
value: FPS_TARGET
-
type: evaluate_write
address: [MAIN, 0x1C38C28, 0x14C]
value_type: float
value: FPS_TARGET

View File

@ -1,12 +1,83 @@
# WARRIORS OROCHI 4 1.0.13
# BID: 5C9CCD358BE85FC9
# Credits to Hazerou for figuring out the offset
# Main offset stores address to start of .bss of NRO
## REF: 02 00 00 00 3C 00 00 00
unsafeCheck: true
ALL_FPS:
# Without DLC Ultimate Edition installed
-
type: write
type: evaluate_compare
compare_value_type: uint64
compare_type: "=="
compare_value: 0xE2CFDAC9EAC20398
compare_address: [MAIN, 0x3AF80, -0x1A92FC0]
address: [MAIN, 0x3AF80, -0x934A8]
value_type: uint32
value: [VSYNC_TARGET, FPS_TARGET]
-
type: evaluate_compare
compare_value_type: uint64
compare_type: "=="
compare_value: 0xE2CFDAC9EAC20398
compare_address: [MAIN, 0x3AF80, -0x1A92FC0]
address: [MAIN, 0x3AF80, -0x934A0]
value_type: float
value: FPS_TARGET
-
type: evaluate_compare
compare_value_type: uint64
compare_type: "=="
compare_value: 0xE2CFDAC9EAC20398
compare_address: [MAIN, 0x3AF80, -0x1A92FC0]
address: [MAIN, 0x3AF80, -0x9349C]
value_type: uint32
value: [VSYNC_TARGET, FPS_TARGET]
-
type: evaluate_compare
compare_value_type: uint64
compare_type: "=="
compare_value: 0xE2CFDAC9EAC20398
compare_address: [MAIN, 0x3AF80, -0x1A92FC0]
address: [MAIN, 0x3AF80, -0x93494]
value_type: float
value: FPS_TARGET
# With DLC Ultimate Edition installed
-
type: evaluate_compare
compare_value_type: uint64
compare_type: "!="
compare_value: 0xE2CFDAC9EAC20398
compare_address: [MAIN, 0x3AF80, -0x1A92FC0]
address: [MAIN, 0x3AF80, -0x93200]
value_type: uint32
value: [VSYNC_TARGET, FPS_TARGET]
-
type: evaluate_compare
compare_value_type: uint64
compare_type: "!="
compare_value: 0xE2CFDAC9EAC20398
compare_address: [MAIN, 0x3AF80, -0x1A92FC0]
address: [MAIN, 0x3AF80, -0x931F8]
value_type: float
value: FPS_TARGET
-
type: evaluate_compare
compare_value_type: uint64
compare_type: "!="
compare_value: 0xE2CFDAC9EAC20398
compare_address: [MAIN, 0x3AF80, -0x1A92FC0]
address: [MAIN, 0x3AF80, -0x931F4]
value_type: int32
value: 1
value_type: uint32
value: [VSYNC_TARGET, FPS_TARGET]
-
type: evaluate_compare
compare_value_type: uint64
compare_type: "!="
compare_value: 0xE2CFDAC9EAC20398
compare_address: [MAIN, 0x3AF80, -0x1A92FC0]
address: [MAIN, 0x3AF80, -0x931EC]
value_type: float
value: FPS_TARGET

View File

@ -19,10 +19,7 @@ ALL_FPS:
value: VSYNC_TARGET
# UI Speed
-
type: write
type: evaluate_write
address: [MAIN, 0x2AEF6D0, 2554]
value_type: uint8
value: FPS_TARGET
-
type: block
what: timing

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@ -0,0 +1,27 @@
# Grand Theft Auto: Vice City - Definitive Edition 1.0.8
# BID: 9151E53EE514B03A
unsafeCheck: true
ALL_FPS:
# r.DynamicRes.FrameTimeBudget (Default is 36.5 ms)
-
type: evaluate_write
address: [MAIN, 0x7608988, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x762D640, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x6E7AA00, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

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@ -0,0 +1,13 @@
# Cel Damage HD 1.0.0
# BID: 03B058B1F6BE7195
# Credit to Hazerou for finding offset
# His note: 60 FPS may cause some Graphical Glitches like huge shadow and flashing light/colors appearing out of nowhere.
unsafeCheck: true
ALL_FPS:
-
type: evaluate_write
address: [MAIN, 0x32EE1C]
value_type: float
value: ["1/FPS_TARGET", "FPS_TARGET"]

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@ -1,5 +1,5 @@
# The Witcher 3: Wild Hund - Complete Edition 4.04b
# BID: D27FD8A515077F34
# BID: 4BC4A8A814FD46A4
unsafeCheck: true

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@ -0,0 +1,27 @@
# HOT WHEELS UNLEASHED 2 1.0.10
# BID: E1F81DC590FDE0B5
unsafeCheck: true
ALL_FPS:
# r.VSync
-
type: write
address: [MAIN, 0xAD74458, 0]
value_type: int32
value: [0, 0]
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
-
type: evaluate_write
address: [MAIN, 0xB58E090, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0xB632E08, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
-
type: block
what: timing

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@ -0,0 +1,27 @@
# HOT WHEELS UNLEASHED 2 1.0.11
# BID: FE78C7B94C4E791A
unsafeCheck: true
ALL_FPS:
# r.VSync
-
type: write
address: [MAIN, 0xAD73888, 0]
value_type: int32
value: [0, 0]
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
-
type: evaluate_write
address: [MAIN, 0xB58D090, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0xB631E08, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
-
type: block
what: timing

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@ -8,17 +8,17 @@ ALL_FPS:
type: evaluate_write
address: [MAIN, 0x1D15228]
value_type: int32
value: [FPS_LOCK_TARGET, "1"]
value: [FPS_LOCK_TARGET, VSYNC_TARGET]
-
type: evaluate_write
address: [MAIN, 0x1D28CB8]
value_type: float
value: FPS_TARGET
-
type: write
type: evaluate_write
address: [MAIN, 0x2A88DC0]
value_type: int32
value: 0
value: "VSYNC_TARGET - 1"
-
type: block
what: timing

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@ -0,0 +1,27 @@
# Goat Simulator 3 1.0.7.1
# BID: 0DE3020411F4232B
unsafeCheck: true
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x934C2F8, 0]
value_type: float
value: ["0.81 * FRAMETIME_TARGET", "0.81 * FRAMETIME_TARGET"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x9371F70, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x8B7C198, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

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@ -0,0 +1,27 @@
# Goat Simulator 3 1.0.7.3
# BID: 26AB1CB54DD4508D
unsafeCheck: false
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x934D2F8, 0]
value_type: float
value: ["0.81 * FRAMETIME_TARGET", "0.81 * FRAMETIME_TARGET"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x9372F70, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x8B7D1C8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

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@ -0,0 +1,27 @@
# Goat Simulator 3 1.0.7.7
# BID: 504EBEAB62E802AD
unsafeCheck: true
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x99DC468, 0]
value_type: float
value: ["0.81 * FRAMETIME_TARGET", "0.81 * FRAMETIME_TARGET"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x9A02290, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x920CBF8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

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@ -0,0 +1,27 @@
# Goat Simulator 3 1.0.7.6
# BID: 8D4FD57DB7D63120
unsafeCheck: false
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x99DD468, 0]
value_type: float
value: ["0.81 * FRAMETIME_TARGET", "0.81 * FRAMETIME_TARGET"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x9A03290, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x920DB48, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

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@ -0,0 +1,27 @@
# Goat Simulator 3 1.0.7.8
# BID: A45BCB8A63C50DC8
unsafeCheck: true
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x99DC468, 0]
value_type: float
value: ["0.81 * FRAMETIME_TARGET", "0.81 * FRAMETIME_TARGET"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x9A02290, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x920CBF8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

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@ -0,0 +1,27 @@
# Goat Simulator 3 1.0.7.4
# BID: A5DA93E6537350D8
unsafeCheck: false
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x92FE2F8, 0]
value_type: float
value: ["0.81 * FRAMETIME_TARGET", "0.81 * FRAMETIME_TARGET"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x9323F60, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x8B2E1E8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

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@ -0,0 +1,27 @@
# Goat Simulator 3 1.0.7.5
# BID: C606C7DC1C0EC88F
unsafeCheck: false
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x954E2F8, 0]
value_type: float
value: ["0.81 * FRAMETIME_TARGET", "0.81 * FRAMETIME_TARGET"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x9573F60, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x8D7E218, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

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@ -0,0 +1,27 @@
# Astor: Blade of the Monolith 1.0.2
# BID: 6133D5CC14F51B7A
unsafeCheck: true
ALL_FPS:
# r.VSync
-
type: write
address: [MAIN, 0x61F0828, 0]
value_type: int32
value: [0, 0]
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
-
type: evaluate_write
address: [MAIN, 0x69BEAD8, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x69EC478, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
-
type: block
what: timing

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@ -1,4 +1,4 @@
# Astor: Blade of the Monolith 1.0.0
# Astor: Blade of the Monolith 1.0.0 / 1.0.1
# BID: C26E93197DEB4004
unsafeCheck: true

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@ -0,0 +1,27 @@
# Astor: Blade of the Monolith 1.0.3
# BID: E2AFE5A73F5C0803
unsafeCheck: true
ALL_FPS:
# r.VSync
-
type: write
address: [MAIN, 0x61F0828, 0]
value_type: int32
value: [0, 0]
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
-
type: evaluate_write
address: [MAIN, 0x69BEAD8, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x69EC478, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
-
type: block
what: timing

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@ -1,4 +1,4 @@
# Farming Simulator 23 Nintendo Switch Edition 1.5.0.0
# Farming Simulator 23 Nintendo Switch Edition 1.6.0.0/1.7.0.0
# BID: 17F37A56B17DD9CC
unsafeCheck: true

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@ -0,0 +1,67 @@
# Sherlock Holmes: The Devil's Daughter 1.0.0
# BID: 2B37ED2A971948F3
unsafeCheck: true
MASTER_WRITE:
# Redirect Dynamic Resolution timings to MAIN + 0x3189F00
# 38.0
-
type: bytes
main_offset: 0xFFEAFC
value_type: uint32
value:
- 0xF0010C4A
- 0xBD4F0141
# 22.0
-
type: bytes
main_offset: 0xFFEB0C
value_type: uint32
value:
- 0xBD4F0541
# 43.5
-
type: bytes
main_offset: 0xFFEAD4
value_type: uint32
value:
- 0xF0010C4A
- 0xBD4F0941
# 58.0
-
type: bytes
main_offset: 0xFFEAE4
value_type: uint32
value:
- 0xF0010C4A
- 0xBD4F0D41
# 47.0 | 34.0
-
type: bytes
main_offset: 0xFFEB20
value_type: uint32
value:
- 0xF0010C4B
- 0xBD4F1161
- 0xB94F156C
# Default values:
-
type: bytes
main_offset: 0x3189F00
value_type: float
value: [38.0, 22.0, 43.5, 58.0, 47.0, 34.0]
ALL_FPS:
# UGameEngine::GetMaxTickRate()
# Bool Lock FPS
-
type: write
address: [MAIN, 0x30D1B7C]
value_type: uint8
value: 0
# Dynamic Resolution
-
type: evaluate_write
address: [MAIN, 0x3189F00]
value_type: float
value: ["(38.0 / (1000/30)) * FRAMETIME_TARGET", "(22.0 / (1000/30)) * FRAMETIME_TARGET", "(43.5 / (1000/30)) * FRAMETIME_TARGET", "(58.0 / (1000/30)) * FRAMETIME_TARGET", "(47.0 / (1000/30)) * FRAMETIME_TARGET", "(34.0 / (1000/30)) * FRAMETIME_TARGET"]

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@ -0,0 +1,53 @@
# Kingdom Come: Deliverance - Royal Edition JP 1.9.6H
# BID: 7A450848CFDEC18E
# Some prerendered cutscenes are still pushed at 30 FPS
unsafeCheck: true
MASTER_WRITE:
# Block updating DR timings, REF: 00 01 27 1E 48 40 A8 52
-
type: bytes
main_offset: 0x1CA806C
value_type: uint32
value: 0xD503201F
-
type: bytes
main_offset: 0x1CA8074
value_type: uint32
value: 0xD503201F
-
type: bytes
main_offset: 0x1CA8094
value_type: uint32
value:
- 0xD503201F
- 0xD503201F
# Write default DR timings
-
type: bytes
main_offset: 0x56FF9C8
value_type: float
value: [32.5, 30.5, 31.5, 28.5, 33.5]
ALL_FPS:
# sys_MaxFPS
-
type: evaluate_write
address: [MAIN, 0x56FD1C8]
value_type: int32
value: FPS_LOCK_TARGET
# Renderer thread delay
-
type: write
address: [MAIN, 0x5704028]
value_type: float
value: 0.01
# DR timings
-
type: evaluate_write
address: [MAIN, 0x56FF9C8]
value_type: float
value: ["FRAMETIME_TARGET * 0.975", "FRAMETIME_TARGET * 0.915", "FRAMETIME_TARGET * 0.945", "FRAMETIME_TARGET * 0.855", "FRAMETIME_TARGET * 1.005"]
-
type: block
what: timing

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@ -0,0 +1,51 @@
# Momotaro Dentetsu: Showa, Heisei, Reiwa mo Teiban! Asia Edition 1.0.1
# BID: B2D4462B71536EC6
unsafeCheck: true
MASTER_WRITE:
# Remove double buffer
-
type: bytes
main_offset: 0x1B630
value_type: uint32
value: 0x52800061
-
type: bytes
main_offset: 0x5774C
value_type: uint32
value: 0x52800061
ALL_FPS:
# REF: 20 59 60 BC
# Internal FPS Lock
-
type: evaluate_write
address: [MAIN, 0xFF7090]
value_type: float
value: [FPS_TARGET, "60 / FPS_TARGET"]
# Blocking game to max 60 FPS because setting game speed ratio below 1 causes glitches
-
type: evaluate_compare
compare_address: [MAIN, 0xFF7090]
compare_type: ">"
compare_value_type: float
compare_value: 60
address: [MAIN, 0xFF7090]
value_type: float
value: 60
-
type: evaluate_compare
compare_address: [MAIN, 0xFF7090]
compare_type: "=="
compare_value_type: float
compare_value: 60
address: [MAIN, 0xFF7094]
value_type: float
value: 1
# Unknown value that is set based on FPS Lock function argument, 0 = 60 FPS, 1 = 30 FPS, 2 = 20 FPS, 3 = 15 FPS
# According to IDA is not used at all, but writing this anyway
-
type: evaluate_write
address: [MAIN, 0x10D8028]
value_type: uint32
value: "VSYNC_TARGET - 1"

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@ -0,0 +1,27 @@
# Session: Skate Sim 1.1.4
# BID: F327FFD8C2E85895
unsafeCheck: true
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x7247868, 0]
value_type: float
value: ["FRAMETIME_TARGET", "FRAMETIME_TARGET"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x7275438, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x6A7A668, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

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@ -0,0 +1,27 @@
# Gal*Gun 2 1.0.4
# BID: 9CDFB0CD24CAE030
unsafeCheck: false
ALL_FPS:
# r.VSync
-
type: write
address: [MAIN, 0x4346990, 0]
value_type: uint32
value: [0, 0]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x44E6DA8, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# Disable custom FPS Lock
-
type: write
address: [MAIN, 0x44E6030, 0x764]
value_type: float
value: 0
-
type: block
what: timing

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@ -0,0 +1,27 @@
# GUNDAM BREAKER 4 1.9.0
# BID: 0CC82881FF112C6D
unsafeCheck: false
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x9F98D48, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x9FC67E8, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x97CADA8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

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@ -0,0 +1,27 @@
# GUNDAM BREAKER 4 1.3.0
# BID: 0FCB7D1E6E4D1836
unsafeCheck: true
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x9F3DD48, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x9F6B7E8, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x976F5C8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

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@ -0,0 +1,27 @@
# GUNDAM BREAKER 4 1.12.0
# BID: 0FF5CF27929E07F9
unsafeCheck: true
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0xA080D48, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0xA0AE7E8, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x98B2D28, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

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@ -0,0 +1,27 @@
# GUNDAM BREAKER 4 1.10.0
# BID: 6267E76E9540F2ED
unsafeCheck: true
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x9FA2D48, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x9FD07E8, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x97D4E48, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

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@ -0,0 +1,27 @@
# GUNDAM BREAKER 4 1.11.0
# BID: E82F8A34CCC706E7
unsafeCheck: true
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0xA03AD48, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0xA0687E8, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x986C958, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

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@ -0,0 +1,27 @@
# GUNDAM BREAKER 4 1.6.0
# BID: EA4853C29547CBBC
unsafeCheck: true
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x9F97D48, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x9FC57E8, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x97C9DA8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

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@ -0,0 +1,27 @@
# GUNDAM BREAKER 4 1.5.0
# BID: F898CCE9C3A291AF
unsafeCheck: false
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x9F64D48, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x9F927E8, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x9796F88, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

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@ -0,0 +1,18 @@
# Airhead 1.0.0
# BID: D1D421137AAE1A5E
unsafeCheck: true
ALL_FPS:
# maxFixedDeltaTime, ref: UnityEngine.Time::get_timeScale
-
type: write
address: [MAIN, 0x49617C0, 0x100]
value_type: float
value: 0.0666666666
# fixedDeltaTime
-
type: evaluate_write
address: [MAIN, 0x49617C0, 0x48]
value_type: float
value: "1 / FPS_TARGET"

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@ -0,0 +1,30 @@
# S.T.A.L.K.E.R.: Clear Sky 1.0.2
# BID: 227837B490A51033
unsafeCheck: true
ALL_FPS:
# psLoadedFrameLimitFps
-
type: evaluate_write
address: [MAIN, 0x17D4774]
value_type: float
value: FPS_LOCK_TARGET
# psCurrentFrameLimitFps
-
type: evaluate_write
address: [MAIN, 0x17F18E8]
value_type: float
value: FPS_LOCK_TARGET
# psCurrentFrameLimitMs
-
type: evaluate_write
address: [MAIN, 0x1A5F36C]
value_type: float
value: "1000 / FPS_LOCK_TARGET"
# ResolutionInfo::sDynresGPUBudgetMs
-
type: evaluate_write
address: [MAIN, 0x17D4750]
value_type: float
value: "0.99 * FRAMETIME_TARGET"

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@ -0,0 +1,30 @@
# S.T.A.L.K.E.R.: Clear Sky 1.0.1
# BID: 38171F8A5687B940
unsafeCheck: true
ALL_FPS:
# psLoadedFrameLimitFps
-
type: evaluate_write
address: [MAIN, 0x17BD76C]
value_type: float
value: FPS_LOCK_TARGET
# psCurrentFrameLimitFps
-
type: evaluate_write
address: [MAIN, 0x17DA8E8]
value_type: float
value: FPS_LOCK_TARGET
# psCurrentFrameLimitMs
-
type: evaluate_write
address: [MAIN, 0x1A4436C]
value_type: float
value: "1000 / FPS_LOCK_TARGET"
# ResolutionInfo::sDynresGPUBudgetMs
-
type: evaluate_write
address: [MAIN, 0x17BD748]
value_type: float
value: "0.99 * FRAMETIME_TARGET"

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@ -0,0 +1,30 @@
# S.T.A.L.K.E.R.: Clear Sky 1.0.3
# BID: C7E4E6F4167C8E3A
unsafeCheck: true
ALL_FPS:
# psLoadedFrameLimitFps
-
type: evaluate_write
address: [MAIN, 0x17D4774]
value_type: float
value: FPS_LOCK_TARGET
# psCurrentFrameLimitFps
-
type: evaluate_write
address: [MAIN, 0x17F18E8]
value_type: float
value: FPS_LOCK_TARGET
# psCurrentFrameLimitMs
-
type: evaluate_write
address: [MAIN, 0x1A5F36C]
value_type: float
value: "1000 / FPS_LOCK_TARGET"
# ResolutionInfo::sDynresGPUBudgetMs
-
type: evaluate_write
address: [MAIN, 0x17D4750]
value_type: float
value: "FRAMETIME_TARGET - (1/30)"

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@ -4,25 +4,40 @@
unsafeCheck: true
MASTER_WRITE:
# Remove FPS Lock
-
type: bytes
main_offset: 0x4835A4
value_type: uint32
value: 0xD503201F
ALL_FPS:
# Switch game to 60 FPS mode
-
type: write
address: [MAIN, 0xF0043C]
value_type: uint32
value: 1
# FPS Target
-
type: evaluate_write
address: [MAIN, 0xED96A8, 0x30]
value_type: uint64
value: "(FRAMETIME_TARGET / 2) * 19200"
value_type: uint32
value: "19200000 / FPS_TARGET"
-
type: evaluate_write
address: [MAIN, 0xED96A8, 0x28]
value_type: uint32
value: "1920000 / FPS_TARGET"
# FPS 2D Game Speed Target
-
type: evaluate_write
address: [MAIN, 0xEFFC60, 0x30]
value_type: float
value: "0.5 / FPS_TARGET"
value: "1 / FPS_TARGET"
# FPS 3D Game Speed Target
-
type: evaluate_write
address: [MAIN, 0xEFFC60, 0x50]
value_type: float
value: "0.5 / FPS_TARGET"
-
type: block
what: timing
value: "1 / FPS_TARGET"

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@ -0,0 +1,27 @@
# Expeditions: A Mudrunner Game 1.14.0.0
# BID: 08C88691FFA5407C
# REF: 01 04 0C 5E 00 10 2E 1E
unsafeCheck: true
MASTER_WRITE:
# Redirect DR frametime target to MAIN+0x36AEF00
-
type: bytes
main_offset: 0x1718A64
value_type: uint32
value:
- 0xD000FCAC # adrp x12, #0x36AE000
- 0xBD4F0182 # ldr s2, [x12, #0xf00]
# default value
-
type: bytes
main_offset: 0x36AEF00
value_type: float
value: 33.3333333333
ALL_FPS:
-
type: evaluate_write
address: [MAIN, 0x36AEF00]
value_type: float
value: FRAMETIME_TARGET

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@ -0,0 +1,27 @@
# Expeditions: A Mudrunner Game 1.12.0.0
# BID: 225B47BDEC7C2D4E
# REF: 01 04 0C 5E 00 10 2E 1E
unsafeCheck: true
MASTER_WRITE:
# Redirect DR frametime target to MAIN+0x3623F00
-
type: bytes
main_offset: 0x16AB5C0
value_type: uint32
value:
- 0x9000FBCC
- 0xBD4F0182
# default value
-
type: bytes
main_offset: 0x3623F00
value_type: float
value: 33.3333333333
ALL_FPS:
-
type: evaluate_write
address: [MAIN, 0x3623F00]
value_type: float
value: FRAMETIME_TARGET

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@ -0,0 +1,27 @@
# Expeditions: A Mudrunner Game 1.16.0.0
# BID: 3DCE80782561A0CA
# REF: 01 04 0C 5E 00 10 2E 1E
unsafeCheck: true
MASTER_WRITE:
# Redirect DR frametime target to MAIN+0x36B4F00
-
type: bytes
main_offset: 0x171E454
value_type: uint32
value:
- 0xD000FCAC # adrp x12, #0x36B4000
- 0xBD4F0182 # ldr s2, [x12, #0xf00]
# default value
-
type: bytes
main_offset: 0x36B4F00
value_type: float
value: 33.3333333333
ALL_FPS:
-
type: evaluate_write
address: [MAIN, 0x36B4F00]
value_type: float
value: FRAMETIME_TARGET

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@ -0,0 +1,27 @@
# Expeditions: A Mudrunner Game 1.17.0.0
# BID: 471546458FD9E43D
# REF: 01 04 0C 5E 00 10 2E 1E
unsafeCheck: true
MASTER_WRITE:
# Redirect DR frametime target to MAIN+0x36D4F00
-
type: bytes
main_offset: 0x17358B4
value_type: uint32
value:
- 0xF000FCED # adrp x13, #0x36D4000
- 0xBD4F01A2 # ldr s2, [x13, #0xf00]
# default value
-
type: bytes
main_offset: 0x36D4F00
value_type: float
value: 33.3333333333
ALL_FPS:
-
type: evaluate_write
address: [MAIN, 0x36D4F00]
value_type: float
value: FRAMETIME_TARGET

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@ -0,0 +1,27 @@
# Expeditions: A Mudrunner Game 1.8.0.0
# BID: A995EDA18F71EA37
# REF: 01 04 0C 5E 00 10 2E 1E
unsafeCheck: true
MASTER_WRITE:
# Redirect DR frametime target to MAIN+0x3622A00
-
type: bytes
main_offset: 0x16AA1D0
value_type: uint32
value:
- 0x9000FBCC
- 0xB94A018C
# default value
-
type: bytes
main_offset: 0x3622A00
value_type: float
value: 33.3333333333
ALL_FPS:
-
type: evaluate_write
address: [MAIN, 0x3622A00]
value_type: float
value: FRAMETIME_TARGET

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@ -0,0 +1,27 @@
# Expeditions: A Mudrunner Game 1.10.0.0
# BID: E1426CF1C30E7CC7
# REF: 01 04 0C 5E 00 10 2E 1E
unsafeCheck: true
MASTER_WRITE:
# Redirect DR frametime target to MAIN+0x3622A00
-
type: bytes
main_offset: 0x16AA560
value_type: uint32
value:
- 0x9000FBCC
- 0xB94A018C
# default value
-
type: bytes
main_offset: 0x3622A00
value_type: float
value: 33.3333333333
ALL_FPS:
-
type: evaluate_write
address: [MAIN, 0x3622A00]
value_type: float
value: FRAMETIME_TARGET

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@ -0,0 +1,27 @@
# Expeditions: A Mudrunner Game 1.11.0.0
# BID: E28441A322FE29BF
# REF: 01 04 0C 5E 00 10 2E 1E
unsafeCheck: true
MASTER_WRITE:
# Redirect DR frametime target to MAIN+0x3622F00
-
type: bytes
main_offset: 0x16AA530
value_type: uint32
value:
- 0x9000FBCC
- 0xBD4F0182
# default value
-
type: bytes
main_offset: 0x3622F00
value_type: float
value: 33.3333333333
ALL_FPS:
-
type: evaluate_write
address: [MAIN, 0x3622F00]
value_type: float
value: FRAMETIME_TARGET

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@ -0,0 +1,27 @@
# Expeditions: A Mudrunner Game 1.13.0.0
# BID: ED20E42E41B58D88
# REF: 01 04 0C 5E 00 10 2E 1E
unsafeCheck: true
MASTER_WRITE:
# Redirect DR frametime target to MAIN+0x3628F00
-
type: bytes
main_offset: 0x16AFA80
value_type: uint32
value:
- 0xB000FBCC # adrp x12, #0x3628000
- 0xBD4F0182 # ldr s2, [x12, #0xf00]
# default value
-
type: bytes
main_offset: 0x3628F00
value_type: float
value: 33.3333333333
ALL_FPS:
-
type: evaluate_write
address: [MAIN, 0x3628F00]
value_type: float
value: FRAMETIME_TARGET

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@ -0,0 +1,33 @@
# Jujutsu Kaisen Cursed Clash JP 1.3.0
# BID: 2E7487767D0CA0EE
unsafeCheck: true
ALL_FPS:
# r.DynamicRes.FrameTimeBudget (1000/FPS) rounded to 2 decimals
-
type: evaluate_write
address: [MAIN, 0x81A5A48, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x81E8F50, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x752A248, 0]
value_type: uint32
value: [0, 0]
# Disable bUseFixedFrameRate
-
type: write
address: [MAIN, 0x81E87A8, 0x9C4]
value_type: uint32
value: 7
-
type: block
what: timing

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@ -0,0 +1,33 @@
# Jujutsu Kaisen Cursed Clash JP 1.2.0
# BID: 2F33996FD9C81253
unsafeCheck: true
ALL_FPS:
# r.DynamicRes.FrameTimeBudget (1000/FPS) rounded to 2 decimals
-
type: evaluate_write
address: [MAIN, 0x8069A48, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x80ACF50, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x73EE7C8, 0]
value_type: uint32
value: [0, 0]
# Disable bUseFixedFrameRate
-
type: write
address: [MAIN, 0x80AC7A8, 0x9C4]
value_type: uint32
value: 7
-
type: block
what: timing

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@ -0,0 +1,33 @@
# Jujutsu Kaisen Cursed Clash JP 1.4.0
# BID: 7C724F497564C027
unsafeCheck: true
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x8458A48, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x849BF50, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x77DD548, 0]
value_type: uint32
value: [0, 0]
# Disable bUseFixedFrameRate
-
type: write
address: [MAIN, 0x849B7A8, 0x9C4]
value_type: uint32
value: 7
-
type: block
what: timing

View File

@ -9,4 +9,4 @@ ALL_FPS:
type: write
address: [MAIN, 0x481B2F8, 0xB8, 0]
value_type: int32
value: 1
value: -1

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@ -0,0 +1,27 @@
# DreadOut 2 0.7
# BID: FEEA420683820CD5
unsafeCheck: true
ALL_FPS:
# r.DynamicRes.FrameTimeBudget (1000/FPS) rounded to one decimal
-
type: evaluate_write
address: [MAIN, 0x6C69668, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x6C96FF8, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x649B0C8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

View File

@ -9,7 +9,8 @@ ALL_FPS:
type: evaluate_write
address: [MAIN, 0x24924D8, 0x504C]
value_type: float
value: FPS_LOCK_TARGET
value: FPS_TARGET
-
type: block
what: timing

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@ -0,0 +1,21 @@
# The Bridge Curse 2: The Extrication 1.0.1
# BID: B7F344920B6D140E
unsafeCheck: true
ALL_FPS:
# r.VSync
-
type: write
address: [MAIN, 0x5DB8968, 0]
value_type: uint32
value: [0, 0]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x65B48B8, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
-
type: block
what: timing

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@ -0,0 +1,12 @@
# Shadows of the Damned: Hella Remastered 1.0.1
# BID: 5B863A6EFCE084B0
unsafeCheck: true
ALL_FPS:
# Bool Lock FPS, ref: LDR S0, [X0,#0x694]
-
type: write
address: [MAIN, 0x3A8A2F8]
value_type: uint32
value: 0

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@ -0,0 +1,12 @@
# ABYSS SEEKER――What Do You See Deep in Abyss 1.1.0.012
# BID: C17F9C48EEFAB9DF
unsafeCheck: true
ALL_FPS:
# UnityEngine.Time::fixedDeltaTime
-
type: evaluate_write
address: [MAIN, 0x7B48F40, 0x48]
value_type: float
value: "1 / FPS_TARGET"

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@ -0,0 +1,12 @@
# ABYSS SEEKER――What Do You See Deep in Abyss 1.2.0.020
# BID: FE67FB035271B5E4
unsafeCheck: true
ALL_FPS:
# UnityEngine.Time::fixedDeltaTime
-
type: evaluate_write
address: [MAIN, 0x7B62100, 0x48]
value_type: float
value: "1 / FPS_TARGET"

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@ -0,0 +1,19 @@
# Fate/Samurai Remnant 1.3.2
# BID: 6C46135714ABB870
unsafeCheck: true
# Disable setting double buffer, REF: 28 63 A8 9B B8 5F 6E 29 2B F7 01 51 B9 83 57 B8
MASTER_WRITE:
-
type: bytes
main_offset: 0x5DB12C
value_type: uint32
value: 0x52800079
ALL_FPS:
# interval, REF: 29 00 80 52 16 00 08 8B 08 A0 8C 52 28 00 A0 72
-
type: evaluate_write
address: [MAIN, 0x3412388]
value_type: int32
value: VSYNC_TARGET

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@ -0,0 +1,27 @@
# Rune Factory: Guardians of Azuma 1.0.4
# BID: 5F96AEDEA20AE78F
unsafeCheck: true
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x8F48D40, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x8F82470, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x7F616E8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

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@ -0,0 +1,27 @@
# Rune Factory: Guardians of Azuma 1.0.3
# BID: 7F731AAE7DDCAF66
unsafeCheck: true
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x8F48D40, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x8F82470, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x7F616E8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

View File

@ -0,0 +1,27 @@
# Rune Factory: Guardians of Azuma 1.0.5
# BID: E43BBBBFACE60867
unsafeCheck: true
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x8F4AD40, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x8F84470, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x7F636E8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

View File

@ -0,0 +1,12 @@
# Shadowverse: Champion's Battle 1.3.0
# BID: 1F936E043FB8C349
unsafeCheck: true
ALL_FPS:
# UnityEngine.Time::fixedDeltaTime
-
type: evaluate_write
address: [MAIN, 0x64DB5C0, 0x48]
value_type: float
value: "1 / FPS_TARGET"

View File

@ -0,0 +1,60 @@
# Amnesia Collection 1.3.0
# BID: F6FB99E54347E740
# Double buffer is hardcoded line by line, it's hard to make it triple
unsafeCheck: true
MASTER_WRITE:
# Redirect FPS Lock and Dynamic Resolution target values to MAIN + 0x21036F00
-
type: bytes
main_offset: 0x13281C
value_type: uint32
value:
- 0x90107828 # ADRP X8, 0x21036000
- 0xF9478108 # LDR X8, [X8, 0xF00]
-
type: bytes
main_offset: 0x3E324C
value_type: uint32
value:
- 0xF0106288 # ADRP X8, 0x21036000
- 0xF9478108 # LDR X8, [X8, 0xF00]
# NOP updating Dynamic Resolution target value
-
type: bytes
main_offset: 0x2D94E8
value_type: uint32
value:
- 0xB0106AE9 # ADRP X9, 0x21036000
- 0xB94F0929 # LDR W9, [X9, 0xF08]
-
type: bytes
main_offset: 0x597C5C
value_type: uint32
value:
- 0xF01054E9 # ADRP X9, 0x21036000
- 0xB94F0929 # LDR W9, [X9, 0xF08]
# Default values
-
type: bytes
main_offset: 0x21036F00
value_type: double
value: 0.03333333333333333
-
type: bytes
main_offset: 0x21036F08
value_type: float
value: 33.333333333333
ALL_FPS:
# FPS Lock
-
type: evaluate_write
address: [MAIN, 0x21036F00]
value_type: double
value: "1 / FPS_TARGET"
-
type: evaluate_write
address: [MAIN, 0x21036F08]
value_type: float
value: FRAMETIME_TARGET

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@ -0,0 +1,27 @@
# DRAGON QUEST III HD-2D Remake 1.1.0
# BID: 4F41309B39EEBE5E
unsafeCheck: true
ALL_FPS:
# r.VSync
-
type: write
address: [MAIN, 0x5AB93E8, 0]
value_type: int32
value: [0, 0]
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x62A5E28, 0]
value_type: float
value: [FRAMETIME_TARGET, FRAMETIME_TARGET]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x62D3B68, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
-
type: block
what: timing

View File

@ -0,0 +1,27 @@
# DRAGON QUEST III HD-2D Remake 1.0.1
# BID: 6F49452BD0B343B1
unsafeCheck: true
ALL_FPS:
# r.VSync
-
type: write
address: [MAIN, 0x5A9D3E8, 0]
value_type: int32
value: [0, 0]
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
-
type: evaluate_write
address: [MAIN, 0x6289E28, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x62B7B68, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
-
type: block
what: timing

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