2024-07-02 12:50:28 +03:00

33 lines
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# Dusk Diver 1.0.6
# BID: FAD1AF4EDC6DB267
unsafeCheck: true
ALL_FPS:
# Disable bSmoothFrameRate and bUseFixedFrameRate to untie game speed from framerate and unlock FPS
-
type: write
address: [MAIN, 0x5379338, 0x780]
value_type: uint32
# Default is 0x67, bSmoothFrameRate |= 0x20, bUseFixedFrameRate |= 0x40
# By writing 7 we are making sure that other flags are maintained:
# bAllowMultiThreadedAnimationUpdate |= 4
# bOptimizeAnimBlueprintMemberVariableAccess |= 2
# bCanBlueprintsTickByDefault |= 1
value: 7
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 1 decimal
-
type: evaluate_write
address: [MAIN, 0x5354210, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x537A880, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
-
type: block
what: timing