2023-10-25 14:42:26 +03:00
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# Dusk Diver 1.0.6
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# BID: FAD1AF4EDC6DB267
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unsafeCheck: true
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2024-07-02 12:50:28 +03:00
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ALL_FPS:
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2023-10-25 14:42:26 +03:00
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# Disable bSmoothFrameRate and bUseFixedFrameRate to untie game speed from framerate and unlock FPS
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-
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type: write
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address: [MAIN, 0x5379338, 0x780]
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value_type: uint32
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# Default is 0x67, bSmoothFrameRate |= 0x20, bUseFixedFrameRate |= 0x40
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# By writing 7 we are making sure that other flags are maintained:
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# bAllowMultiThreadedAnimationUpdate |= 4
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# bOptimizeAnimBlueprintMemberVariableAccess |= 2
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# bCanBlueprintsTickByDefault |= 1
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value: 7
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# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 1 decimal
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2024-07-02 12:50:28 +03:00
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type: evaluate_write
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2023-10-25 14:42:26 +03:00
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address: [MAIN, 0x5354210, 0]
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value_type: float
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2024-07-02 12:50:28 +03:00
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value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
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2023-10-25 14:42:26 +03:00
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# t.MaxFPS
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-
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2024-07-02 12:50:28 +03:00
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type: evaluate_write
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2023-10-25 14:42:26 +03:00
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address: [MAIN, 0x537A880, 0]
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value_type: float
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2024-07-02 12:50:28 +03:00
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value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
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2023-10-25 14:42:26 +03:00
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-
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type: block
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what: timing
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