2024-07-02 12:50:28 +03:00

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YAML

# Samurai Jack: Battle Through Time 1.0.3
# BID: 6D5DB3434CCF63F2
unsafeCheck: true
ALL_FPS:
# r.DynamicRes.FrameTimeBudget = (1000/FPS) cutted to 1 decimal
-
type: evaluate_write
address: [MAIN, 0x6FC5558, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x6FEB028, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
-
type: block
what: timing