# Samurai Jack: Battle Through Time 1.0.3 # BID: 6D5DB3434CCF63F2 unsafeCheck: true ALL_FPS: # r.DynamicRes.FrameTimeBudget = (1000/FPS) cutted to 1 decimal - type: evaluate_write address: [MAIN, 0x6FC5558, 0] value_type: float value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"] # t.MaxFPS - type: evaluate_write address: [MAIN, 0x6FEB028, 0] value_type: float value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET] - type: block what: timing