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https://github.com/Ultra-NX/UltraNX.git
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55 lines
1.3 KiB
YAML
55 lines
1.3 KiB
YAML
# 영웅전설 섬의 궤적 IV -THE END OF SAGA- 1.0.0
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# BID: 0BBD86F62F380844
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# Button polling is 2x more sensitive to holding any button
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DECLARATIONS:
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-
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type: variable
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name: fps_lock
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value_type: uint32
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default_value: 33333333
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evaluate: "FRAMETIME_TARGET * 930000"
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-
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type: variable
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name: frame_time
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value_type: float
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default_value: 0.0333333333
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-
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type: code
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name: dynamicSpeed
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instructions: [
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[str, x0, [x19, 8]],
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[fcvt, s4, d0],
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[adrp, x8, $frame_time],
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[str, s4, [x8, $frame_time]],
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[ret]
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]
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MASTER_WRITE:
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# Move loading FPS lock time
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## REF: MOV with 0x1FC7945
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-
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type: asm_a64
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main_offset: 0x5B22F8
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instructions: [
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[adrp, x20, $fps_lock],
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[ldr, w20, [x20, $fps_lock]]
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]
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# Write game's loop time as float
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## REF: 1F 01 09 EB 00 08 61 1E, replace STR X0, [X19,#8] below it
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-
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type: asm_a64
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main_offset: 0x5B2358
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instructions: [
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[bl, _dynamicSpeed()]
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]
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# Read lowest timing float factor
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## REF: E8 03 1F 2A 00 20 22 1E 60 5E 1A BD, MOV with 0x3D088889 + FMINM + FMOV above it
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-
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type: asm_a64
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main_offset: 0x5F8E0
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instructions: [
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[adrp, x8, $frame_time],
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[fminnm, s0, s0, s2],
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[ldr, s2, [x8, $frame_time]],
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[nop]
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] |