Ultra 2.6|R3

This commit is contained in:
redraz 2025-10-17 21:09:28 +03:00
parent fe39bfad97
commit 6224f511c8
89 changed files with 1162 additions and 81 deletions

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@ -1,8 +1,6 @@
# Agatha Christie - Hercule Poirot: The First Cases 1.0.3
# Agatha Christie - Hercule Poirot: The First Cases 1.0.3/1.0.3.1
# BID: 1570FE23108B93C4
unsafeCheck: true
ALL_FPS:
# fixedDeltaTime
-

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# Tiebreak+: Official Game of the ATP and WTA 1.4.0
# BID: 612E3D607D2A13BB
DECLARATIONS:
-
type: variable
name: dr_target
value_type: float
default_value: 0.03333333333
evaluate: "0.8 / FPS_TARGET" # we are using this trick because function is overengineered and it's not easy to just use standard 1 / FPS_TARGET
MASTER_WRITE:
# Triple buffer
# REF: 00 40 00 00 00 04 00 00 00 88 00 00 02 00 00 00
-
type: bytes
main_offset: 0x1A8B39C
value_type: uint32
value: 3
# Redirect Dynamic Resolution target reading to MAIN + 0x30C3F00
# REF: 28 11 91 52 08 A1 A7 72 03 01 27 1E
-
type: asm_a64
main_offset: 0x1483084
instructions: [
[adrp, x8, $dr_target],
[ldr, s3, [x8, $dr_target]],
[nop]
]

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# SWORD ART ONLINE Fractured Daydream JAP 1.5.0.0
# BID: CA61076D0CE6670D
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x866F768, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x86AA2E0, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x7EA9F88, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

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# Atelier Resleriana: The Red Alchemist & the White Guardian 1.2a
# BID: 6ACDAEE7DDC5E503
ALL_FPS:
# MagicaCloth2.MagicaManager_TypeInfo
-
type: evaluate_write
address: [MAIN, 0x777A550, 0xB8, 0, 0x10, 0x20, 0x10]
address_unsafe: true
value_type: uint32
value: "FPS_TARGET + 5"

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# 삼국지8 REMAKE 1.0.8
# BID: 3BA6C7665F67A711
# Cursor speed is tied to framerate
DECLARATIONS:
# DON'T PUT ANYTHING BETWEEN - START
-
type: variable
name: fps_lock
value_type: uint32
default_value: 30
evaluate: FPS_LOCK_TARGET
-
type: variable
name: fps_lock2
value_type: uint32
default_value: 60
evaluate: FPS_LOCK_TARGET
-
type: variable
name: game_speed
value_type: float
default_value: 0.0333333333
evaluate: "1/FPS_TARGET"
-
type: variable
name: game_speed2
value_type: float
default_value: 0.0166666666
# DON'T PUT ANYTHING BETWEEN - END
-
type: code
name: fpsLock
instructions: [
[adrp, x8, $fps_lock],
[ldr, w8, [x8, $fps_lock]],
[ret]
]
MASTER_WRITE:
# Redirect FPS Lock, REF: A8 EA 00 B9 08 00 40 B9, LDR W8, [X0]
-
type: asm_a64
main_offset: 0x1F902CC
instructions: [
[bl, _fpsLock()]
]
# Redirect game speed, REF: 08 31 9F 9A 20 79 68 BC 68 6E 41 B9
-
type: asm_a64
main_offset: 0x88B320
instructions: [
[adrp, x8, $game_speed],
[ldr, s0, [x8, $game_speed]]
]
ALL_FPS:
-
type: block
what: timing

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@ -1,8 +1,6 @@
# Momotaro Dentetsu: Showa, Heisei, Reiwa mo Teiban! Asia Edition 1.0.1
# BID: B2D4462B71536EC6
unsafeCheck: true
MASTER_WRITE:
# Remove double buffer
-
@ -27,7 +25,7 @@ ALL_FPS:
value: [FPS_TARGET, "60 / FPS_TARGET"]
# Blocking game to max 60 FPS because setting game speed ratio below 1 causes glitches
-
type: evaluate_compare
type: compare
compare_address: [MAIN, 0xFF7090]
compare_type: ">"
compare_value_type: float
@ -36,7 +34,7 @@ ALL_FPS:
value_type: float
value: 60
-
type: evaluate_compare
type: compare
compare_address: [MAIN, 0xFF7090]
compare_type: "=="
compare_value_type: float
@ -50,5 +48,4 @@ ALL_FPS:
type: evaluate_write
address: [MAIN, 0x10D8028]
value_type: uint32
value: "VSYNC_TARGET - 1"

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# Trails in the Sky 1st Chapter 1.0.5
# BID: E5F70FFCBD0DD378
DECLARATIONS:
# Lock Max Handheld Resolution to 720p instead of 900p
-
type: code
name: adjustDrResToNativeInHH
instructions: [
[cmp, w10, 1280],
[b.le, :goto1],
[adrp, x21, 0x730000],
[ldr, w21, [x21, 0x820]], ## REF: nn::oe::GetOperationMode in nnMain
[cbnz, w21, :goto1],
[mov, w10, 1280],
[mov, w8, 720],
:goto1, [stp, w10, w8, [x19, 0x10]],
[ret]
]
MASTER_WRITE:
## REF: 88 C2 88 1A 6A 22 02 29
-
type: asm_a64
main_offset: 0x2D0444
instructions: [
[bl, _adjustDrResToNativeInHH()]
]
ALL_FPS:
# Min Delta
## REF: C1 03 80 52 28 4D 28 9B, first ADRP + ADD below it
-
type: evaluate_write
address: [MAIN, 0x730850, 0x2C]
value_type: uint32
value: FPS_TARGET
# Dynamic Resolution
## REF: First function in .init_array section, ADRP + ADD + 0x220 (default float: 2)
## Adding there 0.9 by myself because game seems to have issues with reaching 60 FPS without it
-
type: write
address: [MAIN, 0x7303D0]
value_type: float
value: 0.95

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# 英雄傳說 黎之軌跡Ⅱ for Nintendo Switch 1.0.1
# BID: 503ACC27B3F97603
ALL_FPS:
# REF: 88 01 80 52 C1 03 80 52 28 4D 28 9B 29 00 80 52, first ADRP + ADD below it
-
type: evaluate_write
address: [MAIN, 0x6ECEB8, 0x34]
value_type: uint32
value: FPS_TARGET

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# Rune Factory: Guardians of Azuma 1.1.0
# BID: 742CA53262A767AE
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x8F66D40, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x8FA0470, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x7F7F6E8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

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# 모모타로전철 ~쇼와 헤이세이 레이와에서도 국룰!~ Korea Edition 1.0.1
# BID: A4A3B5A20B03B2A7
MASTER_WRITE:
# Remove double buffer
## REF: E1 80 82 52 E0 03 13 AA, MOV W1, #2 below it
-
type: asm_a64
main_offset: 0x1B410
instructions: [
[mov, w1, 3]
]
## REF: Use xref of function where is passed w1 in patch above
-
type: asm_a64
main_offset: 0x5752C
instructions: [
[mov, w1, 3]
]
ALL_FPS:
# REF: 20 59 60 BC
# Internal FPS Lock
-
type: evaluate_write
address: [MAIN, 0xFF6098]
value_type: float
value: [FPS_TARGET, "60 / FPS_TARGET"]
# Blocking game to max 60 FPS because setting game speed ratio below 1 causes glitches
-
type: compare
compare_address: [MAIN, 0xFF6098]
compare_type: ">"
compare_value_type: float
compare_value: 60
address: [MAIN, 0xFF6098]
value_type: float
value: 60
-
type: compare
compare_address: [MAIN, 0xFF6098]
compare_type: "=="
compare_value_type: float
compare_value: 60
address: [MAIN, 0xFF609C]
value_type: float
value: 1
# Unknown value that is set based on FPS Lock function argument, 0 = 60 FPS, 1 = 30 FPS, 2 = 20 FPS, 3 = 15 FPS
# According to IDA is not used at all, but writing this anyway
-
type: evaluate_write
address: [MAIN, 0x10D7028]
value_type: uint32
value: "VSYNC_TARGET - 1"

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# 空の軌跡 the 1st 1.0.5
# BID: 555E8872455F107E
DECLARATIONS:
# Lock Max Handheld Resolution to 720p instead of 900p
-
type: code
name: adjustDrResToNativeInHH
instructions: [
[cmp, w10, 1280],
[b.le, :goto1],
[adrp, x21, 0x72F000],
[ldr, w21, [x21, 0x820]], ## REF: nn::oe::GetOperationMode in nnMain
[cbnz, w21, :goto1],
[mov, w10, 1280],
[mov, w8, 720],
:goto1, [stp, w10, w8, [x19, 0x10]],
[ret]
]
MASTER_WRITE:
## REF: 6A 22 02 29
-
type: asm_a64
main_offset: 0x2CF374
instructions: [
[bl, _adjustDrResToNativeInHH()]
]
ALL_FPS:
# Min Delta
## REF: C1 03 80 52 28 4D 28 9B, first ADRP + ADD below it
-
type: evaluate_write
address: [MAIN, 0x72F850, 0x2C]
value_type: uint32
value: FPS_TARGET
# Dynamic Resolution
## REF: First function in .init_array section, ADRP + ADD + 0x220 (default float: 2)
## Adding there 0.9 by myself because game seems to have issues with reaching 60 FPS without it
-
type: write
address: [MAIN, 0x72F3D0]
value_type: float
value: 0.95

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@ -103,4 +103,4 @@ ALL_FPS:
address: [MAIN, 0xA767B0, 0x140, 0x1B0, 0x20, 0x34]
address_unsafe: true
value_type: float
value: ["(30 / FPS_TARGET) * 1.95", "(30 / FPS_TARGET) * 1.7"]
value: ["(30 / FPS_TARGET) * 1.95", "(30 / FPS_TARGET) * 1.7"]

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@ -92,5 +92,3 @@ ALL_FPS:
address_unsafe: true
value_type: float
value: ["(30 / FPS_TARGET) * 1.95", "(30 / FPS_TARGET) * 1.7"]

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# EA SPORTS FC 26 1.80.73bf
# BID: 4EAC4BED64458C8C
ALL_FPS:
# Internal FPS Lock
-
type: evaluate_write
address: [MAIN, 0xC5D1448, 8]
value_type: double
value: FPS_TARGET
-
type: block
what: timing

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@ -7,4 +7,7 @@ ALL_FPS:
type: evaluate_write
address: [MAIN, 0xC5CC448, 8]
value_type: double
value: FPS_TARGET
value: FPS_TARGET
-
type: block
what: timing

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@ -0,0 +1,13 @@
# EA SPORTS FC 26 1.80.43d0
# BID: DF48D885EB914AC7
ALL_FPS:
# Internal FPS Lock
-
type: evaluate_write
address: [MAIN, 0xC5CB448, 8]
value_type: double
value: FPS_TARGET
-
type: block
what: timing

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@ -0,0 +1,10 @@
# 英雄伝説 創の軌跡 1.0.6
# BID: 086367BD573D1899
ALL_FPS:
# Set game to 60 FPS mode
-
type: write
address: [MAIN, 0x4FBEA80, 0x20A4]
value_type: uint32
value: 0

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# Atelier Yumia: The Alchemist of Memories & the Envisioned Land 1.5.1
# BID: 540477886936CDC5
DECLARATIONS:
-
type: variable
name: dr_target
value_type: float
default_value: 0.035714287 # Basically = 1/28
evaluate: "1.01 / FPS_TARGET"
MASTER_WRITE:
# Redirect DR
# REF: A9 24 89 52 49 A2 A7 72, second REF
-
type: asm_a64
main_offset: 0x10F7B74
instructions: [
[adrp, x9, $dr_target],
[ldr, s1, [x9, $dr_target]],
[nop]
]
ALL_FPS:
# Disable FPS Lock
# REF: 88 46 40 F9 03 11 40 F9, first ADRP+LDR above it
-
type: write
address: [MAIN, 0x2FEACB0, 0xE0, 0x294]
address_unsafe: true
value_type: uint8
value: 0

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# 優米雅的鍊金工房 ~追憶之鍊金術士與幻創之地~ 1.5.1
# BID: FB3497202E5934FB
DECLARATIONS:
-
type: variable
name: dr_target
value_type: float
default_value: 0.035714287 # Basically = 1/28
evaluate: "1.01 / FPS_TARGET"
MASTER_WRITE:
# Redirect DR
# REF: A9 24 89 52 49 A2 A7 72, second REF
-
type: asm_a64
main_offset: 0x10F7B74
instructions: [
[adrp, x9, $dr_target],
[ldr, s1, [x9, $dr_target]],
[nop]
]
ALL_FPS:
# Disable FPS Lock
# REF: 88 46 40 F9 03 11 40 F9, first ADRP+LDR above it
-
type: write
address: [MAIN, 0x2FEACB0, 0xE0, 0x294]
address_unsafe: true
value_type: uint8
value: 0

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@ -1,8 +1,6 @@
# EA SPORTS FC 25 1.7e.e73a
# BID: 39296BB1FD4A3F20
unsafeCheck: true
ALL_FPS:
# Internal FPS Lock
-
@ -10,3 +8,6 @@ ALL_FPS:
address: [MAIN, 0xCEEFA88, 8]
value_type: double
value: FPS_TARGET
-
type: block
what: timing

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# 碧藍航線 Crosswave 1.0.1
# BID: 1A876E8881CEFBE3
ALL_FPS:
# Disable bUseFixedFrameRate and bSmoothFrameRate
-
type: write
address: [MAIN, 0x6BE5318, 0x778]
address_unsafe: true
value_type: uint32
value: 7
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x6BE5DE8, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x6394958, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

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# 英雄伝説 閃の軌跡Ⅳ 1.0.2
# BID: 652D04C4BD51AE83
# Button polling is 2x more sensitive to holding any button
DECLARATIONS:
-
type: variable
name: fps_lock
value_type: uint32
default_value: 33333333
evaluate: "FRAMETIME_TARGET * 930000"
-
type: variable
name: frame_time
value_type: float
default_value: 0.0333333333
-
type: code
name: dynamicSpeed
instructions: [
[str, x0, [x19, 8]],
[fcvt, s4, d0],
[adrp, x8, $frame_time],
[str, s4, [x8, $frame_time]],
[ret]
]
MASTER_WRITE:
# Move loading FPS lock time
## REF: MOV with 0x1FCA055
-
type: asm_a64
main_offset: 0x60A998
instructions: [
[adrp, x9, $fps_lock],
[ldr, w9, [x9, $fps_lock]]
]
# Write game's loop time as float
## REF: 1F 01 09 EB 00 08 61 1E, replace STR X0, [X19,#8] below it
-
type: asm_a64
main_offset: 0x60A9E8
instructions: [
[bl, _dynamicSpeed()]
]
# Read lowest timing float factor
## REF: E8 03 1F 2A 00 20 22 1E 60 5E 1A BD, ADRP + FMINM + LDR above it
-
type: asm_a64
main_offset: 0x65518
instructions: [
[adrp, x8, $frame_time],
[fminnm, s0, s0, s2],
[ldr, s2, [x8, $frame_time]]
]

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# Azur Lane: Crosswave 1.0.1
# BID: C403B87FCDAD7604
ALL_FPS:
# Disable bUseFixedFrameRate and bSmoothFrameRate
-
type: write
address: [MAIN, 0x6BE6318, 0x778]
address_unsafe: true
value_type: uint32
value: 7
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x6BE6DE8, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x6395A88, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

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@ -0,0 +1,19 @@
# Little Nightmares III 1.0.2
# BID: 338C569A607B7C30
ALL_FPS:
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x7CACDF8, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x74B8210, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

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@ -0,0 +1,25 @@
# Formula Legends 1.0.4
# BID: 8FDB10262446CB3D
ALL_FPS:
# r.VSync
-
type: write
address: [MAIN, 0x73BBEE8, 0]
value_type: int32
value: [0, 0]
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x839FF68, 0]
value_type: float
value: [FRAMETIME_TARGET, FRAMETIME_TARGET]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x83DB780, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
-
type: block
what: timing

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@ -0,0 +1,25 @@
# MotoGP 25 1.0.4
# BID: 499A85D046C70186
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0xA060518, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0xA09BDD0, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x907CC00, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

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@ -0,0 +1,25 @@
# Lynked: Banner of the Spark 1.2.1
# BID: 15AFE82282E0EF30
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x7EA5348, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x7ED3028, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x76D62F8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

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@ -18,9 +18,9 @@ DECLARATIONS:
type: code
name: getVsyncTarget
instructions: [
[adrp, x1, $vsync_target],
[ldr, w1, [x1, $vsync_target]],
[mov, w19, w1],
[adrp, x0, $vsync_target],
[ldr, w0, [x0, $vsync_target]],
[mov, w19, w0],
[ret]
]
-
@ -72,3 +72,5 @@ MASTER_WRITE:
instructions: [
[bl, _getDrTarget()]
]

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@ -0,0 +1,10 @@
# NINJA GAIDEN: Ragebound 1.0.6
# BID: 1FF44387A22D39F8
ALL_FPS:
# UnityEngine.Time::fixedDeltaTime
-
type: evaluate_write
address: [MAIN, 0x6126A40, 0x48]
value_type: float
value: "1 / FPS_TARGET"

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@ -0,0 +1,10 @@
# NINJA GAIDEN: Ragebound 1.0.5
# BID: CEDA530B146C0260
ALL_FPS:
# UnityEngine.Time::fixedDeltaTime
-
type: evaluate_write
address: [MAIN, 0x6125900, 0x48]
value_type: float
value: "1 / FPS_TARGET"

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@ -0,0 +1,21 @@
# No Man's Sky 6.5.0
# BID: 538D60FF5A324C92
DECLARATIONS:
-
type: variable
name: dr_target
value_type: float
default_value: 30
evaluate: FPS_TARGET
MASTER_WRITE:
# Redirect DR frametime target
# REF: 08 4E A8 52 00 01 27 1E 48 8F A8 52, ADRP + ADD + LDR above that
-
type: asm_a64
main_offset: 0x1F9BC40
instructions: [
[adrp, x9, $dr_target],
[ldr, s0, [x9, $dr_target]],
[nop]
]

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# 閃亂忍忍忍者大戰戰機少女-少女們的響艷- / 섬란 닌닌닌자 대전 넵튠 -소녀들의 향염- 1.0.0
# BID: 288908CE7F6177CC
ALL_FPS:
# 30FPS lock bool
## REF: C8 01 18 37 68 0A 40 BD, check first ADRP + LDR inside first function below result
-
type: write
address: [MAIN, 0x9F1480, 8, 0x6C]
value_type: uint32
value: 0

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@ -0,0 +1,10 @@
# 英雄伝説 黎の軌跡II for Nintendo Switch 1.0.1
# BID: 63A4CF08E30A56B1
ALL_FPS:
# REF: 88 01 80 52 C1 03 80 52 28 4D 28 9B 29 00 80 52, first ADRP + ADD below it
-
type: evaluate_write
address: [MAIN, 0x6E7998, 0x34]
value_type: uint32
value: FPS_TARGET

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# 伊蘇X -北境歷險- 1.0.5
# BID: 7E06539B5874B9C4
# Credits to StevensND for finding assembly instruction from which I have derived pointer address
ALL_FPS:
# Used to set min delta timing for various parts of game + DR target
# REF: 00 10 2C 1E 01 E4 00 2F 09 85 9A 52 29 00 A0 72 E1 03 1F 2A first ADRP above it
-
type: evaluate_write
address: [MAIN, 0xBDA228, 0x34]
value_type: uint32
value: FPS_TARGET

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@ -0,0 +1,74 @@
# Another Crab's Treasure 1.1.100.3
# BID: 807A2202464D445B
DECLARATIONS:
-
type: variable
name: dr_target
value_type: double
default_value: 28.57142857142857
evaluate: "1000 / (FPS_TARGET + 5)"
MASTER_WRITE:
# Redirect updating various deltas to read frametime target from UnityEngine.Application::targetFrameRate, REF: 08 10 91 52 08 A1 A7 72
-
type: asm_a64
main_offset: 0x18AE7B8
instructions: [
[adrp, x8, 0x565A000],
[ldr, w8, [x8, 0x78]],
[ucvtf, s1, w8],
[fmov, s0, 1.0],
[fdiv, s0, s0, s1]
]
-
type: asm_a64
main_offset: 0x18B2570
instructions: [
[adrp, x8, 0x565A000],
[ldr, w8, [x8, 0x78]],
[ucvtf, s1, w8],
[fmov, s0, 1.0],
[fdiv, s0, s0, s1]
]
# Default value
-
type: bytes
main_offset: 0x565A078
value_type: uint32
value: 30
# Redirect Dynamic Resolution GPU Timing target in DynamicResolutionScaler::Update
-
type: asm_a64
main_offset: 0x1A0E404
instructions: [
[adrp, x8, $dr_target],
[ldr, x8, [x8, $dr_target]],
[nop],
[nop]
]
-
type: asm_a64
main_offset: 0x1A0E484
instructions: [
[adrp, x8, $dr_target],
[ldr, x8, [x8, $dr_target]],
[ldr, s0, [x19, 0x28]],
[nop],
[nop]
]
-
type: asm_a64
main_offset: 0x1A0E4F8
instructions: [
[adrp, x8, $dr_target],
[ldr, x8, [x8, $dr_target]],
[nop],
[nop]
]
ALL_FPS:
# UnityEngine.Application::targetFrameRate
-
type: evaluate_write
address: [MAIN, 0x565A078]
value_type: uint32
value: FPS_TARGET

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@ -0,0 +1,25 @@
# Poppy Playtime: Chapter 4 1.3
# BID: 779FC981128BA290
ALL_FPS:
# r.VSync
-
type: write
address: [MAIN, 0x7F28990, 0]
value_type: int32
value: [0, 0]
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x8EE4E30, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x8F20150, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
-
type: block
what: timing

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@ -0,0 +1,32 @@
# Poppy Playtime: Chapter 3 1.2
# BID: 3F1843C4FE400063
ALL_FPS:
# Disable bUseFixedFrameRate
-
type: write
address: [MAIN, 0x778C438, 0xAA4]
address_unsafe: true
value_type: int32
value: 6
# r.VSync
-
type: write
address: [MAIN, 0x676D6E8, 0]
value_type: int32
value: [0, 0]
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x7754230, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x778D990, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
-
type: block
what: timing

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@ -1,8 +1,6 @@
# EA SPORTS FC 24 1.5a.9115
# BID: 217A5C011269C81E
unsafeCheck: true
ALL_FPS:
# Internal FPS Lock
-
@ -10,3 +8,6 @@ ALL_FPS:
address: [MAIN, 0xCDF1E20, 8]
value_type: double
value: FPS_TARGET
-
type: block
what: timing

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@ -1,15 +0,0 @@
# Yokai Watch 1 / Yo-kai Watch 1
# 妖怪ウォッチ 1.3.0
# BID: B6E172353E696E65
# Bugs: Camera movement is jaggy
unsafeCheck: true
ALL_FPS:
# Interval
-
type: evaluate_write
address: [MAIN, 0x8C4534]
value_type: int32
value: VSYNC_TARGET

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@ -1,4 +1,4 @@
# High On Life 1.0.3/1.0.4
# High On Life 1.0.3-1.0.5
# BID: 950FB0C3D58D6A7B
ALL_FPS:

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@ -0,0 +1,58 @@
# ROMANCE OF THE THREE KINGDOMS 8 REMAKE 1.0.8
# BID: 9F7C33E21279D3E6
# Cursor speed is tied to framerate
DECLARATIONS:
# DON'T PUT ANYTHING BETWEEN - START
-
type: variable
name: fps_lock
value_type: uint32
default_value: 30
evaluate: FPS_LOCK_TARGET
-
type: variable
name: fps_lock2
value_type: uint32
default_value: 60
evaluate: FPS_LOCK_TARGET
-
type: variable
name: game_speed
value_type: float
default_value: 0.0333333333
evaluate: "1/FPS_TARGET"
-
type: variable
name: game_speed2
value_type: float
default_value: 0.0166666666
# DON'T PUT ANYTHING BETWEEN - END
-
type: code
name: fpsLock
instructions: [
[adrp, x8, $fps_lock],
[ldr, w8, [x8, $fps_lock]],
[ret]
]
MASTER_WRITE:
# Redirect FPS Lock, REF: A8 EA 00 B9 08 00 40 B9, LDR W8, [X0]
-
type: asm_a64
main_offset: 0x1F900BC
instructions: [
[bl, _fpsLock()]
]
# Redirect game speed, REF: 08 31 9F 9A 20 79 68 BC 68 6E 41 B9
-
type: asm_a64
main_offset: 0x88B230
instructions: [
[adrp, x8, $game_speed],
[ldr, s0, [x8, $game_speed]]
]
ALL_FPS:
-
type: block
what: timing

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@ -0,0 +1,11 @@
# Plants vs. Zombies Battle for Neighborville 1.0.4
# BID: 5AD255D6667B6EB5
ALL_FPS:
# fb::Settings<fb::GameRenderSettings>::s_settings + 0x20
# Dynamic Resolution frametime target
-
type: evaluate_write
address: [MAIN, 0x9ED3AA0, 0x20]
value_type: float
value: "0.93 * FRAMETIME_TARGET"

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@ -0,0 +1,12 @@
# イースX -NORDICS- 1.0.4
# BID: ACF8E5931E38EAA0
# Credits to StevensND for finding assembly instruction from which I have derived pointer address
ALL_FPS:
# Used to set min delta timing for various parts of game + DR target
# REF: C9 03 80 52 C1 03 80 52 first ADRP above it
-
type: evaluate_write
address: [MAIN, 0xD87CB8, 0x34]
value_type: uint32
value: FPS_TARGET

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@ -0,0 +1,25 @@
# Poppy Playtime: Chapter 2 1.4
# BID: ACCFF102CED838CE
ALL_FPS:
# r.VSync
-
type: write
address: [MAIN, 0x640D6A8, 0]
value_type: int32
value: [0, 0]
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x73F3290, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x742D7F0, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
-
type: block
what: timing

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@ -0,0 +1,19 @@
# ARK: Survival Evolved 2.0.15
# BID: 2B70B1A7B478FCA3
ALL_FPS:
# r.DynamicRes.FrameTimeBudget (1000/FPS) rounded to one decimal
-
type: evaluate_write
address: [MAIN, 0x7ACB1B8, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x7AF93E8, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
-
type: block
what: timing

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@ -0,0 +1,26 @@
# 光明之響 龍奏回音 1.0.0
# BID: 069E3EFC16365FFD
MASTER_WRITE:
# Triple buffer
# REF: 28 60 81 52 E8 37 00 B9 E8 03 1F 32
-
type: asm_a64
main_offset: 0x3AD308
instructions: [
[mov, w8, 3]
]
ALL_FPS:
# Disable FPS Lock
# REF: C8 46 90 52 first ADRP + LDR + LDR above it
-
type: write
address: [MAIN, 0xFBEDA8]
value_type: uint32
value: 0
# Lipsync fix
-
type: evaluate_write
address: [MAIN, 0xFBEDBC]
value_type: float
value: "30.0 / FPS_TARGET"

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@ -0,0 +1,36 @@
# Twilight Monk 1.4.1
# BID: 23E85FEDEC96439C
ALL_FPS:
# Disable bUseFixedFrameRate to untie game speed from framerate and unlock FPS
-
type: write
address: [MAIN, 0x5E0A268, 0x7A4]
address_unsafe: true
value_type: uint32
# Default is 0x46, bUseFixedFrameRate |= 0x40
# By writing 6 we are making sure that other flags are maintained:
# bAllowMultiThreadedAnimationUpdate |= 4
# bOptimizeAnimBlueprintMemberVariableAccess |= 2
value: 6
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x5DDCEC8, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x5E0AB88, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: evaluate_write
address: [MAIN, 0x560EA78, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

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@ -0,0 +1,55 @@
# 영웅전설 섬의 궤적 IV -THE END OF SAGA- 1.0.0
# BID: 0BBD86F62F380844
# Button polling is 2x more sensitive to holding any button
DECLARATIONS:
-
type: variable
name: fps_lock
value_type: uint32
default_value: 33333333
evaluate: "FRAMETIME_TARGET * 930000"
-
type: variable
name: frame_time
value_type: float
default_value: 0.0333333333
-
type: code
name: dynamicSpeed
instructions: [
[str, x0, [x19, 8]],
[fcvt, s4, d0],
[adrp, x8, $frame_time],
[str, s4, [x8, $frame_time]],
[ret]
]
MASTER_WRITE:
# Move loading FPS lock time
## REF: MOV with 0x1FC7945
-
type: asm_a64
main_offset: 0x5B22F8
instructions: [
[adrp, x20, $fps_lock],
[ldr, w20, [x20, $fps_lock]]
]
# Write game's loop time as float
## REF: 1F 01 09 EB 00 08 61 1E, replace STR X0, [X19,#8] below it
-
type: asm_a64
main_offset: 0x5B2358
instructions: [
[bl, _dynamicSpeed()]
]
# Read lowest timing float factor
## REF: E8 03 1F 2A 00 20 22 1E 60 5E 1A BD, MOV with 0x3D088889 + FMINM + FMOV above it
-
type: asm_a64
main_offset: 0x5F8E0
instructions: [
[adrp, x8, $frame_time],
[fminnm, s0, s0, s2],
[ldr, s2, [x8, $frame_time]],
[nop]
]

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@ -1,5 +1,6 @@
{
"name": "SaltyNX",
"tid": "0000000000534C56",
"requires_reboot": true
}
"requires_reboot": true,
"version": "1.5.4"
}

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@ -3,19 +3,19 @@
"Advanced": "Erweitert",
"Edit Global Profile": "Globales Profil bearbeiten",
"Temporary Overrides": "Temporäre Überschreibungen",
"Temporary Overrides   Reset": "Temporäre Überschreibungen   Reset",
"Temporary Overrides   Reset": "Temporäre Überschreibungen   Zurücksetzen",
"Settings": "Einstellungen",
"Enable": "Aktivieren",
"Uncapped Clocks": "Unbegrenzte Taktraten",
"Override Boost Mode": "Boost Modus überschreiben",
"Boost GPU Override": "GPU-Boost Überschreiben",
"Auto CPU Boost": "Auto CPU Boost",
"Sync ReverseNX": "ReverseNX synchronisieren",
"Auto GPU Vmin": "Auto GPU Vmin",
"Off": "Aus",
"Official Service": "Offizieller Dienst",
"Hijack": "Hijack",
"GPU Vmin Offset": "GPU Vmin Offset",
"App ID": "App ID",
"Hijack": "Entführen",
"GPU Vmin Offset": "GPU Vmin Versatz",
"App ID": "App-ID",
"EOS mode": "EOS Modus",
"Skin": "Skin",
"Now": "Jetzt",
@ -25,12 +25,16 @@
"Charging": "Lädt",
"Official Charger": "Offizielles Ladegerät",
"USB Charger": "USB Ladegerät",
"Docked   Reset": "Gedockt   Reset",
"Handheld   Reset": "Handheld   Reset",
"Charging   Reset": "Lädt   Reset",
"Official Charger   Reset": "Offizielles Ladegerät   Reset",
"USB Charger   Reset": "USB Ladegerät   Reset",
"Docked   Reset": "Gedockt   Zurücksetzen",
"Handheld   Reset": "Handheld   Zurücksetzen",
"Charging   Reset": "Lädt   Zurücksetzen",
"Official Charger   Reset": "Offizielles Ladegerät   Zurücksetzen",
"USB Charger   Reset": "USB Ladegerät   Zurücksetzen",
"Memory": "Speicher",
"Do not override": "Nicht überschreiben",
"Profile": "Profil"
"Profile": "Profil",
"Fatal error": "Schwerwiegender Fehler",
"Could not connect to sys-clk.\n\n\nPlease make sure everything is\n\ncorrectly installed and enabled.": "Keine Verbindung zu sys-clk.\n\n\nBitte prüfen Sie die Installation\n\nund Aktivierung.",
"sys-clk is not running.\n\n\nPlease make sure it is correctly\n\ninstalled and enabled.": "sys-clk läuft nicht.\n\n\nBitte prüfen Sie die Installation\n\nund Aktivierung.",
"Could not connect to sys-clk.\n\n\nPlease make sure everything is\n\ncorrectly installed and enabled.": "Keine Verbindung zu sys-clk.\n\n\nBitte prüfen Sie die Installation\n\nund Aktivierung."
}

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@ -7,7 +7,7 @@
"Settings": "Settings",
"Enable": "Enable",
"Uncapped Clocks": "Uncapped Clocks",
"Override Boost Mode": "Override Boost Mode",
"Boost GPU Override": "Boost GPU Override",
"Auto CPU Boost": "Auto CPU Boost",
"Sync ReverseNX": "Sync ReverseNX",
"Auto GPU Vmin": "Auto GPU Vmin",
@ -32,5 +32,9 @@
"USB Charger   Reset": "USB Charger   Reset",
"Memory": "Memory",
"Do not override": "Do not overrride",
"Profile": "Profile"
"Profile": "Profile",
"Fatal error": "Fatal error",
"Could not connect to sys-clk.\n\n\nPlease make sure everything is\n\ncorrectly installed and enabled.": "Could not connect to sys-clk.\n\n\nPlease make sure everything is\n\ncorrectly installed and enabled.",
"sys-clk is not running.\n\n\nPlease make sure it is correctly\n\ninstalled and enabled.": "sys-clk is not running.\n\n\nPlease make sure it is correctly\n\ninstalled and enabled.",
"Could not connect to sys-clk.\n\n\nPlease make sure it is correctly\n\ninstalled and enabled.": "Could not connect to sys-clk.\n\n\nPlease make sure it is correctly\n\ninstalled and enabled."
}

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@ -7,7 +7,7 @@
"Settings": "Configuración",
"Enable": "Habilitar",
"Uncapped Clocks": "Relojes sin límite",
"Override Boost Mode": "Sobrescribir modo Boost",
"Boost GPU Override": "GPU Boost Sobrescribir",
"Auto CPU Boost": "Auto CPU Boost",
"Sync ReverseNX": "Sincronizar con ReverseNX",
"Auto GPU Vmin": "Auto GPU Vmin",
@ -32,5 +32,9 @@
"USB Charger   Reset": "Cargador USB   Reiniciar",
"Memory": "Memoria",
"Do not override": "No sobrescribir",
"Profile": "Perfil"
"Profile": "Perfil",
"Fatal error": "Error fatal",
"Could not connect to sys-clk.\n\n\nPlease make sure everything is\n\ncorrectly installed and enabled.": "No se conectó a sys-clk.\n\n\nVerifica que todo esté\n\ninstalado y habilitado.",
"sys-clk is not running.\n\n\nPlease make sure it is correctly\n\ninstalled and enabled.": "sys-clk no está activo.\n\n\nVerifica que esté\n\ninstalado y habilitado.",
"Could not connect to sys-clk.\n\n\nPlease make sure everything is\n\ncorrectly installed and enabled.": "No se conectó a sys-clk.\n\n\nVerifica que todo esté\n\ninstalado y habilitado."
}

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@ -7,7 +7,7 @@
"Settings": "Paramètres",
"Enable": "Activer",
"Uncapped Clocks": "Horloges sans limite",
"Override Boost Mode": "Forcer mode Boost",
"Boost GPU Override": "Boost GPU Remplacer",
"Auto CPU Boost": "Boost CPU auto",
"Sync ReverseNX": "Synchroniser ReverseNX",
"Auto GPU Vmin": "Auto GPU Vmin",
@ -32,5 +32,9 @@
"USB Charger   Reset": "Chargeur USB   Réinitialiser",
"Memory": "Mémoire",
"Do not override": "Ne pas remplacer",
"Profile": "Profil"
"Profile": "Profil",
"Fatal error": "Erreur fatale",
"Could not connect to sys-clk.\n\n\nPlease make sure everything is\n\ncorrectly installed and enabled.": "Connexion à sys-clk échouée.\n\n\nVérifiez linstallation\n\net lactivation.",
"sys-clk is not running.\n\n\nPlease make sure it is correctly\n\ninstalled and enabled.": "sys-clk non actif.\n\n\nVérifiez linstallation\n\net lactivation.",
"Could not connect to sys-clk.\n\n\nPlease make sure everything is\n\ncorrectly installed and enabled.": "Connexion à sys-clk échouée.\n\n\nVérifiez linstallation\n\net lactivation."
}

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@ -7,7 +7,7 @@
"Settings": "Impostazioni",
"Enable": "Abilita",
"Uncapped Clocks": "Clock senza limiti",
"Override Boost Mode": "Forza modalità Boost",
"Boost GPU Override": "Boost GPU Sovrascrivere",
"Auto CPU Boost": "Boost CPU automatico",
"Sync ReverseNX": "Sincronizza con ReverseNX",
"Auto GPU Vmin": "Auto GPU Vmin",
@ -32,5 +32,9 @@
"USB Charger   Reset": "Caricatore USB   Reimposta",
"Memory": "Memoria",
"Do not override": "Non sovrascrivere",
"Profile": "Profilo"
"Profile": "Profilo",
"Fatal error": "Errore fatale",
"Could not connect to sys-clk.\n\n\nPlease make sure everything is\n\ncorrectly installed and enabled.": "Connessione a sys-clk fallita.\n\n\nVerifica installazione\n\ne attivazione.",
"sys-clk is not running.\n\n\nPlease make sure it is correctly\n\ninstalled and enabled.": "sys-clk non attivo.\n\n\nVerifica installazione\n\ne attivazione.",
"Could not connect to sys-clk.\n\n\nPlease make sure everything is\n\ncorrectly installed and enabled.": "Connessione a sys-clk fallita.\n\n\nVerifica installazione\n\ne attivazione."
}

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@ -7,7 +7,7 @@
"Settings": "設定",
"Enable": "有効化",
"Uncapped Clocks": "クロック制限解除",
"Override Boost Mode": "ブーストモードをオーバーライド",
"Boost GPU Override": "Boost GPU 上書き",
"Auto CPU Boost": "自動CPUブースト",
"Sync ReverseNX": "ReverseNXと同期",
"Auto GPU Vmin": "自動GPU Vmin",
@ -32,5 +32,9 @@
"USB Charger   Reset": "USB充電器   リセット",
"Memory": "メモリ",
"Do not override": "オーバーライドしない",
"Profile": "プロフィール"
"Profile": "プロフィール",
"Fatal error": "致命的エラー",
"Could not connect to sys-clk.\n\n\nPlease make sure everything is\n\ncorrectly installed and enabled.": "sys-clkに接続できません。\n\n\nインストールと有効化を\n\n確認してください。",
"sys-clk is not running.\n\n\nPlease make sure it is correctly\n\ninstalled and enabled.": "sys-clkが動作していません。\n\n\nインストールと有効化を\n\n確認してください。",
"Could not connect to sys-clk.\n\n\nPlease make sure everything is\n\ncorrectly installed and enabled.": "sys-clkに接続できません。\n\n\nインストールと有効化を\n\n確認してください。"
}

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@ -7,7 +7,7 @@
"Settings": "설정",
"Enable": "활성화",
"Uncapped Clocks": "클럭 제한 해제",
"Override Boost Mode": "부스트 모드 오버라이드",
"Boost GPU Override": "Boost GPU 덮어쓰기",
"Auto CPU Boost": "자동 CPU 부스트",
"Sync ReverseNX": "ReverseNX 동기화",
"Auto GPU Vmin": "자동 GPU Vmin",
@ -32,5 +32,9 @@
"USB Charger   Reset": "USB 충전기   리셋",
"Memory": "메모리",
"Do not override": "오버라이드 안 함",
"Profile": "프로필"
"Profile": "프로필",
"Fatal error": "치명적 오류",
"Could not connect to sys-clk.\n\n\nPlease make sure everything is\n\ncorrectly installed and enabled.": "sys-clk에 연결 실패.\n\n\n설치 및 활성화를\n\n확인하세요.",
"sys-clk is not running.\n\n\nPlease make sure it is correctly\n\ninstalled and enabled.": "sys-clk이 실행 안 됨.\n\n\n설치 및 활성화를\n\n확인하세요.",
"Could not connect to sys-clk.\n\n\nPlease make sure everything is\n\ncorrectly installed and enabled.": "sys-clk에 연결 실패.\n\n\n설치 및 활성화를\n\n확인하세요."
}

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@ -7,7 +7,7 @@
"Settings": "Instellingen",
"Enable": "Inschakelen",
"Uncapped Clocks": "Ongelimiteerde kloksnelheden",
"Override Boost Mode": "Boostmodus overschrijven",
"Boost GPU Override": "Boost GPU Overschrijven",
"Auto CPU Boost": "Automatische CPU-boost",
"Sync ReverseNX": "ReverseNX synchroniseren",
"Auto GPU Vmin": "Automatische GPU Vmin",
@ -32,5 +32,9 @@
"USB Charger   Reset": "USB-oplader   Resetten",
"Memory": "Geheugen",
"Do not override": "Niet overschrijven",
"Profile": "Profiel"
"Profile": "Profiel",
"Fatal error": "Fatale fout",
"Could not connect to sys-clk.\n\n\nPlease make sure everything is\n\ncorrectly installed and enabled.": "Geen verbinding met sys-clk.\n\n\nControleer installatie\n\nen activering.",
"sys-clk is not running.\n\n\nPlease make sure it is correctly\n\ninstalled and enabled.": "sys-clk draait niet.\n\n\nControleer installatie\n\nen activering.",
"Could not connect to sys-clk.\n\n\nPlease make sure everything is\n\ncorrectly installed and enabled.": "Geen verbinding met sys-clk.\n\n\nControleer installatie\n\nen activering."
}

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@ -7,14 +7,14 @@
"Settings": "Ustawienia",
"Enable": "Włącz",
"Uncapped Clocks": "Nieograniczone taktowanie",
"Override Boost Mode": "Nadpisz tryb Boost",
"Boost GPU Override": "Boost GPU Nadpisz",
"Auto CPU Boost": "Automatyczny Boost CPU",
"Sync ReverseNX": "Synchronizuj z ReverseNX",
"Auto GPU Vmin": "Automatyczny GPU Vmin",
"Off": "Wył.",
"Official Service": "Oficjalna usługa",
"Hijack": "Przejęcie",
"GPU Vmin Offset": "GPU Vmin Offset",
"GPU Vmin Offset": "Przesunięcie Vmin GPU",
"App ID": "ID app",
"EOS mode": "Tryb EOS",
"Skin": "Motyw",
@ -32,5 +32,9 @@
"USB Charger   Reset": "Ładowarka USB   Resetuj",
"Memory": "Pamięć",
"Do not override": "Nie nadpisuj",
"Profile": "Profil"
"Profile": "Profil",
"Fatal error": "Błąd krytyczny",
"Could not connect to sys-clk.\n\n\nPlease make sure everything is\n\ncorrectly installed and enabled.": "Brak połączenia z sys-clk.\n\n\nSprawdź instalację\n\ni aktywację.",
"sys-clk is not running.\n\n\nPlease make sure it is correctly\n\ninstalled and enabled.": "sys-clk nie działa.\n\n\nSprawdź instalację\n\ni aktywację.",
"Could not connect to sys-clk.\n\n\nPlease make sure everything is\n\ncorrectly installed and enabled.": "Brak połączenia z sys-clk.\n\n\nSprawdź instalację\n\ni aktywację."
}

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@ -7,14 +7,14 @@
"Settings": "Configurações",
"Enable": "Ativar",
"Uncapped Clocks": "Clock ilimitado",
"Override Boost Mode": "Substituir modo Boost",
"Boost GPU Override": "Boost GPU Substituir",
"Auto CPU Boost": "Boost automático CPU",
"Sync ReverseNX": "Sync ReverseNX",
"Auto GPU Vmin": "Automático GPU Vmin",
"Off": "Desligado",
"Official Service": "Serviço oficial",
"Hijack": "Sequestro",
"GPU Vmin Offset": "GPU Vmin Offset",
"GPU Vmin Offset": "Deslocamento Vmin GPU",
"App ID": "ID app",
"EOS mode": "Modo EOS",
"Skin": "Tema",
@ -32,5 +32,9 @@
"USB Charger   Reset": "Carregador USB   Reiniciar",
"Memory": "Memória",
"Do not override": "Não substituir",
"Profile": "Perfil"
"Profile": "Perfil",
"Fatal error": "Erro fatal",
"Could not connect to sys-clk.\n\n\nPlease make sure everything is\n\ncorrectly installed and enabled.": "Não conectou ao sys-clk.\n\n\nVerifique a instalação\n\ne ativação.",
"sys-clk is not running.\n\n\nPlease make sure it is correctly\n\ninstalled and enabled.": "sys-clk não está ativo.\n\n\nVerifique a instalação\n\ne ativação.",
"Could not connect to sys-clk.\n\n\nPlease make sure everything is\n\ncorrectly installed and enabled.": "Não conectou ao sys-clk.\n\n\nVerifique a instalação\n\ne ativação."
}

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@ -7,14 +7,14 @@
"Settings": "Настройки",
"Enable": "sys-clk",
"Uncapped Clocks": "Не ограничивать MHz",
"Override Boost Mode": "Замещать Boost",
"Boost GPU Override": "Boost GPU Перезапись",
"Auto CPU Boost": "Авто Boost CPU",
"Sync ReverseNX": "Синхр. с ReverseNX",
"Auto GPU Vmin": "Авто GPU Vmin",
"Off": "Отключен",
"Official Service": "Официальный сервис",
"Hijack": "Перехват",
"GPU Vmin Offset": "GPU Vmin Offset",
"GPU Vmin Offset": "GPU Vmin Смещение",
"App ID": "App ID",
"EOS mode": "Режим EOS",
"Skin": "Плата",
@ -32,5 +32,9 @@
"USB Charger   Reset": "USB зарядка   Сброс",
"Memory": "RAM",
"Do not override": "По умолчанию",
"Profile": "Профиль"
"Profile": "Профиль",
"Fatal error": "Критическая ошибка",
"Could not connect to sys-clk.\n\n\nPlease make sure everything is\n\ncorrectly installed and enabled.": "Не удалось подключить sys-clk.\n\n\nПроверьте установку\n\nи активацию.",
"sys-clk is not running.\n\n\nPlease make sure it is correctly\n\ninstalled and enabled.": "sys-clk не запущен.\n\n\nПроверьте установку\n\nи активацию.",
"Could not connect to sys-clk.\n\n\nPlease make sure everything is\n\ncorrectly installed and enabled.": "Не удалось подключить sys-clk.\n\n\nПроверьте установку\n\nи активацию."
}

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@ -7,7 +7,7 @@
"Settings": "Налаштування",
"Enable": "Увімкнути",
"Uncapped Clocks": "Без обмежень",
"Override Boost Mode": "Перезапис Boost",
"Boost GPU Override": "Boost GPU Override",
"Auto CPU Boost": "Авто Boost CPU",
"Sync ReverseNX": "Синхр. ReverseNX",
"Auto GPU Vmin": "Авто GPU Vmin",
@ -32,5 +32,9 @@
"USB Charger   Reset": "USB зарядка   Скидання",
"Memory": "Пам’ять",
"Do not override": "Не змінювати",
"Profile": "Профіль"
"Profile": "Профіль",
"Fatal error": "Fatal error",
"Could not connect to sys-clk.\n\n\nPlease make sure everything is\n\ncorrectly installed and enabled.": "Не вдалося підключити sys-clk.\n\n\nПеревірте, чи все\n\nвстановлено й увімкнено.",
"sys-clk is not running.\n\n\nPlease make sure it is correctly\n\ninstalled and enabled.": "sys-clk не запущено.\n\n\nПеревірте, чи його\n\nвстановлено й увімкнено.",
"Could not connect to sys-clk.\n\n\nPlease make sure everything is\n\ncorrectly installed and enabled.": "Не вдалося підключити sys-clk.\n\n\nПеревірте, чи все\n\nвстановлено й увімкнено."
}

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@ -7,17 +7,17 @@
"Settings": "高级设置",
"Enable": "启用调频",
"Uncapped Clocks": "解锁频率",
"Override Boost Mode": "升压模式",
"Boost GPU Override": "GPU加速覆盖",
"Auto CPU Boost": "自动CPU",
"Sync ReverseNX": "同步ReverseNX",
"Auto GPU Vmin": "自动GPU Vmin",
"Auto GPU Vmin": "自动GPU电压",
"Off": "关闭",
"Official Service": "官方服务",
"Hijack": "劫持",
"GPU Vmin Offset": "GPU Vmin偏移",
"App ID": "程序ID",
"EOS mode": "EOS",
"Skin": "Skin",
"Skin": "皮肤",
"Now": "当前",
"Avg": "平均",
"Docked": "底座模式",
@ -32,5 +32,9 @@
"USB Charger   Reset": "USB充电器   重置",
"Memory": "内存",
"Do not override": "默认",
"Profile": "配置"
"Profile": "配置",
"Fatal error": "致命错误",
"Could not connect to sys-clk.\n\n\nPlease make sure everything is\n\ncorrectly installed and enabled.": "无法连接sys-clk。\n\n\n请确认一切\n\n已正确安装和启用。",
"sys-clk is not running.\n\n\nPlease make sure it is correctly\n\ninstalled and enabled.": "sys-clk未运行。\n\n\n请确认其\n\n已正确安装和启用。",
"Could not connect to sys-clk.\n\n\nPlease make sure everything is\n\ncorrectly installed and enabled.": "无法连接sys-clk。\n\n\n请确认一切\n\n已正确安装和启用。"
}

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@ -7,17 +7,17 @@
"Settings": "高階設定",
"Enable": "啟用調頻",
"Uncapped Clocks": "解鎖頻率",
"Override Boost Mode": "升壓模式",
"Boost GPU Override": "GPU加速覆蓋",
"Auto CPU Boost": "自動CPU",
"Sync ReverseNX": "同步ReverseNX",
"Auto GPU Vmin": "自動GPU Vmin",
"Auto GPU Vmin": "自動GPU電壓",
"Off": "關閉",
"Official Service": "官方服務",
"Hijack": "劫持",
"GPU Vmin Offset": "GPU Vmin偏移",
"App ID": "程式ID",
"EOS mode": "EOS",
"Skin": "Skin",
"Skin": "外觀",
"Now": "當前",
"Avg": "平均",
"Docked": "底座模式",
@ -32,5 +32,9 @@
"USB Charger   Reset": "USB充電器   重置",
"Memory": "記憶體",
"Do not override": "預設",
"Profile": "配置"
"Profile": "配置",
"Fatal error": "致命錯誤",
"Could not connect to sys-clk.\n\n\nPlease make sure everything is\n\ncorrectly installed and enabled.": "無法連線sys-clk。\n\n\n請確認一切\n\n已正確安裝與啟用。",
"sys-clk is not running.\n\n\nPlease make sure it is correctly\n\ninstalled and enabled.": "sys-clk未運行。\n\n\n請確認其\n\n已正確安裝與啟用。",
"Could not connect to sys-clk.\n\n\nPlease make sure everything is\n\ncorrectly installed and enabled.": "無法連線sys-clk。\n\n\n請確認一切\n\n已正確安裝與啟用。"
}

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