# 영웅전설 섬의 궤적 IV -THE END OF SAGA- 1.0.0 # BID: 0BBD86F62F380844 # Button polling is 2x more sensitive to holding any button DECLARATIONS: - type: variable name: fps_lock value_type: uint32 default_value: 33333333 evaluate: "FRAMETIME_TARGET * 930000" - type: variable name: frame_time value_type: float default_value: 0.0333333333 - type: code name: dynamicSpeed instructions: [ [str, x0, [x19, 8]], [fcvt, s4, d0], [adrp, x8, $frame_time], [str, s4, [x8, $frame_time]], [ret] ] MASTER_WRITE: # Move loading FPS lock time ## REF: MOV with 0x1FC7945 - type: asm_a64 main_offset: 0x5B22F8 instructions: [ [adrp, x20, $fps_lock], [ldr, w20, [x20, $fps_lock]] ] # Write game's loop time as float ## REF: 1F 01 09 EB 00 08 61 1E, replace STR X0, [X19,#8] below it - type: asm_a64 main_offset: 0x5B2358 instructions: [ [bl, _dynamicSpeed()] ] # Read lowest timing float factor ## REF: E8 03 1F 2A 00 20 22 1E 60 5E 1A BD, MOV with 0x3D088889 + FMINM + FMOV above it - type: asm_a64 main_offset: 0x5F8E0 instructions: [ [adrp, x8, $frame_time], [fminnm, s0, s0, s2], [ldr, s2, [x8, $frame_time]], [nop] ]