UltraNX/SaltySD/plugins/FPSLocker/patches/01005FD017E60000/7C992B6A003C599F.yaml
2024-07-02 12:50:28 +03:00

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YAML

# Warhammer 40,000: Boltgun 1.0.0.3
# BID: 7C992B6A003C599F
unsafeCheck: false
ALL_FPS:
# Disable bUseFixedFrameRate to unlock framerate
-
type: write
address: [MAIN, 0x710C9C8, 0x7A4]
value_type: uint32
# Default is 0x47, bUseFixedFrameRate |= 0x40
# By writing 7 we are making sure that other flags are maintained:
# bAllowMultiThreadedAnimationUpdate |= 4
# bOptimizeAnimBlueprintMemberVariableAccess |= 2
# bCanBlueprintsTickByDefault |= 1
value: 7
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
-
type: evaluate_write
address: [MAIN, 0x70DF628, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x710D2E8, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x6910358, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing