2024-01-25 01:20:59 +00:00
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# Warhammer 40,000: Boltgun 1.0.0.3
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# BID: 7C992B6A003C599F
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unsafeCheck: false
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2024-07-02 09:50:28 +00:00
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ALL_FPS:
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2024-01-25 01:20:59 +00:00
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# Disable bUseFixedFrameRate to unlock framerate
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-
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type: write
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address: [MAIN, 0x710C9C8, 0x7A4]
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value_type: uint32
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# Default is 0x47, bUseFixedFrameRate |= 0x40
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# By writing 7 we are making sure that other flags are maintained:
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# bAllowMultiThreadedAnimationUpdate |= 4
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# bOptimizeAnimBlueprintMemberVariableAccess |= 2
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# bCanBlueprintsTickByDefault |= 1
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value: 7
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# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
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-
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2024-07-02 09:50:28 +00:00
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type: evaluate_write
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2024-01-25 01:20:59 +00:00
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address: [MAIN, 0x70DF628, 0]
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value_type: float
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2024-07-02 09:50:28 +00:00
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value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
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2024-01-25 01:20:59 +00:00
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# t.MaxFPS
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-
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2024-07-02 09:50:28 +00:00
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type: evaluate_write
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2024-01-25 01:20:59 +00:00
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address: [MAIN, 0x710D2E8, 0]
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value_type: float
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2024-07-02 09:50:28 +00:00
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value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
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2024-01-25 01:20:59 +00:00
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# r.VSync
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-
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type: write
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address: [MAIN, 0x6910358, 0]
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value_type: uint32
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value: [0, 0]
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-
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type: block
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what: timing
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