UltraNX/SaltySD/plugins/FPSLocker/patches/01005FD017E60000/7C992B6A003C599F.yaml

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# Warhammer 40,000: Boltgun 1.0.0.3
# BID: 7C992B6A003C599F
unsafeCheck: false
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ALL_FPS:
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# Disable bUseFixedFrameRate to unlock framerate
-
type: write
address: [MAIN, 0x710C9C8, 0x7A4]
value_type: uint32
# Default is 0x47, bUseFixedFrameRate |= 0x40
# By writing 7 we are making sure that other flags are maintained:
# bAllowMultiThreadedAnimationUpdate |= 4
# bOptimizeAnimBlueprintMemberVariableAccess |= 2
# bCanBlueprintsTickByDefault |= 1
value: 7
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
-
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type: evaluate_write
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address: [MAIN, 0x70DF628, 0]
value_type: float
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value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
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# t.MaxFPS
-
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type: evaluate_write
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address: [MAIN, 0x710D2E8, 0]
value_type: float
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value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
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# r.VSync
-
type: write
address: [MAIN, 0x6910358, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing