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https://github.com/Ultra-NX/UltraNX.git
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34 lines
1.1 KiB
YAML
34 lines
1.1 KiB
YAML
# Maglam Lord 1.00
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# BID: 3A3C781930CB8201
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# WARNING: Enemy Movement Speed is not scaling properly to framerate. At 60 FPS it's multiple times slower, looking like enemies are practically walking in place.
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unsafeCheck: true
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ALL_FPS:
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# Disable bUseFixedFrameRate to untie game speed from framerate and unlock FPS
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-
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type: write
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address: [MAIN, 0x5F32908, 0x7B8]
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value_type: uint32
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# Default is 0x47, bUseFixedFrameRate |= 0x40
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# By writing 7 we are making sure that other flags are maintained:
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# bAllowMultiThreadedAnimationUpdate |= 4
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# bOptimizeAnimBlueprintMemberVariableAccess |= 2
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# bCanBlueprintsTickByDefault |= 1
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value: 7
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# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 1 decimal
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-
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type: evaluate_write
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address: [MAIN, 0x5F086C0, 0]
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value_type: float
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value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
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# t.MaxFPS
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-
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type: evaluate_write
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address: [MAIN, 0x5F331D8, 0]
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value_type: float
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value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
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-
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type: block
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what: timing
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