# Maglam Lord 1.00 # BID: 3A3C781930CB8201 # WARNING: Enemy Movement Speed is not scaling properly to framerate. At 60 FPS it's multiple times slower, looking like enemies are practically walking in place. unsafeCheck: true ALL_FPS: # Disable bUseFixedFrameRate to untie game speed from framerate and unlock FPS - type: write address: [MAIN, 0x5F32908, 0x7B8] value_type: uint32 # Default is 0x47, bUseFixedFrameRate |= 0x40 # By writing 7 we are making sure that other flags are maintained: # bAllowMultiThreadedAnimationUpdate |= 4 # bOptimizeAnimBlueprintMemberVariableAccess |= 2 # bCanBlueprintsTickByDefault |= 1 value: 7 # r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 1 decimal - type: evaluate_write address: [MAIN, 0x5F086C0, 0] value_type: float value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"] # t.MaxFPS - type: evaluate_write address: [MAIN, 0x5F331D8, 0] value_type: float value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET] - type: block what: timing