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29 lines
708 B
YAML
29 lines
708 B
YAML
# Need For Speed Hot Pursuit Remastered 1.0.3
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# BID: 799D1061182C1302
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# Thanks to theboy181 for finding instruction responsible for calculating frame time which I used to find where is FPS target stored
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unsafeCheck: true
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ALL_FPS:
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# FPS Target
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-
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type: evaluate_write
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address: [MAIN, 0xED96A8, 0x30]
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value_type: uint64
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value: "(FRAMETIME_TARGET / 2) * 19200"
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# FPS 2D Game Speed Target
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-
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type: evaluate_write
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address: [MAIN, 0xEFFC60, 0x30]
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value_type: float
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value: "0.5 / FPS_TARGET"
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# FPS 3D Game Speed Target
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-
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type: evaluate_write
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address: [MAIN, 0xEFFC60, 0x50]
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value_type: float
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value: "0.5 / FPS_TARGET"
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-
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type: block
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what: timing
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