# Need For Speed Hot Pursuit Remastered 1.0.3 # BID: 799D1061182C1302 # Thanks to theboy181 for finding instruction responsible for calculating frame time which I used to find where is FPS target stored unsafeCheck: true ALL_FPS: # FPS Target - type: evaluate_write address: [MAIN, 0xED96A8, 0x30] value_type: uint64 value: "(FRAMETIME_TARGET / 2) * 19200" # FPS 2D Game Speed Target - type: evaluate_write address: [MAIN, 0xEFFC60, 0x30] value_type: float value: "0.5 / FPS_TARGET" # FPS 3D Game Speed Target - type: evaluate_write address: [MAIN, 0xEFFC60, 0x50] value_type: float value: "0.5 / FPS_TARGET" - type: block what: timing