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34 lines
1.0 KiB
YAML
34 lines
1.0 KiB
YAML
# CONVERGENCE: A League of Legends Story 1.0.1
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# BID: 7E25622D50D562BF
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# Everything derived through DS.Game.Luna.NetworkTime$$Apply30FpsSettings + DS.Game.Luna.NetworkTime$$Apply60FpsSettings
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unsafeCheck: true
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ALL_FPS:
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# fixedDeltaTime = 1/FPS
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-
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type: evaluate_write
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address: [MAIN, 0x52BD280, 0x48]
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value_type: float
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value: "1 / FPS_TARGET"
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- # maximumParticleDeltaTime = 1/FPS
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type: evaluate_write
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address: [MAIN, 0x52BD280, 0x104]
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value_type: float
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value: "1 / FPS_TARGET"
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- # maximumDeltaTime = 6 * (1/FPS)
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type: evaluate_write
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address: [MAIN, 0x52BD280, 0x100]
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value_type: float
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value: "(1 / FPS_TARGET) * 6"
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- # DS.Tech.Networking.Clock_TypeInfo = 1/FPS
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type: evaluate_write
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address: [MAIN, 0x4EABAE0, 0xB8, 0]
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value_type: float
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value: "1 / FPS_TARGET"
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- # DS.Tech.Networking.ClientInterpolator_TypeInfo => every 15 FPS jump += 1
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type: evaluate_write
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address: [MAIN, 0x4EABA98, 0xB8, 0]
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value_type: int32
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value: "FPS_TARGET / 15"
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