# CONVERGENCE: A League of Legends Story 1.0.1 # BID: 7E25622D50D562BF # Everything derived through DS.Game.Luna.NetworkTime$$Apply30FpsSettings + DS.Game.Luna.NetworkTime$$Apply60FpsSettings unsafeCheck: true ALL_FPS: # fixedDeltaTime = 1/FPS - type: evaluate_write address: [MAIN, 0x52BD280, 0x48] value_type: float value: "1 / FPS_TARGET" - # maximumParticleDeltaTime = 1/FPS type: evaluate_write address: [MAIN, 0x52BD280, 0x104] value_type: float value: "1 / FPS_TARGET" - # maximumDeltaTime = 6 * (1/FPS) type: evaluate_write address: [MAIN, 0x52BD280, 0x100] value_type: float value: "(1 / FPS_TARGET) * 6" - # DS.Tech.Networking.Clock_TypeInfo = 1/FPS type: evaluate_write address: [MAIN, 0x4EABAE0, 0xB8, 0] value_type: float value: "1 / FPS_TARGET" - # DS.Tech.Networking.ClientInterpolator_TypeInfo => every 15 FPS jump += 1 type: evaluate_write address: [MAIN, 0x4EABA98, 0xB8, 0] value_type: int32 value: "FPS_TARGET / 15"