2024-07-02 12:50:28 +03:00

66 lines
1.4 KiB
YAML

# Trine 5: A Clockwork Conspiracy 1.0.5
# BID: 8322528255D2CC63
# To update dynamic resolution offsets look at fb::renderer::ResolutionScaler::update
unsafeCheck: true
MASTER_WRITE:
# Change double buffer to triple buffer
-
type: bytes
main_offset: 0x138A024
value_type: uint32
value: 0x52800068
# Allow changing dynamic resolution timings
# Max - changed address to MAIN + 0x7D05200
-
type: bytes
main_offset: 0x25992CC
value_type: uint32
value:
- 0x9002BB68
- 0xD001C236
- 0xFD410102
# Min - changed address to MAIN + 0x7D05208
-
type: bytes
main_offset: 0x2599344
value_type: uint32
value:
- 0x9002BB6A
- 0xFD410545
-
type: bytes
main_offset: 0x2599380
value_type: uint32
value: 0x9002BB6A
-
type: bytes
main_offset: 0x2599390
value_type: uint32
value: 0xFD410546
# Default values
-
type: bytes
main_offset: 0x7D05200
value_type: double
value: 34.0
-
type: bytes
main_offset: 0x7D05208
value_type: double
value: 32.0
ALL_FPS:
# Max Dynamic Resolution Timing
-
type: evaluate_write
address: [MAIN, 0x7D05200]
value_type: double
value: "1.02 * FRAMETIME_TARGET"
# Min Dynamic Resolution Timing
-
type: evaluate_write
address: [MAIN, 0x7D05208]
value_type: double
value: "0.96 * FRAMETIME_TARGET"