# Trine 5: A Clockwork Conspiracy 1.0.5 # BID: 8322528255D2CC63 # To update dynamic resolution offsets look at fb::renderer::ResolutionScaler::update unsafeCheck: true MASTER_WRITE: # Change double buffer to triple buffer - type: bytes main_offset: 0x138A024 value_type: uint32 value: 0x52800068 # Allow changing dynamic resolution timings # Max - changed address to MAIN + 0x7D05200 - type: bytes main_offset: 0x25992CC value_type: uint32 value: - 0x9002BB68 - 0xD001C236 - 0xFD410102 # Min - changed address to MAIN + 0x7D05208 - type: bytes main_offset: 0x2599344 value_type: uint32 value: - 0x9002BB6A - 0xFD410545 - type: bytes main_offset: 0x2599380 value_type: uint32 value: 0x9002BB6A - type: bytes main_offset: 0x2599390 value_type: uint32 value: 0xFD410546 # Default values - type: bytes main_offset: 0x7D05200 value_type: double value: 34.0 - type: bytes main_offset: 0x7D05208 value_type: double value: 32.0 ALL_FPS: # Max Dynamic Resolution Timing - type: evaluate_write address: [MAIN, 0x7D05200] value_type: double value: "1.02 * FRAMETIME_TARGET" # Min Dynamic Resolution Timing - type: evaluate_write address: [MAIN, 0x7D05208] value_type: double value: "0.96 * FRAMETIME_TARGET"