mirror of
https://github.com/Ultra-NX/UltraNX.git
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202 lines
3.6 KiB
YAML
202 lines
3.6 KiB
YAML
# Jojo's Bizarre Adventure: All-Star Battle R 2.3.3
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# BID: 3D4E3A9252AA6C63
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# There are small issues with animations in cutscenes at higher framerates
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unsafeCheck: true
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15FPS:
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# Internal FPS Lock, pointer ref: 00 01 40 F9 E5 03 04 2A
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-
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type: write
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address: [MAIN, 0x2AEDA08, 704]
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value_type: uint32
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value: 4
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# Game Speed, pointer ref: F3 03 00 AA 20 00 80 52 F4 03 01 AA
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-
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type: write
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address: [MAIN, 0x2AEF6D0, 1360]
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value_type: uint32
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value: 4
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# UI Speed
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-
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type: write
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address: [MAIN, 0x2AEF6D0, 2554]
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value_type: uint8
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value: 15
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-
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type: block
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what: timing
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20FPS:
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# Internal FPS Lock
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-
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type: write
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address: [MAIN, 0x2AEDA08, 704]
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value_type: uint32
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value: 3
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# Game Speed
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-
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type: write
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address: [MAIN, 0x2AEF6D0, 1360]
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value_type: uint32
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value: 3
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# UI Speed
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-
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type: write
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address: [MAIN, 0x2AEF6D0, 2554]
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value_type: uint8
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value: 20
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-
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type: block
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what: timing
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25FPS:
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# Internal FPS Lock
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-
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type: write
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address: [MAIN, 0x2AEDA08, 704]
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value_type: uint32
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value: 2
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# Game Speed
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-
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type: write
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address: [MAIN, 0x2AEF6D0, 1360]
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value_type: uint32
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value: 2
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# UI Speed
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-
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type: write
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address: [MAIN, 0x2AEF6D0, 2554]
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value_type: uint8
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value: 25
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30FPS:
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# Internal FPS Lock
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-
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type: write
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address: [MAIN, 0x2AEDA08, 704]
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value_type: uint32
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value: 2
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# Game Speed
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-
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type: write
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address: [MAIN, 0x2AEF6D0, 1360]
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value_type: uint32
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value: 2
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# UI Speed
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-
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type: write
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address: [MAIN, 0x2AEF6D0, 2554]
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value_type: uint8
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value: 30
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35FPS:
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# Internal FPS Lock
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-
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type: write
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address: [MAIN, 0x2AEDA08, 704]
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value_type: uint32
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value: 1
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# Game Speed
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-
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type: write
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address: [MAIN, 0x2AEF6D0, 1360]
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value_type: uint32
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value: 1
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# UI Speed
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-
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type: write
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address: [MAIN, 0x2AEF6D0, 2554]
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value_type: uint8
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value: 35
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40FPS:
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# Internal FPS Lock
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-
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type: write
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address: [MAIN, 0x2AEDA08, 704]
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value_type: uint32
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value: 1
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# Game Speed
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-
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type: write
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address: [MAIN, 0x2AEF6D0, 1360]
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value_type: uint32
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value: 1
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# UI Speed
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-
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type: write
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address: [MAIN, 0x2AEF6D0, 2554]
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value_type: uint8
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value: 40
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45FPS:
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# Internal FPS Lock
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-
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type: write
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address: [MAIN, 0x2AEDA08, 704]
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value_type: uint32
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value: 1
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# Game Speed
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-
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type: write
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address: [MAIN, 0x2AEF6D0, 1360]
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value_type: uint32
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value: 1
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# UI Speed
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-
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type: write
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address: [MAIN, 0x2AEF6D0, 2554]
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value_type: uint8
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value: 45
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50FPS:
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# Internal FPS Lock
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-
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type: write
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address: [MAIN, 0x2AEDA08, 704]
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value_type: uint32
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value: 1
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# Game Speed
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-
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type: write
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address: [MAIN, 0x2AEF6D0, 1360]
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value_type: uint32
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value: 1
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# UI Speed
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-
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type: write
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address: [MAIN, 0x2AEF6D0, 2554]
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value_type: uint8
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value: 50
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55FPS:
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# Internal FPS Lock
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-
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type: write
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address: [MAIN, 0x2AEDA08, 704]
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value_type: uint32
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value: 1
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# Game Speed
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-
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type: write
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address: [MAIN, 0x2AEF6D0, 1360]
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value_type: uint32
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value: 1
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# UI Speed
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-
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type: write
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address: [MAIN, 0x2AEF6D0, 2554]
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value_type: uint8
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value: 55
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60FPS:
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# Internal FPS Lock
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-
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type: write
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address: [MAIN, 0x2AEDA08, 704]
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value_type: uint32
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value: 1
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# Game Speed
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-
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type: write
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address: [MAIN, 0x2AEF6D0, 1360]
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value_type: uint32
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value: 1
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# UI Speed
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-
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type: write
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address: [MAIN, 0x2AEF6D0, 2554]
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value_type: uint8
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value: 60 |