UltraNX/SaltySD/plugins/FPSLocker/patches/010017A0128C4000/3D4E3A9252AA6C63.yaml

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2024-02-15 21:58:22 +00:00
# Jojo's Bizarre Adventure: All-Star Battle R 2.3.3
# BID: 3D4E3A9252AA6C63
# There are small issues with animations in cutscenes at higher framerates
unsafeCheck: true
15FPS:
# Internal FPS Lock, pointer ref: 00 01 40 F9 E5 03 04 2A
-
type: write
address: [MAIN, 0x2AEDA08, 704]
value_type: uint32
value: 4
# Game Speed, pointer ref: F3 03 00 AA 20 00 80 52 F4 03 01 AA
-
type: write
address: [MAIN, 0x2AEF6D0, 1360]
value_type: uint32
value: 4
# UI Speed
-
type: write
address: [MAIN, 0x2AEF6D0, 2554]
value_type: uint8
value: 15
-
type: block
what: timing
20FPS:
# Internal FPS Lock
-
type: write
address: [MAIN, 0x2AEDA08, 704]
value_type: uint32
value: 3
# Game Speed
-
type: write
address: [MAIN, 0x2AEF6D0, 1360]
value_type: uint32
value: 3
# UI Speed
-
type: write
address: [MAIN, 0x2AEF6D0, 2554]
value_type: uint8
value: 20
-
type: block
what: timing
25FPS:
# Internal FPS Lock
-
type: write
address: [MAIN, 0x2AEDA08, 704]
value_type: uint32
value: 2
# Game Speed
-
type: write
address: [MAIN, 0x2AEF6D0, 1360]
value_type: uint32
value: 2
# UI Speed
-
type: write
address: [MAIN, 0x2AEF6D0, 2554]
value_type: uint8
value: 25
30FPS:
# Internal FPS Lock
-
type: write
address: [MAIN, 0x2AEDA08, 704]
value_type: uint32
value: 2
# Game Speed
-
type: write
address: [MAIN, 0x2AEF6D0, 1360]
value_type: uint32
value: 2
# UI Speed
-
type: write
address: [MAIN, 0x2AEF6D0, 2554]
value_type: uint8
value: 30
35FPS:
# Internal FPS Lock
-
type: write
address: [MAIN, 0x2AEDA08, 704]
value_type: uint32
value: 1
# Game Speed
-
type: write
address: [MAIN, 0x2AEF6D0, 1360]
value_type: uint32
value: 1
# UI Speed
-
type: write
address: [MAIN, 0x2AEF6D0, 2554]
value_type: uint8
value: 35
40FPS:
# Internal FPS Lock
-
type: write
address: [MAIN, 0x2AEDA08, 704]
value_type: uint32
value: 1
# Game Speed
-
type: write
address: [MAIN, 0x2AEF6D0, 1360]
value_type: uint32
value: 1
# UI Speed
-
type: write
address: [MAIN, 0x2AEF6D0, 2554]
value_type: uint8
value: 40
45FPS:
# Internal FPS Lock
-
type: write
address: [MAIN, 0x2AEDA08, 704]
value_type: uint32
value: 1
# Game Speed
-
type: write
address: [MAIN, 0x2AEF6D0, 1360]
value_type: uint32
value: 1
# UI Speed
-
type: write
address: [MAIN, 0x2AEF6D0, 2554]
value_type: uint8
value: 45
50FPS:
# Internal FPS Lock
-
type: write
address: [MAIN, 0x2AEDA08, 704]
value_type: uint32
value: 1
# Game Speed
-
type: write
address: [MAIN, 0x2AEF6D0, 1360]
value_type: uint32
value: 1
# UI Speed
-
type: write
address: [MAIN, 0x2AEF6D0, 2554]
value_type: uint8
value: 50
55FPS:
# Internal FPS Lock
-
type: write
address: [MAIN, 0x2AEDA08, 704]
value_type: uint32
value: 1
# Game Speed
-
type: write
address: [MAIN, 0x2AEF6D0, 1360]
value_type: uint32
value: 1
# UI Speed
-
type: write
address: [MAIN, 0x2AEF6D0, 2554]
value_type: uint8
value: 55
60FPS:
# Internal FPS Lock
-
type: write
address: [MAIN, 0x2AEDA08, 704]
value_type: uint32
value: 1
# Game Speed
-
type: write
address: [MAIN, 0x2AEF6D0, 1360]
value_type: uint32
value: 1
# UI Speed
-
type: write
address: [MAIN, 0x2AEF6D0, 2554]
value_type: uint8
value: 60