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33
README.md
33
README.md
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# UltraNX by **[redraz](https://github.com/redraz)**
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# Ultra-NX by **[redraz](https://github.com/redraz)**
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### Ultra - это функциональная кастомная прошивка для Nintendo Switch, с упором в разгон и улучшенный пользовательский опыт.
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### Ultra - это функциональная кастомная прошивка для Nintendo Switch, с упором в разгон и улучшенный пользовательский опыт.
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### [Ultra 2.5|R1](https://github.com/Ultra-NX/UltraNX/releases) Поддерживает HOS 20.2.0
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### [Ultra 2.4|R2](https://github.com/Ultra-NX/UltraNX/releases) Поддерживает HOS 20.1.0 и все ревизии консолей
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### [Ultra 2.5|Pre2](https://github.com/Ultra-NX/UltraNX/releases/tag/2.5-R2) Частично поддерживает HOS 20.3.0 (Только Safe Mode)
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@ -26,7 +25,9 @@
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* Подробная [Wiki](https://github.com/Ultra-NX/Ultra/wiki) в которой есть ответы почти на все вопросы.
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* Подробная [Wiki](https://github.com/Ultra-NX/Ultra/wiki) в которой есть ответы почти на все вопросы.
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* [Форки](https://github.com/Ultra-NX/Ultra-Resources/tree/main/patches) (свои модификации) программ и компонентов, нужные для удобства, безопасности и расширения возможностей:
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* [Форки](https://github.com/Ultra-NX/Ultra-Resources/tree/main/patches) (свои модификации) программ и компонентов, нужные для удобства, безопасности и расширения возможностей:
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* Форк Атмосферы с прописанной версией Ультры в информации о системе, и отключенными репортами, обычно засоряющими сд карту, тратящими ее ресурс и ломающими файловую систему. Так же исправлена работа старых форвардеров (важно для хоумбрю игр/эмуляторов).
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* Форк Атмосферы с прописанной версией Ультры в информации о системе, и отключенными репортами, обычно засоряющими сд карту, тратящими ее ресурс и ломающими файловую систему. Так же исправлена работа старых форвардеров (важно для хоумбрю игр/эмуляторов).
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* Форки SaltyNX и FPSLocker, с поддержкой изменения частоты обновления экрана и с поддержкой OLED.
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* Форк Mission Control, с вырезанной "пасхалкой", делающей джойконы жовто-блакитными.
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* Форк Mission Control, с вырезанной "пасхалкой", делающей джойконы жовто-блакитными.
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* Форк Status Monitor с отображением текущих вольтажей и уникальными модулями Микро Оверлея, пресеты которых можно менять через Ultra Tuner.
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@ -47,28 +48,28 @@
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* [Sphaira](https://github.com/ITotalJustice/sphaira) - Современное Хоумбрю Меню, аналог nx-hbmenu
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* [Sphaira](https://github.com/ITotalJustice/sphaira) - Современное Хоумбрю Меню, аналог nx-hbmenu
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* [AiO Switch Updater](https://github.com/HamletDuFromage/aio-switch-updater) - Программа для обновления Ultra до актуальной версии, а так же для скачивания читов.
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* [AiO Switch Updater](https://github.com/HamletDuFromage/aio-switch-updater) - Программа для обновления Ultra до актуальной версии, а так же для скачивания читов.
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* [Daybreak](https://github.com/Atmosphere-NX/Atmosphere) - Программа для обновления системного ПО.
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* [Daybreak](https://github.com/Atmosphere-NX/Atmosphere) - Программа для обновления системного ПО.
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* [DBI](https://4pda.to/forum/index.php?showtopic=939714&st=1100#entry86288632) - Лучший файловый менеджер, менеджер сохранений и установщик программ на консоль.
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* [DBI](https://4pda.to/forum/index.php?showtopic=939714&st=1120#entry86288632) - Лучший файловый менеджер, менеджер сохранений и установщик программ на консоль.
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1. **Установленные модули**
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1. **Установленные модули**
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* [SaltyNX](https://github.com/masagrator/SaltyNX) - Фоновый модуль, позволяющий модифицировать файлы\процессы в консоли, поддерживает плагины. Не совместим с 32-х битными играми (список на гитхабе проекта).
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* [SaltyNX](https://github.com/masagrator/SaltyNX) - Фоновый модуль, позволяющий модифицировать файлы\процессы в консоли, поддерживает плагины. Не совместим с 32-х битными играми (список на гитхабе проекта).
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* [sys-clk](https://github.com/ppkantorski/sys-clk) - Модуль отвечающий за разгон процессора, памяти и видеочипа - для лучшей производительности. Периодически меняю версии от разных авторов. Оригинальные авторы: Meha/hanai3Bi, lineon, p-sam.
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* [sys-clk](https://github.com/halop/OC_Toolkit_SC_EOS) - Модуль отвечающий за разгон процессора, памяти и видеочипа - для лучшей производительности. Периодически меняю версии от разных авторов. Оригинальные авторы: Meha/hanai3Bi, lineon, p-sam.
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* [nx-ovlloader](https://github.com/ppkantorski/nx-ovlloader) - С помощью этого модуля осуществляется переключение установленных модулей.
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* [nx-ovlloader](https://github.com/ppkantorski/nx-ovlloader) - С помощью этого модуля осуществляется переключение установленных модулей.
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* [sys-patch](https://github.com/impeeza/sys-patch) - Патчит систему на работу неподписанного софта вместо сигпатчей.
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* [sys-patch](https://github.com/impeeza/sys-patch) - Патчит систему на работу неподписанного софта вместо сигпатчей.
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* [Mission Control](https://github.com/ndeadly/MissionControl) - Модуль, позволяющий подключать практически любые геймпады к консоли по Bluetooth.
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* [Mission Control](https://github.com/ndeadly/MissionControl) - Модуль, позволяющий подключать практически любые геймпады к консоли по Bluetooth.
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* [sys-con](https://github.com/o0Zz/sys-con) - Модуль, позволяющий подключать практически любые геймпады к консоли по USB.
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* [sys-con](https://github.com/o0Zz/sys-con) - Модуль, позволяющий подключать практически любые геймпады к консоли по USB.
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* [Ultrahand Overlay](https://github.com/ppkantorski/Ultrahand-Overlay) - Специальное оверлей-меню для взаимодействия с системой: разгон, управление режимами через ReverseNX, включение читов, прочее. Так же позволяет использовать самописные пакеты, например - Ultra Tuner.
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* [Ultrahand Overlay](https://github.com/ppkantorski/Ultrahand-Overlay) - Специальное оверлей-меню для взаимодействия с системой: разгон, управление режимами через ReverseNX, включение читов, прочее. Так же позволяет использовать самописные пакеты, например - Ultra Tuner.
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- **`Ultra OC (sys-clk)`**, мод [sys-clk](https://github.com/ppkantorski/sys-clk) - Оверлей для управления модулем sys-clk. Немного изменен мной, но без копания в исходниках (Так как они закрыты).
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- **`Ultra OC (sys-clk)`**, мод [sys-clk](https://github.com/halop/OC_Toolkit_SC_EOS) - Оверлей для управления модулем sys-clk. Немного изменен мной, но без копания в исходниках (Так как они закрыты).
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- [Status Monitor](https://github.com/ppkantorski/Status-Monitor-Overlay), форк [Status Monitor](https://github.com/hanai3Bi/Status-Monitor-Overlay) - Оверлей позволяющий следить за параметрами консоли в реальном времени. Может выступать в качестве счетчика FPS. Сменить пресет Micro-оверлея можно в Updater.
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- [Status Monitor](https://github.com/Ultra-NX/Status-Monitor-Overlay), форк [Status Monitor](https://github.com/hanai3Bi/Status-Monitor-Overlay) - Оверлей позволяющий следить за параметрами консоли в реальном времени. Может выступать в качестве счетчика FPS. Сменить пресет Micro-оверлея можно в Updater.
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- [FPSLocker](https://github.com/masagrator/FPSLocker) - Оверлей, позволяющий разблокировать 60 FPS в играх.
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- [FPSLocker](https://github.com/masagrator/FPSLocker) - Оверлей, позволяющий разблокировать 60 FPS в играх.
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- [EdiZon](https://github.com/proferabg/EdiZon-Overlay) - Оверлей для использования читов.
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- [EdiZon](https://github.com/proferabg/EdiZon-Overlay) - Оверлей для использования читов.
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- [ReverseNX-RT](https://github.com/ppkantorski/ReverseNX-RT) - Оверлей для управления ReverseNX.
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- [ReverseNX-RT](https://github.com/masagrator/ReverseNX-RT) - Оверлей для управления ReverseNX.
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- [Sysmodules](https://github.com/ppkantorski/ovl-sysmodules) - Оверлей для включения и отключения установленных системных модулей.
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- [Sysmodules](https://github.com/ppkantorski/ovl-sysmodules) - Оверлей для включения и отключения установленных системных модулей.
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1. **Доступные для скачивания через [Ultra Tuner](https://github.com/Ultra-NX/UltraNX/wiki/Tuner-RU#ultra-tuner)**
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1. **Доступные для скачивания через [Ultra Tuner](https://github.com/Ultra-NX/UltraNX/wiki/Tuner-RU#ultra-tuner)**
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* Homebrews:
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* Homebrews:
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* [DBI](https://4pda.to/forum/index.php?showtopic=939714&st=1100#entry86288632) - Здесь можно скачать DBI или обновить имеющийся.
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* [DBI](https://4pda.to/forum/index.php?showtopic=939714&st=1120#entry86288632) - Здесь можно скачать DBI или обновить имеющийся.
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* [Linkalho](https://gbatemp.net/download/linkalho.38822) - Программа для привязки аккаунта.
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* [Linkalho](https://gbatemp.net/download/linkalho.38822) - Программа для привязки аккаунта.
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* [HB App Store](https://github.com/fortheusers/hb-appstore) - Бесплатный магазин для скачивания Homebrew приложений.
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* [HB App Store](https://github.com/fortheusers/hb-appstore) - Бесплатный магазин для скачивания Homebrew приложений.
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* [PPSSPP](https://gbatemp.net/threads/ppsspp-switch-standalone-beta.544071/post-10492671) - Эмулятор PSP.
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* [PPSSPP](https://gbatemp.net/threads/ppsspp-switch-standalone-beta.544071/post-10492671) - Эмулятор PSP.
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* [MicroMemBench](https://github.com/rashevskyv/4IFIR) - Бенчмарк. Результат сильно зависит от разгона CPU. Версия из Чифира которая в реальном времени тестирует CPU Copy, что позволяет быстро узнать результат после изменения таймингов.
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* [MicroMemBench](https://github.com/rashevskyv/4IFIR) - Бенчмарк. Результат сильно зависит от разгона CPU. Версия из Чифира которая в реальном времени тестирует CPU Copy, что позволяет быстро узнать результат после изменения таймингов.
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* Overlays:
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* Overlays:
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* [Status Monitor](https://github.com/ppkantorski/Status-Monitor-Overlay) - Форк Status Monitor от kantorski.
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* [Status Monitor Ultra](https://github.com/Ultra-NX/Status-Monitor-Overlay) - Форк Status Monitor для UltraNX, поддерживает много пресетов Micro-оверлея, и обладает рядом уникальных фишек.
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* [Tetris](https://github.com/ppkantorski/Tetris-Overlay) - Та самая игра в виде оверлея. Работает только на последних версиях Ultrahand.
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* [Tetris](https://github.com/ppkantorski/Tetris-Overlay) - Та самая игра в виде оверлея. Работает только на последних версиях Ultrahand.
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* [MasterVolume](https://github.com/averne/MasterVolume) - Регулировка глобальной громкости, позволяет поднять громкость выше максимума. Использовать аккуратно!
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* [MasterVolume](https://github.com/averne/MasterVolume) - Регулировка глобальной громкости, позволяет поднять громкость выше максимума. Использовать аккуратно!
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* [NX-FanControl](https://github.com/Zathawo/NX-FanControl) - Модуль для ручной регулировки оборотов кулера. Изменения применяются сразу, модуль смотрит на температуру SOC а не Skin, как Атмосфера.
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* [NX-FanControl](https://github.com/Zathawo/NX-FanControl) - Модуль для ручной регулировки оборотов кулера. Изменения применяются сразу, модуль смотрит на температуру SOC а не Skin, как Атмосфера.
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* Other:
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* Other:
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* [FPSLocker Patches](https://github.com/masagrator/FPSLocker-Warehouse) - Патчи для FPSLocker, что бы не качать отдельно патч для каждой игры через оверлей.
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* [FPSLocker Patches](https://github.com/masagrator/FPSLocker-Warehouse) - Патчи для FPSLocker, что бы не качать отдельно патч для каждой игры через оверлей.
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* [DVR Patches](https://github.com/exelix11/dvr-patches) - Патчи SysDVR, работают и без системного модуля, активируя фоновую запись в играх, где это изначально запрещено.
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* [DVR Patches](https://github.com/exelix11/dvr-patches) - Патчи SysDVR, работают и без системного модуля, активируя фоновую запись в играх, где это изначально запрещено.
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* [Mod Alchemist](https://github.com/ppkantorski/Mod-Alchemist) - Пакет для скачивания, установки и управления модами для игр.
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* [sys-ftpd](https://github.com/tomvita/sys-ftpd-light) - FTP сервер, работающий на фоне.
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* [sys-ftpd](https://github.com/tomvita/sys-ftpd-light) - FTP сервер, работающий на фоне.
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@ -118,6 +118,8 @@
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* Meha
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* Meha
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* duckbill
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* duckbill
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* snupt
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* snupt
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* Cooler3D
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* 4PDA
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#### А так же - отдельная благодарность администрации и участникам Ultra Group
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#### А так же - отдельная благодарность администрации и участникам Ultra Group
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@ -127,15 +129,14 @@
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Если вам нравится проект, и у вас появилось желание поддержать меня копеечкой - я буду очень благодарен.
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Если вам нравится проект, и у вас появилось желание поддержать меня копеечкой - я буду очень благодарен.
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У меня в данный момент нет других заработков, так что любая денежная помощь очень ценна для меня.
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У меня в данный момент нет других заработков, так что любая денежная помощь очень ценна для меня.
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```
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```
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||||||
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TON: UQDioCnnPI5sk4KvxWzfPWsWbAyWCkzwhaYjy8Qpg2QwWMiL
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||||||
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BTC: 1HsC4z8X1YkZzcSKZz1t7MXRa7rPi8qChV
|
||||||
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USDT: TQi3qLVrNGcr6avfVQBXRjpPTyvp5JZ7i2
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||||||
|
|
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СБП : +79168089980
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СБП : +79168089980
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||||||
|
|
||||||
Альфа : 2200152336577997
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Альфа : 2200152336577997
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||||||
Tinkoff : 2200700170486970
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Tinkoff : 2200700170486970
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||||||
Сбер : 2202200513345833
|
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||||||
|
|
||||||
TON: UQA9My51bkGZHbYhbdRZfp6B60N7VJfsnKl0sakgw9YhAPct
|
|
||||||
BTC: 18K6NN8NEavvMJL5Do3VTyJbL8NeZPHo93
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|
||||||
USDT TRC20: TUZ5szAmRsnvBuC4rFB8RaAoCbN6Ucy4sL
|
|
||||||
```
|
```
|
||||||
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### Tinkoff QR
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### Tinkoff QR
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@ -1,4 +1,4 @@
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# UltraNX by **[redraz](https://github.com/redraz)**
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# Ultra-NX by **[redraz](https://github.com/redraz)**
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@ -6,8 +6,7 @@
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#
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#
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||||||
### Ultra is a functional custom firmware for Nintendo Switch, with a focus on overclocking and an improved user experience.
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### Ultra is a functional custom firmware for Nintendo Switch, with a focus on overclocking and an improved user experience.
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### [Ultra 2.5|R1](https://github.com/Ultra-NX/UltraNX/releases) Supports HOS 20.2.0
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### [Ultra 2.4|R2](https://github.com/Ultra-NX/UltraNX/releases) Supports HOS 20.1.0 and all console revisions
|
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### [Ultra 2.5|Pre2](https://github.com/Ultra-NX/UltraNX/releases/tag/2.5-R2) Partially supports HOS 20.3.0 (Safe Mode Only)
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@ -22,7 +21,9 @@
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* Regular updates, and an active community.
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* Regular updates, and an active community.
|
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* [Forks](https://github.com/Ultra-NX/Ultra-Resources/tree/main/patches) (own modifications) of programs and components needed for convenience, security and empowerment:
|
* [Forks](https://github.com/Ultra-NX/Ultra-Resources/tree/main/patches) (own modifications) of programs and components needed for convenience, security and empowerment:
|
||||||
* Atmosphere fork with Ultra version in system information, and disabled reports, which usually clogs up the SD card, wastes its resource and breaks the file system.
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* Atmosphere fork with Ultra version in system information, and disabled reports, which usually clogs up the SD card, wastes its resource and breaks the file system.
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||||||
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* SaltyNX and FPSLocker forks, with support for changing screen refresh rate and with OLED support.
|
||||||
* Mission Control fork, with the “easter egg” cut out, making the joycons yellow-blue.
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* Mission Control fork, with the “easter egg” cut out, making the joycons yellow-blue.
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||||||
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* Status Monitor fork with display of current voltages and unique Micro Overlay modules, whose presets can be changed via Ultra Tuner.
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|
|
||||||
|
|
||||||
@ -43,28 +44,28 @@
|
|||||||
* [Sphaira](https://github.com/ITotalJustice/sphaira) - Modern Homebrew Menu, analogous to nx-hbmenu
|
* [Sphaira](https://github.com/ITotalJustice/sphaira) - Modern Homebrew Menu, analogous to nx-hbmenu
|
||||||
* [AiO Switch Updater](https://github.com/HamletDuFromage/aio-switch-updater) - Program to update Ultra to the current version, as well as to download cheats.
|
* [AiO Switch Updater](https://github.com/HamletDuFromage/aio-switch-updater) - Program to update Ultra to the current version, as well as to download cheats.
|
||||||
* [Daybreak](https://github.com/Atmosphere-NX/Atmosphere) - A program for updating OS.
|
* [Daybreak](https://github.com/Atmosphere-NX/Atmosphere) - A program for updating OS.
|
||||||
* [DBI](https://4pda.to/forum/index.php?showtopic=939714&st=1100#entry86288632) - The best file manager, save manager and program installer on the console.
|
* [DBI](https://github.com/rashevskyv/dbi) - The best file manager, save manager and program installer on the console.
|
||||||
|
|
||||||
|
|
||||||
1. **Installed Modules**
|
1. **Installed Modules**
|
||||||
* [SaltyNX](https://github.com/masagrator/SaltyNX) - Background module allowing to modify files/processes in console, supports plugins. Not compatible with 32-bit games (list on the project's github).
|
* [SaltyNX](https://github.com/masagrator/SaltyNX) - Background module allowing to modify files/processes in console, supports plugins. Not compatible with 32-bit games (list on the project's github).
|
||||||
* [sys-clk](https://github.com/ppkantorski/sys-clk) - Module responsible for overclocking CPU, memory and GPU - for better performance. I change versions from different authors from time to time. Original authors: Meha/hanai3Bi, lineon, p-sam.
|
* [sys-clk](https://github.com/halop/OC_Toolkit_SC_EOS) - Module responsible for overclocking CPU, memory and GPU - for better performance. I change versions from different authors from time to time. Original authors: Meha/hanai3Bi, lineon, p-sam.
|
||||||
* [nx-ovlloader](https://github.com/ppkantorski/nx-ovlloader) - This module is used to switch the installed modules.
|
* [nx-ovlloader](https://github.com/ppkantorski/nx-ovlloader) - This module is used to switch the installed modules.
|
||||||
* [sys-patch](https://github.com/impeeza/sys-patch) - Patches the system to run unsigned software instead of sigpatches.
|
* [sys-patch](https://github.com/impeeza/sys-patch) - Patches the system to run unsigned software instead of sigpatches.
|
||||||
* [Mission Control](https://github.com/ndeadly/MissionControl) - A module that allows you to connect almost any gamepads to the console via bluetooth.
|
* [Mission Control](https://github.com/ndeadly/MissionControl) - A module that allows you to connect almost any gamepads to the console via bluetooth.
|
||||||
* [sys-con](https://github.com/o0Zz/sys-con) - A module that allows you to connect almost any gamepads to the console via USB.
|
* [sys-con](https://github.com/o0Zz/sys-con) - A module that allows you to connect almost any gamepads to the console via USB.
|
||||||
* [Ultrahand Overlay](https://github.com/ppkantorski/Ultrahand-Overlay) - Special overlay-menu for interacting with the system: overclocking, controlling modes via ReverseNX, enabling cheats, etc. Also allows to use your own packages, for example, Ultra Tuner.
|
* [Ultrahand Overlay](https://github.com/ppkantorski/Ultrahand-Overlay) - Special overlay-menu for interacting with the system: overclocking, controlling modes via ReverseNX, enabling cheats, etc. Also allows to use your own packages, for example, Ultra Tuner.
|
||||||
- **`Ultra OC (sys-clk)`**, a mod of [sys-clk](https://github.com/ppkantorski/sys-clk) - Overlay for controlling sys-clk module. Slightly modified by me, but without digging into sources (Since they're closed).
|
- **`Ultra OC (sys-clk)`**, a mod of [sys-clk](https://github.com/halop/OC_Toolkit_SC_EOS) - Overlay for controlling sys-clk module. Slightly modified by me, but without digging into sources (Since they're closed).
|
||||||
- [Status Monitor](https://github.com/ppkantorski/Status-Monitor-Overlay), a fork of [Status Monitor](https://github.com/masagrator/Status-Monitor-Overlay) - Overlay that allows you to monitor console parameters in real time. It can act as an FPS counter. You change preset of Micro-overlay appearance in Updater.
|
- [Status Monitor](https://github.com/Ultra-NX/Status-Monitor-Overlay), a fork of [Status Monitor](https://github.com/masagrator/Status-Monitor-Overlay) - Overlay that allows you to monitor console parameters in real time. It can act as an FPS counter. You change preset of Micro-overlay appearance in Updater.
|
||||||
- [FPSLocker](https://github.com/masagrator/FPSLocker) - An overlay that allows you to unlock 60 FPS in games.
|
- [FPSLocker](https://github.com/masagrator/FPSLocker) - An overlay that allows you to unlock 60 FPS in games.
|
||||||
- [EdiZon](https://github.com/proferabg/EdiZon-Overlay) - An overlay for using cheats.
|
- [EdiZon](https://github.com/proferabg/EdiZon-Overlay) - An overlay for using cheats.
|
||||||
- [ReverseNX-RT](https://github.com/ppkantorski/ReverseNX-RT) - ReverseNX control overlay.
|
- [ReverseNX-RT](https://github.com/masagrator/ReverseNX-RT) - ReverseNX control overlay.
|
||||||
- [Sysmodules](https://github.com/ppkantorski/ovl-sysmodules) - Overlay for enabling and disabling installed system modules.
|
- [Sysmodules](https://github.com/ppkantorski/ovl-sysmodules) - Overlay for enabling and disabling installed system modules.
|
||||||
|
|
||||||
|
|
||||||
1. **Available for download via [Updater](https://github.com/Ultra-NX/Ultra/wiki/Tuner-RU#Updater)**
|
1. **Available for download via [Updater](https://github.com/Ultra-NX/Ultra/wiki/Tuner-RU#Updater)**
|
||||||
* Homebrews:
|
* Homebrews:
|
||||||
* [DBI](https://4pda.to/forum/index.php?showtopic=939714&st=1100#entry86288632) - Here you can download a DBI or update an existing one.
|
* [DBI](https://4pda.to/forum/index.php?showtopic=939714&st=1120#entry86288632) - Here you can download a DBI or update an existing one.
|
||||||
* [Linkalho](https://gbatemp.net/download/linkalho.38822/) - Account linking program.
|
* [Linkalho](https://gbatemp.net/download/linkalho.38822/) - Account linking program.
|
||||||
* [HB App Store](https://github.com/fortheusers/hb-appstore) - A free store for downloading Homebrew apps.
|
* [HB App Store](https://github.com/fortheusers/hb-appstore) - A free store for downloading Homebrew apps.
|
||||||
* [PPSSPP](https://gbatemp.net/threads/ppsspp-switch-standalone-beta.544071/post-10492671) - PSP emulator.
|
* [PPSSPP](https://gbatemp.net/threads/ppsspp-switch-standalone-beta.544071/post-10492671) - PSP emulator.
|
||||||
@ -76,7 +77,7 @@
|
|||||||
* [MicroMemBench](https://github.com/rashevskyv/4IFIR) - Benchmark. The result is highly dependent on CPU overclocking. A version from 4ifir that tests CPU Copy in real time, which allows you to quickly find out the result after changing timings.
|
* [MicroMemBench](https://github.com/rashevskyv/4IFIR) - Benchmark. The result is highly dependent on CPU overclocking. A version from 4ifir that tests CPU Copy in real time, which allows you to quickly find out the result after changing timings.
|
||||||
|
|
||||||
* Overlays:
|
* Overlays:
|
||||||
* [Status Monitor](https://github.com/ppkantorski/Status-Monitor-Overlay) - Status Monitor fork from kantorski.
|
* [Status Monitor Ultra](https://github.com/Ultra-NX/Status-Monitor-Overlay) - Status Monitor fork for UltraNX, supports many Micro-overlay presets, and has a number of unique features.
|
||||||
* [Tetris](https://github.com/ppkantorski/Tetris-Overlay/) - "That" game in the form of an overlay. Works only on the latest versions of Ultrahand.
|
* [Tetris](https://github.com/ppkantorski/Tetris-Overlay/) - "That" game in the form of an overlay. Works only on the latest versions of Ultrahand.
|
||||||
* [MasterVolume](https://github.com/averne/MasterVolume) - Global volume control, allows you to raise the volume above the maximum. Use with care!
|
* [MasterVolume](https://github.com/averne/MasterVolume) - Global volume control, allows you to raise the volume above the maximum. Use with care!
|
||||||
* [NX-FanControl](https://github.com/Zathawo/NX-FanControl) - Module for manually adjusting the speed of the cooler. The changes are applied immediately, the module works from SOC temperature and not Skin temperature like Atmosphere.
|
* [NX-FanControl](https://github.com/Zathawo/NX-FanControl) - Module for manually adjusting the speed of the cooler. The changes are applied immediately, the module works from SOC temperature and not Skin temperature like Atmosphere.
|
||||||
@ -87,7 +88,6 @@
|
|||||||
* Other:
|
* Other:
|
||||||
* [FPSLocker Patches](https://github.com/masagrator/FPSLocker-Warehouse) - Patches for FPSLocker, so you don't have to download a separate patch for each game through the overlay.
|
* [FPSLocker Patches](https://github.com/masagrator/FPSLocker-Warehouse) - Patches for FPSLocker, so you don't have to download a separate patch for each game through the overlay.
|
||||||
* [DVR Patches](https://github.com/exelix11/dvr-patches) - SysDVR patches, work without the system module, activating background recording in games where it is initially prohibited.
|
* [DVR Patches](https://github.com/exelix11/dvr-patches) - SysDVR patches, work without the system module, activating background recording in games where it is initially prohibited.
|
||||||
* [Mod Alchemist](https://github.com/ppkantorski/Mod-Alchemist) - A package for downloading, installing, and managing mods for games.
|
|
||||||
* [sys-ftpd](https://github.com/cathery/sys-ftpd) - FTP server running in background.
|
* [sys-ftpd](https://github.com/cathery/sys-ftpd) - FTP server running in background.
|
||||||
|
|
||||||
|
|
||||||
@ -112,6 +112,8 @@ Listed below are the licenses of those programs that have been modified specific
|
|||||||
* Meha
|
* Meha
|
||||||
* duckbill
|
* duckbill
|
||||||
* snupt
|
* snupt
|
||||||
|
* Cooler3D
|
||||||
|
* 4PDA
|
||||||
#### And also - a special thanks to the administration and members of Ultra Group
|
#### And also - a special thanks to the administration and members of Ultra Group
|
||||||
|
|
||||||
|
|
||||||
@ -121,7 +123,7 @@ Listed below are the licenses of those programs that have been modified specific
|
|||||||
If you like the project and you have a desire to support me with a penny - I will be very grateful.
|
If you like the project and you have a desire to support me with a penny - I will be very grateful.
|
||||||
I have no other income at the moment, so any monetary help is very valuable to me.
|
I have no other income at the moment, so any monetary help is very valuable to me.
|
||||||
```
|
```
|
||||||
TON: UQA9My51bkGZHbYhbdRZfp6B60N7VJfsnKl0sakgw9YhAPct
|
TON: UQDioCnnPI5sk4KvxWzfPWsWbAyWCkzwhaYjy8Qpg2QwWMiL
|
||||||
BTC: 18K6NN8NEavvMJL5Do3VTyJbL8NeZPHo93
|
BTC: 1HsC4z8X1YkZzcSKZz1t7MXRa7rPi8qChV
|
||||||
USDT TRC20: TUZ5szAmRsnvBuC4rFB8RaAoCbN6Ucy4sL
|
USDT: TQi3qLVrNGcr6avfVQBXRjpPTyvp5JZ7i2
|
||||||
```
|
```
|
@ -24,7 +24,7 @@ X0100964012528000
|
|||||||
|
|
||||||
;Olympic Games Tokyo 2020 – The Official Video Game
|
;Olympic Games Tokyo 2020 – The Official Video Game
|
||||||
;1.0.0 crash on boot
|
;1.0.0 crash on boot
|
||||||
X010034B00E14C000
|
010034B00E14C000
|
||||||
|
|
||||||
;Mario Strikers: Battle League
|
;Mario Strikers: Battle League
|
||||||
;1.0.0 crash on boot
|
;1.0.0 crash on boot
|
||||||
@ -54,7 +54,3 @@ X0100C1F0051B6000
|
|||||||
;Death Road to Canada
|
;Death Road to Canada
|
||||||
;1.0.8 crash
|
;1.0.8 crash
|
||||||
X0100423009358000
|
X0100423009358000
|
||||||
|
|
||||||
;Splatoon 3
|
|
||||||
;10.0.0 upwards crashes after online match
|
|
||||||
X0100C2500FC20000
|
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
# Rad Rodgers: Radical Edition 1.2.0
|
# Rad Rogers: Radical Edition 1.2.0
|
||||||
# BID: 78885A1CA987C04C
|
# BID: 78885A1CA987C04C
|
||||||
|
|
||||||
unsafeCheck: true
|
unsafeCheck: true
|
||||||
@ -13,4 +13,3 @@ ALL_FPS:
|
|||||||
-
|
-
|
||||||
type: block
|
type: block
|
||||||
what: timing
|
what: timing
|
||||||
|
|
||||||
|
@ -1,36 +0,0 @@
|
|||||||
# Tiebreak+: Official Game of the ATP and WTA 1.2.0
|
|
||||||
# BID: 5BCA5C20C8F8A9B4
|
|
||||||
|
|
||||||
unsafeCheck: true
|
|
||||||
|
|
||||||
MASTER_WRITE:
|
|
||||||
# Triple buffer
|
|
||||||
# REF: 00 40 00 00 00 04 00 00 00 88 00 00 02 00 00 00
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0x1A82EAC
|
|
||||||
value_type: uint32
|
|
||||||
value: 3
|
|
||||||
# Redirect Dynamic Resolution target reading to MAIN + 0x30C3F00
|
|
||||||
# REF: 28 11 91 52 08 A1 A7 72 03 01 27 1E
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0x147B474
|
|
||||||
value_type: uint32
|
|
||||||
value:
|
|
||||||
- 0x9000E248 # ADRP X8, 0x30C3000
|
|
||||||
- 0xBD4F0103 # LDR S3, [X8, 0xF00]
|
|
||||||
- 0xD503201F # NOP
|
|
||||||
## Default values
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0x30C3F00
|
|
||||||
value_type: float
|
|
||||||
value: 0.03333333333
|
|
||||||
ALL_FPS:
|
|
||||||
# Adjust Dynamic Resolution target, we are using this trick because function is overengineered and it's not easy to just use standard 1 / FPS_TARGET
|
|
||||||
-
|
|
||||||
type: evaluate_write
|
|
||||||
address: [MAIN, 0x30C3F00]
|
|
||||||
value_type: float
|
|
||||||
value: "0.8 / FPS_TARGET"
|
|
@ -1,36 +0,0 @@
|
|||||||
# Tiebreak+: Official Game of the ATP and WTA 1.3.0
|
|
||||||
# BID: 88CC45A195E0BDA8
|
|
||||||
|
|
||||||
unsafeCheck: true
|
|
||||||
|
|
||||||
MASTER_WRITE:
|
|
||||||
# Triple buffer
|
|
||||||
# REF: 00 40 00 00 00 04 00 00 00 88 00 00 02 00 00 00
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0x1A82F0C
|
|
||||||
value_type: uint32
|
|
||||||
value: 3
|
|
||||||
# Redirect Dynamic Resolution target reading to MAIN + 0x30C3F00
|
|
||||||
# REF: 28 11 91 52 08 A1 A7 72 03 01 27 1E
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0x147BE04
|
|
||||||
value_type: uint32
|
|
||||||
value:
|
|
||||||
- 0x9000E248 # ADRP X8, 0x30C3000
|
|
||||||
- 0xBD4F0103 # LDR S3, [X8, 0xF00]
|
|
||||||
- 0xD503201F # NOP
|
|
||||||
## Default values
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0x30C3F00
|
|
||||||
value_type: float
|
|
||||||
value: 0.03333333333
|
|
||||||
ALL_FPS:
|
|
||||||
# Adjust Dynamic Resolution target, we are using this trick because function is overengineered and it's not easy to just use standard 1 / FPS_TARGET
|
|
||||||
-
|
|
||||||
type: evaluate_write
|
|
||||||
address: [MAIN, 0x30C3F00]
|
|
||||||
value_type: float
|
|
||||||
value: "0.8 / FPS_TARGET"
|
|
@ -1,27 +0,0 @@
|
|||||||
# Tony Hawk's Pro Skater 3 + 4 1.05
|
|
||||||
# BID: 65A9705A4BB35AA2
|
|
||||||
|
|
||||||
unsafeCheck: true
|
|
||||||
|
|
||||||
ALL_FPS:
|
|
||||||
# r.DynamicRes.FrameTimeBudget
|
|
||||||
-
|
|
||||||
type: evaluate_write
|
|
||||||
address: [MAIN, 0x77DD4B8, 0]
|
|
||||||
value_type: float
|
|
||||||
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: evaluate_write
|
|
||||||
address: [MAIN, 0x780B6A0, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
|
||||||
# r.VSync
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x7006068, 0]
|
|
||||||
value_type: uint32
|
|
||||||
value: [0, 0]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
@ -1,27 +0,0 @@
|
|||||||
# Tony Hawk's Pro Skater 3 + 4 1.0.3
|
|
||||||
# BID: A31FE9B8AF1156D4
|
|
||||||
|
|
||||||
unsafeCheck: true
|
|
||||||
|
|
||||||
ALL_FPS:
|
|
||||||
# r.DynamicRes.FrameTimeBudget
|
|
||||||
-
|
|
||||||
type: evaluate_write
|
|
||||||
address: [MAIN, 0x77CF4B8, 0]
|
|
||||||
value_type: float
|
|
||||||
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: evaluate_write
|
|
||||||
address: [MAIN, 0x77FD6A0, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
|
||||||
# r.VSync
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x6FF83C8, 0]
|
|
||||||
value_type: uint32
|
|
||||||
value: [0, 0]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
@ -1,15 +0,0 @@
|
|||||||
# OCTOPATH TRAVELER 歧路旅人 1.0.5
|
|
||||||
# BID: 9E6B0D0023F9DB3B
|
|
||||||
|
|
||||||
unsafeCheck: true
|
|
||||||
|
|
||||||
ALL_FPS:
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: evaluate_write
|
|
||||||
address: [MAIN, 0x50B5698, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
@ -1,83 +1,12 @@
|
|||||||
# WARRIORS OROCHI 4 1.0.13
|
# WARRIORS OROCHI 4 1.0.13
|
||||||
# BID: 5C9CCD358BE85FC9
|
# BID: 5C9CCD358BE85FC9
|
||||||
# Credits to Hazerou for figuring out the offset
|
# Credits to Hazerou for figuring out the offset
|
||||||
# Main offset stores address to start of .bss of NRO
|
|
||||||
## REF: 02 00 00 00 3C 00 00 00
|
|
||||||
|
|
||||||
unsafeCheck: true
|
unsafeCheck: true
|
||||||
|
|
||||||
ALL_FPS:
|
ALL_FPS:
|
||||||
# Without DLC Ultimate Edition installed
|
|
||||||
-
|
-
|
||||||
type: evaluate_compare
|
type: write
|
||||||
compare_value_type: uint64
|
|
||||||
compare_type: "=="
|
|
||||||
compare_value: 0xE2CFDAC9EAC20398
|
|
||||||
compare_address: [MAIN, 0x3AF80, -0x1A92FC0]
|
|
||||||
address: [MAIN, 0x3AF80, -0x934A8]
|
|
||||||
value_type: uint32
|
|
||||||
value: [VSYNC_TARGET, FPS_TARGET]
|
|
||||||
-
|
|
||||||
type: evaluate_compare
|
|
||||||
compare_value_type: uint64
|
|
||||||
compare_type: "=="
|
|
||||||
compare_value: 0xE2CFDAC9EAC20398
|
|
||||||
compare_address: [MAIN, 0x3AF80, -0x1A92FC0]
|
|
||||||
address: [MAIN, 0x3AF80, -0x934A0]
|
|
||||||
value_type: float
|
|
||||||
value: FPS_TARGET
|
|
||||||
-
|
|
||||||
type: evaluate_compare
|
|
||||||
compare_value_type: uint64
|
|
||||||
compare_type: "=="
|
|
||||||
compare_value: 0xE2CFDAC9EAC20398
|
|
||||||
compare_address: [MAIN, 0x3AF80, -0x1A92FC0]
|
|
||||||
address: [MAIN, 0x3AF80, -0x9349C]
|
|
||||||
value_type: uint32
|
|
||||||
value: [VSYNC_TARGET, FPS_TARGET]
|
|
||||||
-
|
|
||||||
type: evaluate_compare
|
|
||||||
compare_value_type: uint64
|
|
||||||
compare_type: "=="
|
|
||||||
compare_value: 0xE2CFDAC9EAC20398
|
|
||||||
compare_address: [MAIN, 0x3AF80, -0x1A92FC0]
|
|
||||||
address: [MAIN, 0x3AF80, -0x93494]
|
|
||||||
value_type: float
|
|
||||||
value: FPS_TARGET
|
|
||||||
# With DLC Ultimate Edition installed
|
|
||||||
-
|
|
||||||
type: evaluate_compare
|
|
||||||
compare_value_type: uint64
|
|
||||||
compare_type: "!="
|
|
||||||
compare_value: 0xE2CFDAC9EAC20398
|
|
||||||
compare_address: [MAIN, 0x3AF80, -0x1A92FC0]
|
|
||||||
address: [MAIN, 0x3AF80, -0x93200]
|
|
||||||
value_type: uint32
|
|
||||||
value: [VSYNC_TARGET, FPS_TARGET]
|
|
||||||
-
|
|
||||||
type: evaluate_compare
|
|
||||||
compare_value_type: uint64
|
|
||||||
compare_type: "!="
|
|
||||||
compare_value: 0xE2CFDAC9EAC20398
|
|
||||||
compare_address: [MAIN, 0x3AF80, -0x1A92FC0]
|
|
||||||
address: [MAIN, 0x3AF80, -0x931F8]
|
|
||||||
value_type: float
|
|
||||||
value: FPS_TARGET
|
|
||||||
-
|
|
||||||
type: evaluate_compare
|
|
||||||
compare_value_type: uint64
|
|
||||||
compare_type: "!="
|
|
||||||
compare_value: 0xE2CFDAC9EAC20398
|
|
||||||
compare_address: [MAIN, 0x3AF80, -0x1A92FC0]
|
|
||||||
address: [MAIN, 0x3AF80, -0x931F4]
|
address: [MAIN, 0x3AF80, -0x931F4]
|
||||||
value_type: uint32
|
value_type: int32
|
||||||
value: [VSYNC_TARGET, FPS_TARGET]
|
value: 1
|
||||||
-
|
|
||||||
type: evaluate_compare
|
|
||||||
compare_value_type: uint64
|
|
||||||
compare_type: "!="
|
|
||||||
compare_value: 0xE2CFDAC9EAC20398
|
|
||||||
compare_address: [MAIN, 0x3AF80, -0x1A92FC0]
|
|
||||||
address: [MAIN, 0x3AF80, -0x931EC]
|
|
||||||
value_type: float
|
|
||||||
value: FPS_TARGET
|
|
||||||
|
@ -23,3 +23,6 @@ ALL_FPS:
|
|||||||
address: [MAIN, 0x2AEF6D0, 2554]
|
address: [MAIN, 0x2AEF6D0, 2554]
|
||||||
value_type: uint8
|
value_type: uint8
|
||||||
value: FPS_TARGET
|
value: FPS_TARGET
|
||||||
|
-
|
||||||
|
type: block
|
||||||
|
what: timing
|
||||||
|
@ -1,27 +0,0 @@
|
|||||||
# Goat Simulator 3 1.0.7.8
|
|
||||||
# BID: A45BCB8A63C50DC8
|
|
||||||
|
|
||||||
unsafeCheck: true
|
|
||||||
|
|
||||||
ALL_FPS:
|
|
||||||
# r.DynamicRes.FrameTimeBudget
|
|
||||||
-
|
|
||||||
type: evaluate_write
|
|
||||||
address: [MAIN, 0x99DC468, 0]
|
|
||||||
value_type: float
|
|
||||||
value: ["0.81 * FRAMETIME_TARGET", "0.81 * FRAMETIME_TARGET"]
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: evaluate_write
|
|
||||||
address: [MAIN, 0x9A02290, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
|
||||||
# r.VSync
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x920CBF8, 0]
|
|
||||||
value_type: uint32
|
|
||||||
value: [0, 0]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
@ -1,53 +0,0 @@
|
|||||||
# Kingdom Come: Deliverance - Royal Edition JP 1.9.6H
|
|
||||||
# BID: 7A450848CFDEC18E
|
|
||||||
# Some prerendered cutscenes are still pushed at 30 FPS
|
|
||||||
|
|
||||||
unsafeCheck: true
|
|
||||||
|
|
||||||
MASTER_WRITE:
|
|
||||||
# Block updating DR timings, REF: 00 01 27 1E 48 40 A8 52
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0x1CA806C
|
|
||||||
value_type: uint32
|
|
||||||
value: 0xD503201F
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0x1CA8074
|
|
||||||
value_type: uint32
|
|
||||||
value: 0xD503201F
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0x1CA8094
|
|
||||||
value_type: uint32
|
|
||||||
value:
|
|
||||||
- 0xD503201F
|
|
||||||
- 0xD503201F
|
|
||||||
# Write default DR timings
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0x56FF9C8
|
|
||||||
value_type: float
|
|
||||||
value: [32.5, 30.5, 31.5, 28.5, 33.5]
|
|
||||||
ALL_FPS:
|
|
||||||
# sys_MaxFPS
|
|
||||||
-
|
|
||||||
type: evaluate_write
|
|
||||||
address: [MAIN, 0x56FD1C8]
|
|
||||||
value_type: int32
|
|
||||||
value: FPS_LOCK_TARGET
|
|
||||||
# Renderer thread delay
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x5704028]
|
|
||||||
value_type: float
|
|
||||||
value: 0.01
|
|
||||||
# DR timings
|
|
||||||
-
|
|
||||||
type: evaluate_write
|
|
||||||
address: [MAIN, 0x56FF9C8]
|
|
||||||
value_type: float
|
|
||||||
value: ["FRAMETIME_TARGET * 0.975", "FRAMETIME_TARGET * 0.915", "FRAMETIME_TARGET * 0.945", "FRAMETIME_TARGET * 0.855", "FRAMETIME_TARGET * 1.005"]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
@ -1,27 +0,0 @@
|
|||||||
# Expeditions: A Mudrunner Game 1.17.0.0
|
|
||||||
# BID: 471546458FD9E43D
|
|
||||||
# REF: 01 04 0C 5E 00 10 2E 1E
|
|
||||||
|
|
||||||
unsafeCheck: true
|
|
||||||
|
|
||||||
MASTER_WRITE:
|
|
||||||
# Redirect DR frametime target to MAIN+0x36D4F00
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0x17358B4
|
|
||||||
value_type: uint32
|
|
||||||
value:
|
|
||||||
- 0xF000FCED # adrp x13, #0x36D4000
|
|
||||||
- 0xBD4F01A2 # ldr s2, [x13, #0xf00]
|
|
||||||
# default value
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0x36D4F00
|
|
||||||
value_type: float
|
|
||||||
value: 33.3333333333
|
|
||||||
ALL_FPS:
|
|
||||||
-
|
|
||||||
type: evaluate_write
|
|
||||||
address: [MAIN, 0x36D4F00]
|
|
||||||
value_type: float
|
|
||||||
value: FRAMETIME_TARGET
|
|
@ -9,4 +9,4 @@ ALL_FPS:
|
|||||||
type: write
|
type: write
|
||||||
address: [MAIN, 0x481B2F8, 0xB8, 0]
|
address: [MAIN, 0x481B2F8, 0xB8, 0]
|
||||||
value_type: int32
|
value_type: int32
|
||||||
value: -1
|
value: 1
|
||||||
|
@ -9,8 +9,7 @@ ALL_FPS:
|
|||||||
type: evaluate_write
|
type: evaluate_write
|
||||||
address: [MAIN, 0x24924D8, 0x504C]
|
address: [MAIN, 0x24924D8, 0x504C]
|
||||||
value_type: float
|
value_type: float
|
||||||
value: FPS_TARGET
|
value: FPS_LOCK_TARGET
|
||||||
-
|
-
|
||||||
type: block
|
type: block
|
||||||
what: timing
|
what: timing
|
||||||
|
|
||||||
|
@ -1,27 +0,0 @@
|
|||||||
# Rune Factory: Guardians of Azuma 1.0.4
|
|
||||||
# BID: 5F96AEDEA20AE78F
|
|
||||||
|
|
||||||
unsafeCheck: true
|
|
||||||
|
|
||||||
ALL_FPS:
|
|
||||||
# r.DynamicRes.FrameTimeBudget
|
|
||||||
-
|
|
||||||
type: evaluate_write
|
|
||||||
address: [MAIN, 0x8F48D40, 0]
|
|
||||||
value_type: float
|
|
||||||
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: evaluate_write
|
|
||||||
address: [MAIN, 0x8F82470, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
|
||||||
# r.VSync
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x7F616E8, 0]
|
|
||||||
value_type: uint32
|
|
||||||
value: [0, 0]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
@ -1,27 +0,0 @@
|
|||||||
# Rune Factory: Guardians of Azuma 1.0.3
|
|
||||||
# BID: 7F731AAE7DDCAF66
|
|
||||||
|
|
||||||
unsafeCheck: true
|
|
||||||
|
|
||||||
ALL_FPS:
|
|
||||||
# r.DynamicRes.FrameTimeBudget
|
|
||||||
-
|
|
||||||
type: evaluate_write
|
|
||||||
address: [MAIN, 0x8F48D40, 0]
|
|
||||||
value_type: float
|
|
||||||
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: evaluate_write
|
|
||||||
address: [MAIN, 0x8F82470, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
|
||||||
# r.VSync
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x7F616E8, 0]
|
|
||||||
value_type: uint32
|
|
||||||
value: [0, 0]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
@ -1,27 +0,0 @@
|
|||||||
# Rune Factory: Guardians of Azuma 1.0.5
|
|
||||||
# BID: E43BBBBFACE60867
|
|
||||||
|
|
||||||
unsafeCheck: true
|
|
||||||
|
|
||||||
ALL_FPS:
|
|
||||||
# r.DynamicRes.FrameTimeBudget
|
|
||||||
-
|
|
||||||
type: evaluate_write
|
|
||||||
address: [MAIN, 0x8F4AD40, 0]
|
|
||||||
value_type: float
|
|
||||||
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: evaluate_write
|
|
||||||
address: [MAIN, 0x8F84470, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
|
||||||
# r.VSync
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x7F636E8, 0]
|
|
||||||
value_type: uint32
|
|
||||||
value: [0, 0]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
@ -1,12 +0,0 @@
|
|||||||
# Tamagotchi Plaza 1.0.2
|
|
||||||
# BID: 9ACE779510EC93C9
|
|
||||||
|
|
||||||
unsafeCheck: true
|
|
||||||
|
|
||||||
ALL_FPS:
|
|
||||||
# UnityEngine.Rendering.OnDemandRendering_TypeInfo
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x683BB20, 0xB8, 0]
|
|
||||||
value_type: int32
|
|
||||||
value: -1
|
|
@ -1,27 +0,0 @@
|
|||||||
# Romancing SaGa 2: Revenge of the Seven 1.1.0
|
|
||||||
# BID: D7A32C718E9D6363
|
|
||||||
|
|
||||||
unsafeCheck: true
|
|
||||||
|
|
||||||
ALL_FPS:
|
|
||||||
# r.VSync
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x6D25AE0, 0]
|
|
||||||
value_type: int32
|
|
||||||
value: [0, 0]
|
|
||||||
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
|
|
||||||
-
|
|
||||||
type: evaluate_write
|
|
||||||
address: [MAIN, 0x7C01C70, 0]
|
|
||||||
value_type: float
|
|
||||||
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: evaluate_write
|
|
||||||
address: [MAIN, 0x7C5A4C0, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
@ -1,27 +0,0 @@
|
|||||||
# Star Overdrive 1.0.10
|
|
||||||
# BID: 6D05923E7005E182
|
|
||||||
|
|
||||||
unsafeCheck: true
|
|
||||||
|
|
||||||
ALL_FPS:
|
|
||||||
# r.VSync
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x674C6E8, 0]
|
|
||||||
value_type: int32
|
|
||||||
value: [0, 0]
|
|
||||||
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
|
|
||||||
-
|
|
||||||
type: evaluate_write
|
|
||||||
address: [MAIN, 0x77322F0, 0]
|
|
||||||
value_type: float
|
|
||||||
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: evaluate_write
|
|
||||||
address: [MAIN, 0x776C850, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
@ -1,4 +1,4 @@
|
|||||||
# Star Overdrive 1.0.6/1.0.7/1.0.8
|
# Star Overdrive 1.0.6
|
||||||
# BID: 728D92CB9E54CE7A
|
# BID: 728D92CB9E54CE7A
|
||||||
|
|
||||||
unsafeCheck: true
|
unsafeCheck: true
|
||||||
|
@ -1,57 +0,0 @@
|
|||||||
# Resident Evil 1.0.0
|
|
||||||
# BID: 6BEC9B23B09DF46C
|
|
||||||
|
|
||||||
unsafeCheck: true
|
|
||||||
|
|
||||||
MASTER_WRITE:
|
|
||||||
# Detect prerendered cutscenes
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0xB1A810
|
|
||||||
value_type: uint32
|
|
||||||
value: 0x14005CF6
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0xB31BE8
|
|
||||||
value_type: uint32
|
|
||||||
value:
|
|
||||||
- 0xF81E0FF3
|
|
||||||
- 0x52800021
|
|
||||||
- 0xD000CDB3
|
|
||||||
- 0xB90FF261
|
|
||||||
- 0xAA0003F3
|
|
||||||
- 0x52994000
|
|
||||||
- 0x72A77340
|
|
||||||
- 0xD4000161
|
|
||||||
- 0xAA1303E0
|
|
||||||
- 0x17FFA302
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0xB1A9BC
|
|
||||||
value_type: uint32
|
|
||||||
value: 0x14005C95
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0xB31C10
|
|
||||||
value_type: uint32
|
|
||||||
value:
|
|
||||||
- 0x2A1F03E1
|
|
||||||
- 0xD000CDA2
|
|
||||||
- 0xB90FF041
|
|
||||||
- 0x17FFCCA9
|
|
||||||
ALL_FPS:
|
|
||||||
# Internal FPS Lock
|
|
||||||
-
|
|
||||||
type: evaluate_write
|
|
||||||
address: [MAIN, 0x1EC6CF0, 0x4C]
|
|
||||||
value_type: float
|
|
||||||
value: "FPS_LOCK_TARGET"
|
|
||||||
-
|
|
||||||
type: compare
|
|
||||||
compare_type: "=="
|
|
||||||
compare_value_type: uint32
|
|
||||||
compare_value: 1
|
|
||||||
compare_address: [MAIN, 0x24E7FF0]
|
|
||||||
address: [MAIN]
|
|
||||||
value_type: refresh_rate
|
|
||||||
value: 30
|
|
@ -1,35 +0,0 @@
|
|||||||
# DRAGON BALL Z: KARAKOT + A NEW POWER AWAKENS SET 1.60
|
|
||||||
# BID: BC99D4D0A9474360
|
|
||||||
|
|
||||||
unsafeCheck: true
|
|
||||||
|
|
||||||
ALL_FPS:
|
|
||||||
# Disable bUseFixedFrameRate in cutscenes to unlock framerate
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x996A558, 0x810]
|
|
||||||
value_type: uint32
|
|
||||||
# Default is 0x47 in cutscenes, bUseFixedFrameRate |= 0x40
|
|
||||||
# By writing 7 we are making sure that other flags are maintained:
|
|
||||||
# bAllowMultiThreadedAnimationUpdate |= 4
|
|
||||||
# bOptimizeAnimBlueprintMemberVariableAccess |= 2
|
|
||||||
# bCanBlueprintsTickByDefault |= 1
|
|
||||||
value: 7
|
|
||||||
# r.DynamicRes.FrameTimeBudget
|
|
||||||
-
|
|
||||||
type: evaluate_write
|
|
||||||
address: [MAIN, 0x9935498, 0]
|
|
||||||
value_type: float
|
|
||||||
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: evaluate_write
|
|
||||||
address: [MAIN, 0x996AE08, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
|
||||||
# r.VSync
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x8DD7418, 0]
|
|
||||||
value_type: int32
|
|
||||||
value: [0, 0]
|
|
@ -1,36 +0,0 @@
|
|||||||
# Atelier Yumia: The Alchemist of Memories & the Envisioned Land 1.3.0
|
|
||||||
# BID: 1CEA83A1E6684665
|
|
||||||
|
|
||||||
unsafeCheck: false
|
|
||||||
|
|
||||||
MASTER_WRITE:
|
|
||||||
# Redirect DR to MAIN + 0x2F5CFF0
|
|
||||||
# REF: A9 24 89 52 49 A2 A7 72, second REF
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0x10AAEE4
|
|
||||||
value_type: uint32
|
|
||||||
value:
|
|
||||||
- 0xD000F589 # adrp x9, 0x2F5C000
|
|
||||||
- 0xBD4FF121 # ldr s1, [x9, 0xFF0]
|
|
||||||
- 0xD503201F # nop
|
|
||||||
## Default value
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0x2F5CFF0
|
|
||||||
value_type: float
|
|
||||||
value: 0.035714
|
|
||||||
ALL_FPS:
|
|
||||||
# Disable FPS Lock
|
|
||||||
# REF: 88 46 40 F9 03 11 40 F9, first ADRP+LDR above it
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x2F23C00, 0xE0, 0x294]
|
|
||||||
value_type: uint8
|
|
||||||
value: 0
|
|
||||||
# DR Target
|
|
||||||
-
|
|
||||||
type: evaluate_write
|
|
||||||
address: [MAIN, 0x2F5CFF0]
|
|
||||||
value_type: float
|
|
||||||
value: "1.01 / FPS_TARGET"
|
|
@ -1,36 +0,0 @@
|
|||||||
# Atelier Yumia: The Alchemist of Memories & the Envisioned Land 1.2.1
|
|
||||||
# BID: 3B2CB1C8865E7B1E
|
|
||||||
|
|
||||||
unsafeCheck: false
|
|
||||||
|
|
||||||
MASTER_WRITE:
|
|
||||||
# Redirect DR to MAIN + 0x2F4CFF0
|
|
||||||
# REF: A9 24 89 52 49 A2 A7 72, second REF
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0x10B2424
|
|
||||||
value_type: uint32
|
|
||||||
value:
|
|
||||||
- 0xD000F4C9 # adrp x9, 0x2F4C000
|
|
||||||
- 0xBD4FF121 # ldr s1, [x9, 0xFF0]
|
|
||||||
- 0xD503201F # nop
|
|
||||||
## Default value
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0x2F4CFF0
|
|
||||||
value_type: float
|
|
||||||
value: 0.035714
|
|
||||||
ALL_FPS:
|
|
||||||
# Disable FPS Lock
|
|
||||||
# REF: 88 46 40 F9 03 11 40 F9, first ADRP+LDR above it
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x2F13D80, 0xE0, 0x284]
|
|
||||||
value_type: uint8
|
|
||||||
value: 0
|
|
||||||
# DR Target
|
|
||||||
-
|
|
||||||
type: evaluate_write
|
|
||||||
address: [MAIN, 0x2F4CFF0]
|
|
||||||
value_type: float
|
|
||||||
value: "1.01 / FPS_TARGET"
|
|
@ -1,12 +0,0 @@
|
|||||||
# EA SPORTS FC 25 1.7c.d76a
|
|
||||||
# BID: 8AB0BBEBB5F628E6
|
|
||||||
|
|
||||||
unsafeCheck: true
|
|
||||||
|
|
||||||
ALL_FPS:
|
|
||||||
# Internal FPS Lock
|
|
||||||
-
|
|
||||||
type: evaluate_write
|
|
||||||
address: [MAIN, 0xCEEDA68, 8]
|
|
||||||
value_type: double
|
|
||||||
value: FPS_TARGET
|
|
@ -1,12 +0,0 @@
|
|||||||
# EA SPORTS FC 25 1.7c.7841
|
|
||||||
# BID: DF4B53A8F7EA6FB6
|
|
||||||
|
|
||||||
unsafeCheck: true
|
|
||||||
|
|
||||||
ALL_FPS:
|
|
||||||
# Internal FPS Lock
|
|
||||||
-
|
|
||||||
type: evaluate_write
|
|
||||||
address: [MAIN, 0xCEECA68, 8]
|
|
||||||
value_type: double
|
|
||||||
value: FPS_TARGET
|
|
@ -1,12 +0,0 @@
|
|||||||
# EA SPORTS FC 25 1.7d.c638
|
|
||||||
# BID: E60B4F857609BD49
|
|
||||||
|
|
||||||
unsafeCheck: true
|
|
||||||
|
|
||||||
ALL_FPS:
|
|
||||||
# Internal FPS Lock
|
|
||||||
-
|
|
||||||
type: evaluate_write
|
|
||||||
address: [MAIN, 0xCEEFA88, 8]
|
|
||||||
value_type: double
|
|
||||||
value: FPS_TARGET
|
|
@ -1,12 +0,0 @@
|
|||||||
# EA SPORTS FC 25 1.7b.3ca3
|
|
||||||
# BID: EE92CAF016873D08
|
|
||||||
|
|
||||||
unsafeCheck: true
|
|
||||||
|
|
||||||
ALL_FPS:
|
|
||||||
# Internal FPS Lock
|
|
||||||
-
|
|
||||||
type: evaluate_write
|
|
||||||
address: [MAIN, 0xCE91A68, 8]
|
|
||||||
value_type: double
|
|
||||||
value: FPS_TARGET
|
|
@ -9,8 +9,7 @@ ALL_FPS:
|
|||||||
type: evaluate_write
|
type: evaluate_write
|
||||||
address: [MAIN, 0x2495500, 0x304C]
|
address: [MAIN, 0x2495500, 0x304C]
|
||||||
value_type: float
|
value_type: float
|
||||||
value: FPS_TARGET
|
value: FPS_LOCK_TARGET
|
||||||
-
|
-
|
||||||
type: block
|
type: block
|
||||||
what: timing
|
what: timing
|
||||||
|
|
||||||
|
@ -1,27 +0,0 @@
|
|||||||
# Funko Fusion 3.1.1
|
|
||||||
# BID: F5E599C889DF733A
|
|
||||||
|
|
||||||
unsafeCheck: true
|
|
||||||
|
|
||||||
ALL_FPS:
|
|
||||||
# r.VSync
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x7541A68, 0]
|
|
||||||
value_type: int32
|
|
||||||
value: [0, 0]
|
|
||||||
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
|
|
||||||
-
|
|
||||||
type: evaluate_write
|
|
||||||
address: [MAIN, 0x851D078, 0]
|
|
||||||
value_type: float
|
|
||||||
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: evaluate_write
|
|
||||||
address: [MAIN, 0x854AF60, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
@ -1,75 +0,0 @@
|
|||||||
# WARRIORS: Abyss 1.4.0
|
|
||||||
# BID: 36B692C0FA9F6F46
|
|
||||||
|
|
||||||
unsafeCheck: true
|
|
||||||
|
|
||||||
MASTER_WRITE:
|
|
||||||
# REF: 09 49 A8 52 21 01 27 1E 00 20 21 1E
|
|
||||||
# Use FPS Target instead of vsync value for Dynamic Resolution max delta
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0x6E3AF0
|
|
||||||
value_type: uint32
|
|
||||||
value:
|
|
||||||
- 0xD00049E1 # ADRP X1, 0x1021000
|
|
||||||
- 0xBD4E1021 # LDR S1, [X1, 0xE10]
|
|
||||||
# Redirect DR Targets to MAIN+0x1477F00
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0x6E3B94
|
|
||||||
value_type: uint32
|
|
||||||
value:
|
|
||||||
- 0x90006EE9 # ADRP X9, 0x14BF000
|
|
||||||
- 0xBD4F0121 # LDR S1, [X9, 0xF00]
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0x6E3BA4
|
|
||||||
value_type: uint32
|
|
||||||
value:
|
|
||||||
- 0x90006EE9 # ADRP X9, 0x14BF000
|
|
||||||
- 0xBD4F0521 # LDR S1, [X9, 0xF04]
|
|
||||||
# Default values
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0x14BFF00
|
|
||||||
value_type: float
|
|
||||||
value: [50, 40]
|
|
||||||
ALL_FPS:
|
|
||||||
# REF: 00 00 F0 42 78 00 00 00 00 00 F0 42 04 00 00 00
|
|
||||||
# FPS Lock
|
|
||||||
-
|
|
||||||
type: evaluate_write
|
|
||||||
address: [MAIN, 0x1021E1C]
|
|
||||||
value_type: uint32
|
|
||||||
value: "120 / FPS_LOCK_TARGET"
|
|
||||||
# Prevent from setting it as 0, otherwise game crashes
|
|
||||||
-
|
|
||||||
type: evaluate_compare
|
|
||||||
compare_address: [MAIN, 0x1021E1C]
|
|
||||||
compare_type: "=="
|
|
||||||
compare_value_type: uint32
|
|
||||||
compare_value: 0
|
|
||||||
address: [MAIN, 0x1021E1C]
|
|
||||||
value_type: uint32
|
|
||||||
value: 1
|
|
||||||
# Others
|
|
||||||
-
|
|
||||||
type: evaluate_write
|
|
||||||
address: [MAIN, 0x1021E10]
|
|
||||||
value_type: float
|
|
||||||
value: "FPS_TARGET"
|
|
||||||
-
|
|
||||||
type: evaluate_write
|
|
||||||
address: [MAIN, 0x1021E14]
|
|
||||||
value_type: uint32
|
|
||||||
value: "FPS_TARGET"
|
|
||||||
-
|
|
||||||
type: evaluate_write
|
|
||||||
address: [MAIN, 0x1021E18]
|
|
||||||
value_type: float
|
|
||||||
value: "FPS_TARGET"
|
|
||||||
-
|
|
||||||
type: evaluate_write
|
|
||||||
address: [MAIN, 0x14BFF00]
|
|
||||||
value_type: float
|
|
||||||
value: ["1.5 * FRAMETIME_TARGET", "1.2 * FRAMETIME_TARGET"]
|
|
@ -1,24 +0,0 @@
|
|||||||
# 女神異聞錄5 亂戰:魅影攻手 1.0.1
|
|
||||||
# BID: 496A2F5A9CE4FBEB
|
|
||||||
|
|
||||||
unsafeCheck: true
|
|
||||||
|
|
||||||
ALL_FPS:
|
|
||||||
-
|
|
||||||
type: evaluate_write
|
|
||||||
address: [MAIN, 0x1D11158]
|
|
||||||
value_type: int32
|
|
||||||
value: [FPS_LOCK_TARGET, VSYNC_TARGET]
|
|
||||||
-
|
|
||||||
type: evaluate_write
|
|
||||||
address: [MAIN, 0x1D24BE8]
|
|
||||||
value_type: float
|
|
||||||
value: FPS_TARGET
|
|
||||||
-
|
|
||||||
type: evaluate_write
|
|
||||||
address: [MAIN, 0x2A848D0]
|
|
||||||
value_type: int32
|
|
||||||
value: "VSYNC_TARGET - 1"
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
@ -1,21 +0,0 @@
|
|||||||
# Cassette Beasts 1.8.2
|
|
||||||
# BID: 768428355C994280
|
|
||||||
|
|
||||||
unsafeCheck: true
|
|
||||||
|
|
||||||
ALL_FPS:
|
|
||||||
# physics/common/physics_fps
|
|
||||||
-
|
|
||||||
type: evaluate_write
|
|
||||||
address: [MAIN, 0x30AAAE0, 0x24]
|
|
||||||
value_type: int32
|
|
||||||
value: FPS_TARGET
|
|
||||||
# debug/settings/fps/force_fps
|
|
||||||
-
|
|
||||||
type: evaluate_write
|
|
||||||
address: [MAIN, 0x30AAAE0, 0x30]
|
|
||||||
value_type: int32
|
|
||||||
value: FPS_LOCK_TARGET
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
@ -1,21 +0,0 @@
|
|||||||
# Pumpkin Jack 1.4.4
|
|
||||||
# BID: 0F73F1D52820F90B
|
|
||||||
|
|
||||||
unsafeCheck: true
|
|
||||||
|
|
||||||
ALL_FPS:
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: evaluate_write
|
|
||||||
address: [MAIN, 0x60F3B68, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
|
||||||
# r.VSync
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x592B218, 0]
|
|
||||||
value_type: uint32
|
|
||||||
value: [0, 0]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
@ -1,27 +0,0 @@
|
|||||||
# MotoGP 25 1.0.3
|
|
||||||
# BID: 03DBE839CAA0632B
|
|
||||||
|
|
||||||
unsafeCheck: true
|
|
||||||
|
|
||||||
ALL_FPS:
|
|
||||||
# r.DynamicRes.FrameTimeBudget
|
|
||||||
-
|
|
||||||
type: evaluate_write
|
|
||||||
address: [MAIN, 0xA058518, 0]
|
|
||||||
value_type: float
|
|
||||||
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: evaluate_write
|
|
||||||
address: [MAIN, 0xA093DD0, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
|
||||||
# r.VSync
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x9074C00, 0]
|
|
||||||
value_type: uint32
|
|
||||||
value: [0, 0]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
@ -1,57 +0,0 @@
|
|||||||
# Amber Isle 1.0.3
|
|
||||||
# BID: E8BF195297B63BA2
|
|
||||||
|
|
||||||
unsafeCheck: true
|
|
||||||
|
|
||||||
MASTER_WRITE:
|
|
||||||
# Redirect all hardcoded doubles in DynamicResolutionHandler::Update to MAIN+0x909EF00
|
|
||||||
## REF: c8 aa 8a f2 28 07 e8 f2
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0x21FE1E4
|
|
||||||
value_type: uint32
|
|
||||||
value:
|
|
||||||
- 0x90037508 # adrp x8, #0x909E000
|
|
||||||
- 0xFD478100 # ldr d0, [x8, #0xf00]
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0x21FE3E0
|
|
||||||
value_type: uint32
|
|
||||||
value:
|
|
||||||
- 0x90037508 # adrp x8, #0x909E000
|
|
||||||
- 0xFD478101 # ldr d1, [x8, #0xf00]
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0x21FE43C
|
|
||||||
value_type: uint32
|
|
||||||
value:
|
|
||||||
- 0x90037508 # adrp x8, #0x909E000
|
|
||||||
- 0xFD478101 # ldr d1, [x8, #0xf00]
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0x21FE7D4
|
|
||||||
value_type: uint32
|
|
||||||
value:
|
|
||||||
- 0x90037508 # adrp x8, #0x909E000
|
|
||||||
- 0xFD478100 # ldr d0, [x8, #0xf00]
|
|
||||||
## REF: c8 aa 8a f2 28 07 f8 f2
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0x21fE550
|
|
||||||
value_type: uint32
|
|
||||||
value:
|
|
||||||
- 0x90037508 # adrp x8, #0x909E000
|
|
||||||
- 0xFD478100 # ldr d0, [x8, #0xf00]
|
|
||||||
- 0x1E614000 # fneg d0, d0
|
|
||||||
# default value
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0x909EF00
|
|
||||||
value_type: double
|
|
||||||
value: 25.333333333333336
|
|
||||||
ALL_FPS:
|
|
||||||
-
|
|
||||||
type: evaluate_write
|
|
||||||
address: [MAIN, 0x909EF00]
|
|
||||||
value_type: double
|
|
||||||
value: "FRAMETIME_TARGET * 0.76"
|
|
@ -1,4 +1,4 @@
|
|||||||
# Xenoblade Chronicles 3 2.2.0/2.2.1
|
# Xenoblade Chronicles 3 2.2.0
|
||||||
# BID: 82D187FE9EF9BE92
|
# BID: 82D187FE9EF9BE92
|
||||||
|
|
||||||
unsafeCheck: false
|
unsafeCheck: false
|
||||||
|
@ -1,21 +0,0 @@
|
|||||||
# FANTASY LIFE i: The Girl Who Steals Time 1.4.0
|
|
||||||
# BID: 061A7341077C0974
|
|
||||||
|
|
||||||
unsafeCheck: true
|
|
||||||
|
|
||||||
ALL_FPS:
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: evaluate_write
|
|
||||||
address: [MAIN, 0xAD71938, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
|
||||||
# r.VSync
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x9D51728, 0]
|
|
||||||
value_type: uint32
|
|
||||||
value: [0, 0]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
@ -1,21 +0,0 @@
|
|||||||
# FANTASY LIFE i: The Girl Who Steals Time 1.3.3
|
|
||||||
# BID: 546820C12D88850D
|
|
||||||
|
|
||||||
unsafeCheck: true
|
|
||||||
|
|
||||||
ALL_FPS:
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: evaluate_write
|
|
||||||
address: [MAIN, 0xAD09938, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
|
||||||
# r.VSync
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x9CE9728, 0]
|
|
||||||
value_type: uint32
|
|
||||||
value: [0, 0]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
@ -1,27 +0,0 @@
|
|||||||
# FANTASY LIFE i: The Girl Who Steals Time 1.3.0
|
|
||||||
# BID: 9DBA6AA32721CAB9
|
|
||||||
|
|
||||||
unsafeCheck: false
|
|
||||||
|
|
||||||
ALL_FPS:
|
|
||||||
# Disable FixedFrameRate
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0xACF23E0, 0xAA4]
|
|
||||||
value_type: uint32
|
|
||||||
value: 7
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: evaluate_write
|
|
||||||
address: [MAIN, 0xACF3938, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
|
||||||
# r.VSync
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x9CD3728, 0]
|
|
||||||
value_type: uint32
|
|
||||||
value: [0, 0]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
@ -1,12 +0,0 @@
|
|||||||
# NINJA GAIDEN: Ragebound 1.0.3
|
|
||||||
# BID: C7BD9BFC5F202073
|
|
||||||
|
|
||||||
unsafeCheck: true
|
|
||||||
|
|
||||||
ALL_FPS:
|
|
||||||
# UnityEngine.Time::fixedDeltaTime
|
|
||||||
-
|
|
||||||
type: evaluate_write
|
|
||||||
address: [MAIN, 0x58410E0, 0x48]
|
|
||||||
value_type: float
|
|
||||||
value: "1 / FPS_TARGET"
|
|
@ -1,47 +0,0 @@
|
|||||||
# DRAGON BALL XENOVERSE 2 FOR NINTENDO SWITCH 1.24.03
|
|
||||||
# BID: 82C912DDD4663022
|
|
||||||
# Double buffer is hardcoded in class, getting triple buffer is hard.
|
|
||||||
# Some graphical effects like aura have wrong speed outside of 15, 20, 30 and 60 FPS
|
|
||||||
|
|
||||||
unsafeCheck: false
|
|
||||||
|
|
||||||
ALL_FPS:
|
|
||||||
# Search those in Edizon by searching for 1/60 in title menu, then 1/30 when FPS lock is applied.
|
|
||||||
# FPS Lock
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x4AC8AD8, 0x698]
|
|
||||||
value_type: float
|
|
||||||
value: 0.0
|
|
||||||
# Unknown
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x4AC8AD8, 0x6A4]
|
|
||||||
value_type: float
|
|
||||||
value: 0.0
|
|
||||||
# Game Battle Speed Factor
|
|
||||||
-
|
|
||||||
type: evaluate_write
|
|
||||||
address: [MAIN, 0x4AC8AD8, 0x6B0]
|
|
||||||
value_type: uint32
|
|
||||||
value: VSYNC_TARGET
|
|
||||||
# Cutscenes Speed Factor
|
|
||||||
-
|
|
||||||
type: evaluate_write
|
|
||||||
address: [MAIN, 0x4AC8AD8, 0x6B4]
|
|
||||||
value_type: uint32
|
|
||||||
value: VSYNC_TARGET
|
|
||||||
# Target Speed
|
|
||||||
# REF: E9 03 00 32 09 01 00 39 C0 03 5F D6, first result, LDR instruction
|
|
||||||
-
|
|
||||||
type: evaluate_write
|
|
||||||
address: [MAIN, 0x23F51C0]
|
|
||||||
value_type: float
|
|
||||||
value: "(1 / FPS_TARGET) * VSYNC_TARGET"
|
|
||||||
# Dynamic Resolution FPS Target
|
|
||||||
# REF: 16 4E A8 52 F7 03 60 B2, first ADRP + LDR above it
|
|
||||||
-
|
|
||||||
type: evaluate_write
|
|
||||||
address: [MAIN, 0x23D53C8, 0x1844]
|
|
||||||
value_type: float
|
|
||||||
value: "FPS_TARGET"
|
|
@ -1,4 +1,4 @@
|
|||||||
# Achilles Legends Untold 1.0.1/1.0.2
|
# Achilles Legends Untold 1.0.1
|
||||||
# BID: BDDD7E8FA07C8C75
|
# BID: BDDD7E8FA07C8C75
|
||||||
|
|
||||||
unsafeCheck: true
|
unsafeCheck: true
|
||||||
@ -21,5 +21,4 @@ ALL_FPS:
|
|||||||
type: write
|
type: write
|
||||||
address: [MAIN, 0x6199738, 0]
|
address: [MAIN, 0x6199738, 0]
|
||||||
value_type: int32
|
value_type: int32
|
||||||
|
value: [0, 0]
|
||||||
value: [0, 0]
|
|
@ -1,4 +1,4 @@
|
|||||||
# Kirby Star Allies 4.0.0/4.0.0a
|
# Kirby Star Allies 4.0.0
|
||||||
# BID: D55608916FA56C18
|
# BID: D55608916FA56C18
|
||||||
# Thanks to Kirby567Fan for finding offsets of interval
|
# Thanks to Kirby567Fan for finding offsets of interval
|
||||||
|
|
||||||
|
@ -1,148 +0,0 @@
|
|||||||
# The Legend of Zelda: Breath of the Wild 1.8.1
|
|
||||||
# BID: A12F75F49B36F4B8
|
|
||||||
|
|
||||||
unsafeCheck: true
|
|
||||||
|
|
||||||
MASTER_WRITE:
|
|
||||||
# Remove double buffer
|
|
||||||
## REF: 61 F6 42 39
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0xD80748
|
|
||||||
value_type: uint32
|
|
||||||
value: 0x52800021
|
|
||||||
# Change pointer of GPU time factor for DR calculations to MAIN + 0x1D36C80
|
|
||||||
## REF: XREF 0x46823555, replace loading for 0.001
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0xE6F140
|
|
||||||
value_type: uint32
|
|
||||||
value:
|
|
||||||
- 0xF0007628
|
|
||||||
- 0xBD4FF501
|
|
||||||
# Dynamic speed
|
|
||||||
## Replace nvnQueuePresentTexture call to code cave at MAIN+0x148D964
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0xD874FC
|
|
||||||
value_type: uint32
|
|
||||||
value: 0x141C191A
|
|
||||||
## Patch game speed function to use speed from MAIN+0x1D36FF0
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0x14092A8
|
|
||||||
value_type: uint32
|
|
||||||
value: 0x14000003
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0x14092CC
|
|
||||||
value_type: uint32
|
|
||||||
value:
|
|
||||||
- 0xB0004969
|
|
||||||
- 0xBD4FF121
|
|
||||||
## Patch UI speed function to use speeed from MAIN+0x1D36FF0
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0x116D0D8
|
|
||||||
value_type: uint32
|
|
||||||
value: 0xB0005E47
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0x116D0E4
|
|
||||||
value_type: uint32
|
|
||||||
value: 0xBD4FF0E0
|
|
||||||
## CODE CAVE
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0x148D964
|
|
||||||
value_type: uint32
|
|
||||||
value:
|
|
||||||
- 0xD63F0100
|
|
||||||
- 0xD53BE022
|
|
||||||
- 0xB0004548
|
|
||||||
- 0xF947FD01
|
|
||||||
- 0xEB1F003F
|
|
||||||
- 0x54000061
|
|
||||||
- 0xF907FD02
|
|
||||||
- 0x17E3E6E0
|
|
||||||
- 0xCB010040
|
|
||||||
- 0x97FFFBB6 # BL nn::os::ConvertToTimeSpan(nn::os::Tick)
|
|
||||||
- 0x9E230000
|
|
||||||
- 0x52940AA0
|
|
||||||
- 0x72A03F80
|
|
||||||
- 0x1E230001
|
|
||||||
- 0x1E211800
|
|
||||||
- 0x1E201001
|
|
||||||
- 0x1E212000
|
|
||||||
- 0x5400004B
|
|
||||||
- 0x1E204020
|
|
||||||
- 0xB0004548
|
|
||||||
- 0xBD4FED01
|
|
||||||
- 0x1E212000
|
|
||||||
- 0x5400004C
|
|
||||||
- 0x1E204020
|
|
||||||
- 0xBD0FF100
|
|
||||||
- 0x17FFFFED
|
|
||||||
- 0xB0004540
|
|
||||||
- 0xB94FF000
|
|
||||||
- 0xD65F03C0
|
|
||||||
- 0xB0004547
|
|
||||||
- 0xB90FE8E1
|
|
||||||
- 0x17DDA966
|
|
||||||
# Signal Cutscenes playing
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0xC00680
|
|
||||||
value_type: uint32
|
|
||||||
value: 0x942234D6
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0xC00E40
|
|
||||||
value_type: uint32
|
|
||||||
value: 0x942232E6
|
|
||||||
# Default speed
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0x1D36FF0
|
|
||||||
value_type: float
|
|
||||||
value: 1.0
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0x1D36FEC
|
|
||||||
value_type: float
|
|
||||||
value: 1.0
|
|
||||||
# Default cutscene state
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0x1D36FE8
|
|
||||||
value_type: uint8
|
|
||||||
value: 1
|
|
||||||
# Default DR factor
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0x1D36FF4
|
|
||||||
value_type: float
|
|
||||||
value: 0.001
|
|
||||||
ALL_FPS:
|
|
||||||
# Min Delta
|
|
||||||
-
|
|
||||||
type: evaluate_write
|
|
||||||
address: [MAIN, 0x1D36FEC]
|
|
||||||
value_type: float
|
|
||||||
value: "30 / FPS_TARGET"
|
|
||||||
# DR factor
|
|
||||||
-
|
|
||||||
type: evaluate_write
|
|
||||||
address: [MAIN, 0x1D36FF4]
|
|
||||||
value_type: float
|
|
||||||
value: "(FPS_TARGET / 30) * 0.001"
|
|
||||||
# Prerendered cutscenes must be played at 30 FPS
|
|
||||||
-
|
|
||||||
type: compare
|
|
||||||
compare_address: [MAIN, 0x1D36FE8]
|
|
||||||
compare_type: "=="
|
|
||||||
compare_value_type: uint8
|
|
||||||
compare_value: 0
|
|
||||||
address: [MAIN]
|
|
||||||
value_type: refresh_rate
|
|
||||||
value: 30
|
|
@ -1,157 +0,0 @@
|
|||||||
# The Legend of Zelda: Breath of the Wild 1.8.2
|
|
||||||
# BID: DE0B6AC4EFC1DDA7
|
|
||||||
|
|
||||||
unsafeCheck: true
|
|
||||||
|
|
||||||
MASTER_WRITE:
|
|
||||||
# Remove double buffer
|
|
||||||
## REF: 61 F6 42 39
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0xD80748
|
|
||||||
value_type: uint32
|
|
||||||
value: 0x52800021
|
|
||||||
# Change pointer of time factor for DR calculations to MAIN + 0x1D36FF4
|
|
||||||
## REF: 01 01 27 1E 08 59 A8 52 03 08 21 1E, replace hardcoded 100.0 float
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0x1153314
|
|
||||||
value_type: uint32
|
|
||||||
value:
|
|
||||||
- 0xF0005F08
|
|
||||||
- 0x1E210803
|
|
||||||
- 0xBD4FF501
|
|
||||||
# Dynamic speed
|
|
||||||
## Replace nvnQueuePresentTexture call to code cave at MAIN+0x148D964
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0xD874FC
|
|
||||||
value_type: uint32
|
|
||||||
value: 0x141C191A
|
|
||||||
## Patch game speed function to use speed from MAIN+0x1D36FF0
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0x14092A8
|
|
||||||
value_type: uint32
|
|
||||||
value: 0x14000003
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0x14092CC
|
|
||||||
value_type: uint32
|
|
||||||
value:
|
|
||||||
- 0xB0004969
|
|
||||||
- 0xBD4FF121
|
|
||||||
## Patch UI speed function to use speeed from MAIN+0x1D36FF0
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0x116D0D8
|
|
||||||
value_type: uint32
|
|
||||||
value: 0xB0005E47
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0x116D0E4
|
|
||||||
value_type: uint32
|
|
||||||
value: 0xBD4FF0E0
|
|
||||||
## CODE CAVE
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0x148D964
|
|
||||||
value_type: uint32
|
|
||||||
value:
|
|
||||||
- 0xD63F0100
|
|
||||||
- 0xD53BE022
|
|
||||||
- 0xB0004548
|
|
||||||
- 0xF947FD01
|
|
||||||
- 0xEB1F003F
|
|
||||||
- 0x54000061
|
|
||||||
- 0xF907FD02
|
|
||||||
- 0x17E3E6E0
|
|
||||||
- 0xCB010040
|
|
||||||
- 0x97FFFBB6 # BL nn::os::ConvertToTimeSpan(nn::os::Tick)
|
|
||||||
- 0x9E230000
|
|
||||||
- 0x52940AA0
|
|
||||||
- 0x72A03F80
|
|
||||||
- 0x1E230001
|
|
||||||
- 0x1E211800
|
|
||||||
- 0x1E201001
|
|
||||||
- 0x1E212000
|
|
||||||
- 0x5400004B
|
|
||||||
- 0x1E204020
|
|
||||||
- 0xB0004548
|
|
||||||
- 0xBD4FED01
|
|
||||||
- 0x1E212000
|
|
||||||
- 0x5400004C
|
|
||||||
- 0x1E204020
|
|
||||||
- 0xBD0FF100
|
|
||||||
- 0x17FFFFED
|
|
||||||
- 0xB0004540
|
|
||||||
- 0xB94FF000
|
|
||||||
- 0xD65F03C0
|
|
||||||
- 0xB0004547
|
|
||||||
- 0xB90FE8E1
|
|
||||||
- 0x17DDA966
|
|
||||||
# Signal Cutscenes playing
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0xC00680
|
|
||||||
value_type: uint32
|
|
||||||
value: 0x942234D6
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0xC00E40
|
|
||||||
value_type: uint32
|
|
||||||
value: 0x942232E6
|
|
||||||
# Default speed
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0x1D36FF0
|
|
||||||
value_type: float
|
|
||||||
value: 1.0
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0x1D36FEC
|
|
||||||
value_type: float
|
|
||||||
value: 1.0
|
|
||||||
# Default cutscene state
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0x1D36FE8
|
|
||||||
value_type: uint8
|
|
||||||
value: 1
|
|
||||||
# Default DR factor
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0x1D36FF4
|
|
||||||
value_type: float
|
|
||||||
value: 100.0
|
|
||||||
ALL_FPS:
|
|
||||||
# Scrolling speed
|
|
||||||
## REF: 68 16 41 B9 D8 22 D5 1A
|
|
||||||
## ADRP + LDR above it
|
|
||||||
-
|
|
||||||
type: evaluate_write
|
|
||||||
address: [MAIN, 0x1C4BA40]
|
|
||||||
value_type: float
|
|
||||||
value: "30 / FPS_TARGET"
|
|
||||||
# Min Delta
|
|
||||||
-
|
|
||||||
type: evaluate_write
|
|
||||||
address: [MAIN, 0x1D36FEC]
|
|
||||||
value_type: float
|
|
||||||
value: "30 / FPS_TARGET"
|
|
||||||
# DR factor
|
|
||||||
-
|
|
||||||
type: evaluate_write
|
|
||||||
address: [MAIN, 0x1D36FF4]
|
|
||||||
value_type: float
|
|
||||||
value: "(FPS_TARGET / 30) * 100"
|
|
||||||
# Prerendered cutscenes must be played at 30 FPS
|
|
||||||
-
|
|
||||||
type: compare
|
|
||||||
compare_address: [MAIN, 0x1D36FE8]
|
|
||||||
compare_type: "=="
|
|
||||||
compare_value_type: uint8
|
|
||||||
compare_value: 0
|
|
||||||
address: [MAIN]
|
|
||||||
value_type: refresh_rate
|
|
||||||
value: 30
|
|
@ -1,28 +0,0 @@
|
|||||||
# No Man's Sky 5.7.1
|
|
||||||
# BID: 22D0D857A4DAEBBC
|
|
||||||
|
|
||||||
unsafeCheck: true
|
|
||||||
|
|
||||||
MASTER_WRITE:
|
|
||||||
# Redirect DR frametime target to MAIN+0x47D7FF0
|
|
||||||
# REF: 08 4E A8 52 00 01 27 1E 48 8F A8 52, ADRP + ADD + LDR above that
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0x1F95A70
|
|
||||||
value_type: uint32
|
|
||||||
value:
|
|
||||||
- 0xD0014209 # adrp x9, #0x47D7000
|
|
||||||
- 0xBD4FF120 # ldr s0, [x9, #0xff0]
|
|
||||||
- 0xD503201F # NOP
|
|
||||||
# default value
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0x47D7FF0
|
|
||||||
value_type: float
|
|
||||||
value: 30
|
|
||||||
ALL_FPS:
|
|
||||||
-
|
|
||||||
type: evaluate_write
|
|
||||||
address: [MAIN, 0x47D7FF0]
|
|
||||||
value_type: float
|
|
||||||
value: FPS_TARGET
|
|
@ -1,28 +0,0 @@
|
|||||||
# No Man's Sky 5.7.01
|
|
||||||
# BID: CF94B485A949F8D1
|
|
||||||
|
|
||||||
unsafeCheck: true
|
|
||||||
|
|
||||||
MASTER_WRITE:
|
|
||||||
# Redirect DR frametime target to MAIN+0x47DBFF0
|
|
||||||
# REF: 08 4E A8 52 00 01 27 1E 48 8F A8 52, ADRP + ADD + LDR above that
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0x1F99B90
|
|
||||||
value_type: uint32
|
|
||||||
value:
|
|
||||||
- 0xD0014209 # adrp x9, #0x47DB000
|
|
||||||
- 0xBD4FF120 # ldr s0, [x9, #0xff0]
|
|
||||||
- 0xD503201F # NOP
|
|
||||||
# default value
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0x47DBFF0
|
|
||||||
value_type: float
|
|
||||||
value: 30
|
|
||||||
ALL_FPS:
|
|
||||||
-
|
|
||||||
type: evaluate_write
|
|
||||||
address: [MAIN, 0x47DBFF0]
|
|
||||||
value_type: float
|
|
||||||
value: FPS_TARGET
|
|
@ -1,28 +0,0 @@
|
|||||||
# No Man's Sky 5.7.5
|
|
||||||
# BID: D5C5F47DFABD0812
|
|
||||||
|
|
||||||
unsafeCheck: true
|
|
||||||
|
|
||||||
MASTER_WRITE:
|
|
||||||
# Redirect DR frametime target to MAIN+0x47E0FF0
|
|
||||||
# REF: 08 4E A8 52 00 01 27 1E 48 8F A8 52, ADRP + ADD + LDR above that
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0x1F9BC40
|
|
||||||
value_type: uint32
|
|
||||||
value:
|
|
||||||
- 0xB0014229 # adrp x9, #0x47E0000
|
|
||||||
- 0xBD4FF120 # ldr s0, [x9, #0xff0]
|
|
||||||
- 0xD503201F # NOP
|
|
||||||
# default value
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0x47E0FF0
|
|
||||||
value_type: float
|
|
||||||
value: 30
|
|
||||||
ALL_FPS:
|
|
||||||
-
|
|
||||||
type: evaluate_write
|
|
||||||
address: [MAIN, 0x47E0FF0]
|
|
||||||
value_type: float
|
|
||||||
value: FPS_TARGET
|
|
@ -1,4 +1,4 @@
|
|||||||
# The Smurfs - Dreams 1.0.2/1.0.3
|
# The Smurfs - Dreams 1.0.2
|
||||||
# BID: E08769D5B56A5A25
|
# BID: E08769D5B56A5A25
|
||||||
|
|
||||||
unsafeCheck: true
|
unsafeCheck: true
|
||||||
@ -10,6 +10,12 @@ ALL_FPS:
|
|||||||
address: [MAIN, 0x8321958, 0]
|
address: [MAIN, 0x8321958, 0]
|
||||||
value_type: int32
|
value_type: int32
|
||||||
value: [0, 0]
|
value: [0, 0]
|
||||||
|
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
|
||||||
|
-
|
||||||
|
type: evaluate_write
|
||||||
|
address: [MAIN, 0x92DEDE8, 0]
|
||||||
|
value_type: float
|
||||||
|
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
|
||||||
# t.MaxFPS
|
# t.MaxFPS
|
||||||
-
|
-
|
||||||
type: evaluate_write
|
type: evaluate_write
|
||||||
@ -18,4 +24,4 @@ ALL_FPS:
|
|||||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||||
-
|
-
|
||||||
type: block
|
type: block
|
||||||
what: timing
|
what: timing
|
@ -1,12 +0,0 @@
|
|||||||
# PowerWash Simulator 1.11.0
|
|
||||||
# BID: 561B0F485E699E4E
|
|
||||||
|
|
||||||
unsafeCheck: false
|
|
||||||
|
|
||||||
ALL_FPS:
|
|
||||||
# FuturLab.SingletonMonoBehaviour<FrameRateLimiter>_TypeInfo (don't block FPSlocker internal lock because game's lock is kinda shit)
|
|
||||||
-
|
|
||||||
type: evaluate_write
|
|
||||||
address: [MAIN, 0x606A350, 0xB8, 0, 0x28]
|
|
||||||
value_type: int32
|
|
||||||
value: FPS_LOCK_TARGET
|
|
@ -1,21 +0,0 @@
|
|||||||
# The Hundred Line -Last Defense Academy- 1.0.6
|
|
||||||
# BID: 5AF690F4A8BFCC67
|
|
||||||
# Last found function with REF: FD 7B BE A9 F3 0B 00 F9 FD 03 00 91 E0 03 01 2A stores some code related to playing above 60 FPS. Look at it if someone will have an issue playing above 60 FPS.
|
|
||||||
|
|
||||||
unsafeCheck: true
|
|
||||||
|
|
||||||
ALL_FPS:
|
|
||||||
# FPS Lock
|
|
||||||
# REF: 1B 41 00 00
|
|
||||||
-
|
|
||||||
type: evaluate_write
|
|
||||||
address: [MAIN, 0xC8CC78]
|
|
||||||
value_type: uint32
|
|
||||||
value: FRAMETIME_TARGET * 1000
|
|
||||||
# Unknown value, but set in the same function as FPS lock, so it may be important
|
|
||||||
# REF: 3C 00 00 00 01 00 00 00 00 00 00 00
|
|
||||||
-
|
|
||||||
type: evaluate_write
|
|
||||||
address: [MAIN, 0xC8CC44]
|
|
||||||
value_type: uint32
|
|
||||||
value: FPS_TARGET
|
|
@ -1,21 +0,0 @@
|
|||||||
# The Hundred Line -Last Defense Academy- 1.1.1
|
|
||||||
# BID: EAADF33F510C5853
|
|
||||||
# Last found function with REF: FD 7B BE A9 F3 0B 00 F9 FD 03 00 91 E0 03 01 2A stores some code related to playing above 60 FPS. Look at it if someone will have an issue playing above 60 FPS.
|
|
||||||
|
|
||||||
unsafeCheck: true
|
|
||||||
|
|
||||||
ALL_FPS:
|
|
||||||
# FPS Lock
|
|
||||||
# REF: 1B 41 00 00
|
|
||||||
-
|
|
||||||
type: evaluate_write
|
|
||||||
address: [MAIN, 0xC95D10]
|
|
||||||
value_type: uint32
|
|
||||||
value: FRAMETIME_TARGET * 1000
|
|
||||||
# Unknown value, but set in the same function as FPS lock, so it may be important
|
|
||||||
# REF: 3C 00 00 00 01 00 00 00 00 00 00 00
|
|
||||||
-
|
|
||||||
type: evaluate_write
|
|
||||||
address: [MAIN, 0xC95CDC]
|
|
||||||
value_type: uint32
|
|
||||||
value: FPS_TARGET
|
|
@ -1,57 +0,0 @@
|
|||||||
# resident evil 0 1.0.0
|
|
||||||
# BID: FB4239AA962B429B
|
|
||||||
|
|
||||||
unsafeCheck: true
|
|
||||||
|
|
||||||
MASTER_WRITE:
|
|
||||||
# Detect prerendered cutscenes
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0x9F2540
|
|
||||||
value_type: uint32
|
|
||||||
value: 0x14004E9A
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0xA05FA8
|
|
||||||
value_type: uint32
|
|
||||||
value:
|
|
||||||
- 0xB0008DE8
|
|
||||||
- 0x52800021
|
|
||||||
- 0xB90FF101
|
|
||||||
- 0xF81E0FF3
|
|
||||||
- 0xAA0003F3
|
|
||||||
- 0x52994000
|
|
||||||
- 0x72A77340
|
|
||||||
- 0xD4000161
|
|
||||||
- 0xAA1303E0
|
|
||||||
- 0x17FFB15E
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0x9F26EC
|
|
||||||
value_type: uint32
|
|
||||||
value: 0x14004E39
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0xA05FD0
|
|
||||||
value_type: uint32
|
|
||||||
value:
|
|
||||||
- 0x2A1F03E3
|
|
||||||
- 0xB0008DE4
|
|
||||||
- 0xB90FF083
|
|
||||||
- 0x17FFDB0D
|
|
||||||
ALL_FPS:
|
|
||||||
# Internal FPS Lock
|
|
||||||
-
|
|
||||||
type: evaluate_write
|
|
||||||
address: [MAIN, 0x1BAAC60, 0x4C]
|
|
||||||
value_type: float
|
|
||||||
value: "FPS_LOCK_TARGET"
|
|
||||||
-
|
|
||||||
type: compare
|
|
||||||
compare_type: "=="
|
|
||||||
compare_value_type: uint32
|
|
||||||
compare_value: 1
|
|
||||||
compare_address: [MAIN, 0x1BC2FF0]
|
|
||||||
address: [MAIN]
|
|
||||||
value_type: refresh_rate
|
|
||||||
value: 30
|
|
@ -1,12 +0,0 @@
|
|||||||
# DAVE THE DIVER 1.0.4.1040
|
|
||||||
# BID: 8ACF8D236ADAB16F
|
|
||||||
|
|
||||||
unsafeCheck: true
|
|
||||||
|
|
||||||
ALL_FPS:
|
|
||||||
# UnityEngine.Time::fixedDeltaTime
|
|
||||||
-
|
|
||||||
type: evaluate_write
|
|
||||||
address: [MAIN, 0x98E8680, 0x48]
|
|
||||||
value_type: float
|
|
||||||
value: "1 / FPS_TARGET"
|
|
@ -1,28 +0,0 @@
|
|||||||
# City of Brass 1.2.0
|
|
||||||
# BID: 53116900DC7BBE11
|
|
||||||
|
|
||||||
unsafeCheck: true
|
|
||||||
|
|
||||||
ALL_FPS:
|
|
||||||
# r.DynamicRes.FrameTimeBudget
|
|
||||||
-
|
|
||||||
type: evaluate_write
|
|
||||||
address: [MAIN, 0x6257960, 0]
|
|
||||||
value_type: float
|
|
||||||
value: ["TruncDec(FRAMETIME_TARGET, 4)", "TruncDec(FRAMETIME_TARGET, 4)"]
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: evaluate_write
|
|
||||||
address: [MAIN, 0x627BE28, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
|
||||||
# r.VSync
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x5A2B258, 0]
|
|
||||||
value_type: uint32
|
|
||||||
value: [0, 0]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
||||||
|
|
@ -1,27 +0,0 @@
|
|||||||
# Misc. A Tiny Tale 1.0.4
|
|
||||||
# BID: 0E9D849EF47198D8
|
|
||||||
|
|
||||||
unsafeCheck: true
|
|
||||||
|
|
||||||
ALL_FPS:
|
|
||||||
# r.DynamicRes.FrameTimeBudget
|
|
||||||
-
|
|
||||||
type: evaluate_write
|
|
||||||
address: [MAIN, 0x4C25100, 0]
|
|
||||||
value_type: float
|
|
||||||
value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: evaluate_write
|
|
||||||
address: [MAIN, 0x4C4B980, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
|
||||||
# r.VSync
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x43F6548, 0]
|
|
||||||
value_type: uint32
|
|
||||||
value: [0, 0]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
@ -1,27 +0,0 @@
|
|||||||
# Misc. A Tiny Tale 1.0.5
|
|
||||||
# BID: D24A46A2618C9E38
|
|
||||||
|
|
||||||
unsafeCheck: true
|
|
||||||
|
|
||||||
ALL_FPS:
|
|
||||||
# r.DynamicRes.FrameTimeBudget
|
|
||||||
-
|
|
||||||
type: evaluate_write
|
|
||||||
address: [MAIN, 0x4C25100, 0]
|
|
||||||
value_type: float
|
|
||||||
value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: evaluate_write
|
|
||||||
address: [MAIN, 0x4C4B980, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
|
||||||
# r.VSync
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x43F6548, 0]
|
|
||||||
value_type: uint32
|
|
||||||
value: [0, 0]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
@ -1,4 +1,4 @@
|
|||||||
# Kirby's Dream Buffet 1.0.0/1.0.0a
|
# Kirby's Dream Buffet 1.0.0
|
||||||
# BID: 82AF4E16BBC0BEC8
|
# BID: 82AF4E16BBC0BEC8
|
||||||
# Thanks to Hazerou for finding offsets
|
# Thanks to Hazerou for finding offsets
|
||||||
# Game was patched to use triple buffer, and to avoid flickering with some 2D transparent elements, I have disabled transparency in them.
|
# Game was patched to use triple buffer, and to avoid flickering with some 2D transparent elements, I have disabled transparency in them.
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
# ABZU 1.0.0/1.0.01
|
# ABZU 1.0.0
|
||||||
# BID: 59719CFCD1671B98
|
# BID: 59719CFCD1671B98
|
||||||
|
|
||||||
unsafeCheck: true
|
unsafeCheck: true
|
||||||
@ -10,12 +10,6 @@ ALL_FPS:
|
|||||||
address: [MAIN, 0x6228EE0, 0]
|
address: [MAIN, 0x6228EE0, 0]
|
||||||
value_type: float
|
value_type: float
|
||||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
||||||
# r.VSync
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x5996FC0, 0]
|
|
||||||
value_type: uint32
|
|
||||||
value: [0, 0]
|
|
||||||
-
|
-
|
||||||
type: block
|
type: block
|
||||||
what: timing
|
what: timing
|
||||||
|
@ -9,7 +9,7 @@ ALL_FPS:
|
|||||||
type: write
|
type: write
|
||||||
address: [MAIN, 0x3482FB0, 0xB8, 0]
|
address: [MAIN, 0x3482FB0, 0xB8, 0]
|
||||||
value_type: int32
|
value_type: int32
|
||||||
value: -1
|
value: 1
|
||||||
# maxFixedDeltaTime, ref: UnityEngine.Time::get_timeScale
|
# maxFixedDeltaTime, ref: UnityEngine.Time::get_timeScale
|
||||||
-
|
-
|
||||||
type: write
|
type: write
|
||||||
|
@ -1,30 +0,0 @@
|
|||||||
# Umurangi Generation 1.6.6.0
|
|
||||||
# BID: 372AB37327DB2C31
|
|
||||||
|
|
||||||
unsafeCheck: true
|
|
||||||
|
|
||||||
MASTER_WRITE:
|
|
||||||
# Read FPS Lock from MAIN+0x49FCFF0
|
|
||||||
## REF: 81 1a 40 bd 02 10 2e 1e
|
|
||||||
## REF: FPSTarget.<>d__6::MoveNext()
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0x2DF1E60
|
|
||||||
value_type: uint32
|
|
||||||
value:
|
|
||||||
- 0xF000E048 # adrp x8, #0x49fc000
|
|
||||||
- 0xBD4FF101 # ldr s1, [x8, #0xff0]
|
|
||||||
- 0xD503201F # NOP
|
|
||||||
## Default value
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0x49FCFF0
|
|
||||||
value_type: float
|
|
||||||
value: 0.03333333333
|
|
||||||
ALL_FPS:
|
|
||||||
# FPS Lock
|
|
||||||
-
|
|
||||||
type: evaluate_write
|
|
||||||
address: [MAIN, 0x49FCFF0]
|
|
||||||
value_type: float
|
|
||||||
value: "1 / FPS_TARGET"
|
|
@ -1,37 +0,0 @@
|
|||||||
# Twilight Monk 1.2.0
|
|
||||||
# BID: 7926A67119144CFD
|
|
||||||
|
|
||||||
unsafeCheck: true
|
|
||||||
|
|
||||||
ALL_FPS:
|
|
||||||
# Disable bUseFixedFrameRate to untie game speed from framerate and unlock FPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x5DC2688, 0x7A4]
|
|
||||||
value_type: uint32
|
|
||||||
# Default is 0x46, bUseFixedFrameRate |= 0x40
|
|
||||||
# By writing 7 we are making sure that other flags are maintained:
|
|
||||||
# bAllowMultiThreadedAnimationUpdate |= 4
|
|
||||||
# bOptimizeAnimBlueprintMemberVariableAccess |= 2
|
|
||||||
value: 6
|
|
||||||
# r.DynamicRes.FrameTimeBudget
|
|
||||||
-
|
|
||||||
type: evaluate_write
|
|
||||||
address: [MAIN, 0x5D952E8, 0]
|
|
||||||
value_type: float
|
|
||||||
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: evaluate_write
|
|
||||||
address: [MAIN, 0x5DC2FA8, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
|
||||||
# r.VSync
|
|
||||||
-
|
|
||||||
type: evaluate_write
|
|
||||||
address: [MAIN, 0x55C62F8, 0]
|
|
||||||
value_type: uint32
|
|
||||||
value: [0, 0]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
@ -1,37 +0,0 @@
|
|||||||
# Twilight Monk 1.3.0
|
|
||||||
# BID: E9A189C0CA87A30C
|
|
||||||
|
|
||||||
unsafeCheck: true
|
|
||||||
|
|
||||||
ALL_FPS:
|
|
||||||
# Disable bUseFixedFrameRate to untie game speed from framerate and unlock FPS
|
|
||||||
-
|
|
||||||
type: write
|
|
||||||
address: [MAIN, 0x5E04268, 0x7A4]
|
|
||||||
value_type: uint32
|
|
||||||
# Default is 0x46, bUseFixedFrameRate |= 0x40
|
|
||||||
# By writing 7 we are making sure that other flags are maintained:
|
|
||||||
# bAllowMultiThreadedAnimationUpdate |= 4
|
|
||||||
# bOptimizeAnimBlueprintMemberVariableAccess |= 2
|
|
||||||
value: 6
|
|
||||||
# r.DynamicRes.FrameTimeBudget
|
|
||||||
-
|
|
||||||
type: evaluate_write
|
|
||||||
address: [MAIN, 0x5DD6EC8, 0]
|
|
||||||
value_type: float
|
|
||||||
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
|
|
||||||
# t.MaxFPS
|
|
||||||
-
|
|
||||||
type: evaluate_write
|
|
||||||
address: [MAIN, 0x5E04B88, 0]
|
|
||||||
value_type: float
|
|
||||||
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
|
|
||||||
# r.VSync
|
|
||||||
-
|
|
||||||
type: evaluate_write
|
|
||||||
address: [MAIN, 0x5608AB8, 0]
|
|
||||||
value_type: uint32
|
|
||||||
value: [0, 0]
|
|
||||||
-
|
|
||||||
type: block
|
|
||||||
what: timing
|
|
@ -6,15 +6,11 @@ unsafeCheck: true
|
|||||||
ALL_FPS:
|
ALL_FPS:
|
||||||
# Game speed value
|
# Game speed value
|
||||||
-
|
-
|
||||||
type: evaluate_compare
|
type: evaluate_write
|
||||||
compare_type: "=="
|
|
||||||
compare_value_type: uint32
|
|
||||||
compare_value: 2
|
|
||||||
compare_address: [MAIN, 0x2218B44, 0x10]
|
|
||||||
address: [MAIN, 0x2218B44, 0x20]
|
address: [MAIN, 0x2218B44, 0x20]
|
||||||
value_type: float
|
value_type: float
|
||||||
value: "1 / FPS_TARGET"
|
value: "1 / FPS_TARGET"
|
||||||
# Block prerendered cutscenes to 30 FPS
|
# Play prerendered cutscenes only at 60 FPS
|
||||||
-
|
-
|
||||||
type: compare
|
type: compare
|
||||||
compare_address: [MAIN, 0x1728B58]
|
compare_address: [MAIN, 0x1728B58]
|
||||||
@ -23,4 +19,4 @@ ALL_FPS:
|
|||||||
compare_value: 0
|
compare_value: 0
|
||||||
address: [MAIN]
|
address: [MAIN]
|
||||||
value_type: refresh_rate
|
value_type: refresh_rate
|
||||||
value: 60
|
value: 60
|
||||||
|
@ -1,83 +0,0 @@
|
|||||||
# 無双OROCHI3 1.0.13
|
|
||||||
# BID: 07650FD5E5E2B82C
|
|
||||||
# Credits to Hazerou for figuring out the offset
|
|
||||||
# Main offset stores address to start of .bss of NRO
|
|
||||||
## REF: 02 00 00 00 3C 00 00 00
|
|
||||||
|
|
||||||
unsafeCheck: true
|
|
||||||
|
|
||||||
ALL_FPS:
|
|
||||||
# Without DLC Ultimate Edition installed
|
|
||||||
-
|
|
||||||
type: evaluate_compare
|
|
||||||
compare_value_type: uint64
|
|
||||||
compare_type: "=="
|
|
||||||
compare_value: 0x379B4590A7C2BC1F
|
|
||||||
compare_address: [MAIN, 0x3AF80, -0x1B80FC0]
|
|
||||||
address: [MAIN, 0x3AF80, -0x92BB8]
|
|
||||||
value_type: uint32
|
|
||||||
value: [VSYNC_TARGET, FPS_TARGET]
|
|
||||||
-
|
|
||||||
type: evaluate_compare
|
|
||||||
compare_value_type: uint64
|
|
||||||
compare_type: "=="
|
|
||||||
compare_value: 0x379B4590A7C2BC1F
|
|
||||||
compare_address: [MAIN, 0x3AF80, -0x1B80FC0]
|
|
||||||
address: [MAIN, 0x3AF80, -0x92BB0]
|
|
||||||
value_type: float
|
|
||||||
value: FPS_TARGET
|
|
||||||
-
|
|
||||||
type: evaluate_compare
|
|
||||||
compare_value_type: uint64
|
|
||||||
compare_type: "=="
|
|
||||||
compare_value: 0x379B4590A7C2BC1F
|
|
||||||
compare_address: [MAIN, 0x3AF80, -0x1B80FC0]
|
|
||||||
address: [MAIN, 0x3AF80, -0x92BAC]
|
|
||||||
value_type: uint32
|
|
||||||
value: [VSYNC_TARGET, FPS_TARGET]
|
|
||||||
-
|
|
||||||
type: evaluate_compare
|
|
||||||
compare_value_type: uint64
|
|
||||||
compare_type: "=="
|
|
||||||
compare_value: 0x379B4590A7C2BC1F
|
|
||||||
compare_address: [MAIN, 0x3AF80, -0x1B80FC0]
|
|
||||||
address: [MAIN, 0x3AF80, -0x92BA4]
|
|
||||||
value_type: float
|
|
||||||
value: FPS_TARGET
|
|
||||||
# With DLC Ultimate Edition installed
|
|
||||||
-
|
|
||||||
type: evaluate_compare
|
|
||||||
compare_value_type: uint64
|
|
||||||
compare_type: "!="
|
|
||||||
compare_value: 0x379B4590A7C2BC1F
|
|
||||||
compare_address: [MAIN, 0x3AF80, -0x1B80FC0]
|
|
||||||
address: [MAIN, 0x3AF80, -0x93480]
|
|
||||||
value_type: uint32
|
|
||||||
value: [VSYNC_TARGET, FPS_TARGET]
|
|
||||||
-
|
|
||||||
type: evaluate_compare
|
|
||||||
compare_value_type: uint64
|
|
||||||
compare_type: "!="
|
|
||||||
compare_value: 0x379B4590A7C2BC1F
|
|
||||||
compare_address: [MAIN, 0x3AF80, -0x1B80FC0]
|
|
||||||
address: [MAIN, 0x3AF80, -0x93478]
|
|
||||||
value_type: float
|
|
||||||
value: FPS_TARGET
|
|
||||||
-
|
|
||||||
type: evaluate_compare
|
|
||||||
compare_value_type: uint64
|
|
||||||
compare_type: "!="
|
|
||||||
compare_value: 0x379B4590A7C2BC1F
|
|
||||||
compare_address: [MAIN, 0x3AF80, -0x1B80FC0]
|
|
||||||
address: [MAIN, 0x3AF80, -0x93474]
|
|
||||||
value_type: uint32
|
|
||||||
value: [VSYNC_TARGET, FPS_TARGET]
|
|
||||||
-
|
|
||||||
type: evaluate_compare
|
|
||||||
compare_value_type: uint64
|
|
||||||
compare_type: "!="
|
|
||||||
compare_value: 0x379B4590A7C2BC1F
|
|
||||||
compare_address: [MAIN, 0x3AF80, -0x1B80FC0]
|
|
||||||
address: [MAIN, 0x3AF80, -0x9346C]
|
|
||||||
value_type: float
|
|
||||||
value: FPS_TARGET
|
|
@ -1,12 +0,0 @@
|
|||||||
# HEAVEN SEEKER ――The Savior of This Cruel World 1.2.0.139
|
|
||||||
# BID: 135595BF76F46B1B
|
|
||||||
|
|
||||||
unsafeCheck: true
|
|
||||||
|
|
||||||
ALL_FPS:
|
|
||||||
# UnityEngine.Time::fixedDeltaTime (default is 0.033)
|
|
||||||
-
|
|
||||||
type: evaluate_write
|
|
||||||
address: [MAIN, 0x9888E78, 0x48]
|
|
||||||
value_type: float
|
|
||||||
value: "(1 / FPS_TARGET) * 0.99"
|
|
@ -1,180 +0,0 @@
|
|||||||
# The Legend of Zelda: Tears of The Kingdom 1.4.2
|
|
||||||
# BID: 5CB42B1CF25469FB
|
|
||||||
|
|
||||||
Addons:
|
|
||||||
- atmosphere/contents/0100F2C0115B6000/exefs/main.npdm
|
|
||||||
|
|
||||||
unsafeCheck: true
|
|
||||||
|
|
||||||
MASTER_WRITE:
|
|
||||||
# Remove double buffer
|
|
||||||
## REF: A0 2A 40 F9 61 A2 40 39
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0xBBF258
|
|
||||||
value_type: uint32
|
|
||||||
value: 0x52800021
|
|
||||||
# Code Injected, $x1 + 0xD8 - last frametime without compensation long ticks, $x0 + 0x50 - fps target used for calculation int,
|
|
||||||
# $x0 + 0x24 - our fps target used for calculation but as float, originally is stored there 30 FPS int that seems to do nothing outside of this function
|
|
||||||
## MAIN + 0x3ACCFFC = FPS target for reference
|
|
||||||
## REF: nvnWindowSetPresentInterval
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0x2D4E68
|
|
||||||
value_type: uint32
|
|
||||||
value:
|
|
||||||
- 0x9001BFC2
|
|
||||||
- 0xBD4FFC49
|
|
||||||
- 0xAA0003F4
|
|
||||||
- 0xAA0103F5
|
|
||||||
- 0xF9406C20
|
|
||||||
- 0x94A33E6D # BL nn::os::ConvertToTimeSpan(nn::os::Tick)
|
|
||||||
- 0x52994002
|
|
||||||
- 0x72A77342
|
|
||||||
- 0x1E220042
|
|
||||||
- 0x9E220001
|
|
||||||
- 0x1E211841
|
|
||||||
- 0x1E292020
|
|
||||||
- 0x1E21CD21
|
|
||||||
- 0x1E25D009
|
|
||||||
- 0x1E292020
|
|
||||||
- 0x1E21BD21
|
|
||||||
- 0x1E390022
|
|
||||||
- 0xB9005282
|
|
||||||
- 0xBD002681
|
|
||||||
- 0x1400002B
|
|
||||||
## Use our fps target
|
|
||||||
## REF: 60 52 42 BD 08 4E A8 52
|
|
||||||
### Replace LDR S0, [X22,#0x250]
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0x2D4730
|
|
||||||
value_type: uint32
|
|
||||||
value: 0xBD422660
|
|
||||||
### Replace SCVTF S0, S0
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0x2D4748
|
|
||||||
value_type: uint32
|
|
||||||
value: 0xD503201F
|
|
||||||
## REF: 14 01 40 F9 08 4E A8 52
|
|
||||||
### Replace LDR S0, [X22,#0x250]
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0x37EA5C
|
|
||||||
value_type: uint32
|
|
||||||
value: 0xBD4226C0
|
|
||||||
### Replace SCVTF S0, S0
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0x37EA68
|
|
||||||
value_type: uint32
|
|
||||||
value: 0xD503201F
|
|
||||||
# When prerendered cutscene is active write flag to MAIN + 0x3ACCFFB
|
|
||||||
## REF: 68 52 40 79 08 01 19 32 68 52 00 79
|
|
||||||
## BL to Code Cave 1
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0x2B238B4
|
|
||||||
value_type: uint32
|
|
||||||
value: 0x975EC581
|
|
||||||
## REF: 68 52 40 79 08 79 18 12 68 52 00 79, inside call
|
|
||||||
## B to Code Cave 2
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0x2B210CC
|
|
||||||
value_type: uint32
|
|
||||||
value: 0x175ECF7F
|
|
||||||
## CODE CAVE 1, offset +0x50 relative to start of previous code cave
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0x2D4EB8
|
|
||||||
value_type: uint32
|
|
||||||
value:
|
|
||||||
- 0x52800022
|
|
||||||
- 0x9001BFC3
|
|
||||||
- 0x393FEC62
|
|
||||||
- 0x17F62A71 # Jump to original BL as B
|
|
||||||
## CODE CAVE 2, offset +0x10 relative to start of previous code cave
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0x2D4EC8
|
|
||||||
value_type: uint32
|
|
||||||
value:
|
|
||||||
- 0x9001BFC3
|
|
||||||
- 0x393FEC60
|
|
||||||
- 0x14A343EC # B nn::oe::SetUserInactivityDetectionTimeExtended(bool)
|
|
||||||
# Adjust DR timing to factor from MAIN + 0x3ACCFF4
|
|
||||||
# REF: 88 02 15 CB 00 01 23 9E
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0xEED54
|
|
||||||
value_type: uint32
|
|
||||||
value:
|
|
||||||
- 0xD001CEE8
|
|
||||||
- 0xBD4FF501
|
|
||||||
# Fix black background for D-pad menu
|
|
||||||
## REF: 21 03 5E BC
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0x387390
|
|
||||||
value_type: uint32
|
|
||||||
value:
|
|
||||||
- 0x17FD36D1 # Jump to Code Cave 3
|
|
||||||
- 0x1E202008
|
|
||||||
## CODE CAVE 3, offset +0xC relative to start of previous code cave
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0x2D4ED4
|
|
||||||
value_type: uint32
|
|
||||||
value:
|
|
||||||
- 0x1E202028
|
|
||||||
- 0x54000101
|
|
||||||
- 0x785FA328
|
|
||||||
- 0x7100151F
|
|
||||||
- 0x540000A1
|
|
||||||
- 0x785F8328
|
|
||||||
- 0x7100151F
|
|
||||||
- 0x54000041
|
|
||||||
- 0x1E2E1008
|
|
||||||
- 0x1F080409
|
|
||||||
- 0x1402C926 # Go back
|
|
||||||
# Default values
|
|
||||||
## FPS Target
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0x3ACCFFC
|
|
||||||
value_type: float
|
|
||||||
value: 30
|
|
||||||
## Cutscene flag
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0x3ACCFFB
|
|
||||||
value_type: uint8
|
|
||||||
value: 0
|
|
||||||
## Dynamic Resolution timing factor
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0x3ACCFF4
|
|
||||||
value_type: float
|
|
||||||
value: 0.001
|
|
||||||
ALL_FPS:
|
|
||||||
-
|
|
||||||
type: evaluate_write
|
|
||||||
address: [MAIN, 0x3ACCFFC]
|
|
||||||
value_type: float
|
|
||||||
value: FPS_TARGET
|
|
||||||
-
|
|
||||||
type: evaluate_write
|
|
||||||
address: [MAIN, 0x3ACCFF4]
|
|
||||||
value_type: float
|
|
||||||
value: "0.001 * (FPS_TARGET / 30)"
|
|
||||||
-
|
|
||||||
type: compare
|
|
||||||
compare_address: [MAIN, 0x3ACCFFB]
|
|
||||||
compare_value_type: uint8
|
|
||||||
compare_value: 1
|
|
||||||
compare_type: "=="
|
|
||||||
address: [MAIN]
|
|
||||||
value_type: refresh_rate
|
|
||||||
value: 30
|
|
@ -1,170 +0,0 @@
|
|||||||
# The Legend of Zelda: Tears of The Kingdom 1.4.0
|
|
||||||
# BID: 6265F94D606242CE
|
|
||||||
|
|
||||||
Addons:
|
|
||||||
- atmosphere/contents/0100F2C0115B6000/exefs/main.npdm
|
|
||||||
|
|
||||||
unsafeCheck: true
|
|
||||||
|
|
||||||
MASTER_WRITE:
|
|
||||||
# Remove double buffer
|
|
||||||
## REF: A0 2A 40 F9 61 A2 40 39
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0xBD1F08
|
|
||||||
value_type: uint32
|
|
||||||
value: 0x52800021
|
|
||||||
# Code Injected, $x1 + 0xD8 - last frametime without compensation long ticks, $x0 + 0x50 - fps target used for calculatuon int,
|
|
||||||
# $x0 + 0x24 - our fps target used for calculation but as float, originally is stored there 30 FPS int that seems to do nothing outside of this function
|
|
||||||
## MAIN + 0x3ACFFFC = FPS target for reference
|
|
||||||
## REF: nvnWindowSetPresentInterval
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0x3E0F64
|
|
||||||
value_type: uint32
|
|
||||||
value:
|
|
||||||
- 0xF001B762
|
|
||||||
- 0xBD4FFC49
|
|
||||||
- 0xAA0003F4
|
|
||||||
- 0xAA0103F5
|
|
||||||
- 0xF9406C20
|
|
||||||
- 0x949F20BE
|
|
||||||
- 0xF0014902
|
|
||||||
- 0xB9480842
|
|
||||||
- 0x1E220042
|
|
||||||
- 0x9E220001
|
|
||||||
- 0x1E211841
|
|
||||||
- 0x1E292020
|
|
||||||
- 0x1E21CD21
|
|
||||||
- 0x1E25D009
|
|
||||||
- 0x1E292020
|
|
||||||
- 0x1E21BD21
|
|
||||||
- 0x1E390022
|
|
||||||
- 0xB9005282
|
|
||||||
- 0xBD002681
|
|
||||||
- 0x1400002B
|
|
||||||
## Use our fps target
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0x3E082C
|
|
||||||
value_type: uint32
|
|
||||||
value: 0xBD422660
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0x3E0844
|
|
||||||
value_type: uint32
|
|
||||||
value: 0xD503201F
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0x4B4F8C
|
|
||||||
value_type: uint32
|
|
||||||
value: 0xBD4226C0
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0x4B4F98
|
|
||||||
value_type: uint32
|
|
||||||
value: 0xD503201F
|
|
||||||
# When prerendered cutscene is active write flag to MAIN + 0x3ACFFFB
|
|
||||||
## REF: 68 52 40 79 08 01 19 32 68 52 00 79
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0x2B2A608
|
|
||||||
value_type: uint32
|
|
||||||
value: 0x9762DA6E
|
|
||||||
## REF: 68 52 40 79 08 79 18 12 68 52 00 79
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0x2B27E20
|
|
||||||
value_type: uint32
|
|
||||||
value: 0x1762E46C
|
|
||||||
## CODE CAVE
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0x3E0FC0
|
|
||||||
value_type: uint32
|
|
||||||
value:
|
|
||||||
- 0x52800022
|
|
||||||
- 0xF001B763
|
|
||||||
- 0x393FEC62
|
|
||||||
- 0x14196AF3
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0x3E0FD0
|
|
||||||
value_type: uint32
|
|
||||||
value:
|
|
||||||
- 0xF001B763
|
|
||||||
- 0x393FEC60
|
|
||||||
- 0x149F263A
|
|
||||||
# Adjust DR timing to factor from MAIN + 0x3ACFFF4
|
|
||||||
# REF: 0x46823555
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0x18CB20
|
|
||||||
value_type: uint32
|
|
||||||
value:
|
|
||||||
- 0xF001CA08
|
|
||||||
- 0xBD4FF501
|
|
||||||
# Fix black background for D-pad menu
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0x5ECA90
|
|
||||||
value_type: uint32
|
|
||||||
value:
|
|
||||||
- 0x17F7D153
|
|
||||||
- 0x1E202008
|
|
||||||
## CODE CAVE
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0x3E0FDC
|
|
||||||
value_type: uint32
|
|
||||||
value:
|
|
||||||
- 0x1E202028
|
|
||||||
- 0x54000101
|
|
||||||
- 0x785FA328
|
|
||||||
- 0x7100151F
|
|
||||||
- 0x540000A1
|
|
||||||
- 0x785F8328
|
|
||||||
- 0x7100151F
|
|
||||||
- 0x54000041
|
|
||||||
- 0x1E2E1008
|
|
||||||
- 0x1F080409
|
|
||||||
- 0x14082EA4
|
|
||||||
# Default values
|
|
||||||
## FPS Target
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0x3ACFFFC
|
|
||||||
value_type: float
|
|
||||||
value: 30
|
|
||||||
## Cutscene flag
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0x3ACFFFB
|
|
||||||
value_type: uint8
|
|
||||||
value: 0
|
|
||||||
## Dynamic Resolution timing factor
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0x3ACFFF4
|
|
||||||
value_type: float
|
|
||||||
value: 0.001
|
|
||||||
ALL_FPS:
|
|
||||||
-
|
|
||||||
type: evaluate_write
|
|
||||||
address: [MAIN, 0x3ACFFFC]
|
|
||||||
value_type: float
|
|
||||||
value: FPS_TARGET
|
|
||||||
-
|
|
||||||
type: evaluate_write
|
|
||||||
address: [MAIN, 0x3ACFFF4]
|
|
||||||
value_type: float
|
|
||||||
value: "0.001 * (FPS_TARGET / 30)"
|
|
||||||
-
|
|
||||||
type: compare
|
|
||||||
compare_address: [MAIN, 0x3ACFFFB]
|
|
||||||
compare_value_type: uint8
|
|
||||||
compare_value: 1
|
|
||||||
compare_type: "=="
|
|
||||||
address: [MAIN]
|
|
||||||
value_type: refresh_rate
|
|
||||||
value: 30
|
|
@ -1,174 +0,0 @@
|
|||||||
# The Legend of Zelda: Tears of The Kingdom 1.4.1
|
|
||||||
# BID: 965EAB9CEB8EB867
|
|
||||||
|
|
||||||
Addons:
|
|
||||||
- atmosphere/contents/0100F2C0115B6000/exefs/main.npdm
|
|
||||||
|
|
||||||
unsafeCheck: true
|
|
||||||
|
|
||||||
MASTER_WRITE:
|
|
||||||
# Remove double buffer
|
|
||||||
## REF: A0 2A 40 F9 61 A2 40 39
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0xBC9088
|
|
||||||
value_type: uint32
|
|
||||||
value: 0x52800021
|
|
||||||
# Code Injected, $x1 + 0xD8 - last frametime without compensation long ticks, $x0 + 0x50 - fps target used for calculatuon int,
|
|
||||||
# $x0 + 0x24 - our fps target used for calculation but as float, originally is stored there 30 FPS int that seems to do nothing outside of this function
|
|
||||||
## MAIN + 0x3ACAFFC = FPS target for reference
|
|
||||||
## REF: nvnWindowSetPresentInterval
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0x38A3C4
|
|
||||||
value_type: uint32
|
|
||||||
value:
|
|
||||||
- 0x9001BA02
|
|
||||||
- 0xBD4FFC49
|
|
||||||
- 0xAA0003F4
|
|
||||||
- 0xAA0103F5
|
|
||||||
- 0xF9406C20
|
|
||||||
- 0x94A066EA # BL nn::os::ConvertToTimeSpan(nn::os::Tick)
|
|
||||||
- 0x52994002
|
|
||||||
- 0x72A77342
|
|
||||||
- 0x1E220042
|
|
||||||
- 0x9E220001
|
|
||||||
- 0x1E211841
|
|
||||||
- 0x1E292020
|
|
||||||
- 0x1E21CD21
|
|
||||||
- 0x1E25D009
|
|
||||||
- 0x1E292020
|
|
||||||
- 0x1E21BD21
|
|
||||||
- 0x1E390022
|
|
||||||
- 0xB9005282
|
|
||||||
- 0xBD002681
|
|
||||||
- 0x1400002B
|
|
||||||
## Use our fps target
|
|
||||||
## REF: 60 52 42 BD 08 4E A8 52
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0x389C8C
|
|
||||||
value_type: uint32
|
|
||||||
value: 0xBD422660
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0x389CA4
|
|
||||||
value_type: uint32
|
|
||||||
value: 0xD503201F
|
|
||||||
## REF: 14 01 40 F9 08 4E A8 52
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0x4916DC
|
|
||||||
value_type: uint32
|
|
||||||
value: 0xBD4226C0
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0x4916E8
|
|
||||||
value_type: uint32
|
|
||||||
value: 0xD503201F
|
|
||||||
# When prerendered cutscene is active write flag to MAIN + 0x3ACAFFB
|
|
||||||
## REF: 68 52 40 79 08 01 19 32 68 52 00 79
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0x2B23988
|
|
||||||
value_type: uint32
|
|
||||||
value: 0x97619AA3
|
|
||||||
## REF: 68 52 40 79 08 79 18 12 68 52 00 79, inside call
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0x2B211A0
|
|
||||||
value_type: uint32
|
|
||||||
value: 0x1761A4A1
|
|
||||||
## CODE CAVE, offset +0x50 relative to start of previous code cave
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0x38A414
|
|
||||||
value_type: uint32
|
|
||||||
value:
|
|
||||||
- 0x52800022
|
|
||||||
- 0x9001BA03
|
|
||||||
- 0x393FEC62
|
|
||||||
- 0x141ADBE3
|
|
||||||
## CODE CAVE, offset +0x10 relative to start of previous code cave
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0x38A424
|
|
||||||
value_type: uint32
|
|
||||||
value:
|
|
||||||
- 0x9001BA03
|
|
||||||
- 0x393FEC60
|
|
||||||
- 0x14A06C69 # B nn::oe::SetUserInactivityDetectionTimeExtended(bool)
|
|
||||||
# Adjust DR timing to factor from MAIN + 0x3ACAFF4
|
|
||||||
# REF: 88 02 15 CB 00 01 23 9E
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0x17AC04
|
|
||||||
value_type: uint32
|
|
||||||
value:
|
|
||||||
- 0x9001CA88
|
|
||||||
- 0xBD4FF501
|
|
||||||
# Fix black background for D-pad menu
|
|
||||||
## REF: 21 03 5E BC
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0x48DDD0
|
|
||||||
value_type: uint32
|
|
||||||
value:
|
|
||||||
- 0x17FBF198
|
|
||||||
- 0x1E202008
|
|
||||||
## CODE CAVE, offset +0xC relative to start of previous code cave
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0x38A430
|
|
||||||
value_type: uint32
|
|
||||||
value:
|
|
||||||
- 0x1E202028
|
|
||||||
- 0x54000101
|
|
||||||
- 0x785FA328
|
|
||||||
- 0x7100151F
|
|
||||||
- 0x540000A1
|
|
||||||
- 0x785F8328
|
|
||||||
- 0x7100151F
|
|
||||||
- 0x54000041
|
|
||||||
- 0x1E2E1008
|
|
||||||
- 0x1F080409
|
|
||||||
- 0x14040E5F
|
|
||||||
# Default values
|
|
||||||
## FPS Target
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0x3ACAFFC
|
|
||||||
value_type: float
|
|
||||||
value: 30
|
|
||||||
## Cutscene flag
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0x3ACAFFB
|
|
||||||
value_type: uint8
|
|
||||||
value: 0
|
|
||||||
## Dynamic Resolution timing factor
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0x3ACAFF4
|
|
||||||
value_type: float
|
|
||||||
value: 0.001
|
|
||||||
ALL_FPS:
|
|
||||||
-
|
|
||||||
type: evaluate_write
|
|
||||||
address: [MAIN, 0x3ACAFFC]
|
|
||||||
value_type: float
|
|
||||||
value: FPS_TARGET
|
|
||||||
-
|
|
||||||
type: evaluate_write
|
|
||||||
address: [MAIN, 0x3ACAFF4]
|
|
||||||
value_type: float
|
|
||||||
value: "0.001 * (FPS_TARGET / 30)"
|
|
||||||
-
|
|
||||||
type: compare
|
|
||||||
compare_address: [MAIN, 0x3ACAFFB]
|
|
||||||
compare_value_type: uint8
|
|
||||||
compare_value: 1
|
|
||||||
compare_type: "=="
|
|
||||||
address: [MAIN]
|
|
||||||
value_type: refresh_rate
|
|
||||||
value: 30
|
|
@ -1,27 +0,0 @@
|
|||||||
# SnowRunner 1.0.40
|
|
||||||
# BID: 54551AEABF6E1F41
|
|
||||||
# Just search for 0x42055555
|
|
||||||
|
|
||||||
unsafeCheck: true
|
|
||||||
|
|
||||||
MASTER_WRITE:
|
|
||||||
# Redirect DR frametime target to MAIN+0x30A7F00
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0x193CEA8
|
|
||||||
value_type: uint32
|
|
||||||
value:
|
|
||||||
- 0xF000BB4A # adrp x10, #0x30A7000
|
|
||||||
- 0xBD4F0142 # ldr s2, [x10, #0xf00]
|
|
||||||
# default value
|
|
||||||
-
|
|
||||||
type: bytes
|
|
||||||
main_offset: 0x30A7F00
|
|
||||||
value_type: float
|
|
||||||
value: 33.3333333333
|
|
||||||
ALL_FPS:
|
|
||||||
-
|
|
||||||
type: evaluate_write
|
|
||||||
address: [MAIN, 0x30A7F00]
|
|
||||||
value_type: float
|
|
||||||
value: FRAMETIME_TARGET
|
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
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Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@ -1,13 +1,11 @@
|
|||||||
[config]
|
[config]
|
||||||
theme=romfs:/themes/oled_black_theme.ini
|
theme=romfs:/themes/oled_black_theme.ini
|
||||||
mtp_enabled=1
|
mtp_enabled=1
|
||||||
replace_hbmenu=0
|
replace_hbmenu=1
|
||||||
install_emummc=1
|
install_emummc=1
|
||||||
install_prompt=0
|
install_prompt=0
|
||||||
|
|
||||||
[homebrew]
|
[homebrew]
|
||||||
layout=1
|
layout=1
|
||||||
hide_sphaira=0
|
hide_sphaira=1
|
||||||
|
|
||||||
[filebrowser]
|
[filebrowser]
|
||||||
show_hidden=1
|
show_hidden=1
|
||||||
|
@ -1,477 +0,0 @@
|
|||||||
{
|
|
||||||
"[Applet Mode]": "[Режим Applet]",
|
|
||||||
"No Internet": "Нет интернета",
|
|
||||||
"Switch-Handheld!": "Режим Портатива",
|
|
||||||
"Switch-Docked!": "Режим Дока",
|
|
||||||
"Warning! Logs are enabled, Sphaira will run slowly!": "Внимание! Включены логи, Sphaira будет работать медленно!",
|
|
||||||
"Audio disabled due to suspended game": "Звук отключён из-за приостановки игры",
|
|
||||||
"Are you sure you wish to cancel?": "Вы уверены, что хотите отменить?",
|
|
||||||
"An error occurred": "Произошла ошибка",
|
|
||||||
"If this message appears repeatedly, please open an issue.": "Если ошибка появляется неоднократно, пожалуйста, откройте issue",
|
|
||||||
|
|
||||||
"Menu Options": "Опции меню",
|
|
||||||
"Menu": "Меню",
|
|
||||||
"Theme": "Тема",
|
|
||||||
"Theme Options": "Опции темы",
|
|
||||||
"Select Theme": "Выбор темы",
|
|
||||||
"Music": "Музыка",
|
|
||||||
"12 Hour Time": "12-часовое время",
|
|
||||||
"Download Default Music": "Скачать стандартную музыку",
|
|
||||||
"Failed to download default_music.bfstm, please try again": "Не удалось загрузить default_music.bfstm, попробуйте снова",
|
|
||||||
"Overwrite current default music?": "Переписать текущую стандартную музыку?",
|
|
||||||
|
|
||||||
"Network": "Сеть",
|
|
||||||
"Network Options": "Опции сети",
|
|
||||||
"Ftp": "FTP",
|
|
||||||
"Mtp": "MTP",
|
|
||||||
"Nxlink": "NXLink",
|
|
||||||
"Nxlink Connected": "NXLink подключён",
|
|
||||||
"Nxlink Upload": "NXLink отправка",
|
|
||||||
"Nxlink Finished": "NXLink завершено",
|
|
||||||
"Hdd": "HDD",
|
|
||||||
"Hdd write protect": "Защита HDD от записи",
|
|
||||||
|
|
||||||
"Language": "Язык",
|
|
||||||
"Auto": "Авто",
|
|
||||||
"English": "English",
|
|
||||||
"Japanese": "日本語",
|
|
||||||
"French": "Français",
|
|
||||||
"German": "Deutsch",
|
|
||||||
"Italian": "Italiano",
|
|
||||||
"Spanish": "Español",
|
|
||||||
"Chinese": "中文",
|
|
||||||
"Korean": "한국어",
|
|
||||||
"Dutch": "Dutch",
|
|
||||||
"Portuguese": "Português",
|
|
||||||
"Russian": "Русский",
|
|
||||||
"Swedish": "Svenska",
|
|
||||||
"Vietnamese": "Vietnamese",
|
|
||||||
"Ukrainian": "Українська",
|
|
||||||
|
|
||||||
"Misc": "Прочее",
|
|
||||||
"Misc Options": "Прочие опции",
|
|
||||||
"Games": "Игры",
|
|
||||||
"Game Options": "Опции игр",
|
|
||||||
"Hide forwarders": "Скрыть форвардеры",
|
|
||||||
"Launch random game": "Запустить случайную игру",
|
|
||||||
"List meta records": "Список мета-записей",
|
|
||||||
"Entries": "Записи",
|
|
||||||
"Failed to list application meta entries": "Не удалось получить список мета-записей приложений",
|
|
||||||
"No meta entries found...\n": "Мета-записей не найдено...\n",
|
|
||||||
"Updating application record list": "Обновление списка записей приложений",
|
|
||||||
"Dump": "Дамп",
|
|
||||||
"Dump options": "Опции дампа",
|
|
||||||
"Dump Options": "Опции дампа",
|
|
||||||
"Select content to dump": "Выберите содержимое для дампа",
|
|
||||||
"Dump All": "Дамп всего",
|
|
||||||
"Dump Application": "Дамп приложения",
|
|
||||||
"Dump Patch": "Дамп патча",
|
|
||||||
"Dump AddOnContent": "Дамп дополнительного контента",
|
|
||||||
"Dump DataPatch": "Дамп патча данных",
|
|
||||||
"Created nested folder": "Создать вложенную папку",
|
|
||||||
"Append folder with .xci": "Добавить папку с .xci",
|
|
||||||
"Trim XCI": "Обрезать .xci",
|
|
||||||
"Label trimmed XCI": "Пометить обрезанный .xci",
|
|
||||||
"Multi-threaded USB transfer": "Многоядерная USB передача",
|
|
||||||
"Dump All Bins": "Дамп всех BIN-файлов",
|
|
||||||
"Dump XCI": "Дамп XCI",
|
|
||||||
"Dump Card ID Set": "Дамп набора ID карты",
|
|
||||||
"Dump Card UID": "Дамп UID карты",
|
|
||||||
"Dump Certificate": "Дамп сертификата",
|
|
||||||
"Dump Initial Data": "Дамп начальных данных",
|
|
||||||
"Select dump location": "Выберите место для дампа",
|
|
||||||
"microSD card (/dumps/)": "microSD (/dumps/)",
|
|
||||||
"USB transfer (Switch 2 Switch)": "Передача по USB (Switch 2 Switch)",
|
|
||||||
"/dev/null (Speed Test)": "/dev/null (тест скорости)",
|
|
||||||
"Dumping": "Снятие дампа",
|
|
||||||
"Dump successfull!": "Дамп выполнен успешно!",
|
|
||||||
"Dump failed!": "Сбой дампа!",
|
|
||||||
"Delete successfull!": "Удаление успешно!",
|
|
||||||
"Delete failed!": "Ошибка удаления!",
|
|
||||||
"Success": "Успех",
|
|
||||||
"Refresh": "Обновить",
|
|
||||||
"Create contents folder": "Создать папку \"Contents\"",
|
|
||||||
"Create save": "Создать сохранение",
|
|
||||||
"Title cache": "Кэш заголовков",
|
|
||||||
"Delete title cache": "Удалить кэш заголовков",
|
|
||||||
|
|
||||||
"Saves": "Сохранения",
|
|
||||||
"Save Options": "Опции сохранений",
|
|
||||||
"Account": "Пользователь",
|
|
||||||
"Data Type": "Тип данных",
|
|
||||||
"System": "Система",
|
|
||||||
"BCAT": "BCAT",
|
|
||||||
"Device": "Устройство",
|
|
||||||
"Temporary": "Временные",
|
|
||||||
"Cache": "Кэш",
|
|
||||||
"System BCAT": "BCAT (Система)",
|
|
||||||
"Backup": "Сделать бэкап",
|
|
||||||
"Auto backup": "Автоматический бэкап",
|
|
||||||
"Auto backup on restore": "Бэкап при восстановлении",
|
|
||||||
"Compress backup": "Сжимать бэкапы",
|
|
||||||
"Are you sure you want to backup save(s)?": "Вы уверены, что хотите сделать бэкап(ы)?",
|
|
||||||
"No saves found in ": "Сохранения не найдены в ",
|
|
||||||
"Backed up to ": "Бэкап сохранен в ",
|
|
||||||
"Backup successfull!": "Бэкап успешно создан!",
|
|
||||||
"Backup failed!": "Ошибка бэкапа!",
|
|
||||||
"Select backup location": "Выберите место для бэкапа",
|
|
||||||
"Select restore location": "Выберите место для восстановления",
|
|
||||||
"Restore save for: ": "Восстановить сохранение для: ",
|
|
||||||
"Are you sure you want to restore ": "Вы уверены, что хотите восстановить ",
|
|
||||||
"Restore successfull!": "Восстановление успешно!",
|
|
||||||
"Restore failed!": "Ошибка восстановления!",
|
|
||||||
|
|
||||||
"Themezer": "Themezer",
|
|
||||||
"Themezer Options": "Опции Themezer",
|
|
||||||
"Nsfw": "NSFW",
|
|
||||||
"Page": "Страница",
|
|
||||||
"Page %zu / %zu": "Страница %zu / %zu",
|
|
||||||
"Enter Page Number": "Номер страницы",
|
|
||||||
"Bad Page": "Неверная страница",
|
|
||||||
"Download theme?": "Скачать тему?",
|
|
||||||
|
|
||||||
"GitHub": "GitHub",
|
|
||||||
"Downloading json": "Загрузка json",
|
|
||||||
"Select asset to download for ": "Выберите ресурс для загрузки: ",
|
|
||||||
"Failed to download json": "Не удалось загрузить json",
|
|
||||||
"Failed to download app!": "Не удалось загрузить приложение!",
|
|
||||||
|
|
||||||
"FTP Install": "Установка по FTP",
|
|
||||||
"Connection Type: WiFi | Strength: ": "Тип подключения: WiFi | Сигнал: ",
|
|
||||||
"Connection Type: Ethernet": "Тип подключения: Ethernet",
|
|
||||||
"Connection Type: None": "Нет подключения",
|
|
||||||
"Host:": "Хост:",
|
|
||||||
"Port:": "Порт:",
|
|
||||||
"Username:": "Имя пользователя:",
|
|
||||||
"Password:": "Пароль:",
|
|
||||||
"SSID:": "SSID:",
|
|
||||||
"Passphrase:": "Пароль:",
|
|
||||||
"Failed to install, press B to exit...": "Не удалось установить по FTP, нажмите B для выхода...",
|
|
||||||
"Install success!": "Установка по FTP прошла успешно!",
|
|
||||||
"Install failed!": "Сбой установки по FTP!",
|
|
||||||
"MTP Install": "Установка по MTP",
|
|
||||||
"State: %s | Speed: %s": "Состояние: %s | Скорость: %s",
|
|
||||||
"Detached": "Отключено",
|
|
||||||
"Attached": "Подключено",
|
|
||||||
"Powered": "Заряжается",
|
|
||||||
"Default": "По умолчанию",
|
|
||||||
"Address": "Адрес",
|
|
||||||
"Configured": "Настроено",
|
|
||||||
"Suspended": "Приостановлено",
|
|
||||||
"USB 1.0 Low Speed": "USB 1.0",
|
|
||||||
"USB 1.1 Full Speed": "USB 1.1",
|
|
||||||
"USB 2.0 High Speed": "USB 2.0",
|
|
||||||
"USB 3.0 Super Speed": "USB 3.0",
|
|
||||||
"Drag'n'Drop (NSP, XCI, NSZ, XCZ) to the install folder": "Перетащите (NSP, XCI, NSZ, XCZ) в папку установки",
|
|
||||||
"Failed to install via MTP, press B to exit...": "Не удалось установить по MTP, нажмите B для выхода...",
|
|
||||||
"MTP install success!": "Установка по MTP успешна!",
|
|
||||||
"MTP install failed!": "Сбой установки по MTP!",
|
|
||||||
"USB Install": "Установка по USB",
|
|
||||||
"USB": "USB",
|
|
||||||
"Connected, waiting for file list...": "Подключено, ожидание списка файлов...",
|
|
||||||
"Connected, starting transfer...": "Подключено, начало передачи...",
|
|
||||||
"Failed to init usb, press B to exit...": "Не удалось инициализировать USB, нажмите B для выхода...",
|
|
||||||
"Waiting for connection...": "Ожидание подключения...",
|
|
||||||
"Transferring data...": "Передача данных...",
|
|
||||||
"USB connected, sending file list": "USB подключено, отправка списка файлов",
|
|
||||||
"Sent file list, waiting for command...": "Список файлов отправлен, ожидание команды...",
|
|
||||||
"waiting for usb connection...": "ожидание подключения USB...",
|
|
||||||
"Disable MTP for usb install": "MTP отключён для установки по USB",
|
|
||||||
"Re-enabled MTP": "MTP снова включен",
|
|
||||||
"Installed via usb": "Установлено по USB",
|
|
||||||
"Usb install success!": "Установка по USB успешна!",
|
|
||||||
"Usb install failed!": "Сбой установки по USB!",
|
|
||||||
"Press B to exit...": "Нажмите B для выхода...",
|
|
||||||
"GameCard Install": "Установка с картриджа",
|
|
||||||
"GameCard": "Картридж",
|
|
||||||
"GC": "GC",
|
|
||||||
"System memory %.1f GB": "NAND %.1f ГБ",
|
|
||||||
"microSD card %.1f GB": "microSD %.1f ГБ",
|
|
||||||
"Exit": "Выход",
|
|
||||||
"Install disabled...\nPlease enable installing via the install options.": "Установка отключена...\nПожалуйста, включите установку в опциях установки.",
|
|
||||||
"No GameCard inserted": "Картридж не вставлен",
|
|
||||||
"GameCard is already trimmed!": "Картридж уже обрезан!",
|
|
||||||
"WARNING: GameCard is already trimmed!": "ВНИМАНИЕ: Картридж уже обрезан!",
|
|
||||||
"Continue": "Продолжить",
|
|
||||||
"Gc install success!": "Установка с картриджа успешна!",
|
|
||||||
"Gc install failed!": "Сбой установки с картриджа!",
|
|
||||||
|
|
||||||
"IRS (Infrared Joycon Camera)": "IRS (инфракрасная камера JoyCon)",
|
|
||||||
"IRS": "IRS",
|
|
||||||
"Irs": "IRS",
|
|
||||||
"Ambient Noise Level: ": "Уровень фонового шума: ",
|
|
||||||
"Controller": "Контроллер",
|
|
||||||
"Pad ": "Геймпад ",
|
|
||||||
"HandHeld": "Портатив",
|
|
||||||
" (Available)": " (Доступно)",
|
|
||||||
" (Unsupported)": " (Не поддерживается)",
|
|
||||||
" (Unconnected)": " (Не подключено)",
|
|
||||||
"Rotation": "Поворот",
|
|
||||||
"0 (Sideways)": "0 (боком)",
|
|
||||||
"90 (Flat)": "90 (ровно)",
|
|
||||||
"180 (-Sideways)": "180 (-боком)",
|
|
||||||
"270 (Upside down)": "270 (перевернуто)",
|
|
||||||
"Colour": "Цвет",
|
|
||||||
"Grey": "Серый",
|
|
||||||
"Ironbow": "Фьюжн",
|
|
||||||
"Green": "Зеленый",
|
|
||||||
"Red": "Красный",
|
|
||||||
"Blue": "Синий",
|
|
||||||
"Light Target": "Светодиоды",
|
|
||||||
"All leds": "Все",
|
|
||||||
"Bright group": "Яркие",
|
|
||||||
"Dim group": "Тусклые",
|
|
||||||
"None": "Отключены",
|
|
||||||
"Gain": "Яркость",
|
|
||||||
"Negative Image": "Негатив",
|
|
||||||
"Normal image": "Отключён",
|
|
||||||
"Negative image": "Включен",
|
|
||||||
"Format": "Разрешение",
|
|
||||||
"Trimming Format": "Обрезка",
|
|
||||||
"External Light Filter": "Внешний светофильтр",
|
|
||||||
"Load Default": "По умолчанию",
|
|
||||||
|
|
||||||
"Web": "Браузер",
|
|
||||||
"Select URL": "Выберите URL",
|
|
||||||
"Enter custom URL": "Введите свой URL",
|
|
||||||
"Enter URL": "Введите URL",
|
|
||||||
|
|
||||||
"Advanced": "Продвинутые опции",
|
|
||||||
"Advanced Options": "Расширенные опции",
|
|
||||||
"Advanced options": "Расширенные опции",
|
|
||||||
"Logging": "Логи",
|
|
||||||
"Replace hbmenu on exit": "Замена hbmenu при выходе",
|
|
||||||
"Restore hbmenu?": "Восстановить hbmenu?",
|
|
||||||
"Restore": "Восстановить",
|
|
||||||
"Failed to find /switch/hbmenu.nro\nUse the Appstore to re-install hbmenu": "Не удалось найти /switch/hbmenu.nro\nИспользуйте Appstore для переустановки hbmenu",
|
|
||||||
"Failed to restore hbmenu, please re-download hbmenu": "Не удалось восстановить hbmenu, пожалуйста, загрузите его снова",
|
|
||||||
"Failed to restore hbmenu, using sphaira instead": "Не удалось восстановить hbmenu, используется sphaira",
|
|
||||||
"Restored hbmenu, closing sphaira": "hbmenu восстановлен, закрытие sphaira",
|
|
||||||
"Restored hbmenu": "hbmenu восстановлен",
|
|
||||||
"Restart Sphaira?": "Перезапустить Sphaira?",
|
|
||||||
"Press OK to restart Sphaira": "Нажмите OK для перезапуска Sphaira",
|
|
||||||
"Boost CPU during transfer": "Разгон CPU при передаче",
|
|
||||||
"Text scroll speed": "Скорость текста",
|
|
||||||
"Slow": "Медленная",
|
|
||||||
"Normal": "Обычная",
|
|
||||||
"Fast": "Быстрая",
|
|
||||||
"Set left-side menu": "Меню слева",
|
|
||||||
"Set right-side menu": "Меню справа",
|
|
||||||
"Install options": "Опции установки",
|
|
||||||
"Install Options": "Опции установки",
|
|
||||||
"Enable sysmmc": "Включить на сиснанде",
|
|
||||||
"Enable emummc": "Включить на эмунанде",
|
|
||||||
"Show install warning": "Предупрежд. при установке",
|
|
||||||
"Install location": "Место установки",
|
|
||||||
"System memory": "NAND",
|
|
||||||
"microSD card": "microSD",
|
|
||||||
"Allow downgrade": "Разрешить даунгрейд",
|
|
||||||
"Skip if already installed": "Пропуск установленного",
|
|
||||||
"Ticket only": "Только тикет",
|
|
||||||
"Skip base": "Пропустить базу игры",
|
|
||||||
"Skip patch": "Пропустить патч",
|
|
||||||
"Skip dlc": "Пропустить DLC",
|
|
||||||
"Skip data patch": "Пропустить патч данных",
|
|
||||||
"Skip ticket": "Пропустить тикет",
|
|
||||||
"Skip NCA hash verify": "Не проверять NCA hash",
|
|
||||||
"Skip RSA header verify": "Не проверять RSA header",
|
|
||||||
"Skip RSA NPDM verify": "Не проверять RSA NPDM",
|
|
||||||
"Ignore distribution bit": "Игнор. битa распределения",
|
|
||||||
"Convert to common ticket": "Конверт. в общий тикет",
|
|
||||||
"Convert to standard crypto": "Конверт. в стандарт. крипт.",
|
|
||||||
"Lower master key": "Снизить мастер-ключ",
|
|
||||||
"Lower system version": "Снизить версию системы",
|
|
||||||
"Disable erpt_reports": "Отключить \"erpt_reports\"",
|
|
||||||
|
|
||||||
"Homebrew": "Homebrew",
|
|
||||||
"Apps": "Приложения",
|
|
||||||
"Homebrew Options": "Опции Homebrew",
|
|
||||||
"Hide Sphaira": "Скрыть Sphaira",
|
|
||||||
"Install Forwarder": "Установить форвардер",
|
|
||||||
"Hide": "Скрыть",
|
|
||||||
"Show hidden": "Показать скрытые",
|
|
||||||
"WARNING: Installing forwarders will lead to a ban!": "ВНИМАНИЕ: \nУстановка в сиснанд приведет к бану!",
|
|
||||||
"Installing Forwarder": "Установка форвардера",
|
|
||||||
"Creating Program": "Создание программы",
|
|
||||||
"Creating Control": "Создание элемента управления",
|
|
||||||
"Creating Meta": "Создание меты",
|
|
||||||
"Writing Nca": "Запись NCA",
|
|
||||||
"Updating ncm database": "Обновление базы данных NCM",
|
|
||||||
"Pushing application record": "Добавление записи приложения",
|
|
||||||
"Failed to install forwarder": "Не удалось установить форвардер",
|
|
||||||
"Unstar": "Убрать из избранного",
|
|
||||||
"Star": "Добавить в избранное",
|
|
||||||
"Unstarred ": "Удалено из избранного: ",
|
|
||||||
"Starred ": "Добавлено в избранное: ",
|
|
||||||
"Failed to remove old forwarder, please manually remove it!": "Не удалось удалить старый форвардер, удалите его вручную!",
|
|
||||||
|
|
||||||
"AppStore": "AppStore",
|
|
||||||
"Appstore": "AppStore",
|
|
||||||
"Store": "Магазин",
|
|
||||||
"Filter: %s | Sort: %s | Order: %s": "Показывать: %s | Сортировка: %s | Порядок: %s",
|
|
||||||
"AppStore Options": "Опции AppStore",
|
|
||||||
"Info": "Информация",
|
|
||||||
"Changelog": "Список изменений",
|
|
||||||
"Details": "Подробности",
|
|
||||||
"version: %s": "версия: %s",
|
|
||||||
"updated: %s": "обновлено: %s",
|
|
||||||
"category: %s": "категория: %s",
|
|
||||||
"extracted: %.2f MiB": "извлечено: %.2f MiB",
|
|
||||||
"app_dls: %s": "app_dls: %s",
|
|
||||||
"More by Author": "Другое от автора",
|
|
||||||
"Leave Feedback": "Оставить отзыв",
|
|
||||||
"Visit Website": "Посетить сайт",
|
|
||||||
|
|
||||||
"FileBrowser": "Файлы",
|
|
||||||
"Files": "Файлы",
|
|
||||||
"%zd files": "%zd файлы",
|
|
||||||
"%zd dirs": "%zd разделы",
|
|
||||||
"File Options": "Опции файла",
|
|
||||||
"Show Hidden": "Показать скрытые",
|
|
||||||
"Folders First": "Папки в начале",
|
|
||||||
"Hidden Last": "Скрытые в конце",
|
|
||||||
"Split": "Разделить",
|
|
||||||
"Cut": "Вырезать",
|
|
||||||
"Copy": "Копировать",
|
|
||||||
"Copying ": "Копирование ",
|
|
||||||
"Paste": "Вставить",
|
|
||||||
"Paste file(s)?": "Вставить файл(ы)?",
|
|
||||||
"Pasting ": "Вставка ",
|
|
||||||
"Pasting": "Вставка",
|
|
||||||
"Rename": "Переименовать",
|
|
||||||
"Set New File Name": "Задайте новое имя файла",
|
|
||||||
"Failed to delete directory": "Не удалось удалить папку",
|
|
||||||
"Failed to delete file": "Не удалось удалить файл",
|
|
||||||
"Extract zip": "Распаковать .zip",
|
|
||||||
"Extract Options": "Опции распаковки",
|
|
||||||
"Extract here": "Распаковать сюда",
|
|
||||||
"Extract to root": "Распаковать в корень",
|
|
||||||
"Are you sure you want to extract to root?": "Вы уверены, что хотите распаковать в корень?",
|
|
||||||
"Extract to...": "Распаковать в...",
|
|
||||||
"Enter the path to the folder to extract into": "Введите путь к папке для распаковки",
|
|
||||||
"Extracting ": "Распаковка ",
|
|
||||||
"Extract success!": "Распаковка успешна!",
|
|
||||||
"Extract failed!": "Сбой распаковки!",
|
|
||||||
"Compress to zip": "Сжать в .zip",
|
|
||||||
"Compress Options": "Опции сжатия",
|
|
||||||
"Compress": "Сжать",
|
|
||||||
"Compress to...": "Сжать в...",
|
|
||||||
"Compressing ": "Сжатие ",
|
|
||||||
"Compress success!": "Сжатие успешно!",
|
|
||||||
"Compress failed!": "Сбой сжатия!",
|
|
||||||
"Create File": "Создать файл",
|
|
||||||
"Set File Name": "Укажите имя файла",
|
|
||||||
"Create Folder": "Создать папку",
|
|
||||||
"Set Folder Name": "Укажите имя папки",
|
|
||||||
"Creating ": "Создание ",
|
|
||||||
"View as text (unfinished)": "Открыть как текст (не доделано)",
|
|
||||||
"Upload": "Отправить",
|
|
||||||
"Select upload location": "Выберите место загрузки",
|
|
||||||
"No upload locations set!": "Места загрузки не заданы!",
|
|
||||||
"Uploading": "Отправка",
|
|
||||||
"Upload successfull!": "Отправка успешна!",
|
|
||||||
"Upload failed!": "Сбой Отправки!",
|
|
||||||
"Hash": "Хэш",
|
|
||||||
"Hash Options": "Опции хэша",
|
|
||||||
"Hashing": "Вычисление хэша",
|
|
||||||
"Failed to hash file...": "Не удалось вычислить хэш файла...",
|
|
||||||
"Ignore read only": "Игнор. только для чтения",
|
|
||||||
"Mount": "Монтировать",
|
|
||||||
"Sd": "Micro SD",
|
|
||||||
"Image System memory": "Альбом Сиснанда",
|
|
||||||
"Image microSD card": "Альбом Эмунанда",
|
|
||||||
"Empty...": "Пусто...",
|
|
||||||
"Open with DayBreak?": "Открыть с помощью DayBreak?",
|
|
||||||
"Launch ": "Запуск ",
|
|
||||||
"Launch option for: ": "Опции запуска для: ",
|
|
||||||
"Select launcher for: ": "Выберите загрузчик для: ",
|
|
||||||
"Close FileBrowser?": "Закрыть Файлы?",
|
|
||||||
|
|
||||||
"Sort By": "Сортировка",
|
|
||||||
"Sort Options": "Опции сортировки",
|
|
||||||
"Filter": "Показывать",
|
|
||||||
"All": "Всё",
|
|
||||||
"Emulators": "Эмуляторы",
|
|
||||||
"Tools": "Инструменты",
|
|
||||||
"Themes": "Темы",
|
|
||||||
"Legacy": "Легаси",
|
|
||||||
"Sort": "Сортировать",
|
|
||||||
"Size": "По размеру",
|
|
||||||
"Size (Star)": "По размеру (избр.)",
|
|
||||||
"Alphabetical": "По имени",
|
|
||||||
"Alphabetical (Star)": "По имени (избр.)",
|
|
||||||
"Updated": "По дате",
|
|
||||||
"Updated (Star)": "По дате (избр.)",
|
|
||||||
"Downloads": "По загрузкам",
|
|
||||||
"Likes": "По лайкам",
|
|
||||||
"ID": "По ID",
|
|
||||||
"Order": "Порядок",
|
|
||||||
"Descending": "По убыванию",
|
|
||||||
"Descending (down)": "По убыванию",
|
|
||||||
"Desc": "По убыванию",
|
|
||||||
"Ascending": "По возрастанию",
|
|
||||||
"Ascending (Up)": "По возрастанию",
|
|
||||||
"Asc": "По возрастанию",
|
|
||||||
"Layout": "Макет",
|
|
||||||
"List": "Список",
|
|
||||||
"Icon": "Иконки",
|
|
||||||
"Grid": "Сетка",
|
|
||||||
"Search": "Поиск",
|
|
||||||
|
|
||||||
"Options": "Опции",
|
|
||||||
"Split": "Разделить",
|
|
||||||
"OK": "ОК",
|
|
||||||
"Back": "Назад",
|
|
||||||
"Select": "Выбрать",
|
|
||||||
"Open": "Открыть",
|
|
||||||
"Close": "Закрыть",
|
|
||||||
"Launch": "Запуск",
|
|
||||||
"Restart": "Перезапустить",
|
|
||||||
"Next": "Далее",
|
|
||||||
"Prev": "Назад",
|
|
||||||
"Yes": "Да",
|
|
||||||
"No": "Нет",
|
|
||||||
"On": "Вкл",
|
|
||||||
"Off": "Выкл",
|
|
||||||
|
|
||||||
"Install": "Установить",
|
|
||||||
"Install Selected files?": "Установить выбранные файлы?",
|
|
||||||
"Installing ": "Установка ",
|
|
||||||
"Installed ": "Установлено ",
|
|
||||||
"Installed!": "Установлено!",
|
|
||||||
"Trying to load ": "Попытка загрузить ",
|
|
||||||
"Checking MD5": "Проверка MD5",
|
|
||||||
|
|
||||||
"Delete": "Удалить",
|
|
||||||
"Delete Selected files?": "Удалить выбранные файлы?",
|
|
||||||
"Are you sure you want to delete ": "Вы уверены, что хотите удалить ",
|
|
||||||
"Scanning ": "Сканирование ",
|
|
||||||
"Deleting ": "Удаление ",
|
|
||||||
"Deleting": "Удаление",
|
|
||||||
"Remove": "Удалить",
|
|
||||||
"Completely remove ": "Полностью удалить ",
|
|
||||||
"Removing ": "Удаляется ",
|
|
||||||
"Uninstalling ": "Деинсталляция ",
|
|
||||||
"Removed ": "Удалено ",
|
|
||||||
|
|
||||||
"Download": "Скачать",
|
|
||||||
"Downloading ": "Загрузка ",
|
|
||||||
"Downloaded ": "Загружено ",
|
|
||||||
"Download via the Network options!": "Скачайте через: Меню - Сеть",
|
|
||||||
|
|
||||||
"Update": "Обновить",
|
|
||||||
"Update avaliable: ": "Доступно обновление: ",
|
|
||||||
"Download update: ": "Скачать обновление: ",
|
|
||||||
"Updated to ": "Обновлено до ",
|
|
||||||
"Failed to download update": "Не удалось загрузить обновление",
|
|
||||||
|
|
||||||
"%zu hours %zu minutes remaining": "Осталось %zu ч %zu мин",
|
|
||||||
"%zu minutes %zu seconds remaining": "Осталось %zu мин %zu сек",
|
|
||||||
"%zu seconds remaining": "Осталось %zu сек",
|
|
||||||
|
|
||||||
"Loading...": "Загрузка...",
|
|
||||||
"Loading": "Загрузка",
|
|
||||||
"Empty!": "Пусто!",
|
|
||||||
"Not Ready...": "Не готово...",
|
|
||||||
"Error loading page!": "Ошибка загрузки страницы!"
|
|
||||||
}
|
|
@ -1,8 +1,8 @@
|
|||||||
[status-monitor]
|
[status-monitor]
|
||||||
preset=Ultra
|
ultra=Ultra
|
||||||
battery_avg_iir_filter=false
|
battery_avg_iir_filter=false
|
||||||
battery_time_left_refreshrate=60
|
battery_time_left_refreshrate=60
|
||||||
average_gpu_load=false
|
average_gpu_load=true
|
||||||
|
|
||||||
[full]
|
[full]
|
||||||
refresh_rate=1
|
refresh_rate=1
|
||||||
@ -10,24 +10,18 @@ layer_width_align=left
|
|||||||
show_real_freqs=true
|
show_real_freqs=true
|
||||||
show_deltas=true
|
show_deltas=true
|
||||||
show_target_freqs=true
|
show_target_freqs=true
|
||||||
show_fps=true
|
|
||||||
show_res=true
|
|
||||||
|
|
||||||
[mini]
|
[mini]
|
||||||
refresh_rate=1
|
refresh_rate=1
|
||||||
layer_width_align=left
|
layer_width_align=left
|
||||||
layer_height_align=top
|
layer_height_align=top
|
||||||
handheld_font_size=14
|
handheld_font_size=15
|
||||||
docked_font_size=14
|
docked_font_size=15
|
||||||
spacing=4
|
|
||||||
real_freqs=true
|
real_freqs=true
|
||||||
real_volts=true
|
real_volts=true
|
||||||
show=CPU+GPU+RAM+TMP+BAT+RES+FPS
|
show=CPU+GPU+RAM+TEMP+DRAW+RES+FPS
|
||||||
show_full_cpu=true
|
replace_MB_with_RAM_load=true
|
||||||
show_full_res=true
|
|
||||||
#replace_MB_with_RAM_load=true
|
|
||||||
background_color=#1117
|
background_color=#1117
|
||||||
separator_color=2DFF
|
|
||||||
cat_color=#CDEF
|
cat_color=#CDEF
|
||||||
text_color=#FFFF
|
text_color=#FFFF
|
||||||
|
|
||||||
@ -39,35 +33,34 @@ docked_font_size=12
|
|||||||
text_align=left
|
text_align=left
|
||||||
real_freqs=true
|
real_freqs=true
|
||||||
real_volts=true
|
real_volts=true
|
||||||
show=CPU+GPU+RAM+TMP+RES+FPS+BAT
|
show=CPU+GPU+RAM+BRDB+FPS+BATE
|
||||||
|
;all modules: CPU GPU RAM (SOC BRD BRDB) FAN (BAT BATB BATE) (FPS FPSE)
|
||||||
|
replace_GB_with_RAM_load=true
|
||||||
show_full_cpu=true
|
show_full_cpu=true
|
||||||
show_full_res=false
|
|
||||||
#replace_GB_with_RAM_load=true
|
|
||||||
background_color=#1113
|
background_color=#1113
|
||||||
separator_color=#2DFF
|
|
||||||
cat_color=#BDFF
|
cat_color=#BDFF
|
||||||
text_color=#FFFF
|
text_color=#FFFF
|
||||||
|
|
||||||
[fps-counter]
|
[fps-counter]
|
||||||
layer_width_align=left
|
layer_width_align=left
|
||||||
layer_height_align=top
|
layer_height_align=top
|
||||||
handheld_font_size=24
|
handheld_font_size=28
|
||||||
docked_font_size=24
|
docked_font_size=28
|
||||||
text_color=#0F0F
|
text_color=#0F0F
|
||||||
background_color=#111A
|
background_color=#1117
|
||||||
|
|
||||||
[fps-graph]
|
[fps-graph]
|
||||||
layer_width_align=left
|
layer_width_align=left
|
||||||
layer_height_align=top
|
layer_height_align=top
|
||||||
max_fps_text_color=#FFFF
|
max_fps_text_color=#FFFF
|
||||||
min_fps_text_color=#FFFF
|
min_fps_text_color=#FFFF
|
||||||
background_color=#111A
|
background_color=#1117
|
||||||
fps_counter_color=#4444
|
fps_counter_color=#4444
|
||||||
border_color=#F77F
|
border_color=#F77F
|
||||||
dashed_line_color=#8888
|
dashed_line_color=#8888
|
||||||
main_line_color=#FFFF
|
main_line_color=#FFFF
|
||||||
rounded_line_color=#F0FF
|
rounded_line_color=#0C0F
|
||||||
perfect_line_color=#0C0F
|
perfect_line_color=#F0FF
|
||||||
show_info=true
|
show_info=true
|
||||||
|
|
||||||
[game_resolutions]
|
[game_resolutions]
|
||||||
|
@ -1,4 +1,3 @@
|
|||||||
[values]
|
[values]
|
||||||
gpu_dvfs=2
|
|
||||||
sync_reversenx=1
|
|
||||||
uncapped_clocks=1
|
uncapped_clocks=1
|
||||||
|
reversenx_sync=1
|
||||||
|
@ -1,29 +0,0 @@
|
|||||||
{
|
|
||||||
"Edit App Profile": "App-Profil bearbeiten",
|
|
||||||
"Advanced": "Erweitert",
|
|
||||||
"Edit Global Profile": "Globales Profil bearbeiten",
|
|
||||||
"Temporary Overrides": "Temporäre Überschreibungen",
|
|
||||||
"Settings": "Einstellungen",
|
|
||||||
"Enable": "Aktivieren",
|
|
||||||
"Uncapped Clocks": "Unbegrenzte Taktraten",
|
|
||||||
"Override Boost Mode": "Boost-Modus überschreiben",
|
|
||||||
"Auto CPU Boost": "Automatischer CPU-Boost",
|
|
||||||
"Sync ReverseNX": "ReverseNX synchronisieren",
|
|
||||||
"GPU DVFS": "GPU-DVFS",
|
|
||||||
"Off": "Aus",
|
|
||||||
"Official Service Method": "Offizielle Servicemethode",
|
|
||||||
"Hijack Method": "Hijack-Methode",
|
|
||||||
"App ID": "App-ID",
|
|
||||||
"EOS mode": "EOS-Modus",
|
|
||||||
"Skin": "Look",
|
|
||||||
"Now": "Jetzt",
|
|
||||||
"Avg": "Ø",
|
|
||||||
"Docked": "Gedockt",
|
|
||||||
"Handheld": "Handheld",
|
|
||||||
"Charging": "Lädt",
|
|
||||||
"Official Charger": "Offizielles Ladegerät",
|
|
||||||
"USB Charger": "USB-Ladegerät",
|
|
||||||
"Memory": "Speicher",
|
|
||||||
"Do not override": "Nicht überschreiben",
|
|
||||||
"Profile": "Profil"
|
|
||||||
}
|
|
@ -1,29 +0,0 @@
|
|||||||
{
|
|
||||||
"Edit App Profile": "Edit App Profile",
|
|
||||||
"Advanced": "Advanced",
|
|
||||||
"Edit Global Profile": "Edit Global Profile",
|
|
||||||
"Temporary Overrides": "Temporary Overrides",
|
|
||||||
"Settings": "Settings",
|
|
||||||
"Enable": "Enable",
|
|
||||||
"Uncapped Clocks": "Uncapped Clocks",
|
|
||||||
"Override Boost Mode": "Override Boost Mode",
|
|
||||||
"Auto CPU Boost": "Auto CPU Boost",
|
|
||||||
"Sync ReverseNX": "Sync ReverseNX",
|
|
||||||
"GPU DVFS": "GPU DVFS",
|
|
||||||
"Off": "Off",
|
|
||||||
"Official Service Method": "Official Service Method",
|
|
||||||
"Hijack Method": "Hijack Method",
|
|
||||||
"App ID": "App ID",
|
|
||||||
"EOS mode": "EOS mode",
|
|
||||||
"Skin": "Skin",
|
|
||||||
"Now": "Now",
|
|
||||||
"Avg": "Avg",
|
|
||||||
"Docked": "Docked",
|
|
||||||
"Handheld": "Handheld",
|
|
||||||
"Charging": "Charging",
|
|
||||||
"Official Charger": "Official Charger",
|
|
||||||
"USB Charger": "USB Charger",
|
|
||||||
"Memory": "Memory",
|
|
||||||
"Do not override": "Do not overrride",
|
|
||||||
"Profile": "Profile"
|
|
||||||
}
|
|
@ -1,29 +0,0 @@
|
|||||||
{
|
|
||||||
"Edit App Profile": "Editar perfil de la app",
|
|
||||||
"Advanced": "Avanzado",
|
|
||||||
"Edit Global Profile": "Editar perfil global",
|
|
||||||
"Temporary Overrides": "Anulaciones temporales",
|
|
||||||
"Settings": "Configuración",
|
|
||||||
"Enable": "Habilitar",
|
|
||||||
"Uncapped Clocks": "Relojes sin límite",
|
|
||||||
"Override Boost Mode": "Sobrescribir modo Boost",
|
|
||||||
"Auto CPU Boost": "Impulso automático de CPU",
|
|
||||||
"Sync ReverseNX": "Sincronizar con ReverseNX",
|
|
||||||
"GPU DVFS": "GPU DVFS",
|
|
||||||
"Off": "Apagado",
|
|
||||||
"Official Service Method": "Método de servicio oficial",
|
|
||||||
"Hijack Method": "Método de secuestro",
|
|
||||||
"App ID": "ID App",
|
|
||||||
"EOS mode": "Modo EOS",
|
|
||||||
"Skin": "Tema",
|
|
||||||
"Now": "Ahora",
|
|
||||||
"Avg": "Med",
|
|
||||||
"Docked": "Conectado al dock",
|
|
||||||
"Handheld": "Portátil",
|
|
||||||
"Charging": "Cargando",
|
|
||||||
"Official Charger": "Cargador oficial",
|
|
||||||
"USB Charger": "Cargador USB",
|
|
||||||
"Memory": "Memoria",
|
|
||||||
"Do not override": "No sobrescribir",
|
|
||||||
"Profile": "Perfil"
|
|
||||||
}
|
|
@ -1,29 +0,0 @@
|
|||||||
{
|
|
||||||
"Edit App Profile": "Modifier profil",
|
|
||||||
"Advanced": "Avancé",
|
|
||||||
"Edit Global Profile": "Modifier global",
|
|
||||||
"Temporary Overrides": "Remplacements temporaires",
|
|
||||||
"Settings": "Paramètres",
|
|
||||||
"Enable": "Activer",
|
|
||||||
"Uncapped Clocks": "Horloges sans limite",
|
|
||||||
"Override Boost Mode": "Forcer mode Boost",
|
|
||||||
"Auto CPU Boost": "Boost CPU auto",
|
|
||||||
"Sync ReverseNX": "Synchroniser ReverseNX",
|
|
||||||
"GPU DVFS": "GPU DVFS",
|
|
||||||
"Off": "Éteint",
|
|
||||||
"Official Service Method": "Service officiel",
|
|
||||||
"Hijack Method": "Détournement",
|
|
||||||
"App ID": "ID App",
|
|
||||||
"EOS mode": "Mode EOS",
|
|
||||||
"Skin": "Skin",
|
|
||||||
"Now": "Act",
|
|
||||||
"Avg": "Moy",
|
|
||||||
"Docked": "Ancré",
|
|
||||||
"Handheld": "Portable",
|
|
||||||
"Charging": "En charge",
|
|
||||||
"Official Charger": "Chargeur off.",
|
|
||||||
"USB Charger": "Chargeur USB",
|
|
||||||
"Memory": "Mémoire",
|
|
||||||
"Do not override": "Ne pas remplacer",
|
|
||||||
"Profile": "Profil"
|
|
||||||
}
|
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
x
Reference in New Issue
Block a user