2025-07-18 10:24:32 +03:00

37 lines
965 B
YAML

# Twilight Monk 1.2.0
# BID: 7926A67119144CFD
unsafeCheck: true
ALL_FPS:
# Disable bUseFixedFrameRate to untie game speed from framerate and unlock FPS
-
type: write
address: [MAIN, 0x5DC2688, 0x7A4]
value_type: uint32
# Default is 0x46, bUseFixedFrameRate |= 0x40
# By writing 7 we are making sure that other flags are maintained:
# bAllowMultiThreadedAnimationUpdate |= 4
# bOptimizeAnimBlueprintMemberVariableAccess |= 2
value: 6
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x5D952E8, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x5DC2FA8, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: evaluate_write
address: [MAIN, 0x55C62F8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing