mirror of
https://github.com/Ultra-NX/UltraNX.git
synced 2025-08-08 02:22:07 +00:00
171 lines
3.5 KiB
YAML
171 lines
3.5 KiB
YAML
# The Legend of Zelda: Tears of The Kingdom 1.4.0
|
|
# BID: 6265F94D606242CE
|
|
|
|
Addons:
|
|
- atmosphere/contents/0100F2C0115B6000/exefs/main.npdm
|
|
|
|
unsafeCheck: true
|
|
|
|
MASTER_WRITE:
|
|
# Remove double buffer
|
|
## REF: A0 2A 40 F9 61 A2 40 39
|
|
-
|
|
type: bytes
|
|
main_offset: 0xBD1F08
|
|
value_type: uint32
|
|
value: 0x52800021
|
|
# Code Injected, $x1 + 0xD8 - last frametime without compensation long ticks, $x0 + 0x50 - fps target used for calculatuon int,
|
|
# $x0 + 0x24 - our fps target used for calculation but as float, originally is stored there 30 FPS int that seems to do nothing outside of this function
|
|
## MAIN + 0x3ACFFFC = FPS target for reference
|
|
## REF: nvnWindowSetPresentInterval
|
|
-
|
|
type: bytes
|
|
main_offset: 0x3E0F64
|
|
value_type: uint32
|
|
value:
|
|
- 0xF001B762
|
|
- 0xBD4FFC49
|
|
- 0xAA0003F4
|
|
- 0xAA0103F5
|
|
- 0xF9406C20
|
|
- 0x949F20BE
|
|
- 0xF0014902
|
|
- 0xB9480842
|
|
- 0x1E220042
|
|
- 0x9E220001
|
|
- 0x1E211841
|
|
- 0x1E292020
|
|
- 0x1E21CD21
|
|
- 0x1E25D009
|
|
- 0x1E292020
|
|
- 0x1E21BD21
|
|
- 0x1E390022
|
|
- 0xB9005282
|
|
- 0xBD002681
|
|
- 0x1400002B
|
|
## Use our fps target
|
|
-
|
|
type: bytes
|
|
main_offset: 0x3E082C
|
|
value_type: uint32
|
|
value: 0xBD422660
|
|
-
|
|
type: bytes
|
|
main_offset: 0x3E0844
|
|
value_type: uint32
|
|
value: 0xD503201F
|
|
-
|
|
type: bytes
|
|
main_offset: 0x4B4F8C
|
|
value_type: uint32
|
|
value: 0xBD4226C0
|
|
-
|
|
type: bytes
|
|
main_offset: 0x4B4F98
|
|
value_type: uint32
|
|
value: 0xD503201F
|
|
# When prerendered cutscene is active write flag to MAIN + 0x3ACFFFB
|
|
## REF: 68 52 40 79 08 01 19 32 68 52 00 79
|
|
-
|
|
type: bytes
|
|
main_offset: 0x2B2A608
|
|
value_type: uint32
|
|
value: 0x9762DA6E
|
|
## REF: 68 52 40 79 08 79 18 12 68 52 00 79
|
|
-
|
|
type: bytes
|
|
main_offset: 0x2B27E20
|
|
value_type: uint32
|
|
value: 0x1762E46C
|
|
## CODE CAVE
|
|
-
|
|
type: bytes
|
|
main_offset: 0x3E0FC0
|
|
value_type: uint32
|
|
value:
|
|
- 0x52800022
|
|
- 0xF001B763
|
|
- 0x393FEC62
|
|
- 0x14196AF3
|
|
-
|
|
type: bytes
|
|
main_offset: 0x3E0FD0
|
|
value_type: uint32
|
|
value:
|
|
- 0xF001B763
|
|
- 0x393FEC60
|
|
- 0x149F263A
|
|
# Adjust DR timing to factor from MAIN + 0x3ACFFF4
|
|
# REF: 0x46823555
|
|
-
|
|
type: bytes
|
|
main_offset: 0x18CB20
|
|
value_type: uint32
|
|
value:
|
|
- 0xF001CA08
|
|
- 0xBD4FF501
|
|
# Fix black background for D-pad menu
|
|
-
|
|
type: bytes
|
|
main_offset: 0x5ECA90
|
|
value_type: uint32
|
|
value:
|
|
- 0x17F7D153
|
|
- 0x1E202008
|
|
## CODE CAVE
|
|
-
|
|
type: bytes
|
|
main_offset: 0x3E0FDC
|
|
value_type: uint32
|
|
value:
|
|
- 0x1E202028
|
|
- 0x54000101
|
|
- 0x785FA328
|
|
- 0x7100151F
|
|
- 0x540000A1
|
|
- 0x785F8328
|
|
- 0x7100151F
|
|
- 0x54000041
|
|
- 0x1E2E1008
|
|
- 0x1F080409
|
|
- 0x14082EA4
|
|
# Default values
|
|
## FPS Target
|
|
-
|
|
type: bytes
|
|
main_offset: 0x3ACFFFC
|
|
value_type: float
|
|
value: 30
|
|
## Cutscene flag
|
|
-
|
|
type: bytes
|
|
main_offset: 0x3ACFFFB
|
|
value_type: uint8
|
|
value: 0
|
|
## Dynamic Resolution timing factor
|
|
-
|
|
type: bytes
|
|
main_offset: 0x3ACFFF4
|
|
value_type: float
|
|
value: 0.001
|
|
ALL_FPS:
|
|
-
|
|
type: evaluate_write
|
|
address: [MAIN, 0x3ACFFFC]
|
|
value_type: float
|
|
value: FPS_TARGET
|
|
-
|
|
type: evaluate_write
|
|
address: [MAIN, 0x3ACFFF4]
|
|
value_type: float
|
|
value: "0.001 * (FPS_TARGET / 30)"
|
|
-
|
|
type: compare
|
|
compare_address: [MAIN, 0x3ACFFFB]
|
|
compare_value_type: uint8
|
|
compare_value: 1
|
|
compare_type: "=="
|
|
address: [MAIN]
|
|
value_type: refresh_rate
|
|
value: 30
|