2024-01-25 04:20:59 +03:00
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# Fire Emblem Engage 2.0.0
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# BID: 8C08B9719E085F91
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# Game has many things hardcoded to vSyncCount, so if game can't remain FPS target that is rounded up to 60/30/20/15, some elements are slowed down.
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# Thanks to ~systemdev for figuring out basic of patching this game.
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unsafeCheck: false
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2024-07-02 12:50:28 +03:00
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ALL_FPS:
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# UnityEngine.QualitySettings::vSyncCount
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-
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type: evaluate_write
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address: [MAIN, 0x65ABCA0, 0x30, 0x68]
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value_type: uint32
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value: VSYNC_TARGET
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# Internal vSyncCount
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-
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type: evaluate_write
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address: [MAIN, 0x62035A0]
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value_type: uint32
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value: VSYNC_TARGET
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# App.HubUtil_TypeInfo
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type: evaluate_write
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address: [MAIN, 0x6157F28, 0xB8, 0, 0x20]
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value_type: float
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value: "(30 / FPS_TARGET) * 0.14"
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