# Fire Emblem Engage 2.0.0 # BID: 8C08B9719E085F91 # Game has many things hardcoded to vSyncCount, so if game can't remain FPS target that is rounded up to 60/30/20/15, some elements are slowed down. # Thanks to ~systemdev for figuring out basic of patching this game. unsafeCheck: false ALL_FPS: # UnityEngine.QualitySettings::vSyncCount - type: evaluate_write address: [MAIN, 0x65ABCA0, 0x30, 0x68] value_type: uint32 value: VSYNC_TARGET # Internal vSyncCount - type: evaluate_write address: [MAIN, 0x62035A0] value_type: uint32 value: VSYNC_TARGET # App.HubUtil_TypeInfo - type: evaluate_write address: [MAIN, 0x6157F28, 0xB8, 0, 0x20] value_type: float value: "(30 / FPS_TARGET) * 0.14"