2023-10-25 14:42:26 +03:00
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# Clive 'N' Wrench 1.0.6
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# BID: FE211DBFAD6EA549
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unsafeCheck: false
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2024-07-02 12:50:28 +03:00
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ALL_FPS:
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2023-10-25 14:42:26 +03:00
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# Dynamic Resolution GPU Frame Timing target in ms = 0.9 * (1000/FPS)
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# It was derived by hooking `PSH.DynamicResolutionManager$$ScaleResolutionToAchieveFrameRate` before its first use
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# at instruction `LDR d1, [x8, #0x18]`
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# Then Edizon-SE's Pointer Search was used to find reliable offset chain
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-
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2024-07-02 12:50:28 +03:00
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type: evaluate_write
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2023-10-25 14:42:26 +03:00
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address: [MAIN, 0x3E8B368, 0x20, 0x620, 0x18]
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value_type: double
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2024-07-02 12:50:28 +03:00
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value: "0.9 * FRAMETIME_TARGET"
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