# Clive 'N' Wrench 1.0.6 # BID: FE211DBFAD6EA549 unsafeCheck: false ALL_FPS: # Dynamic Resolution GPU Frame Timing target in ms = 0.9 * (1000/FPS) # It was derived by hooking `PSH.DynamicResolutionManager$$ScaleResolutionToAchieveFrameRate` before its first use # at instruction `LDR d1, [x8, #0x18]` # Then Edizon-SE's Pointer Search was used to find reliable offset chain - type: evaluate_write address: [MAIN, 0x3E8B368, 0x20, 0x620, 0x18] value_type: double value: "0.9 * FRAMETIME_TARGET"