2023-10-25 14:42:26 +03:00
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# Mythic Ocean 1.0.1
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# BID: 2284DFB25F387719
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unsafeCheck: true
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2024-07-02 12:50:28 +03:00
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ALL_FPS:
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2023-10-25 14:42:26 +03:00
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# Disable bUseFixedFrameRate to untie game speed from framerate and unlock FPS
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-
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type: write
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address: [MAIN, 0x63CEE78, 0x7A4]
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value_type: uint32
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# Default is 0x47, bUseFixedFrameRate |= 0x40
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# By writing 7 we are making sure that other flags are maintained:
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# bAllowMultiThreadedAnimationUpdate |= 4
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# bOptimizeAnimBlueprintMemberVariableAccess |= 2
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# bCanBlueprintsTickByDefault |= 1
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value: 7
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# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
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-
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2024-07-02 12:50:28 +03:00
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type: evaluate_write
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2023-10-25 14:42:26 +03:00
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address: [MAIN, 0x63A23A8, 0]
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value_type: float
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2024-07-02 12:50:28 +03:00
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value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
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2023-10-25 14:42:26 +03:00
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# t.MaxFPS
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-
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2024-07-02 12:50:28 +03:00
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type: evaluate_write
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2023-10-25 14:42:26 +03:00
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address: [MAIN, 0x63CF748, 0]
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value_type: float
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2024-07-02 12:50:28 +03:00
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value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
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2023-10-25 14:42:26 +03:00
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-
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type: block
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what: timing
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