# Mythic Ocean 1.0.1 # BID: 2284DFB25F387719 unsafeCheck: true ALL_FPS: # Disable bUseFixedFrameRate to untie game speed from framerate and unlock FPS - type: write address: [MAIN, 0x63CEE78, 0x7A4] value_type: uint32 # Default is 0x47, bUseFixedFrameRate |= 0x40 # By writing 7 we are making sure that other flags are maintained: # bAllowMultiThreadedAnimationUpdate |= 4 # bOptimizeAnimBlueprintMemberVariableAccess |= 2 # bCanBlueprintsTickByDefault |= 1 value: 7 # r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals - type: evaluate_write address: [MAIN, 0x63A23A8, 0] value_type: float value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"] # t.MaxFPS - type: evaluate_write address: [MAIN, 0x63CF748, 0] value_type: float value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET] - type: block what: timing