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# SD GUNDAM BATTLE ALLIANCE 1.4.0
# BID: 751420FADE402804
unsafeCheck: true
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ALL_FPS:
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# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
-
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type: evaluate_write
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address: [MAIN, 0x7ABD908, 0]
value_type: float
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value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
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# t.MaxFPS
-
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type: evaluate_write
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address: [MAIN, 0x7AEB4D8, 0]
value_type: float
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value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
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# r.VSync
-
type: write
address: [MAIN, 0x72F0BD8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing