# SD GUNDAM BATTLE ALLIANCE 1.4.0 # BID: 751420FADE402804 unsafeCheck: true ALL_FPS: # r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals - type: evaluate_write address: [MAIN, 0x7ABD908, 0] value_type: float value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"] # t.MaxFPS - type: evaluate_write address: [MAIN, 0x7AEB4D8, 0] value_type: float value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET] # r.VSync - type: write address: [MAIN, 0x72F0BD8, 0] value_type: uint32 value: [0, 0] - type: block what: timing