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# Spyro Reignited Trilogy 1.01
# BID: D2775FAFCF4835CB
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unsafeCheck: false
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ALL_FPS:
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# Disable bSmoothFrameRate and bUseFixedFrameRate to untie game speed from framerate
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type: write
address: [MAIN, 0x69DA1A8, 0x778]
value_type: uint32
# Default is 0x67, bSmoothFrameRate |= 0x20, bUseFixedFrameRate |= 0x40
# By writing 7 we are making sure that other flags are maintained:
# bAllowMultiThreadedAnimationUpdate |= 4
# bOptimizeAnimBlueprintMemberVariableAccess |= 2
# bCanBlueprintsTickByDefault |= 1
value: 7
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 1 decimal
-
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type: evaluate_write
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address: [MAIN, 0x69B6780, 0]
value_type: float
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value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
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# t.MaxFPS
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type: evaluate_write
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address: [MAIN, 0x69DAC78, 0]
value_type: float
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value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
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-
type: block
what: timing