2024-07-02 12:50:28 +03:00

16 lines
522 B
YAML

# Clive 'N' Wrench 1.0.6
# BID: FE211DBFAD6EA549
unsafeCheck: false
ALL_FPS:
# Dynamic Resolution GPU Frame Timing target in ms = 0.9 * (1000/FPS)
# It was derived by hooking `PSH.DynamicResolutionManager$$ScaleResolutionToAchieveFrameRate` before its first use
# at instruction `LDR d1, [x8, #0x18]`
# Then Edizon-SE's Pointer Search was used to find reliable offset chain
-
type: evaluate_write
address: [MAIN, 0x3E8B368, 0x20, 0x620, 0x18]
value_type: double
value: "0.9 * FRAMETIME_TARGET"