2024-07-02 12:50:28 +03:00

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# Fire Emblem Engage 2.0.0
# BID: 8C08B9719E085F91
# Game has many things hardcoded to vSyncCount, so if game can't remain FPS target that is rounded up to 60/30/20/15, some elements are slowed down.
# Thanks to ~systemdev for figuring out basic of patching this game.
unsafeCheck: false
ALL_FPS:
# UnityEngine.QualitySettings::vSyncCount
-
type: evaluate_write
address: [MAIN, 0x65ABCA0, 0x30, 0x68]
value_type: uint32
value: VSYNC_TARGET
# Internal vSyncCount
-
type: evaluate_write
address: [MAIN, 0x62035A0]
value_type: uint32
value: VSYNC_TARGET
# App.HubUtil_TypeInfo
-
type: evaluate_write
address: [MAIN, 0x6157F28, 0xB8, 0, 0x20]
value_type: float
value: "(30 / FPS_TARGET) * 0.14"