2025-05-10 09:41:45 +03:00

43 lines
1.0 KiB
YAML

# FAIRY TAIL 2 1.4.2
# BID: 007EA5E2E2541C6F
unsafeCheck: false
MASTER_WRITE:
# Redirect Dynamic Resolution target to MAIN+0x2C53F00
# REF: 6A C8 82 52
-
type: bytes
main_offset: 0x138238C
value_type: uint32
value:
- 0xB000C68A # ADRP X10, 0x2c53000
- 0xB94F014A # LDR W10, [X10, 0xF00]
-
type: bytes
main_offset: 0x13823A8
value_type: uint32
value:
- 0xB000C68A # ADRP X10, 0x2c53000
- 0xB94F054A # LDR W10, [X10, 0xF04]
# Default values
-
type: bytes
main_offset: 0x2C53F00
value_type: float
value: [0.043478, 0.037037]
ALL_FPS:
# FPS Lock
# REF: 1F 00 00 71 C8 03 80 52, first ADRP+ADD above it
-
type: evaluate_write
address: [MAIN, 0x2C0B558, 0x170, 0x18C]
value_type: int32
value: FPS_LOCK_TARGET
# Dynamic Resolution Target
# Game proritizes resolution over framerate, I changed it to prefer framerate
-
type: evaluate_write
address: [MAIN, 0x2C53F00]
value_type: float
value: ["1 / FPS_TARGET", "1 / (FPS_TARGET + 5)"]