mirror of
https://github.com/Ultra-NX/UltraNX.git
synced 2025-06-29 06:52:21 +00:00
43 lines
1.0 KiB
YAML
43 lines
1.0 KiB
YAML
# FAIRY TAIL 2 1.4.2
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# BID: 007EA5E2E2541C6F
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unsafeCheck: false
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MASTER_WRITE:
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# Redirect Dynamic Resolution target to MAIN+0x2C53F00
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# REF: 6A C8 82 52
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-
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type: bytes
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main_offset: 0x138238C
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value_type: uint32
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value:
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- 0xB000C68A # ADRP X10, 0x2c53000
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- 0xB94F014A # LDR W10, [X10, 0xF00]
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-
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type: bytes
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main_offset: 0x13823A8
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value_type: uint32
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value:
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- 0xB000C68A # ADRP X10, 0x2c53000
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- 0xB94F054A # LDR W10, [X10, 0xF04]
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# Default values
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-
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type: bytes
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main_offset: 0x2C53F00
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value_type: float
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value: [0.043478, 0.037037]
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ALL_FPS:
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# FPS Lock
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# REF: 1F 00 00 71 C8 03 80 52, first ADRP+ADD above it
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-
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type: evaluate_write
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address: [MAIN, 0x2C0B558, 0x170, 0x18C]
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value_type: int32
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value: FPS_LOCK_TARGET
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# Dynamic Resolution Target
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# Game proritizes resolution over framerate, I changed it to prefer framerate
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-
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type: evaluate_write
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address: [MAIN, 0x2C53F00]
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value_type: float
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value: ["1 / FPS_TARGET", "1 / (FPS_TARGET + 5)"] |