# FAIRY TAIL 2 1.4.2 # BID: 007EA5E2E2541C6F unsafeCheck: false MASTER_WRITE: # Redirect Dynamic Resolution target to MAIN+0x2C53F00 # REF: 6A C8 82 52 - type: bytes main_offset: 0x138238C value_type: uint32 value: - 0xB000C68A # ADRP X10, 0x2c53000 - 0xB94F014A # LDR W10, [X10, 0xF00] - type: bytes main_offset: 0x13823A8 value_type: uint32 value: - 0xB000C68A # ADRP X10, 0x2c53000 - 0xB94F054A # LDR W10, [X10, 0xF04] # Default values - type: bytes main_offset: 0x2C53F00 value_type: float value: [0.043478, 0.037037] ALL_FPS: # FPS Lock # REF: 1F 00 00 71 C8 03 80 52, first ADRP+ADD above it - type: evaluate_write address: [MAIN, 0x2C0B558, 0x170, 0x18C] value_type: int32 value: FPS_LOCK_TARGET # Dynamic Resolution Target # Game proritizes resolution over framerate, I changed it to prefer framerate - type: evaluate_write address: [MAIN, 0x2C53F00] value_type: float value: ["1 / FPS_TARGET", "1 / (FPS_TARGET + 5)"]