2024-11-15 12:49:24 +03:00

27 lines
601 B
YAML

# Mario & Luigi: Brothership 1.0.0
# BID: 59874C9B530095AC
unsafeCheck: true
ALL_FPS:
# r.VSync
-
type: write
address: [MAIN, 0x651F708, 0]
value_type: int32
value: [0, 0]
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
-
type: evaluate_write
address: [MAIN, 0x6CEC8C8, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x6D1A498, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
-
type: block
what: timing