# Mario & Luigi: Brothership 1.0.0 # BID: 59874C9B530095AC unsafeCheck: true ALL_FPS: # r.VSync - type: write address: [MAIN, 0x651F708, 0] value_type: int32 value: [0, 0] # r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals - type: evaluate_write address: [MAIN, 0x6CEC8C8, 0] value_type: float value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"] # t.MaxFPS - type: evaluate_write address: [MAIN, 0x6D1A498, 0] value_type: float value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET] - type: block what: timing