2024-10-17 07:39:00 +03:00

31 lines
787 B
YAML

# SHIN MEGAMI TENSEI V: Vengeance 1.0.2 US/EUR
# BID: E1BD1040BFBDDAFF
unsafeCheck: true
MASTER_WRITE:
# Block from reapplying t.MaxFPS by game, REF: 01 E4 00 2F 00 AC 21 1E 08 00 40 F9 08 75 41 F9, nop BLR X8 after LDR X8, [X8,#0x2E8]
-
type: bytes
main_offset: 0x377EB30
value_type: uint32
value: 0xD503201F
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x7AAABB8, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
# r.VSync
-
type: write
address: [MAIN, 0x726F260, 0]
value_type: uint32
value: [0, 0]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x7AD0858, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]